v0.9.2: updated translations

This commit is contained in:
Evan Debenham 2021-02-20 20:04:25 -05:00
parent 6550ac9130
commit b2957d1e60
69 changed files with 707 additions and 707 deletions

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@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing b
actors.hero.talent.improvised_projectiles.title=improvised projectiles
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 30 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=empowering meal
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -387,7 +387,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=cached rations
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _4 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _6 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
@ -434,7 +434,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner ga
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=nature's bounty
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% dura
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ whe
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=tu
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!

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@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing b
actors.hero.talent.improvised_projectiles.title=Improvizované projektily
actors.hero.talent.improvised_projectiles.desc=_+1:_ Válečník může oslepit nepřítele na _2 tahy_ tím, že po něm hodí předmět, který není vrhací zbraň. Schopnost lze znovu aktivovat až po 30 tazích.\n\n_+2:_ Válečník může oslepit nepřítele na _3 tahy_ tím, že po něm hodí předmět, který není vrhací zbraň. Schopnost lze znovu aktivovat až po 30 tazích.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=Posilňující jídlo
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -387,7 +387,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=Ukryté porce
actors.hero.talent.cached_rations.desc=_+1:_ Během toho, co Zloděj prozkoumává první části kobky, může najít až _4 malé porce jídla_, ukryté v truhlách.\n\n_+2:_ Během toho, co Zloděj prozkoumává první části kobky, může najít až _6 malých porcí jídla_, ukrytých v truhlách.
@ -434,7 +434,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner ga
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=Štědrá příroda
actors.hero.talent.natures_bounty.desc=_+1:_ Během toho, co Lovkyně prozkoumává první části kobky, může najít až _4 jedlé bobule_, ukryté ve vysoké trávě.\n\n_+2:_ Během toho, co Lovkyně prozkoumává první části kobky, může najít až _6 jedlých bobulí_, ukrytých ve vysoké trávě.
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Vrhací zbraně používané L
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ whe
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=Ty
actors.hero.hero.leave=Ještě nemůžeš odejít! Dole na tebe čeká zbytek kobky!

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@ -104,7 +104,7 @@ actors.buffs.championenemy$projecting.desc=Projizierende Champions verursachen 2
actors.buffs.championenemy$antimagic.name=Antimagie-Champion
actors.buffs.championenemy$antimagic.desc=Antimagische Champions erleiden 25% weniger Schaden und sind immun gegenüber magischen Effekten.
actors.buffs.championenemy$giant.name=Riesen-Champion
actors.buffs.championenemy$giant.desc=Giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$giant.desc=Riesen-Champions erleiden 75% weniger Schaden und haben +1 Angriffsreichweite, können sich aber nicht durch geschlossene Räume bewegen.
actors.buffs.championenemy$blessed.name=gesegneter Champion
actors.buffs.championenemy$blessed.desc=Gesegnete Champions haben eine um 200% erhöhte Genauigkeit und Ausweichrate.
actors.buffs.championenemy$growing.name=Wachstums-Champion
@ -121,8 +121,8 @@ actors.buffs.chill.desc=Nicht ganz gefroren, aber trotzdem viel zu kalt\n\nUnter
actors.buffs.combo.name=Kombi
actors.buffs.combo.combo=%d-Treffer-Kombi!
actors.buffs.combo.bad_target=Das Ziel ist zu weit entfernt
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo.prompt=Wähle ein anzugreifendes Ziel.
actors.buffs.combo.desc=Der Gladiator baut bei jedem erfolgreichen Treffer Schwung auf. Jeder Treffer erhöht die Treffer-Kombi um eins. Sollte man jedoch zu lange für einen Angriff brauchen, wird die Treffer-Kombi auf 0 zurückgesetzt. \n\nDie Treffer-Kombi schaltet spezielle Angriffe frei, die ihr Ziel nicht verfehlen werden! Unterschiedliche Angriffe werden bei einer Treffer-Kombi von 2, 4, 6, 8 und 10 freigeschaltet. Die Verwendung mancher Angriffe setzt die Treffer-Kombi auf 0 zurück und jeder Angriff kann nur einmal benutzt werden, bevor eine neue Treffer-Kombi startet.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
@ -149,8 +149,8 @@ actors.buffs.drowsy.desc=Eine magische Kraft macht es dir schwer, wach zu bleibe
actors.buffs.earthimbue.name=Eins mit der Erde
actors.buffs.earthimbue.desc=Du wirst von der Kraft der Erde erfüllt!!\n\nAlle physischen Angriffe lassen den Erdboden unter den Feinden beben, so dass sie für eine kurze Zeit verkrüppelt werden.\n\nDu bist eins mit der Erde für %s Runden.
actors.buffs.enhancedrings.name=Enhanced Rings
actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings. Granting them +1 upgrade for %d more turns.
actors.buffs.enhancedrings.name=Verbesserte Ringe
actors.buffs.enhancedrings.desc=Das zuletzt genutzte Artifakt des Schurken verstärkt seine Ringe. Sie erhalten +1 Verbesserung für %d weitere Züge.
actors.buffs.fireimbue.name=Eins mit dem Feuer
actors.buffs.fireimbue.desc=Die Kräfte des Feuers durchströmen deinen Körper!\n\nAlle deine physischen Angriffe haben eine Chance, dass Gegner in Flammen aufgehen. Außerdem bist du komplett immun gegen die Auswirkungen von Feuer. \n\nAnzahl der verbleibenden Runden : %s
@ -182,8 +182,8 @@ actors.buffs.hex.name=Verhext
actors.buffs.hex.heromsg=Du wurdest verhext!
actors.buffs.hex.desc=Dunkle Magie, die die Konzentration beeinträchtigt und das Ziel so leicht desorientiert macht.\n\nVerhexung reduziert die Genauigkeit und das Ausweichen um 20%%, so dass das Ziel im Kampf weniger effektiv ist.\n\nVerbleibende Runden mit Verhexung: %s.
actors.buffs.holdfast.name=Hold Fast
actors.buffs.holdfast.desc=The Warrior is holding his position, increasing his armor by 0-%d. This will last until he moves.
actors.buffs.holdfast.name=Position halten
actors.buffs.holdfast.desc=Der Krieger hält seine Position, was seine Rüstung um 0%d verstärkt. Wenn er sich bewegt, verschwindet der Effekt.
actors.buffs.hunger.hungry=Hungrig
actors.buffs.hunger.starving=Verhungernd
@ -272,16 +272,16 @@ actors.buffs.recharging.name=Aufladend
actors.buffs.recharging.desc=Energie fließt durch deinen Körper, was die Aufladerate deiner Zauberstäbe verbessert.\n\nDie Aufladung wird jeden Zug um ein Viertel erhöht, zusätzlich zur Standardaufladung. \n\nAnzahl der verbleibenden Runden der Aufladung: %s
actors.buffs.revealedarea.name=Revealed Area
actors.buffs.revealedarea.desc=An area of the dungeon has been temporarily revealed to the hero, They will see it no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedarea.desc=Ein Teil des Dungeons wurde für den Helden vorübergehend offenbart. Der Held wird ihn sehen, egal wo er sich befindet.\n\nÜbrige Züge: %s
actors.buffs.revealedchar.name=Revealed
actors.buffs.revealedchar.desc=This character is revealed to the hero, They will be visible no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedchar.name=Offenbart
actors.buffs.revealedchar.desc=Dieser Charakter wurde dem Helden offenbart. Der Held wird ihn sehen, egal wo er sich befindet.\n\nVerbleibende Runden: %s.
actors.buffs.roots.name=Verwurzelt
actors.buffs.roots.heromsg=Du kannst dich nicht bewegen!
actors.buffs.roots.desc=Wurzeln (magisch oder natürlich) schlingen sich um Füße und halten Ihre Opfer am Boden.\n\nWurzeln fesseln das Opfer und zwingen es zur Bewegungslosigkeit. Andere Aktionen können weiterhin durchgeführt werden.\n\nAnzahl der verbleibenden Runden : %s
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.name=Schriftrollenverstärker
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap within %1$d turns will gain +%2$d levels.
actors.buffs.shadows.name=Schattenmantel
@ -346,11 +346,11 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Durch das Trinken eines Heiltra
actors.hero.talent.runic_transference.title=Runentransfer
actors.hero.talent.runic_transference.desc=_+1:_ Das zerbrochene Siegel des Kriegers kann _normale Glyphen_ genau so transferieren wie eine Verbesserung.\n\n_+2:_ Das zerbrochene Siegel des Kriegers kann _normale, starke und verfluchte Glyphen_ genau so transferieren wie eine Verbesserung.
actors.hero.talent.lethal_momentum.title=tödlicher Schwung
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.lethal_momentum.desc=_+1:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 67%_, dass er 0 Runden braucht.\n\n_+2:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 100%_, dass er 0 Runden braucht.
actors.hero.talent.improvised_projectiles.title=improvisierte Wurfgeschosse
actors.hero.talent.improvised_projectiles.desc=_+1:_ Der Krieger kann einen Feind für _2 Runden_ blenden, indem er einen beliebigen Gegenstand, der keine Wurfwaffe ist, auf diesen wirft. Dies braucht 30 Züge, bis es erneut verfügbar ist.\n\n_+2:_ Der Krieger kann einen Feind für _3 Runden_ blenden, indem er einen beliebigen Gegenstand, der keine Wurfwaffe ist, auf diesen wirft. Dies braucht 30 Züge, bis es erneut verfügbar ist.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=stärkende Mahlzeit
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -387,7 +387,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=versteckte Essensrationen
actors.hero.talent.cached_rations.desc=_+1:_ Der Schurke kann _4 kleine Rationen_ in Truhen finden, während er die frühen Bereiche des Dungeons erforscht.\n\n_+2:_ Der Schurke kann _6 kleine Rationen_ in Truhen finden, während er die frühen Bereiche des Dungeons erforscht.
@ -434,7 +434,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner ga
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=Fülle der Natur
actors.hero.talent.natures_bounty.desc=_+1:_ Die Jägerin kann _4 Beeren_ versteckt im hohen Gras finden, während sie die früheren Ebenen des Dungeons erkundet.\n\n_+2:_ Die Jägerin kann _6 Beeren_ versteckt im hohen Gras finden, während sie die früheren Ebenen der Dungeon erkundet.
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Von der Jägerin verwendete Wu
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ whe
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=du
actors.hero.hero.leave=Du kannst jetzt noch nicht gehen, der Rest des Dungeons wartet da unten.

View File

@ -104,7 +104,7 @@ actors.buffs.championenemy$projecting.desc=Majstroj de fora atako kaŭzas je 25%
actors.buffs.championenemy$antimagic.name=majstro de malmagio
actors.buffs.championenemy$antimagic.desc=Majstroj de malmagio ricevas je 25% malpli da damaĝo kaj estas tute rezistaj al magiaj efikoj.
actors.buffs.championenemy$giant.name=giganta majstro
actors.buffs.championenemy$giant.desc=Giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$giant.desc=Gigantaj majstroj ricevas je 75% malpli da damaĝo kaj havas +1 por atakatingo, tamen ne povas moviĝi trans mallarĝaj koridoroj.
actors.buffs.championenemy$blessed.name=bena majstro
actors.buffs.championenemy$blessed.desc=Benaj majstroj havas je 200% pli da precizo kaj evitpovo.
actors.buffs.championenemy$growing.name=kreskanta majstro
@ -121,7 +121,7 @@ actors.buffs.chill.desc=Ne tute frostigita, sed tro malvarma.\n\nMalvarmigitaj v
actors.buffs.combo.name=Fraparo
actors.buffs.combo.combo=%d-opa fraparo!
actors.buffs.combo.bad_target=Vi devas celi kontraŭulon en atak-atingo.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.prompt=Elektu celon por ataki.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing b
actors.hero.talent.improvised_projectiles.title=improvizitaj ĵetarmiloj
actors.hero.talent.improvised_projectiles.desc=_+1:_ la batalisto povas blindumi kontraŭulon por _2 temperoj_ per ĵeti al li ajnan aĵon, kiu ne estas ĵetarmilo. Necesas atendi 30 temperojn antaŭ reuzi tiun ĉi talenton.\n\n_+2:_ la batalisto povas blindumi kontraŭulon por _3 temperoj_ per ĵeti al li ajnan aĵon, kiu ne estas ĵetarmilo. Necesas atendi 30 temperojn antaŭ reuzi tiun ĉi talenton.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=fortiga manĝaĵo
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -387,7 +387,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=kaŝitaj porcioj
actors.hero.talent.cached_rations.desc=_+1:_ la fripono povas trovi _4 etajn porciojn_ kaŝitajn en kestoj dum esplori la unuajn keletaĝojn de la labirinto.\n\n_+2:_ la fripono povas trovi _6 etajn porciojn_ kaŝitajn en kestoj dum esplori la unuajn keletaĝojn de la labirinto.
@ -434,7 +434,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner ga
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=malavara naturo
actors.hero.talent.natures_bounty.desc=_+1:_ la ĉasistino povas trovi _4 berojn_ kaŝitajn en alta herbo dum esplori la unuajn keletaĝojn de la labirinto.\n\n_+2:_ la ĉasistino povas trovi _6 berojn_ kaŝitajn en alta herbo dum esplori la unuajn keletaĝojn de la labirinto.
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ ĵetarmiloj uzataj de la ĉasi
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ whe
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=vi
actors.hero.hero.leave=Vi ankoraŭ ne povas forlasi, la resto de la labirinto atendas vin!

View File

@ -32,7 +32,7 @@ actors.blobs.toxicgas.ondeath=Has muerto por el gas tóxico...
actors.blobs.corrosivegas.desc=Una nube de gas cáustico mortal se está arremolinando aquí.
actors.blobs.waterofawareness.procced=Mientras tomas un sorbo, sientes que el conocimiento fluye por tu mente.
actors.blobs.waterofawareness.desc=El poder del conocimiento irradia del agua de este pozo. Bebe un sorbo para revelar todos los secretos de los ítems equipados y revelar todos los ítems del piso actual.
actors.blobs.waterofawareness.desc=El poder del conocimiento irradia del agua de este pozo. Bebe un sorbo para revelar los secretos de los ítems equipados y revelar todos los ítems del piso actual.
actors.blobs.waterofhealth.procced=Al tomar un trago, sientes que tus heridas se curan completamente.
actors.blobs.waterofhealth.desc=El poder de la salud irradia desde el agua de este pozo. Toma un sorbo para curar tus heridas y satisfacer el hambre.
@ -124,10 +124,10 @@ actors.buffs.combo.bad_target=Debes elegir un enemigo en el rango de ataque.
actors.buffs.combo.prompt=Selecciona un objetivo a atacar.
actors.buffs.combo.desc=El Gladiador gana impulso mientras acierte ataques exitosamente. Cada golpe aumenta el contador de combo en uno, pero tardar demasiado en atacar restablecerá el contador a 0.\n\n¡Crear combos desbloquea ataques especiales los cuales no pueden fallar! Los diferentes ataques están disponible a los 2, 4, 6, 8 y 10 puntos de combo. Algunos ataques restablecerán el contador de combo y otros no, pero cada ataque solo puede ser usado una vez por sesión de combo.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Derribar_ empuja un enemigo hacia atrás 2 casillas pero no causa daño y no puede tirar enemigos en fosas. Incrementa el combo en 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Embatir_ causa combo*20% del poder de bloqueo de tu armadura como daño adicional. Restablece el combo al usarse.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Embatir_ inflige combo*20% del poder de bloqueo de tu armadura como daño adicional. Restablece el combo al usarse.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Desviar_ bloquea el siguiente ataque a 1 turno de ser activado y lo devuelve instantáneamente. Restablece el combo si nada es desviado.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Aplastar_ causa combo*25% de daño cuerpo a cuerpo al objetivo seleccionado y la mitad de ese daño a todos los enemigos a su alrededor en un área de 7x7. Restablece el combo al usarse.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Furia_ golpea a un enemigo una vez por cada combo que tengas, cada golpe causa 60% de daño y puede activar encantamientos. Restablece el combo al usarse.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Aplastar_ inflige combo*25% de daño cuerpo a cuerpo al objetivo seleccionado y la mitad de ese daño a todos los enemigos a su alrededor en un área de 7x7. Restablece el combo al usarse.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Furia_ golpea a un enemigo una vez por cada combo que tengas, cada golpe inflige 60% de daño y puede activar encantamientos. Restablece el combo al usarse.
actors.buffs.corruption.name=Corrompido
actors.buffs.corruption.desc=La corrupción se filtra dentro de la esencia de un ser, retorciéndolo contra su naturaleza previa.\n\nLas criaturas corrompidas atacan a sus aliados, e ignoran a sus antiguos enemigos. La corrupción también es dañina, y lentamente causará que su objetivo sucumba.\n\nLa corrupción es permanente, sus efectos solo cesan en la muerte.
@ -150,7 +150,7 @@ actors.buffs.earthimbue.name=Imbuido con Tierra
actors.buffs.earthimbue.desc=¡Estás imbuido con el poder de la tierra!\n\nTodos los ataques físicos cambiarán el terreno debajo del enemigo, paralizándolo por un corto tiempo.\n\nTurnos de imbuimiento de tierra restantes: %s.
actors.buffs.enhancedrings.name=Anillos Mejorados
actors.buffs.enhancedrings.desc=El artefacto usado recientemente por el pícaro está potenciando sus anillos. Otorgándoles +1 mejora por %d turnos.
actors.buffs.enhancedrings.desc=El artefacto usado recientemente por el Pícaro está potenciando sus anillos. Otorgándoles +1 mejora por %d turnos.
actors.buffs.fireimbue.name=Imbuido con Fuego
actors.buffs.fireimbue.desc=¡Estás imbuido con el poder del fuego!\n\nTodos los ataques físicos tienen una posibilidad de incendiar a los enemigos. También eres completamente inmune a los efectos del fuego.\n\nTurnos de imbuimiento de fuego restantes: %s.
@ -183,7 +183,7 @@ actors.buffs.hex.heromsg=¡Has sido hechizado!
actors.buffs.hex.desc=Magia oscura que drena la concentración, desorientando ligeramente al objetivo.\n\nMaleficio reduce la precisión y la evasión en 20%%, haciendo al objetivo menos efectivo en combate.\n\nTurnos restantes de maleficio: %s.
actors.buffs.holdfast.name=Firmeza
actors.buffs.holdfast.desc=El guerrero mantiene su posición, aumentando su armadura por 0-%d. Esto durará hasta que se mueva.
actors.buffs.holdfast.desc=El Guerrero mantiene su posición, aumentando su armadura por 0-%d. Esto durará hasta que se mueva.
actors.buffs.hunger.hungry=Hambriento
actors.buffs.hunger.starving=Famélico
@ -227,8 +227,8 @@ actors.buffs.mindvision.name=Visión mental
actors.buffs.mindvision.desc=De alguna manera puedes ver a todas las criaturas en este piso a través de tu mente. Es una sensación extraña.\n\nTodos los personajes en este nivel son visibles para ti mientras poseas visión mental. Ver a una criatura a través de tu mente cuenta como si estuviera cerca o dentro de tu campo visual para activar varios efectos mágicos.\n\nTurnos de visión mental restantes: %s
actors.buffs.momentum.momentum=Ganando Impulso
actors.buffs.momentum.running=Carrera
actors.buffs.momentum.resting=Recuperando
actors.buffs.momentum.running=En Carrera
actors.buffs.momentum.resting=Recuperándose
actors.buffs.momentum.momentum_desc=Mientras se mueve, el acróbata gana impulso, el cual puede gastar para entrar en carrera.\n\nCada carga de impulso otorga dos turnos de carrera, el acróbata puede acumular hasta 10 cargas. El impulso se pierde rápidamente cuando el acróbata deja de moverse.\n\nCargas de impulso: %d.
actors.buffs.momentum.running_desc=Mientras se mueve, el acróbata gana impulso, el cual puede gastar para entrar en carrera.\n\nEstando en carrera, el acróbata se mueve el doble de rápido y gana evasión adicional dependiendo de su nivel.\n\nTurnos restantes: %d.
actors.buffs.momentum.resting_desc=Mientras se mueve, el acróbata gana impulso, el cual puede gastar para entrar en carrera.\n\nEl acróbata necesita tiempo para recuperar su aliento antes de poder ganar impulso de nuevo.\n\nTurnos restantes: %d.
@ -336,13 +336,13 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura _2 PS_ al Guerrero cuando s
actors.hero.talent.armsmasters_intuition.title=Intuición del maestro de armas
actors.hero.talent.armsmasters_intuition.desc=_+1:_ El Guerrero identifica armas y armaduras _el doble de rápido_.\n\n_+2:_ El guerrero identifica armas y armaduras _cuando las equipa_.
actors.hero.talent.test_subject.title=Sujeto de prueba
actors.hero.talent.test_subject.desc=_+1:_ Cuando el Guerrero identifica un objeto se cura _2 PS_.\n\n_+2:_ Cuando el Guerrero identifica un objeto se cura _3 PS_.
actors.hero.talent.test_subject.desc=_+1:_ Cuando el Guerrero identifica un ítem se cura _2 PS_.\n\n_+2:_ Cuando el Guerrero identifica un ítem se cura _3 PS_.
actors.hero.talent.iron_will.title=Voluntad de hierro
actors.hero.talent.iron_will.desc=_+1:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 1_.\n\n_+2:_ El blindaje máximo proporcionado por el sello del guerrero _aumenta en 2_.
actors.hero.talent.iron_will.desc=_+1:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 1_.\n\n_+2:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 2_.
actors.hero.talent.iron_stomach.title=estómago de acero
actors.hero.talent.iron_stomach.desc=_+1:_ Comer le toma al Guerrero 1 turno y le otorga _75% de resistencia al daño_ mientras come.\n\n_+2:_ Comer le toma al Guerrero 1 turno y le otorga _100% de resistencia al daño_ mientras come.
actors.hero.talent.restored_willpower.title=Vigor renovado
actors.hero.talent.restored_willpower.desc=_+1:_ Beber una Poción de curación recarga instantáneamente el _67% del blindaje_ del sello del Guerrero.\n\n_+2:_ Beber una Poción de curación recarga instantáneamente el _100% del blindaje_ del selor del Guerrero.
actors.hero.talent.restored_willpower.desc=_+1:_ Beber una poción de curación recarga instantáneamente el _67% del blindaje_ del sello del Guerrero.\n\n_+2:_ Beber una poción de curación recarga instantáneamente el _100% del blindaje_ del sello del Guerrero.
actors.hero.talent.runic_transference.title=Transferencia rúnica
actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.
actors.hero.talent.lethal_momentum.title=Impulso letal
@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ Cuando el Guerrero mata a un enemi
actors.hero.talent.improvised_projectiles.title=Proyectil improvisado
actors.hero.talent.improvised_projectiles.desc=_+1:_ El Guerrero puede cegar a un enemigo por _2 turnos_ lanzándole cualquier ítem que no sea un arma arrojadiza. Tiene un tiempo de recarga de 30 turnos.\n\n_+2:_ El guerrero puede cegar a un enemigo por _3 turnos_ lanzándoles cualquier ítem que no sea un arma arrojadiza. Tiene un tiempo de recarga de 30 turnos.
actors.hero.talent.hold_fast.title=firmeza
actors.hero.talent.hold_fast.desc=_+1:_ Cuando el guerrero espera gana _+2 de armadura_ hasta que se mueve.\n\n_+2:_ Cuando el guerrero espera gana _+4 de armadura_ hasta que se mueve.\n\n_+3:_ Cuando el guerrero espera gana _+6 de armadura_ hasta que se mueve.
actors.hero.talent.hold_fast.desc=_+1:_ Cuando el Guerrero espera gana _+2 de armadura_ hasta que se mueve.\n\n_+2:_ Cuando el Guerrero espera gana _+4 de armadura_ hasta que se mueve.\n\n_+3:_ Cuando el Guerrero espera gana _+6 de armadura_ hasta que se mueve.
actors.hero.talent.strongman.title=forzudo
actors.hero.talent.strongman.desc=_+1:_ El Guerrero necesita _1 punto de fuerza menos_ para equipar armaduras.\n\n_+2:_ El Guerrero necesita _1 punto de fuerza menos_ para equipar armaduras y _1 punto de fuerza menos_ para equipar armas.\n\n_+3:_ El Guerrero necesita _2 puntos de fuerza menos_ para equipar armaduras y _1 punto de fuerza menos_ para equipar armas.
actors.hero.talent.endless_rage.title=furia sin fin
@ -371,13 +371,13 @@ actors.hero.talent.empowering_meal.desc=_+1:_ Comer le otorga al Mago _2 puntos
actors.hero.talent.scholars_intuition.title=Intuición del erudito
actors.hero.talent.scholars_intuition.desc=_+1:_ El Mago identifica las varitas _el triple de rápido_.\n\n_+2:_ El Mago identifica las varitas _cuando las usa_.
actors.hero.talent.tested_hypothesis.title=Hipótesis probada
actors.hero.talent.tested_hypothesis.desc=_+1:_ Cuando el Mago identifica un ítem obtiene _2 turnos de recarga de las varitas_.\n\n_+2:_ Cuando el Mago identifica un ítem obtiene _3 turnos de recarga de las varitas_.
actors.hero.talent.tested_hypothesis.desc=_+1:_ Cuando el Mago identifica un ítem obtiene _2 turnos de recarga de varitas_.\n\n_+2:_ Cuando el Mago identifica un ítem obtiene _3 turnos de recarga de varitas_.
actors.hero.talent.backup_barrier.title=barrera de respaldo
actors.hero.talent.backup_barrier.desc=_+1:_ El Mago obtiene _4 de blindaje_ cuando el gasta la ultima carga de su varita.\n\n_+2:_ El Mago obtiene _6 de blindaje_ cuando gasta la ultima carga de su varita.
actors.hero.talent.backup_barrier.desc=_+1:_ El Mago obtiene _4 puntos de blindaje_ cuando gasta la última carga de su varita.\n\n_+2:_ El Mago obtiene _6 puntos de blindaje_ cuando gasta la última carga de su varita.
actors.hero.talent.energizing_meal.title=comida energizante
actors.hero.talent.energizing_meal.desc=_+1:_ Comer le toma al Mago 1 turno y le otorga _5 turnos de recarga de las varitas_.\n\n_+2:_ Comerle toma al Mago 1 turno y le otorga _8 turnos de recarga de las varitas_.
actors.hero.talent.energizing_meal.desc=_+1:_ Comer le toma al Mago 1 turno y le otorga _5 turnos de recarga de varitas_.\n\n_+2:_ Comer le toma al Mago 1 turno y le otorga _8 turnos de recarga de varitas_.
actors.hero.talent.energizing_upgrade.title=Mejora energizante
actors.hero.talent.energizing_upgrade.desc=_+1:_ Usando un pergamino de mejora recarga instantáneamente el bastón del Mago _con 2 cargas_, esta puede superar el límite de cargas del bastón.\n\n_+2:_ Usando un pergamino de mejora recarga instantáneamente el bastón del Mago _con 3 cargas_, esta puede superar el límite de cargas del bastón.\n\nEste talento también se activa cuando se usa pergaminos o hechizos basados en el pergamino de mejora.
actors.hero.talent.energizing_upgrade.desc=_+1:_ Usar un pergamino de mejora recarga instantáneamente el bastón del Mago _con 2 cargas_, esta puede superar el límite de cargas del bastón.\n\n_+2:_ Usar un pergamino de mejora recarga instantáneamente el bastón del Mago _con 3 cargas_, esta puede superar el límite de cargas del bastón.\n\nEste talento también se activa cuando se usa pergaminos o hechizos basados en el pergamino de mejora.
actors.hero.talent.wand_preservation.title=Varita preservada
actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita tiene un _67% de probabilidad_ de ser devuelta a +0.\n\n_+2:_ Cuando el mago imbuye una nueva varita en su bastón, la antigua varita tiene un _100% de probabilidad_ de ser devuelta a +0.\n\nEste talento puede preservar una varita hasta tres veces.
actors.hero.talent.arcane_vision.title=visión arcana
@ -386,90 +386,90 @@ actors.hero.talent.shield_battery.title=Carga defensiva
actors.hero.talent.shield_battery.desc=_+1:_ El Mago puede disparar su varita sobre sí mismo y convertir sus cargas en blindaje con un valor del _5% de sus PS máximos por carga_.\n\n_+2:_ El Mago puede disparar su varita sobre sí mismo y convertir sus cargas en blindaje con un valor del _7.5% de sus PS máximos por carga_.
actors.hero.talent.empowering_scrolls.title=pergaminos potenciadores
actors.hero.talent.empowering_scrolls.desc=_+1:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 10 turnos tendrá _+1 nivel_.\n\n_+2:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 10 turnos tendrá _+2 niveles_.\n\n_+3:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 10 turnos tendrá _+3 niveles_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.title=reemplazo
actors.hero.talent.ally_warp.desc=_+1:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _3 casillas_.\n\n_+2:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _6 casillas_.\n\n_+3:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _9 casillas_.\n\nEl Mago no puede intercambiar de lugar con aliados inmóviles.
actors.hero.talent.empowered_strike.title=golpe potenciado
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.empowered_strike.desc=_+1:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+17% de daño_.\n\n_+2:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+33% de daño_.\n\n_+3:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+50% de daño_.
actors.hero.talent.mystical_charge.title=carga mística
actors.hero.talent.mystical_charge.desc=_+1:_ Golpear con su bastón le otorga al Mago de batalla _0.5 turnos_ de recarga de artefactos.\n\n_+2_ Golpear con su bastón le otorga al Mago de batalla _1 turno_ de recarga de artefactos.\n\n_+3:_ Golpear con su bastón le otorga al Mago de batalla _1.5 turnos_ de recarga de artefactos.
actors.hero.talent.excess_charge.title=exceso de carga
actors.hero.talent.excess_charge.desc=_+1:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 17%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+2:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 33%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+3:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 50%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.
actors.hero.talent.soul_siphon.title=sifón de almas
actors.hero.talent.soul_siphon.desc=_+1:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _15% de efectividad_.\n\n_+2:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _30% de efectividad_.\n\n_+3:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _45% de efectividad_.
actors.hero.talent.soul_eater.title=devorador de almas
actors.hero.talent.soul_eater.desc=_+1:_ Alma marcada otorga _0.33 turnos_ de saciedad por cada daño infligido. Enemigos con el alma marcada tienen un _10% de probabilidad_ de activar efectos de comer al morir.\n\n_+2:_ Alma marcada otorga _0.67 turnos_ de saciedad por cada daño infligido. Enemigos con el alma marcada tienen un _20% de probabilidad_ de activar efectos de comer al morir.\n\n_+3:_ Alma marcada otorga _1 turno_ de saciedad por cada daño infligido. Enemigos con el alma marcada tienen un _30% de probabilidad_ de activar efectos de comer al morir.
actors.hero.talent.necromancers_minions.title=esbirros del nigromante
actors.hero.talent.necromancers_minions.desc=_+1:_ Cuando un enemigo con el alma marcada muere, el Brujo tiene un _10% de probabilidad_ de revivirlo como un espectro corrupto.\n\n_+2:_ Cuando un enemigo con el alma marcada muere, el Brujo tiene un _20% de probabilidad_ de revivirlo como un espectro corrupto.\n\n_+3:_ Cuando un enemigo con el alma marcada muere, el Brujo tiene un _30% de probabilidad_ de revivirlo como un espectro corrupto.
actors.hero.talent.cached_rations.title=raciones guardadas
actors.hero.talent.cached_rations.desc=_+1:_ El Pícaro puede encontrar _4 raciones pequeñas_ en cofres mientras explora las primeras etapas de la mazmorra.\n\n_+2:_ El Pícaro puede encontrar _6 raciones pequeñas_ en cofres mientras explora las primeras etapas de la mazmorra.
actors.hero.talent.thiefs_intuition.title=intuición de ladrón
actors.hero.talent.thiefs_intuition.desc=_+1:_ El pícaro identifica anillos _el doble de rapido e identifica el tipo de anillo cuando lo equipa_.\n\n_+2:_ El pícaro identifica los anillos cuando los equipa e identifica el tipo de anillo _cuando lo recoge_.
actors.hero.talent.sucker_punch.title=Golpe sorpresa
actors.hero.talent.sucker_punch.desc=_+1:_ El Pícaro inflige entre _1-2 de daño adicional_ la primera vez que ataca por sorpresa a un enemigo.\n\n_+2:_ El Pícaro inflige _2 de daño adicional_ la primera vez que ataca por sorpresa a un enemigo.
actors.hero.talent.sucker_punch.desc=_+1:_ El Pícaro inflige entre _1-2 puntos de daño adicional_ la primera vez que ataca por sorpresa a un enemigo.\n\n_+2:_ El Pícaro inflige _2 puntos de daño adicional_ la primera vez que ataca por sorpresa a un enemigo.
actors.hero.talent.protective_shadows.title=sombras protectoras
actors.hero.talent.protective_shadows.desc=_+1:_ El Pícaro obtiene un blindaje _cada dos turnos_ que su manto de sombras está activado, _con un máximo de 3_.\n\n_+2:_ El Pícaro obtiene un blindaje _cada turno_ que su manto de sombra está activado, _con un máximo de 5_.
actors.hero.talent.protective_shadows.desc=_+1:_ El Pícaro gana un punto de blindaje _cada dos turnos_ que su manto de sombras esté activado, _hasta un máximo de 3 puntos_.\n\n_+2:_ El Pícaro gana un punto de blindaje _cada turno_ que su manto de sombra esté activado, _hasta un máximo de 5 puntos_.
actors.hero.talent.mystical_meal.title=comida mística
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_meal.desc=_+1:_ Comer le toma al Pícaro 1 turno y le otorga _3 turnos de recarga de artefactos_.\n\n_+2:_ Comer le toma al Pícaro 1 turno y le otorga _5 turnos de recarga de artefactos_.\n\nEste talento no puede usarse para que el cuerno de la abundancia se recargue a sí mismo.
actors.hero.talent.mystical_upgrade.title=mejora mística
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.mystical_upgrade.desc=_+1:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 2 cargas_, esta puede superar el límite de cargas del manto.\n\n_+2:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 3 cargas_, esta puede superar el límite de cargas del manto.\n\nEste talento también se activa cuando se usa pergaminos o hechizos basados en el pergamino de mejora.
actors.hero.talent.wide_search.title=Búsqueda ampliada
actors.hero.talent.wide_search.desc=_+1:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _circulo de 7x7_.\n\n_+2:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _cuadrado de 7x7_.
actors.hero.talent.silent_steps.title=Pasos silenciosos
actors.hero.talent.silent_steps.desc=_+1:_ El Pícaro no despertará a los enemigos mientras el esté a_ 3 o más casillas de distancia de ellos_.\n\n_+2:_ El Pícaro no despertará a los enemigos mientras el _no esté adyacente a ellos_.
actors.hero.talent.rogues_foresight.title=Previsión del Pícaro
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.rogues_foresight.desc=_+1:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _50% de probabilidades de notar_ que el nivel contiene un secreto.\n\n_+2:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _75% de probabilidades de notar_ que el nivel contiene un secreto.
actors.hero.talent.light_cloak.title=manto ligero
actors.hero.talent.light_cloak.desc=_+1:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _10% de velocidad_. \n\n_+2:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _20% de velocidad_. \n\n_+3:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _30% de velocidad_.
actors.hero.talent.enhanced_rings.title=anillos mejorados
actors.hero.talent.enhanced_rings.desc=_+1:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _5 turnos_.\n\n_+2:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _10 turnos_.\n\n_+3:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _15 turnos_.
actors.hero.talent.enhanced_lethality.title=letalidad mejorada
actors.hero.talent.enhanced_lethality.desc=_+1:_ El Asesino puede asesinar enemigos por debajo del _4/12/25/60% de salud_ por nivel de preparación, en vez del 3/10/20/40%.\n\n_+2:_ El Asesino puede asesinar enemigos por debajo del _5/14/30/80% de salud_ por nivel de preparación, en vez del 3/10/20/40%.\n\n_+3:_ El Asesino puede asesinar enemigos por debajo del _6/16/35/100% de salud_ por nivel de preparación, en vez del 3/10/20/40%.
actors.hero.talent.assassins_reach.title=alcance del Asesino
actors.hero.talent.assassins_reach.desc=_+1:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/3/4/6 casillas_.\n\n_+2:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _3/5/6/8 casillas_.\n\n_+3:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _4/6/8/10 casillas_.
actors.hero.talent.bounty_hunter.title=cazarrecompensas
actors.hero.talent.bounty_hunter.desc=_+1:_ Cuando el Asesino mata a un enemigo con un ataque preparado estos soltarán _10 de oro adicional_.\n\n_+2:_ Cuando el Asesino mata a un enemigo con un ataque preparado estos soltarán _20 de oro adicional_.\n\n_+3:_ Cuando el Asesino mata a un enemigo con un ataque preparado estos soltarán _30 de oro adicional_.
actors.hero.talent.evasive_armor.title=armadura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+1 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+2 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+3 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.
actors.hero.talent.projectile_momentum.title=impulso de proyectil
actors.hero.talent.projectile_momentum.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+20% de precisión y +10% de daño_ con armas arrojadizas.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+40% de precisión y +20% de daño_ con armas arrojadizas.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+60% de precisión y +30% de daño_ con armas arrojadizas.
actors.hero.talent.speedy_stealth.title=sigilo rápido
actors.hero.talent.speedy_stealth.desc=_+1:_ El Acróbata gana 2 puntos de impulso por cada turno que esté invisible.\n\n_+2:_ Además de los beneficios de +1, estar en carrera no disminuye mientras el Acróbata esté invisible.\n\n_+3:_ Además de los beneficios de +1 y +2, el Acróbata se mueve el doble de rápido mientras esté invisible, independientemente de si está en carrera o no.
actors.hero.talent.natures_bounty.title=Ayuda de la naturaleza
actors.hero.talent.natures_bounty.title=bondad de la naturaleza
actors.hero.talent.natures_bounty.desc=_+1:_ La Cazadora puede encontrar _4 bayas_ escondidas en la hierba alta mientras explora las primeras etapas de la mazmorra.\n\n_+2:_ La Cazadora puede encontrar _6 bayas_ escondidas en la hierba alta mientras explora las primeras etapas de la mazmorra.
actors.hero.talent.survivalists_intuition.title=intuición de supervivencia
actors.hero.talent.survivalists_intuition.desc=_+1:_ La Cazadora identifica todo el equipamiento _1.75 veces más rápido_.\n\n_+2:_ La Cazadora identifica todo el equipamiento _2.5 veces más rápido_.
actors.hero.talent.followup_strike.title=El siguiente golpe
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.followup_strike.title=golpe seguido
actors.hero.talent.followup_strike.desc=_+1:_ Cuando la Cazadora golpea a un enemigo con su arco o un arma arrojadiza, su siguiente ataque cuerpo a cuerpo infligirá _2 puntos de daño adicional_.\n\n_+2:_ Cuando la Cazadora golpea a un enemigo con su arco o un arma arrojadiza, su siguiente ataque cuerpo a cuerpo infligirá _3 puntos de daño adicional_.
actors.hero.talent.natures_aid.title=ayuda de la naturaleza
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.natures_aid.desc=_+1:_ La Cazadora gana 2 puntos de armadura de piel de roble que se desvanece en _3 turnos_ cuando el efecto de una planta es activado en su visión.\n\n_+2:_ La Cazadora gana 2 puntos de armadura de piel de roble que se desvanece en _5 turnos_ cuando el efecto de una planta es activado en su visión.
actors.hero.talent.invigorating_meal.title=comida vigorizante
actors.hero.talent.invigorating_meal.desc=_+1:_ Comer le toma a la Cazadora 1 turno (las bayas son comidas instantáneamente) y le otorga _1 turno de velocidad_.\n\n_+2:_ Comer le toma a la Cazadora 1 turno (las bayas son comidas instantáneamente) y le otorga _2 turno de velocidad_.
actors.hero.talent.restored_nature.title=Naturaleza restaurada
actors.hero.talent.restored_nature.desc=_+1:_ Beber una Poción de curación genera _hasta 5 hierbas_ alrededor de la Cazadora y enraíza a los enemigos adyacente por _2 turnos_.\n\n_+2:_ Beber una Poción de curación genera _hasta 8 hierbas_ alrededor de la Cazadora y enraíza a los enemigos adyacentes por _3 turnos_.
actors.hero.talent.rejuvenating_steps.title=Pasos rejuvenecedores
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Cuando la Cazadora pisa la hierba corta o las brasas, estas se convierten en hierba alta que la Cazadora surca inmediatamente. Tiene un tiempo de recarga de _10 turnos_.\n\n_+2:_ Cuando la Cazadora pisa la hierba corta o las brasas, estas se convierten en hierba alta que la Cazadora surca inmediatamente. Tiene un tiempo de recarga de _5 turnos_.
actors.hero.talent.heightened_senses.title=Sentidos agudizados
actors.hero.talent.heightened_senses.desc=_+1:_ La Cazadora obtiene la visión mental de cualquier enemigo a _2 casillas de su posición_.\n\n_+2:_ La Cazadora obtiene la visión mental de cualquier enemigo a _3 casillas de su posición_.
actors.hero.talent.durable_projectiles.title=Proyectiles duraderos
actors.hero.talent.durable_projectiles.desc=_+1:_ Las armas arrojadizas duran un _50% más_ cuando son usadas por la Cazadora.\n\n_+2:_ Las armas arrojadizas duran un _75% más_ cuando son usadas por la Cazadora.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.point_blank.title=a quema ropa
actors.hero.talent.point_blank.desc=_+1:_ Cuando la Cazadora usa armas arrojadizas cuerpo a cuerpo tienen _-30% de precisión_ en vez de -50%.\n\n_+2:_ Cuando la Cazadora usa armas arrojadizas cuerpo a cuerpo tienen _-10% de precisión_ en vez de -50%.\n\n_+3:_ Cuando la Cazadora usa armas arrojadizas cuerpo a cuerpo tienen _+10% de precisión_ en vez de -50%.\n\nTenga en cuenta que las armas arrojadizas siempre tienen +50% de precisión al ser usadas a distancia.
actors.hero.talent.seer_shot.title=disparo vidente
actors.hero.talent.seer_shot.desc=_+1:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _5 turnos_. Tiene un tiempo de recarga de 20 turnos.\n\n_+2:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _10 turnos_. Tiene un tiempo de recarga de 20 turnos.\n\n_+3:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _15 turnos_. Tiene un tiempo de recarga de 20 turnos.
actors.hero.talent.farsight.title=vista lejana
actors.hero.talent.farsight.desc=_+1:_ El rango de visión de la Francotiradora _incrementa un 25%_.\n\n_+2:_ El rango de visión de la Francotiradora _incrementa un 50%_.\n\n_+3:_ El rango de visión de la Francotiradora _incrementa un 75%_.
actors.hero.talent.shared_enchantment.title=encatamiento compartido
actors.hero.talent.shared_enchantment.desc=_+1:_ Las armas arrojadizas tienen un _33% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+2:_ Las armas arrojadizas tienen un _67% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+3:_ Las armas arrojadizas tienen un _100% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.
actors.hero.talent.shared_upgrades.title=mejoras compartidas
actors.hero.talent.shared_upgrades.desc=_+1:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa por cada nivel la duración de la marca de la francotiradora en 1 turno y el daño de su ataque especial un _7%_.\n\n_+2:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa por cada nivel la duración de la marca de la francotiradora en 1 turno y el daño de su ataque especial un _13%_.\n\n_+3:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa por cada nivel la duración de la marca de la francotiradora en 1 turno y el daño de su ataque especial un _20%_.
actors.hero.talent.durable_tips.title=puntas duraderas
actors.hero.talent.durable_tips.desc=_+1:_ Los dardos reforzados tienen _x2 de durabilidad_ cuando la Guardabosques los usa.\n\n_+2:_ Los dardos reforzados tienen _x3 de durabilidad_ cuando la Guardabosques los usa.\n\n_+3:_ Los dardos reforzados tienen _x4 de durabilidad_ cuando la Guardabosques los usa.
actors.hero.talent.barkskin.title=piel de roble
actors.hero.talent.barkskin.desc=_+1:_ Cuando esté sobre la hierba, la Guardabosques gana piel de roble equivalente a su nivel, la cual se desvanece cada _1 turno_.\n\n_+2:_ Cuando esté sobre la hierba, la Guardabosques gana piel de roble equivalente a su nivel, la cual se desvanece cada _2 turnos_.\n\n_+3:_ Cuando esté sobre la hierba, la Guardabosques gana piel de roble equivalente a su nivel, la cual se desvanece cada _3 turnos_.
actors.hero.talent.shielding_dew.title=rocío protector
actors.hero.talent.shielding_dew.desc=_+1:_ Las gotas de rocío pueden dar blindaje a la Guardabosques cuando su salud esté llena, hasta un _20% de sus PS máximos._\n\n_+2:_ Las gotas de rocío pueden dar blindaje a la Guardabosques cuando su salud esté llena, hasta un _40% de sus PS máximos._\n\n_+3:_ Las gotas de rocío pueden dar blindaje a la Guardabosques cuando su salud esté llena hasta un _60% de sus PS máximos._
actors.hero.hero.name=
actors.hero.hero.leave=No puedes irte todavía, ¡el resto de la mazmorra te espera debajo!
@ -496,7 +496,7 @@ actors.hero.heroclass.warrior_desc_subclasses=Una subclase puede ser elegida al
actors.hero.heroclass.mage=mago
actors.hero.heroclass.mage_unlock=El Mago es un experto en varitas y lleva un _bastón mágico único_.\n\nPara desbloquearlo _utiliza un pergamino de mejora para fortalecer un item_.
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_innate=El Mago comienza con un _ bastón único _ de proyectiles mágicos. El bastón se recarga significativamente más rápido que una varita y tiene 1 carga máxima adicional.\n\nEl bastón del Mago puede ser imbuido con una varita que encuentre en la mazmorra. Imbuir cambia el efecto del bastón y puede ser usado para transferir algunas mejoras.\n\nEl mago identifica automáticamente:\n- Pergaminos de identificación\n- Pociones de llama líquida\n- Pergaminos de mejora
actors.hero.heroclass.mage_desc_loadout=El mago empieza con su bastón como arma cuerpo a cuerpo. El bastón hace menos daño cuerpo a cuerpo que otras armas iniciales.\n\nEl mago puede usar la magia de su bastón para atacar a distancia.\n\nEl mago empieza con un _contenedor de pergaminos,_ que puede almacenar varios pergaminos y protegerlos del fuego.
actors.hero.heroclass.mage_desc_subclasses=Una subclase puede ser elegida despues de derrotar al 2do jefe. El mago tiene 2 subclases:
@ -692,7 +692,7 @@ actors.mobs.newdm300.rankings_desc=Aplastado por el DM-300
actors.mobs.newdm300.def_verb=bloqueado
actors.mobs.newdm300.defeated=¡DAÑO CRÍTICO! INTENTANDO APAGA-
actors.mobs.newdm300.desc=La DM-300 es la más grande y poderosa 'máquina defensiva' que los enanos alguna vez crearon. Una máquina tan increíble es difícil de manufacturar, así que los enanos sólo construyeron unas pocas para proteger las entradas a su metrópolis subterránea.\n\nEstá equipada con válvulas para expulsar sus desechos tóxicos y un taladro de alto poder que puede usar tanto para atacar como para quebrantar la tierra. El DM-300 también puede conectarse a una red de energía, incrementando por mucho su poder.
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.newdm300.desc_supercharged=El DM-300 se encuentra cargado completamente con energía eléctrica. En esta forma el DM-300 no puede ser dañado ¡y se mueve al doble de velocidad! Adicionalmente, su taladro ahora gira lo suficientemente rápido como para _perforar a través de la roca sólida._ Sin embargo, se mueve mucho más lento cuando hace esto.\n\nAtacar al DM-300 directamente es inútil mientras se encuentra supercargado, pero _algo en el área debe estar proporcionándole esta energía._ Destruir eso puede que lo debilite.
actors.mobs.newdm300$fallingrocks.desc=Rocas sueltas caen del techo en este lugar, ¡parece que está a punto de colapsar!
actors.mobs.dwarfking.name=Rey de los Enanos

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@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing b
actors.hero.talent.improvised_projectiles.title=inprobisatutako jaurtigaiak
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 30 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=janari indar berritzailea
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -387,7 +387,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=gordetako anoak
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _4 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _6 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
@ -434,7 +434,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner ga
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=naturaren saria
actors.hero.talent.natures_bounty.desc=_+1:_ Ehiztariak _4 baia_ aurkitu ditzake belarretan ziegako hasieran.\n\n_+2:_ Ehiztariak _6 baia_ aurkitu ditzake belarretan ziegako hasieran.
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% dura
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ whe
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=zu
actors.hero.hero.leave=Ezin zara oraindik joan, ziega gehiago duzu zain azpikaldean!

View File

@ -121,7 +121,7 @@ actors.buffs.chill.desc=Ei ihan jäässä, mutta silti liian kylmä.\n\nKylmenty
actors.buffs.combo.name=Kombo
actors.buffs.combo.combo=%d:n osuman kombo!
actors.buffs.combo.bad_target=Sinun täytyy kohdistaa hyökkäys kantamalla olevaan viholliseen.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.prompt=Valitse kohde hyökätäksesi.
actors.buffs.combo.desc=Gladiaattori saa lisää voimaa iskuihinsa osuessaan vihollisiin. Jokainen isku kasvatta komboa yhdellä pisteellä, mutta liian pitkä väli osumien välissä laskee kombon nollaan.\n\nKombon saaminen avaa käyttöön erityisiä hyökkäyksiä, jotka osuvat aina! Erilainen erikoislyönti on saatavilla kahden, neljän, kuuden, kahdeksan ja kymmenen komboilla. Jotkut hyökkäykset aloittavat kombon alusta, mutta kutakin hyökkäystä voi käyttää vain kerran, kunnes kombo nollautuu.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
@ -182,7 +182,7 @@ actors.buffs.hex.name=Noiduttu
actors.buffs.hex.heromsg=Sinut on noiduttu!
actors.buffs.hex.desc=Mustaa magiaa joka huimaa ja tekee keskittymisestä vaikeaa.\n\nNoiduttuna oleminen laskee osumatarkkuutta ja väistökykyä 20%%, tehden vaikutuksen alaisesta heikomman taistelussa.\n\nVuoroja vaikutuksen loppumiseen: %s.
actors.buffs.holdfast.name=Hold Fast
actors.buffs.holdfast.name=Järkähtämätön
actors.buffs.holdfast.desc=The Warrior is holding his position, increasing his armor by 0-%d. This will last until he moves.
actors.buffs.hunger.hungry=Nälkäinen
@ -226,12 +226,12 @@ actors.buffs.magicimmune.desc=Kaikki maagiset vaikutukset ovat menettäneet otte
actors.buffs.mindvision.name=Mielinäkö
actors.buffs.mindvision.desc=Pystyt jotenkin näkemään kaikki tämän tason olennot mielesi kautta. Se on omituinen tunne.\n\nKaikki hahmot tällä tasolla ovat näkyviä sinulle niin kauan kuin mielinäköä kestää. Olennon näkeminen mielesi kautta lasketaan samaksi kuin sen näkemiseksi suoraan, joten maagiset voimat, kuten kääröt, vaikuttavat siihen.\n\nVuoroja mielinäön loppumiseen: %s.
actors.buffs.momentum.momentum=Building Momentum
actors.buffs.momentum.running=Freerunning
actors.buffs.momentum.momentum=Liikevoima
actors.buffs.momentum.running=Juokseva
actors.buffs.momentum.resting=Toipuva
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nThe freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.momentum.momentum_desc=Juoksija kerryttää liikkuessaan liikevoimaa, joka voidaan kuluttaa juoksemisen aloittamiseen.\n\nJokainen kerrytetty piste liikevoimaa antaa kaksi vuoroa juoksemista, ja juoksija voi kerryttää liikevoimaa enintään kymmenen pisteen verran. Liikevoima hiipuu nopeasti paikallaan ollessa.\n\nTämänhetkinen liikevoima: %d.
actors.buffs.momentum.running_desc=Juoksija kerryttää liikkuessaan liikevoimaa, joka voidaan kuluttaa juoksemisen aloittamiseen.\n\nJuostessaan juoksija liikkuu kaksinkertaisella nopeudella ja saa ylimääräistä väistökykyä kokemustasoon perustuen.\n\nVuoroja jäljellä: %d.
actors.buffs.momentum.resting_desc=Juoksija kerryttää liikkuessaan liikevoimaa, joka voidaan kuluttaa juoksemisen aloittamiseen.\n\nJuoksija tarvitsee aikaa kerätäkseen voimiaan ennen liikevoiman kerryttämistä uudelleen.\n\nVuoroja jäljellä: %d.
actors.buffs.ooze.name=Syövyttävä mönjä
actors.buffs.ooze.heromsg=Syövyttävä mönjä syö lihaasi! Pese se pois!
@ -271,18 +271,18 @@ actors.buffs.prismaticguard.desc=Tällä hetkellä piilossa oleva prismaattinen
actors.buffs.recharging.name=Latautuminen
actors.buffs.recharging.desc=Energia virtaa lävitsesi, ladaten sauvojasi nopeammin.\n\nLatautuminen kasvattaa sauvojesi latautumisnopeutta 25 prosentilla.\n\nVuoroja latautumisen loppumiseen: %s.
actors.buffs.revealedarea.name=Revealed Area
actors.buffs.revealedarea.desc=An area of the dungeon has been temporarily revealed to the hero, They will see it no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedarea.name=Paljastettu alue
actors.buffs.revealedarea.desc=Luolaston alue on väliaikaisesti paljastettu, ja näet sen sijainnistasi riippumatta.\n\nVuoroja jäljellä: %s.
actors.buffs.revealedchar.name=Revealed
actors.buffs.revealedchar.desc=This character is revealed to the hero, They will be visible no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedchar.name=Paljastunut
actors.buffs.revealedchar.desc=Tämä hahmo on paljastunut, ja näet sen sen sijainnista riippumatta.\n\nVuoroja jäljellä: %s.
actors.buffs.roots.name=Juurtunut
actors.buffs.roots.heromsg=Et voi liikkua!
actors.buffs.roots.desc=Juuret (maagiset tai luonnolliset) pakottavat kohteen jalat maata vasten.\n\nJuuret lukitsevat kohteen paikalleen, tehden liikkumisesta mahdotonta. Juurilla ei ole vaikutusta liikkumisen lisäksi muihin toimintoihin.\n\nVuoroja juurtuneena jäljellä: %s.
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap within %1$d turns will gain +%2$d levels.
actors.buffs.scrollempower.name=Käärövahvistus
actors.buffs.scrollempower.desc=Viimeksi luetun käärön energia vahvistaa sauvojasi! Seuraava sauvalla ammuttu loitsu %1$d:n vuoron sisällä on +%2$d tasoa parempi.
actors.buffs.shadows.name=Sulautunut varjoihin
actors.buffs.shadows.desc=Olet sulautunut ympäröiviin varjoihin, jotka tekevät sinusta näkymättömän ja hidastavat aineenvaihduntaasi.\n\nViholliset eivät pysty hyökkäämään sinua vastaan tai seuraamaan sinua ollessasi näkymätön. Suurin osa fyysistä hyökkäyksistä ja taikavaikutuksista (kuten kääröt ja sauvat) peruvat näkymättömyyden välittömästi. Et myöskään tule nälkäiseksi yhtä nopeasti ollessasi sulautunut varjoihin.\n\nPysyt sulautuneena varjoihin niin kauan kuin pysyt varjoissa tai kunnes vihollinen tulee lähellesi.
@ -349,22 +349,22 @@ actors.hero.talent.lethal_momentum.title=tappava liikevoima
actors.hero.talent.lethal_momentum.desc=_+1:_ Tappavalla iskulla on _67% mahdollisuus_ olla kuluttamatta aikaa soturin tappaessa vihollisen fyysisellä aseella.\n\n_+2:_ Tappavalla iskulla on _100% mahdollisuus_ olla kuluttamatta aikaa soturin tappaessa vihollisen fyysisellä aseella.
actors.hero.talent.improvised_projectiles.title=tyrmäävä heitto
actors.hero.talent.improvised_projectiles.desc=_+1:_ Soturi voi sokaista vihollisen _kahden vuoron ajaksi_ heittämällä sitä millä tahansa esineellä paitsi heittoaseella. Taidon latautuminen kestää 30 vuoroa.\n\n_+2:_ Soturi voi sokaista vihollisen _kolmen vuoron ajaksi_ heittämällä sitä millä tahansa esineellä paitsi heittoaseella. Taidon latautuminen kestää 30 vuoroa.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.title=järkähtämätön
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=voimamies
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.strongman.desc=_+1:_ Soturi tarvitsee _yhden pisteen vähemmän vahvuutta_ panssareiden käyttämiseen.\n\n_+2:_ Soturi tarvitsee _yhden pisteen vähemmän vahvuutta_ panssareiden ja aseiden käyttämiseen.\n\n_+3:_ Soturi tarvitsee _kaksi pistettä vähemmän vahvuutta_ panssareiden ja _yhden pisteen vähemmän vahvuutta_ aseiden käyttämiseen.
actors.hero.talent.endless_rage.title=loputon raivo
actors.hero.talent.endless_rage.desc=_+1:_ Raivopää voi saavuttaa enimmillään _115% raivon_.\n\n_+2:_ Raivopää voi saavuttaa enimmillään _130% raivon_.\n\n_+3:_ Raivopää voi saavuttaa enimmillään _145% raivon_.\n\nYli 100% menevä raivo antaa enimmillään +50% vahinkoa.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.lethal_defense.title=tappava puolustus
actors.hero.talent.lethal_defense.desc=_+1:_ Gladiaattori _saa takaisin 33%_ murtuneen sinetin suojauksesta tappaessaan vihollisen kombohyökkäyksellä.\n\n_+2:_ Gladiaattori _saa takaisin 67%_ murtuneen sinetin suojauksesta tappaessaan vihollisen kombohyökkäyksellä.\n\n_+3:_ Gladiaattori _saa takaisin 100%_ murtuneen sinetin suojauksesta tappaessaan vihollisen kombohyökkäyksellä.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=voimauttava ateria
actors.hero.talent.empowering_meal.desc=_+1:_ Ruuan syöminen antaa maagin seuraaville kolmelle sauvalla ammutuille loitsuille _2 ylimääräistä vahinkoa_.\n\n_+2:_ Ruuan syöminen antaa maagin seuraaville kolmelle sauvalla ammutuille loitsuille _3 ylimääräistä vahinkoa_.
@ -384,10 +384,10 @@ actors.hero.talent.arcane_vision.title=taikanäkö
actors.hero.talent.arcane_vision.desc=_+1:_ Maagi saa mielinäön _10 vuoron ajaksi_ kohteeseensa ampuessaan sitä sauvalla.\n\n_+2:_ Maagi saa mielinäön _15 vuoron ajaksi_ kohteeseensa ampuessaan sitä sauvalla.
actors.hero.talent.shield_battery.title=suojauslataus
actors.hero.talent.shield_battery.desc=_+1:_ Maagi voi ampua itseään sauvalla muuntaakseen sen lataukset suojaukseksi, jonka määrä on _5% enimmäiselinvoimasta latausta kohden_.\n\n_+2:_ Maagi voi ampua itseään sauvalla muuntaakseen sen lataukset suojaukseksi, jonka määrä on _7,5% enimmäiselinvoimasta latausta kohden_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.title=vahvistavat kääröt
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=sielunsyöjä
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=manaajan kätyrit
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=muonakätköt
actors.hero.talent.cached_rations.desc=_+1:_ Roisto voi löytää _neljä pientä ruoka-annosta_ arkuista tutkiessaan luolaston ensimmäisiä tasoja.\n\n_+2:_ Roisto voi löytää _kuusi pientä ruoka-annosta_ arkuista tutkiessaan luolaston ensimmäisiä tasoja.
@ -427,14 +427,14 @@ actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.title=palkkionmetsästäjä
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.title=heitto juoksusta
actors.hero.talent.projectile_momentum.desc=_+1:_ Juostessaan juoksija saa _+20% tarkkuutta ja +10% vahinkoa_ heittoaseisiin.\n\n_+2:_ Juostessaan juoksija saa _+40% tarkkuutta ja +20% vahinkoa_ heittoaseisiin.\n\n_+3:_ Juostessaan juoksija saa _+60% tarkkuutta ja +30% vahinkoa_ heittoaseisiin.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=luonnon antimet
actors.hero.talent.natures_bounty.desc=_+1:_ Metsästäjä voi löytää _neljä marjaa_ korkean ruohon seasta tutkiessaan luolaston ensimmäisiä tasoja.\n\n_+2:_ Metsästäjä voi löytää _kuusi marjaa_ korkean ruohon seasta tutkiessaan luolaston ensimmäisiä tasoja.
@ -457,19 +457,19 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Metsästäjän käyttämät he
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=kaukonäkö
actors.hero.talent.farsight.desc=_+1:_ Tarkka-ampujan näköetäisyys on _25% pidempi_.\n\n_+2:_ Tarkka-ampujan näköetäisyys on _50% pidempi_.\n\n_+3:_ Tarkka-ampujan näköetäisyys on _75% pidempi_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.title=kaarna-iho
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=sinä
actors.hero.hero.leave=Et voi vielä lähteä, luolasto allasi odottaa!
@ -496,7 +496,7 @@ actors.hero.heroclass.warrior_desc_subclasses=Hahmon alaluokka voidaan valita to
actors.hero.heroclass.mage=maagi
actors.hero.heroclass.mage_unlock=Maagi on asiantuntija taikasauvojen käytössä ja kantaa mukanaan _ainutlaatuista sauvaa_.\n\n_Käytä parannuksen kääröä esineen parantamiseen_ avataksesi maagin.
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_innate=Maagilla on _ainutlaatuinen maagisen ammuksen sauva_. Sauva latautuu muita sauvoja huomattavasti nopeammin, ja siinä on yksi enimmäislataus enemmän.\n\nMaagin sauva voidaan yhdistää luolastosta löytyviin sauvoihin. Yhdistäminen muuttaa sauvan vaikutusta ja sitä voidaan käyttää joidenkin parannusten siirtämiseen.\n\nMaagi tunnistaa:\n- Tunnistuksen kääröt\n- Nestemäisen tulen taikajuomat\n- Parannuksen kääröt
actors.hero.heroclass.mage_desc_loadout=Maagi aloittaa lyömäaseenaan sauvansa. Sauva tekee vähemmän lyömävahinkoa kuin muut aloitusaseet. \n\nMaagi voi käyttää sauvansa taikaa hyökätäkseen etäältä. \n\nMaagi saa alussa _käärösäiliön_, joka suojaa siellä säilytettyjä kääröjä tulelta.
actors.hero.heroclass.mage_desc_subclasses=Hahmon alaluokka voidaan valita toisen päävastuksen kukistamisen jälkeen. Maagilla on kaksi alaluokkaa:
@ -523,7 +523,7 @@ actors.hero.herosubclass.battlemage_desc=Taistellessaan sauvallaan _taistelumaag
actors.hero.herosubclass.assassin=salamurhaaja
actors.hero.herosubclass.assassin_desc=Näkymättömänä ollessaan _salamurhaaja_ valmistelee seuraavasta iskustaan tappavampaa. Mitä pidempään hän on ollut näkymättömänä, sitä voimakkaampi iskusta tulee.
actors.hero.herosubclass.freerunner=juoksija
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.freerunner_desc=_Juoksija_ kerryttää liikevoimaa liikkuessaan. Liikevoimaa voidaan käyttää juoksemiseen, joka kasvattaa liikumisnopeuden kaksinkertaiseksi ja parantaa väistökykyä vähäksi aikaa.
actors.hero.herosubclass.sniper=tarkka-ampuja
actors.hero.herosubclass.sniper_desc=_Tarkka-ampuja_ on pitkän matkan taistelun mestari. Hänen pitkän matkan hyökkäyksensä läpäisevät vihollisten suojaukset, ja osuttuaan heittoaseella viholliseen hän voi käyttää joustaan erikoishyökkäyksen tekemiseen.
actors.hero.herosubclass.warden=vartija
@ -692,7 +692,7 @@ actors.mobs.newdm300.rankings_desc=DM-300:n murskaama
actors.mobs.newdm300.def_verb=torjuttu
actors.mobs.newdm300.defeated=KRIITTINEN HÄIRIÖ! YRITETÄÄN SAMMUT-
actors.mobs.newdm300.desc=DM-300 on suurin ja voimakkain kääpiöiden rakentamista puolustuskoneista. Näin edistyneiden koneiden rakentaminen on hankalaa, joten kääpiöt rakensivat vain muutamia vartioimaan sisäänkäyntejä maanalaiseen kaupunkiinsa.\n\nSe on varustettu myrkyllisten pakokaasujensa vapauttamiseen tarkoitetulla putkilla ja korkeatehoisella poralla, jota se voi käyttää sekä hyökkäämiseen että maan kaivamiseen. DM-300 voi myös yhdistää itsensä mihin tahansa voimaverkkoon kasvattaakseen voimiaan entistä suuremmiksi.
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.newdm300.desc_supercharged=DM-300 on latautunut täyteen sähköenergiaa. Tässä tilassa DM-300 on haavoittumaton ja liikkuu kaksinkertaisella nopeudella! Lisäksi sen pora pyörii tarpeeksi nopeasti _kaivaakseen läpi paksustakin kivestä,_ vaikkakin se liikkuukin paljon hitaammin kaivaessaan.\n\nDM-300:n kimppuun käyminen sen ylilatauduttua on täysin turhaa, mutta _jokin tällä alueella varmasti syöttää siihen energiaa_. Energianlähteen tuhoaminen saattaisi heikentää sitä.
actors.mobs.newdm300$fallingrocks.desc=Irtonaisia kiviä putoilee katosta tämän ruudun yläpuolella. Se näyttäisi olevan romahtamaisillaan!
actors.mobs.dwarfking.name=Kääpiöiden Kuningas
@ -904,7 +904,7 @@ actors.mobs.warlock.bolt_kill=Varjovasama tappoi sinut...
actors.mobs.warlock.desc=Kun kääpiöiden kiinnostuksen kohteet vaihtuivat mekaniikasta taikuuteen, velhot astuivat valtaan kaupungissa. He aloittivat elementaalimagialla, mutta pian siirtyivät demonien kutsumiseen ja kuolleiden herättämiseen. Vahvin velhoista kaappasi kääpiöiden kaupungin valtaistuimen ja hänen käskyläisensä saivat vapaasti jatkaa pimeän taikuuden harjoittamista, kunhan vain ensin luovuttivat vapaan tahtonsa hänelle.\n\nNämä velhot pitävät hallussaan voimakasta häiritsevää taikuutta ja pystyvät väliaikaisesti sotkemaan varusteisiisi ladattuja parannustaikoja. Mitä enemmän paranneltu esine on, sitä vahvempi vaikutus on sitä kohtaan.
actors.mobs.wraith.name=haamu
actors.mobs.wraith.desc=Jos pahantekijän hautarauhaa rikotaan, syntyy haamu, kostonhaluinen henki. Tavallisella aseella haamun eteeriseen olemukseen osuminen on erittäin vaikeaa.
actors.mobs.wraith.desc=Haamu on kostonhimoinen henki, joka syntyy, kun pahantekijän hautarauhaa rikotaan. Tavallisella aseella haamun eteeriseen olemukseen osuminen on erittäin vaikeaa.
actors.mobs.yog.name=Yog-Dzewa
actors.mobs.yog.notice=Toivo on illuusio...

View File

@ -104,7 +104,7 @@ actors.buffs.championenemy$projecting.desc=Les champions de la projection inflig
actors.buffs.championenemy$antimagic.name=champion de l'anti-magie
actors.buffs.championenemy$antimagic.desc=Les champions de l'anti-magie reçoivent 25% de dégâts en moins et sont complètement immunisés aux effets magiques.
actors.buffs.championenemy$giant.name=champion géant
actors.buffs.championenemy$giant.desc=Giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$giant.desc=Les champions géants reçoivent 75% de dégâts en moins et ont +1 en portée mais ne peuvent pas passer par les espaces clos.
actors.buffs.championenemy$blessed.name=champion béni
actors.buffs.championenemy$blessed.desc=Les champions bénis ont un bonus de 200% en précision et en évasion.
actors.buffs.championenemy$growing.name=champion en pleine croissance
@ -121,7 +121,7 @@ actors.buffs.chill.desc=Pas encore gelé, mais vraiment très refroidi. \n\nLes
actors.buffs.combo.name=Combo
actors.buffs.combo.combo=Combo de %d coups !
actors.buffs.combo.bad_target=Vous devez cibler un ennemi dans la portée de votre arme.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.prompt=Sélectionnez une cible à attaquer.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing b
actors.hero.talent.improvised_projectiles.title=projectiles improvisés
actors.hero.talent.improvised_projectiles.desc=_+1 :_ Le guerrier peut aveugler un ennemi pendant deux tours en lui lançant n'importe quel objet qui n'est pas une arme. Ceci a un temps de recharge de 30 tours.\n\n_+2 :_ Le guerrier peut aveugler un ennemi pendant 3 tours en lui lançant n'importe quel objet qui n'est pas une arme. Il y a un temps de recharge de 30 tours.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=repas amélioré
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -387,7 +387,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=cachettes de rations
actors.hero.talent.cached_rations.desc=_+1 :_ Le Voleur peut trouver _4 petites rations_ placées dans des coffres pendant qu'il explore les premiers étages du donjon.\n\n_+2 :_ Le Voleur peut trouver _6 petites rations_ placées dans des coffres pendant qu'il explore les premiers étages du donjon.
@ -434,7 +434,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner ga
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=générosité de la nature
actors.hero.talent.natures_bounty.desc=_+1 :_ La Chasseuse peut trouver _4 baies_ cachées dans les hautes herbes alors qu'elle explore les premiers étages du donjon.\n\n_+2 :_ La Chasseuse peut trouver _6 baies_ cachées dans les hautes herbes alors qu'elle explore les premiers étages du donjon.
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1 :_ Les armes lancées ont une du
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ whe
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=vous
actors.hero.hero.leave=Vous ne pouvez pas partir si tôt, le reste du donjon vous attend en dessous !

View File

@ -104,7 +104,7 @@ actors.buffs.championenemy$projecting.desc=A nyúlánk bajnokok 25%-kal nagyobb
actors.buffs.championenemy$antimagic.name=mágiaellenes bajnok
actors.buffs.championenemy$antimagic.desc=A mágiaellenes bajnokok 25%-kal kevesebbet sérülnek, és teljesen immunisak a varázslatokra.
actors.buffs.championenemy$giant.name=óriás bajnok
actors.buffs.championenemy$giant.desc=Giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$giant.desc=Az óriás bajnokok 75%-kal kevesebbet sérülnek és +1 támadási hatókörrel rendelkeznek, de nem férnek el kis helyeken.
actors.buffs.championenemy$blessed.name=áldott bajnok
actors.buffs.championenemy$blessed.desc=Az áldott bajnokoknak 200%-kal nagyobb a pontosságuk és a kitérésük.
actors.buffs.championenemy$growing.name=erősödő bajnok
@ -121,13 +121,13 @@ actors.buffs.chill.desc=Éppen nem fagyás, de nagyon erős hideg.\n\nA megderme
actors.buffs.combo.name=Kombó
actors.buffs.combo.combo=%d ütéses kombó!
actors.buffs.combo.bad_target=Támadótávolságon belül válassz célpontot!
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals combo*25% of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ hits an enemy once for each combo you have, each hit deals 60% damage and can trigger enchantments. Resets combo when used.
actors.buffs.combo.prompt=Válassz célpontot!
actors.buffs.combo.desc=A gladiátor a sikeresen bevitt ütésektől még inkább lendületbe jön. Minden támadás növeli a kombó számlálót eggyel, de ha két támadás közt túl sok idő telik el, a kombó számláló visszaáll nullára.\n\nEgy kombó felépítése speciális kombó támadásokhoz vezet, amiket nem hibázhatsz el! A különböző támadásokat a 2., 4., 6., 8., és a 10. kombó után oldhatod fel. Egyes mozdulatok lenullázzák a kombót, mások nem, de minden mozdulatot csak egyszer használhatsz egy kombó menet alatt.
actors.buffs.combo$combomove.clobber_desc=_2 kombó: agyabugyálás_ visszaüti az ellenséget két egységnyire, de az nem sérül és nem tud beleesni szakadékokba. A kombót eggyel növeli.
actors.buffs.combo$combomove.slam_desc=_4 kombó: becsapódás_ a kombót 20 százalékkal megnöveli a páncélod védelmének felhasználásával. Nullázza a kombót.
actors.buffs.combo$combomove.parry_desc=_6 kombó: elhárítás_ a következő körben kapott támadást hárítja és azonnal megtorolja. Ha a hárítás nem sikerül, a kombó nullázódik.
actors.buffs.combo$combomove.crush_desc=_8 kombó: zúzás_ a kombó 25 százalékával erősített közelharci sebzésed kapja az elsődleges célpontod és e sebzés felét az összes többi ellenfél 7x7 területen belül. A kombót nullázza.
actors.buffs.combo$combomove.fury_desc=_10 kombó: dühöngés_ minden egyes kombód eltalál egy ellenséget, minden ütés 60% sérülést okoz, és mellette varázslatokat is beindíthat. A kombót nullázza.
actors.buffs.corruption.name=Megrontott
actors.buffs.corruption.desc=A romlottság beszivárog az ember belsejébe és a korábbi természete ellen fordítja.\n\nA romlott lények megtámadják a szövetségeseiket és nem foglalkoznak a korábbi ellenségeikkel. A romlottság pusztít is, a célpontját lassan felemészti.\n\nA romlottság nem múlik el, csak a halállal ér véget.
@ -149,8 +149,8 @@ actors.buffs.drowsy.desc=Egy bűvös erő miatt alig tudsz ébren maradni.\n\nA
actors.buffs.earthimbue.name=Eltelve a Földdel
actors.buffs.earthimbue.desc=A föld ereje átjár!\n\nMinden fizikai támadás kimozdítja a földet az ellenség alatt, kis időre megbénítva őt.\n\nA erő hátralévő köreinek száma: %s.
actors.buffs.enhancedrings.name=Enhanced Rings
actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings. Granting them +1 upgrade for %d more turns.
actors.buffs.enhancedrings.name=Továbbfejlesztett gyűrűk
actors.buffs.enhancedrings.desc=A tolvaj gyakran használt ereklyéje erőt ad a gyűrűjének. +1 fejlődés a következő %d körre.
actors.buffs.fireimbue.name=Eltelve tűzzel
actors.buffs.fireimbue.desc=A tűz ereje átjár!\n\nMinden fizikai támadásnál esély van arra, hogy az ellenség lángba borul. Ezen felül teljesen immunis vagy a tűz hatásaira.\n\nA tűzzel töltöttség még %s körig tart.
@ -182,8 +182,8 @@ actors.buffs.hex.name=Megbűvölt
actors.buffs.hex.heromsg=Megbűvöltek!
actors.buffs.hex.desc=Sötét mágia csapolja a koncentrálást, a célpontot zavarttá teszi.\n\nA megbűvölés csökkenti a pontosságot és a kitérést 20%%-al. A célpont kevésbé lesz eredményes a közelharcban.\n\nMég hátralévő megbűvölt körök száma: %s.
actors.buffs.holdfast.name=Hold Fast
actors.buffs.holdfast.desc=The Warrior is holding his position, increasing his armor by 0-%d. This will last until he moves.
actors.buffs.holdfast.name=Erős tartás
actors.buffs.holdfast.desc=A harcos pozícióban marad, így növeli a védelmét, ennyivel: 0-%d. Mindez addig tart, amíg meg nem mozdul.
actors.buffs.hunger.hungry=Éhség
actors.buffs.hunger.starving=Éhezés
@ -226,12 +226,12 @@ actors.buffs.magicimmune.desc=Minden neked célzott varázslatnak áthatolhatatl
actors.buffs.mindvision.name=Látomás
actors.buffs.mindvision.desc=Valahogyan az elméddel képes vagy a szinten lévő élőlényeket látni. Furcsa érzés.\n\nAmíg a látomás tart, minden szereplőt látsz ezen a szinten. Egy lényt így látni olyan, mintha tényleg látnád vagy varázslat szempontjából mintha a közeledben lennének.\n\nA látomás még %s körig tart.
actors.buffs.momentum.momentum=Building Momentum
actors.buffs.momentum.running=Freerunning
actors.buffs.momentum.momentum=Belendülés
actors.buffs.momentum.running=Szaladás
actors.buffs.momentum.resting=Gyógyulás
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nThe freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.momentum.momentum_desc=A szabadonfutó lendületbe jön mozgása közben, amitől szaladni kezd.\n\nMinden egyes lendületi töltés két kör szaladást eredményez. A szabadonfutó 10 töltést tud felhalmozni. A lendület rögtön elveszik, amint a szabadonfutó megáll.\n\nAz aktuális lendületi töltésed: %d.
actors.buffs.momentum.running_desc=A szabadonfutó lendületbe jön mozgása közben, amitől szaladni kezd.\n\nEzalatt kétszeres sebességgel mozog és bónusz kitérést ér el a szintjétől függően.\n\nHátralévő körök: %d.
actors.buffs.momentum.resting_desc=A szabadonfutó lendületbe jön mozgása közben, amitől szaladni kezd.\n\nA szabadonfutónak időre van szüksége, hogy az erőnlétét visszanyerje mielőtt ismét lendületbe jön.\n\nHátralévő körök száma: %d.
actors.buffs.ooze.name=Maró váladék
actors.buffs.ooze.heromsg=A maró váladék a húsodat marja. Mosd le!
@ -271,11 +271,11 @@ actors.buffs.prismaticguard.desc=Egy prizmakép védelmez téged, mely jelenleg
actors.buffs.recharging.name=Feltöltés
actors.buffs.recharging.desc=Energia áramlik át rajtad, amitől a varázspálcáid és varázsbotjaid gyorsabban töltődnek fel.\n\nEz a bónusz minden körben negyedével megnöveli a jelenlegi töltöttséget, azon felül, hogy a megszokott módon töltődik is.\n\nA feltöltés még %s körig tart.
actors.buffs.revealedarea.name=Revealed Area
actors.buffs.revealedarea.desc=An area of the dungeon has been temporarily revealed to the hero, They will see it no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedarea.name=Feltárt terület
actors.buffs.revealedarea.desc=A kazamata egy területe, amely átmenetileg feltárult a hősödnek. Nem is számít épp hol tartózkodik, látni fogja.\n\nMég ennyi körön keresztül: %s.
actors.buffs.revealedchar.name=Revealed
actors.buffs.revealedchar.desc=This character is revealed to the hero, They will be visible no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedchar.name=Feltárult
actors.buffs.revealedchar.desc=Ez a karakter feltárult a hősödnek. Látni fogja, nem számít merre is van.\n\nMég ennyi körön keresztül: %s.
actors.buffs.roots.name=Meggyökerezett
actors.buffs.roots.heromsg=Nem tudsz mozogni!
@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing b
actors.hero.talent.improvised_projectiles.title=improvizált lövedék
actors.hero.talent.improvised_projectiles.desc=_+1:_ A harcos megvakíthat egy ellenfelet _2 körig_ amikor nem dobófegyvert hajít felé. Utána 30 kört várnia kell.\n\n_+2:_ A harcos megvakíthat egy ellenfelet _3 körig_ amikor nem dobófegyvert hajít felé. Utána 30 kört várnia kell.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=felhatalmazó étel
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -387,7 +387,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=rejtett porciók
actors.hero.talent.cached_rations.desc=_+1:_ A tolvaj találhat _4 kisadag élelmet_ a ládákban, ha a kazamata korábbi szintjein keresgél.\n\n_+2:_ A tolvaj találhat _6 kisadag élelmet_ a ládákban, ha a kazamata korábbi szintjein keresgél.
@ -434,7 +434,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner ga
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=természet ajándéka
actors.hero.talent.natures_bounty.desc=_+1:_ A vadásznő találhat _4 bogyót_ a magas fűbe rejtve, mialatt a kazamata korábbi szintjein keresgél.\n\n_+2:_ A vadásznő találhat _6 bogyót_ a magas fűbe rejtve, mialatt a kazamata korábbi szintjein keresgél.
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ A dobófegyverek _+50% -al tar
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ whe
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=a hős
actors.hero.hero.leave=Még nem mehetsz el! Alul vár rád a kazamaták többi része!

View File

@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing b
actors.hero.talent.improvised_projectiles.title=proyektil terimprovisasi
actors.hero.talent.improvised_projectiles.desc=_+1:_ Pendekar dapat membutakan musuh untuk _2 giliran_ dengan melempar barang apa pun yang bukan senjata jarak jauh ke arah mereka. Ini memiliki cooldown selama 30 giliran.\n\n_+2:_ Pendekar dapat membutakan musuh untuk _3 giliran_ dengan melempar barang apa pun yang bukan senjata jarak jauh ke arah mereka. Ini memiliki cooldown selama 30 giliran.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=makanan yang diberdayakan
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -387,7 +387,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=makanan tersembunyi
actors.hero.talent.cached_rations.desc=_+1:_ Pengembara dapat menemukan _4 makanan kecil_ yang ditempatkan di peti ketika ia menjelajahi stage awal di dungeon.\n\n_+2:_ Pengembara dapat menemukan _6 makanan kecil_ yang ditempatkan di peti ketika ia menjelajahi stage awal di dungeon
@ -434,7 +434,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner ga
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=karunia alam
actors.hero.talent.natures_bounty.desc=_+1:_ Pemburu dapat menemukan _4 beri_ yang tersembunyi di rumput tinggi saat ia menjelajahi stage awal di dungeon.\n\n_+1:_ Pemburu dapat menemukan _6 beri_ yang tersembunyi di rumput tinggi saat ia menjelajahi stage awal di dungeon
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Senjata jarak jauh _+50% lebih
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ whe
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=kau
actors.hero.hero.leave=Kau belum bisa pergi dulu, Dungeon menunggumu di bawah!

View File

@ -122,7 +122,7 @@ actors.buffs.combo.name=Combo
actors.buffs.combo.combo=Combo da %d colpi!
actors.buffs.combo.bad_target=Devi bersagliare un nemico a portata d'attacco.
actors.buffs.combo.prompt=Seleziona il bersaglio dell'attacco.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo.desc=Il gladiatore aumenta lo slancio mentre sferra colpi. Ogni attacco aumenta il contatore delle combo di uno, ma se troppo tempo passa tra i colpi il contatore delle combo verrà resettato a 0.\n\nCostruire combo sblocca speciali attacchi combo che non possono essere schivate. Un attacco diverso viene sbloccato con un conteggio di combo di 2, 4, 6, 8 e 10. Alcune mosse ripristinano la combo e altre no, ma ciascuna mossa può essere utilizzata solo una volta per sessione di combo.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing b
actors.hero.talent.improvised_projectiles.title=proiettili improvvisati
actors.hero.talent.improvised_projectiles.desc=_+1:_ Il Guerriero può accecare un nemico per _2 turni_ tirandogli un oggetto che non sia una arma da lancio. Questa azione ha un tempo di ricarica di 30 turni. \n\n_+2:_ Il Guerriero può accecare un nemico per _3 turni_ tirandogli un oggetto che non sia una arma da lancio. Questa azione ha un tempo di ricarica di 30 turni.
actors.hero.talent.hold_fast.title=tenetevi forte
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=uomo forte
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=rabbia infinita
@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=difesa letale
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=combinazione potenziata
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=Pasto potenziato
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -387,8 +387,8 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=colpo potenziato
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=razione nascosta
actors.hero.talent.cached_rations.desc=_+1:_ Il Ladro può trovare _4 razioni piccole_ dentro ai forzieri mentre esplora i primi piani del dungeon.\n\n_+2:_ Il Ladro può trovare _6 razioni piccole_ dentro ai forzieri mentre esplora i primi piani del dungeon.
@ -421,7 +421,7 @@ actors.hero.talent.rogues_foresight.title=Previsione del ladro
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.title=anelli incantati
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
@ -429,12 +429,12 @@ actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.title=armatura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=generosità della natura
actors.hero.talent.natures_bounty.desc=_+1:_ La cacciatrice può trovare _4 ciliegie_ nascoste nell'erba alta mentre esplora i primi piani del dungeon.\n\n_+2:_ La cacciatrice può trovare _6 ciliegie_ nascoste nell'erba alta mentre esplora i primi piani del dungeon.
@ -456,20 +456,20 @@ actors.hero.talent.durable_projectiles.title=Durabilità proiettili
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.title=colpo veggente
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.title=incanto condiviso
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.title=miglioramenti condivisi
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.title=punte durevoli
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.title=schermatura di rugiada
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=tu
actors.hero.hero.leave=Non puoi ancora andartene, il resto del dungeon ti aspetta di sotto!
@ -513,9 +513,9 @@ actors.hero.heroclass.huntress_desc_loadout=La Cacciatrice inizia con un paio di
actors.hero.heroclass.huntress_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. La Cacciatrice possiede due sotto-classi:
actors.hero.herosubclass.gladiator=gladiatore
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique combo moves.
actors.hero.herosubclass.gladiator_desc=Un attacco riuscito con un'arma da mischia consente al _Gladiatore_ di iniziare una combo. Costruire combo gli consente di usare mosse combo uniche.
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_desc=The _Berserker_ builds rage as he takes damage, which increases his damage. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.berserker_desc=Il _Berserker_ genera rabbia mentre subisce danni, il che aumenta il suo danno. Quando è in piena rabbia, può rifiutarsi di morire per un breve periodo, a costo dell'esaurimento.
actors.hero.herosubclass.warlock=warlock
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
actors.hero.herosubclass.battlemage=mago guerriero

View File

@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing b
actors.hero.talent.improvised_projectiles.title=improvised projectiles
actors.hero.talent.improvised_projectiles.desc=_+1:_ 投てき武器以外のアイテムを投げつけることによって、敵を_2ターン_盲目にできる。This has a 30 turn cooldown.\n\n_+2:_ 投てき武器以外のアイテムを投げつけることによって、敵を_3ターン_盲目にできる。This has a 30 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=empowering meal
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -387,7 +387,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=cached rations
actors.hero.talent.cached_rations.desc=_+1:_ 盗賊はダンジョンの初期のステージで宝箱に入った_小さい食料4つ_見つけることができる。\n_+2:_ 盗賊はダンジョンの初期のステージで宝箱に入った_小さい食料を6つ_見つけることができる。
@ -434,7 +434,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner ga
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=nature's bounty
actors.hero.talent.natures_bounty.desc=_+1:_ 猟師はダンジョンの初期のステージで、背の高い草に隠された_ベリーを4つ_見つけることができる。\n\n_+2:_ 猟師はダンジョンの初期のステージで、背の高い草に隠された_ベリーを6つ_見つけることができる。
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ 猟師の投てき武器の_
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ whe
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=あなた
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!

View File

@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ 검투사가 적을 처치했을 때, 다
actors.hero.talent.lethal_defense.title=치명적인 방어
actors.hero.talent.lethal_defense.desc=_+1:_ 콤보 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _33%_ 를 얻습니다.\n\n_+2:_ 콤보 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _67%_ 를 얻습니다.\n\n_+3:_ 콤보 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _100%_ 를 얻습니다.
actors.hero.talent.enhanced_combo.title=향상된 콤보
actors.hero.talent.enhanced_combo.desc=_+1:_ 검투사의 연속 타격이 7 이상일 때, 밀쳐내기의 밀쳐내는 거리가 3칸으로 증가하고, 적을 혼란시키며, 적을 밀쳐내 낭떠러지에 떨어뜨릴 수 있습니다.\n\n_+2:_ +1의 효과에 더불어, 검투사의 연속 타격이 9 이상일 때 받아치기가 여러 번의 공격에 대해 발동합니다.\n\n_+3:_ +1, +2의 효과에 더불어, 검투사는 메치기, 으깨기, 분노 폭발을 사용할 때 연속 타격/3 개의 타일을 도약할 수 있습니다.
actors.hero.talent.enhanced_combo.desc=_+1:_ 검투사의 연속 타격이 7 이상일 때, 밀쳐내기의 밀쳐내는 거리가 3칸으로 증가하고, 적을 혼란시키며, 적을 밀쳐내 낭떠러지에 떨어뜨릴 수 있습니다.\n\n_+2:_ +1의 효과에 더불어, 검투사의 연속 타격이 9 이상일 때 받아치기가 여러 번의 공격을 받아칠 수 있습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 검투사는 메치기, 으깨기, 분노 폭발을 사용할 때 연속 타격/3 개의 타일을 도약할 수 있습니다.
actors.hero.talent.empowering_meal.title=힘이 나는 식사
actors.hero.talent.empowering_meal.desc=_+1:_ 식사 후 다음 3번의 마법 막대 발사에 _2 만큼의 추가 피해_ 를 줍니다.\n\n_+2:_ 식사 후 다음 3번의 마법 막대 발사에 _3 만큼의 추가 피해_ 를 줍니다.
@ -395,7 +395,7 @@ actors.hero.talent.mystical_charge.desc=_+1:_ 전투 마법사는 지팡이 근
actors.hero.talent.excess_charge.title=과충전
actors.hero.talent.excess_charge.desc=_+1:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _17% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+2:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _33% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+3:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _50% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.
actors.hero.talent.soul_siphon.title=영혼 흡수
actors.hero.talent.soul_siphon.desc=_+1:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _15% 효율_ 로 발동시킵니다.\n\n_+2:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _30% 효율_ 로 발동시킵니다.\n\n_+3:_ 다른 캐릭터의 물리 공격이 영혼의 낙인 _45% 효율_ 로 발동시킵니다.
actors.hero.talent.soul_siphon.desc=_+1:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _15% 효율_ 로 발동시킵니다.\n\n_+2:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _30% 효율_ 로 발동시킵니다.\n\n_+3:_ 다른 캐릭터의 물리 공격이 영혼의 낙인 _45% 효율_ 로 발동시킵니다.
actors.hero.talent.soul_eater.title=영혼 포식자
actors.hero.talent.soul_eater.desc=_+1:_ 영혼의 낙인이 가한 피해당 _0.33 턴_ 의 허기를 제공합니다. 낙인이 걸린 적이 죽을 때 _10% 확률_ 로 음식 섭취 효과가 발동됩니다.\n\n_+2:_ 영혼의 낙인이 가한 피해당 _0.67 턴_ 의 허기를 제공합니다. 낙인이 걸린 적이 죽을 때 _20% 확률_ 로 음식 섭취 효과가 발동됩니다.\n\n_+3:_ 영혼의 낙인이 가한 피해당 _1 턴_ 의 허기를 제공합니다. 낙인이 걸린 적이 죽을 때 _30% 확률_ 로 음식 섭취 효과가 발동됩니다.
actors.hero.talent.necromancers_minions.title=사령술사의 하수인
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ 사냥꾼이 사용하는 투
actors.hero.talent.point_blank.title=근접 투척
actors.hero.talent.point_blank.desc=_+1:_ 사냥꾼의 근거리 투척 무기 명중률 보정이 기존 -50%에서 _-30%_ 로 변경됩니다.\n\n_+2:_ 사냥꾼의 근거리 투척 무기 명중률 보정이 기존 -50%에서 _-10%_ 로 변경됩니다.\n\n_+3:_ 사냥꾼의 근거리 투척 무기 명중률 보정이 기존 -50%에서 _+10%_ 로 변경됩니다.\n\n원거리에서의 투척 무기는 항상 +50%의 명중률을 얻습니다.
actors.hero.talent.seer_shot.title=예지의 화살
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _5 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.\n\n_+2:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _10 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.\n\n_+3:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _15 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.
actors.hero.talent.farsight.title=천리안
actors.hero.talent.farsight.desc=_+1:_ 저격수의 시야 범위가 _25%_ 만큼 증가합니다.\n\n_+2:_ 저격수의 시야 범위가 _50%_ 만큼 증가합니다.\n\n_+3:_ 저격수의 시야 범위가 _75%_ 만큼 증가합니다.
actors.hero.talent.shared_enchantment.title=마법부여 공유
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ 숲지기가 사용하는 추출물
actors.hero.talent.barkskin.title=나무껍질
actors.hero.talent.barkskin.desc=_+1:_ 숲지기는 수풀을 지날 때, _1 턴_ 마다 감소하는 현재 레벨과 동일한 양의 나무껍질을 얻습니다.\n\n_+2:_ 숲지기는 수풀을 지날 때, _2 턴_ 마다 감소하는 현재 레벨과 동일한 양의 나무껍질을 얻습니다.\n\n_+3:_ 숲지기는 수풀을 지날 때, _3 턴_ 마다 감소하는 현재 레벨과 동일한 양의 나무껍질을 얻습니다.
actors.hero.talent.shielding_dew.title=보호의 이슬
actors.hero.talent.shielding_dew.desc=_+1:_ 사냥꾼은 이슬을 획득하면 _최대 체력의 20%_에 해당하는 보호막을 얻습니다.\n\n_+2:_ 사냥꾼은 이슬을 획득하면 _최대 체력의 40%_에 해당하는 보호막을 얻습니다.\n\n_+3:_ 사냥꾼은 이슬을 획득하면 _최대 체력의 60%_에 해당하는 보호막을 얻습니다.
actors.hero.talent.shielding_dew.desc=_+1:_ 최대 체력일 때 이슬을 획득하면 _최대 체력의 20%_에 해당하는 보호막을 얻습니다.\n\n_+2:_ 최대 체력일 때 이슬을 획득하면 _최대 체력의 40%_에 해당하는 보호막을 얻습니다.\n\n_+3:_ 최대 체력일 때 이슬을 획득하면 _최대 체력의 60%_에 해당하는 보호막을 얻습니다.
actors.hero.hero.name=당신
actors.hero.hero.leave=당신은 아직 떠날 수 없습니다. 아래에 남아있는 던전이 기다리고 있습니다!

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@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing b
actors.hero.talent.improvised_projectiles.title=improwizowane pociski
actors.hero.talent.improvised_projectiles.desc=_+1:_ Wojownik może oślepić wroga na _2 tury_, rzucając w niego dowolnym przedmiotem, który nie jest bronią miotaną. Na odnowienie potrzeba 30 tur.\n\n_+2:_ Wojownik może oślepić wroga na _3 tury_, rzucając w niego dowolnym przedmiotem, który nie jest bronią miotaną. Na odnowienie potrzeba 30 tur.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=Wzmacniający posiłek
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -387,7 +387,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=składowane racje
actors.hero.talent.cached_rations.desc=_+1:_ Łotrzyk może znaleźć _4 małe racje_ umieszczone w skrzyniach podczas eksploracji wcześniejszych etapów lochu.\n\n_+2:_ Łotrzyk może znaleźć _6 małych racji_ umieszczonych w skrzyniach, podczas gdy eksploruje wcześniejsze etapy lochu.
@ -434,7 +434,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner ga
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=dar natury
actors.hero.talent.natures_bounty.desc=_+1:_ Łowczyni może znaleźć _4 jagody_ ukryte w wysokiej trawie, gdy bada wcześniejsze etapy lochu.\n\n_+2:_ Łowczyni może znaleźć _6 jagód_ ukrytych w wysokiej trawie, gdy bada wcześniejsze etapy lochu.
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Broń miotana ma _+ 50% wytrzy
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ whe
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=Ty
actors.hero.hero.leave=Nie możesz jeszcze wyjść, reszta lochów czeka na ciebie poniżej!

View File

@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing b
actors.hero.talent.improvised_projectiles.title=Projéteis improvisados
actors.hero.talent.improvised_projectiles.desc=_+1:_ O Guerreiro pode cegar um inimigo por _2 turnos_ ao arremessar qualquer item que não seja uma arma de arremesso. Este talento tem um tempo de recarga de 30 turnos.\n\n_+2:_ O Guerreiro pode cegar um inimigo por _3 turnos_ ao arremessar qualquer item que não seja uma arma de arremesso. Este talento tem um tempo de recarga de 30 turnos.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=refeição empoderadora
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -387,7 +387,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=rações guardadas
actors.hero.talent.cached_rations.desc=_+1:_ O Ladino pode encontrar _4 rações pequenas_ colocadas em baús enquanto ele explora os estágios iniciais da masmorra.\n\n_+2:_ O Ladino pode encontrar _6 rações pequenas_ colocadas em baús enquanto ele explora os estágios iniciais da masmorra.
@ -434,7 +434,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner ga
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=recompensa da natureza
actors.hero.talent.natures_bounty.desc=_+1:_ A Caçadora pode encontrar _4 frutinhas_ escondidas entre as gramas altas enquanto ela explora os estágios iniciais da masmorra.\n\n_+2:_ A Caçadora pode encontrar _6 frutinhas_ escondidas entre as gramas altas enquanto ela explora os estágios iniciais da masmorra.
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Armas de arremesso tem sua _+5
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ whe
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=você
actors.hero.hero.leave=Você não pode sair ainda, o resto da masmorra abaixo te espera!

View File

@ -122,12 +122,12 @@ actors.buffs.combo.name=Комбо
actors.buffs.combo.combo=Комбо из %d ударов!
actors.buffs.combo.bad_target=Цель должна быть в радиусе атаки.
actors.buffs.combo.prompt=Выберите цель для атаки
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
actors.buffs.combo.desc=Гладиатор специализируется на проведении серий атак. Каждое попадание увеличивает счётчик комбо-ударов, но если слишком долго не атаковать или промахнуться несколько раз подряд, счётчик сбросится до 0.\n\nСерия ударов дает даёт доступ к завершающим приёмам: особым атакам, которые всегда попадают в цель! Особые приёмы доступны на сериях из 2, 4, 6, 8 и 10 ударов. Завершающий приём прерывает комбо.
actors.buffs.combo$combomove.clobber_desc=_Комбо 2: Таран_ отбрасывает врагов на две клетки назад, но не наносит им урона и не может скинуть их в пропасть. Увеличивает комбо на 1.
actors.buffs.combo$combomove.slam_desc=_Комбо 4: Натиск_ наносит комбо умноженное на 20% от защиты вашей брони в качестве бонусного урона. Сбрасывает комбо при использовании.
actors.buffs.combo$combomove.parry_desc=_Комбо 6: Контратака_ при активации блокирует следующую атаку в течение 1 хода и после атакует. Комбо сбрасывается если ничего ???
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals combo*25% of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ hits an enemy once for each combo you have, each hit deals 60% damage and can trigger enchantments. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_Комбо 10: Неистовство_ вы ударяете врага один раз за каждое имеющиеся у вас комбо, каждый удар наносит 60% от вашего урона и может активировать зачарования. Сбрасывает комбо при использовании.
actors.buffs.corruption.name=Порча
actors.buffs.corruption.desc=Порча проникает в саму суть существ, извращая их истинную природу.\n\nПод воздействием Порчи, существа будут атаковать своих бывших союзников, игнорируя настоящего врага. К тому же, порча наносит урон, приближая смерть жертвы.\n\nПорчу невозможно снять, только смерть остановит ее.
@ -149,7 +149,7 @@ actors.buffs.drowsy.desc=Волшебные чары делают ваши ве
actors.buffs.earthimbue.name=Благословение Земли
actors.buffs.earthimbue.desc=Вы наделены силой Земли! \n\nВсе физические атаки сотрясают землю под ногами врагов, калеча их на небольшое время. \n\nХодов осталось: %s.
actors.buffs.enhancedrings.name=Enhanced Rings
actors.buffs.enhancedrings.name=Усиленные кольца
actors.buffs.enhancedrings.desc=Когда Разбойник использует артефакты, его кольца получают временное улучшение +1 на %d ходов больше.
actors.buffs.fireimbue.name=Благословение Огня
@ -182,8 +182,8 @@ actors.buffs.hex.name=Зачарован
actors.buffs.hex.heromsg=Вас зачаровали!
actors.buffs.hex.desc=Темная магия, которая снижает сфокуссированность и слегка дезориентирует цель.\n\nЗачарование снижает меткость и уклонение на 20%%, и, таким образом, снижает эффективность цели в бою.\n\nОсталось ходов с зачарованием: %s.
actors.buffs.holdfast.name=Hold Fast
actors.buffs.holdfast.desc=The Warrior is holding his position, increasing his armor by 0-%d. This will last until he moves.
actors.buffs.holdfast.name=Защитная Стойка
actors.buffs.holdfast.desc=Воин удерживает его позицию, увеличивая его защиту на 0-%d. Защита увеличивается, пока Воин не двигается.
actors.buffs.hunger.hungry=Легкий голод
actors.buffs.hunger.starving=Сильный голод
@ -226,10 +226,10 @@ actors.buffs.magicimmune.desc=Любые чары потеряли над вам
actors.buffs.mindvision.name=Ментальное зрение
actors.buffs.mindvision.desc=Каким-то образом вы способны чувствовать присутствие чужого сознания сквозь стены. Это очень странное ощущение.\n\nВо время действия Ментального зрения вы видите всех существ на данном этаже. Очень полезно в сочетании с теми магическими эффектами, которые воздействуют на всех врагов в поле зрения.\n\nХодов осталось: %s.
actors.buffs.momentum.momentum=Building Momentum
actors.buffs.momentum.running=Freerunning
actors.buffs.momentum.momentum=Нарастание Импульса
actors.buffs.momentum.running=Фриран
actors.buffs.momentum.resting=Восстановление
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.momentum_desc=При движении Бегун накапливает импульс, который может тратить для начала бега.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nThe freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
@ -271,18 +271,18 @@ actors.buffs.prismaticguard.desc=Вас охраняет радужная коп
actors.buffs.recharging.name=Перезарядка
actors.buffs.recharging.desc=Энергия течет сквозь вас, увеличивая скорость перезарядки палочек и посохов.\n\nС каждым ходом текущий заряд будет увеличиваться на четверть, в добавок к обычному восстановлению.\n\nХодов осталось: %s.
actors.buffs.revealedarea.name=Revealed Area
actors.buffs.revealedarea.desc=An area of the dungeon has been temporarily revealed to the hero, They will see it no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedarea.name=Выявленная область
actors.buffs.revealedarea.desc=Область Подземелья была временно открыто Герою, Они будут видеть её, где бы не находились.\n\nХодов осталось: %s.
actors.buffs.revealedchar.name=Revealed
actors.buffs.revealedchar.desc=This character is revealed to the hero, They will be visible no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedchar.name=Обнаруженный
actors.buffs.revealedchar.desc=Этот персонаж открыт Герою, Они будут видны, где бы ни находились.\n\nХодов сталось: %s.
actors.buffs.roots.name=Оплетение
actors.buffs.roots.heromsg=Вы не можете двигаться!
actors.buffs.roots.desc=Корни (магические или естественные) оплетают ваши ноги, приковывая их к земле.\n\nОплетение не позволяет передвигаться, но все остальные действия всё ещё остаются доступными.\n\nХодов осталось: %s.
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap within %1$d turns will gain +%2$d levels.
actors.buffs.scrollempower.name=Свиток Усиления
actors.buffs.scrollempower.desc=Энергия свитка, что Маг недавно прочёл, усилила его палочки! Следующий залп его палочки в течении %1$d ходов получит +%2$d уровня.
actors.buffs.shadows.name=Объятие теней
actors.buffs.shadows.desc=Вы растворились в тенях. Вас не видно, а ваш метаболизм замедлен.\n\nВ этом состоянии враги не атакуют и не преследуют вас. Атака или использование магии (например, свитка или палочки) немедленно развеет невидимость. Вдобавок, вы можете дольше обходиться без еды.\n\nВы останетесь в тенях, пока не покинете их или враг не наткнется на вас.
@ -349,22 +349,22 @@ actors.hero.talent.lethal_momentum.title=летальный импульс
actors.hero.talent.lethal_momentum.desc=_ + 1: _ Когда Воин убивает врага оружием ближнего боя, его атака имеет _67% шанс_ быть мгновенной.\n\n_ + 2: _ Когда Воин убивает врага оружием ближнего боя, его атака имеет _100% шанс_ быть мгновенной.
actors.hero.talent.improvised_projectiles.title=импровизированные снаряды
actors.hero.talent.improvised_projectiles.desc= _+1:_ Воин может ослепить врага на _2 хода_, кинув в него любой предмет, не являющийся метательным оружием. Эта способность перезаряжается 30 ходов.\n\n_+2:_ Воин может ослепить врага на _3 хода_, кинув в него любой предмет, не являющийся метательным оружием. Эта способность перезаряжается 30 ходов.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
actors.hero.talent.hold_fast.title=защитная стойка
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=силач
actors.hero.talent.strongman.desc=_+1:_ Воину требуется _на 1 очко силы меньше_, чтобы использовать броню.\n\n_+2:_ Воину требуется _на 1 очко силы меньше_, чтобы использовать броню и оружие.\n\n_+3:_ Воину требуется _на 2 очко силы меньше_, чтобы использовать броню, и на _1 очко силы меньше_, чтобы использовать оружие.
actors.hero.talent.endless_rage.title=бесконечная ярость
actors.hero.talent.endless_rage.desc=_+1:_ Берсерк может достигнуть максимум _115% ярости_.\n\n_+2:_ Берсерк может достигнуть максимум _130% ярости_.\n\n_+3:_ Берсерк может достигнуть максимум _145% ярости_.\n\nУчтите, что ярость выше 100% не даст больше, чем +50% урона.
actors.hero.talent.berserking_stamina.title=Яростная выносливость
actors.hero.talent.berserking_stamina.desc=_+1:_ Берсерк получает на _17% больше щита_ в ярости, а её откат уменьшается до _2.5 уровней_ вместо 3.\n\n_+2:_ Берсерк получает на _33% больше щита_ в ярости, а её откат уменьшается до _2 уровней_ вместо 3.\n\n_+3:_ Берсерк получает на _50% больше щита_ в ярости, а её откат уменьшается до _1.5 уровней_ вместо 3.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.title=летальная защита
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=тонизирующий обед
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -386,20 +386,20 @@ actors.hero.talent.shield_battery.title= батарейка для щита
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.title=Рокировка
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.title=избыточный заряд
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.soul_siphon.desc=_+1_Урон нанесённый в ближнем бою другими персонажами может активировать метку души_с вероятностью 15%_.\n\n_+2_Урон нанесённый в ближнем бою другими персонажами может активировать метку души_с вероятностью 30%_.\n\n_+3_Урон нанесённый в ближнем бою другими персонажами может активировать метку души_с вероятностью 45%_.
actors.hero.talent.soul_eater.title=пожиратель душ
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=проклятые души
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=спрятанные рационы
actors.hero.talent.cached_rations.desc=_ + 1: _ Разбойник может найти _4 урезанных рациона_ в сундуках, пока он исследует ранние этапы подземелья.\n\n_ + 2: _ Разбойник может найти _6 урезанных рационов_ в сундуках, пока он исследует ранние этапы подземелья.
@ -412,7 +412,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Разбойник получа
actors.hero.talent.mystical_meal.title=мистический обед
actors.hero.talent.mystical_meal.desc=_+1:_ Перекус занимает у разбойника 1 ход, и даёт ему _перезарядку артефактов на 3 хода_.\n\n_+2:_ Перекус занимает у разбойника 1 ход и даёт ему _перезарядку артефактов на 5 ходов_.\n\nЭтот талант не позволяет рогу изобилия перезаряжать самого себя.
actors.hero.talent.mystical_upgrade.title=мистическое улучшение
actors.hero.talent.mystical_upgrade.desc=_+ 1:_ Использование свитка Улучшения мгновенно перезаряжает плащ Разбойника _на 1 заряд_, это может превысить его текущий предел заряда.\n\n_+ 2:_ Использование свитка Улучшения мгновенно перезаряжает плащ Разбойника _на 2 заряда_, это может превысить его текущий предел заряда.\n\nЭтот талант также срабатывает при использовании свитков или заклинаний, основанных на свитках Улучшения.
actors.hero.talent.mystical_upgrade.desc=_+ 1:_ Использование свитка Улучшения мгновенно перезаряжает плащ Разбойника _на 2 заряда_, это может превысить его текущий предел заряда.\n\n_+ 2:_ Использование свитка Улучшения мгновенно перезаряжает плащ Разбойника _на 3 заряда_, это может превысить его текущий предел заряда.\n\nЭтот талант также срабатывает при использовании свитков или заклинаний, основанных на свитках Улучшения.
actors.hero.talent.wide_search.title=широкий поиск
actors.hero.talent.wide_search.desc=_+1:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _круг 7x7_. \n\n_+2:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _квадрат 7x7_.
actors.hero.talent.silent_steps.title=бесшумные шаги
@ -433,8 +433,8 @@ actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.title=быстрый плащ
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=щедрость природы
actors.hero.talent.natures_bounty.desc=_+1:_ Охотница может найти _4 ягоды_ спрятанных в высокой траве, пока она исследует ранние этапы подземелья.\n\n_+2: _ Охотница может найти _6 ягод_ спрятанных в высокой траве, пока она исследует ранние этапы подземелья.
@ -454,11 +454,11 @@ actors.hero.talent.heightened_senses.title=усиленное восприяти
actors.hero.talent.heightened_senses.desc=_+1:_ Охотница получает Ментальное зрение в радиусе _2 клеток от неё_. \n\n_+2:_ Охотница получает Ментальное зрение в радиусе _3 клеток от неё_.
actors.hero.talent.durable_projectiles.title=прочные снаряды
actors.hero.talent.durable_projectiles.desc=_+1:_ Метательное оружие, используемое Охотницей, имеет _+50% прочности_. \n\n_+2:_ Метательное оружие, используемое Охотницей, имеет _+75% прочности_.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.title=стрельба в упор
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.seer_shot.title=провидящий выстрел
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=орлиный глаз
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
@ -468,8 +468,8 @@ actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.title=защитная роса
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=вы
actors.hero.hero.leave=Ещё рано уходить, оставшееся подземелье ждёт впереди!
@ -525,9 +525,9 @@ actors.hero.herosubclass.assassin_desc=Будучи невидимым, _Асс
actors.hero.herosubclass.freerunner=беглец
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.sniper=снайпер
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=_Снайпер_ - мастер дальнего боя. Она видит дальше, и ее атаки оружием дальнего боя пробивают броню. После атаки метательным оружием, она способна произвести специальную атаку из своего лука.
actors.hero.herosubclass.warden=страж
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.
actors.hero.herosubclass.warden_desc=_Страж_ обладает сильной связью с природой, что позволяет ей видеть сквозь высокую траву и создавать примятую траву при использовании семян. Растения, на которые она наступит, дадут дополнительные эффекты. Смазанные дротики будут служить ей вдвое дольше, а также она получает бонус к броне, пока находится в траве.
@ -692,7 +692,7 @@ actors.mobs.newdm300.rankings_desc=Раздавлен DM-300
actors.mobs.newdm300.def_verb=блокирует
actors.mobs.newdm300.defeated=КРИТИЧЕСКИЕ ПОВРЕЖДЕНИЯ! ПОПЫТКА ОТКЛЮЧЕ-
actors.mobs.newdm300.desc=DM-300 - самое крупное и сильное 'оборонное оборудование', когда-либо созданное дворфами. Такую великолепную машину чрезвычайно трудно создать, так что дворфы сделали их всего несколько штук для стражи входов в их подземную столицу.\n\nМашина оснащена выхлопной трубой для выброса токсичных газов и сверхмощной дрелью, которой она может и атаковать, и разрывать грунт. DM-300 также способен подключаться к сети питания, что еще более повышает его силу.
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.newdm300.desc_supercharged=В данный момент, DM-300 полностью заряжен электроэнергией. В таком состоянии DM-300 невозможно нанести урон, и он передвигается с двойной скоростью! Кроме того, его дрель теперь вертится достаточно быстро, чтобы _пробить тоннели сквозь скальной массив,_ хотя двигаться при этом будет намного медленнее.\n\nПока DM-300 сверх-заряжен, нет смысла атаковать его напрямую, _но что-то в этом месте, очевидно, снабжает его энергией,_ и если найти это и разрушить, возможно, это его ослабит.
actors.mobs.newdm300$fallingrocks.desc=С потолка падают камни и обломки, похоже, он сейчас обвалится!
actors.mobs.dwarfking.name=Король Дворфов

View File

@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing b
actors.hero.talent.improvised_projectiles.title=Doğaçlama atış
actors.hero.talent.improvised_projectiles.desc=_+1:_ Savaşçı fırlatma silahı olmayan bir eşyayı onlara atarak onları_2 tur_ kör eder. 30 saniye bekleme süresi vardır.\n\n_+2:_ Savaşçı fırlatma silahı olmayan bir eşyayı onlara atarak onları _3 tur_ kör eder. 30 saniye bekleme süresi vardır.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
@ -364,7 +364,7 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=Güçlendiren Yemek
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -387,7 +387,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=Mistik yük
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=Ruh sifonu
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=Ruh yiyici
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=Saklı Erzaklar
actors.hero.talent.cached_rations.desc=_+1:_ Haydut zindanın erken seviyelerini keşfederken sandıklara saklanmış _4 küçük erzak_ bulabilir.\n\n_+2:_ Haydut zindanın erken seviyelerini keşfederken sandıklara saklanmış _6 küçük erzak_ bulabilir.
@ -434,7 +434,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner ga
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=Doğanın ikramı
actors.hero.talent.natures_bounty.desc=_+1:_ Avcı zindanın erken seviyelerini keşfederken uzun çime gizlenmiş _4 dut_ bulabilir.\n\n_+2:_ Avcı zindanın erken seviyelerini keşfederken uzun çime gizlenmiş _6 dut_ bulabilir.
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Fırlatma silahları avcı tar
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ whe
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=sen
actors.hero.hero.leave=Henüz ayrılamazsın, zindanın geri kalanı seni bekliyor!

View File

@ -104,7 +104,7 @@ actors.buffs.championenemy$projecting.desc=Чемпіони дальнього
actors.buffs.championenemy$antimagic.name=анти-магічний чемпіон
actors.buffs.championenemy$antimagic.desc=Анти-магічні чемпіони отримують на 25% менше шкоди і повністю захищені від магічних ефектів.
actors.buffs.championenemy$giant.name=велетенський чемпіон
actors.buffs.championenemy$giant.desc=Giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$giant.desc=Гігантські чемпіони отримують на 75% менше шкоди і мають +1 дальність атаки, але не можуть рухатися через закриті простори.
actors.buffs.championenemy$blessed.name=благословенний чемпіон
actors.buffs.championenemy$blessed.desc=Благословенні чемпіони мають на 200% більше точності та ухилення.
actors.buffs.championenemy$growing.name=зростаючий чемпіон
@ -121,13 +121,13 @@ actors.buffs.chill.desc=Дуже холодно, але ще не замерз.\
actors.buffs.combo.name=Серія
actors.buffs.combo.combo=Серія з %d ударів!
actors.buffs.combo.bad_target=Ви маєте обрати ворога у радіусі вашої атаки.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals combo*25% of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ hits an enemy once for each combo you have, each hit deals 60% damage and can trigger enchantments. Resets combo when used.
actors.buffs.combo.prompt=Оберіть ціль для атаки!
actors.buffs.combo.desc=Гладіатор набирає обертів, коли наносить успішні удари. Кожна атака збільшує комбінований лічильник на одиницю, але занадто довгий час між хітами призводить до скидання комбінованого лічильника до О. Побудова комбо розблоковує спеціальні комбіновані атаки, які не можна пропустити! Інша атака розблоковується при комбінованому підрахунку 2, 4, 6, 8 і 10. Деякі ходи скидають комбіновані, а інші ні, але кожен хід можна використовувати лише один раз за комбінований сеанс.
actors.buffs.combo$combomove.clobber_desc=2 комбо: Clobber_ відбиває ворога на 2 плитки, але не завдає шкоди і не може стукати в ями. Інкременти комбіновані на 1.
actors.buffs.combo$combomove.slam_desc=Combo: Slam_ наносить комбо * 20% шкоди, що блокує потужність вашої броні. Скидає комбінований 90 при використанні.
actors.buffs.combo$combomove.parry_desc=6 Combo: Parry_ блокує наступну атаку протягом 1 ходу при активації та миттєво відповідає їй. Скидає комбінований варіант, якщо нічого не допущено 91.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ завдає комбінованого * 25% шкоди в рукопашному бою первинній цілі та половина цієї шкоди всім іншим ворогам в 7x7 AOE. Скидає комбінований при використанні.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ вражає ворога один раз за кожну вашу комбо, кожен удар завдає 60% шкоди і може викликати чари. Скидає комбінований при використанні.
actors.buffs.corruption.name=Приречений
actors.buffs.corruption.desc=Прокляття проникає в сутність буття, спрямовуючи істот проти свого колишнього характеру.\n\nПрокляті істоти будуть атакувати своїх союзників та ігнорувати звичних їм ворогів. Прокляття також наносить пошкодження,і поступово призводить до загибелі цілі.\n\nПрокляття неможливо знаяти звичайними способами. Лише смерть зупинить його.
@ -149,8 +149,8 @@ actors.buffs.drowsy.desc=Магічна сила заважає вам зали
actors.buffs.earthimbue.name=Сила Землі
actors.buffs.earthimbue.desc=Ви переповнені силою землі!\n\nВсі фізичні атаки змусять ціль оплутатись коренями,утримуючи її на місці,поки триватиме ефект.\n\nСила Землі триватиме ще %s ходів.
actors.buffs.enhancedrings.name=Enhanced Rings
actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings. Granting them +1 upgrade for %d more turns.
actors.buffs.enhancedrings.name=Покращені персні
actors.buffs.enhancedrings.desc=Нещодавно використаний артефакт ізгоя розширює можливості його кілець. Надання їм +1 оновлення на 1% d ще 109 поворотів.
actors.buffs.fireimbue.name=Сила Вогню
actors.buffs.fireimbue.desc=Ви переповнені силою вогню!\n\nВсі фізичні атаки мають шанс підпалити ворога. Також тепер ви повністю невразливі до ефектів вогню.\n\nСила Вогню триватиме ще %s ходів.
@ -182,7 +182,7 @@ actors.buffs.hex.name=Проклянутий
actors.buffs.hex.heromsg=Ви проклянуті!
actors.buffs.hex.desc=Темна магія, що висмоктує сили, робить ціль трохи дезорієнтованою.\n\nПрокльон знижує точність та ухилення на 20%%, роблячи ціль менш ефективною у бою.\n\nХодів прокльону залишилось: %s.
actors.buffs.holdfast.name=Hold Fast
actors.buffs.holdfast.name=Тримайся міцно
actors.buffs.holdfast.desc=The Warrior is holding his position, increasing his armor by 0-%d. This will last until he moves.
actors.buffs.hunger.hungry=Голодний
@ -227,7 +227,7 @@ actors.buffs.mindvision.name=Внутрішній зір
actors.buffs.mindvision.desc=Якимось чином ви тепер можете бачити усіх істот на рівні за допомогою розуму. Дивне відчуття.\n\nВсі персонажі на рівні видимі для вас. Істота, помічена внутрішнім зором, вважається "видимою" для дії багатьох магічних ефектів.\n\nВнутрішній зір діятиме ще %s ходів.
actors.buffs.momentum.momentum=Building Momentum
actors.buffs.momentum.running=Freerunning
actors.buffs.momentum.running=Вільний біг
actors.buffs.momentum.resting=Відновлюється
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
@ -271,10 +271,10 @@ actors.buffs.prismaticguard.desc=Вас захищає дзеркальний о
actors.buffs.recharging.name=Перезаряджання
actors.buffs.recharging.desc=Енергія струменить крізь тіло, пришвидшуючи заряджання жезлів та патериці.\n\nКожен хід під дією ефекту збільшить заряд на чверть, окрім звичного перезаряджання.\n\nПерезаряджання триватиме ще %s ходів.
actors.buffs.revealedarea.name=Revealed Area
actors.buffs.revealedarea.desc=An area of the dungeon has been temporarily revealed to the hero, They will see it no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedarea.name=Розкрита область
actors.buffs.revealedarea.desc=Герой тимчасово відкрив ділянку підземелля. Вони побачать це незалежно від того, де вони знаходяться.\n\nЗалишки поворотів: %s.
actors.buffs.revealedchar.name=Revealed
actors.buffs.revealedchar.name=Розкрито
actors.buffs.revealedchar.desc=This character is revealed to the hero, They will be visible no matter where they are.\n\nTurns remaining: %s.
actors.buffs.roots.name=Укорінений
@ -350,7 +350,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing b
actors.hero.talent.improvised_projectiles.title=імпровізовані снаряди
actors.hero.talent.improvised_projectiles.desc=_+1:_ Воїн здатен осліпити ворога на _2 ходи_, жбурнувши у нього будь-який предмет, котрий не є метальною зброєю. Ця властивість має _30 ходів перезарядки_ перед повторним використанням.\n\n_+2:_ Воїн здатен осліпити ворога на _3 ходи_, жбурнувши у нього будь-який предмет, котрий не є метальною зброєю. Ця властивість має _30 ходів перезарядки_ перед повторним використанням.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
@ -364,10 +364,10 @@ actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the comb
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=посилення їжі
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.empowering_meal.desc=1: _ Вживання їжі приносить Магу _2 бонусний збиток_ при наступних 3-х палочках. _ + 2: _ Вживання їжі приносить Mage_3 додатковий збиток_ на наступних 3 жезлах.
actors.hero.talent.scholars_intuition.title=інтуїція вченого
actors.hero.talent.scholars_intuition.desc=_+1:_ Маг розпізнає жезли у _3x швидше_.\n\n_+2:_ Маг розпізнає жезли _ коли він використовує їх_.
actors.hero.talent.tested_hypothesis.title=перевірена гіпотеза
@ -377,7 +377,7 @@ actors.hero.talent.backup_barrier.desc=_+1:_ Маг отримує _4 пункт
actors.hero.talent.energizing_meal.title=калорійна їжа
actors.hero.talent.energizing_meal.desc=_+1:_ Вживання їжі Магом займає 1 хід і дає йому _5 ходів Перезарядки Жезлів_.\n\n_+2:_ Вживання їжі Магом займає 1 хід і дає йому _8 ходів Перезарядки Жезлів_.
actors.hero.talent.energizing_upgrade.title=енергійне оновлення
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.energizing_upgrade.desc=_ + 1: _ Використовуючи свиток оновлення, миттєво поповнює штат Мага за 2 заряди_, це може поставити його вище поточного обмеження заряду. _ + 2: _ Використовуючи свиток оновлення, миттєво заряджає персонал Магаа 3 заряди_, це може поставити його вище поточного обмеження заряду. Цей талант також спрацьовує при використанні сувоїв або заклинань, заснованих на сувоях оновлення.
actors.hero.talent.wand_preservation.title=збереження жезлу
actors.hero.talent.wand_preservation.desc=_+1:_ Коли Маг насичує свою патерицю силою нового жезлу, цей жезл матиме _67% шансу_ бути повернутим з +0.\n\n_+1:_ Коли Маг насичує свою патерицю новим жезлом, цей жезл матиме _100% шансу_ бути повернутим з +0.\n\nЦей талант може зберегти жезл до трьох разів.
actors.hero.talent.arcane_vision.title=внутрішній зір
@ -387,7 +387,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -397,9 +397,9 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=запас провіанту
actors.hero.talent.cached_rations.desc=_+1:_ На ранніх стадіях дослідження підземелля Розбійник може знайти _4 урізаних сухпайка_, що знаходяться у скринях.\n\n_+2:_ На ранніх стадіях дослідження підземелля Розбійник може знайти _6 урізаних сухпайка_, що знаходяться у скринях.
@ -434,7 +434,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner ga
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.natures_bounty.title=щедрість природи
actors.hero.talent.natures_bounty.desc=_+1:_ На ранніх стадіях дослідження підземелля Мисливиця може знайти _4 ягоди_ у високих травах.\n\n_+2:_ На ранніх стадіях дослідження підземелля Мисливиця може знайти _6 ягід_ у високих травах.
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Метальна зброя н
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -469,7 +469,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ whe
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=ви
actors.hero.hero.leave=Ви ще не можете вийти, решта підземелля чекає нижче!
@ -523,11 +523,11 @@ actors.hero.herosubclass.battlemage_desc=Атакуючи своєю патер
actors.hero.herosubclass.assassin=вбивця
actors.hero.herosubclass.assassin_desc=Коли _Вбивця_ невидимий, він готує смертельний удар. Чим довше він невидимий, тим потужнішою буде атака.
actors.hero.herosubclass.freerunner=бігун
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.freerunner_desc=ігун_ нарощує імпульс, коли він біжить. Імпульс може бути використаний для початку вільного бігу, що надасть йому 2x швидкості руху і додаткового ухилення на короткий час.
actors.hero.herosubclass.sniper=снайпер
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=_Снайпер_ є майстром бою на далеких дистанціях. Її постріли ігнорують броню, і після попадання метальною зброєю, вона може виконати спеціальний постріл з лука.
actors.hero.herosubclass.warden=лісник
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.
actors.hero.herosubclass.warden_desc=Лісник має сильний зв'язок з природою, що дозволяє їй бачити через високу траву і змушує траву виростати навколо посаджених рослин. Рослини, які вона топче, також дадуть бонусні ефекти.
@ -692,7 +692,7 @@ actors.mobs.newdm300.rankings_desc=ЗМ-300 знищує вас
actors.mobs.newdm300.def_verb=заблоковано
actors.mobs.newdm300.defeated=КРИТИЧНЕ ПОШКОДЖЕННЯ! НАМАГАЮСЬ ВИМК-
actors.mobs.newdm300.desc=ЗМ-300 - це найбільша та найсильніша 'машина захисту' яку дварфи коли-небудь будували. Таку дивовижну машину дуже важко збудувати, тому дварфи створили тільки декілька таких сталевих чудовиськ, які гордо захищають входи в підземну Метрополію. \n\nВона оснащений вентиляційними отворами для викиду токсичних вихлопних газів і свердлом високої потужності, яке може використовувати як для атаки, так і для буріння породи. ЗМ-300 також може підключатися до енергетичної мережі, додатково підвищуючи свою потужність.
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.newdm300.desc_supercharged=В даний час ЗМ-300 повністю заряджена енергією. У такому вигляді вона не може бути пошкоджена і рухається з подвійною швидкістю! Крім того, свердло зараз працює на збільшених обертах, що дає йому змогу проходити через _тверду скелю_, хоча при цьому й рухаючись набагато повільніше.\n\nНапад безпосередньо на ЗМ-300 є безглуздою справою, поки тримається надлишковий заряд, але _щось в цій зоні повинно забезпечувати машину цією енергією_, зруйнуйте це, і машина ослабне.
actors.mobs.newdm300$fallingrocks.desc=Тут зараз впаде каміння!
actors.mobs.dwarfking.name=Король Дварфів.

View File

@ -104,7 +104,7 @@ actors.buffs.championenemy$projecting.desc=索敌精英拥有 25% 额外近战
actors.buffs.championenemy$antimagic.name=敌法精英
actors.buffs.championenemy$antimagic.desc=敌法精英拥有 25% 的伤害减免,且完全免疫所有魔法效果。
actors.buffs.championenemy$giant.name=巨型精英
actors.buffs.championenemy$giant.desc=巨型精英拥有 75% 的伤害减免与延长一格的近战范围,但无法进入狭窄的空间。
actors.buffs.championenemy$giant.desc=巨型精英拥有 75% 的伤害减免与一格额外的近战范围,但无法进入狭窄的空间。
actors.buffs.championenemy$blessed.name=天佑精英
actors.buffs.championenemy$blessed.desc=天佑精英拥有 200% 额外精准与躲避。
actors.buffs.championenemy$growing.name=成长精英
@ -121,13 +121,13 @@ actors.buffs.chill.desc=还没有完全冻住,不过已经非常冷了。\n\n
actors.buffs.combo.name=连击
actors.buffs.combo.combo=%d连击
actors.buffs.combo.bad_target=你的目标必须是攻击距离以内的敌人。
actors.buffs.combo.prompt=选择一个攻击的目标
actors.buffs.combo.desc=角斗士能够在连续打击对手的过程中渐入佳境。每次攻击命中都会提高一层_连击数_但长时间不进行攻击会将连击数归零。\n\n积攒连击数可以激活特殊的_处决技能_——必定命中的强力攻击连击数到达246810时会分别激活不同的处决技能。部分处决技能会重置你的连击数,但每种处决技能在一次连击中只能使用一次。
actors.buffs.combo$combomove.clobber_desc=_2连击击_将一名敌人击退2格但不造成伤害也不能将其击落深渊。提升1点连击。
actors.buffs.combo.prompt=选择一个目标以攻击
actors.buffs.combo.desc=角斗士在连续打击对手的过程中渐入佳境,每次攻击命中都会提高一层_连击数_但长时间不进行攻击会将连击数归零。\n\n积攒连击数可以激活必定命中的_处决技能_连击数到达246810时会分别激活不同的技能。部分处决技能会重置你的连击数但每种处决技能在一次连击中只能使用一次。
actors.buffs.combo$combomove.clobber_desc=_2连击击_将一名敌人击退2格但不造成伤害也不能将其击落深渊。提升1点连击。
actors.buffs.combo$combomove.slam_desc=_4连击撞击_造成额外伤害数值相当于护甲防御*0.2*连击数。使用后重置连击数。
actors.buffs.combo$combomove.parry_desc=_6连击格挡_ 下一回合防御下一次攻击,并立即向其还击。当未格挡攻击时重置连击数。
actors.buffs.combo$combomove.crush_desc=_8连击践踏_ 对目标造成伤害,数值相当于近战攻击伤害*0.25*连击数并对所有7x7范围内的其它敌人造成一半伤害。使用后重置连击数。
actors.buffs.combo$combomove.fury_desc=_10连击乱击_ 你每有1点连击便对一个敌人攻击一次每次攻击造成60%伤害,并可触发武器附魔效果。使用后重置连击数。
actors.buffs.combo$combomove.parry_desc=_6连击格挡_ 使用后,格挡下一回合内受到的第一次攻击,并立即做出还击。如果没能格挡攻击,则重置连击数。
actors.buffs.combo$combomove.crush_desc=_8连击横扫_ 对目标造成伤害,数值相当于近战攻击伤害*0.25*连击数并对所有7x7范围内的其它敌人造成一半伤害。使用后重置连击数。
actors.buffs.combo$combomove.fury_desc=_10连击暴雨_ 你每有1点连击数便对一个敌人攻击一次每次攻击造成60%伤害,并可触发武器附魔效果。使用后重置连击数。
actors.buffs.corruption.name=腐化
actors.buffs.corruption.desc=腐化魔法会侵入生物体的生命本质,扭转他们原有的天性。\n\n被腐化的生物会攻击他们的盟友还会忽视其原先的敌人。腐化效果同时也是有伤害性的会导致其目标缓慢走向死亡。\n\n腐化是永久性的死后才能解脱。
@ -150,7 +150,7 @@ actors.buffs.earthimbue.name=大地之力
actors.buffs.earthimbue.desc=你被灌注了大地的力量!\n\n直到该效果结束前你所有的物理攻击都会使敌人被缠绕在原地无法动弹一段时间。\n\n大地之力还能持续%s回合。
actors.buffs.enhancedrings.name=戒指强化
actors.buffs.enhancedrings.desc=盗贼在使用神器时会强化装备的戒指,在%d回合内使其获得+1升级。
actors.buffs.enhancedrings.desc=盗贼在使用神器时会强化装备的戒指,在%d回合内使其获得+1升级。
actors.buffs.fireimbue.name=火焰之力
actors.buffs.fireimbue.desc=你被灌注了火焰的力量!\n\n所有物理攻击都有机会使敌人燃烧。与此同时你对火焰完全免疫。\n\n剩余火焰之力效果时长%s回合
@ -182,7 +182,7 @@ actors.buffs.hex.name=幻惑
actors.buffs.hex.heromsg=你的精神受到了魔法的干扰!
actors.buffs.hex.desc=干扰集中力的黑暗魔法,使目标无法准确地判断方位。\n\n幻惑状态会降低目标20%%的精准与闪避属性,使其在战斗中更容易处于下风。\n\n幻惑的剩余时长%s回合。
actors.buffs.holdfast.name=坚守阵地
actors.buffs.holdfast.name=不动如山
actors.buffs.holdfast.desc=战士原地不动时会进入坚守状态提升他的护甲0~%d点持续到他移动为止。
actors.buffs.hunger.hungry=饥饿
@ -231,7 +231,7 @@ actors.buffs.momentum.running=逸动
actors.buffs.momentum.resting=恢复
actors.buffs.momentum.momentum_desc=移动的时候,疾行者会逐渐积蓄动能。疾行者可以消耗动量以开启逸动状态。\n\n每一点动量可以支持两个回合的逸动最多可以储存10点动量。当疾行者停止移动时动量会快速消散。\n\n现有的动量%d。
actors.buffs.momentum.running_desc=移动的时候,疾行者会逐渐积蓄动能。疾行者可以消耗动量以开启逸动状态。\n\n处于逸动状态时疾行者能够以两倍速移动并且基于自身等级获得额外的闪避属性。\n\n效果剩余回合数%d。
actors.buffs.momentum.resting_desc=移动的时候,疾行者会逐渐积蓄动。疾行者可以消耗动量以开启逸动状态。\n\n疾行者现在需要休息一会才能重新开始动量的积蓄。\n\n还需要休息%d回合。
actors.buffs.momentum.resting_desc=移动的时候,疾行者会逐渐积蓄动。疾行者可以消耗动量以开启逸动状态。\n\n疾行者现在需要休息一会才能重新积蓄动量。\n\n还需要休息%d回合。
actors.buffs.ooze.name=腐蚀淤泥
actors.buffs.ooze.heromsg=污泥在腐蚀你的身体。洗掉它!
@ -271,18 +271,18 @@ actors.buffs.prismaticguard.desc=你正在被一个目前看不见的虹色替
actors.buffs.recharging.name=充能
actors.buffs.recharging.desc=魔力在你体内奔腾而过,提高你的魔杖和法杖的充能速率。 \n\n每回合这个效果都将给你的法杖/魔杖增加四分之一点充能,这个效果的充能不同于正常充能并且能与之叠加。\n\n剩余的充能效果时长%s回合
actors.buffs.revealedarea.name=被暴露区域
actors.buffs.revealedarea.desc=地牢的一片区域暂时暴露在英雄的视野中,无论他身处这层中的何处都能对那里一览无遗。\n剩余回合数%s
actors.buffs.revealedarea.name=区域揭示
actors.buffs.revealedarea.desc=揭示地牢中一片区域的视野,无论他身处这层中的何处都能对那里一览无遗。\n剩余回合数%s
actors.buffs.revealedchar.name=暴露
actors.buffs.revealedchar.desc=这个单位已经暴露在英雄视野中,无论它在哪里都将是可见的。\n剩余回合数%s
actors.buffs.revealedchar.name=已揭示
actors.buffs.revealedchar.desc=这个单位已被揭示,无论它在哪里都将是可见的。\n剩余回合数%s
actors.buffs.roots.name=缠绕
actors.buffs.roots.heromsg=你不能动了!
actors.buffs.roots.desc=根系(不论是自然或魔法产生)缠到了脚上,将它们牢牢拴在地面。 \n\n根系会让目标被困在当前区域使其不能移动但不会干扰其他行为。 \n\n剩余的缠绕效果持续时长%s回合
actors.buffs.scrollempower.name=卷轴赋能
actors.buffs.scrollempower.desc=法师阅读卷轴时产生的能量会强化他的法杖,使其%1$d回合内的下一次法杖释放获得+%2$d等级的效果
actors.buffs.scrollempower.desc=法师阅读卷轴时产生的能量会强化他的法杖,使其%1$d回合内施放的下一次法杖效果提升+%2$d级
actors.buffs.shadows.name=暗影融合
actors.buffs.shadows.desc=你和周围的阴影融为一体,使你隐形并减缓你的新陈代谢。\n\n当你在隐形时敌人无法追踪或攻击你。大部分物理攻击和魔法(比如卷轴和法杖)会立即解除隐形效果。此外,当你处于暗影融合状态下时,饥饿值增加的速率会降低。\n\n暗影融合状态会一直持续直到你离开阴影或与敌人直接接触。
@ -349,22 +349,22 @@ actors.hero.talent.lethal_momentum.title=手起刀落
actors.hero.talent.lethal_momentum.desc=_+1_战士斩杀敌人的一击有_ 67% 的概率_不消耗回合数。\n\n_+2_战士斩杀敌人的一击有_ 100% 的概率_不消耗回合数。
actors.hero.talent.improvised_projectiles.title=即兴投掷
actors.hero.talent.improvised_projectiles.desc=_+1_战士向敌人扔出任何非投掷武器的物品时可以致盲他们 _2 回合_。这个效果有30回合的冷却时间。\n\n_+2_战士向敌人扔出任何非投掷武器的物品时可以致盲他们 _3 回合_。这个效果有30回合的冷却时间。
actors.hero.talent.hold_fast.title=坚守阵地
actors.hero.talent.hold_fast.desc=_+1_当战士原地不动时他在下次移动前获得_+2点护甲_。\n\n_+2_当战士原地不动时他在下次移动前获得_+4点护甲_。\n\n_+3_当战士原地不动时他在下次移动前获得_+6点护甲_。
actors.hero.talent.hold_fast.title=不动如山
actors.hero.talent.hold_fast.desc=_+1:_当战士进行等待他在下次移动前获得_+2点护甲_。\n\n_+2:_当战士进行等待他在下次移动前获得_+4点护甲_。\n\n_+3:_当战士进行等待他在下次移动前获得_+6点护甲_。
actors.hero.talent.strongman.title=力大无穷
actors.hero.talent.strongman.desc=_+1_战士装备护甲时减少_1点力量需求_。\n\n_+2_战士装备护甲时减少_1点力量需求_且装备武器时减少_1点力量需求_。\n\n_+3_战士装备护甲时减少_2点力量需求_且装备武器时减少_1点力量需求_。
actors.hero.talent.endless_rage.title=无尽愤
actors.hero.talent.strongman.desc=_+1_战士装备护甲时_所需力量降低1点_。\n\n_+2_战士装备护甲时_所需力量降低1点_且装备武器时_所需力量降低1点_。\n\n_+3_战士装备护甲时_所需力量降低2点_且装备武器时_所需力量降低1点_。
actors.hero.talent.endless_rage.title=洪荒之
actors.hero.talent.endless_rage.desc=_+1_狂战士的怒气上限提升至_115%_。\n\n_+2_狂战士的怒气上限提升至_130%_。\n\n_+3_狂战士的怒气上限提升至_145%_。\n\n怒气值超过100%时伤害提升效果仍为50%。
actors.hero.talent.berserking_stamina.title=狂暴持久
actors.hero.talent.berserking_stamina.desc=_+1_狂暴时狂战士获得护盾值_增加17%_且恢复所需经验值由3级_降低至2.5级_。\n\n_+2_狂暴时狂战士获得护盾值_增加33%_且恢复所需经验值由3级_降低至2级_。\n\n_+3_狂暴时狂战士获得护盾值_增加50%_且恢复所需经验值由3级_降低至1.5级_。
actors.hero.talent.enraged_catalyst.title=催化愤
actors.hero.talent.berserking_stamina.title=不灭之力
actors.hero.talent.berserking_stamina.desc=_+1_狂战士抗拒死亡进入狂暴状态后获得的_护盾值增加17%_且从力竭中恢复所需升级数由3级降低至_2.5级_。\n\n_+2_狂战士抗拒死亡进入狂暴状态后获得的_护盾值增加33%_且从力竭中恢复所需升级数由3级降低至_2级_。\n\n_+3_狂战士抗拒死亡进入狂暴状态后获得的_护盾值增加50%_且从力竭中恢复所需升级数由3级降低至_1.5级_。
actors.hero.talent.enraged_catalyst.title=气导魔
actors.hero.talent.enraged_catalyst.desc=_+1_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.2倍_。\n\n_+2_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.4倍_。\n\n_+3_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.6倍_。
actors.hero.talent.cleave.title=横扫千军
actors.hero.talent.cleave.title=连战热忱
actors.hero.talent.cleave.desc=_+1_当角斗士击杀一名敌人时_10回合_内再次攻击仍继承连击数。\n\n_+2_当角斗士击杀一名敌人时_20回合_内再次攻击仍继承连击数。\n\n_+3_当角斗士击杀一名敌人时_30回合_内再次攻击仍继承连击数。
actors.hero.talent.lethal_defense.title=重整旗鼓
actors.hero.talent.lethal_defense.desc=_+1_当角斗士使用角斗技能击败一名敌人时他会回复破损纹章护盾值的_33%_。\n\n_+2_当角斗士使用角斗技能击败一名敌人时他会回复破损纹章护盾值的_67%_。\n\n_+3_当角斗士使用角斗技能击败一名敌人时他会回复破损纹章护盾值的_100%_。
actors.hero.talent.enhanced_combo.title=高级战技
actors.hero.talent.enhanced_combo.desc=_+1_当角斗士的连击数达到7或以上时猛击的击退距离提升至3并附带眩晕,并可将敌人击落深渊。\n\n_+2_除+1的增益外当角斗士的连击数达到9或以上时格挡反击对多重攻击同样有效。\n\n_+3_除+1和+2的增益外角斗士在使用撞击横扫和乱击时可跃至连击数/3格的地格来接近敌人并使用上述角斗技
actors.hero.talent.lethal_defense.title=以战养战
actors.hero.talent.lethal_defense.desc=_+1_当角斗士使用连击技能击杀一名敌人时他会回复破损纹章护盾值的_33%_。\n\n_+2_当角斗士使用连击技能击杀一名敌人时他会回复破损纹章护盾值的_67%_。\n\n_+3_当角斗士使用连击技能击杀一名敌人时他会回复破损纹章护盾值的_100%_。
actors.hero.talent.enhanced_combo.title=战技强化
actors.hero.talent.enhanced_combo.desc=_+1_当角斗士的连击数达到7或以上时冲击的击退距离提升至3且附带眩晕,并可将敌人击落深渊。\n\n_+2_除+1的增益外当角斗士的连击数达到9或以上时格挡反击对一回合内的多次攻击有效。\n\n_+3_除+1和+2的增益外角斗士在使用撞击横扫和暴雨时可跃过 连击数/3 格的地格来接近敌人
actors.hero.talent.empowering_meal.title=盈能一餐
actors.hero.talent.empowering_meal.desc=_+1_进食会为法师接下来3次法杖效果增加 _2 点额外伤害_。\n\n_+2_进食会为法师接下来3次法杖效果增加 _3 点额外伤害_。
@ -377,7 +377,7 @@ actors.hero.talent.backup_barrier.desc=_+1_每当法师释放魔杖的最后
actors.hero.talent.energizing_meal.title=充能一餐
actors.hero.talent.energizing_meal.desc=_+1_法师进食只花费一个回合并获得 _5 回合的法杖充能_。\n\n_+2_法师进食只花费一个回合并获得 _8 回合的法杖充能_。
actors.hero.talent.energizing_upgrade.title=充能强化
actors.hero.talent.energizing_upgrade.desc=_+1_使用升级卷轴时会立刻为法师的魔杖储存 _2 点充能_可以溢出魔杖目前的充能上限。\n\n_+2_使用升级卷轴时会立刻为法师的魔杖储存 _3 点充能_可以溢出魔杖目前的充能上限。\n\n当使用升级卷轴合成的秘卷或结晶法术时也会触发这个天赋。
actors.hero.talent.energizing_upgrade.desc=_+1_使用升级卷轴时会立刻为法师的魔杖储存 _2 点充能_可以溢出魔杖目前的充能上限。\n\n_+2_使用升级卷轴时会立刻为法师的魔杖储存 _3 点充能_可以溢出魔杖目前的充能上限。\n\n当使用升级卷轴合成的秘卷或结晶法术时也会触发这个天赋。
actors.hero.talent.wand_preservation.title=法杖回收
actors.hero.talent.wand_preservation.desc=_+1_当法师将新的法杖注入魔杖时先前灌注的法杖有_ 67% 的概率_以0级状态回收。\n\n_+2_当法师将新的法杖注入魔杖时先前灌注的法杖有_ 100% 的概率_以0级状态回收。\n\n此天赋最多能回收法杖三次。
actors.hero.talent.arcane_vision.title=奥术感知
@ -385,21 +385,21 @@ actors.hero.talent.arcane_vision.desc=_+1_当法师使用法杖命中敌人
actors.hero.talent.shield_battery.title=储能护盾
actors.hero.talent.shield_battery.desc=_+1_法师能以自身为目标施法将法杖的每点充能转化为_ 5% 最大生命值_的护盾。\n\n_+2_法师能以自身为目标施法将法杖的每点充能转化为_ 7.5% 最大生命值_的护盾。
actors.hero.talent.empowering_scrolls.title=卷轴回流
actors.hero.talent.empowering_scrolls.desc=_+1_法师阅读一张卷轴后他10回合内使用下一次法杖效果_提升1级_。\n\n_+2_法师阅读一张卷轴后他10回合内使用下一次法杖效果_提升2级_。\n\n_+3_法师阅读一张卷轴后他10回合内使用下一次法杖效果_提升3级_。
actors.hero.talent.empowering_scrolls.desc=_+1_法师阅读一张卷轴后10回合内的下一次法杖效果_提升1级_。\n\n_+2_法师阅读一张卷轴后10回合内的下一次法杖效果_提升2级_。\n\n_+3_法师阅读一张卷轴后10回合内的下一次法杖效果_提升3级_。
actors.hero.talent.ally_warp.title=移形换位
actors.hero.talent.ally_warp.desc=_+1_法师可以点击一名_3格范围内_的友方单位以瞬间交换位置。\n\n_+2_法师可以点击一名_6格范围内_的友方单位以瞬间交换位置。\n\n_+3_法师可以点击一名_9格范围内_的友方单位以瞬间交换位置。\n\n不能与无法移动属性的友方单位交换位置。
actors.hero.talent.ally_warp.desc=_+1: _法师可以通过点击与一名_3格范围内_的友方单位瞬间交换位置。\n\n_+2: _法师可以通过点击与一名_6格范围内_的友方单位瞬间交换位置。\n\n_+3: _法师可以通过点击与一名_9格范围内_的友方单位瞬间交换位置。\n\n法师不能与无法移动的友方单位交换位置。
actors.hero.talent.empowered_strike.title=蓄能打击
actors.hero.talent.empowered_strike.desc=_+1_战斗法师在释放魔杖后下一次使用魔杖的近战攻击将造成_17%额外伤害_。\n\n_+2_战斗法师在释放魔杖后下一次使用魔杖的近战攻击将造成_33%额外伤害_。\n\n_+3_战斗法师在释放魔杖后下一次使用魔杖的近战攻击将造成_50%额外伤害_。
actors.hero.talent.empowered_strike.desc=_+1_战斗法师使用老魔杖施法后下一次用其造成的近战攻击将产生_17%额外伤害_。\n\n_+2_战斗法师使用老魔杖施法后下一次用其造成的近战攻击将产生_33%额外伤害_。\n\n_+3_战斗法师使用老魔杖施法后下一次用其造成的近战攻击将产生_50%额外伤害_。
actors.hero.talent.mystical_charge.title=充能秘术
actors.hero.talent.mystical_charge.desc=_+1_战斗法师使用法杖近战攻击会为其提供相当于_0.5回合_的神器充能效果。\n \n_+2_战斗法师使用法杖近战攻击会为其提供相当于_1回合_的神器充能效果。\n \n_+3_战斗法师使用法杖近战攻击会为其提供相当于_1.5回合_的神器充能效果。
actors.hero.talent.excess_charge.title=过量充能
actors.hero.talent.excess_charge.desc=_+1_战斗法师的魔杖满充能时他使用魔杖近战攻击时有_17%几率_获得2倍于魔杖等级的护盾值。\n\n_+2_战斗法师的魔杖满充能时他使用魔杖近战攻击时有_33%几率_获得2倍于魔杖等级的护盾值。\n\n_+3_战斗法师的魔杖满充能时他使用魔杖近战攻击时有_50%几率_获得2倍于魔杖等级的护盾值。
actors.hero.talent.soul_siphon.title=灵魂虹吸
actors.hero.talent.mystical_charge.desc=_+1_当战斗法师用老魔杖近战击中敌人时会获得_0.5回合_的神器充能效果。\n \n_+2_当战斗法师用老魔杖近战击中敌人时会获得_1回合_的神器充能效果。\n \n_+3_当战斗法师用老魔杖近战击中敌人时会获得_1.5回合_的神器充能效果。
actors.hero.talent.excess_charge.title=盈能屏障
actors.hero.talent.excess_charge.desc=_+1_战斗法师在使用满充能的老魔杖近战攻击时有_17%几率_获得2倍于老魔杖等级的护盾值。\n\n_+2_战斗法师在使用满充能的老魔杖近战攻击时有_33%几率_获得2倍于老魔杖等级的护盾值。\n\n_+3_战斗法师在使用满充能的老魔杖近战攻击时有_50%几率_获得2倍于老魔杖等级的护盾值。
actors.hero.talent.soul_siphon.title=灵魂分食
actors.hero.talent.soul_siphon.desc=_+1_其他单位的近战攻击同样会触发术士的灵魂标记但只有_15%效果_。\n\n_+2_其他单位的近战攻击同样会触发术士的灵魂标记但只有_30%效果_。\n\n_+3_其他单位的近战攻击同样会触发术士的灵魂标记但只有_45%效果_。
actors.hero.talent.soul_eater.title=灵魂吞
actors.hero.talent.soul_eater.desc=_+1_灵魂标记单位每次承受伤害都会提供相当于_0.33回合_的饥饿值当持有灵魂标记的单位死亡时术士有_10%几率_触发一次进食效果。\n\n_+2_灵魂标记单位每次承受伤害都会提供相当于_0.67回合_的饥饿值当持有灵魂标记的单位死亡时术士有_20%几率_触发一次进食效果。\n\n_+3_灵魂标记单位每次承受伤害都会提供相当于_1回合_的饥饿值当持有灵魂标记的单位死亡时术士有_30%几率_触发一次进食效果。
actors.hero.talent.necromancers_minions.title=死灵大军
actors.hero.talent.necromancers_minions.desc=_+1_被灵魂标记的敌人死亡时术士有_10%几率_召唤出一只被其腐化的怨灵。\n\n_+2_被灵魂标记的敌人死亡时术士有_20%几率_召唤出一只被其腐化的怨灵。\n\n_+3_被灵魂标记的敌人死亡时术士有_30%几率_召唤出一只被其腐化的怨灵。
actors.hero.talent.soul_eater.title=魂秘法
actors.hero.talent.soul_eater.desc=_+1_术士每次对被灵魂标记的单位造成伤害都会回复相当于_0.33回合_的饥饿值。被灵魂标记的单位死亡时术士有_10%几率_触发一次进食效果。\n\n_+2_术士每次对被灵魂标记的单位造成伤害都会回复相当于_0.67回合_的饥饿值。被灵魂标记的单位死亡时术士有_20%几率_触发一次进食效果。\n\n_+3_术士每次对被灵魂标记的单位造成伤害都会回复相当于_1回合_的饥饿值。被灵魂标记的单位死亡时术士有_30%几率_触发一次进食效果。
actors.hero.talent.necromancers_minions.title=怨灵爪牙
actors.hero.talent.necromancers_minions.desc=_+1_拥有灵魂标记的敌人死亡时有_10%几率_成为一只被术士腐化的怨灵。\n\n_+2_拥有灵魂标记的敌人死亡时有_20%几率_成为一只被术士腐化的怨灵。\n\n_+3_拥有灵魂标记的敌人死亡时有_30%几率_成为一只被术士腐化的怨灵。
actors.hero.talent.cached_rations.title=备用口粮
actors.hero.talent.cached_rations.desc=_+1_盗贼在探索地下城的前期可以从宝箱中找到 _4块小型口粮_。\n\n_+2_盗贼在探索地下城的前期可以从宝箱中找到 _6块小型口粮_。
@ -412,7 +412,7 @@ actors.hero.talent.protective_shadows.desc=_+1_盗贼在斗篷激活时_
actors.hero.talent.mystical_meal.title=秘术祭食
actors.hero.talent.mystical_meal.desc=_+1_盗贼进食仅消耗1回合并提供_3回合的神器充能_。\n\n_+1_盗贼进食仅消耗1回合并提供_5回合的神器充能_。\n\n这项天赋的充能效果对丰饶之角无效。
actors.hero.talent.mystical_upgrade.title=升阶秘法
actors.hero.talent.mystical_upgrade.desc=_+1_使用升级卷轴时会立即为盗贼的披风提供 _2 点充能_这个效果可以溢出披风目前的充能上限。\n\n_+2_使用升级卷轴时会立即为盗贼的披风提供 _3 点充能_这个效果可以溢出披风目前的充能上限。\n\n当使用由升级卷轴合成的秘卷或结晶法术时也会触发这个天赋。
actors.hero.talent.mystical_upgrade.desc=_+1_使用升级卷轴时会立即为盗贼的披风提供 _2 点充能_这个效果可以溢出披风目前的充能上限。\n\n_+2_使用升级卷轴时会立即为盗贼的披风提供 _3 点充能_这个效果可以溢出披风目前的充能上限。\n\n当使用由升级卷轴合成的秘卷或法术结晶时也会触发这个天赋。
actors.hero.talent.wide_search.title=广域搜索
actors.hero.talent.wide_search.desc=_+1_盗贼的搜索范围由方形 5x5 增幅至 _圆形 7x7_。\n\n_+2_盗贼的搜索范围由方形 5x5 增幅至 _方形 7x7_。
actors.hero.talent.silent_steps.title=无声步伐
@ -420,18 +420,18 @@ actors.hero.talent.silent_steps.desc=_+1_盗贼不会惊醒_距其3格或更
actors.hero.talent.rogues_foresight.title=行窃预知
actors.hero.talent.rogues_foresight.desc=_+1_当盗贼进入有隐藏房间的新楼层时有 _50% 的概率察觉_该层有隐藏房间。\n\n_+2_当盗贼进入有隐藏房间的新楼层时有 _75% 的概率察觉_该层有隐藏房间。
actors.hero.talent.light_cloak.title=轻便披风
actors.hero.talent.light_cloak.desc=_+1_盗贼可以在未装备暗影披风时使用它但未装备时披风的充能速率仅为_10%_。\n\n_+2_盗贼可以在未装备暗影披风时使用它但未装备时披风的充能速率仅为_20%_。\n\n_+3_盗贼可以在未装备暗影披风时使用它但未装备时披风的充能速率仅为_30%_。
actors.hero.talent.light_cloak.desc=_+1_盗贼不装备暗影披风也能使用披风的隐身技能但未装备时披风的充能速率会降至_10%_。\n\n_+2_盗贼不装备暗影披风也能使用披风的隐身技能但未装备时披风的充能速率会降至_20%_。\n\n_+3_盗贼不装备暗影披风也能使用披风的隐身技能但未装备时披风的充能速率会降至_30%_。
actors.hero.talent.enhanced_rings.title=戒指强化
actors.hero.talent.enhanced_rings.desc=_+1_当盗贼使用一次神器时他装备的戒指在_5回合_内获得+1等级。\n\n_+2_当盗贼使用一次神器时他装备的戒指在_10回合_内获得+1等级。\n\n_+3_当盗贼使用一次神器时他装备的戒指在_15回合_内获得+1等级。
actors.hero.talent.enhanced_rings.desc=_+1_使用神器后的_5回合_内盗贼装备的所有戒指都会提升1级。\n\n_+2_使用神器后的_10回合_内盗贼装备的所有戒指都会提升1级。\n\n_+3_使用神器后的_15回合_内盗贼装备的所有戒指都会提升1级。
actors.hero.talent.enhanced_lethality.title=直击要害
actors.hero.talent.enhanced_lethality.desc=_+1_刺客通过潜伏等级直接处决目标的生命值限制由3/10/20/40%提升至_4/12/25/60%_。\n\n_+2_刺客通过潜伏等级直接处决目标的生命值限制由3/10/20/40%提升至_5/14/30/80%_。\n\n_+3_刺客通过潜伏等级直接处决目标的生命值限制由3/10/20/40%提升至_6/16/35/100%_
actors.hero.talent.assassins_reach.title=延势一击
actors.hero.talent.assassins_reach.desc=_+1_刺客基于其准备等级的刺杀闪现距离由1/2/3/4格提升至_2/3/4/6格_。\n\n_+2_刺客基于其准备等级的刺杀闪现距离由1/2/3/4格提升至_3/5/6/8格_。\n\n_+3_刺客基于其准备等级的刺杀闪现距离由1/2/3/4格提升至_4/6/8/10格_。
actors.hero.talent.enhanced_lethality.desc=_+1_根据潜伏时长的不同现在生命值低于_4/12/25/60%_的目标都有几率被刺客处决。\n\n_+2_根据潜伏时长的不同现在生命值低于_5/14/30/80%_的目标都有几率被刺客处决。\n\n_+3_根据潜伏时长的不同现在生命值低于_6/16/35/100%_的目标都有几率被刺客处决。\n\n注原先为3/10/20/40%
actors.hero.talent.assassins_reach.title=超距索命
actors.hero.talent.assassins_reach.desc=_+1_根据潜伏时长的不同,刺客刺杀时的闪现距离由1/2/3/4格提升至_2/3/4/6格_。\n\n_+2_根据潜伏时长的不同,刺客刺杀时的闪现距离由1/2/3/4格提升至_3/5/6/8格_。\n\n_+3_根据潜伏时长的不同,刺客刺杀时的闪现距离由1/2/3/4格提升至_4/6/8/10格_。
actors.hero.talent.bounty_hunter.title=赏金猎手
actors.hero.talent.bounty_hunter.desc=_+1_当刺客使用破隐攻击杀死一名敌人时这名敌人额外掉落10枚金币。\n\n_+2_当刺客使用破隐攻击杀死一名敌人时这名敌人额外掉落20枚金币。\n\n_+3_当刺客使用破隐攻击杀死一名敌人时这名敌人额外掉落30枚金币。
actors.hero.talent.bounty_hunter.desc=_+1_被刺客用技能刺杀的敌人额外掉落10枚金币。\n\n_+2_被刺客用技能刺杀的敌人额外掉落20枚金币。\n\n_+3_被刺客用技能刺杀的敌人额外掉落30枚金币。
actors.hero.talent.evasive_armor.title=灵猴之护
actors.hero.talent.evasive_armor.desc=_+1_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_1点闪避_。\n\n_+2_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_2点闪避_。\n\n_+3_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_3点闪避_。
actors.hero.talent.projectile_momentum.title=速投掷
actors.hero.talent.projectile_momentum.title=速投掷
actors.hero.talent.projectile_momentum.desc=_+1_处于逸动状态时疾行者使用投掷武器时获得额外的_20%命中与10%伤害_。\n\n_+2_处于逸动状态时疾行者使用投掷武器时获得额外的_40%命中与20%伤害_。\n\n_+3_处于逸动状态时疾行者使用投掷武器时获得额外的_60%命中与30%伤害_。
actors.hero.talent.speedy_stealth.title=无人之境
actors.hero.talent.speedy_stealth.desc=_+1_疾行者在隐身时每回合获得2层动量。\n\n_+2_除获得+1的增益外当疾行者隐身时逸动效果持续的回合数不会下降。\n\n_+3_除获得+1+2的增益外当疾行者隐身时不论其是否处于逸动状态他的移动速度都会翻倍。
@ -455,21 +455,21 @@ actors.hero.talent.heightened_senses.desc=_+1_女猎手能感知到_周围 2
actors.hero.talent.durable_projectiles.title=矢石保养
actors.hero.talent.durable_projectiles.desc=_+1_女猎手手中的投掷武器获得_ 50% 额外耐久度_。\n\n_+2_女猎手手中的投掷武器获得_ 75% 额外耐久度_。
actors.hero.talent.point_blank.title=抵近射击
actors.hero.talent.point_blank.desc=_+1_当女猎手近身使用投掷武器时命中_仅降低30%_而非平常的降低50%。\n\n_+2_当女猎手近身使用投掷武器时命中_仅降低10%_而非平常的降低50%。\n\n_+3_当女猎手近身使用投掷武器时命中_提升10%_而非平常的降低50%。\n\n需要注意投掷武器在非近身使用时总是有50%命中提升
actors.hero.talent.seer_shot.title=查射击
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.point_blank.desc=_+1_当女猎手近身使用投掷类武器时命中由原先的50%_提升至70%_。\n\n_+2_当女猎手近身使用投掷类武器时命中由原先的50%_提升至90%_。\n\n_+3_当女猎手近身使用投掷类武器时命中由原先的50%_提升至110%_。\n\n注远程使用投掷武器时命中总+50%
actors.hero.talent.seer_shot.title=地之矢
actors.hero.talent.seer_shot.desc=_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续5回合_。这个天赋有20回合的冷却时间。\n\n_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续10回合_。这个天赋有20回合的冷却时间。\n\n_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续15回合_。这个天赋有20回合的冷却时间。
actors.hero.talent.farsight.title=鹰眼远视
actors.hero.talent.farsight.desc=_+1_狙击手的视野范围_扩大25%_。\n\n_+2_狙击手的视野范围_扩大50%_。\n\n_+3_狙击手的视野范围_扩大75%_。
actors.hero.talent.shared_enchantment.title=联动附魔
actors.hero.talent.shared_enchantment.desc=_+1_ 投掷武器 _有33%几率_ 触发狙击手的灵能弓上的附魔。\n\n_+2_ 投掷武器 _有67%几率_ 触发狙击手的灵能弓上的附魔。\n\n_+3_ 投掷武器 _必定能够_ 触发狙击手的灵能弓上的附魔。\n\n若装备了已附魔的十字弩使用飞镖时这项天赋不会生效因为飞镖已经触发了十字弩本身的附魔。
actors.hero.talent.shared_upgrades.title=联动强化
actors.hero.talent.shared_enchantment.desc=_+1_ 投掷武器 _有33%几率_ 共享狙击手的灵能弓上的附魔。\n\n_+2_ 投掷武器 _有67%几率_ 共享狙击手的灵能弓上的附魔。\n\n_+3_ 投掷武器 _必定能够_ 共享狙击手的灵能弓上的附魔。\n\n若装备了已附魔的十字弩使用飞镖时这项天赋不会生效因为飞镖已经触发了十字弩本身的附魔。
actors.hero.talent.shared_upgrades.title=联动升级
actors.hero.talent.shared_upgrades.desc=_+1_当狙击手使用一件升级过的投掷武器攻击时其上的每级升级都会提升1回合狙击标记的持续时间并使狙击手的特殊攻击伤害_提升7%_。\n\n_+2_当狙击手使用一件升级过的投掷武器攻击时其上的每级升级都会提升1回合狙击标记的持续时间并使狙击手的特殊攻击伤害_提升13%_。\n\n_+3_当狙击手使用一件升级过的投掷武器攻击时其上的每级升级都会提升1回合狙击标记的持续时间并使狙击手的特殊攻击伤害_提升20%_。
actors.hero.talent.durable_tips.title=持久药液
actors.hero.talent.durable_tips.desc=_+1_守望者的涂药飞镖拥有_两倍耐久值_。\n\n_+2_守望者的涂药飞镖拥有_三倍耐久值_。\n\n_+3_守望者的涂药飞镖拥有_四倍耐久值_。
actors.hero.talent.barkskin.title=绿地树肤
actors.hero.talent.barkskin.desc=_+1_在草丛上驻足时守望者获得等同于她的等级的树肤效果该效果_每回合衰减_。\n\n_+2_在草丛上驻足时守望者获得等同于她的等级的树肤效果该效果_每2回合衰减_。\n\n_+3_在草丛上驻足时守望者获得等同于她的等级的树肤效果该效果_每3回合衰减_。
actors.hero.talent.shielding_dew.title=护盾露珠
actors.hero.talent.shielding_dew.desc=_+1_露珠会为守望者提供护盾护盾值最多叠加到_20%最大生命值_。\n\n_+1_露珠会为守望者提供护盾护盾值最多叠加到_40%最大生命值_。\n\n_+1_露珠会为守望者提供护盾护盾值最多叠加到_60%最大生命值_。
actors.hero.talent.durable_tips.desc=_+1_守望者的涂药飞镖拥有_2倍耐久值_。\n\n_+2_守望者的涂药飞镖拥有_3倍耐久值_。\n\n_+3_守望者的涂药飞镖拥有_4倍耐久值_。
actors.hero.talent.barkskin.title=树肤韧甲
actors.hero.talent.barkskin.desc=_+1_在草丛上驻足时守望者获得等同于她的等级的树肤效果该效果_每1回合衰减_。\n\n_+2_在草丛上驻足时守望者获得等同于她的等级的树肤效果该效果_每2回合衰减_。\n\n_+3_在草丛上驻足时守望者获得等同于她的等级的树肤效果该效果_每3回合衰减_。
actors.hero.talent.shielding_dew.title=露水护体
actors.hero.talent.shielding_dew.desc=_+1_ 当守望者生命值满时拾取露珠可以提供为守望者提供护盾上限为守望者_20% 的最大生命值_。\n\n_+2_ 当守望者生命值满时拾取露珠可以提供为守望者提供护盾上限为守望者_40% 的最大生命值_。\n\n_+3_当守望者生命值满时拾取露珠可以提供为守望者提供护盾上限为守望者_60% 的最大生命值_。
actors.hero.hero.name=
actors.hero.hero.leave=现在还不能离去,埋藏在地牢之下的名利正呼唤着你!
@ -496,7 +496,7 @@ actors.hero.heroclass.warrior_desc_subclasses=在击杀第二个Boss后可以选
actors.hero.heroclass.mage=法师
actors.hero.heroclass.mage_unlock=法师精通各类法杖并在开局时持有一根_独特的法师魔杖_。\n\n_在游戏中用升级卷轴强化一个道具_以解锁法师。
actors.hero.heroclass.mage_desc_innate=法师初始携带一把可施放魔法飞弹的_独特魔杖。_魔杖充能比法杖稍快,并且有 1 点额外最大充能数。\n\n法师可以将地牢中找到的各式法杖灌注到魔杖中。灌注法杖可以改变魔杖性质也可用来转移升级。\n\n法师开局鉴定的物品有\n- 鉴定卷轴\n- 液火药剂\n- 升级卷轴
actors.hero.heroclass.mage_desc_innate=法师初始携带一把可施放魔法飞弹的_老魔杖_。老魔杖充能比法杖稍快,并且有 1 点额外最大充能数。\n\n法师可以将地牢中找到的各式法杖灌注到魔杖中。灌注法杖可以改变魔杖性质,也可用来转移升级。\n\n法师开局鉴定的物品有\n- 鉴定卷轴\n- 液火药剂\n- 升级卷轴
actors.hero.heroclass.mage_desc_loadout=法师初始携带他的魔杖作为近战武器。魔杖的近战伤害是所有初始武器中最低的。\n\n法师可以使用魔杖发动远程魔法攻击。\n\n法师初始携带一个可以收纳各种卷轴并保护它们免受火焰伤害的_卷轴筒。_
actors.hero.heroclass.mage_desc_subclasses=在击杀第二个Boss后可以选择一种专精。法师可以在两种专精中二选一
@ -515,15 +515,15 @@ actors.hero.heroclass.huntress_desc_subclasses=在击杀第二个Boss后可以
actors.hero.herosubclass.gladiator=角斗士
actors.hero.herosubclass.gladiator_desc=成功的近战攻击可以为_角斗士_积攒连击层数。累积的连击数可用于释放特殊的连击技。
actors.hero.herosubclass.berserker=狂战士
actors.hero.herosubclass.berserker_desc=_狂战士_在收到伤害的时候会积累怒气,怒气能提高狂战士的输出。怒气爆棚后,他甚至可以短时间抗拒死亡,但随后会陷入力竭之中。
actors.hero.herosubclass.berserker_desc=_狂战士_在受到伤害的时候会积累怒气,怒气能提高狂战士的攻击力。在怒气满盈之时,他甚至可以短时间抗拒死亡,但随后会陷入力竭之中。
actors.hero.herosubclass.warlock=术士
actors.hero.herosubclass.warlock_desc=每当用法杖击中敌人_术士_都有几率标记敌人的灵魂。被标记的敌人受近战攻击时都会治愈他的伤口并回复饥饿
actors.hero.herosubclass.warlock_desc=每当用法杖的效果击中敌人_术士_都有几率标记敌人的灵魂。对被标记的敌人进行物理攻击时,他能回复生命值与饥饿值
actors.hero.herosubclass.battlemage=战斗法师
actors.hero.herosubclass.battlemage_desc=使用魔杖近战时_战斗法师_会获得取决于吸收法杖类型的额外效果。他的魔杖也会在战斗中回复充能。
actors.hero.herosubclass.assassin=刺客
actors.hero.herosubclass.assassin_desc=隐形时_刺客_会准备一次致命的攻击。隐形得越久这一击的威力越强。
actors.hero.herosubclass.freerunner=疾行者
actors.hero.herosubclass.freerunner_desc=_疾行者_在奔跑时会累积动能。动能可以用于开启逸动效果,为其提供短时间内两倍的移动速度和额外的闪避能力,
actors.hero.herosubclass.freerunner_desc=_疾行者_在奔跑时会累积动量。动量可以用于开启逸动效果,让他在短时间内拥有两倍的移动速度和额外的闪避能力。
actors.hero.herosubclass.sniper=狙击手
actors.hero.herosubclass.sniper_desc=_狙击手_乃远程战斗大师。她的远程攻击能穿透护甲。用投掷武器击中目标后狙击手能以灵能弓进行一次特殊追击。
actors.hero.herosubclass.warden=守望者
@ -692,7 +692,7 @@ actors.mobs.newdm300.rankings_desc=被DM-300碾压致死
actors.mobs.newdm300.def_verb=格挡
actors.mobs.newdm300.defeated=受 到 严 重 损 伤 !正 在 尝 试 关-
actors.mobs.newdm300.desc=DM-300是矮人有史以来发明的最强大的“防御机器”。这样一台令人生畏的机器是极难制造的所以矮人们仅仅造出了几台来守护他们地下大都会的入口。\n\n它配备了可以喷出剧毒废气的通风口和一个可以用来攻击和破坏地表的高功率钻头。DM-300还可以连接到能源电网进一步增强它的力量。
actors.mobs.newdm300.desc_supercharged=DM-300现在已被完全充能。这种状态下DM-300会免疫外界的伤害并以双倍的速度移动并且它的电钻功率现在足以_钻透墙壁_尽管如此做会大幅降低其移动速度。\n\n在充能状态下直接攻击DM-300毫无意义不过摧毁_附近为其提供能量的装置_也许能弱化它。
actors.mobs.newdm300.desc_supercharged=DM-300已被完全充能。现在DM-300能免疫外界的伤害并以两倍速度移动而且它的电钻功率现在足以_钻透墙壁_不过这会大幅降低它的移动速度。\n\n直接攻击充能状态下的DM-300毫无意义不过这附近一定有为它_提供能量的装置_摧毁了的话也许能削弱它。
actors.mobs.newdm300$fallingrocks.desc=松动的岩块正从层顶滚滚而下,似乎要塌方了!
actors.mobs.dwarfking.name=矮人国王

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@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=vareta de glaçada
items.wands.wandoffrost.staff_name=bastó de glaçada
items.wands.wandoffrost.desc=Aquesta vareta sembla estar feta d'algun tipus de gel màgic. És més brillant cap a la seva punta rodona. Notes com de freda és quan l'agafes, però d'alguna manera la teva mà segueix calenta.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=vareta de llamp
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Choose a Glyph
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
items.dewdrop.name=gota de rosada
items.dewdrop.heal=%+dPS
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Ja tens la salut al màxim.
items.dewdrop.desc=Una gota cristal·lina de rosada.\n\nGràcies a la màgia d'aquest lloc, l'aigua pura té propietats curatives.

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@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=Hůlka mrazu
items.wands.wandoffrost.staff_name=Hůl mrazu
items.wands.wandoffrost.desc=Tato hůlka vypadá, že je vyrobena z nějakého druhu magického ledu. Směrem k zaoblené špičce září mnohem jasněji. Cítíš, jak je na dotek chladná, ale tvá ruka stejně zůstává teplá.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=Hůlka blesků
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Vyber si runu
items.brokenseal.choose_desc=Zbroj i rozbitá pečeť jsou očarovány magickou runou. Zvol runu, kterou si ponecháš.\n\nPamatuj, že pokud zvolíš runu, která je aktuálně na zbroji, pečeť ji později nebude schopná přenést.
items.dewdrop.name=Kapička rosy
items.dewdrop.heal=%+d ZDRAVÍ
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Máš plné zdraví.
items.dewdrop.desc=Krystalově čistá kapka rosy.\n\nDíky magii tohoto místa, má čistá voda malé regenerační účinky.

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@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=Zauberstab des Frostes
items.wands.wandoffrost.staff_name=Stab des Frosts
items.wands.wandoffrost.desc=Dieser Zauberstab scheint aus magischen Eis zu bestehen, wie seine kugelförmigen Spitze. Außerdem fühlt sich der Stab sehr kalt an, doch irgendwie verbleibt deine Hand warm.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=Zauberstab des Blitzschlags
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Wähle eine Glyphe
items.brokenseal.choose_desc=Sowohl diese Rüstung, als auch das zerbrochene Siegel tragen eine Glyphe. Wähle, welche der beiden Glyphen bewahrt werden soll.\n\nBedenke: Wenn du die Glyphe wählst, die derzeit auf der Rüstung ist, wird das Siegel sie später nicht transferieren können.
items.dewdrop.name=Tautropfen
items.dewdrop.heal=%+dHP
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Du bist bereits bei vollständiger Gesundheit.
items.dewdrop.desc=Ein kristallklarer Tautropfen.\n\nAufgrund der Magie, die diesem Ort innewohnt, hat dieses reine Wasser geringfügige Heilkräfte.

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@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=vergo de frosto
items.wands.wandoffrost.staff_name=bastonego de frosto
items.wands.wandoffrost.desc=Tiu ĉi vergo verŝajne estas farita el ia magia glacio. Ĝi larĝiĝas kaj pliheliĝas ĝis sian rondigitan finaĵon. Ĝi ŝajnas tre malvarma, sed iel via mano pluas varma.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=vergo de fulmo
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Elektu skribaĵon
items.brokenseal.choose_desc=Kaj tiu ĉi defendaĵo kaj la rompita sigelo portas skribaĵon. Elektu skribaĵon por konservi.\n\nRimarku, ke se vi elektos skribaĵon, kiu estas sur la defendaĵo, la sigelo poste ne povos transigi ĝin.
items.dewdrop.name=rosero
items.dewdrop.heal=%+d san'
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Vi jam estas sana.
items.dewdrop.desc=Guto da klara roso.\n\nPro la magio de tiu ĉi loko, pura akvo estas ete saniga.

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@ -1154,51 +1154,51 @@ items.wands.wandofblastwave.staff_name=bastón de onda explosiva
items.wands.wandofblastwave.ondeath=Te has suicidado con tu propia Varita de Onda Expansiva...
items.wands.wandofblastwave.desc=Esta varita está hecha de una especie de piedra de mármol, con adornos dorados y una gema negra redonda en la punta. Se siente muy pesada en tu mano.
items.wands.wandofblastwave.stats_desc=Esta varita dispara un rayo que detona violentamente en un lugar específico. La fuerza de esta explosión inflige _%1$d-%2$d de daño_ y es lo suficientemente fuerte para lanzar a la mayoría de los enemigos volando.
items.wands.wandofblastwave.bmage_desc=Cuando el Mago de batalla golpea a un enemigo con un bastón de onda explosiva, hay una probabilidad de que sea empujado hacia atrás, como si el bastón tuviera el encantamiento elástico.
items.wands.wandofblastwave.bmage_desc=Cuando el _Mago de batalla_ golpea a un enemigo con un bastón de onda explosiva, hay una probabilidad de que sea empujado hacia atrás, como si el bastón tuviera el encantamiento elástico.
items.wands.wandofcorrosion.name=varita de corrosión
items.wands.wandofcorrosion.staff_name=bastón de corrosión
items.wands.wandofcorrosion.desc=Esta varita tiene un cuerpo ceniciento que se abre en una gema naranja brillante.
items.wands.wandofcorrosion.stats_desc=Esta varita dispara un rayo que explota en una nube de gas altamente corrosivo en el lugar seleccionado. Todo lo que sea atrapado por esta nube recibirá daño incremental con el tiempo. Empezando por _%d de daño._
items.wands.wandofcorrosion.bmage_desc=Cuando el Mago de batalla golpea con un bastón de corrosión, el enemigo tiene una posibilidad de sufrir cieno cáustico.
items.wands.wandofcorrosion.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de corrosión, el enemigo tiene una posibilidad de sufrir cieno cáustico.
items.wands.wandofcorruption.name=varita de corrupción
items.wands.wandofcorruption.staff_name=bastón de corrupción
items.wands.wandofcorruption.already_corrupted=Ese personaje no puede ser corrompido aún más.
items.wands.wandofcorruption.desc=Esta varita irradia energía oscura caótica, si no fuera suficientemente obvio por la pequeña calavera decorativa en su extremo.
items.wands.wandofcorruption.stats_desc=Esta varita lanzará una ráfaga de energía corrupta que debilitará a los enemigos y eventualmente los corromperá a tu voluntad. Los enemigos pueden resistir la corrupción, pero los enemigos debilitados son mucho más fáciles de corromper que los sanos.
items.wands.wandofcorruption.bmage_desc=Cuando el Mago de batalla golpea con un bastón de corrupción, el enemigo tiene una posibilidad de sufrir locura.
items.wands.wandofcorruption.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de corrupción, el enemigo tiene una posibilidad de sufrir locura.
items.wands.wandofdisintegration.name=varita de desintegración
items.wands.wandofdisintegration.staff_name=bastón de desintegración
items.wands.wandofdisintegration.desc=Esta varita está hecha de un sólido y suave trozo de obsidiana, con una luz de color púrpura oscuro que corre por sus costados, terminando en la punta. Brilla con energía destructiva, esperando para disparar.
items.wands.wandofdisintegration.stats_desc=Esta varita dispara un láser que atraviesa cualquier obstáculo e irá ir más lejos cuanto más sea mejorada. El láser inflige _%1$d-%2$d de daño_ y también infligirá daño adicional por cada enemigo y pared que penetre.
items.wands.wandofdisintegration.bmage_desc=Mientras el Mago de batalla lo lleve equipado, el bastón de desintegración tiene un rango de ataque incrementado, como si tuviera el encantamiento proyectivo.
items.wands.wandofdisintegration.bmage_desc=Mientras el _Mago de batalla_ lo lleve equipado, el bastón de desintegración tiene un rango de ataque incrementado, como si tuviera el encantamiento proyectivo.
items.wands.wandoffireblast.name=varita de explosión de fuego
items.wands.wandoffireblast.staff_name=bastón de explosión de fuego
items.wands.wandoffireblast.desc=Esta varita está hecha de madera roja laqueada con hojas doradas usadas deliberadamente para hacerla ver más regia. Crepita y sisea en el extremo, ansiosa de liberar su poderosa magia.
items.wands.wandoffireblast.stats_desc=Esta varita dispara un cono de fuego al usarse. Su siguiente disparo consumirá _%1$d cargas_ e infligirá _%2$d-%3$d de daño._ Cuantas más cargas use la varita, mayor y más fuerte será el efecto.
items.wands.wandoffireblast.bmage_desc=Cuando el Mago de batalla golpea con un bastón de explosión de fuego, el enemigo tiene una posibilidad de estallar en llamas, como si el bastón tuviera el encantamiento flameante.
items.wands.wandoffireblast.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de explosión de fuego, el enemigo tiene una posibilidad de estallar en llamas, como si el bastón tuviera el encantamiento flameante.
items.wands.wandoffrost.name=varita de hielo
items.wands.wandoffrost.staff_name=bastón de hielo
items.wands.wandoffrost.desc=Esta varita parece estar hecha de algún tipo de hielo mágico. Su brillo incrementa hacia el extremo. Se siente muy fría al sostenerse, pero de alguna manera tu mano mantiene la calidez.
items.wands.wandoffrost.stats_desc=Esta varita dispara ráfagas de energía helada hacia tus enemigos, infligiendo _%1$d-%2$d de daño_ y enfriándolos. El efecto parece ser más poderoso en el agua. Enemigos ya enfriados o congelados reciben menos daño de esta varita.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoffrost.stats_desc=Esta varita dispara ráfagas de energía helada hacia tus enemigos, infligiendo entre _%1$d-%2$d de daño_ y enfriándolos. El efecto parece ser más poderoso en el agua. Enemigos ya enfriados o congelados reciben menos daño de esta varita.
items.wands.wandoffrost.bmage_desc=Cuando el _Mago de batalla_ golpea a un enemigo enfriado con un bastón de hielo, tiene una posibilidad de congelarlo instantáneamente. Esta posibilidad se vuelve mayor cuanto más enfriados estén.
items.wands.wandoflightning.name=varita de relámpago
items.wands.wandoflightning.staff_name=bastón de relámpago
items.wands.wandoflightning.ondeath=Te has suicidado con tu propia Varita de Relámpago...
items.wands.wandoflightning.desc=Esta varita está hecha de metal sólido, lo que la hace sorprendentemente pesada. Dos puntas se curvan juntas en el extremo, y la electricidad arquea entre ellas.
items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflightning.stats_desc=Esta varita envía un poderoso relámpago arqueándose a través de cualquier cosa a la que se le dispare, infligiendo _%1$d-%2$d de daño._ La electricidad se propagará a personajes cercanos y lo hará mucho más fácilmente en el agua. El relámpago de esta varita puede causarte daño a tí, pero no a tus aliados.
items.wands.wandoflightning.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de relámpago, el bastón tiene una probabilidad de arquear relámpagos a enemigos cercanos, como si tuviera el encantamiento eléctrico.
items.wands.wandoflivingearth.name=varita de tierra viva
items.wands.wandoflivingearth.staff_name=bastón de tierra viva
items.wands.wandoflivingearth.desc=Esta varita está hecha de una roca curiosa, con bandas de energía amarilla brillante. Las rocas parecen moverse ligeramente cuando agarras la varita, como si pudieran sentir tu mano.
items.wands.wandoflivingearth.stats_desc=Esta varita envía rayos de roca mágica a los enemigos, haciendo _%1$d-%2$d de daño._ Las rocas se volverán a formar alrededor del usuario, otorgándole armadura en proporción al daño infligido. Si se construye suficiente armadura, se convertirá en un guardián de roca cuando se sacuda la varita.
items.wands.wandoflivingearth.bmage_desc=Cuando el Mago de batalla golpea con un bastón de tierra viva, parte del daño infligido es regresado como armadura de roca.
items.wands.wandoflivingearth.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de tierra viva, parte del daño infligido es regresado como armadura de roca.
items.wands.wandoflivingearth$rockarmor.name=Armadura de Roca
items.wands.wandoflivingearth$rockarmor.desc=Rocas mágicas están rodeando tu cuerpo, cuando eres atacado, intentarán bloquearte y reducirán el daño que recibes en 50 %%. Sin embargo, cada daño bloqueado raspa parte de la roca.\n\nArmadura restante: %1$d.\n\nSi se construye suficiente roca a tu alrededor, el próximo golpe de tu varita de tierra viva hará que las rocas se formen en un guardián que luchará contigo.\n\nArmadura restante para Guradián: %2$d.
items.wands.wandoflivingearth$earthguardian.name=guardián de tierra
@ -1208,7 +1208,7 @@ items.wands.wandofmagicmissile.name=varita de proyectiles mágicos
items.wands.wandofmagicmissile.staff_name=bastón de proyectiles mágicos
items.wands.wandofmagicmissile.desc=Esta varita bastante simple lanza misiles de energía mágica pura. Si bien la varita en sí carece de efectos especiales, tiene más cargas disponibles y puede potenciar brevemente otras varitas cuando se mejora.
items.wands.wandofmagicmissile.stats_desc=Cada descarga de esta varita causa _%1$d-%2$d de daño, _ y potenciará brevemente otras varitas si es actualizada.
items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
items.wands.wandofmagicmissile.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de proyectiles mágicos, todas sus varitas, además de su bastón, ganarán una carga.
items.wands.wandofmagicmissile$magiccharge.name=Carga Mágica
items.wands.wandofmagicmissile$magiccharge.desc=Tu varita de misil mágico ha devuelto el poder a tus varitas, aumentando el nivel efectivo del próximo golpe que hacen.\n\nTus varitas son impulsadas a: +%d.\n\nTurnos de carga mágica restante:%s.
@ -1216,14 +1216,14 @@ items.wands.wandofprismaticlight.name=varita de luz prismática
items.wands.wandofprismaticlight.staff_name=bastón de luz prismática
items.wands.wandofprismaticlight.desc=Esta varita está hecha de una pieza sólida de cristal translúcido, como un largo pedazo de vidrio refinado. Pequeños reflejos de luz colorida bailan alrededor de la punta de la varita, impacientes por salir disparadas.
items.wands.wandofprismaticlight.stats_desc=Esta varita dispara rayos de luz que cortan a través de la oscuridad de la mazmorra, revelando áreas secretas y trampas. El rayo puede cegar enemigos, e inflige _%1$d-%2$d de daño._ Demonios y no-muertos se quemarán en la luz brillante, recibiendo daño extra.
items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level.
items.wands.wandofprismaticlight.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de luz prismática, lisiará a los enemigos por una duración que escala con el nivel del bastón.
items.wands.wandofregrowth.name=varita de recrecimiento
items.wands.wandofregrowth.staff_name=bastón de recrecimiento
items.wands.wandofregrowth.desc=Esta varita está hecha de un trozo delgado de madera hábilmente tallado. De alguna manera todavía está viva y vibrante, verde brillante como el núcleo de un joven árbol. "Cuando una vida perece, una nueva vida comienza a crecer...¡el eterno ciclo siempre prevalece!".
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.stats_desc=Al usarse, esta varita dispara una energía mágica de recrecimiento en forma de cono, causando el rebrote de hierba, raíces y plantas. Su siguiente disparo consumirá _%1$d cargas._ Cuantas más cargas usa la varita, mayor y más fuerte será el efecto.
items.wands.wandofregrowth.degradation=Después de _%d cargas_ esta varita comenzará a fallar en producir plantas y hierba alta. Este límite puede incrementarse subiendo de nivel o mejorando el bastón.
items.wands.wandofregrowth.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de recrecimiento, y además está parado sobre hierba, ganará curación vegetal en proporción al daño infligido.
items.wands.wandofregrowth$dewcatcher.name=Atraparocío
items.wands.wandofregrowth$dewcatcher.desc=Las Atraparocío son plantas maravillosas que se llenan de rocío mágico. Intentan camuflarse como hierba para evitar la atención, pero sus protuberancias de rocío recogido las delatan.
items.wands.wandofregrowth$seedpod.name=Vaina de Semilla
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Te has suicidado con tu propia Varita de T
items.wands.wandoftransfusion.charged=¡Tu bastón está cargado con la energía vital de tu enemigo!
items.wands.wandoftransfusion.desc=Una varita con una forma no muy especial, se destaca por su color magenta y su gema completamente negra en la punta.
items.wands.wandoftransfusion.stats_desc=Cuando se usa en aliados, esta varita tomará _%1$d de la salud del usuario_ para sanar o proteger al aliado por _%2$d de salud._ Cuando se usa en enemigos, la varita los encantará brevemente mientras aplica _%3$d de blindaje_ al usuario. Los no-muertos hostiles recibirán _%4$d-%5$d de daño_ en lugar de ser encantados.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de transfusión, gana blindaje y el próximo disparo con su bastón no costará salud.
items.wands.wandofwarding.name=varita de protección
items.wands.wandofwarding.staff_name=bastón de protección
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Tu varita no puede sostener más guardas
items.wands.wandofwarding.bad_location=No puedes colocar un guarda allí.
items.wands.wandofwarding.desc=Esta corta varita de metal tiene una gema púrpura brillante que flota sobre su punta.
items.wands.wandofwarding.stats_desc=En lugar de dañar directamente a un enemigo, esta varita convocará a guardias y centinelas estacionarios. Los guardas se pueden invocar en cualquier lugar, incluso a través de las paredes si tienes visión. Esta varita puede sostener _%d de energía_ en valor de guardas a la vez.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de protección, todas los centinelas activos tienen una probabilidad de ser curados.
items.wands.wandofwarding$ward.name_1=guarda menor
items.wands.wandofwarding$ward.desc_1=Este guarda básico electrocutará automáticamente a cualquier enemigo que entre en su rango de visión, infligiendo _%1$d- %2$dde daño._\n\nElectrocutar a este guarda con tu varita de protección lo mejorará.\n\nEste guarda sólo electrocutará una sola vez antes de disiparse.\n\nTu varita de protección utiliza _%3$d energía_ para sostener a este guarda.
items.wands.wandofwarding$ward.name_2=guarda
@ -1296,7 +1296,7 @@ items.weapon.curses.wayward.desc=Un arma rebelde tiene problemas para encontrar
###enchantments
items.weapon.enchantments.blazing.name=%s flameante
items.weapon.enchantments.blazing.desc=This enchantment causes flames to spit forth from a weapon, igniting enemies and dealing bonus damage to enemies that are already aflame.
items.weapon.enchantments.blazing.desc=Este encantamiento hace que las llamas salgan de un arma, encendiendo a los enemigos e infligiendo daño adicional a los enemigos que ya están en llamas.
items.weapon.enchantments.blocking.name=%s de bloqueo
items.weapon.enchantments.blocking.desc=Este encantamiento mejorará tu habilidad de defenderte después de atacar con esta arma.
@ -1415,15 +1415,15 @@ items.weapon.melee.magesstaff.preserved=¡La varita anterior fue preservada!
items.weapon.melee.magesstaff.conflict=Las magias conflictivas borran el encantamiento de tu bastón.
items.weapon.melee.magesstaff.id_first=Necesitarás identificar esta varita primero.
items.weapon.melee.magesstaff.cursed=No puedes usar una varita maldita.
items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades.\n\nThis imbue will result in a level %d staff.
items.weapon.melee.magesstaff.imbue_lost=The wand currently imbued in your staff will be lost.
items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff has a %1$d%% chance to be returned at +0. Wand returns remaining: %2$d.
items.weapon.melee.magesstaff.imbue_desc=¿Estás seguro de que quieres imbuir tu bastón con esta varita?\n\nSi la varita a embuir es del mismo o mayor nivel que el bastón, este heredará el nivel de la varita más un nivel más de sus propias mejoras.\n\nEmbuir dará como resultado un bastón de nivel %d.
items.weapon.melee.magesstaff.imbue_lost=La varita que embuirás en tu bastón se perderá.
items.weapon.melee.magesstaff.imbue_talent=La varita que imbuirás en tu bastón tiene una probabilidad de %1$d%% de ser devuelto con un nivel +0. Devolución de varitas restantes: %2$d.
items.weapon.melee.magesstaff.yes=Sí, estoy seguro.
items.weapon.melee.magesstaff.no=No, he cambiado de idea
items.weapon.melee.magesstaff.desc=Creado por el Mago mismo, este bastón es una arma mágica única que puede ser imbuida con una varita.
items.weapon.melee.magesstaff.no_wand=El bastón no tiene magia actualmente, debe ser _imbuido con el poder de una varita_ antes de que pueda ser usado para lanzar hechizos.
items.weapon.melee.magesstaff.has_wand=El bastón está imbuido con una _%s._
items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.
items.weapon.melee.magesstaff.cursed_wand=Este bastón está maldito, volviendo su magia caótica y aleatoria.
items.weapon.melee.meleeweapon.stats_known=Esta arma cuerpo a cuerpo de _tier-%1$d_ inflige _%2$d-%3$d de daño_ y requiere _%4$d de fuerza_ para ser utilizada correctamente.
items.weapon.melee.meleeweapon.stats_unknown=Típicamente, esta arma cuerpo a cuerpo de _tier-%1$d_ inflige _%2$d-%3$d de daño_ y requiere _%4$d de fuerza_ para ser utilizada correctamente.
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Elija un glifo
items.brokenseal.choose_desc=Tanto esta armadura como el sello roto llevan un glifo. Elija qué glifo se debe conservar.\n\nTen en cuenta que si eliges el glifo que está actualmente en la armadura, el sello no podrá transferirlo más tarde.
items.dewdrop.name=gota de rocío
items.dewdrop.heal=%+dPS
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dPS
items.dewdrop.shield=+%dBLINDAJE
items.dewdrop.both=+%1$dPS, +%2$dBLINDAJE
items.dewdrop.already_full=Ya tienes la salud llena.
items.dewdrop.desc=Una gota de rocío cristalina.\n\nDebido a la magia de este lugar, el agua pura tiene propiedades curativas menores.

View File

@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=izozte zarta
items.wands.wandoffrost.staff_name=izozte makulua
items.wands.wandoffrost.desc=Zarta hau izotz magikoren batez eginda dagoela dirudi. Punta borobilean distira argiagoa du. Hotz nabaritzen da eustean, baina eskua epel mantentzen da.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=tximista zarta
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Hautatu glifoa
items.brokenseal.choose_desc=Armadurak eta zigilu urratuak glifo bana daramate. Hautatu zein glifo gorde nahi duzun.\n\nOrain armaduran dagoen glifoa hautatzen baduzu, zigiluak ezin izango du gero beste armadura batera eraman.
items.dewdrop.name=ihintza tanta
items.dewdrop.heal=%+dOP
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Osasun osoa duzu jada.
items.dewdrop.desc=Ihintza tanta garden bat.\n\nTokiaren magiagatik , ur garbiak ezaugarri sendagarri txiki bat du.

View File

@ -304,7 +304,7 @@ items.artifacts.driedrose$ghosthero.desc=Heikolta näyttävä ihmisen muotoinen
##back to artifacts
items.artifacts.etherealchains.name=henkien kahleet
items.artifacts.etherealchains.ac_cast=LOITSI
items.artifacts.etherealchains.rooted=Your chains cannot pull you while you are rooted.
items.artifacts.etherealchains.rooted=Kahleesi eivät voi vetää sinua ollessasi juurtunut.
items.artifacts.etherealchains.no_charge=Kahleesi eivät ole latautuneet tarpeeksi.
items.artifacts.etherealchains.cursed=Et voi käyttää kirottuja kahleita
items.artifacts.etherealchains.does_nothing=Se ei tekisi mitään.
@ -1159,7 +1159,7 @@ items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandofcorrosion.name=syöpymisen sauva
items.wands.wandofcorrosion.staff_name=syöpymisen sauva
items.wands.wandofcorrosion.desc=Tällä sauvalla on harmaa varsi, joka avautuu säihkyvään oranssiin jalokiveen.
items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._
items.wands.wandofcorrosion.stats_desc=Tämä sauva ampuu vasaman, joka räjähtää pilveksi erittäin syövyttävää kaasua kohteessaan. Mikä tahansa pilveen joutuva vahingoittuu jatkuvasti vahingon kasvaessa ajan myötä. Pilven tekemä vahinko on alussa _%d vahinkoa_.
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorruption.name=turmeluksen sauva
@ -1178,20 +1178,20 @@ items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a
items.wands.wandoffireblast.name=tuliaallon sauva
items.wands.wandoffireblast.staff_name=tuliaallon sauva
items.wands.wandoffireblast.desc=Tämä sauva on tehty punaiseksi lakatusta puusta, jossa oleva kultainen lehti saa sen näyttämään melko kuninkaalliselta. Sen pää rätisee ja sihisee, valmiina vapauttamaan sen väkevän taikuuden.
items.wands.wandoffireblast.stats_desc=This wand blasts out a cone of fire when used. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ The more charges the wand uses, the larger and stronger the effect.
items.wands.wandoffireblast.stats_desc=Tämä sauva syöksee käytettäessä kartionmuotoisen purskauksen tulta. Sen seuraava hyökkäys kuluttaa _%1$d latausta_ ja tekee _%2$d-%3$d vahinkoa_. Mitä useampia latauksia sauva käyttää, sitä voimakkaampi ja laajempi vaikutuksesta tulee.
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffrost.name=kuuran sauva
items.wands.wandoffrost.staff_name=kuuran sauva
items.wands.wandoffrost.desc=Tämä sauva näyttäisi olevan valmistettu jonkinlaisesta maagisesta jäästä. Sen pyöreässä päässä jää on kirkkaampaa. Se tuntuu jäätävän kylmältä kädessäsi, mutta kätesi pysyy jotenkin lämpimänä.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=Tämä sauva ampuu purskeita jäätävää energiaa vihollisiisi, tehden _%1$d-%2$d vainkoa_ ja aiheuttaen kylmentymistä. Vaikutus on voimakkaampi vedessä. Kylmentyneet ja jäätyneet kohteet ottavat vähemmän vahinkoa tästä sauvasta.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=salamaniskun sauva
items.wands.wandoflightning.staff_name=salamaniskun sauva
items.wands.wandoflightning.ondeath=Tapoit itsesi omalla salamaniskun sauvallasi...
items.wands.wandoflightning.desc=Tämä sauva on tehty umpimetallista, tehden siitä yllättävän painavan. Sähkö rätisee kahden sauvan päässä kaartuvan piikin välillä.
items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies.
items.wands.wandoflightning.stats_desc=Tämä sauva ampuu voimakkaan salaman kohteensa läpi, tehden _%1$d-%2$d vahinkoa_ ja iskien myös kohteen lähellä oleviin olentoihin. Sauvan ampuma sähkö leviää helpommin vedessä ja voi vahingoittaa myös sinua, mutta ei liittolaisiasi.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflivingearth.name=maanhengen sauva
@ -1221,7 +1221,7 @@ items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an ene
items.wands.wandofregrowth.name=uudelleenkasvun sauva
items.wands.wandofregrowth.staff_name=uudelleenkasvun sauva
items.wands.wandofregrowth.desc=Tämä mestarillisella ammattitaidolla muotoiltu ohut taikasauva on todella kaunista puuta. Tuntuu kuin se olisi yhä elossa ja voimissaan, loistaen vihreänä kuin nuoren puun ydin. "Yhden elon päättyessä alkaa uuden kasvu... Elämä jatkuu - iäti!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.stats_desc=Tämä taikasauva syöksee kartion muotoisesti laajentuvaa uudistavaa maagista energiaa, joka saa ruohon, juuret ja harvinaiset kasvit heräämään eloon. Seuraavalla käyttökerralla se kuluttaa _%1$d latausta_. Mitä useampia latauksia sauva käyttää, sitä voimakkaampi ja laajempi vaikutuksesta tulee.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Kastesieppari
@ -1296,7 +1296,7 @@ items.weapon.curses.wayward.desc=Kurittomalla aseella kohteeseen osuminen on tod
###enchantments
items.weapon.enchantments.blazing.name=leimuava %s
items.weapon.enchantments.blazing.desc=This enchantment causes flames to spit forth from a weapon, igniting enemies and dealing bonus damage to enemies that are already aflame.
items.weapon.enchantments.blazing.desc=Tämä lumous saa liekit leiskumaan aseesta, sytyttäen viholliset tuleen ja tehden lisävahinkoa palaviin vihollisiin.
items.weapon.enchantments.blocking.name=torjuva %s
items.weapon.enchantments.blocking.desc=Tämä lumous kasvattaa kykyäsi puolustautua tällä aseella hyökkäämisen jälkeen.
@ -1416,14 +1416,14 @@ items.weapon.melee.magesstaff.conflict=Ristiriitaiset taikavoimat tuhoavat sauva
items.weapon.melee.magesstaff.id_first=Sauva täytyy tunnistaa ensin.
items.weapon.melee.magesstaff.cursed=Et voi käyttää kirottua sauvaa.
items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades.\n\nThis imbue will result in a level %d staff.
items.weapon.melee.magesstaff.imbue_lost=The wand currently imbued in your staff will be lost.
items.weapon.melee.magesstaff.imbue_lost=Sauvaasi yhdistettynä oleva sauva tuhoutuu.
items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff has a %1$d%% chance to be returned at +0. Wand returns remaining: %2$d.
items.weapon.melee.magesstaff.yes=Kyllä, olen varma.
items.weapon.melee.magesstaff.no=Ei, muutin mieleni
items.weapon.melee.magesstaff.desc=Tämä maagin omin käsin valmistama sauva on ainutlaatuinen maaginen ase, johon voidaan sitoa jokin toinen sauva.
items.weapon.melee.magesstaff.no_wand=Sauvassa ei ole tällä hetkellä voimaa, se _täytyy yhdistää sauvan voiman kanssa_ ennen kuin sillä voidaan langettaa loitsuja.
items.weapon.melee.magesstaff.has_wand=Sauvaasi on tällä hetkellä yhdistetty _%s_.
items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.
items.weapon.melee.magesstaff.cursed_wand=Sauva on kirottu, tehden sen taikuudesta kaoottista ja satunnaista.
items.weapon.melee.meleeweapon.stats_known=Tämä _tason-%1$d_ lyömäase tekee _%2$d-%3$d vahinkoa_ ja sen kunnollinen käyttö vaatii _%4$d pistettä vahvuutta_.
items.weapon.melee.meleeweapon.stats_unknown=Tavallisesti tällainen _tason-%1$d_ lyömäase tekee _%2$d-%3$d vahinkoa_ ja sen kunnollinen käyttö vaatii _%4$d pistettä vahvuutta_.
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Valitse glyyfi
items.brokenseal.choose_desc=Sekä panssariin että sinettiin on sidottu glyyfi. Valitse, kumman glyyfin haluat säilyttää.\n\nHuomioi, että valitessasi panssarissa olevan glyyfin sinetti ei pysty siirtämään sitä myöhemmin toiseen panssariin.
items.dewdrop.name=kastepisara
items.dewdrop.heal=%+dEV
items.dewdrop.shield=%+d SUOJ
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dEV
items.dewdrop.shield=+%dSUOJ
items.dewdrop.both=+%1$dEV, +%2$dSUOJ
items.dewdrop.already_full=Elinvoimasi on jo täysi.
items.dewdrop.desc=Kristallinkirkas kastepisara.\n\nTämän paikan maagisuuden vuoksi vedellä on pieniä palauttavia vaikutuksia.

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@ -304,7 +304,7 @@ items.artifacts.driedrose$ghosthero.desc=Une figure frêle et éthérée avec un
##back to artifacts
items.artifacts.etherealchains.name=chaines éthérées
items.artifacts.etherealchains.ac_cast=JETER
items.artifacts.etherealchains.rooted=Your chains cannot pull you while you are rooted.
items.artifacts.etherealchains.rooted=Vos chaînes ne peuvent pas vous tirer lorsque que vous êtes enraciné.
items.artifacts.etherealchains.no_charge=Vos chaînes n'ont pas assez de charge.
items.artifacts.etherealchains.cursed=Vous ne pouvez pas utiliser des chaînes maudites.
items.artifacts.etherealchains.does_nothing=Cela ne fera rien.
@ -1154,26 +1154,26 @@ items.wands.wandofblastwave.staff_name=baguette d'onde de choc
items.wands.wandofblastwave.ondeath=Vous vous êtes suicidé avec votre propre baguette de Vague de choc...
items.wands.wandofblastwave.desc=Cette baguette magique est fait d'une sorte de pierre de marbre, avec des bordures dorées et une gemme noire et ronde à son bout. Elle paraît très lourde dans votre main.
items.wands.wandofblastwave.stats_desc=Cette baguette envoie des boules d'énergie qui explosent sur leur cibles. La force du souffle cause _%1$d à %2$d_ dégâts et envoie les ennemis voler au loin.
items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of blast wave, the enemy has a chance to be knocked back, as if the staff had an elastic enchantment.
items.wands.wandofblastwave.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec un baguette d'onde de choc, l'ennemi a une chance d'être repoussé, comme si la baguette avait un enchantement élastique.
items.wands.wandofcorrosion.name=Baguette de corrosion
items.wands.wandofcorrosion.staff_name=Bâton de corrosion
items.wands.wandofcorrosion.desc=Cette baguette est formée d'un corps cendré qui s'ouvre sur une éclatante gemme orange.
items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorrosion.stats_desc=Cette baguette tire un projectile qui explose au contact des ennemis en un nuage de gaz hautement corrosif. Tout ce qui est pris dans ce nuage subira des dégâts qui augmenteront avec le temps, commençant à _ %ddégât._
items.wands.wandofcorrosion.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec une baguette de corrosion, l'ennemi a une chance de devenir suintant.
items.wands.wandofcorruption.name=baguette de corruption
items.wands.wandofcorruption.staff_name=baguette de corruption
items.wands.wandofcorruption.already_corrupted=Ce personnage ne peut plus être influencé.
items.wands.wandofcorruption.desc=Cette baguette rayonne d'une énergie sombre et chaotique, si cela n'était pas déjà évident du petit crâne décoratif formé sur son extrémité.
items.wands.wandofcorruption.stats_desc=Cette baguette libèrera une explosion d'énergie corrompue qui affaiblira les ennemis et finira par les soumettre à votre volonté. Les ennemis sont capables de résister à la corruption, mais les ennemis affaiblis sont beaucoup plus faciles à corrompre que ceux qui sont en bonne santé.
items.wands.wandofcorruption.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corruption, the enemy has a chance to become amoked.
items.wands.wandofcorruption.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec une baguette de corruption, l'ennemi a une chance d'être enfumé.
items.wands.wandofdisintegration.name=baguette de désintégration
items.wands.wandofdisintegration.staff_name=baguette de désintégration
items.wands.wandofdisintegration.desc=Cette baguette magique est faite d'un morceau lisse d'obsidienne, une lumière d'un pourpre profond court sur ses flancs et se concentre à son bout . Elle brille d'une énergie destructive, prête à jaillir.
items.wands.wandofdisintegration.stats_desc=Cette baguette lance un rayon qui perce tous les obstacles qu'il rencontre. La portée de ce rayon augmente avec le nombre d'améliorations. Le rayon inflige _%1$d à %2$d_ dégâts et inflige des dégâts supplémentaires pour chaque ennemi ou mur qu'il traverse.
items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a staff of disintegration has increased attack range, as if it had a projecting enchantment.
items.wands.wandofdisintegration.bmage_desc=Lorsqu'il est manié par _le mage de guerre_, une baguette de désintégration a une portée d'attaque plus importante, comme s'il avait un enchantement de projection.
items.wands.wandoffireblast.name=baguette de souffle de feu
items.wands.wandoffireblast.staff_name=baguette de souffle de feu
@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=baguette de gel
items.wands.wandoffrost.staff_name=baguette de gel
items.wands.wandoffrost.desc=Cette baguette semble être faite d'une sorte de glace magique. Elle devient plus brillante vers son bout arrondi. Elle semble très froide lorsqu'elle est tenue, mais d'une manière ou d'une autre votre main reste chaude.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=baguette de foudre
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Votre baguette ne peut pas produire plus
items.wands.wandofwarding.bad_location=Vous ne pouvez pas placer de balise ici.
items.wands.wandofwarding.desc=Cette courte baguette de métal possède une gemme lumineuse violette qui flotte en son bout.
items.wands.wandofwarding.stats_desc=Plutôt que d'endommager directement un ennemi, cette baguette invoquera des protecteurs et des sentinelles stationnaires. Les protections peuvent être invoquées n'importe où, même à travers les murs tant que vous en avez la vision. cette baguette peut contenir _%d energie
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec une baguette de balisage, toutes les sentinelles actives ont une chance d'être guéries.
items.wands.wandofwarding$ward.name_1=balise faible
items.wands.wandofwarding$ward.desc_1=Cette balise simple va envoyer une décharge aux ennemis qui rentrent dans son champs de vision, infligeant _%1$d-%2$d dégâts._\n\nUtiliser votre baguette de balisage sur une balise améliorera la balise.\n\nCette balise enverra une seule décharge avant dissipation.\n\nVotre baguette de balisage utilise _%3$d énergie_ pour alimenter cette balise.
items.wands.wandofwarding$ward.name_2=balise
@ -1296,7 +1296,7 @@ items.weapon.curses.wayward.desc=Une arme impévisible peine à trouver sa cible
###enchantments
items.weapon.enchantments.blazing.name=%s ardent(e)
items.weapon.enchantments.blazing.desc=This enchantment causes flames to spit forth from a weapon, igniting enemies and dealing bonus damage to enemies that are already aflame.
items.weapon.enchantments.blazing.desc=Cet enchantement fait jaillir des flammes ardentes de l'arme qui enflamment les ennemis et infligent des dégâts supplémentaires à ceux qui sont déjà en feu.
items.weapon.enchantments.blocking.name=%s bloquant
items.weapon.enchantments.blocking.desc=Cet enchantement va augmenter vos capacités à vous défendre après avoir attaqué avec cette arme
@ -1415,15 +1415,15 @@ items.weapon.melee.magesstaff.preserved=La baguette précédente a été conserv
items.weapon.melee.magesstaff.conflict=Les magies incompatibles ont effacé l'enchantement de votre bâton.
items.weapon.melee.magesstaff.id_first=Vous devez identifier cette baguette d'abord.
items.weapon.melee.magesstaff.cursed=Vous ne pouvez pas utiliser une baguette maudite.
items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades.\n\nThis imbue will result in a level %d staff.
items.weapon.melee.magesstaff.imbue_lost=The wand currently imbued in your staff will be lost.
items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff has a %1$d%% chance to be returned at +0. Wand returns remaining: %2$d.
items.weapon.melee.magesstaff.imbue_desc=Voulez-vous vraiment imprégner votre bâton avec cette baguette ? \n\nSi la baguette utilisée pour imprégner le bâton est d'un niveau égal ou supérieur au bâton, ce dernier héritera du niveau de la baguette plus un dû à ses augmentations. \n\nCette imprégnation donnera un bâton de niveau %d.
items.weapon.melee.magesstaff.imbue_lost=La baguette actuellement imprégnée dans votre bâton sera perdue.
items.weapon.melee.magesstaff.imbue_talent=La baguette actuellement imprégnée dans votre bâton a %1$d%% chance d'être rendue. Elle aura un niveau +0. Retour·s de baguette restant·s : %2$d.
items.weapon.melee.magesstaff.yes=Oui je suis sûr.
items.weapon.melee.magesstaff.no=Non, j'ai changé d'avis
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon which can be imbued with a wand.
items.weapon.melee.magesstaff.desc=Fabriqué par le Mage lui même, ce bâton est une arme magique unique qui peut être imprégné avec une baguette.
items.weapon.melee.magesstaff.no_wand=Le bâton n'a pas de magie en lui. Il doit être _infusé par le pouvoir d'une baguette_ avant de pouvoir lancer des sorts.
items.weapon.melee.magesstaff.has_wand=Le bâton est imprégné avec _%s._
items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.
items.weapon.melee.magesstaff.cursed_wand=Cette baguette est maudite, rendant sa magie chaotique et aléatoire.
items.weapon.melee.meleeweapon.stats_known=Cette arme de mêlée de _niveau %1$d_ inflige _de %2$d à %3$d dégâts_ et nécessite _%4$d de force_ pour être correctement utilisée.
items.weapon.melee.meleeweapon.stats_unknown=En moyenne cette arme de mêlée de _niveau-%1$d_ inflige de _%2$d à %3$d dégâts_ et nécessite _%4$d de force_ pour être correctement utilisée.
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Choisissez un Glyphe
items.brokenseal.choose_desc=Cette armure et le sceau brisé portent tous deux un glyphe. Choisissez le glyphe qui doit être conservé.\n\nNotez que si vous choisissez le glyphe qui se trouve actuellement sur l'armure, le sceau ne pourra pas le transférer plus tard.
items.dewdrop.name=perle de rosée
items.dewdrop.heal=%+dPV
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dPV
items.dewdrop.shield=+%dBOUCLIER
items.dewdrop.both=+%1$dPV, +%2$dBOUCLIER
items.dewdrop.already_full=Votre santé est déjà pleine.
items.dewdrop.desc=Une perle de rosée claire comme le cristal.\n\nGrâce aux propriétés magiques de cet endroit, l'eau pure a de légers effets revigorants.

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@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=fagyasztó varázspálca
items.wands.wandoffrost.staff_name=fagyasztó varázsbot
items.wands.wandoffrost.desc=A pálca valamilyen mágikus jégből készülhetett. A kerekített végéhez érve a színe egyre világosabb. Kézben tartva nagyon hideg érzést kelt, de a kezed mégis meleg marad.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=villámló varázspálca
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Válassz egy varázsjelet
items.brokenseal.choose_desc=Ez a páncél és a törött jelvény együtt egy varázsjelet hordoz. Válaszd ki melyik varázsjel maradjon meg!\n\nVedd figyelembe, hogy ha ugyanazt a varázsjelet választod, mint ami jelenleg a páncélon van, akkor a jelvényt később nem tudod áthelyezni.
items.dewdrop.name=harmatcsepp
items.dewdrop.heal=%+d élet
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Teljesen egészséges vagy!
items.dewdrop.desc=Kristálytiszta harmatcsepp\n\nEzen az elvarázsolt helyen a tiszta víz kis gyógyhatással is bír.

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@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=tongkat sihir es
items.wands.wandoffrost.staff_name=tongkat es
items.wands.wandoffrost.desc=Tongkat sihir ini sepertinya terbuat dari semacam es ajaib. Semakin ujung warnanya semakin terang. Tongkat ini sangat dingin saat dipegang, namun entah mengapa tanganmu tetap hangat.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=tongkat sihir listrik
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Pilih Glyph
items.brokenseal.choose_desc=Armor dan pin rusak membawa sebuah glyph. Pilih glyph mana yang harus disimpan.\n\nPerhatikan bahwa jika Kau memilih glyph yang saat ini ada di armor, pin tersebut tidak akan dapat mentransfernya nanti.
items.dewdrop.name=tetes embun
items.dewdrop.heal=%+dHP
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Darahmu sudah penuh.
items.dewdrop.desc=Tetesan embun yang jernih.\n\nDikarenakan oleh keajaiban tempat ini, air murni memiliki sedikit kekuatan penyembuhan.

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@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=bacchetta del congelamento
items.wands.wandoffrost.staff_name=bastone del congelamento
items.wands.wandoffrost.desc=Questa bacchetta sembra essere ricavata da un qualche tipo di ghiaccio magico. Acquista luminosità alla volta della sua punta arrotondata. È molto fredda al tatto quando impugnata, ma in qualche modo la tua mano resta calda.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=bacchetta del fulmine
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Scegli un Glifo
items.brokenseal.choose_desc=Sia quest'armatura che il sigillo del guerriero portano un glifo. Scegli quale glifo deve essere conservato.\n\nRicorda che se scegli quello che è sull'armatura, il sigillo non sarà capace di trasferirlo in seguito.
items.dewdrop.name=goccia di rugiada
items.dewdrop.heal=%+dHP
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=La tua salute è già al massimo.
items.dewdrop.desc=Una goccia di rugiada cristallina.\n\nPer via della magia di questo posto, l'acqua pura ha minori capacità ricostituenti.

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@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=凍結の杖
items.wands.wandoffrost.staff_name=凍結の長杖
items.wands.wandoffrost.desc=この杖はある種の魔法の氷で出来ているようだ。丸みを帯びたその先端は明るく輝いている。手に持つと冷たさを感じるが、握る手のひらが温かさを保てる程度だ。
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=稲妻の杖
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Choose a Glyph
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
items.dewdrop.name=露の雫
items.dewdrop.heal=%+dHP
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=既に体力が回復している。
items.dewdrop.desc=透明で綺麗な露の雫。\n\nこの地域の魔法のおかげで、綺麗な水には体力を少し回復させる性質がある。

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@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=서리의 마법 막대
items.wands.wandoffrost.staff_name=서리의 지팡이
items.wands.wandoffrost.desc=이 막대는 일종의 마법 얼음으로 만들어진 것 같습니다. 둥근 끝 부분으로 갈수록 밝게 빛이 납니다. 잡고 있으면 매우 차갑지만, 손이 얼어버리지는 않습니다.
items.wands.wandoffrost.stats_desc=이 막대는 적에게 얼어붙은 에너지를 쏘아내어, _%1$d - %2$d의 피해_ 를 입히고 한기를 부여합니다. 이 효과는 물에서 더 강력해집니다. 이미 한기를 느끼거나 얼어붙은 적들은 이 막대의 피해를 적게 입습니다.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=_전투 마법사_ 가 서리의 지팡이로 한기에 걸린 적을 공격하면, 대상을 일정 확률로 즉시 빙결시킵니다. 대상이 더 많이 한기를 느낄수록 빙결시킬 확률이 높아집니다.
items.wands.wandoflightning.name=번개의 마법 막대
items.wands.wandoflightning.staff_name=번개의 지팡이
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=재성장의 지팡이
items.wands.wandofregrowth.desc=이 막대는 전문적인 솜씨로 조각된 얇은 나무 줄기로 만들어졌습니다. 어린 나무처럼 밝고 생기있는 초록색이 마치 진짜 살아있는 나무 같습니다. "한 생명이 죽으면 또 다른 생명이 태어나는 법... 그리고 영원한 순환은 언제나 계속될지니!"
items.wands.wandofregrowth.stats_desc=이 막대를 사용하면 방사형으로 마법의 재성장 에너지를 발사합니다. 에너지가 지나간 곳에 잔디, 뿌리, 그리고 희귀 식물이 자라납니다. 다음 발사할 때 _충전량을 %1$d 소모_ 합니다. 충전량을 더 소모할수록 범위와 효과가 증가합니다.
items.wands.wandofregrowth.degradation=이 마법 막대는 충전량을 _%d_ 소모한 후에는 식물을 만드는 데 실패할 수 있습니다. 레벨을 올리거나 마법 막대를 강화해 상한을 늘릴 수 있습니다.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=_전투 마법사_ 가 재성장의 지팡이로 적을 공격했을 때, 자신과 대상 중 하나라도 풀 위에 서 있다면 준 피해에 비례한 자연의 치유 효과를 얻습니다.
items.wands.wandofregrowth$dewcatcher.name=이슬잡이풀
items.wands.wandofregrowth$dewcatcher.desc=이슬잡이풀은 속이 마법의 이슬로 채워진 신비한 식물입니다. 이슬잡이풀은 잘 보이지 않게 하려고 주변의 잡초로 위장하지만, 이슬을 머금은 주머니로 구분이 가능합니다.
items.wands.wandofregrowth$seedpod.name=씨앗주머니풀
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=당신은 당신이 가진 이식의 마
items.wands.wandoftransfusion.charged=당신의 지팡이는 적들의 생명력으로 충전되었다!
items.wands.wandoftransfusion.desc=꽤나 평범하게 생긴 막대로써, 자주색 몸통 끝에 달린 칠흑색 보석이 돋보입니다.
items.wands.wandoftransfusion.stats_desc=아군에게 사용되는 경우, 이 마법 막대는 _%1$d만큼의 사용자의 체력_을 흡수하여 아군에게 _%2$d만큼의 체력_을 회복시키거나 보호막을 씌웁니다. 적들에게 사용되는 경우, 이 마법 막대는 대상을 잠시동안 매혹시키고 사용자에게 _%3$d만큼의 보호막_을 씌웁니다. 언데드 적들은 매혹되는 대신 _%4$d-%5$d만큼의 피해_를 입을 것입니다.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=_전투 마법사_ 가 이식의 지팡이로 매혹된 적을 공격하면, 보호막을 얻고 다음 이식의 지팡이 사용에 체력을 소모하지 않습니다.
items.wands.wandofwarding.name=수호의 마법 막대
items.wands.wandofwarding.staff_name=수호의 지팡이
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=당신의 마법 막대는 더 이상의
items.wands.wandofwarding.bad_location=그곳에 수호석을 소환할 수 없다.
items.wands.wandofwarding.desc=이 짧은 금속질의 마법 막대의 끝 부분 위에는 밝은 보라색 보석이 떠 있습니다.
items.wands.wandofwarding.stats_desc=적에게 직접 피해를 입히는 대신, 이 마법 막대는 고정된 수호석과 감시탑을 소환합니다. 감시탑은 벽 너머를 포함한 시야가 닿는 모든 곳에 설치가 가능합니다. 이 마법 막대는 한 번에 _%d만큼의 수호석 에너지_ 를 유지할 수 있습니다.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.bmage_desc=_전투 마법사_ 가 수호의 지팡이로 적을 공격하면, 일정 확률로 모든 활성화된 수호석의 체력이 회복됩니다.
items.wands.wandofwarding$ward.name_1=하급 수호석
items.wands.wandofwarding$ward.desc_1=이 기본적인 수호석은 시야 내에 들어온 적에게 자동으로 공격을 가하여, _%1$d-%2$d_ 의 피해를 줍니다.\n\n이 수호석을 대상으로 수호의 마법 막대를 사용하면 수호석을 강화합니다.\n\n이 수호석은 사라지기 전까지 적을 단 한 번만 공격할 수 있습니다.\n\n당신의 수호의 마법 막대가 이 수호석을 유지하기 위해 _%3$d 만큼의 수호석 에너지_ 를 사용하고 있습니다.
items.wands.wandofwarding$ward.name_2=수호석
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=상형문자를 선택하세요
items.brokenseal.choose_desc=해당 갑옷과 부러진 인장에 모두 상형문자가 적혀있습니다. 보존할 상형문자를 선택해주세요.\n\n갑옷에 부여된 상형문자를 보존할 경우, 이후 인장을 옮길 때 그 상형문자를 같이 옮기지 않습니다.
items.dewdrop.name=이슬
items.dewdrop.heal=%+dHP
items.dewdrop.shield=%+d 방어막
items.dewdrop.both=%1$+d HP, %2$+d 방어막
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%d방어막
items.dewdrop.both=+%1$d HP, +%2$d 방어막
items.dewdrop.already_full=당신은 이미 최대 체력입니다.
items.dewdrop.desc=수정같이 깨끗한 이슬입니다.\n\n이 장소의 마법의 영향으로 인해, 순수한 물은 약한 회복 효과를 가집니다.

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@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=różdżka mrozu
items.wands.wandoffrost.staff_name=kostur lodu
items.wands.wandoffrost.desc=Ta różdżka została najwyraźniej zrobiona z jakiegoś magicznego lodu. Jest jaśniejsza przy swoim zaokrąglonym wykończeniu. Czujesz, że jest bardzo zimna w dotyku, ale mimo to twoje ręce pozostają ciepłe.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=różdżka błyskawic
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Wybierz glif
items.brokenseal.choose_desc=Zbroja której używasz oraz złamana pieczęć posiadają glif. Musisz wybrać który glif chcesz zachować. \nUwaga! Jeżeli wybierzesz glif który aktualnie jest na zbroi, pieczęć nie będzie w stanie go później przenieść.
items.dewdrop.name=kropla rosy
items.dewdrop.heal=%+dPŻ
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Jesteś już w pełni sił.
items.dewdrop.desc=Kryształowo czysta kropla rosy.\n\nDzięki magii tego miejsca czysta woda ma pewne właściwości lecznicze.

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@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=varinha da geada
items.wands.wandoffrost.staff_name=cajado da geada
items.wands.wandoffrost.desc=Esta varinha parece ser feita de algum tipo de gelo mágico. Ela brilha mais intensamente na direção de sua ponta redonda. Ela passa uma sensação muito fria quando empunhada, mas de algum jeito sua mão permanece quente.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=varinha do relâmpago
@ -1511,7 +1511,7 @@ items.weapon.missiles.darts.paralyticdart.name=dardo paralítico
items.weapon.missiles.darts.paralyticdart.desc=Estes dardos são embebidos com um composto feito de terraíz que paralisará seu alvo por um curto período de tempo.
items.weapon.missiles.darts.poisondart.name=dardo envenenado
items.weapon.missiles.darts.poisondart.desc=Estes dardos são embebidos com um composto feito de musgo-do-sofrimento que envenenará seu alvo.
items.weapon.missiles.darts.poisondart.desc=Estes dardos são embebidos com um composto feito de sofrimusgo que envenenará seu alvo.
items.weapon.missiles.darts.rotdart.name=dardo de podridão
items.weapon.missiles.darts.rotdart.desc=Estes dardos perversos são embebidos com um composto à base da ácida fruta da podrerva, que agressivamente comerá através de qualquer coisa que o dardo entrar em contato. Inimigos poderosos resistirão a maior parte do efeito, mas a corrosão é forte o suficiente para matar facilmente a maioria dos inimigos comuns. Infelizmente, o composto é instável e sempre expirará após um único uso.
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Escolha um Glifo
items.brokenseal.choose_desc=Tanto esta armadura quanto o selo quebrado estão carregando um glifo. Escolha qual glifo deve ser mantido.\n\nNote que se você escolher o glifo que está na armadura, o selo não será capaz de transferi-lo mais tarde.
items.dewdrop.name=gota de orvalho
items.dewdrop.heal=%+dHP
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Você já esta com a vida cheia.
items.dewdrop.desc=Uma gota de orvalho clara como cristal.\n\nGraças a magia desse lugar, a água pura tem um pouco de propriedades curativas.

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@ -304,7 +304,7 @@ items.artifacts.driedrose$ghosthero.desc=Бесплотная фигура, оч
##back to artifacts
items.artifacts.etherealchains.name=призрачные цепи
items.artifacts.etherealchains.ac_cast=КИНУТЬ
items.artifacts.etherealchains.rooted=Цепи не могут вас перенести, пока вы оплетены
items.artifacts.etherealchains.rooted=Цепи не могут вас перенести, пока вы оплетены.
items.artifacts.etherealchains.no_charge=Ваши цепи слишком короткие для этого.
items.artifacts.etherealchains.cursed=Вы не можете использовать проклятые цепи.
items.artifacts.etherealchains.does_nothing=Это бесполезно.
@ -1154,12 +1154,12 @@ items.wands.wandofblastwave.staff_name=посох Взрывной волны
items.wands.wandofblastwave.ondeath=Вы убили себя собственной палочкой Взрывной волны...
items.wands.wandofblastwave.desc=Эта палочка с золотой отделкой и навершием из черного самоцвета сделана из мрамора. Довольно увесистая.
items.wands.wandofblastwave.stats_desc=Эта палочка выпускает заряд, создающий мощный взрыв в точке удара. Взрыв наносит _%1$d-%2$d урона,_ и способен отправить большинство врагов в полёт.
items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of blast wave, the enemy has a chance to be knocked back, as if the staff had an elastic enchantment.
items.wands.wandofblastwave.bmage_desc=Когда _Боевой маг_ попадает по противнику зарядом из посоха Взрывной волны, есть шанс, что противника отбросит назад, будто у посоха есть зачарование отталкивания.
items.wands.wandofcorrosion.name=палочка Коррозии
items.wands.wandofcorrosion.staff_name=посох Коррозии
items.wands.wandofcorrosion.desc=Мертвенно-бледная рукоять этой палочки украшена сияющим драгоценным камнем ярко-оранжевого цвета.
items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._
items.wands.wandofcorrosion.stats_desc=При использовании эта палочка стреляет зарядом, который взрывается в облако крайне едкого газа в месте попадания. Урон, наносимый этим газом, растет в зависимости от того, сколько времени цель находилась в облаке, начиная с урона в _%d damage._
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorruption.name=палочка Порчи
@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=палочка Холода
items.wands.wandoffrost.staff_name=посох Холода
items.wands.wandoffrost.desc=Кажется, эта палочка сделана из какого-то волшебного льда. Она становится ярче около навершия. На ощупь довольно холодная, но ваша рука почему-то остается тёплой.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=палочка Молний
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Выберите руну
items.brokenseal.choose_desc=И эта броня и сломанная печать несут руну. Выберите, какую руну необходимо сохранить. \n\nОбратите внимание, что если вы выберите руну, которая сейчас на броне, печать не сможет перенести ее позже.
items.dewdrop.name=капля росы
items.dewdrop.heal=%+d ОЗ
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Вы и так здоровы.
items.dewdrop.desc=Кристально чистая капля росы.\n\nБлагодаря магии этого места чистая вода обладает слабыми исцеляющими способностями.

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@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=dondurma asası
items.wands.wandoffrost.staff_name=dondurma değneği
items.wands.wandoffrost.desc=Bu asa bir çeşit büyülü buzdan yapılmış gibi görünüyor. Yuvarlak ucuna doğru daha da parlıyor. Elinde çok soğuk hissettiriyor, ama nasıl oluyorsa elin ılık kalıyor.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=yıldırım asası
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Bir rün seçin.
items.brokenseal.choose_desc=Zırh da kırık mühür de rün taşıyor. Hangi rünün tutulacağını seçin.\n\nEğer zırhın üstündeki rünü seçersiniz, mühür bu rünü sonradan taşıyamaz.
items.dewdrop.name=çiy damlası
items.dewdrop.heal=%+dHP
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dHP
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Sağlığın zaten tamamen dolu.
items.dewdrop.desc=Kristal berraklığında bir çiy damlası.\n\nBu yerin büyüsünden dolayı saf suyun hafif yenileme özelliği bulunuyor.

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@ -304,7 +304,7 @@ items.artifacts.driedrose$ghosthero.desc=Неміцна на вигляд ефі
##back to artifacts
items.artifacts.etherealchains.name=примарні ланцюги
items.artifacts.etherealchains.ac_cast=ВИКОРИСТАТИ
items.artifacts.etherealchains.rooted=Your chains cannot pull you while you are rooted.
items.artifacts.etherealchains.rooted=Ваші ланцюги не можуть притягнути вас, поки ви вкорінені.
items.artifacts.etherealchains.no_charge=Ваші ланцюги не мають достатньо заряду.
items.artifacts.etherealchains.cursed=Ви не можете використовувати прокляті ланцюги.
items.artifacts.etherealchains.does_nothing=Це нічого не дасть.
@ -1184,7 +1184,7 @@ items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy wi
items.wands.wandoffrost.name=Жезл Морозу
items.wands.wandoffrost.staff_name=Патериця Морозу
items.wands.wandoffrost.desc=Цей жезл, судячи з усього, зроблений з якогось магіічного льоду. Його верхівка світиться яскравіше. Жезл дуже холодний, але ваші руки чомусь лишаються теплими.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=Жезл Блискавок
@ -1223,9 +1223,9 @@ items.wands.wandofregrowth.staff_name=Патериця Відродження
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=Коли _бойовий маг_ вражає ворога жезлом зростання, або обидва стоять на траві, він отримує зцілення травами пропорційно завданому збитку.
items.wands.wandofregrowth$dewcatcher.name=Росянка
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$dewcatcher.desc=Росянки - дивовижні рослини, які накопичують магічну росу. Вони намагаються замаскуватися у густій траві, проте сяйво зібраної роси видає їх.
items.wands.wandofregrowth$seedpod.name=Насінник
items.wands.wandofregrowth$seedpod.desc=Насінники - магічні рослини, які лишають по собі насіння інших рослин замість свого. Тим не менш, вони здатні якось розмножуватись, не маючи власного насіння.
items.wands.wandofregrowth$lotus.name=Золотий Лотус
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Ви загинули від викори
items.wands.wandoftransfusion.charged=Ваша патериця заряджена життєвою енергією ворога!
items.wands.wandoftransfusion.desc=Хоч і будучи доволі просто зробленим, цей жезл вирізняється пурпуровим руків'ям та вугільно-чорним каменем на верхівці.
items.wands.wandoftransfusion.stats_desc=Будучи застосованим на союзників, цей жезл поглине _%1$d здоров'я героя_ щоб вилікувати союзника на _%2$d здоров'я_ або накласти на нього щит. При застосуванні на ворогів, жезл тимчасово причарує їх, а герой отримає _%3$d щита_. Ворожа нежить отримає _%4$d - %5$d шкоди_ замість причарування.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=Коли _бойовий маг_ вражає зачарованого ворога жезлом передачі, він отримує захист, а його наступний забій цим жезлом не буде коштувати здоров’я.
items.wands.wandofwarding.name=Жезл Охорони
items.wands.wandofwarding.staff_name=Патериця Охорони
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Ваш жезл не може прикл
items.wands.wandofwarding.bad_location=Ви не можете розмістити тут Охоронця.
items.wands.wandofwarding.desc=Цей короткий металевий жезл має яскравий фіолетовий кристал, що левітує навколо верхівки.
items.wands.wandofwarding.stats_desc=Замість нанесення прямої шкоди ворогам, цей жезл прикликатиме нерухомих охоронців та вартових. Вони можуть бути прикликані всюди, навіть за стінами, якщо ви мажте там огляд. Цей жезл може витримати _%d енергії_ підтримки охоронців одночасно.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.bmage_desc=Коли _бойовий маг_ вражає ворога жезлом охорони, усі активні вартові тички мають шанс зцілитися.
items.wands.wandofwarding$ward.name_1=Менший Охоронець
items.wands.wandofwarding$ward.desc_1=Цей базовий охоронець буде автоматично посилати заряди у ворогів, що зайдуть у його радіус огляду, наносячи _%1$d - %2$d шкоди._\n\nВикористання вашого Жезлу Охорони покращить його.\n\nЦей Охоронець може атакувати лише один раз перед зникненням.\n\nВаш Жезл Охорони використовує _%3$d енергії для підтримки цього Охоронця.
items.wands.wandofwarding$ward.name_2=Охоронець
@ -1296,7 +1296,7 @@ items.weapon.curses.wayward.desc=З незграбної зброї дуже в
###enchantments
items.weapon.enchantments.blazing.name= %s вогняних чар
items.weapon.enchantments.blazing.desc=This enchantment causes flames to spit forth from a weapon, igniting enemies and dealing bonus damage to enemies that are already aflame.
items.weapon.enchantments.blazing.desc=Це зачарування викликає виплескування полум’я зі зброї, запалюючи ворогів і завдаючи додаткових збитків ворогам, які вже палають.
items.weapon.enchantments.blocking.name=%s оборони
items.weapon.enchantments.blocking.desc=Це зачарування підвищить вашу здатність захищати себе після атаки цією зброєю.
@ -1415,15 +1415,15 @@ items.weapon.melee.magesstaff.preserved=Жезл був збережений!
items.weapon.melee.magesstaff.conflict=Різні типи магії конфліктують та знищують зачарування вашої патериці.
items.weapon.melee.magesstaff.id_first=Спершу потрібно ідентифікувати цей жезл.
items.weapon.melee.magesstaff.cursed=Ви не можете використовувати проклятий жезл.
items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades.\n\nThis imbue will result in a level %d staff.
items.weapon.melee.magesstaff.imbue_lost=The wand currently imbued in your staff will be lost.
items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff has a %1$d%% chance to be returned at +0. Wand returns remaining: %2$d.
items.weapon.melee.magesstaff.imbue_desc=Ви впевнені, що хочете наділити ваш жезл силою цієї палички? \n\nЯкщо паличка, яка посилює, має такий же або вищий рівень за жезл, то жезл успадкує рівень цієї палички плюс один із його власних покращень.\n\nПісля посилення жезл матиме %d рівень.
items.weapon.melee.magesstaff.imbue_lost=Ця паличка, яка наділяє силою ваш жезл, буде втрачена.
items.weapon.melee.magesstaff.imbue_talent=Ця паличка, яка наділяє силою ваш жезл, має %1$d%% шанс бути повернутою на +0. Залишок повернень палички: %2$d.
items.weapon.melee.magesstaff.yes=Так,я впевнений.
items.weapon.melee.magesstaff.no=Ні, я передумав
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon which can be imbued with a wand.
items.weapon.melee.magesstaff.desc=Створений самим Магом, цей жезл є унікальною магічною зброєю, яку можна посилити чарівною паличкою.
items.weapon.melee.magesstaff.no_wand=В даний час патериця не має магічної сили, вона має бути _наділеною силою жезла_, перед тим, як почати її використовувати для заклинань.
items.weapon.melee.magesstaff.has_wand=Зараз патериця наділена силою _%s._
items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.
items.weapon.melee.magesstaff.cursed_wand=Цей жезл проклятий, що робить його магію хаотичною та непередбачуваною.
items.weapon.melee.meleeweapon.stats_known=Це _%1$d-рангова_ зброя ближнього бою, яка наносить _%2$d-%3$d ушкоджень_ і вимагає щонайменше _%4$d сили_.
items.weapon.melee.meleeweapon.stats_unknown=Зазвичай ця _%1$d-рангова_ зброя ближнього бою, яка наносить _%2$d-%3$d ушкоджень_ і вимагає щонайменше _%4$d сили_.
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=Оберіть Руну
items.brokenseal.choose_desc=Обладунок та розколотий знак мають на собі руни. Оберіть руну, яку потрібно залишити.\n\nМайте на увазі, якщо ви оберете руну обладунку, то знак не буде здатен до її переносу.
items.dewdrop.name=Крапля роси
items.dewdrop.heal=%+d здоров'я
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.heal=+%dздоров'я
items.dewdrop.shield=+%dзахисту
items.dewdrop.both=+%1$dздоров'я, +%2$dзахисту
items.dewdrop.already_full=Ви вже повністю здорові!
items.dewdrop.desc=Кришталево чиста росинка.\n\nЗавдяки магії цього місця, вона має відновлювальні властивості.

View File

@ -1154,51 +1154,51 @@ items.wands.wandofblastwave.staff_name=震波之杖
items.wands.wandofblastwave.ondeath=你用冲击波法杖炸碎了自己……
items.wands.wandofblastwave.desc=这根法杖由一种大理石石材制成,嵌有金饰并在顶部镶着一个浑圆的黑宝石。它在你手中的感觉非常沉重。
items.wands.wandofblastwave.stats_desc=该法杖能射出一股能量在目标位置引发强烈的爆炸。爆炸的力量会造成_%1$d~%2$d点伤害_并强到足以击飞大多数敌人。
items.wands.wandofblastwave.bmage_desc=当_战斗法师_以震波之杖近战攻击目标时,能像弹性附魔一样有概率将其击退。
items.wands.wandofblastwave.bmage_desc=当_战斗法师_以冲击波法杖近战攻击目标时,能像弹性附魔一样有概率将目标击退。
items.wands.wandofcorrosion.name=酸蚀法杖
items.wands.wandofcorrosion.staff_name=酸蚀之杖
items.wands.wandofcorrosion.desc=这根法杖的灰色主干顶端镶嵌着一颗明亮的橙色宝石。
items.wands.wandofcorrosion.stats_desc=这根法杖能射出一颗会在目标位置爆炸成一团强酸性雾气的法球。进入酸雾的任何单位都会持续受到起始为_%d点_的持续递增伤害。
items.wands.wandofcorrosion.bmage_desc=当_战斗法师_以酸蚀杖近战攻击目标时,有概率使其沾染腐蚀污泥。
items.wands.wandofcorrosion.bmage_desc=当_战斗法师_以酸蚀杖近战攻击目标时,有概率使其沾染腐蚀污泥。
items.wands.wandofcorruption.name=腐化法杖
items.wands.wandofcorruption.staff_name=腐化之杖
items.wands.wandofcorruption.already_corrupted=这个角色已经被你腐化。
items.wands.wandofcorruption.desc=这根法杖能发射混乱的黑暗能量,法杖尖端的那个小头骨装饰很是应景。
items.wands.wandofcorruption.stats_desc=该法杖会释放腐坏的能量,能削弱敌人并最终将他们扭曲为你的奴仆。敌人能抵抗腐化,但虚弱的敌人明显地更容易被腐化。
items.wands.wandofcorruption.bmage_desc=当_战斗法师_以腐化杖近战攻击目标时, 有概率使其陷入狂乱。
items.wands.wandofcorruption.bmage_desc=当_战斗法师_以腐化杖近战攻击目标时, 有概率使其陷入狂乱。
items.wands.wandofdisintegration.name=解离法杖
items.wands.wandofdisintegration.staff_name=解离之杖
items.wands.wandofdisintegration.desc=这根法杖由一整块光滑的黑曜石制成,深紫色的光自其边缘流向法杖顶端。它闪烁着破坏性能量,准备着向前迸射。
items.wands.wandofdisintegration.stats_desc=这根法杖射出的光束能穿透任何障碍物并将随着法杖等级的提升而射得更远。光束会造成_%1$d~%2$d点伤害_并且会根据穿透的地形和敌人数量造成额外伤害。
items.wands.wandofdisintegration.bmage_desc=当_战斗法师_以解离之杖作为近战武器时,魔杖会像索敌附魔一样获得额外的攻击距离。
items.wands.wandofdisintegration.bmage_desc=当_战斗法师_以解离法杖作为近战武器时,能像拥有索敌附魔一样获得额外的攻击距离。
items.wands.wandoffireblast.name=焰浪法杖
items.wands.wandoffireblast.staff_name=焰浪之杖
items.wands.wandoffireblast.desc=这根法杖由红漆木制成,饰以金叶,这使它看起来相当庄严。它的顶端噼啪作响嘶嘶而鸣,渴望着释放其强大的魔法。
items.wands.wandoffireblast.stats_desc=该法杖在使用时会产生一股强大的焰浪延伸出一个锥形区域。下一次使用它将消耗_%1$d发充能_并造成_%2$d~%3$d点伤害_。法杖消耗的充能数越多其范围与威力就越大或越强。
items.wands.wandoffireblast.bmage_desc=当_战斗法师_以焰浪之杖近战攻击目标时,能像烈焰附魔一样有概率将其点燃。
items.wands.wandoffireblast.bmage_desc=当_战斗法师_以焰浪法杖近战攻击目标时,能像拥有烈焰附魔一样有概率将其点燃。
items.wands.wandoffrost.name=冰霜法杖
items.wands.wandoffrost.staff_name=霜冻之杖
items.wands.wandoffrost.desc=这根法杖似乎由某种魔法冰块制成。它的圆顶闪着亮光。握起来很冰,但不知为何你的手仍保持着温暖。
items.wands.wandoffrost.stats_desc=该法杖能向你的敌人射击冰霜能量造成_%1$d~%2$d点伤害_并冷冻目标,降低其行动速度。在水中的作用似乎更强。正被冻伤和冻结的敌人将受到更少该法杖的伤害。
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoffrost.stats_desc=该法杖能向你的敌人射击冰霜能量造成_%1$d~%2$d点伤害_并冻伤目标,在水中的作用似乎更强。正被冻伤或冻结的敌人将受到更少该法杖的伤害。
items.wands.wandoffrost.bmage_desc=当_战斗法师_以冰霜法杖近战攻击目标时有概率将其直接冻结。目标冻伤越严重被冻结的概率就越高。
items.wands.wandoflightning.name=雷霆法杖
items.wands.wandoflightning.staff_name=雷霆之杖
items.wands.wandoflightning.ondeath=你用雷霆法杖杀死了自己…
items.wands.wandoflightning.desc=这根法杖由实心金属制成,这使它惊人地沉重。电弧在顶端两个内弯的叉齿间跳跃。
items.wands.wandoflightning.stats_desc=根法杖能向任何目标放出强大的电弧造成_%1$d~%2$d点伤害_。这种电能在附近多个敌人间跳跃在水里会更强力。要是太接近你自己同样可能被电到还好同伴不会被波及到
items.wands.wandoflightning.bmage_desc=当_战斗法师_以雷霆之杖近战攻击目标时,能像电击附魔一样有概率释放电弧攻击附近的目标。
items.wands.wandoflightning.stats_desc=支法杖能向任何瞄准的地方射出强大的电弧造成_%1$d~%2$d点伤害_。这道闪电能在附近多个敌人间跳跃在水里会更强力。要是太接近同样可能电到你自己却不会波及到你的同伴
items.wands.wandoflightning.bmage_desc=当_战斗法师_以雷霆法杖近战攻击目标时,能像拥有电击附魔一样有概率释放电弧攻击附近的目标。
items.wands.wandoflivingearth.name=灵壤法杖
items.wands.wandoflivingearth.staff_name=灵壤魔杖
items.wands.wandoflivingearth.desc=这根法杖由一种奇妙的石头组成,你能从几道微微发光的黄色条纹中感受到能量波动。握住法杖时石头好像会稍稍转动,仿佛在迎合你的手。
items.wands.wandoflivingearth.stats_desc=这根法杖能向敌人发射魔法泥石造成_ %1$d~%2$d 点伤害。_泥石随后会回归使用者身边根据造成的伤害重组成灵壤护甲。灵壤护甲积累到一定程度后下次使用法杖时会成型为一尊灵壤守护者。
items.wands.wandoflivingearth.bmage_desc=当_战斗法师_以灵壤杖近战攻击目标时,能将部分近战伤害转化为灵壤护甲。
items.wands.wandoflivingearth.bmage_desc=当_战斗法师_以灵壤杖近战攻击目标时,能将部分近战伤害转化为灵壤护甲。
items.wands.wandoflivingearth$rockarmor.name=灵壤护甲
items.wands.wandoflivingearth$rockarmor.desc=魔法泥石环绕在你身边,当你被攻击时它们会努力帮你格挡,格挡成功能抵消 50%% 所受伤害。抵消伤害会消除一定量的泥石。\n\n剩余护甲量%1$d。\n\n当积攒的泥石达到一定程度时下一次发动灵壤法杖会使泥石成型为一尊灵壤守护者为你而战。\n\n守护者成型所需护甲量%2$d
items.wands.wandoflivingearth$earthguardian.name=灵壤守护者
@ -1208,7 +1208,7 @@ items.wands.wandofmagicmissile.name=魔弹法杖
items.wands.wandofmagicmissile.staff_name=魔弹之杖
items.wands.wandofmagicmissile.desc=这根十分普通的法杖能发射由纯魔法能量构成的飞弹。尽管法杖本身没有什么花哨的特效,它有更多的充能数,而且在被升级后能暂时强化其他法杖。
items.wands.wandofmagicmissile.stats_desc=从法杖中发出的魔法飞弹会对单个目标造成_%1$d~%2$d点伤害_如果被升级则会暂时强化其他法杖。
items.wands.wandofmagicmissile.bmage_desc=当_战斗法师_以魔弹杖近战攻击目标时,所有的法杖与魔杖都会恢复一定的充能。
items.wands.wandofmagicmissile.bmage_desc=当_战斗法师_以魔弹杖近战攻击目标时,所有的法杖与魔杖都会恢复一定的充能。
items.wands.wandofmagicmissile$magiccharge.name=魔力强化
items.wands.wandofmagicmissile$magiccharge.desc=你的魔弹法杖向其他法杖回馈了一股能量,提升着下一次施法的有效等级。\n\n其他法杖被强化至+ %d\n\n剩余的魔力强化时长%s 回合
@ -1216,14 +1216,14 @@ items.wands.wandofprismaticlight.name=棱光法杖
items.wands.wandofprismaticlight.staff_name=棱光之杖
items.wands.wandofprismaticlight.desc=这根法杖由一块实心半透明水晶构成,就像一块厚长光滑的玻璃。一粒粒彩色的光点在法杖顶端跳跃,随时准备迸射而出。
items.wands.wandofprismaticlight.stats_desc=该法杖射出的光线能刺破地牢的黑暗揭露隐藏的区域和陷阱。光线能致盲敌人并造成_%1$d~%2$d点伤害_。恶魔与亡灵生物会在法杖的强光下燃烧受到额外伤害。
items.wands.wandofprismaticlight.bmage_desc=当_战斗法师_以棱光杖近战攻击目标时,能使目标陷入随魔杖等级提升而延长的残废效果。
items.wands.wandofprismaticlight.bmage_desc=当_战斗法师_以棱光杖近战攻击目标时,能使目标陷入随魔杖等级提升而延长的残废效果。
items.wands.wandofregrowth.name=再生法杖
items.wands.wandofregrowth.staff_name=再生之杖
items.wands.wandofregrowth.desc=这柄法杖由一根细长木枝巧琢而成。不知为何,它还活着而且生机盎然,像一株树苗的嫩芽般艳绿。“春兰兮秋菊长无绝兮终古!”
items.wands.wandofregrowth.stats_desc=在施放时,法杖将向一个扇形区域倾洒出再生的能量。这种魔法会让草、根系甚至稀有的植物重获生命破土而出。下一次使用它将消耗_%1$d发充能_。法杖消耗的充能越多再生魔法的范围与效力就越大或越强。
items.wands.wandofregrowth.desc=这柄法杖由一根细长木枝巧琢而成。不知为何,它还活着而且生机盎然,像一株树苗的嫩芽般艳绿。“春兰兮秋菊长无绝兮终古!”
items.wands.wandofregrowth.stats_desc=在施放时,这把法杖将向一个扇形区域倾洒出再生的能量。这种魔法会让草、根系甚至稀有的植物重获生命破土而出。下一次使用它将消耗_%1$d发充能_。法杖消耗的充能越多再生魔法的范围与效力就越大或越强。
items.wands.wandofregrowth.degradation=法杖的再生魔力将在释放_%d 点充能_后开始枯萎获取经验或是升级法杖能延后这种限制。
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=当_战斗法师_以再生法杖近战攻击目标时如果一方站在草地上战斗法师能获取伤害的一定比例的草药疗养。
items.wands.wandofregrowth$dewcatcher.name=结露草
items.wands.wandofregrowth$dewcatcher.desc=露珠草是一种蓄满了魔法露水的奇妙植物。它们想将自己伪装成杂草来避开注意,但其鼓胀的集露苞却出卖了它们。
items.wands.wandofregrowth$seedpod.name=种子荚
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=你用注魂法杖耗尽了自己的生命
items.wands.wandoftransfusion.charged=敌人的生命能量流进了你的魔杖!
items.wands.wandoftransfusion.desc=这根法杖形状很普通,是那暗红的色泽和镶在顶端的漆黑宝石让它显眼起来。
items.wands.wandoftransfusion.stats_desc=这支法杖对盟友释放时会消耗你_%1$d点生命_并赋予盟友_%2$d点生命或护盾_对敌人释放时会短暂魅惑敌人并回馈给你_%3$d点护盾_。敌对亡灵生物会受到_%4$d~%5$d点伤害_而不是被魅惑。
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=当_战斗法师_以注魂法杖近战攻击目标时能获取一定的护盾且下次释放不消耗生命。
items.wands.wandofwarding.name=哨卫法杖
items.wands.wandofwarding.staff_name=哨卫魔杖
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=你的法杖无法维持更多的哨卫
items.wands.wandofwarding.bad_location=你不能在那里设置一个哨卫。
items.wands.wandofwarding.desc=这个短小的金属法杖尖端上有一颗亮紫色宝石悬空浮动。
items.wands.wandofwarding.stats_desc=这根法杖并不能直接攻击敌人但可以召唤出哨卫元素与哨卫结晶。你可以在视野中的任何地方召唤哨卫即使是隔着一堵墙。这根法杖最多能提供_ %d 点能量_以维持哨卫。
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.bmage_desc=当_战斗法师_以哨卫法杖近战攻击目标时有概率为所有哨卫结晶恢复一定生命值。
items.wands.wandofwarding$ward.name_1=小哨卫元素
items.wands.wandofwarding$ward.desc_1=这个最基本的哨卫元素会自动攻击进入视野的目标造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级。\n\n这个哨卫在仅发动 1 次攻击之后就会消散。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。
items.wands.wandofwarding$ward.name_2=哨卫元素
@ -1415,15 +1415,15 @@ items.weapon.melee.magesstaff.preserved=你保留了之前灌注的法杖!
items.weapon.melee.magesstaff.conflict=相互冲突的魔法抹去了你魔杖上的附魔。
items.weapon.melee.magesstaff.id_first=你需要先鉴定这根法杖。
items.weapon.melee.magesstaff.cursed=你不能注入一根受诅咒的法杖。
items.weapon.melee.magesstaff.imbue_desc=你确定要让你的魔杖吸收这根法杖?\n\n如果被吸收法杖的等级大于等于魔杖的等级魔杖会继承法杖的等级再加上自身的一级。\n\n这次吸收后魔杖会变为%d级。
items.weapon.melee.magesstaff.imbue_lost=魔杖之前吸收的魔力都会消散。
items.weapon.melee.magesstaff.imbue_desc=你确定要让你的魔杖吸收这根法杖?\n\n如果被吸收法杖的等级大于等于魔杖的等级,魔杖会继承法杖的等级再加上自身的一级。\n\n这次吸收后魔杖会变为%d级。
items.weapon.melee.magesstaff.imbue_lost=魔杖之前吸收的魔力都会消散。
items.weapon.melee.magesstaff.imbue_talent=之前灌注的法杖有%1$d%%的概率回收为0级法杖。还能回收 %2$d 根法杖。
items.weapon.melee.magesstaff.yes=是的,我确定
items.weapon.melee.magesstaff.no=不,我改主意了
items.weapon.melee.magesstaff.desc=这支魔杖是件独一无二的魔法武器,由法师亲自雕琢而成,能注入其它法杖的魔力以获取新的力量。
items.weapon.melee.magesstaff.desc=这支魔杖是件独一无二的魔法武器,由法师亲自雕琢而成,能注入其它法杖的魔力以获取新的力量。
items.weapon.melee.magesstaff.no_wand=这支法杖并没有任何魔力, 它必须先被_注入进另一支法杖的魔力_才能用于施放法术。
items.weapon.melee.magesstaff.has_wand=魔杖目前被灌注了_%s_的力量。
items.weapon.melee.magesstaff.cursed_wand=这根杖受到了诅咒,导致它的魔法混乱而随机。
items.weapon.melee.magesstaff.cursed_wand=这根杖受到了诅咒,导致它的魔法混乱而随机。
items.weapon.melee.meleeweapon.stats_known=这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_并且需要_%4$d点力量_来正常使用。
items.weapon.melee.meleeweapon.stats_unknown=一般情况下这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_并且需要_%4$d点力量_来正常使用。
@ -1637,9 +1637,9 @@ items.brokenseal.choose_title=选择一个刻印
items.brokenseal.choose_desc=这件护甲与破损纹章都携带着一个刻印。请选择一个想保留的刻印。\n\n注意如果选择保留护甲的刻印纹章将无法转移此刻印。
items.dewdrop.name=露珠
items.dewdrop.heal=%+d生命
items.dewdrop.shield=%+d护盾
items.dewdrop.both=%1$+d生命%2$+d护盾
items.dewdrop.heal=+%d生命
items.dewdrop.shield=+%d护盾
items.dewdrop.both=+%1$d生命+%2$d护盾
items.dewdrop.already_full=你的生命值已满。
items.dewdrop.desc=一颗晶莹剔透的露珠。\n\n受这片区域的魔力影响净水有着少量的治疗效果。

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@ -84,6 +84,6 @@ challenges.darkness_desc=C'est un dongeon après tout !\n\n- La distance de visi
challenges.no_scrolls=Runes interdites
challenges.no_scrolls_desc=Une rune en particulier est plus difficile à trouver. Malheuresement, il s'agit de la plus utile.\n\n- La moitié des parchemins d'amélioration sont retirés
challenges.champion_enemies=Champions hostiles
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Vous n'êtes pas le seul à pouvoir monter de niveau !\n\n- Les ennemis communs ont 1/8 de chance d'apparaître avec une amélioration de champion.\n- Les champions se réveillent s'ils apparaissent endormis.\n- Le héros sait quand un champion apparaît.\n- Les champions sont immunisés contre la corruption.\n\nIl existe six types de champions ennemis :\n_Flamboyant (orange) :_ +25% de dégâts en mêlée, s'enflamme lorsqu'on les touche, immunisé au feu, propage des flammes au moment de la mort.\n_Projection (violet) :_ +25% de dégâts en mêlée, peut attaquer tout ce qu'il voit.\n_Anti-magique (vert) :_ -25% de dégâts pris, immunisé contre les effets magiques.\n_Géant (bleu) :_ -75% de dégâts pris, +1 portée de combat, ne peut pas se déplacer dans les tunnels.\n_Béni (jaune)_ : +200% de précision, +200% d'évasion.\n_En pleine croissance (rouge) : +25% de précision, d'évasion, de dommages et de PV. Augmente de 1% tous les 3 tours.
rankings$record.something=Tué par quelque chose

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@ -84,6 +84,6 @@ challenges.darkness_desc=Это же всё-таки подземелье!\n\n-
challenges.no_scrolls=Неграмотность
challenges.no_scrolls_desc=Одну из рун стало сложнее найти. И, разумеется, самую полезную из них.\n\n- Удалена половина свитков улучшения
challenges.champion_enemies=Вражеские чемпионы
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Вы не единственный, кто может повышать свой уровень!\n\n- У регулярных противников есть один шанс из восьми возникнуть со специальным эффектом чемпиона.\n- Чемпионы просыпаются, если они возникают в спящем состоянии.\n- Герой будет в курсе, если возникает чемпион.\n- Чемпионы не чувствительны к порче.\n\nСуществует шесть видов противников-чемпионов:\n_Пылающий (оранжевый):_ причиняет +25% урона в ближнем бою, загорается при попадании, нечувствителен к огню, распространяет пламя при смерти\n_Проецирующий (фиолетовый):_ причиняет +25% урона в ближнем бою, может атаковать все, что в поле зримости\n_Антимагический (зеленый):_ получает -25% урона, не чувствителен по отношению к магическим эффектам\n_Гигантский (синий):_ получает -75% урона, +1 радиуса в ближнем бою, не может проходить по тоннелям\n_Вдохновленный (желтый):_ +200% меткости, +200% уклонения\n_Растущий (красный):_ +20% меткости, уклонения, урона, и эффективных ОЗ. Растет на 1% каждый третий ход.
rankings$record.something=Убит неизвестно чем

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@ -84,6 +84,6 @@ challenges.darkness_desc=Це, все ж таки, підземелля!\n\n- В
challenges.no_scrolls=Закляті руни
challenges.no_scrolls_desc=Одну з рун значно важче знайти. На жаль, це найкорисніша з них.\n\n- Половина сувоїв покращення зникла з підземелля
challenges.champion_enemies=Ворожі чемпіони
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Ви не єдиний, хто може підвищувати рівень!\n\n- Звичайні вороги мають шанс 1/8 з'явитися зі спеціальним шкіряним камзолом чемпіона.\n- Чемпіони прокидаються, якщо сплять \n- Герой знає, коли з'являється чемпіон \n- Чемпіони несприйнятливі до псування\n\nЄ шість типів чемпіонів ворогів:\n_Вогняний (помаранчевий):_ + 25% до втрат в ближньому бою, запалюється при попаданні, несприйнятливий до вогню, поширює полум'я при смерті \n_Проекція (фіолетовий):_ + 25% втрат у ближньому бою, може атакувати все що бачить\n_Анти-магія (зелений):_ -25% одержуваного шкоди, несприйнятливість до магічних ефектів\n_Гігант (синій):_ -75% одержуваного шкоди, +1 дальність ближнього бою, не може заходити в тунелі \n_Благословенний (жовтий):_ + 200% точності, + 200% ухилення\n_Той що росте (червоний): _ + 20% точності, ухилення, утрати і ефективного HP. Збільшується на 1% кожні 3 ходи.
rankings$record.something=Вбитий чимось

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@ -84,6 +84,6 @@ challenges.darkness_desc=地牢毕竟是在地下嘛!\n\n- 视野范围显著
challenges.no_scrolls=禁忌咒文
challenges.no_scrolls_desc=其中一种卷轴符文会变得更稀有。只不过,每次都是最有用的那种。\n\n- 移除地牢中半数的升级卷轴
challenges.champion_enemies=精英强敌
challenges.champion_enemies_desc=会升级的不止你一个!\n\n・普通敌人刷出时有 1/8 的机率拥有特殊的精英属性。\n・精英敌人刷出时会立即醒来。\n・有精英敌人出现时英雄会知道。\n・精英敌人免疫腐化效果。\n\n精英敌人有六种\n_烈焰橙色_ 近战伤害 +25% 且带有点燃效果,免疫火焰,死亡时引燃周围。\n_索敌紫色_ 近战伤害 +25%,近战范围 +8。\n_敌法绿色_ 受到伤害 -25%,拥有魔法免疫。\n_巨型蓝色_ 受到伤害 -75%,近战范围 +1无法进入门与过道。\n_祝福黄色_ 精准与躲避 +200%。\n_成长红色_ 精准、躲避、攻击伤害与有效生命值 +20%。每过 3 回合会再增长 1%。
challenges.champion_enemies_desc=会升级的不止你一个!\n\n・普通敌人刷出时有 1/8 的机率拥有特殊的精英属性。\n・精英敌人刷出时会立即醒来。\n・有精英敌人出现时英雄会感知到。\n・精英敌人免疫腐化效果。\n\n精英敌人有六种\n_烈焰橙色_ 近战伤害 +25% 且带有点燃效果,免疫火焰,死亡时引燃周围。\n_索敌紫色_ 近战伤害 +25%,近战范围 +8。\n_敌法绿色_ 受到伤害 -25%,拥有魔法免疫。\n_巨型蓝色_ 受到伤害 -75%,近战范围 +1无法进入门与过道。\n_祝福黄色_ 精准与躲避 +200%。\n_成长红色_ 精准、躲避、攻击伤害与有效生命值 +20%。每过 3 回合会再增长 1%。
rankings$record.something=在黑暗中被击杀

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@ -1,37 +1,37 @@
plants.blandfruitbush.name=Fadfrucht
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush.desc=Die birnenförmige Frucht des Fadfruchtbusches, ein entfernter Verwandter der Faulbeere, schmeckt wie gebackener Staub. Vielleicht könnte sie gekocht werden.
plants.blandfruitbush$seed.name=Fadfrucht-Samen
plants.blindweed.name=blindweed
plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed.name=Blindkraut
plants.blindweed.desc=Bei Berührung zerplatzt das Blindkraut in einem grellen Lichtblitz. Das Licht ist hell genug, um einige Sekunden zu desorientieren.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed$seed.name=Blindkraut-Samen
plants.dreamfoil.name=dreamfoil
plants.dreamfoil.name=Traumblatt
plants.dreamfoil.refreshed=Du fühlst dich erholt.
plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil$seed.name=Traumblatt-Samen
plants.earthroot.name=earthroot
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.name=Erdwurzel
plants.earthroot.desc=Wenn eine Kreatur eine Erdwurzel berührt, formen die Wurzeln der Pflanze eine Art immobile natürliche Rüstung um sie.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot$seed.name=Erdwurzel-Samen
plants.earthroot$armor.name=Herbal Armor
plants.earthroot$armor.name=Pflanzliche Rüstung
plants.earthroot$armor.desc=Eine natürliche, aber bewegungseinschränkende Rüstung, welche dich beschützt. Die Rüstung besteht aus mehreren Schichten Rinde und Wurzeln, welche sich um deinen Körper schlingen. \n\nDiese pflanzliche Rüstung absorbiert %d des gesamten physikalischen Schadens bis sie am Ende ihrer Lebensdauer in sich zusammenfällt.\n\nDie Rüstung darf nicht bewegt werden. Wenn du es versuchst, wird sie auseinanderbrechen und du verlierst sie.\n\nVerbleibende Rüstung: %d.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.name=Blassblatt
plants.fadeleaf.desc=Wer ein Blassblatt berührt, wird zu einem zufälligen Ort innerhalb dieser Ebene teleport.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=Blassblatt-Samen
plants.firebloom.name=firebloom
plants.firebloom.desc=When something touches a firebloom, it bursts into flames.
plants.firebloom.name=Feuerblüte
plants.firebloom.desc=Wenn irgendwas eine Feuerblüte berührt, geht diese in Flammen auf.
plants.firebloom.warden_desc=When she tramples a firebloom, _the Warden_ will be briefly imbued with flame instead of being harmed.
plants.firebloom$seed.name=Feuerblüten-Samen
plants.icecap.name=icecap
plants.icecap.desc=Upon being touched, an icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
plants.icecap.name=Eiskappe
plants.icecap.desc=Sobald diese Pflanze berührt wird, stößt die Eiskappe einen Schwall von Gefrierpollen aus. Der Gefriereffekt ist wesentlich effektiver, wenn die Umgebung nass ist.
plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be briefly imbued with frost instead of being harmed.
plants.icecap$seed.name=Eiskappen-Samen
@ -41,34 +41,34 @@ plants.plant$seed.ac_plant=PFLANZEN
plants.plant$seed.info=Werfe diesen Samen an die Stelle, wo du eine Pflanze wachsen lassen möchtest.\n\n%s
plants.plant$seed$placeholder.name=Samen
plants.rotberry.name=rotberry
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.name=Faulbeere
plants.rotberry.desc=Die Beeren eines jungen Faulbeerenbusches schmecken nach süßem, süßem Tod. Nach einigen Jahren wird dieser Faulbeerenbusch zu einem Fäulnisherz heranwachsen.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry$seed.name=Faulbeeren-Samen
plants.sorrowmoss.name=sorrowmoss
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss.name=Trauermoos
plants.sorrowmoss.desc=Das Trauermoos ist eine Blume (kein Moos), d.eren rasiermesserscharfen Blütenblättern mit einem tödlichen Gift beschichtet sind
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss$seed.name=Trauermoos-Samen
plants.starflower.name=starflower
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.
plants.starflower.name=Sternblüte
plants.starflower.desc=Die Sternenblume ist eine extrem seltene Pflanze. Man sagt ihr nach, dass jeder, der sie berührt, heilige Kräfte erlangt.
plants.starflower.warden_desc=In addition to being blessed, _the Warden_ will gain a significant amount of wand recharging when she tramples a starflower.
plants.starflower$seed.name=Sternblüten-Samen
plants.stormvine.name=stormvine
plants.stormvine.name=Sturmrebe
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine$seed.name=Sturmreben-Samen
plants.sungrass.name=sungrass
plants.sungrass.desc=sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.name=Sonnengras
plants.sungrass.desc=Sonnengras ist für seine langsamen, aber effektiven Heilungskräfte bekannt.
plants.sungrass.warden_desc=_The Warden_ can receive healing from trampled sungrass even if she moves away from it.
plants.sungrass$seed.name=Sonnengras-Samen
plants.sungrass$health.name=Kräuterheilung
plants.sungrass$health.desc=Sonnengras hat ausgezeichnete Heilungseigenschaften, wobei diese aber viel langsamer als ein Heiltrank wirken.\n\nDu wirst momentan von der Sonnengraspflanze geheilt. Wenn du dich von der Pflanze fortbewegst, wird die Heilwirkung abbrechen.\n\nVerbleibende Heilung: %d.
plants.swiftthistle.name=swiftthistle
plants.swiftthistle.name=Flinkdistel
plants.swiftthistle.desc=Wird die Flinkdistel zertrampelt, beschleunigt sie kurz den Fluss der Zeit und erlaubt demjenigen, der sie zertrampelt hat, augenblicklich mehrere Handlungen durchzuführen.
plants.swiftthistle.warden_desc=In addition to gaining instantaneous actions, _the Warden_ will also get a brief haste boost when trampling swiftthistle.
plants.swiftthistle$seed.name=Flinkdistel-Samen

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Una clase de armadura natural inamovible te está pr
plants.fadeleaf.name=Esfumahoja
plants.fadeleaf.desc=Tocar una Esfumahoja teletransportará a cualquier criatura a un lugar aleatorio del nivel actual.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=El efecto de teletransportación de la Esfumahoja es más potente para _la Guardabosques_, teletransportándola de regreso al final del nivel de mazmorra anterior.
plants.fadeleaf$seed.name=semilla de esfumahoja
plants.firebloom.name=Florígnea
@ -48,7 +48,7 @@ plants.rotberry$seed.name=semilla de putrebaya
plants.sorrowmoss.name=Musgopena
plants.sorrowmoss.desc=La Musgopena es una flor (no un musgo) con pétalos tan afilados como cuchillas, recubierta por un veneno letal.
plants.sorrowmoss.warden_desc=Cuando pisa el Musgopena, la Guardabosques será brevemente imbuida con veneno en lugar de ser dañada.
plants.sorrowmoss.warden_desc=Cuando pisa la Musgopena, la Guardabosques será brevemente imbuida con toxicidad en lugar de ser dañada.
plants.sorrowmoss$seed.name=semilla de musgopena
plants.starflower.name=Florestelar

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@ -52,23 +52,23 @@ plants.sorrowmoss.warden_desc=Polkiessaan surusammaleen _vartija_ saa joksikin a
plants.sorrowmoss$seed.name=surusammalen siemen
plants.starflower.name=tähtikukka
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.
plants.starflower.desc=Harvinaisen tähtikukan on sanottu antavan pyhän voiman siihen koskevalle.
plants.starflower.warden_desc=In addition to being blessed, _the Warden_ will gain a significant amount of wand recharging when she tramples a starflower.
plants.starflower$seed.name=tähtikukan siemen
plants.stormvine.name=myrskyköynnös
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.desc=Painovoima vaikuttaa myrskyköynnökseen omituisesti, saaden sen heiluvat siniset kärhet 'roikkumaan' ilmassa. Kaikki köynnökseen koskevat joutuvat huimauksen valtaan.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine$seed.name=myrskyköynnöksen siemen
plants.sungrass.name=sungrass
plants.sungrass.desc=sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.name=aurinkoruoho
plants.sungrass.desc=Aurinkoruoho on kuuluisa sen meden hitaista, mutta tehokkaista parantavista ominaisuuksista.
plants.sungrass.warden_desc=_The Warden_ can receive healing from trampled sungrass even if she moves away from it.
plants.sungrass$seed.name=aurinkoruohon siemen
plants.sungrass$health.name=Luonnollinen parantuminen
plants.sungrass$health.desc=Aurinkoruoho pitää sisällään erinomaisia parantavia ominaisuuksia, vaikka onkin paljon hitaampi kuin elinvoiman taikajuoma.\n\nSaat hitaasti elinvoimaa takaisin aurinkoruoholta. Liikkuminen pois kasvin päältä lopettaa vaikutuksen.\n\nParantumista jäljellä: %d.
plants.swiftthistle.name=swiftthistle
plants.swiftthistle.name=nopsaohdake
plants.swiftthistle.desc=Tullessaan kosketetuksi, nopsaohdake kiihdyttää hetkellisesti ajan kulkua ympärillään, mahdollistaen siihen koskeneen tehdä useita asioita silmänräpäyksessä ulkopuolisen tarkastelijan näkökulmasta.
plants.swiftthistle.warden_desc=In addition to gaining instantaneous actions, _the Warden_ will also get a brief haste boost when trampling swiftthistle.
plants.swiftthistle$seed.name=nopsaohdakkeen siemen

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@ -1,76 +1,76 @@
plants.blandfruitbush.name=fruifade
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush.desc=Cousin éloigné de la rancebaie, ce fruit en forme de poire est produit par un buisson, le fruifadier. Même s'il n'est pas empoisonné, ce fruit est peu consistant et son goût terreux n'est pas très appétissant. Mais peut-être que vous pourriez le cuire.
plants.blandfruitbush$seed.name=Graine de Fruifade
plants.blindweed.name=blindweed
plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed.name=herblouï
plants.blindweed.desc=Dès que vous la touchez, l'herblouï se détériore dans un intense flash de lumière. Le flash est si intense qu'il désoriente pendant plusieurs secondes.
plants.blindweed.warden_desc=Au lieu d'être désorienté, _la Gardienne_ va canaliser l'énergie de l'herblouï pour créer une enveloppe temporaire d'invisibilité.
plants.blindweed$seed.name=graine d'herblouï
plants.dreamfoil.name=dreamfoil
plants.dreamfoil.name=rêvépine
plants.dreamfoil.refreshed=Vous vous sentez revigoré.
plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil.desc=La rêvépine tient son nom de ses épines piquantes, contenant une substance chimique très connue pour ses propriétés d'agent neutralisant. A son contact la plupart des créatures peu résistantes sont submergées par la substance et assommées sur le coup.
plants.dreamfoil.warden_desc=En plus de l'effet neutralisant, lorsque _la Gardienne_ marche sur de la rêvépine, il va temporairement être immunisé contre tous les effets de zone .
plants.dreamfoil$seed.name=graine de rêvépine
plants.earthroot.name=earthroot
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot.name=terracine
plants.earthroot.desc=Quand une créature touche une terracine, les racines de la plante s'enroulent autour de la créature, de manière à former une sorte d'armure naturelle immobile.
plants.earthroot.warden_desc=Les racines d'un plant de terracine accompagne _la Gardienne_ lui fournissant une armure en peau d'écorce.
plants.earthroot$seed.name=graine de terracine
plants.earthroot$armor.name=Herbal Armor
plants.earthroot$armor.name=Armure végétale
plants.earthroot$armor.desc=Une sorte d'armure naturelle totalement immobile vous protège. Cette armure s'enroule sur votre corps, formant des plaques d'écorce tréssée.\n\nCette armure végétale bloquera %d de dégâts physiques que vous subiriez, jusqu'à ce qu'elle s'effrite.\n\nL'armure étant immobile, le simple fait d'essayer de bouger la détruira.\n\nArmure restante : %d.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.name=roséclipse
plants.fadeleaf.desc=Toute créature touchant une roséclipse est immédiatement téléportée de manière aléatoire vers un autre endroit dans le niveau actuel.
plants.fadeleaf.warden_desc=L'effet de téléportation de la roséclipse est plus puissant pour _la Gardienne_, la téléportant à la fin du niveau du donjon précédent.
plants.fadeleaf$seed.name=graine de roséclipse
plants.firebloom.name=firebloom
plants.firebloom.desc=When something touches a firebloom, it bursts into flames.
plants.firebloom.warden_desc=When she tramples a firebloom, _the Warden_ will be briefly imbued with flame instead of being harmed.
plants.firebloom.name=pyroflore
plants.firebloom.desc=Dès qu'une chose touche une pyroflore, elle s'enflamme.
plants.firebloom.warden_desc=Lorsqu'elle piétine une pyroflore, _la Gardienne_ sera brièvement entourée de flammes au lieu d'être blessée.
plants.firebloom$seed.name=graine de pyroflore
plants.icecap.name=icecap
plants.icecap.desc=Upon being touched, an icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be briefly imbued with frost instead of being harmed.
plants.icecap.name=pistigel
plants.icecap.desc=A l'instant où elle est touchée, la pistigel projette une bouffée de pollen glacial pouvant geler toute créature sur le coup. L'effet de gel est rehaussé si l'environnement est humide.
plants.icecap.warden_desc=Lorsqu'elle piétine une pistigel, _la Gardienne_ sera brièvement entourée de givre au lieu d'être blessée.
plants.icecap$seed.name=graine de pistigel
plants.plant.warden_desc=This plant has no special effect when used by the warden.
plants.plant.warden_desc=Cette plante n'a aucun effet spécial quand elle est utilisée par la Gardienne.
plants.plant$seed.seed_of=Graine de %s
plants.plant$seed.ac_plant=PLANTER
plants.plant$seed.info=Lancez cette graine vers l'endroit ou vous voulez la planter.\n\n%s
plants.plant$seed$placeholder.name=graine
plants.rotberry.name=rotberry
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry.name=rancebaie
plants.rotberry.desc=On dit que les baies d'une jeune rancebaie ont le goût très très doux de la mort. Une jeune rancebaie croît jusqu'à devenir, au bout de plusieurs années, un rancecoeur.
plants.rotberry.warden_desc=Normalement, une rancebaie n'a aucun effet lorsqu'elle est piétinée, mais _la Gardienne_ est capable d'en tirer de l'énergie pour augmenter temporairement sa force !
plants.rotberry$seed.name=graine de rancebaie
plants.sorrowmoss.name=sorrowmoss
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss.name=moussepeine
plants.sorrowmoss.desc=La moussepeine est une fleur (non pas une mousse) dotée de pétales tranchants comme des rasoirs et enduits d'un venin mortel.
plants.sorrowmoss.warden_desc=Lorsqu'elle piétine une moussepeine, _la Gardienne_ sera brièvement imprégnée de toxines au lieu d'être blessée.
plants.sorrowmoss$seed.name=graine de moussepeine
plants.starflower.name=starflower
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.
plants.starflower.warden_desc=In addition to being blessed, _the Warden_ will gain a significant amount of wand recharging when she tramples a starflower.
plants.starflower.name=fleurétoile
plants.starflower.desc=Plante rare, on raconte que la fleurétoile accorde des pouvoirs sacrés à quiconque la touche.
plants.starflower.warden_desc=En plus d'être bénie, _la Gardienne_ gagnera une quantité importante de charges de baguette lorsqu'elle piétinera une fleurétoile.
plants.starflower$seed.name=graine de fleurétoile
plants.stormvine.name=stormvine
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine.name=houlevigne
plants.stormvine.desc=La gravité a un effet étrange sur la houlevigne qui permet à ses fines vrilles bleuâtres de rester suspendu dans l'air. Tout ce qui entre en contact avec eux est immédiatement déboussolé.
plants.stormvine.warden_desc=_La Gardienne_ est capable de contrôler l'effet gravitationnel de la houlevigne et lévite brièvement lorsqu'elle en piétine une.
plants.stormvine$seed.name=graine de houlevigne
plants.sungrass.name=sungrass
plants.sungrass.desc=sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.warden_desc=_The Warden_ can receive healing from trampled sungrass even if she moves away from it.
plants.sungrass.name=solherbe
plants.sungrass.desc=Le solherbe est très connu pour ses capacités curatives . En effet sa sève est capable de vous vous requinquer d'une manière très efficace bien que ce ne soit pas toujours très rapide.
plants.sungrass.warden_desc=_La Gardienne_ peut bénéficier de la guérison d'une solherbe piétinée même si elle s'en éloigne.
plants.sungrass$seed.name=Graine de solherbe
plants.sungrass$health.name=Phytoguérison
plants.sungrass$health.desc=Le Solherbe possède d'excellentes propriétés de soin, bien que ses effets soient moins rapides que ceux d'une potion de soin. \n\nVous êtes en train de régénérer progressivement votre santé grâce au Solherbe. Les effets seront rompus si vous sortez de la plante. \n\nRécupération restante : %d.
plants.swiftthistle.name=swiftthistle
plants.swiftthistle.name=vifchardon
plants.swiftthistle.desc=Quand quelqu'un piétine le vifchardon, il accélère brièvement le temps autour de lui, permettant d'effectuer plusieurs actions instantanément.
plants.swiftthistle.warden_desc=In addition to gaining instantaneous actions, _the Warden_ will also get a brief haste boost when trampling swiftthistle.
plants.swiftthistle.warden_desc=En plus de bénéficier d'actions instantanées, _la Gardienne_ recevra également un boost de hâte en piétinant le vifchardon.
plants.swiftthistle$seed.name=graine de vifchardon
plants.swiftthistle$timebubble.name=Bulle Temporelle
plants.swiftthistle$timebubble.desc=Vous êtes dans une petite bulle de temps accéléré, vous permettant d'effectuer des actions instantanément. Cependant, attaquer ou utiliser de la magie brisera cet effet.\n\nTours restants : %s.

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@ -1,9 +1,9 @@
plants.blandfruitbush.name=szelídgyümölcs
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush.desc=A málóbogyó távoli rokona. A szelídgyümölcsű bokor körte formájú termésének íze hasonlít a túlsütött porhoz. A méretes gyümölcs testetlen, de nem mérgező. Talán meg lehet főzni.
plants.blandfruitbush$seed.name=szelídgyümölcs magja
plants.blindweed.name=blindweed
plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed.name=vakgyom
plants.blindweed.desc=A vakgyom érintésre nagy fényvillanással eltűnik. A villanás olyan nagy erejű, hogy utána több másodpercen át nehéz tájékozódni.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed$seed.name=vakgyom magja

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@ -7,30 +7,30 @@ plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed$seed.name=seme di erbacieca
plants.dreamfoil.name=dreamfoil
plants.dreamfoil.name=sognofoglia
plants.dreamfoil.refreshed=Ti senti ristorato.
plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil$seed.name=seme di sognofoglia
plants.earthroot.name=earthroot
plants.earthroot.name=radicaterra
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot$seed.name=seme di radicaterra
plants.earthroot$armor.name=Herbal Armor
plants.earthroot$armor.name=armatura erbacea
plants.earthroot$armor.desc=Una sorta di armatura naturale inamovibile vi protegge. L'armatura forma piastre di corteccia e viticci, avvolgendosi attorno al tuo corpo.\n\nQuesta armatura erbacea bloccherà %d punti danno da ogni colpo fisico subito, fino a che non cederà, crollando a terra. \n\nDato che l'armatura è fissa, se tenti di spostarti cadrà a pezzi e scomparirà.\n\nArmatura rimanente: %d.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.name=fiocafoglia
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=seme di fiocafoglia
plants.firebloom.name=firebloom
plants.firebloom.name=fuocofiore
plants.firebloom.desc=When something touches a firebloom, it bursts into flames.
plants.firebloom.warden_desc=When she tramples a firebloom, _the Warden_ will be briefly imbued with flame instead of being harmed.
plants.firebloom$seed.name=seme di fuocofiore
plants.icecap.name=icecap
plants.icecap.name=calotta glaciale
plants.icecap.desc=Upon being touched, an icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be briefly imbued with frost instead of being harmed.
plants.icecap$seed.name=seme di calotta glaciale
@ -41,34 +41,34 @@ plants.plant$seed.ac_plant=PIANTA
plants.plant$seed.info=Lancia questo seme nel luogo in cui vuoi far crescere una pianta.\n\n%s
plants.plant$seed$placeholder.name=seme
plants.rotberry.name=rotberry
plants.rotberry.name=baccamarcia
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry$seed.name=seme di baccamarcia
plants.sorrowmoss.name=sorrowmoss
plants.sorrowmoss.name=tristemuschio
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss$seed.name=seme di tristemuschio
plants.starflower.name=starflower
plants.starflower.name=fiorestella
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.
plants.starflower.warden_desc=In addition to being blessed, _the Warden_ will gain a significant amount of wand recharging when she tramples a starflower.
plants.starflower$seed.name=seme di fiorestella
plants.stormvine.name=stormvine
plants.stormvine.name=tempestavite
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine$seed.name=seme di tempestavite
plants.sungrass.name=sungrass
plants.sungrass.desc=sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.name=erbasole
plants.sungrass.desc=l'erbasole è rinomata per le lente ma efficaci proprietà curative della sua linfa.
plants.sungrass.warden_desc=_The Warden_ can receive healing from trampled sungrass even if she moves away from it.
plants.sungrass$seed.name=seme di erbasole
plants.sungrass$health.name=Guarigione Erboristica
plants.sungrass$health.desc=L'erbasole possiede eccellenti proprietà curative, tuttavia è più lenta di una pozione di guarigione.\n\nAttualmente stai rigenerando lentamente la salute dalla pianta erbasole. Spostarsi dalla pianta interromperà l'effetto curativo.\n\nGuarigione rimanente: %d.
plants.swiftthistle.name=swiftthistle
plants.swiftthistle.name=sboccialesto
plants.swiftthistle.desc=Quando calpestato, lo sboccialesto accelererà brevemente lo scorrere del tempo attorno ad esso, permettendo al suo calpestatore di eseguire numerose attività in un unico istante.
plants.swiftthistle.warden_desc=In addition to gaining instantaneous actions, _the Warden_ will also get a brief haste boost when trampling swiftthistle.
plants.swiftthistle$seed.name=seme di sboccialesto

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=자연적인 갑옷이 당신을 감싸 보호하지
plants.fadeleaf.name=미명초
plants.fadeleaf.desc=미명초를 건드리는 생물체는 현재 층의 무작위 위치로 공간이동됩니다.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=미명초의 순간이동 효과는 _숲지기_에게 더욱 강력하게 작동합니다. 던전의 이전 층으로 되돌아갈 수 있습니다.
plants.fadeleaf$seed.name=미명초의 씨앗
plants.firebloom.name=화염초

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@ -13,7 +13,7 @@ plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which i
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil$seed.name=Semente de folha-do-sonho
plants.earthroot.name=earthroot
plants.earthroot.name=terraíz
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot$seed.name=Semente de Terraíz
@ -41,15 +41,15 @@ plants.plant$seed.ac_plant=PLANTAR
plants.plant$seed.info=Jogue esta semente no lugar que deseja que a planta cresça.\n\n%s
plants.plant$seed$placeholder.name=Semente
plants.rotberry.name=rotberry
plants.rotberry.name=podrerva
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry$seed.name=Semente de podrerva
plants.sorrowmoss.name=sorrowmoss
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss.name=sofrimusgo
plants.sorrowmoss.desc=O sofrimusgo é uma flor (não um musgo) com pétalas afiadas, cobertas por um veneno mortal.
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss$seed.name=Semente de musgo-do-sofrimento
plants.sorrowmoss$seed.name=Semente de sofrimusgo
plants.starflower.name=starflower
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.

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@ -1,8 +1,8 @@
plants.blandfruitbush.name=пустофрукт
plants.blandfruitbush.name=Пустофрукт
plants.blandfruitbush.desc=Дальний родственник Гнилоягоды, грушеобразный плод куста Пустофрукта на вкус как слипшаяся пыль. Фрукт довольно мерзкий и плохо утоляет голод, однако он не ядовит. Возможно, если его приготовить, он станет более съедобным.
plants.blandfruitbush$seed.name=семя пустофрукта
plants.blindweed.name=слепняк
plants.blindweed.name=Слепняк
plants.blindweed.desc=При прикосновении к Слепняку, он испускает яркую вспышку света и погибает. Вспышка достаточно сильна для того, чтобы вывести взрослого человека из строя на несколько секунд.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed$seed.name=семя слепняка
@ -13,25 +13,25 @@ plants.dreamfoil.desc=Колючие цветы Дрёмолиста содер
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil$seed.name=семя дрёмолиста
plants.earthroot.name=земляной корень
plants.earthroot.desc=Если дотронутся до Земляного корня, его корни немедленно обволокут вас, создавая некое подобие естественной брони. Действие этой защиты продолжается, только пока вы остаетесь на том же месте.
plants.earthroot.name=Земляной корень
plants.earthroot.desc=Если дотронуться до Земляного корня, его корни немедленно обволокут вас, создавая некое подобие естественной брони. Действие этой защиты продолжается, только пока вы остаетесь на том же месте.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot$seed.name=семя земляного корня
plants.earthroot$armor.name=Herbal Armor
plants.earthroot$armor.name=Покровительство природы
plants.earthroot$armor.desc=Нечто вроде живой брони, образованной из толстой коры и оплетающих лиан, защищает ваше тело.\n\nЭта растительная броня поглощает %d урона от любого физического удара, пока не иссякнет её запас прочности. При попытке сойти с места, броня исчезнет.\n\nВыдержит урона: %d.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.name=Ведьмин стебель
plants.fadeleaf.desc=Существо, коснувшееся Ведьминого стебля, переместится в случайное место текущего уровня.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=семя ведьминого стебля
plants.firebloom.name=firebloom
plants.firebloom.desc=When something touches a firebloom, it bursts into flames.
plants.firebloom.name=Огнецвет
plants.firebloom.desc=Достаточно лишь коснуться лепестков Огнецвета для того, чтобы этот цветок вспыхнул ярким пламенем.
plants.firebloom.warden_desc=When she tramples a firebloom, _the Warden_ will be briefly imbued with flame instead of being harmed.
plants.firebloom$seed.name=семя огнецвета
plants.icecap.name=icecap
plants.icecap.desc=Upon being touched, an icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
plants.icecap.name=Ледяная лилия
plants.icecap.desc=Если до Ледяной лилии дотронуться, она тут же лопнет, распространяя кругом замораживающую пыльцу. Эффект заморозки будет сильнее в помещении с повышенной влажностью.
plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be briefly imbued with frost instead of being harmed.
plants.icecap$seed.name=семя ледяной лилии
@ -41,12 +41,12 @@ plants.plant$seed.ac_plant=ПОСАДИТЬ
plants.plant$seed.info=Бросьте семя в то место, где вам нужно растение.\n\n%s
plants.plant$seed$placeholder.name=семя
plants.rotberry.name=rotberry
plants.rotberry.name=Гнилоягода
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry$seed.name=семя гнилоягоды
plants.sorrowmoss.name=sorrowmoss
plants.sorrowmoss.name=Печаль-трава
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss$seed.name=семя печаль-травы

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@ -2,25 +2,25 @@ plants.blandfruitbush.name=піскофрукт
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush$seed.name=насінина піскофрукта
plants.blindweed.name=blindweed
plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed.name=засліплювач
plants.blindweed.desc=Доторк до засліплювача викликає сліпучий спалах світла, який достатньо сильний, щоб на деякий час дезорієнтувати.
plants.blindweed.warden_desc=_Наглядач_ спрямовуватиме енергію засліплювача у тимчасовий саван невидимості, замість того, щоб дезорієнтувати.
plants.blindweed$seed.name=насінина спалахачу
plants.dreamfoil.name=dreamfoil
plants.dreamfoil.name=снолист
plants.dreamfoil.refreshed=Ви відчуваєте себе бадьорими.
plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil$seed.name=насінина снолиста
plants.earthroot.name=earthroot
plants.earthroot.name=дубокорінь
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot$seed.name=насінина дубокореня
plants.earthroot$armor.name=Herbal Armor
plants.earthroot$armor.name=Трав'яні обладунки
plants.earthroot$armor.desc=Вас захищає щось схоже на природні непорушні обладунки. Броня обплітає ваше тіло, утворюючи пластини з кори та ліан.\n\nЦей рослинний обладунок заблокує %d пошкоджень від будь-якого отриманого вами фізичного удару допоки не вичерпається його запас міцності.\n\nЦей захист нерухомий, він зламається та зникне якщо ви спробуєте рухатися.\n\nВитримає пошкоджень: %d.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.name=порталець
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=насінина портальця

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@ -4,17 +4,17 @@ plants.blandfruitbush$seed.name=无味果之种
plants.blindweed.name=致盲草
plants.blindweed.desc=在被碰到后,致盲草会瞬间枯萎并释放一道强光。这道光足以刺伤受害者双眼,使其暂时失明。
plants.blindweed.warden_desc=_守望者_能将致盲草的能量化为暂时的隐形屏障,而不会被致盲。
plants.blindweed.warden_desc=_守望者_能将致盲草的能量短时间内化为一层隐形护罩,而不会被致盲。
plants.blindweed$seed.name=致盲草之种
plants.dreamfoil.name=梦夜花
plants.dreamfoil.refreshed=你感觉浑身清爽。
plants.dreamfoil.desc=梦夜花带刺的花瓣含有一种净化性极强的化学物质。这种花也因其能够致使多数接触它的生物立刻昏迷而得名。
plants.dreamfoil.warden_desc=_守望者_不仅可以获得净化效果还能在踩踏梦夜花的短时间内免疫环境的负面效果。
plants.dreamfoil.warden_desc=_守望者_不仅可以获得净化效果在踩踏梦夜花的短时间内还能免疫环境的负面效果。
plants.dreamfoil$seed.name=梦夜花之种
plants.earthroot.name=地缚根
plants.earthroot.desc=碰到地缚种后,它的根系会在踩踏着周边形成某种无法移动的天然护甲。
plants.earthroot.desc=碰到地缚根后,它的根系会在踩踏者周边形成某种无法移动的天然护甲。
plants.earthroot.warden_desc=_守望者_能将这种护甲转化为可移动的树肤护甲。
plants.earthroot$seed.name=地缚根之种
plants.earthroot$armor.name=植被护甲
@ -22,7 +22,7 @@ plants.earthroot$armor.desc=一种不可移动的天然护甲正在保护你。
plants.fadeleaf.name=消逝草
plants.fadeleaf.desc=任何触碰到消逝草的生物都会被传送到当前层的一个随机地点。
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=_守望者_能进一步发挥消逝草的空间魔力直接回到上一层的下楼梯处。
plants.fadeleaf$seed.name=消逝草之种
plants.firebloom.name=烈焰花
@ -35,15 +35,15 @@ plants.icecap.desc=冰冠花在被接触到时会喷射出一团能冰冻周遭
plants.icecap.warden_desc=_守望者_能将有害的冰冻转化为短时的霜冻之力。
plants.icecap$seed.name=冰冠花之种
plants.plant.warden_desc=守望者踩踏这株植物无任何额外效果。
plants.plant.warden_desc=守望者踩踏这株植物不会获得额外效果。
plants.plant$seed.seed_of=%s之种
plants.plant$seed.ac_plant=种植
plants.plant$seed.info=把这个种子丢到你想产生一株植物的地方。\n\n%s
plants.plant$seed$placeholder.name=种子
plants.rotberry.name=腐莓丛
plants.rotberry.desc=未成熟的腐败果灌木结出的浆果尝起来更像是甜蜜的死亡。\n\n经过成年累月的生长这棵灌木终成熟为另一棵腐败之心。
plants.rotberry.warden_desc=腐梅丛本身没有任何特殊效果但_守望者_利用其中的魔力,在短时间内提升力量!
plants.rotberry.desc=未成熟的腐败果灌木结出的浆果尝起来更像是甜蜜的死亡。\n\n经过成年累月的生长这棵灌木成熟为另一棵腐败之心。
plants.rotberry.warden_desc=腐梅丛本身没有任何特殊效果但_守望者_利用其中的魔力,在短时间内提升力量!
plants.rotberry$seed.name=腐败果之种
plants.sorrowmoss.name=断肠苔
@ -58,7 +58,7 @@ plants.starflower$seed.name=星陨花之种
plants.stormvine.name=风暴藤
plants.stormvine.desc=引力似乎并不能正常地作用在风暴藤上,它蓝色的藤蔓能够"挂"在空中。任何被风暴藤缠到的生物也被这种奇怪的引力影响,并失去方向感。
plants.stormvine.warden_desc=_守望者_能掌控风暴藤中的重力魔法踩踏后能获得短时间的浮。
plants.stormvine.warden_desc=_守望者_能掌控风暴藤中的重力魔法踩踏后能获得短时间的空能力
plants.stormvine$seed.name=风暴藤之种
plants.sungrass.name=阳春草
@ -70,7 +70,7 @@ plants.sungrass$health.desc=阳春草拥有优秀的治疗能力,尽管治疗
plants.swiftthistle.name=速行蓟
plants.swiftthistle.desc=被踩踏后,速行蓟会加速周围的时间流动,让踩踏者可以瞬间行动数次
plants.swiftthistle.warden_desc=_守望者_踩踏速行蓟不仅能获得顺时的行动机会,还能在短时间内极速奔跑。
plants.swiftthistle.warden_desc=_守望者_踩踏速行蓟不仅能获得瞬时行动的机会,还能在短时间内极速奔跑。
plants.swiftthistle$seed.name=速行蓟之种
plants.swiftthistle$timebubble.name=时间气泡
plants.swiftthistle$timebubble.desc=周围加速的时间流动让你可以在一瞬间进行多次行动,但是攻击或施放魔法都会打断这个效果。\n\n剩余时长%s回合。

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@ -76,7 +76,7 @@ scenes.startscene.title=Meneillään olevat pelit
scenes.startscene.new=Uusi peli
scenes.supporterscene.title=Tue peliä
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many mobile games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.intro=Tahdon pitää Shattered Pixel Dungeonin mainoksettomana ja ilman tunkeilevia mikromaksuja, jotka ovat pilanneet niin monta mobiilipeliä. Sen sijaan pyydän pelaajia tukemaan peliä suoraan!
scenes.supporterscene.patreon_msg=Jos pidät ShatteredPD:stä ja haluat auttaa minua sen tekemisessä, tuethan minua _Patreonissa!_ Patreon tarjoaa minulle vakaan tulonlähteen ja voin antaa sen kautta tukijoilleni erityisiä etuja:\n_- Viikottaiset mini-blogit_, joissa kerron, mitä olen työstämässä.\n_- Sisältöäänestykset_, jotka vaikuttavat suoraan sisältöön jota kehitän.\n_- Yhteisön Discord_, jossa on kehitysloki ja keskustelukanavia.\n_- Lisää etuja tulossa_ Patreon-yhteisön kasvaessa.\n\nLisätietoja saat Pateron-sivulta. Kiitoksia ajasta ja hauskaa luolailua!
scenes.supporterscene.patreon_english=(Huomaathan, että Patreon-palkinnot ovat saatavilla vain englanniksi)
scenes.supporterscene.supporter_link=Siirry Patreon-sivulle

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@ -76,7 +76,7 @@ scenes.startscene.title=Parties en cours
scenes.startscene.new=Nouvelle Partie
scenes.supporterscene.title=Soutenir le jeu
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many mobile games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.intro=Je veux que Shattered Pixel Dungeon soit exempt de publicités et de microtransactions invasives, qui ruinent tant de jeux pour mobiles. Je préfère demander aux joueurs de soutenir directement le jeu !
scenes.supporterscene.patreon_msg=Si vous appréciez ShatteredPD et vous souhaitez m'aider à le faire, envisagez de me soutenir sur _Patreon_ ! Patreon me donne une source de revenus régulière et me permet d'offrir des avantages exclusifs aux supporters !\n\n_- Des messages de blog hebdomadaires_,avec des informations sur ce sur quoi je travaille.\n_- Des sondages sur le contenu_ qui ont une incidence directe sur le contenu que je développe.\n_- Un Discord communautaire_ avec un journal de développement et des canaux de discussion.\n-_D'autres avantages à venir_ à mesure que la communauté Patreon se développe.\n\nVous pouvez visiter la page Patreon pour plus d'informations. Merci pour votre temps et bonne chance pour l'assaut du donjon !
scenes.supporterscene.patreon_english=(notez que les récompenses Patreon ne sont disponibles qu'en anglais)
scenes.supporterscene.supporter_link=Aller à la page Patreon
@ -104,7 +104,7 @@ scenes.titlescene.patreon_button=Page Patreon
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon est un jeu de rôle du genre roguelike, c'est à dire que les ennemis rencontrés, les niveaux, les objets et les pièges du jeu sont générés de manière aléatoire.\n\nChaque partie est donc la fois une nouvelle expérience et un défi, mais soyez prudents, la mort est aussi irréversible.\n\nBonne aventure !
scenes.welcomescene.update_intro=Shattered Pixel Dungeon à été mis à jour !
scenes.welcomescene.update_msg=v0.9.2 add the third tier of the talent system, which interacts with hero subclasses and is the most significant tier yet!\n\nThere are also a bunch of balance changes to the various classes/subclasses, and enemies in the late prison and deeper.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=La version 0.9.2 ajoute le troisième niveau du système de talents, qui interagit avec les sous-classes de héros, c'est le niveau le plus important à ce jour !\n\nIl y a aussi de nombreux changements d'équilibre entre les différentes classes/sous-classes, et des ennemis à partir de la fin de la prison.\n\nN'oubliez pas de consulter l'écran des changements pour obtenir tous les détails.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon à bénéficié d'un correctif logiciel !
scenes.welcomescene.patch_bugfixes=Ce correctif contient des corrections de bugs.
scenes.welcomescene.patch_translations=Ce correctif contient des mises à jour de traductions.

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@ -76,7 +76,7 @@ scenes.startscene.title=Выберите сохранение
scenes.startscene.new=Новая игра
scenes.supporterscene.title=Поддержать игру
scenes.supporterscene.intro=Я хочу, чтобы в Shattered Pixel Dungeon не было рекламы и агрессивных микротранзакций, которые разрушают многие мобильные игры. Вместо этого я бы лучше попросил игроков поддержать игру напрямую!
scenes.supporterscene.intro=Мне не хотелось бы, чтобы в Shattered Pixel Dungeon была реклама и агрессивные микротранзакции, которые разрушают многие мобильные игры. Вместо этого я хотел бы попросил игроков поддержать игру напрямую!
scenes.supporterscene.patreon_msg=Если вам нравится ShatteredPD и вы хотите помочь мне продолжать делать это, рассмотрите возможность поддержки меня в _Patreon!_ Patreon даёт мне стабильный источник дохода и позволяет спонсорам получать исключительные преимущества!:\n_- Еженедельные мини-блоги_, с информацией о том, над чем я работаю.\n_- Контент опросы_, которые напрямую влияют на контент, который я разрабатываю.\n_- Сообщество Discord_, с журналом разработчиков и каналами чата.\n_- Больше преимуществ впереди по мере роста сообщества Patreon.\n\nВы можете посетить страницу Patreon для получения дополнительной информации. Спасибо, что уделили нам время, и счастливого исследования подземелий!
scenes.supporterscene.patreon_english=(Обратите внимание, что награды Patreon доступны только на английском языке.)
scenes.supporterscene.supporter_link=Перейти на страницу Patreon

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@ -76,7 +76,7 @@ scenes.startscene.title=Незавершені Ігри
scenes.startscene.new=Нова гра
scenes.supporterscene.title=Підтримати гру
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many mobile games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.intro=Я хочу, щоб Shattered Pixel Dungeon не містив реклами та інвазивних мікротранзакцій, які руйнують купу мобільних ігор. Натомість я волію попросити гравців підтримати гру безпосередньо!
scenes.supporterscene.patreon_msg=Якщо вам подобається ShatteredPD та ви хочете допомогти мені у його розробці, зверніть увагу на підтримку через _Patreon!_ Він надає мені певний прибуток та дозволяє віддячити ексклюзивними перевагами!\n_- Тижневі міні-блоги_, з інформацією, над чим я зараз працюю.\n_- Контент-опитування_, через які вирішується доля подальшого вмісту гри.\n_- Діскорд-сервер спільноти_, з журналом розробки та чатом.\n_-Більше переваг з'явиться_ з ростом спільноти Patreon.\n\nВи можете відвідати сторінку Patreon для розширеної інформації. Дякую за ваш час, приємної гри!
scenes.supporterscene.patreon_english=(Майте на увазі, що нагороди Patreon доступні лише англійською)
scenes.supporterscene.supporter_link=На сторінку Patreon
@ -104,7 +104,7 @@ scenes.titlescene.patreon_button=Сторінка на Patreon
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon - це roguelike гра з процедурною генерацією ворогів, рівнів, предметів та пасток!\n\nКожна нова сесія приносить з собою нові виклики, але будьте обережні, смерть - остаточна!\n\nУспіхів у подорожі!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon оновлено!
scenes.welcomescene.update_msg=v0.9.2 add the third tier of the talent system, which interacts with hero subclasses and is the most significant tier yet!\n\nThere are also a bunch of balance changes to the various classes/subclasses, and enemies in the late prison and deeper.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.2 додає третій рівень системи талантів, який взаємодіє з підкласами героїв і є найважливішим рівнем на сьогодні!\n\nТакож є купа змін балансу між різними класами/підкласами та ворогами в пізній в’язниці та глибше.\n\nОбовязково перевірте повну інформацію на екрані змін.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon пропатчено!
scenes.welcomescene.patch_bugfixes=Цей патч включає в себе виправлення помилок.
scenes.welcomescene.patch_translations=Цей патч включає в себе покращення перекладу.

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@ -76,7 +76,7 @@ scenes.startscene.title=进行中的游戏
scenes.startscene.new=新游戏
scenes.supporterscene.title=支持游戏开发
scenes.supporterscene.intro=我不希望破碎的像素地牢沾上任何广告或者其它违和的小东西。那些东西毁掉了多少游戏。我希望玩家们能自发直接地支持这款游戏!
scenes.supporterscene.intro=我不希望破碎的像素地牢沾上任何不知毁掉了多少游戏的广告或者其它违和的小东西。我希望玩家们能自发直接地支持这款游戏!
scenes.supporterscene.patreon_msg=如果您喜欢玩破碎的像素地牢并且希望帮助我持续地开发它请考虑考虑在Patreon上支持我吧有了Patreon提供的稳定收入我才得以为赞助者们提供独特的好处\n-每周开发小日志,分享我正着力进行的工作。\n-玩家意愿调查,调查的结果会直接影响到我正开发的内容。\n-一份社区活动纪录,包含开发日志以及聊天频道信息。\n-伴随Patreon社区的扩张更多好处还会到来哦~\n\n你可以通过访问在Patreon上的页面获得更多信息。感谢您百忙之中抽空拜访祝地下城探险愉快
scenes.supporterscene.patreon_english=请注意Patreon回报仅提供英文内容
scenes.supporterscene.supporter_link=前往在Patreon上的主页。

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@ -2,7 +2,7 @@ ui.quickslotbutton.select_item=Choisir un objet en accès rapide
ui.talentspane.tier=rang%d
ui.talentspane.unlock_tier2=Atteignez le niveau 6 pour débloquer plus de talents.
ui.talentspane.unlock_tier3=Reach level 12 and choose a subclass to unlock more talents.
ui.talentspane.unlock_tier3=Atteignez le niveau 12 et choisissez une sous-classe pour débloquer plus de talents.
ui.talentspane.coming_soon=Plus de talents arrivent bientôt !
ui.toolbar.examine_prompt=Appuyer à nouveau pour chercher\nSélectionner une case à examiner

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@ -2,7 +2,7 @@ ui.quickslotbutton.select_item=Tárgy a gyorsrekeszbe
ui.talentspane.tier=%d. szintű
ui.talentspane.unlock_tier2=Érd el a 6. szintet további tehetségekért!
ui.talentspane.unlock_tier3=Reach level 12 and choose a subclass to unlock more talents.
ui.talentspane.unlock_tier3=Érd el a 12. szintet és válassz alosztályt a további tehetségekért!
ui.talentspane.coming_soon=Nemsokára további tehetségek érkeznek!
ui.toolbar.examine_prompt=Érintsd újra - keresés\nÉrints egy mezőt - leírás

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@ -2,7 +2,7 @@ ui.quickslotbutton.select_item=Обрати предмет для швидког
ui.talentspane.tier=рівень %d
ui.talentspane.unlock_tier2=Отримайте 6 рівень, щоб відкрити більше талантів.
ui.talentspane.unlock_tier3=Reach level 12 and choose a subclass to unlock more talents.
ui.talentspane.unlock_tier3=Отримайте 12 рівень та виберіть підклас, щоб відкрити більше талантів.
ui.talentspane.coming_soon=Незабаром більше здібностей!
ui.toolbar.examine_prompt=Натисніть ще раз для пошуку\nНатисніть на щось для аналізу.

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@ -2,7 +2,7 @@ ui.quickslotbutton.select_item=选择放入快捷栏的道具
ui.talentspane.tier=%d层
ui.talentspane.unlock_tier2=升至6级以解锁更多天赋
ui.talentspane.unlock_tier3=升至12级并选择一个以解锁更多天赋
ui.talentspane.unlock_tier3=升至12级并选择一个精以解锁更多天赋
ui.talentspane.coming_soon=更多天赋开发中,敬请期待!
ui.toolbar.examine_prompt=再按一遍此按钮以搜索周边;\n点选一个地格以获得其信息。

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@ -136,7 +136,7 @@ windows.wndsadghost.crab_title=CANGREJO GIGANTE HA MUERTO
windows.wndsadghost.rat=Gracias, esa horrible rata ha muerto y finalmente puedo descansar... Me pregunto qué retorcida magia ha creado tal desgraciada criatura...
windows.wndsadghost.gnoll=Gracias, ese retorcido Gnoll ha muerto y puedo finalmente descansar... Me pregunto qué retorcida magia lo ha podido hacer tan listo...
windows.wndsadghost.crab=Gracias, ese cangrejo gigante ha muerto y finalmente puedo descansar... Me pregunto qué retorcida magia ha permitido que viva tanto tiempo...
windows.wndsadghost.give_item=Por favor, tome uno de estos artículos, que son inútiles para mí ahora... Tal vez te ayuden en tu viaje...\n\nAdemás... Hay un objeto perdido en esta mazmorra que es muy querido para mí... Si alguna vez... encuentras mi... rosa......
windows.wndsadghost.give_item=Por favor, tome uno de estos ítems, que son inútiles para mí ahora... Tal vez te ayuden en tu viaje...\n\nAdemás... Hay un ítem perdido en esta mazmorra que es muy querido para mí... Si alguna vez... encuentras mi... rosa......
windows.wndsadghost.confirm=Confirmar
windows.wndsadghost.cancel=Cancelar
windows.wndsadghost.farewell=¡Hasta pronto aventurero!

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@ -9,7 +9,7 @@ windows.wndchooseway.cancel=Päätän myöhemmin
windows.wndclass.mastery=Mestaruus
windows.wndcombo.title=choose a combo move
windows.wndcombo.title=valitse kombohyökkäys
windows.wnddocument.missing=puuttuva sivu
@ -200,7 +200,7 @@ windows.wndtradeitem.sell=Myy: %d kultaa
windows.wndtradeitem.sell_1=Myy yksi: %d kultaa
windows.wndtradeitem.sell_all=Myy kaikki: %d kultaa
windows.wndwandmaker.dust=Huomaan, että sinulla on pöly! Älä huoli kostonhengistä, voin hoidella ne. Ja kuten lupasin, saat valita yhden korkealaatuisista taikasauvoistani.
windows.wndwandmaker.dust=Huomaan, että sinulla on pöly! Älä huoli haamuista, voin hoidella ne. Ja kuten lupasin, saat valita yhden korkealaatuisista taikasauvoistani.
windows.wndwandmaker.ember=Huomaan, että sinulla on kekäleet! Toivon, ettei tulielementaalista ollut liikaa haittaa. Ja kuten lupasin, saat valita yhden korkealaatuisista taikasauvoistani.
windows.wndwandmaker.berry=Huomaan, että sinulla on marja! Toivon, ettei lahomarjakasvista ollut liikaa haittaa. Ja kuten lupasin, saat valita yhden korkealaatuisista taikasauvoistani.
windows.wndwandmaker.farewell=Onnea matkaan, %s!

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@ -9,7 +9,7 @@ windows.wndchooseway.cancel=Je déciderai plus tard
windows.wndclass.mastery=Maîtrise
windows.wndcombo.title=choose a combo move
windows.wndcombo.title= choisir un mouvement combo
windows.wnddocument.missing=page manquante

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@ -9,7 +9,7 @@ windows.wndchooseway.cancel=Később döntöm el
windows.wndclass.mastery=Mester
windows.wndcombo.title=choose a combo move
windows.wndcombo.title=Válassz egy kombót
windows.wnddocument.missing=hiányzó lap

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@ -9,7 +9,7 @@ windows.wndchooseway.cancel=Я вирішу пізніше
windows.wndclass.mastery=Майстерність
windows.wndcombo.title=choose a combo move
windows.wndcombo.title=виберіть комбінований хід
windows.wnddocument.missing=Сторінка відсутня

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@ -9,7 +9,7 @@ windows.wndchooseway.cancel=稍后决定
windows.wndclass.mastery=专精
windows.wndcombo.title=选择连击
windows.wndcombo.title=选择连击
windows.wnddocument.missing=缺页