v0.4.3c: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="147"
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android:versionName="0.4.3b"
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android:versionCode="148"
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android:versionName="0.4.3c"
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -37,12 +37,12 @@ import com.watabou.noosa.ui.Component;
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public class ChangesScene extends PixelScene {
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private static final String TXT_Update =
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"_v0.4.3c:_\n" +
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"_-_ Additional bugfixes\n" +
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"\n" +
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"_v0.4.3b:_\n" +
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"_-_ Thrown potions now land before shattering\n" +
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"_-_ Fixed the game rarely freezing on descent\n" +
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"_-_ Fixed the attack indicator sometimes freezing\n" +
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"_-_ Various other bugfixes\n" +
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"_-_ Minor performance improvements\n" +
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"_-_ Thrown potions now trigger traps and plants\n" +
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"_-_ Various bugfixes\n" +
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"\n" +
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"_v0.4.3a:_\n" +
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"_-_ Reworked glyph of brimstone\n" +
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@ -55,9 +55,7 @@ public class ChangesScene extends PixelScene {
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"General Improvements:\n" +
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"_-_ Added rankings and hall of heroes sync\n" +
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"_-_ Added Power Saver mode in settings\n" +
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"_-_ Download size reduced by ~20%\n" +
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"_-_ Game now supports small screen devices\n" +
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"_-_ Performance improvements\n" +
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"_-_ Improved variety of level visuals\n" +
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"\n" +
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"Balance Changes:\n" +
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@ -69,14 +67,12 @@ public class ChangesScene extends PixelScene {
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"_-_ Reduced sacrificial curse bleed by ~33%\n" +
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"\n" +
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"_v0.4.2:_\n" +
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"_-_ Reduced hitching on many devices\n" +
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"_-_ Framerate improvements for older devices\n" +
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"_-_ Improved performance on many devices\n" +
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"_-_ Various balance changes\n" +
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"\n" +
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"_v0.4.1:_\n" +
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"_-_ Armor effectiveness increased\n" +
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"_-_ Evil Eyes reworked\n" +
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"_-_ Balance on many items adjusted\n" +
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"\n" +
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"_v0.4.0:_ Reworked equips, enchants & curses\n" +
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"\n" +
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