v0.4.3c: manifest commit

This commit is contained in:
Evan Debenham 2016-11-06 17:42:05 -05:00
parent c26b94b123
commit b1d79f96ce
2 changed files with 8 additions and 12 deletions

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon" package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="147" android:versionCode="148"
android:versionName="0.4.3b" android:versionName="0.4.3c"
android:installLocation="auto"> android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/> <uses-permission android:name="android.permission.VIBRATE"/>

View File

@ -37,12 +37,12 @@ import com.watabou.noosa.ui.Component;
public class ChangesScene extends PixelScene { public class ChangesScene extends PixelScene {
private static final String TXT_Update = private static final String TXT_Update =
"_v0.4.3c:_\n" +
"_-_ Additional bugfixes\n" +
"\n" +
"_v0.4.3b:_\n" + "_v0.4.3b:_\n" +
"_-_ Thrown potions now land before shattering\n" + "_-_ Thrown potions now trigger traps and plants\n" +
"_-_ Fixed the game rarely freezing on descent\n" + "_-_ Various bugfixes\n" +
"_-_ Fixed the attack indicator sometimes freezing\n" +
"_-_ Various other bugfixes\n" +
"_-_ Minor performance improvements\n" +
"\n" + "\n" +
"_v0.4.3a:_\n" + "_v0.4.3a:_\n" +
"_-_ Reworked glyph of brimstone\n" + "_-_ Reworked glyph of brimstone\n" +
@ -55,9 +55,7 @@ public class ChangesScene extends PixelScene {
"General Improvements:\n" + "General Improvements:\n" +
"_-_ Added rankings and hall of heroes sync\n" + "_-_ Added rankings and hall of heroes sync\n" +
"_-_ Added Power Saver mode in settings\n" + "_-_ Added Power Saver mode in settings\n" +
"_-_ Download size reduced by ~20%\n" +
"_-_ Game now supports small screen devices\n" + "_-_ Game now supports small screen devices\n" +
"_-_ Performance improvements\n" +
"_-_ Improved variety of level visuals\n" + "_-_ Improved variety of level visuals\n" +
"\n" + "\n" +
"Balance Changes:\n" + "Balance Changes:\n" +
@ -69,14 +67,12 @@ public class ChangesScene extends PixelScene {
"_-_ Reduced sacrificial curse bleed by ~33%\n" + "_-_ Reduced sacrificial curse bleed by ~33%\n" +
"\n" + "\n" +
"_v0.4.2:_\n" + "_v0.4.2:_\n" +
"_-_ Reduced hitching on many devices\n" + "_-_ Improved performance on many devices\n" +
"_-_ Framerate improvements for older devices\n" +
"_-_ Various balance changes\n" + "_-_ Various balance changes\n" +
"\n" + "\n" +
"_v0.4.1:_\n" + "_v0.4.1:_\n" +
"_-_ Armor effectiveness increased\n" + "_-_ Armor effectiveness increased\n" +
"_-_ Evil Eyes reworked\n" + "_-_ Evil Eyes reworked\n" +
"_-_ Balance on many items adjusted\n" +
"\n" + "\n" +
"_v0.4.0:_ Reworked equips, enchants & curses\n" + "_v0.4.0:_ Reworked equips, enchants & curses\n" +
"\n" + "\n" +