v0.3.4: moved recharging into its own class
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2c0cd939f0
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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public class Recharging extends FlavourBuff {
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@Override
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public int icon() {
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return BuffIndicator.RECHARGING;
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}
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@Override
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public String toString() {
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return "Recharging";
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}
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//want to process partial turns for this buff, and not count it when it's expiring.
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//firstly, if this buff has half a turn left, should give out half the benefit.
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//secondly, recall that buffs execute in random order, so this can cause a problem where we can't simply check
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//if this buff is still attached, must instead directly check its remaining time, and act accordingly.
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//otherwise this causes inconsistent behaviour where this may detach before, or after, a wand charger acts.
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public float remainder() {
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return Math.min(1f, this.cooldown());
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}
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@Override
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public String desc() {
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return "Energy is coursing through you, improving the rate that your wands and staffs charge.\n" +
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"\n" +
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"Each turn this buff will increase current charge by one quarter, in addition to regular recharge. \n" +
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"\n" +
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"The recharging will last for " + dispTurns() + ".";
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}
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}
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@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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@ -100,7 +101,7 @@ public class HornOfPlenty extends Artifact {
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break;
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case MAGE:
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//1 charge
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Buff.affect( hero, ScrollOfRecharging.Recharging.class, 4f );
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Buff.affect( hero, Recharging.class, 4f );
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ScrollOfRecharging.charge(hero);
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break;
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case ROGUE:
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@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FireImbue;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.ToxicImbue;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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@ -161,7 +162,7 @@ public class Blandfruit extends Food {
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break;
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case MAGE:
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//1 charge
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Buff.affect(hero, ScrollOfRecharging.Recharging.class, 4f);
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Buff.affect(hero, Recharging.class, 4f);
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ScrollOfRecharging.charge(hero);
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break;
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case ROGUE:
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@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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@ -80,7 +81,7 @@ public class Food extends Item {
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break;
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case MAGE:
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//1 charge
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Buff.affect( hero, ScrollOfRecharging.Recharging.class, 4f );
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Buff.affect( hero, Recharging.class, 4f );
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ScrollOfRecharging.charge( hero );
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break;
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case ROGUE:
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@ -22,6 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.food;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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@ -86,7 +87,7 @@ public class Pasty extends Food {
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case NONE: default:
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break; //do nothing extra
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case XMAS:
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Buff.affect( hero, ScrollOfRecharging.Recharging.class, 2f ); //half of a charge
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Buff.affect( hero, Recharging.class, 2f ); //half of a charge
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ScrollOfRecharging.charge( hero );
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break;
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}
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@ -21,8 +21,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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@ -71,36 +70,4 @@ public class ScrollOfRecharging extends Scroll {
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public int price() {
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return isKnown() ? 40 * quantity : super.price();
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}
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public static class Recharging extends FlavourBuff {
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@Override
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public int icon() {
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return BuffIndicator.RECHARGING;
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}
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@Override
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public String toString() {
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return "Recharging";
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}
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//want to process partial turns for this buff, and not count it when it's expiring.
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//firstly, if this buff has half a turn left, should give out half the benefit.
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//secondly, recall that buffs execute in random order, so this can cause a problem where we can't simply check
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//if this buff is still attached, must instead directly check its remaining time, and act accordingly.
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//otherwise this causes inconsistent behaviour where this may detach before, or after, a wand charger acts.
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public float remainder() {
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return Math.min(1f, this.cooldown());
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}
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@Override
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public String desc() {
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return "Energy is coursing through you, improving the rate that your wands and staffs charge.\n" +
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"\n" +
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"Each turn this buff will increase current charge by one quarter, in addition to regular recharge. \n" +
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"\n" +
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"The recharging will last for " + dispTurns() + ".";
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}
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}
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}
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@ -34,6 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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@ -275,7 +276,7 @@ public class CursedWand {
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//shock and recharge
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case 3:
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new LightningTrap().set( user.pos ).activate();
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Buff.prolong(user, ScrollOfRecharging.Recharging.class, 20f);
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Buff.prolong(user, Recharging.class, 20f);
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ScrollOfRecharging.charge(user);
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SpellSprite.show(user, SpellSprite.CHARGE);
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wand.wandUsed();
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@ -24,10 +24,10 @@ import java.util.ArrayList;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.SoulMark;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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@ -431,7 +431,7 @@ public abstract class Wand extends Item {
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if (lock == null || lock.regenOn())
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partialCharge += 1f/turnsToCharge;
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ScrollOfRecharging.Recharging bonus = target.buff(ScrollOfRecharging.Recharging.class);
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Recharging bonus = target.buff(Recharging.class);
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if (bonus != null && bonus.remainder() > 0f){
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partialCharge += CHARGE_BUFF_BONUS * bonus.remainder();
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}
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@ -23,8 +23,8 @@ package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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@ -55,7 +55,7 @@ public class WandOfMagicMissile extends Wand {
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public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
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//gain 1 turn of recharging buff per level of the wand.
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if (level() > 0) {
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Buff.prolong( attacker, ScrollOfRecharging.Recharging.class, (float)staff.level());
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Buff.prolong( attacker, Recharging.class, (float)staff.level());
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SpellSprite.show(attacker, SpellSprite.CHARGE);
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}
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}
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