v0.7.0: reduced various runestone droprates

This commit is contained in:
Evan Debenham 2018-08-04 15:17:37 -04:00
parent a818a3ecce
commit af22aaa0cf
3 changed files with 4 additions and 4 deletions

View File

@ -199,9 +199,9 @@ public class Generator {
SEED ( 0, Plant.Seed.class ), //dropped by grass
SCROLL ( 20, Scroll.class ),
STONE ( 5, Runestone.class),
STONE ( 2, Runestone.class),
GOLD ( 15, Gold.class );
GOLD ( 18, Gold.class );
public Class<?>[] classes;
public float[] probs;

View File

@ -60,7 +60,7 @@ public class LaboratoryRoom extends SpecialRoom {
alchemy.seed( level, pot.x + level.width() * pot.y, chapter*10 + Random.IntRange(0, 20) );
level.blobs.put( Alchemy.class, alchemy );
int n = Random.IntRange( 2, 3 );
int n = Random.NormalIntRange( 1, 3 );
for (int i=0; i < n; i++) {
int pos;
do {

View File

@ -42,7 +42,7 @@ public class RunestoneRoom extends SpecialRoom {
Painter.drawInside( level, this, entrance(), 2, Terrain.EMPTY_SP);
Painter.fill( level, this, 2, Terrain.EMPTY );
int n = Random.NormalIntRange(2, 4);
int n = Random.NormalIntRange(2, 3);
int dropPos;
for (int i = 0; i < n; i++) {
do {