v0.7.1: sniper damage-augmented special attack is now garunteed to hit
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@ -233,6 +233,15 @@ public class SpiritBow extends Weapon {
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return SpiritBow.this.speedFactor(user);
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}
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@Override
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public float accuracyFactor(Char owner) {
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if (sniperSpecial && SpiritBow.this.augment == Augment.DAMAGE){
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return Float.POSITIVE_INFINITY;
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} else {
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return super.accuracyFactor(owner);
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}
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}
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@Override
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public int STRReq(int lvl) {
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return SpiritBow.this.STRReq(lvl);
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@ -245,7 +245,7 @@ actors.buffs.slow.name=Slowed
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actors.buffs.slow.desc=Slowing magic affects the target's rate of time, to them everything is moving super-fast.\n\nA slowed character performs all actions in twice the amount of time they would normally take.\n\nTurns of slow remaining: %s.
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actors.buffs.snipersmark.name=Sniper's mark
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actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed will fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
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actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed will fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot is garunteed to hit, deals bonus damage based on distance from the target, and takes 2 turns to fire.
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actors.buffs.soulmark.name=Soul Marked
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actors.buffs.soulmark.desc=The warlock has tapped into the soul of this creature. He will heal and satisfy his hunger as it takes physical damage.\n\nTurns of soul mark remaining: %s.
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