v1.2.0: fixed inconsistencies with inventory pane and lost inventory
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@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.SPDAction;
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import com.shatteredpixel.shatteredpixeldungeon.SPDAction;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LostInventory;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Belongings;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Belongings;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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@ -275,7 +276,7 @@ public class InventoryPane extends Component {
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Belongings stuff = Dungeon.hero.belongings;
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Belongings stuff = Dungeon.hero.belongings;
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if (lastBag == null || !stuff.contains(lastBag)){
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if (lastBag == null || !stuff.getBags().contains(lastBag)){
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lastBag = stuff.backpack;
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lastBag = stuff.backpack;
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}
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}
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@ -332,15 +333,18 @@ public class InventoryPane extends Component {
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}
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}
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}
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}
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boolean lostInvent = Dungeon.hero.buff(LostInventory.class) != null;
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for (InventorySlot b : equipped){
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for (InventorySlot b : equipped){
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b.enable(lastEnabled
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b.enable(lastEnabled
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&& !(b.item() instanceof WndBag.Placeholder)
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&& !(b.item() instanceof WndBag.Placeholder)
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&& (selector == null || selector.itemSelectable(b.item())));
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&& (selector == null || selector.itemSelectable(b.item()))
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&& (!lostInvent || b.item().keptThoughLostInvent));
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}
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}
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for (InventorySlot b : bagItems){
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for (InventorySlot b : bagItems){
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b.enable(lastEnabled
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b.enable(lastEnabled
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&& b.item() != null
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&& b.item() != null
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&& (selector == null || selector.itemSelectable(b.item())));
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&& (selector == null || selector.itemSelectable(b.item()))
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&& (!lostInvent || b.item().keptThoughLostInvent));
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}
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}
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for (BagButton b : bags){
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for (BagButton b : bags){
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b.enable(lastEnabled);
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b.enable(lastEnabled);
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@ -408,15 +412,18 @@ public class InventoryPane extends Component {
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if (lastEnabled != (Dungeon.hero.ready || !Dungeon.hero.isAlive())) {
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if (lastEnabled != (Dungeon.hero.ready || !Dungeon.hero.isAlive())) {
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lastEnabled = (Dungeon.hero.ready || !Dungeon.hero.isAlive());
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lastEnabled = (Dungeon.hero.ready || !Dungeon.hero.isAlive());
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boolean lostInvent = Dungeon.hero.buff(LostInventory.class) != null;
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for (InventorySlot b : equipped){
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for (InventorySlot b : equipped){
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b.enable(lastEnabled
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b.enable(lastEnabled
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&& !(b.item() instanceof WndBag.Placeholder)
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&& !(b.item() instanceof WndBag.Placeholder)
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&& (selector == null || selector.itemSelectable(b.item())));
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&& (selector == null || selector.itemSelectable(b.item()))
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&& (!lostInvent || b.item().keptThoughLostInvent));
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}
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}
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for (InventorySlot b : bagItems){
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for (InventorySlot b : bagItems){
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b.enable(lastEnabled
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b.enable(lastEnabled
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&& b.item() != null
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&& b.item() != null
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&& (selector == null || selector.itemSelectable(b.item())));
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&& (selector == null || selector.itemSelectable(b.item()))
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&& (!lostInvent || b.item().keptThoughLostInvent));
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}
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}
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for (BagButton b : bags){
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for (BagButton b : bags){
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b.enable(lastEnabled);
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b.enable(lastEnabled);
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