Fixed Beta 4.9-V0.6.2.0
This commit is contained in:
parent
3ce21ccbe6
commit
ada4ff9dc9
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@ -17,8 +17,8 @@ allprojects {
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appName = 'Magic Ling Pixel Dungeon'
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appPackageName = 'com.ansdomagiclingpixeldungeon.ling'
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appVersionCode =900873
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appVersionName = '0.6.2.0-Beta4.8'
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appVersionCode =900875
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appVersionName = '0.6.2.0-Beta4.9'
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appJavaCompatibility = JavaVersion.VERSION_11
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@ -13,6 +13,11 @@ items.books.bookslist.dimandbook.desc=你......杀死......我的子嗣......你
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items.books.bookslist.dimandbook.author=作者:未知
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items.books.bookslist.dimandbook.ac_read=挑战
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items.books.bookslist.testbooks.name=测试之书
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items.books.bookslist.testbooks.desc=阅读获得永久无敌,再次阅读取消无敌效果。
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items.books.bookslist.testbooks.ac_read=阅读
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items.books.bookslist.testbooks.author=作者:Ling
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items.quest.mime$gold_one.name=镶金碧翠月牙宝石
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items.quest.mime$gold_one.desc=来自于异世界的物品,虽然在这个世界无法产生它原有的作用。但它的宝贵价值足以让商人眼前一亮。
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@ -166,7 +166,7 @@ levels.caveslevel.water_name=冰澈水潭
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levels.caveslevel.entrance_desc=通向上一层的梯子。
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levels.caveslevel.exit_desc=通向下一层的梯子。
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levels.caveslevel.high_grass_desc=高耸的菌菇群遮挡了你的视线。
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levels.caveslevel.wall_deco_desc=岩壁上能隐约看见金属矿脉的纹路,难道是金子?
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levels.caveslevel.wall_deco_desc=岩壁上能隐约看见被冻住的豺狼,由于地牢力量的影响,豺狼已经和黄金融为一体了。
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levels.caveslevel.bookshelf_desc=到底会有谁需要在洞窟里摆上这么个书架?
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levels.citylevel.water_name=异色水潭
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@ -525,4 +525,6 @@ ui.changelist.mlpd.vm0_6_7_x_changes.bug_06x68=-V0.6.2-Beta3\n1.修复嗜血荆
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ui.changelist.mlpd.vm0_6_7_x_changes.bug_06x69=-V0.6.2-Beta4-4.2\n1.修复快捷栏的初始配置问题\n2.修复徽章的一些错误\n3.矫正部分错误文案\n4.修复部分Boss的小错误。\n5.修复暗金护身符的一些小问题。
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ui.changelist.mlpd.vm0_6_7_x_changes.bug_06x70=-V0.6.2-Beta4.9\n1.修复游戏胜利倍率不计入的问题\n2.修复Boss层击败Boss死亡后重置的问题\n3.修复十字架重生的一些小问题\n4.修复暗金护符无法被能量戒指充能的问题\n5.改善部分UI
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//ui.changelist.mlpd.vm0_5_x_changes.xxx//
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@ -7,6 +7,11 @@ windows.wndkingshop.nomoney=看起来你并不是很有钱……,我这人不给
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windows.wndkeybindings.update=检查更新
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scenes.gamenewsscene.title=正在检查更新
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scenes.gamenewsscene.update=请稍后,我们正在向服务器请求你的版本数据。\n\n若长时间未检查到版本,你可在倒计时结束后通过下方按钮继续游玩该版本
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scenes.gamenewsscene.continue=继续游玩
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windows.newwndchallenges$1$1.title=挑战模式-Page1
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windows.newwndchallenges$2$1.title=挑战模式-Page2
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@ -1050,7 +1050,7 @@ public class Dungeon {
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}
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public static void win( Class cause ) {
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Statistics.gameWon = true;
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hero.belongings.identify();
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updateLevelExplored();
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Rankings.INSTANCE.submit( true, cause );
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@ -27,7 +27,6 @@ import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Conducts;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.ArtifactRecharge;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.ChampionHero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.RandomBuff;
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@ -50,7 +49,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
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import com.shatteredpixel.shatteredpixeldungeon.items.Ankh;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.KingsCrown;
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import com.shatteredpixel.shatteredpixeldungeon.items.TengusMask;
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import com.shatteredpixel.shatteredpixeldungeon.items.Waterskin;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
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@ -59,15 +57,14 @@ import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.ChaliceOfBlood;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.EtherealChains;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.MasterThievesArmband;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.SandalsOfNature;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TalismanOfForesight;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.WraithAmulet;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.HerbBag;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.KingBag;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.VelvetPouch;
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import com.shatteredpixel.shatteredpixeldungeon.items.books.bookslist.BrokenBooks;
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import com.shatteredpixel.shatteredpixeldungeon.items.books.bookslist.TestBooks;
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import com.shatteredpixel.shatteredpixeldungeon.items.books.bookslist.YellowSunBooks;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Cake;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.MeatPie;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat;
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@ -80,7 +77,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlam
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMindVision;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.elixirs.WaterSoul;
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import com.shatteredpixel.shatteredpixeldungeon.items.quest.MIME;
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import com.shatteredpixel.shatteredpixeldungeon.items.quest.MetalShard;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfFlameCursed;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify;
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@ -118,7 +114,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WornShortswor
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.ThrowingKnife;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.ThrowingStone;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.windows.ScrollOfAwareness;
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import com.watabou.utils.Random;
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public enum HeroClass {
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@ -169,15 +164,11 @@ public enum HeroClass {
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Buff.affect(hero, ChampionHero.AntiMagic.class, 50000f);
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new WraithAmulet().quantity(1).identify().collect();
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Buff.affect(Dungeon.hero, ArtifactRecharge.class).prolong(2000);
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new BloodthirstyThorn().quantity(1).identify().collect();
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new WashCrime().quantity(1).identify().collect();
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new MagicTorch().quantity(1).identify().collect();
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new ScrollOfAwareness().quantity(1).identify().collect();
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new Cake().quantity(100).identify().collect();
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new TengusMask().quantity(1).identify().collect();
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new ScrollOfIdentify().quantity(45).identify().collect();
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new ScrollOfTransmutation().quantity(45).identify().collect();
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@ -201,7 +192,7 @@ public enum HeroClass {
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new MagicalInfusion().quantity(1).identify().collect();
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new ScrollOfMysticalEnergy().quantity(1).identify().collect();
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new AquaBlast().quantity(1).identify().collect();
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new TestBooks().quantity(1).identify().collect();
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new WandOfCorruption().quantity(1).identify().collect();
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new MasterThievesArmband().quantity(1).identify().collect();
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new MetalShard().quantity(1).identify().collect();
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@ -210,7 +201,6 @@ public enum HeroClass {
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new Sai().quantity(1).identify().collect();
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new MagicTorch().quantity(1).identify().collect();
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new SkyShield().quantity(1).identify().collect();
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new SandalsOfNature().quantity(1).identify().collect();
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new WandOfScale().quantity(1).identify().collect();
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new WandOfGodIce().quantity(1).identify().collect();
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new PotionOfLightningShiledX().quantity(1).identify().collect();
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@ -222,21 +212,12 @@ public enum HeroClass {
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new YellowSunBooks().quantity(1).identify().collect();
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new BrokenBooks().quantity(44).identify().collect();
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new ScrollOfFlameCursed().quantity(44).identify().collect();
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new KingsCrown().quantity(1).identify().collect();
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new MIME.GOLD_ONE().quantity(1).identify().collect();
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new MIME.GOLD_TWO().quantity(1).identify().collect();
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new MIME.GOLD_THREE().quantity(1).identify().collect();
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new MIME.GOLD_FOUR().quantity(1).identify().collect();
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new MIME.GOLD_FIVE().quantity(1).identify().collect();
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new LeatherArmor().quantity(1).identify().collect();
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Dungeon.gold = 600000000;
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hero.STR = 27;
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hero.lvl = 30;
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hero.exp = -123456789;
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hero.HP = 123456789;
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hero.HT = 123456789;
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}
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hero.heroClass = this;
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@ -235,7 +235,7 @@ public class CrivusFruits extends Mob {
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Dungeon.level.unseal();
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GameScene.bossSlain();
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GLog.n(Messages.get(this,"dead"));
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Dungeon.level.drop( new CrystalKey( Dungeon.depth ), pos ).sprite.drop();
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Dungeon.level.drop( new CrystalKey( Dungeon.depth ), pos-2 ).sprite.drop();
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Dungeon.level.drop( new IronKey( Dungeon.depth ), pos-1 ).sprite.drop();
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Dungeon.level.drop( new IronKey( Dungeon.depth ), pos+1 ).sprite.drop();
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Badges.validateBossSlain();
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@ -742,7 +742,7 @@ public class FireMagicDied extends Mob implements Callback {
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Statistics.bossScores[3] += 5000;
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Dungeon.level.drop(new BackGoKey().quantity(1).identify(), pos).sprite.drop();
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Dungeon.level.drop(new ScrollOfMagicMapping().quantity(1).identify(), pos).sprite.drop();
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Dungeon.level.drop(new ScrollOfUpgrade().quantity(3).identify(), pos).sprite.drop();
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Dungeon.level.drop(new ScrollOfUpgrade().quantity(1).identify(), pos).sprite.drop();
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Dungeon.level.drop(new Gold().quantity(5000), pos).sprite.drop();
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@ -13,6 +13,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfEnergy;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
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@ -124,9 +125,13 @@ public class WraithAmulet extends Artifact {
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@Override
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public boolean act() {
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LockedFloor lock = target.buff(LockedFloor.class);
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if (charge < chargeCap && !cursed && useableBasic() && (lock == null || lock.regenOn())) {
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partialCharge += 1 / (150f - (chargeCap - charge) * 15f);
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float chargeGain = 1 / (90f - (chargeCap - charge)*3f);
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chargeGain *= RingOfEnergy.artifactChargeMultiplier(target);
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partialCharge += chargeGain;
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if (partialCharge >= 1) {
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partialCharge--;
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charge++;
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@ -0,0 +1,28 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.books.bookslist;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AnkhInvulnerability;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.books.Books;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class TestBooks extends Books {
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private static final String Read = "Read";
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{
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image = ItemSpriteSheet.BLACKBOOK;
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unique= true;
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}
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@Override
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public void execute(final Hero hero, String action) {
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super.execute(hero, action);
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if (action.equals( Read )) {
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if ( Dungeon.hero.buff(AnkhInvulnerability.class) == null ) {
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Buff.prolong(hero, AnkhInvulnerability.class, AnkhInvulnerability.DURATION*1000000f);
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} else {
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Buff.detach( hero, AnkhInvulnerability.class );
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}
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}
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}
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}
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@ -21,14 +21,18 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
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import static com.shatteredpixel.shatteredpixeldungeon.Dungeon.hero;
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import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Transmuting;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.WraithAmulet;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.AlchemicalCatalyst;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.brews.Brew;
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@ -85,22 +89,22 @@ public class ScrollOfTransmutation extends InventoryScroll {
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} else {
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if (result != item) {
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int slot = Dungeon.quickslot.getSlot(item);
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if (item.isEquipped(Dungeon.hero)) {
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if (item.isEquipped(hero)) {
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item.cursed = false; //to allow it to be unequipped
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((EquipableItem) item).doUnequip(Dungeon.hero, false);
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((EquipableItem) result).doEquip(Dungeon.hero);
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((EquipableItem) item).doUnequip(hero, false);
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((EquipableItem) result).doEquip(hero);
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} else {
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item.detach(Dungeon.hero.belongings.backpack);
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item.detach(hero.belongings.backpack);
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if (!result.collect()) {
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Dungeon.level.drop(result, curUser.pos).sprite.drop();
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} else if (Dungeon.hero.belongings.getSimilar(result) != null){
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result = Dungeon.hero.belongings.getSimilar(result);
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} else if (hero.belongings.getSimilar(result) != null){
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result = hero.belongings.getSimilar(result);
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}
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}
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if (slot != -1
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&& result.defaultAction != null
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&& !Dungeon.quickslot.isNonePlaceholder(slot)
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&& Dungeon.hero.belongings.contains(result)){
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&& hero.belongings.contains(result)){
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Dungeon.quickslot.setSlot(slot, result);
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}
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}
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@ -133,6 +137,9 @@ public class ScrollOfTransmutation extends InventoryScroll {
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return changeSeed((Plant.Seed) item);
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} else if (item instanceof Runestone) {
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return changeStone((Runestone) item);
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} else if (item instanceof WraithAmulet) {
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Buff.detach(hero, WraithAmulet.CursedAmulet.class);
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return changeArtifact( (Artifact)item );
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} else if (item instanceof Artifact) {
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return changeArtifact( (Artifact)item );
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} else {
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@ -15,6 +15,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
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import com.shatteredpixel.shatteredpixeldungeon.ui.StyledButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndHardNotification;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndMessage;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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import com.watabou.noosa.BitmapText;
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@ -64,17 +65,17 @@ public class GameNewsScene extends PixelScene { //定义GameNewsScene类,继
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}
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StyledButton btnSite = new StyledButton(Chrome.Type.GREY_BUTTON_TR, Messages.get(this, "read_more")) { //创建一个样式化的Button
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add(new WndHardNotification(Icons.get(Icons.CHANGES),
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Messages.get(this, "title"),
|
||||
Messages.get(this, "update"),
|
||||
Messages.get(this, "continue"),
|
||||
7){
|
||||
@Override
|
||||
protected void onClick() { //重写当前Button的onClick方法,点击按钮时切换到标题场景
|
||||
super.onClick();
|
||||
public void hide() {
|
||||
super.hide();
|
||||
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
|
||||
}
|
||||
};
|
||||
btnSite.icon(Icons.get(Icons.NEWS)); //为Button添加图标
|
||||
btnSite.textColor(Window.TITLE_COLOR); //设置Button文本的颜色
|
||||
btnSite.setRect(left, 190, fullWidth, BTN_HEIGHT); //设置Button的位置和大小
|
||||
add(btnSite); //将Button添加到场景中
|
||||
});
|
||||
|
||||
if (!displayingNoArticles) { //有文章可用于加载时
|
||||
|
||||
|
@ -122,8 +123,8 @@ public class GameNewsScene extends PixelScene { //定义GameNewsScene类,继
|
|||
rightCol = !rightCol;
|
||||
}
|
||||
|
||||
btnSite.visible = false; //将Button的可见性设置为False
|
||||
btnSite.active = false; //将Button的活跃状态设置为False
|
||||
// btnSite.visible = false; //将Button的可见性设置为False
|
||||
// btnSite.active = false; //将Button的活跃状态设置为False
|
||||
|
||||
RenderedTextBlock title;
|
||||
|
||||
|
|
|
@ -484,7 +484,7 @@ public class InterlevelScene extends PixelScene {
|
|||
Mob.holdAllies( Dungeon.level );
|
||||
|
||||
Level level;
|
||||
if (Dungeon.level.locked || Dungeon.bossLevel()) {
|
||||
if (Dungeon.level.locked) {
|
||||
ArrayList<Item> preservedItems = Dungeon.level.getItemsToPreserveFromSealedResurrect();
|
||||
|
||||
Dungeon.hero.resurrect();
|
||||
|
@ -494,10 +494,14 @@ public class InterlevelScene extends PixelScene {
|
|||
|
||||
if(!Dungeon.bossLevel()) {
|
||||
for (Item i : preservedItems) {
|
||||
level.drop(i, level.randomRespawnCell(null));
|
||||
int pos = level.randomRespawnCell(null);
|
||||
if (pos == -1) pos = Terrain.ENTRANCE;
|
||||
level.drop(i, pos);
|
||||
}
|
||||
level.drop(new LostBackpack(), level.randomRespawnCell(null));
|
||||
}
|
||||
int pos = level.randomRespawnCell(null);
|
||||
if (pos == -1) pos = Terrain.ENTRANCE;
|
||||
level.drop(new LostBackpack(), pos);
|
||||
|
||||
} else {
|
||||
level = Dungeon.level;
|
||||
|
@ -507,7 +511,7 @@ public class InterlevelScene extends PixelScene {
|
|||
int invPos = Dungeon.hero.pos;
|
||||
int tries = 0;
|
||||
do {
|
||||
Dungeon.hero.pos = level.exit;
|
||||
Dungeon.hero.pos = level.entrance;
|
||||
tries++;
|
||||
|
||||
//prevents spawning on traps or plants, prefers farther locations first
|
||||
|
|
|
@ -17,6 +17,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.DM300Sprite;
|
|||
import com.shatteredpixel.shatteredpixeldungeon.sprites.DM720Sprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.DiedMonkLoaderSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.DimandKingSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.FireCrystalSprites;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.FlameBoiSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.GhostSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.IceFireScorpioSprite;
|
||||
|
@ -51,6 +52,7 @@ import java.util.ArrayList;
|
|||
public class vM0_6_7_X_Changes {
|
||||
|
||||
public static void addAllChanges(ArrayList<ChangeInfo> changeInfos) {
|
||||
add_v0_6_41_Changes(changeInfos);
|
||||
add_v0_6_40_Changes(changeInfos);
|
||||
add_v0_6_39_Changes(changeInfos);
|
||||
add_v0_6_38_Changes(changeInfos);
|
||||
|
@ -94,6 +96,37 @@ public class vM0_6_7_X_Changes {
|
|||
add_v0_6_0_Changes(changeInfos);
|
||||
}
|
||||
|
||||
public static void add_v0_6_41_Changes( ArrayList<ChangeInfo> changeInfos ) {
|
||||
|
||||
ChangeInfo changes = new ChangeInfo("v0.6.2.0-Beta4.9", true, "");
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes = new ChangeInfo("新内容", false, null);
|
||||
changes.hardlight(Window.GREEN_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), ("更新系统-V1.5"),
|
||||
("更新系统修复了一些问题,并且加入检查更新的超时等待时间")));
|
||||
|
||||
changes = new ChangeInfo("改动", false, null);
|
||||
changes.hardlight(Window.CYELLOW);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes.addButton(new ChangeButton(new Image("sprites/spinner.png", 144, 0, 16, 16),
|
||||
Messages.get(ChangesScene.class, "bugfixes"), Messages.get(vM0_6_7_X_Changes.class, "bug_06X70")));
|
||||
|
||||
changes = new ChangeInfo("平衡", false, null);
|
||||
changes.hardlight(Window.RED_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
Image i = new Image(new FireCrystalSprites());
|
||||
i.scale.set(PixelScene.align(0.74f));
|
||||
changes.addButton(new ChangeButton(i, "圣火魔女",
|
||||
"现在升级卷轴只掉一个。"));
|
||||
|
||||
}
|
||||
|
||||
public static void add_v0_6_40_Changes( ArrayList<ChangeInfo> changeInfos ) {
|
||||
|
||||
ChangeInfo changes = new ChangeInfo("v0.6.2.0-Beta4-4.2", true, "");
|
||||
|
|
Loading…
Reference in New Issue
Block a user