v1.2.1: fixed badge banners not appearing through the UI thread
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c1ba8fdc49
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@ -45,6 +45,7 @@ import com.watabou.noosa.Scene;
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import com.watabou.noosa.Visual;
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import com.watabou.noosa.Visual;
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import com.watabou.noosa.ui.Component;
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import com.watabou.noosa.ui.Component;
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import com.watabou.noosa.ui.Cursor;
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import com.watabou.noosa.ui.Cursor;
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import com.watabou.utils.Callback;
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import com.watabou.utils.GameMath;
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import com.watabou.utils.GameMath;
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import com.watabou.utils.PointF;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Reflection;
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import com.watabou.utils.Reflection;
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@ -289,12 +290,17 @@ public class PixelScene extends Scene {
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}
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}
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public static void showBadge( Badges.Badge badge ) {
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public static void showBadge( Badges.Badge badge ) {
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BadgeBanner banner = BadgeBanner.show( badge.image );
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Game.runOnRenderThread(new Callback() {
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banner.camera = uiCamera;
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@Override
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banner.x = align( banner.camera, (banner.camera.width - banner.width) / 2 );
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public void call() {
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banner.y = align( banner.camera, (banner.camera.height - banner.height) / 3 );
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BadgeBanner banner = BadgeBanner.show( badge.image );
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Scene s = Game.scene();
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banner.camera = uiCamera;
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if (s != null) s.add( banner );
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banner.x = align( banner.camera, (banner.camera.width - banner.width) / 2 );
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banner.y = align( banner.camera, (banner.camera.height - banner.height) / 3 );
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Scene s = Game.scene();
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if (s != null) s.add( banner );
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}
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});
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}
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}
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protected static class Fader extends ColorBlock {
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protected static class Fader extends ColorBlock {
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