v1.2.0: mobile UI can now also have 5/6 quickslots if there is space
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@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTerrainTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTerrainTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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@ -75,19 +76,15 @@ public class Toolbar extends Component {
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@Override
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@Override
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protected void createChildren() {
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protected void createChildren() {
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if (SPDSettings.interfaceSize() > 0) {
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//TODO add a changer function to the 4th quickslot if there isn't room for 6?
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btnQuick = new QuickslotTool[6];
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int quickSlots = 4;
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if (PixelScene.uiCamera.width > 152) quickSlots ++;
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if (PixelScene.uiCamera.width > 170) quickSlots ++;
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add( btnQuick[5] = new QuickslotTool(64, 0, 22, 24, 5) );
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btnQuick = new QuickslotTool[quickSlots];
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add( btnQuick[4] = new QuickslotTool(64, 0, 22, 24, 4) );
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for (int i = 0; i < quickSlots; i++){
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} else {
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add( btnQuick[i] = new QuickslotTool(64, 0, 22, 24, i) );
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//TODO add functionality for 6 slots on mobile
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btnQuick = new QuickslotTool[4];
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}
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}
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add( btnQuick[3] = new QuickslotTool(64, 0, 22, 24, 3) );
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add( btnQuick[2] = new QuickslotTool(64, 0, 22, 24, 2) );
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add( btnQuick[1] = new QuickslotTool(64, 0, 22, 24, 1) );
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add( btnQuick[0] = new QuickslotTool(64, 0, 22, 24, 0) );
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add(btnWait = new Tool(24, 0, 20, 26) {
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add(btnWait = new Tool(24, 0, 20, 26) {
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@Override
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@Override
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@ -276,15 +273,15 @@ public class Toolbar extends Component {
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btnInventory.setPos(right - btnInventory.width(), y);
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btnInventory.setPos(right - btnInventory.width(), y);
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btnQuick[0].setPos(btnInventory.left() - btnQuick[0].width(), y+2);
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btnQuick[0].setPos(btnInventory.left() - btnQuick[0].width(), y + 2);
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btnQuick[1].setPos(btnQuick[0].left() - btnQuick[1].width(), y+2);
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for (int i = 1; i < btnQuick.length; i++) {
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btnQuick[2].setPos(btnQuick[1].left() - btnQuick[2].width(), y+2);
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btnQuick[i].setPos(btnQuick[i-1].left() - btnQuick[i].width(), y + 2);
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btnQuick[3].setPos(btnQuick[2].left() - btnQuick[3].width(), y+2);
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}
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//center the quickslots if they
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//center the quickslots if they
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if (btnQuick[3].left() < btnSearch.right()){
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if (btnQuick[btnQuick.length-1].left() < btnSearch.right()){
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float diff = Math.round(btnSearch.right() - btnQuick[3].left())/2;
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float diff = Math.round(btnSearch.right() - btnQuick[btnQuick.length-1].left())/2;
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for( int i = 0; i < 4; i++){
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for( int i = 0; i < btnQuick.length; i++){
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btnQuick[i].setPos( btnQuick[i].left()+diff, btnQuick[i].top() );
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btnQuick[i].setPos( btnQuick[i].left()+diff, btnQuick[i].top() );
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}
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}
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}
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}
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@ -304,14 +301,14 @@ public class Toolbar extends Component {
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btnSearch.setPos(btnWait.left() - btnSearch.width(), y);
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btnSearch.setPos(btnWait.left() - btnSearch.width(), y);
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btnInventory.setPos(btnSearch.left() - btnInventory.width(), y);
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btnInventory.setPos(btnSearch.left() - btnInventory.width(), y);
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btnQuick[0].setPos(btnInventory.left() - btnQuick[0].width(), y+2);
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btnQuick[0].setPos(btnInventory.left() - btnQuick[0].width(), y + 2);
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btnQuick[1].setPos(btnQuick[0].left() - btnQuick[1].width(), y+2);
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for (int i = 1; i < btnQuick.length; i++) {
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btnQuick[2].setPos(btnQuick[1].left() - btnQuick[2].width(), y+2);
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btnQuick[i].setPos(btnQuick[i-1].left() - btnQuick[i].width(), y + 2);
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btnQuick[3].setPos(btnQuick[2].left() - btnQuick[3].width(), y+2);
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}
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if (btnQuick[3].left() < 0){
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if (btnQuick[btnQuick.length-1].left() < 0){
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float diff = -Math.round(btnQuick[3].left())/2;
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float diff = -Math.round(btnQuick[btnQuick.length-1].left())/2;
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for( int i = 0; i < 4; i++){
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for( int i = 0; i < btnQuick.length; i++){
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btnQuick[i].setPos( btnQuick[i].left()+diff, btnQuick[i].top() );
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btnQuick[i].setPos( btnQuick[i].left()+diff, btnQuick[i].top() );
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}
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}
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}
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}
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@ -326,7 +323,7 @@ public class Toolbar extends Component {
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btnSearch.setPos( (right - btnSearch.right()), y);
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btnSearch.setPos( (right - btnSearch.right()), y);
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btnInventory.setPos( (right - btnInventory.right()), y);
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btnInventory.setPos( (right - btnInventory.right()), y);
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for(int i = 0; i <= 3; i++) {
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for(int i = 0; i <= btnQuick.length; i++) {
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btnQuick[i].setPos( right - btnQuick[i].right(), y+2);
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btnQuick[i].setPos( right - btnQuick[i].right(), y+2);
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}
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}
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