v0.7.0: corrected scaling numbers on lucky enchant
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@ -54,7 +54,7 @@ public class Lucky extends Weapon.Enchantment {
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} else {
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buff = Buff.affect(attacker, Luck.class);
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buff.zeroChance = zeroChance * (0.5f - 0.001f*level);
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buff.zeroChance = zeroChance * (0.5f - (0.01f*level));
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return 0;
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}
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