v0.9.2: fixed various errors in new talent descriptions

This commit is contained in:
Evan Debenham 2021-02-14 11:44:47 -05:00
parent df0528721e
commit ab2229e825

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@ -372,7 +372,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wan
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a 3 tile range.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a 6 tile range.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a 9 tile range.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
@ -407,7 +407,7 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue consumes uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue consumes uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue consumes uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
@ -428,7 +428,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
actors.hero.talent.restored_nature.title=restored nature
@ -444,7 +444,7 @@ actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_\n\n_+2:_ The Sniper's vision range is _increased by 50%_\n\n_+3:_ The Sniper's vision range is _increased by 75%_
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
@ -452,7 +452,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an up
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level for _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level for _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level for _3 turns_.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.