v0.7.0a: reverted screen distortion adjustments as they caused more issues than they fixed. Will try again for 0.7.0b
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@ -22,7 +22,6 @@
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package com.shatteredpixel.shatteredpixeldungeon;
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package com.shatteredpixel.shatteredpixeldungeon;
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import android.content.pm.ActivityInfo;
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import android.content.pm.ActivityInfo;
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import android.content.res.Configuration;
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import android.os.Build;
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import android.os.Build;
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import android.os.Bundle;
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import android.os.Bundle;
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import android.view.View;
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import android.view.View;
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@ -252,13 +251,6 @@ public class ShatteredPixelDungeon extends Game {
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updateDisplaySize();
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updateDisplaySize();
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}
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}
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@Override
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public void onConfigurationChanged(Configuration newConfig) {
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super.onConfigurationChanged(newConfig);
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updateDisplaySize();
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}
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public void updateDisplaySize(){
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public void updateDisplaySize(){
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boolean landscape = SPDSettings.landscape();
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boolean landscape = SPDSettings.landscape();
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@ -275,8 +267,11 @@ public class ShatteredPixelDungeon extends Game {
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}
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}
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}
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}
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dispHeight = getWindow().getWindowManager().getDefaultDisplay().getHeight();
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if (view.getMeasuredWidth() == 0 || view.getMeasuredHeight() == 0)
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dispWidth = getWindow().getWindowManager().getDefaultDisplay().getWidth();
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return;
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dispWidth = view.getMeasuredWidth();
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dispHeight = view.getMeasuredHeight();
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float dispRatio = dispWidth / (float)dispHeight;
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float dispRatio = dispWidth / (float)dispHeight;
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