From a7e17632ba4c59957b1eea04d5a404128be74415 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 22 Feb 2022 14:29:36 -0500 Subject: [PATCH] v1.2.0: fixed prison guards not considering motion when casting chains --- .../shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java index 5610391b8..f7ca421fd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java @@ -95,7 +95,7 @@ public class Guard extends Mob { yell(Messages.get(this, "scorpion")); new Item().throwSound(); Sample.INSTANCE.play(Assets.Sounds.CHAINS); - sprite.parent.add(new Chains(sprite.center(), enemy.sprite.center(), new Callback() { + sprite.parent.add(new Chains(sprite.center(), enemy.sprite.destinationCenter(), new Callback() { public void call() { Actor.addDelayed(new Pushing(enemy, enemy.pos, newPosFinal, new Callback() { public void call() {