v0.3.5: lots of broken sigil implementation

This commit is contained in:
Evan Debenham 2016-03-10 00:44:52 -05:00
parent 534d3fb53a
commit a77194317e
12 changed files with 180 additions and 60 deletions

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@ -181,7 +181,7 @@ public class Bones {
}
}
item.sync();
item.reset();
return item;
} else {

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@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Challenges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSigil;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
@ -108,7 +109,7 @@ public enum HeroClass {
Dart darts = new Dart( 8 );
darts.identify().collect();
hero.belongings.armor.activate(hero);
new BrokenSigil().collect();
Dungeon.quickslot.setSlot(0, darts);

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@ -1,11 +1,72 @@
package com.shatteredpixel.shatteredpixeldungeon.items;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.watabou.noosa.audio.Sample;
//TODO: add actual item properties here
public class BrokenSigil {
import java.util.ArrayList;
public class BrokenSigil extends Item {
public static final String AC_AFFIX = "AFFIX";
{
image = ItemSpriteSheet.SIGIL;
cursedKnown = levelKnown = true;
unique = true;
bones = false;
}
@Override
public ArrayList<String> actions(Hero hero) {
ArrayList<String> actions = super.actions(hero);
actions.add(AC_AFFIX);
return actions;
}
@Override
public void execute(Hero hero, String action) {
if (action.equals(AC_AFFIX)){
curItem = this;
GameScene.selectItem(armorSelector, WndBag.Mode.ARMOR, Messages.get(this, "prompt"));
} else {
super.execute(hero, action);
}
}
@Override
public boolean isUpgradable() {
return false;
}
protected static WndBag.Listener armorSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null && item instanceof Armor) {
Armor armor = (Armor)item;
if (!armor.levelKnown){
GLog.w(Messages.get(BrokenSigil.class, "unknown_armor"));
} else if (armor.cursed || armor.level() < 0){
GLog.w(Messages.get(BrokenSigil.class, "degraded_armor"));
} else {
GLog.p(Messages.get(BrokenSigil.class, "affix"));
Dungeon.hero.sprite.operate(Dungeon.hero.pos);
Sample.INSTANCE.play(Assets.SND_UNLOCK);
armor.affixSigil((BrokenSigil)curItem);
curItem.detach(Dungeon.hero.belongings.backpack);
}
}
}
};
public static class SigilShield extends Buff {
@ -16,10 +77,9 @@ public class BrokenSigil {
public boolean act() {
if (armor == null) detach();
else if (armor.isEquipped((Hero)target)) {
//1 + half of your DR, rounded up.
int maxShield = (int)(armor.DR()/2f + 1.5f);
int maxShield = 1 + armor.tier + armor.level();
if (target.SHLD < maxShield){
partialShield += (maxShield - target.SHLD)/50f;
partialShield += 1/(30*Math.pow(0.9f, (maxShield - target.SHLD)));
}
}
while (partialShield >= 1){

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@ -117,8 +117,8 @@ public class Item implements Bundlable {
Dungeon.level.drop( detachAll( hero.belongings.backpack ), hero.pos ).sprite.drop( hero.pos );
}
//'syncs' an item to be consistent between two separate game instances.
public void sync(){
//resets an item's properties, to ensure consistency between runs
public void reset(){
//resets the name incase the language has changed.
name = Messages.get(this, "name");
}

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@ -25,7 +25,6 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSigil;
import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
@ -49,11 +48,14 @@ import com.watabou.utils.Bundlable;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
import java.util.ArrayList;
public class Armor extends EquipableItem {
private static final int HITS_TO_KNOW = 10;
private static final String TXT_TO_STRING = "%s :%d";
private static final String AC_DETACH = "DETACH";
public int tier;
@ -73,11 +75,14 @@ public class Armor extends EquipableItem {
private static final String UNFAMILIRIARITY = "unfamiliarity";
private static final String GLYPH = "glyph";
private static final String SIGIL = "sigil";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( UNFAMILIRIARITY, hitsToKnow );
bundle.put( GLYPH, glyph );
bundle.put( SIGIL, sigil );
}
@Override
@ -87,6 +92,44 @@ public class Armor extends EquipableItem {
hitsToKnow = HITS_TO_KNOW;
}
inscribe((Glyph) bundle.get(GLYPH));
sigil = bundle.getBoolean(SIGIL);
if (sigil) unique = true;
}
@Override
public void reset() {
super.reset();
//armor can be kept in bones between runs, the sigil cannot.
sigil = false;
}
@Override
public ArrayList<String> actions(Hero hero) {
ArrayList<String> actions = super.actions(hero);
if (sigil) actions.add(AC_DETACH);
return actions;
}
@Override
public void execute(Hero hero, String action) {
if (action.equals(AC_DETACH) && sigil){
sigil = false;
BrokenSigil.SigilShield sigilBuff = hero.buff(BrokenSigil.SigilShield.class);
if (sigilBuff != null) sigilBuff.setArmor(null);
BrokenSigil sigil = new BrokenSigil();
if (level() > 0){
sigil.upgrade();
degrade();
}
GLog.i( Messages.get(Armor.class, "detach_sigil") );
hero.sprite.operate(hero.pos);
if (!sigil.collect()){
Dungeon.level.drop(sigil, hero.pos);
}
} else {
super.execute(hero, action);
}
}
@Override
@ -120,8 +163,18 @@ public class Armor extends EquipableItem {
@Override
public void activate(Char ch) {
if (Dungeon.hero.heroClass == HeroClass.WARRIOR)
Buff.affect(ch, BrokenSigil.SigilShield.class).setArmor(this);
if (sigil) Buff.affect(ch, BrokenSigil.SigilShield.class).setArmor(this);
}
public void affixSigil(BrokenSigil sigil){
this.sigil = true;
if (sigil.level() > 0){
//doesn't override existing glyphs, but doesn't create one either
upgrade(glyph != null);
}
if (isEquipped(Dungeon.hero)){
Buff.affect(Dungeon.hero, BrokenSigil.SigilShield.class).setArmor(this);
}
}
@Override
@ -136,8 +189,8 @@ public class Armor extends EquipableItem {
hero.belongings.armor = null;
((HeroSprite)hero.sprite).updateArmor();
BrokenSigil.SigilShield sigil = hero.buff(BrokenSigil.SigilShield.class);
if (sigil != null) sigil.setArmor(null);
BrokenSigil.SigilShield sigilBuff = hero.buff(BrokenSigil.SigilShield.class);
if (sigilBuff != null) sigilBuff.setArmor(null);
return true;
@ -247,8 +300,7 @@ public class Armor extends EquipableItem {
@Override
public Emitter emitter() {
//if (!sigil) return super.emitter();
if (Dungeon.hero.heroClass != HeroClass.WARRIOR) return super.emitter();
if (!sigil) return super.emitter();
Emitter emitter = new Emitter();
emitter.pos(10f, 6f);
emitter.fillTarget = false;

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@ -269,10 +269,6 @@ public class LloydsBeacon extends Artifact {
return desc;
}
public void reset() {
returnDepth = -1;
}
private static final Glowing WHITE = new Glowing( 0xFFFFFF );
@Override

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@ -20,32 +20,32 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items.potions;
import java.util.ArrayList;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.ItemStatusHandler;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
import java.util.ArrayList;
import java.util.HashSet;
public class Potion extends Item {
public static final String AC_DRINK = "DRINK";
@ -112,12 +112,12 @@ public class Potion extends Item {
public Potion() {
super();
sync();
reset();
}
@Override
public void sync(){
super.sync();
public void reset(){
super.reset();
image = handler.image( this );
color = handler.label( this );
};

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@ -92,11 +92,11 @@ public class Ring extends KindofMisc {
public Ring() {
super();
sync();
reset();
}
public void sync() {
super.sync();
public void reset() {
super.reset();
image = handler.image( this );
gem = handler.label( this );
}

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@ -100,12 +100,12 @@ public abstract class Scroll extends Item {
public Scroll() {
super();
sync();
reset();
}
@Override
public void sync(){
super.sync();
public void reset(){
super.reset();
image = handler.image( this );
rune = handler.label( this );
};

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@ -29,6 +29,8 @@ items.armor.glyphs.viscosity$defereddamage.desc=While your armor's glyph has pro
###armor
items.armor.armor.ac_detach=DETACH
items.armor.armor.detach_sigil=You detach the sigil from your armor.
items.armor.armor.equip_cursed=your %s constricts around you painfully
items.armor.armor.identify=you are now familiar enough with your %s to identify it. It is %s.
items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
@ -801,6 +803,14 @@ items.bomb.desc_burning=A fairly hefty black powder bomb. An explosion from this
items.bomb$doublebomb.name=two bombs
items.bomb$doublebomb.desc=A stack of two hefty black powder bombs, looks like you get one free!
items.brokensigil.name=Broken Sigil
items.brokensigil.ac_affix=AFFIX
items.brokensigil.prompt=Select an armor
items.brokensigil.unknown_armor=You must identify that armor first.
items.brokensigil.degraded_armor=That armor is in too poor a condition.
items.brokensigil.affix=You affix the sigil to your armor!
items.brokensigil.desc=A broken sigil from the warrior's past.\n\nMORE STUFF NEEDED HERE.
items.dewdrop.name=dewdrop
items.dewdrop.value=%+dHP
items.dewdrop.already_full=You already have full health.

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@ -46,39 +46,40 @@ public class ItemSpriteSheet {
public static final int DEWDROP = ROW1+1;
public static final int PETAL = ROW1+2;
public static final int SANDBAG = ROW1+3;
public static final int DBL_BOMB = ROW1+4;
// Heaps (containers)
public static final int BONES = ROW1+4;
public static final int REMAINS = ROW1+5;
public static final int TOMB = ROW1+6;
public static final int GRAVE = ROW1+7;
public static final int CHEST = ROW1+8;
public static final int LOCKED_CHEST = ROW1+9;
public static final int CRYSTAL_CHEST = ROW1+10;
public static final int BONES = ROW1+5;
public static final int REMAINS = ROW1+6;
public static final int TOMB = ROW1+7;
public static final int GRAVE = ROW1+8;
public static final int CHEST = ROW1+9;
public static final int LOCKED_CHEST = ROW1+10;
public static final int CRYSTAL_CHEST = ROW1+11;
// Placeholders
public static final int WEAPON = ROW1+11;
public static final int ARMOR = ROW1+12;
public static final int RING = ROW1+13;
public static final int SMTH = ROW1+14;
public static final int WEAPON = ROW1+12;
public static final int ARMOR = ROW1+13;
public static final int RING = ROW1+14;
public static final int SMTH = ROW1+15;
//Row Two: Miscellaneous single use items
public static final int GOLD = ROW2+0;
public static final int TORCH = ROW2+1;
public static final int STYLUS = ROW2+2;
public static final int ANKH = ROW2+3;
public static final int WEIGHT = ROW2+4;
public static final int BOMB = ROW2+5;
public static final int HONEYPOT = ROW2+6;
public static final int SHATTPOT = ROW2+7;
public static final int SIGIL = ROW2+8;
// Keys
public static final int IRON_KEY = ROW2+4;
public static final int GOLDEN_KEY = ROW2+5;
public static final int SKELETON_KEY = ROW2+6;
public static final int IRON_KEY = ROW2+9;
public static final int GOLDEN_KEY = ROW2+10;
public static final int SKELETON_KEY = ROW2+11;
//Boss Rewards
public static final int BEACON = ROW2+7;
public static final int MASTERY = ROW2+8;
public static final int KIT = ROW2+9;
public static final int AMULET = ROW2+10;
public static final int WEIGHT = ROW2+11;
public static final int BOMB = ROW2+12;
public static final int DBL_BOMB= ROW2+13;
public static final int HONEYPOT= ROW2+14;
public static final int SHATTPOT= ROW2+15;
public static final int BEACON = ROW2+12;
public static final int MASTERY = ROW2+13;
public static final int KIT = ROW2+14;
public static final int AMULET = ROW2+15;
//Row Three: Melee weapons
public static final int KNUCKLEDUSTER = ROW3+0;