v0.3.5: lots of broken sigil implementation
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assets/items.png
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@ -181,7 +181,7 @@ public class Bones {
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}
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}
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item.sync();
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item.reset();
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return item;
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} else {
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@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSigil;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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@ -108,7 +109,7 @@ public enum HeroClass {
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Dart darts = new Dart( 8 );
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darts.identify().collect();
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hero.belongings.armor.activate(hero);
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new BrokenSigil().collect();
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Dungeon.quickslot.setSlot(0, darts);
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@ -1,11 +1,72 @@
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.watabou.noosa.audio.Sample;
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//TODO: add actual item properties here
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public class BrokenSigil {
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import java.util.ArrayList;
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public class BrokenSigil extends Item {
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public static final String AC_AFFIX = "AFFIX";
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{
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image = ItemSpriteSheet.SIGIL;
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cursedKnown = levelKnown = true;
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unique = true;
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bones = false;
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}
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@Override
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public ArrayList<String> actions(Hero hero) {
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ArrayList<String> actions = super.actions(hero);
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actions.add(AC_AFFIX);
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return actions;
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}
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@Override
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public void execute(Hero hero, String action) {
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if (action.equals(AC_AFFIX)){
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curItem = this;
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GameScene.selectItem(armorSelector, WndBag.Mode.ARMOR, Messages.get(this, "prompt"));
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} else {
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super.execute(hero, action);
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}
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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protected static WndBag.Listener armorSelector = new WndBag.Listener() {
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@Override
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public void onSelect( Item item ) {
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if (item != null && item instanceof Armor) {
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Armor armor = (Armor)item;
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if (!armor.levelKnown){
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GLog.w(Messages.get(BrokenSigil.class, "unknown_armor"));
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} else if (armor.cursed || armor.level() < 0){
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GLog.w(Messages.get(BrokenSigil.class, "degraded_armor"));
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} else {
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GLog.p(Messages.get(BrokenSigil.class, "affix"));
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Dungeon.hero.sprite.operate(Dungeon.hero.pos);
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Sample.INSTANCE.play(Assets.SND_UNLOCK);
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armor.affixSigil((BrokenSigil)curItem);
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curItem.detach(Dungeon.hero.belongings.backpack);
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}
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}
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}
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};
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public static class SigilShield extends Buff {
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@ -16,10 +77,9 @@ public class BrokenSigil {
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public boolean act() {
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if (armor == null) detach();
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else if (armor.isEquipped((Hero)target)) {
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//1 + half of your DR, rounded up.
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int maxShield = (int)(armor.DR()/2f + 1.5f);
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int maxShield = 1 + armor.tier + armor.level();
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if (target.SHLD < maxShield){
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partialShield += (maxShield - target.SHLD)/50f;
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partialShield += 1/(30*Math.pow(0.9f, (maxShield - target.SHLD)));
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}
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}
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while (partialShield >= 1){
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@ -117,8 +117,8 @@ public class Item implements Bundlable {
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Dungeon.level.drop( detachAll( hero.belongings.backpack ), hero.pos ).sprite.drop( hero.pos );
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}
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//'syncs' an item to be consistent between two separate game instances.
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public void sync(){
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//resets an item's properties, to ensure consistency between runs
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public void reset(){
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//resets the name incase the language has changed.
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name = Messages.get(this, "name");
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}
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@ -25,7 +25,6 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSigil;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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@ -49,11 +48,14 @@ import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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public class Armor extends EquipableItem {
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private static final int HITS_TO_KNOW = 10;
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private static final String TXT_TO_STRING = "%s :%d";
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private static final String AC_DETACH = "DETACH";
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public int tier;
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@ -73,11 +75,14 @@ public class Armor extends EquipableItem {
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private static final String UNFAMILIRIARITY = "unfamiliarity";
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private static final String GLYPH = "glyph";
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private static final String SIGIL = "sigil";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( UNFAMILIRIARITY, hitsToKnow );
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bundle.put( GLYPH, glyph );
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bundle.put( SIGIL, sigil );
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}
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@Override
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@ -87,6 +92,44 @@ public class Armor extends EquipableItem {
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hitsToKnow = HITS_TO_KNOW;
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}
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inscribe((Glyph) bundle.get(GLYPH));
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sigil = bundle.getBoolean(SIGIL);
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if (sigil) unique = true;
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}
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@Override
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public void reset() {
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super.reset();
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//armor can be kept in bones between runs, the sigil cannot.
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sigil = false;
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}
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@Override
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public ArrayList<String> actions(Hero hero) {
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ArrayList<String> actions = super.actions(hero);
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if (sigil) actions.add(AC_DETACH);
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return actions;
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}
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@Override
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public void execute(Hero hero, String action) {
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if (action.equals(AC_DETACH) && sigil){
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sigil = false;
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BrokenSigil.SigilShield sigilBuff = hero.buff(BrokenSigil.SigilShield.class);
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if (sigilBuff != null) sigilBuff.setArmor(null);
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BrokenSigil sigil = new BrokenSigil();
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if (level() > 0){
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sigil.upgrade();
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degrade();
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}
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GLog.i( Messages.get(Armor.class, "detach_sigil") );
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hero.sprite.operate(hero.pos);
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if (!sigil.collect()){
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Dungeon.level.drop(sigil, hero.pos);
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}
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} else {
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super.execute(hero, action);
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}
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}
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@Override
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@ -120,8 +163,18 @@ public class Armor extends EquipableItem {
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@Override
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public void activate(Char ch) {
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if (Dungeon.hero.heroClass == HeroClass.WARRIOR)
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Buff.affect(ch, BrokenSigil.SigilShield.class).setArmor(this);
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if (sigil) Buff.affect(ch, BrokenSigil.SigilShield.class).setArmor(this);
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}
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public void affixSigil(BrokenSigil sigil){
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this.sigil = true;
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if (sigil.level() > 0){
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//doesn't override existing glyphs, but doesn't create one either
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upgrade(glyph != null);
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}
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if (isEquipped(Dungeon.hero)){
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Buff.affect(Dungeon.hero, BrokenSigil.SigilShield.class).setArmor(this);
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}
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}
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@Override
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hero.belongings.armor = null;
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((HeroSprite)hero.sprite).updateArmor();
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BrokenSigil.SigilShield sigil = hero.buff(BrokenSigil.SigilShield.class);
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if (sigil != null) sigil.setArmor(null);
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BrokenSigil.SigilShield sigilBuff = hero.buff(BrokenSigil.SigilShield.class);
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if (sigilBuff != null) sigilBuff.setArmor(null);
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return true;
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@ -247,8 +300,7 @@ public class Armor extends EquipableItem {
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@Override
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public Emitter emitter() {
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//if (!sigil) return super.emitter();
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if (Dungeon.hero.heroClass != HeroClass.WARRIOR) return super.emitter();
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if (!sigil) return super.emitter();
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Emitter emitter = new Emitter();
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emitter.pos(10f, 6f);
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emitter.fillTarget = false;
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@ -269,10 +269,6 @@ public class LloydsBeacon extends Artifact {
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return desc;
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}
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public void reset() {
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returnDepth = -1;
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}
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private static final Glowing WHITE = new Glowing( 0xFFFFFF );
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@Override
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@ -20,32 +20,32 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.potions;
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import java.util.ArrayList;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.ItemStatusHandler;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundle;
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import java.util.ArrayList;
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import java.util.HashSet;
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public class Potion extends Item {
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public static final String AC_DRINK = "DRINK";
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@ -112,12 +112,12 @@ public class Potion extends Item {
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public Potion() {
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super();
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sync();
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reset();
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}
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@Override
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public void sync(){
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super.sync();
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public void reset(){
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super.reset();
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image = handler.image( this );
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color = handler.label( this );
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};
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@ -92,11 +92,11 @@ public class Ring extends KindofMisc {
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public Ring() {
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super();
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sync();
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reset();
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}
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public void sync() {
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super.sync();
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public void reset() {
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super.reset();
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image = handler.image( this );
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gem = handler.label( this );
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}
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@ -100,12 +100,12 @@ public abstract class Scroll extends Item {
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public Scroll() {
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super();
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sync();
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reset();
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}
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@Override
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public void sync(){
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super.sync();
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public void reset(){
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super.reset();
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image = handler.image( this );
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rune = handler.label( this );
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};
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@ -29,6 +29,8 @@ items.armor.glyphs.viscosity$defereddamage.desc=While your armor's glyph has pro
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###armor
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items.armor.armor.ac_detach=DETACH
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items.armor.armor.detach_sigil=You detach the sigil from your armor.
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items.armor.armor.equip_cursed=your %s constricts around you painfully
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items.armor.armor.identify=you are now familiar enough with your %s to identify it. It is %s.
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items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
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@ -801,6 +803,14 @@ items.bomb.desc_burning=A fairly hefty black powder bomb. An explosion from this
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items.bomb$doublebomb.name=two bombs
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items.bomb$doublebomb.desc=A stack of two hefty black powder bombs, looks like you get one free!
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items.brokensigil.name=Broken Sigil
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items.brokensigil.ac_affix=AFFIX
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items.brokensigil.prompt=Select an armor
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items.brokensigil.unknown_armor=You must identify that armor first.
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items.brokensigil.degraded_armor=That armor is in too poor a condition.
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items.brokensigil.affix=You affix the sigil to your armor!
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items.brokensigil.desc=A broken sigil from the warrior's past.\n\nMORE STUFF NEEDED HERE.
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items.dewdrop.name=dewdrop
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items.dewdrop.value=%+dHP
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items.dewdrop.already_full=You already have full health.
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@ -46,39 +46,40 @@ public class ItemSpriteSheet {
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public static final int DEWDROP = ROW1+1;
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public static final int PETAL = ROW1+2;
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public static final int SANDBAG = ROW1+3;
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public static final int DBL_BOMB = ROW1+4;
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// Heaps (containers)
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public static final int BONES = ROW1+4;
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public static final int REMAINS = ROW1+5;
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public static final int TOMB = ROW1+6;
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public static final int GRAVE = ROW1+7;
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public static final int CHEST = ROW1+8;
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public static final int LOCKED_CHEST = ROW1+9;
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public static final int CRYSTAL_CHEST = ROW1+10;
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public static final int BONES = ROW1+5;
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public static final int REMAINS = ROW1+6;
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public static final int TOMB = ROW1+7;
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public static final int GRAVE = ROW1+8;
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public static final int CHEST = ROW1+9;
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public static final int LOCKED_CHEST = ROW1+10;
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public static final int CRYSTAL_CHEST = ROW1+11;
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// Placeholders
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public static final int WEAPON = ROW1+11;
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public static final int ARMOR = ROW1+12;
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public static final int RING = ROW1+13;
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public static final int SMTH = ROW1+14;
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public static final int WEAPON = ROW1+12;
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public static final int ARMOR = ROW1+13;
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public static final int RING = ROW1+14;
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public static final int SMTH = ROW1+15;
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//Row Two: Miscellaneous single use items
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public static final int GOLD = ROW2+0;
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public static final int TORCH = ROW2+1;
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public static final int STYLUS = ROW2+2;
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public static final int ANKH = ROW2+3;
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public static final int WEIGHT = ROW2+4;
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public static final int BOMB = ROW2+5;
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public static final int HONEYPOT = ROW2+6;
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public static final int SHATTPOT = ROW2+7;
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public static final int SIGIL = ROW2+8;
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// Keys
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public static final int IRON_KEY = ROW2+4;
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public static final int GOLDEN_KEY = ROW2+5;
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public static final int SKELETON_KEY = ROW2+6;
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public static final int IRON_KEY = ROW2+9;
|
||||
public static final int GOLDEN_KEY = ROW2+10;
|
||||
public static final int SKELETON_KEY = ROW2+11;
|
||||
//Boss Rewards
|
||||
public static final int BEACON = ROW2+7;
|
||||
public static final int MASTERY = ROW2+8;
|
||||
public static final int KIT = ROW2+9;
|
||||
public static final int AMULET = ROW2+10;
|
||||
public static final int WEIGHT = ROW2+11;
|
||||
public static final int BOMB = ROW2+12;
|
||||
public static final int DBL_BOMB= ROW2+13;
|
||||
public static final int HONEYPOT= ROW2+14;
|
||||
public static final int SHATTPOT= ROW2+15;
|
||||
public static final int BEACON = ROW2+12;
|
||||
public static final int MASTERY = ROW2+13;
|
||||
public static final int KIT = ROW2+14;
|
||||
public static final int AMULET = ROW2+15;
|
||||
|
||||
//Row Three: Melee weapons
|
||||
public static final int KNUCKLEDUSTER = ROW3+0;
|
||||
|
|
Loading…
Reference in New Issue
Block a user