v0.4.2: rebalanced glyph of potential
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@ -40,9 +40,13 @@ public class Potential extends Glyph {
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int level = Math.max( 0, armor.level() );
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if (Random.Int( level + 10 ) >= 9) {
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if (Random.Int( level + 20 ) >= 18) {
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defender.damage( Random.NormalIntRange( 1, defender.HT/10 ), LightningTrap.LIGHTNING );
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int shockDmg = Random.NormalIntRange( defender.HT/20, defender.HT/10 );
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shockDmg *= Math.pow(0.9, level);
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defender.damage( shockDmg, LightningTrap.LIGHTNING );
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checkOwner( defender );
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if (defender == Dungeon.hero) {
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