v0.4.2: rebalanced glyph of potential

This commit is contained in:
Evan Debenham 2016-09-04 01:30:41 -04:00
parent 616348a0e5
commit a719101272

View File

@ -40,9 +40,13 @@ public class Potential extends Glyph {
int level = Math.max( 0, armor.level() );
if (Random.Int( level + 10 ) >= 9) {
if (Random.Int( level + 20 ) >= 18) {
defender.damage( Random.NormalIntRange( 1, defender.HT/10 ), LightningTrap.LIGHTNING );
int shockDmg = Random.NormalIntRange( defender.HT/20, defender.HT/10 );
shockDmg *= Math.pow(0.9, level);
defender.damage( shockDmg, LightningTrap.LIGHTNING );
checkOwner( defender );
if (defender == Dungeon.hero) {