From a6f7fb481a9b8ef8bb1f65e9f325a62877e07905 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 26 Dec 2020 18:13:03 -0500 Subject: [PATCH] v0.9.1b: fixed hearty meal showing more particles for a weaker heal --- .../shatteredpixeldungeon/actors/hero/Talent.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java index 80d2fea79..e38a60c25 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java @@ -169,11 +169,11 @@ public enum Talent { //3/5 HP healed, when hero is below 25% health if (hero.HP <= hero.HT/4) { hero.HP = Math.min(hero.HP + 1 + 2 * hero.pointsInTalent(HEARTY_MEAL), hero.HT); - hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), hero.pointsInTalent(HEARTY_MEAL)); + hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1+hero.pointsInTalent(HEARTY_MEAL)); //2/3 HP healed, when hero is below 50% health } else if (hero.HP <= hero.HT/2){ hero.HP = Math.min(hero.HP + 1 + hero.pointsInTalent(HEARTY_MEAL), hero.HT); - hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1+hero.pointsInTalent(HEARTY_MEAL)); + hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), hero.pointsInTalent(HEARTY_MEAL)); } } if (hero.hasTalent(IRON_STOMACH)){