diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java index 67befa276..c18a7b95c 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java @@ -27,7 +27,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; -import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle; import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal; import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem; import com.shatteredpixel.shatteredpixeldungeon.items.Item; @@ -321,7 +320,7 @@ public class Armor extends EquipableItem { //45% chance to be level 0 } else if (roll < 0.95f){ //15% chance to be +1 - upgrade(0); + upgrade(1); } else { //5% chance to be +2 upgrade(2); diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java index 1cc7ef571..7de8770d6 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java @@ -21,12 +21,9 @@ package com.shatteredpixel.shatteredpixeldungeon.items.weapon; import com.shatteredpixel.shatteredpixeldungeon.Badges; -import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; -import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass; -import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon; import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror; @@ -226,7 +223,7 @@ abstract public class Weapon extends KindOfWeapon { //45% chance to be level 0 } else if (roll < 0.95f){ //15% chance to be +1 - upgrade(0); + upgrade(1); } else { //5% chance to be +2 upgrade(2);