v0.9.3: fixed nature's power triggering with sniper specials
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@ -390,7 +390,7 @@ actors.hero.abilities.huntress.naturespower.name=nature's power
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actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
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actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
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actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
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actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow.\n\nThis ability costs 35 charge.
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actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
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actors.hero.abilities.huntress.spirithawk.name=spirit hawk
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actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
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actors.hero.abilities.huntress.spirithawk.desc=TODO
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@ -101,7 +101,7 @@ public class SpiritBow extends Weapon {
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@Override
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public int proc(Char attacker, Char defender, int damage) {
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if (attacker.buff(NaturesPower.naturesPowerTracker.class) != null){
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if (attacker.buff(NaturesPower.naturesPowerTracker.class) != null && !sniperSpecial){
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Actor.add(new Actor() {
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{
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@ -291,7 +291,7 @@ public class SpiritBow extends Weapon {
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@Override
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public Emitter emitter() {
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if (Dungeon.hero.buff(NaturesPower.naturesPowerTracker.class) != null){
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if (Dungeon.hero.buff(NaturesPower.naturesPowerTracker.class) != null && !sniperSpecial){
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Emitter e = new Emitter();
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e.pos(5, 5);
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e.fillTarget = false;
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