v0.3.1a: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="53"
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android:versionName="0.3.1"
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android:versionCode="55"
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android:versionName="0.3.1a"
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-sdk
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android:minSdkVersion="8"
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android:targetSdkVersion="21"/>
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android:targetSdkVersion="23"/>
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<uses-feature
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android:glEsVersion="0x00020000"/>
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@ -50,7 +50,14 @@ public class WelcomeScene extends PixelScene {
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"Happy Dungeoneering!";
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private static final String TXT_Update =
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"New traps!:\n" +
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"v0.3.1a:\n" +
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"- fixed some display scaling issues\n" +
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"- trap spawnrate is more consistent\n" +
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"- quickslots now only target enemies that can be hit\n" +
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"- Various other bugfixes\n" +
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"\n" +
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"v0.3.1:\n" +
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"New traps!:\n" +
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"- Over 20 new traps + tweaks to existing ones\n" +
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"- Trap visuals overhauled\n" +
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"- Traps now get trickier deeper in the dungeon\n" +
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