v0.7.0: adjusted transmutation behaviour when used on scrolls/potions

This commit is contained in:
Evan Debenham 2018-07-31 01:57:55 -04:00 committed by Evan Debenham
parent f11a2727bc
commit a4cb2cd891
2 changed files with 19 additions and 21 deletions

View File

@ -31,7 +31,9 @@ import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.exotic.ExoticPotion;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic.ExoticScroll;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
@ -218,32 +220,28 @@ public class ScrollOfTransmutation extends InventoryScroll {
}
private Scroll changeScroll( Scroll s ) {
if (s instanceof ScrollOfUpgrade || s instanceof ScrollOfMagicalInfusion) {
return null;
try {
if (s instanceof ExoticScroll) {
return ExoticScroll.exoToReg.get(s.getClass()).newInstance();
} else {
Scroll n;
do {
n = (Scroll)Generator.random( Generator.Category.SCROLL );
} while (n.getClass() == s.getClass());
return n;
return ExoticScroll.regToExo.get(s.getClass()).newInstance();
}
} catch ( Exception e ){
ShatteredPixelDungeon.reportException(e);
return null;
}
}
private Potion changePotion( Potion p ) {
if (p instanceof PotionOfStrength || p instanceof PotionOfMight) {
return null;
try {
if (p instanceof ExoticPotion) {
return ExoticPotion.exoToReg.get(p.getClass()).newInstance();
} else {
Potion n;
do {
n = (Potion)Generator.random( Generator.Category.POTION );
} while (n.getClass() == p.getClass());
return n;
return ExoticPotion.regToExo.get(p.getClass()).newInstance();
}
} catch ( Exception e ){
ShatteredPixelDungeon.reportException(e);
return null;
}
}

View File

@ -49,7 +49,7 @@ actors.buffs.amok.name=Amok
actors.buffs.amok.desc=Amok causes a state of great rage and confusion in its target.\n\nWhen a creature is amoked, they will attack whatever is near them, whether they be friend or foe.\n\nTurns of amok remaining: %s.
actors.buffs.artifactrecharge.name=Artifact Recharging
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artiacts charge.\n\nEach artifact is affected a little differently, but they will all be less limited by their charge meter.\n\nTurns remaining: %s.
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all be less limited by their charge meter.\n\nTurns remaining: %s.
actors.buffs.barkskin.name=Barkskin
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: %d.\nTurns until barkskin weakens: %s.