v0.7.0: adjusted transmutation behaviour when used on scrolls/potions
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@ -31,7 +31,9 @@ import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.exotic.ExoticPotion;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic.ExoticScroll;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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@ -218,32 +220,28 @@ public class ScrollOfTransmutation extends InventoryScroll {
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}
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}
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private Scroll changeScroll( Scroll s ) {
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private Scroll changeScroll( Scroll s ) {
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if (s instanceof ScrollOfUpgrade || s instanceof ScrollOfMagicalInfusion) {
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try {
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if (s instanceof ExoticScroll) {
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return ExoticScroll.exoToReg.get(s.getClass()).newInstance();
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} else {
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return ExoticScroll.regToExo.get(s.getClass()).newInstance();
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}
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} catch ( Exception e ){
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ShatteredPixelDungeon.reportException(e);
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return null;
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return null;
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} else {
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Scroll n;
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do {
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n = (Scroll)Generator.random( Generator.Category.SCROLL );
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} while (n.getClass() == s.getClass());
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return n;
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}
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}
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}
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}
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private Potion changePotion( Potion p ) {
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private Potion changePotion( Potion p ) {
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if (p instanceof PotionOfStrength || p instanceof PotionOfMight) {
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try {
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if (p instanceof ExoticPotion) {
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return ExoticPotion.exoToReg.get(p.getClass()).newInstance();
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} else {
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return ExoticPotion.regToExo.get(p.getClass()).newInstance();
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}
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} catch ( Exception e ){
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ShatteredPixelDungeon.reportException(e);
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return null;
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return null;
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} else {
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Potion n;
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do {
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n = (Potion)Generator.random( Generator.Category.POTION );
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} while (n.getClass() == p.getClass());
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return n;
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}
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}
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}
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}
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@ -49,7 +49,7 @@ actors.buffs.amok.name=Amok
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actors.buffs.amok.desc=Amok causes a state of great rage and confusion in its target.\n\nWhen a creature is amoked, they will attack whatever is near them, whether they be friend or foe.\n\nTurns of amok remaining: %s.
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actors.buffs.amok.desc=Amok causes a state of great rage and confusion in its target.\n\nWhen a creature is amoked, they will attack whatever is near them, whether they be friend or foe.\n\nTurns of amok remaining: %s.
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actors.buffs.artifactrecharge.name=Artifact Recharging
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actors.buffs.artifactrecharge.name=Artifact Recharging
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actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artiacts charge.\n\nEach artifact is affected a little differently, but they will all be less limited by their charge meter.\n\nTurns remaining: %s.
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actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all be less limited by their charge meter.\n\nTurns remaining: %s.
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actors.buffs.barkskin.name=Barkskin
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actors.buffs.barkskin.name=Barkskin
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actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: %d.\nTurns until barkskin weakens: %s.
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actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: %d.\nTurns until barkskin weakens: %s.
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