v0.5.0: improved torch lighting effects and wandmaker shield effect
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2ec6e414d3
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a39ee5eb09
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@ -45,10 +45,10 @@ public class Halo extends Image {
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Bitmap bmp = Bitmap.createBitmap( RADIUS * 2, RADIUS * 2, Bitmap.Config.ARGB_8888 );
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Canvas canvas = new Canvas( bmp );
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Paint paint = new Paint();
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paint.setColor( 0xFFFFFFFF );
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canvas.drawCircle( RADIUS, RADIUS, RADIUS * 0.75f, paint );
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paint.setColor( 0x88FFFFFF );
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canvas.drawCircle( RADIUS, RADIUS, RADIUS, paint );
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paint.setColor( 0x0AFFFFFF );
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for (int i = 0; i < 50; i++) {
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canvas.drawCircle(RADIUS, RADIUS, RADIUS * (i+1)/50f, paint);
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}
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TextureCache.add( CACHE_KEY, new SmartTexture( bmp ) );
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}
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@ -33,7 +33,7 @@ public class TorchHalo extends Halo {
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private float phase = 0;
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public TorchHalo( CharSprite sprite ) {
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super( 24, 0xFFDDCC, 0.15f );
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super( 20, 0xFFDDCC, 0.2f );
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target = sprite;
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am = 0;
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}
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@ -84,10 +84,10 @@ public class WandmakerSprite extends MobSprite {
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public Shield() {
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super( 14, 0xBBAACC, 1f );
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super( 9, 0xBBAACC, 1f );
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am = -1;
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aa = +1;
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am = -0.33f;
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aa = +0.33f;
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phase = 1;
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}
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