v0.5.0: improved torch lighting effects and wandmaker shield effect

This commit is contained in:
Evan Debenham 2016-12-28 05:16:33 -05:00
parent 2ec6e414d3
commit a39ee5eb09
3 changed files with 8 additions and 8 deletions

View File

@ -45,10 +45,10 @@ public class Halo extends Image {
Bitmap bmp = Bitmap.createBitmap( RADIUS * 2, RADIUS * 2, Bitmap.Config.ARGB_8888 );
Canvas canvas = new Canvas( bmp );
Paint paint = new Paint();
paint.setColor( 0xFFFFFFFF );
canvas.drawCircle( RADIUS, RADIUS, RADIUS * 0.75f, paint );
paint.setColor( 0x88FFFFFF );
canvas.drawCircle( RADIUS, RADIUS, RADIUS, paint );
paint.setColor( 0x0AFFFFFF );
for (int i = 0; i < 50; i++) {
canvas.drawCircle(RADIUS, RADIUS, RADIUS * (i+1)/50f, paint);
}
TextureCache.add( CACHE_KEY, new SmartTexture( bmp ) );
}

View File

@ -33,7 +33,7 @@ public class TorchHalo extends Halo {
private float phase = 0;
public TorchHalo( CharSprite sprite ) {
super( 24, 0xFFDDCC, 0.15f );
super( 20, 0xFFDDCC, 0.2f );
target = sprite;
am = 0;
}

View File

@ -84,10 +84,10 @@ public class WandmakerSprite extends MobSprite {
public Shield() {
super( 14, 0xBBAACC, 1f );
super( 9, 0xBBAACC, 1f );
am = -1;
aa = +1;
am = -0.33f;
aa = +0.33f;
phase = 1;
}