v0.6.2: fixed multiplied characters not acting for many turns
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@ -72,6 +72,8 @@ public class Multiplicity extends Armor.Glyph {
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m = Dungeon.level.createMob();
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m = Dungeon.level.createMob();
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} else {
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} else {
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try {
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try {
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Actor.fixTime();
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m = (Mob)attacker.getClass().newInstance();
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m = (Mob)attacker.getClass().newInstance();
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Bundle store = new Bundle();
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Bundle store = new Bundle();
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attacker.storeInBundle(store);
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attacker.storeInBundle(store);
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