v0.2.3d: tweaks to stealth deactivation, also fixes some bugs with hourglass
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@ -56,17 +56,17 @@ public class Invisibility extends FlavourBuff {
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public static void dispel() {
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public static void dispel() {
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Invisibility buff = Dungeon.hero.buff( Invisibility.class );
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Invisibility buff = Dungeon.hero.buff( Invisibility.class );
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if (buff != null && Dungeon.hero.visibleEnemies() > 0) {
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if (buff != null) {
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buff.detach();
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buff.detach();
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}
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}
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CloakOfShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakOfShadows.cloakStealth.class );
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CloakOfShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakOfShadows.cloakStealth.class );
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if (cloakBuff != null && Dungeon.hero.visibleEnemies() > 0) {
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if (cloakBuff != null) {
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cloakBuff.act();
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cloakBuff.act();
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cloakBuff.detach();
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cloakBuff.detach();
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}
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}
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//this isn't a form of invisibilty, but it is meant to dispel at the same time as it.
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//this isn't a form of invisibilty, but it is meant to dispel at the same time as it.
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TimekeepersHourglass.timeFreeze timeFreeze = Dungeon.hero.buff( TimekeepersHourglass.timeFreeze.class );
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TimekeepersHourglass.timeFreeze timeFreeze = Dungeon.hero.buff( TimekeepersHourglass.timeFreeze.class );
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if (timeFreeze != null && Dungeon.hero.visibleEnemies() > 0) {
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if (timeFreeze != null) {
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timeFreeze.detach();
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timeFreeze.detach();
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}
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}
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}
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}
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@ -17,6 +17,7 @@
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*/
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.armor;
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package com.shatteredpixel.shatteredpixeldungeon.items.armor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Bundle;
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@ -103,6 +104,7 @@ abstract public class ClassArmor extends Armor {
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GLog.w( TXT_NOT_EQUIPPED );
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GLog.w( TXT_NOT_EQUIPPED );
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} else {
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} else {
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curUser = hero;
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curUser = hero;
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Invisibility.dispel();
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doSpecial();
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doSpecial();
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}
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}
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@ -24,7 +24,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Fury;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Fury;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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@ -95,7 +94,7 @@ public class WarriorArmor extends ClassArmor {
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Buff.affect( curUser, Fury.class );
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Buff.affect( curUser, Fury.class );
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}
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}
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Invisibility.dispel();
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final int dest = cell;
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final int dest = cell;
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curUser.busy();
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curUser.busy();
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