v0.4.1: glyph of stone now increases min dr.
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@ -230,6 +230,9 @@ public class Armor extends EquipableItem {
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}
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public int DRMin(int lvl){
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if (glyph != null && glyph instanceof Stone)
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return 2 + 2*lvl;
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else
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return lvl;
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}
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@ -34,11 +34,6 @@ public class Stone extends Armor.Glyph {
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return damage;
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}
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@Override
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public int tierDRAdjust() {
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return 1;
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}
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@Override
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public int tierSTRAdjust() {
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return 1;
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