V0.2.0c : Updated Welcome Scene

This commit is contained in:
Evan Debenham 2014-09-22 20:40:12 -04:00
parent 4f4a873210
commit a22de3817b
2 changed files with 15 additions and 22 deletions

View File

@ -43,7 +43,7 @@ public class TitleScene extends PixelScene {
super.create(); super.create();
//ShatteredPixelDungeon.version(5);
int gameversion = ShatteredPixelDungeon.version(); int gameversion = ShatteredPixelDungeon.version();

View File

@ -32,19 +32,18 @@ public class WelcomeScene extends PixelScene {
private static final String TXT_LastVer = private static final String TXT_LastVer =
"v0.2.0a:" + "v0.2.0a:" +
"\n-Fixed various artifact bugs \n-Fixed a bug with Rankings & Saves" + "\n-Bugfixes" +
"\n\n-Chalice now deals 25% less damage\n-Artifacts can now be sold to Pixel Mart" + "\n-Chalice now deals 25% less damage\n-Artifacts can now be sold to Pixel Mart" +
"\n-Artifacts & Rings are a little rarer now.\n\n\n" + "\n-Artifacts & Rings are a little rarer now.\n\n" +
"v0.2.0b:" + "v0.2.0b:" +
"\n-Fixed a bug with saving/moving floors\n-Fixed a bug with randomized item properties" + "\n-BugFixes" +
"\n\n-Tweaked a few descriptions & sprites\n\n\n" + "\n-Tweaked a few descriptions & sprites\n\n" +
"v0.2.0c:" + "v0.2.0c:" +
"\n-Fixed a bug with the Ring of Might.\n-Fixed bugs with Scroll of Lullaby." + "\n-Fixed a bug with the Ring of Might.\n-Fixed bugs with Scroll of Lullaby." +
"\n-Fixed a bug with the rankings page.\n-Fixed another save/load bug." + "\n-Fixed a bug with the rankings page.\n-Fixed another save/load bug." +
"\n\n-Slightly reduced Horn of Plenty's power.\nSeed pouch capacity increased." + "\n\n-Reduced Horn of Plenty's power a bit.\n-Seed pouch capacity increased." +
"\n-Blandfruit can now stack.\n-Various descriptions/messages tweaked." + "\n-Blandfruit can now stack.\n-Various messages tweaked." +
"\n\nIf you are having any issues, please email me!" + "\n\nIf you are having any issues further issues, please email me so I can sort them out!";
"\nHappy Dungeoneering!";
private static final String TXT_From011 = private static final String TXT_From011 =
"Hello early adopter, thank you so much for giving Shattered PD a try in its earliest stages!\n\n"+ "Hello early adopter, thank you so much for giving Shattered PD a try in its earliest stages!\n\n"+
@ -73,25 +72,19 @@ public class WelcomeScene extends PixelScene {
if (gameversion == 0){ if (gameversion == 0){
GamesInProgress.Info warrior = GamesInProgress.check( HeroClass.values()[0] ); text = createMultiline( TXT_Welcome, 8 );
GamesInProgress.Info mage = GamesInProgress.check( HeroClass.values()[1] ); title = createMultiline( TTL_Welcome, 16 );
GamesInProgress.Info rouge = GamesInProgress.check( HeroClass.values()[2] );
GamesInProgress.Info huntress = GamesInProgress.check( HeroClass.values()[3] );
if (warrior != null || mage != null || rouge != null || huntress != null){
text = createMultiline(TXT_From011, 8 );
title = createMultiline(TTL_From011, 12 );
fromAlpha = true;
} else {
text = createMultiline( TXT_Welcome, 8 );
title = createMultiline( TTL_Welcome, 16 );
}
} else if (gameversion <= Game.versionCode) { } else if (gameversion <= Game.versionCode) {
text = createMultiline(TXT_LastVer, 6 ); text = createMultiline(TXT_LastVer, 6 );
title = createMultiline(TTL_LastVer, 12 ); title = createMultiline(TTL_LastVer, 12 );
} else { } else {
text = createMultiline( TXT_Future, 8 ); text = createMultiline( TXT_Future, 8 );
title = createMultiline( TTL_Future, 16 ); title = createMultiline( TTL_Future, 16 );
} }