V0.2.0c : Updated Welcome Scene
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@ -43,7 +43,7 @@ public class TitleScene extends PixelScene {
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super.create();
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super.create();
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//ShatteredPixelDungeon.version(5);
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int gameversion = ShatteredPixelDungeon.version();
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int gameversion = ShatteredPixelDungeon.version();
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@ -32,19 +32,18 @@ public class WelcomeScene extends PixelScene {
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private static final String TXT_LastVer =
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private static final String TXT_LastVer =
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"v0.2.0a:" +
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"v0.2.0a:" +
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"\n-Fixed various artifact bugs \n-Fixed a bug with Rankings & Saves" +
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"\n-Bugfixes" +
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"\n\n-Chalice now deals 25% less damage\n-Artifacts can now be sold to Pixel Mart" +
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"\n-Chalice now deals 25% less damage\n-Artifacts can now be sold to Pixel Mart" +
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"\n-Artifacts & Rings are a little rarer now.\n\n\n" +
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"\n-Artifacts & Rings are a little rarer now.\n\n" +
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"v0.2.0b:" +
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"v0.2.0b:" +
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"\n-Fixed a bug with saving/moving floors\n-Fixed a bug with randomized item properties" +
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"\n-BugFixes" +
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"\n\n-Tweaked a few descriptions & sprites\n\n\n" +
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"\n-Tweaked a few descriptions & sprites\n\n" +
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"v0.2.0c:" +
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"v0.2.0c:" +
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"\n-Fixed a bug with the Ring of Might.\n-Fixed bugs with Scroll of Lullaby." +
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"\n-Fixed a bug with the Ring of Might.\n-Fixed bugs with Scroll of Lullaby." +
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"\n-Fixed a bug with the rankings page.\n-Fixed another save/load bug." +
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"\n-Fixed a bug with the rankings page.\n-Fixed another save/load bug." +
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"\n\n-Slightly reduced Horn of Plenty's power.\nSeed pouch capacity increased." +
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"\n\n-Reduced Horn of Plenty's power a bit.\n-Seed pouch capacity increased." +
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"\n-Blandfruit can now stack.\n-Various descriptions/messages tweaked." +
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"\n-Blandfruit can now stack.\n-Various messages tweaked." +
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"\n\nIf you are having any issues, please email me!" +
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"\n\nIf you are having any issues further issues, please email me so I can sort them out!";
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"\nHappy Dungeoneering!";
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private static final String TXT_From011 =
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private static final String TXT_From011 =
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"Hello early adopter, thank you so much for giving Shattered PD a try in its earliest stages!\n\n"+
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"Hello early adopter, thank you so much for giving Shattered PD a try in its earliest stages!\n\n"+
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@ -73,25 +72,19 @@ public class WelcomeScene extends PixelScene {
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if (gameversion == 0){
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if (gameversion == 0){
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GamesInProgress.Info warrior = GamesInProgress.check( HeroClass.values()[0] );
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GamesInProgress.Info mage = GamesInProgress.check( HeroClass.values()[1] );
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GamesInProgress.Info rouge = GamesInProgress.check( HeroClass.values()[2] );
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GamesInProgress.Info huntress = GamesInProgress.check( HeroClass.values()[3] );
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if (warrior != null || mage != null || rouge != null || huntress != null){
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text = createMultiline(TXT_From011, 8 );
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title = createMultiline(TTL_From011, 12 );
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fromAlpha = true;
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} else {
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text = createMultiline( TXT_Welcome, 8 );
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text = createMultiline( TXT_Welcome, 8 );
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title = createMultiline( TTL_Welcome, 16 );
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title = createMultiline( TTL_Welcome, 16 );
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}
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} else if (gameversion <= Game.versionCode) {
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} else if (gameversion <= Game.versionCode) {
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text = createMultiline(TXT_LastVer, 6 );
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text = createMultiline(TXT_LastVer, 6 );
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title = createMultiline(TTL_LastVer, 12 );
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title = createMultiline(TTL_LastVer, 12 );
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} else {
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} else {
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text = createMultiline( TXT_Future, 8 );
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text = createMultiline( TXT_Future, 8 );
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title = createMultiline( TTL_Future, 16 );
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title = createMultiline( TTL_Future, 16 );
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}
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}
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