v0.8.1: fog of war is no longer a power of 2 texture
This commit is contained in:
parent
e49eb27a12
commit
a1cdafe76c
|
@ -109,20 +109,18 @@ public class FogOfWar extends Image {
|
|||
}
|
||||
|
||||
float size = DungeonTilemap.SIZE / PIX_PER_TILE;
|
||||
width = width2 * size;
|
||||
height = height2 * size;
|
||||
width = pWidth * size;
|
||||
height = pHeight * size;
|
||||
|
||||
//TODO might be nice to compartmentalize the pixmap access and modification into texture/texturecache
|
||||
Pixmap px = new Pixmap(width2, height2, Pixmap.Format.RGBA8888);
|
||||
Pixmap px = new Pixmap(pWidth, pHeight, Pixmap.Format.RGBA8888);
|
||||
px.setBlending(Pixmap.Blending.None);
|
||||
px.fill();
|
||||
SmartTexture tx = new SmartTexture(px, Texture.LINEAR, Texture.CLAMP, false);
|
||||
TextureCache.add(FogOfWar.class, tx);
|
||||
texture( tx );
|
||||
|
||||
scale.set(
|
||||
DungeonTilemap.SIZE / PIX_PER_TILE,
|
||||
DungeonTilemap.SIZE / PIX_PER_TILE);
|
||||
scale.set( size, size );
|
||||
|
||||
toUpdate = new ArrayList<>();
|
||||
toUpdate.add(new Rect(0, 0, mapWidth, mapHeight));
|
||||
|
@ -193,9 +191,9 @@ public class FogOfWar extends Image {
|
|||
int cell;
|
||||
|
||||
for (Rect update : updating) {
|
||||
for (int i = update.top; i <= update.bottom; i++) {
|
||||
for (int i = update.top; i < update.bottom; i++) {
|
||||
cell = mapWidth * i + update.left;
|
||||
for (int j = update.left; j <= update.right; j++) {
|
||||
for (int j = update.left; j < update.right; j++) {
|
||||
|
||||
if (cell >= Dungeon.level.length()) continue; //do nothing
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user