v0.8.1: fog of war is no longer a power of 2 texture
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@ -109,20 +109,18 @@ public class FogOfWar extends Image {
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}
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}
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float size = DungeonTilemap.SIZE / PIX_PER_TILE;
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float size = DungeonTilemap.SIZE / PIX_PER_TILE;
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width = width2 * size;
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width = pWidth * size;
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height = height2 * size;
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height = pHeight * size;
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//TODO might be nice to compartmentalize the pixmap access and modification into texture/texturecache
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//TODO might be nice to compartmentalize the pixmap access and modification into texture/texturecache
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Pixmap px = new Pixmap(width2, height2, Pixmap.Format.RGBA8888);
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Pixmap px = new Pixmap(pWidth, pHeight, Pixmap.Format.RGBA8888);
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px.setBlending(Pixmap.Blending.None);
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px.setBlending(Pixmap.Blending.None);
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px.fill();
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px.fill();
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SmartTexture tx = new SmartTexture(px, Texture.LINEAR, Texture.CLAMP, false);
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SmartTexture tx = new SmartTexture(px, Texture.LINEAR, Texture.CLAMP, false);
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TextureCache.add(FogOfWar.class, tx);
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TextureCache.add(FogOfWar.class, tx);
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texture( tx );
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texture( tx );
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scale.set(
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scale.set( size, size );
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DungeonTilemap.SIZE / PIX_PER_TILE,
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DungeonTilemap.SIZE / PIX_PER_TILE);
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toUpdate = new ArrayList<>();
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toUpdate = new ArrayList<>();
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toUpdate.add(new Rect(0, 0, mapWidth, mapHeight));
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toUpdate.add(new Rect(0, 0, mapWidth, mapHeight));
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@ -193,9 +191,9 @@ public class FogOfWar extends Image {
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int cell;
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int cell;
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for (Rect update : updating) {
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for (Rect update : updating) {
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for (int i = update.top; i <= update.bottom; i++) {
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for (int i = update.top; i < update.bottom; i++) {
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cell = mapWidth * i + update.left;
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cell = mapWidth * i + update.left;
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for (int j = update.left; j <= update.right; j++) {
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for (int j = update.left; j < update.right; j++) {
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if (cell >= Dungeon.level.length()) continue; //do nothing
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if (cell >= Dungeon.level.length()) continue; //do nothing
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