v0.7.4a: fixed NPCs rarely getting hit by ranged attacks
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@ -226,7 +226,7 @@ public class Blacksmith extends NPC {
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@Override
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public int defenseSkill( Char enemy ) {
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return 1000;
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return 100_000_000;
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}
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@Override
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@ -80,7 +80,7 @@ public class Ghost extends NPC {
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@Override
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public int defenseSkill( Char enemy ) {
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return 1000;
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return 100_000_000;
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}
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@Override
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@ -70,7 +70,7 @@ public class Imp extends NPC {
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@Override
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public int defenseSkill( Char enemy ) {
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return 1000;
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return 100_000_000;
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}
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@Override
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@ -37,7 +37,7 @@ public class RatKing extends NPC {
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@Override
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public int defenseSkill( Char enemy ) {
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return 1000;
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return 100_000_000;
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}
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@Override
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@ -22,7 +22,10 @@
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.SheepSprite;
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@ -55,6 +58,21 @@ public class Sheep extends NPC {
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return true;
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}
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@Override
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public int defenseSkill(Char enemy) {
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return 100_000_000;
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}
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//FIXME translate this
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@Override
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public String defenseVerb() {
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if (SPDSettings.language() == Languages.ENGLISH){
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return "Absorbed";
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} else {
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return super.defenseVerb();
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}
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}
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@Override
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public void damage( int dmg, Object src ) {
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}
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@ -63,7 +63,7 @@ public class Wandmaker extends NPC {
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@Override
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public int defenseSkill( Char enemy ) {
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return 1000;
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return 100_000_000;
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}
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@Override
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