v0.3.5: fixed the rot hear getting aggroed when it shouldn't be able to be
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@ -65,6 +65,11 @@ public class RotHeart extends Mob {
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return super.defenseProc(enemy, damage);
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return super.defenseProc(enemy, damage);
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}
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}
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@Override
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public void beckon(int cell) {
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//do nothing
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}
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@Override
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@Override
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protected boolean getCloser(int target) {
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protected boolean getCloser(int target) {
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return false;
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return false;
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