From a0d2e3986a6c80c43cd82b1e8c4fee4e3e178d16 Mon Sep 17 00:00:00 2001
From: Evan Debenham <Evan@ShatteredPixel.com>
Date: Mon, 17 Aug 2015 10:30:56 -0400
Subject: [PATCH] v0.3.1: added sound effects to Lloyd's beacon

---
 .../shatteredpixeldungeon/items/artifacts/LloydsBeacon.java    | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/LloydsBeacon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/LloydsBeacon.java
index 8fead314e..477a37788 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/LloydsBeacon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/LloydsBeacon.java
@@ -204,6 +204,7 @@ public class LloydsBeacon extends Artifact {
 
 			if (Actor.findChar(target) == curUser){
 				ScrollOfTeleportation.teleportHero(curUser);
+				Sample.INSTANCE.play(Assets.SND_TELEPORT);
 				curUser.spendAndNext(1f);
 			} else {
 				final Ballistica bolt = new Ballistica( curUser.pos, target, Ballistica.MAGIC_BOLT );
@@ -211,8 +212,10 @@ public class LloydsBeacon extends Artifact {
 
 				if (ch == curUser){
 					ScrollOfTeleportation.teleportHero(curUser);
+					Sample.INSTANCE.play(Assets.SND_TELEPORT);
 					curUser.spendAndNext( 1f );
 				} else {
+					Sample.INSTANCE.play( Assets.SND_ZAP );
 					curUser.sprite.zap(bolt.collisionPos);
 					curUser.busy();