v0.3.1: manifest commit

This commit is contained in:
Evan Debenham 2015-08-17 23:24:27 -04:00 committed by Evan Debenham
parent 49b7d6ef19
commit a077406c8e
2 changed files with 37 additions and 82 deletions

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="49"
android:versionName="0.3.1-BETA3"
android:versionCode="53"
android:versionName="0.3.1"
android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/>

View File

@ -39,7 +39,7 @@ public class WelcomeScene extends PixelScene {
private static final String TTL_Welcome = "Welcome!";
private static final String TTL_Update = "v0.3.0: The Wand Rework!";
private static final String TTL_Update = "v0.3.1: It's a Trap!";
private static final String TTL_Future = "Wait What?";
@ -50,88 +50,35 @@ public class WelcomeScene extends PixelScene {
"Happy Dungeoneering!";
private static final String TXT_Update =
"v0.3.0e & v0.3.0d:\n" +
"- Performance improvements\n" +
"- Various bugfixes\n" +
"New traps!:\n" +
"- Over 20 new traps + tweaks to existing ones\n" +
"- Trap visuals overhauled\n" +
"- Traps now get trickier deeper in the dungeon\n" +
"- Trap room reworked to make use of new traps\n" +
"\n" +
"v0.3.0c:\n" +
"- Lots of under-the-hood changes\n" +
"(let me know if you run into any bugs)\n" +
"- Many bugfixes\n" +
"Rebalances:\n" +
"- Wand of Corruption & Venom rebalanced.\n" +
"- Mages staff now has +1 max charges\n" +
"- Mage now partially IDs wands on use\n" +
"- Magic missile wand reduced to 3 max charges\n" +
"- Warlock gets more recharge from food\n" +
"- Battlemage only recharges his staff\n" +
"- Many battlemage effects tweaked\n" +
"- Yog Dzewa now heals 1hp per turn\n" +
"Balance changes:\n" +
"- Ethereal chains now gain less charge the more charges they have\n" +
"- Staff of regrowth grants more herbal healing\n" +
"- Monks now disarm less randomly, but not less frequently\n" +
"- Invisibility potion effect now lasts for 20 turns, up from 15\n" +
"\n" +
"v0.3.0b & v0.3.0a:\n" +
"- Fixed many bugs\n" +
"- Buffed mage and huntress base damages to compensate for increased rat numbers on floor 1.\n" +
"BIG UI changes:\n" +
"- Adjusted display scaling\n" +
"- Search and Examine merged into one button (double tap to search)\n" +
"- New max of 4 Quickslots!\n" +
"- Multiple toolbar modes for large display and landscape users\n" +
"- Ability to flip toolbar and indicators (left-handed mode)\n" +
"- Better settings menu\n" +
"- Graphics settings are now accessible ingame\n" +
"- More consistent text rendering\n" +
"- Recent changes can now be viewed from the title screen\n" +
"\n" +
"v0.3.0:\n" +
"Mage reworked!:\n" +
"- No longer starts with knuckledusters or a wand\n" +
"- Can no longer equip wands\n" +
"- Now starts with a unique mages staff, empowered with magic missile to start.\n" +
"- Battlemage reworked, staff now deals bonus effects when used as a melee weapon.\n" +
"- Warlock reworked, gains more health and fullness from gaining exp, but food no longer restores hunger.\n" +
"\n" +
"General Wand Changes:\n" +
"- Wand types are now known by default.\n" +
"- Wands now each have unique sprites.\n" +
"- Wands now cap at 10 charges instead of 9\n" +
"- Wands now recharge faster the more charges are missing, for all classes.\n" +
"- Self-targeting with wands is no longer possible.\n" +
"- Wand recharge effects now give charge over time, instead of instantly.\n" +
"- Wands can now be cursed!\n" +
"\n" +
"All wands have been reworked!\n" +
"\n" +
"Removed wands:\n" +
"- Flock\n" +
"- Blink\n" +
"- Teleportation\n" +
"- Avalanche\n" +
"\n" +
"Reworked wands:\n" +
"- Magic Missile\n" +
"- Lightning\n" +
"- Disintegration\n" +
"- Fireblast (previously Firebolt)\n" +
"- Venom (previously poison)\n" +
"- Frost (previously Slowing)\n" +
"- Blast Wave (previously Telekinesis)\n" +
"- Corruption (previously Amok)\n" +
"- Regrowth\n" +
"\n" +
"New Wands:\n" +
"- Prismatic Light\n" +
"- Transfusion\n" +
"\n" +
"New Artifacts:\n" +
"- Ethereal Chains\n" +
"- Lloyd's Beacon\n" +
"\n" +
"Misc. Balance changes:\n" +
"- Blessed Ankhs now revive at 1/4hp, but also grant initiative.\n" +
"- Alchemist's Toolkit removed (will be reworked)\n" +
"- Chalice of blood nerfed, now regens less hp at high levels.\n" +
"- Cape of Thorns buffed, now absorbs all damage, but only deflects adjacent attacks.\n" +
"- Sandals of nature adjusted, now give more seeds, less dew.\n" +
"- Hunger no longer increases while fighting bosses.\n" +
"- Floor 1 now spawns 10 rats every time, exactly enough to level up.\n" +
"- Scrolls of recharging and mirror image are now more common.\n" +
"- Mimics are now less common, stronger, & give better loot.\n" +
"\n" +
"UI tweaks:\n" +
"- New app icon!\n" +
"- Shading added to main game interface\n" +
"- Buffs now have descriptions, tap their icons!\n" +
"- Visual indicator added for surprising enemies";
"QOL improvements:\n" +
"- Quickslots now autotarget enemies\n" +
"- Resting now works while hungry & at max HP\n" +
"- Dew drops no longer collect when at full health with no dew vial\n" +
"- Items now stay visible in the fog of war\n" +
"- Many bugfixes\n";
private static final String TXT_Future =
"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
@ -255,6 +202,14 @@ public class WelcomeScene extends PixelScene {
fadeIn();
}
@Override
protected void onBackPressed() {
if (ShatteredPixelDungeon.version() != Game.versionCode){
super.onBackPressed();
} else
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
}
}