v0.3.1: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="49"
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android:versionCode="53"
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android:versionName="0.3.1-BETA3"
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android:versionName="0.3.1"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -39,7 +39,7 @@ public class WelcomeScene extends PixelScene {
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private static final String TTL_Welcome = "Welcome!";
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private static final String TTL_Welcome = "Welcome!";
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private static final String TTL_Update = "v0.3.0: The Wand Rework!";
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private static final String TTL_Update = "v0.3.1: It's a Trap!";
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private static final String TTL_Future = "Wait What?";
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private static final String TTL_Future = "Wait What?";
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@ -50,88 +50,35 @@ public class WelcomeScene extends PixelScene {
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"Happy Dungeoneering!";
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"Happy Dungeoneering!";
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private static final String TXT_Update =
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private static final String TXT_Update =
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"v0.3.0e & v0.3.0d:\n" +
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"New traps!:\n" +
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"- Performance improvements\n" +
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"- Over 20 new traps + tweaks to existing ones\n" +
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"- Various bugfixes\n" +
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"- Trap visuals overhauled\n" +
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"- Traps now get trickier deeper in the dungeon\n" +
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"- Trap room reworked to make use of new traps\n" +
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"\n" +
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"\n" +
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"v0.3.0c:\n" +
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"Balance changes:\n" +
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"- Lots of under-the-hood changes\n" +
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"- Ethereal chains now gain less charge the more charges they have\n" +
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"(let me know if you run into any bugs)\n" +
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"- Staff of regrowth grants more herbal healing\n" +
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"- Many bugfixes\n" +
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"- Monks now disarm less randomly, but not less frequently\n" +
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"Rebalances:\n" +
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"- Invisibility potion effect now lasts for 20 turns, up from 15\n" +
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"- Wand of Corruption & Venom rebalanced.\n" +
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"- Mages staff now has +1 max charges\n" +
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"- Mage now partially IDs wands on use\n" +
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"- Magic missile wand reduced to 3 max charges\n" +
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"- Warlock gets more recharge from food\n" +
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"- Battlemage only recharges his staff\n" +
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"- Many battlemage effects tweaked\n" +
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"- Yog Dzewa now heals 1hp per turn\n" +
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"\n" +
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"\n" +
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"v0.3.0b & v0.3.0a:\n" +
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"BIG UI changes:\n" +
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"- Fixed many bugs\n" +
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"- Adjusted display scaling\n" +
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"- Buffed mage and huntress base damages to compensate for increased rat numbers on floor 1.\n" +
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"- Search and Examine merged into one button (double tap to search)\n" +
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"- New max of 4 Quickslots!\n" +
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"- Multiple toolbar modes for large display and landscape users\n" +
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"- Ability to flip toolbar and indicators (left-handed mode)\n" +
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"- Better settings menu\n" +
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"- Graphics settings are now accessible ingame\n" +
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"- More consistent text rendering\n" +
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"- Recent changes can now be viewed from the title screen\n" +
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"\n" +
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"\n" +
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"v0.3.0:\n" +
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"QOL improvements:\n" +
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"Mage reworked!:\n" +
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"- Quickslots now autotarget enemies\n" +
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"- No longer starts with knuckledusters or a wand\n" +
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"- Resting now works while hungry & at max HP\n" +
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"- Can no longer equip wands\n" +
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"- Dew drops no longer collect when at full health with no dew vial\n" +
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"- Now starts with a unique mages staff, empowered with magic missile to start.\n" +
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"- Items now stay visible in the fog of war\n" +
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"- Battlemage reworked, staff now deals bonus effects when used as a melee weapon.\n" +
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"- Many bugfixes\n";
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"- Warlock reworked, gains more health and fullness from gaining exp, but food no longer restores hunger.\n" +
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"\n" +
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"General Wand Changes:\n" +
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"- Wand types are now known by default.\n" +
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"- Wands now each have unique sprites.\n" +
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"- Wands now cap at 10 charges instead of 9\n" +
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"- Wands now recharge faster the more charges are missing, for all classes.\n" +
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"- Self-targeting with wands is no longer possible.\n" +
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"- Wand recharge effects now give charge over time, instead of instantly.\n" +
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"- Wands can now be cursed!\n" +
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"\n" +
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"All wands have been reworked!\n" +
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"\n" +
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"Removed wands:\n" +
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"- Flock\n" +
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"- Blink\n" +
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"- Teleportation\n" +
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"- Avalanche\n" +
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"\n" +
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"Reworked wands:\n" +
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"- Magic Missile\n" +
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"- Lightning\n" +
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"- Disintegration\n" +
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"- Fireblast (previously Firebolt)\n" +
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"- Venom (previously poison)\n" +
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"- Frost (previously Slowing)\n" +
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"- Blast Wave (previously Telekinesis)\n" +
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"- Corruption (previously Amok)\n" +
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"- Regrowth\n" +
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"\n" +
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"New Wands:\n" +
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"- Prismatic Light\n" +
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"- Transfusion\n" +
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"\n" +
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"New Artifacts:\n" +
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"- Ethereal Chains\n" +
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"- Lloyd's Beacon\n" +
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"\n" +
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"Misc. Balance changes:\n" +
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"- Blessed Ankhs now revive at 1/4hp, but also grant initiative.\n" +
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"- Alchemist's Toolkit removed (will be reworked)\n" +
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"- Chalice of blood nerfed, now regens less hp at high levels.\n" +
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"- Cape of Thorns buffed, now absorbs all damage, but only deflects adjacent attacks.\n" +
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"- Sandals of nature adjusted, now give more seeds, less dew.\n" +
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"- Hunger no longer increases while fighting bosses.\n" +
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"- Floor 1 now spawns 10 rats every time, exactly enough to level up.\n" +
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"- Scrolls of recharging and mirror image are now more common.\n" +
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"- Mimics are now less common, stronger, & give better loot.\n" +
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"\n" +
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"UI tweaks:\n" +
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"- New app icon!\n" +
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"- Shading added to main game interface\n" +
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"- Buffs now have descriptions, tap their icons!\n" +
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"- Visual indicator added for surprising enemies";
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private static final String TXT_Future =
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
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@ -255,6 +202,14 @@ public class WelcomeScene extends PixelScene {
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fadeIn();
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fadeIn();
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}
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}
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@Override
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protected void onBackPressed() {
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if (ShatteredPixelDungeon.version() != Game.versionCode){
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super.onBackPressed();
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} else
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ShatteredPixelDungeon.switchNoFade(TitleScene.class);
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}
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}
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}
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