v0.2.3: cloak of shadows is now unique to the rogue
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@ -63,7 +63,7 @@ public enum HeroClass {
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};
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public static final String[] ROG_PERKS = {
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"Rogues start with a Cloak of Shadows.",
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"Rogues start with a unique Cloak of Shadows.",
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"Rogues identify a type of a ring on equipping it.",
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"Rogues are proficient with light armor, dodging better while wearing one.",
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"Rogues are proficient in detecting hidden doors and traps.",
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@ -188,7 +188,7 @@ public class Generator {
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MasterThievesArmband.class,
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SandalsOfNature.class,
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TalismanOfForesight.class};
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Category.ARTIFACT.probs = new float[]{ 0, 1, 1, 1, 0, 1, 1 };
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Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1 };
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Category.SEED.classes = new Class<?>[]{
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Firebloom.Seed.class,
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@ -31,6 +31,8 @@ public class CloakOfShadows extends Artifact {
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chargeCap = level+5;
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exp = 0;
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defaultAction = AC_STEALTH;
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bones = false;
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}
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private boolean stealthed = false;
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