v0.2.3: cloak of shadows is now unique to the rogue

This commit is contained in:
Evan Debenham 2014-11-28 11:51:40 -05:00
parent c8a5884b45
commit a0617572bb
3 changed files with 4 additions and 2 deletions

View File

@ -63,7 +63,7 @@ public enum HeroClass {
}; };
public static final String[] ROG_PERKS = { public static final String[] ROG_PERKS = {
"Rogues start with a Cloak of Shadows.", "Rogues start with a unique Cloak of Shadows.",
"Rogues identify a type of a ring on equipping it.", "Rogues identify a type of a ring on equipping it.",
"Rogues are proficient with light armor, dodging better while wearing one.", "Rogues are proficient with light armor, dodging better while wearing one.",
"Rogues are proficient in detecting hidden doors and traps.", "Rogues are proficient in detecting hidden doors and traps.",

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@ -188,7 +188,7 @@ public class Generator {
MasterThievesArmband.class, MasterThievesArmband.class,
SandalsOfNature.class, SandalsOfNature.class,
TalismanOfForesight.class}; TalismanOfForesight.class};
Category.ARTIFACT.probs = new float[]{ 0, 1, 1, 1, 0, 1, 1 }; Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1 };
Category.SEED.classes = new Class<?>[]{ Category.SEED.classes = new Class<?>[]{
Firebloom.Seed.class, Firebloom.Seed.class,

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@ -31,6 +31,8 @@ public class CloakOfShadows extends Artifact {
chargeCap = level+5; chargeCap = level+5;
exp = 0; exp = 0;
defaultAction = AC_STEALTH; defaultAction = AC_STEALTH;
bones = false;
} }
private boolean stealthed = false; private boolean stealthed = false;