v0.3.2: tweaked rot lasher health restore adn fixed bugs

This commit is contained in:
Evan Debenham 2015-11-03 20:13:00 -05:00
parent 820ac85626
commit a0409663fe

View File

@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.sprites.RotLasherSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
@ -57,7 +58,9 @@ public class RotLasher extends Mob {
sprite.die();
return true;
} else {
HP = Math.min(HT, HP + 2);
if (enemy == null || !Level.adjacent(pos, enemy.pos)) {
HP = Math.min(HT, HP + 3);
}
return super.act();
}
}
@ -70,12 +73,12 @@ public class RotLasher extends Mob {
@Override
protected boolean getCloser(int target) {
return false;
return true;
}
@Override
protected boolean getFurther(int target) {
return false;
return true;
}
@Override