v0.6.3: standardized the string ID for equipping a cursed item
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@ -51,7 +51,7 @@ abstract public class KindOfWeapon extends EquipableItem {
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cursedKnown = true;
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if (cursed) {
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equipCursed( hero );
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GLog.n( Messages.get(KindOfWeapon.class, "cursed") );
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GLog.n( Messages.get(KindOfWeapon.class, "equip_cursed") );
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}
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hero.spendAndNext( TIME_TO_EQUIP );
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@ -77,7 +77,7 @@ public abstract class KindofMisc extends EquipableItem {
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cursedKnown = true;
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if (cursed) {
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equipCursed( hero );
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GLog.n( Messages.get(this, "cursed", this) );
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GLog.n( Messages.get(this, "equip_cursed", this) );
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}
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hero.spendAndNext( TIME_TO_EQUIP );
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@ -130,7 +130,7 @@ items.artifacts.alchemiststoolkit.ac_brew=BREW
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##this one isn't dropped, so for now no i18n
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items.artifacts.artifact.cannot_wear_two=You cannot wear two of the same artifact.
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items.artifacts.artifact.cursed=The artifact painfully binds itself to you.
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items.artifacts.artifact.equip_cursed=The artifact painfully binds itself to you.
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items.artifacts.artifact.curse_known=You can feel a malevolent magic lurking within the artifact.
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items.artifacts.artifact.need_to_equip=You need to equip your artifact to do that.
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@ -526,7 +526,7 @@ items.rings.ring.emerald=emerald ring
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items.rings.ring.sapphire=sapphire ring
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items.rings.ring.quartz=quartz ring
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items.rings.ring.agate=agate ring
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items.rings.ring.cursed=The ring tightens around your finger painfully!
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items.rings.ring.equip_cursed=The ring tightens around your finger painfully!
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items.rings.ring.unknown_desc=This metal band is adorned with a large gem that glitters in the darkness. Who knows what effect it has when worn?
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items.rings.ring.known=This is a %s
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items.rings.ring.identify=You are now familiar enough with your ring to identify it. It is a %s.
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@ -1051,7 +1051,7 @@ items.item.curse=curse
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items.kindofmisc.unequip_title=Unequip one item
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items.kindofmisc.unequip_message=You can only wear two misc items at a time.
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items.kindofweapon.cursed=Your grip involuntarily tightens around the weapon.
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items.kindofweapon.equip_cursed=Your grip involuntarily tightens around the weapon.
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items.merchantsbeacon.name=merchant's beacon
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items.merchantsbeacon.ac_use=USE
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