v0.7.5: fixed thieves being unable to get away with loot
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@ -195,7 +195,7 @@ public class Thief extends Mob {
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state = HUNTING;
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state = HUNTING;
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} else if (item != null
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} else if (item != null
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&& !Dungeon.level.heroFOV[pos]
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&& !Dungeon.level.heroFOV[pos]
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&& Dungeon.level.distance(Dungeon.hero.pos, pos) < 6) {
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&& Dungeon.level.distance(Dungeon.hero.pos, pos) >= 6) {
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int count = 32;
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int count = 32;
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int newPos;
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int newPos;
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