v0.3.0: reduced artifact spawn rate slightly(now at parity with rings), and removed alchemist's toolkit from drop tables.
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61792b2429
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@ -50,7 +50,7 @@ public class Generator {
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SCROLL ( 400, Scroll.class ),
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SCROLL ( 400, Scroll.class ),
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WAND ( 40, Wand.class ),
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WAND ( 40, Wand.class ),
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RING ( 15, Ring.class ),
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RING ( 15, Ring.class ),
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ARTIFACT( 20, Artifact.class),
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ARTIFACT( 15, Artifact.class),
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SEED ( 50, Plant.Seed.class ),
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SEED ( 50, Plant.Seed.class ),
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FOOD ( 0, Food.class ),
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FOOD ( 0, Food.class ),
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GOLD ( 500, Gold.class );
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GOLD ( 500, Gold.class );
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@ -190,10 +190,10 @@ public class Generator {
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TalismanOfForesight.class,
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TalismanOfForesight.class,
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TimekeepersHourglass.class,
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TimekeepersHourglass.class,
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UnstableSpellbook.class,
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UnstableSpellbook.class,
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AlchemistsToolkit.class,
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AlchemistsToolkit.class, //currently removed from drop tables, pending rework.
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DriedRose.class //starts with no chance of spawning, chance is set directly after beating ghost quest.
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DriedRose.class //starts with no chance of spawning, chance is set directly after beating ghost quest.
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};
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};
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Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0 };
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Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0 };
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Category.SEED.classes = new Class<?>[]{
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Category.SEED.classes = new Class<?>[]{
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Firebloom.Seed.class,
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Firebloom.Seed.class,
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