From 9dcfc21a7279c8f25004d60f360f44bc1f398023 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 26 Sep 2021 15:17:21 -0400 Subject: [PATCH] v1.1.0: fixed liquid metal recipe cap applying incorrectly --- .../shatteredpixel/shatteredpixeldungeon/items/LiquidMetal.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LiquidMetal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LiquidMetal.java index 8d57c0bde..05b6584bd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LiquidMetal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LiquidMetal.java @@ -182,7 +182,7 @@ public class LiquidMetal extends Item { MissileWeapon m = (MissileWeapon) i; float quantity = m.quantity()-1; quantity += 0.25f + 0.0075f*m.durabilityLeft(); - quantity *= Math.pow(2, Math.max(3, m.level())); + quantity *= Math.pow(2, Math.min(3, m.level())); metalQuantity += Math.round((5*(m.tier+1))*quantity); }