v0.7.0: updated translations

This commit is contained in:
Evan Debenham 2018-08-31 00:12:48 -04:00
parent 9bcb7bfeac
commit 9d9cde3982
78 changed files with 728 additions and 728 deletions

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@ -202,8 +202,8 @@ actors.buffs.ooze.desc=Aquest àcid enganxós s'aferra a la teva pell, fonent-la
actors.buffs.paralysis.name=Paralitzat actors.buffs.paralysis.name=Paralitzat
actors.buffs.paralysis.heromsg=Estàs paralitzat! actors.buffs.paralysis.heromsg=Estàs paralitzat!
actors.buffs.paralysis.out=resisted paralysis actors.buffs.paralysis.out=resistència a la paràlisi
actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can cause characters to resist paralysis, breaking them out of the effect.\n\nTurns of paralysis remaining: %s. actors.buffs.paralysis.desc=Moltes vegades, el pitjor que es pot fer és res.\n\nLa paràlisi impossibilita completament totes les accions, obligant a l'objectiu a esperar fins que l'efecte desaparegui. El dolor de rebre dany pot fer que els personatges resisteixin la paràlisi, traient-los de l'efecte.\n\nTorns de paràlisi restants: %s.
actors.buffs.poison.name=Enverinat actors.buffs.poison.name=Enverinat
actors.buffs.poison.heromsg=Estàs enverinat! actors.buffs.poison.heromsg=Estàs enverinat!

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@ -1,10 +1,10 @@
###blobs ###blobs
actors.blobs.blizzard.desc=Víří tu sněhová bouře. actors.blobs.blizzard.desc=Víří tu ledová vichřice.
actors.blobs.confusiongas.desc=Víří tu oblak matoucího plynu. actors.blobs.confusiongas.desc=Víří tu oblak matoucího plynu.
actors.blobs.electricity.desc=Jiskří zde jasné pole elektrického proudu. actors.blobs.electricity.desc=Jiskří zde jasné pole elektrického proudu.
actors.blobs.electricity.rankings_desc=Elektrizování actors.blobs.electricity.rankings_desc=Elektrizace
actors.blobs.fire.desc=Zuří zde oheň. actors.blobs.fire.desc=Zuří zde oheň.
@ -165,7 +165,7 @@ actors.buffs.hunger.desc_intro_starving=Máš takový hlad až to bolí.
actors.buffs.hunger.desc=\n\nHlad pomalu narůstá, zatímco trávíš čas v kobkách. Nakonec začneš umírat hlady. Během umírání hlady budeš pomalu ztrácet zdraví, místo toho aby se ti obnovovalo.\n\nDělení jídla je důležité! Pokud můžeš obětovat zdraví, tak umírat hlady není špatný nápad, protože ti zůstane více jídla na později. Díky efektivnímu dělení ti jídlo vydrží daleko déle! actors.buffs.hunger.desc=\n\nHlad pomalu narůstá, zatímco trávíš čas v kobkách. Nakonec začneš umírat hlady. Během umírání hlady budeš pomalu ztrácet zdraví, místo toho aby se ti obnovovalo.\n\nDělení jídla je důležité! Pokud můžeš obětovat zdraví, tak umírat hlady není špatný nápad, protože ti zůstane více jídla na později. Díky efektivnímu dělení ti jídlo vydrží daleko déle!
actors.buffs.invisibility.name=Neviditelnost actors.buffs.invisibility.name=Neviditelnost
actors.buffs.invisibility.desc=Absolutně splýváš s okolním terénem a není tě tedy možné vidět.\n\nZatímco máš neviditelnost, nepřátelé nejsou schopni tě napadnou ani pronásledovat. Fyzické útoky a magické efekty (jako svitky a hůlky) okamžitě zruší neviditelnost.\n\nZbývající tahy neviditelnosti: %s actors.buffs.invisibility.desc=Absolutně splýváš s okolním prostředím a není tě tedy možné vidět.\n\nZatímco máš neviditelnost, nepřátelé nejsou schopni tě napadnou ani pronásledovat. Fyzické útoky a magické efekty (jako svitky a hůlky) okamžitě zruší neviditelnost.\n\nZbývající tahy neviditelnosti: %s
actors.buffs.levitation.name=Levitace actors.buffs.levitation.name=Levitace
actors.buffs.levitation.desc=Díky magické síle levituješ nad zemí a cítíš se lehčí.\n\nZatímco levituješ, ignoruješ veškeré pozemní efekty. Pasti se nespustí, voda neuhasí oheň, rostliny nebudou pošlapány, kořeny tě minou a budeš se vznášet přímo nad propastmi. Ovšem opatrně, neboť všechny tyto věci začnou opět platit v moment, kdy levitace skončí!\n\nZbývající tahy levitace: %s actors.buffs.levitation.desc=Díky magické síle levituješ nad zemí a cítíš se lehčí.\n\nZatímco levituješ, ignoruješ veškeré pozemní efekty. Pasti se nespustí, voda neuhasí oheň, rostliny nebudou pošlapány, kořeny tě minou a budeš se vznášet přímo nad propastmi. Ovšem opatrně, neboť všechny tyto věci začnou opět platit v moment, kdy levitace skončí!\n\nZbývající tahy levitace: %s
@ -177,7 +177,7 @@ actors.buffs.lockedfloor.name=Zamknuté podlaží
actors.buffs.lockedfloor.desc=Aktuální podlaží je zamknuté a ty nemáš možnost ho opustit!\n\nDokud je podlaží zamknuto, nebudeš hladovět ani neobdržíš poškození z umírání hlady. Navíc, pokud se nebudeš snažit porazit bosse tohoto podlaží, zastaví se pasivní regenerace zdraví.\n\nDále, pokud tě oživí neposvěcený ankh, dokud je podlaží zamknuto, tak se resetuje.\n\nZabij bosse tohoto podlaží aby se zámek rozbil. actors.buffs.lockedfloor.desc=Aktuální podlaží je zamknuté a ty nemáš možnost ho opustit!\n\nDokud je podlaží zamknuto, nebudeš hladovět ani neobdržíš poškození z umírání hlady. Navíc, pokud se nebudeš snažit porazit bosse tohoto podlaží, zastaví se pasivní regenerace zdraví.\n\nDále, pokud tě oživí neposvěcený ankh, dokud je podlaží zamknuto, tak se resetuje.\n\nZabij bosse tohoto podlaží aby se zámek rozbil.
actors.buffs.magicalsight.name=Magický zrak actors.buffs.magicalsight.name=Magický zrak
actors.buffs.magicalsight.desc=Nějak dokážeš vidět svou myslí, spíše než svýma očima.\n\nVeškerý terén nebo efekty, které snižují či blokují vidění, jsou přerušeny, zatímco je magický zrak aktivní.\n\nZbývající tahy magického zraku: %s actors.buffs.magicalsight.desc=Nějak dokážeš vidět svou myslí, spíše než svýma očima.\n\nVeškeré prostředí nebo efekty, které snižují či blokují vidění, jsou přerušeny, zatímco je magický zrak aktivní.\n\nZbývající tahy magického zraku: %s
actors.buffs.magicalsleep.name=Magický spánek actors.buffs.magicalsleep.name=Magický spánek
actors.buffs.magicalsleep.toohealthy=Máš dostatek zdraví a odoláváš nutkání spát. actors.buffs.magicalsleep.toohealthy=Máš dostatek zdraví a odoláváš nutkání spát.
@ -202,8 +202,8 @@ actors.buffs.ooze.desc=Lepkavá kyselina se lepí na maso a pomalu jej rozpoušt
actors.buffs.paralysis.name=Paralyzování actors.buffs.paralysis.name=Paralyzování
actors.buffs.paralysis.heromsg=Jsi v paralýze! actors.buffs.paralysis.heromsg=Jsi v paralýze!
actors.buffs.paralysis.out=resisted paralysis actors.buffs.paralysis.out=odolává paralýze
actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can cause characters to resist paralysis, breaking them out of the effect.\n\nTurns of paralysis remaining: %s. actors.buffs.paralysis.desc=To nejhorší co dělat, je nědělat vůbec nic.\n\nParalýza úplně zastaví všechny akce a nutí cíl počkat, dokud efekt nezmizí. Bolest způsobená poškozením může způsobit, že postava paralýze odolá, což ji z efektu vytrhne.\n\nZbývající tahy paralýzy: %s
actors.buffs.poison.name=Otrávení actors.buffs.poison.name=Otrávení
actors.buffs.poison.heromsg=Máš otravu! actors.buffs.poison.heromsg=Máš otravu!
@ -318,7 +318,7 @@ actors.hero.herosubclass.gladiator_desc=Úspěšný zásah zbraní na blízko um
actors.hero.herosubclass.berserker=Berserk actors.hero.herosubclass.berserker=Berserk
actors.hero.herosubclass.berserker_desc=_Berserk_ uděluje bonusové poškození rostoucí s poškozením které utrží. Když je plně rozčílen, může na malý moment _odmítnout zemřít,_ za cenu pozdějšího vyčerpání. actors.hero.herosubclass.berserker_desc=_Berserk_ uděluje bonusové poškození rostoucí s poškozením které utrží. Když je plně rozčílen, může na malý moment _odmítnout zemřít,_ za cenu pozdějšího vyčerpání.
actors.hero.herosubclass.warlock=Zaklínač actors.hero.herosubclass.warlock=Zaklínač
actors.hero.herosubclass.warlock_desc=Když použije na nepřátele hůlku, _Zaklínač_ máš šanci označit jejich duši. Označení nepřátelé ho budou léčit a obnovovat jeho hlad pokaždé když dostanou fyzické poškození. actors.hero.herosubclass.warlock_desc=Když použije na nepřátele hůlku, _Zaklínač_ máš šanci označit jejich duši. Označení nepřátelé ho budou léčit a obnovovat jeho hlad pokaždé když dostanou fyzické poškození.
actors.hero.herosubclass.battlemage=Bojový mág actors.hero.herosubclass.battlemage=Bojový mág
actors.hero.herosubclass.battlemage_desc=Během boje se svou holí vykouzlí _Bojový mág_ bonusový efekt v závislosti na typu hůlky kterou je naplněna jeho hůl. Jeho hůl se bude během boje také lépe dobíjet. actors.hero.herosubclass.battlemage_desc=Během boje se svou holí vykouzlí _Bojový mág_ bonusový efekt v závislosti na typu hůlky kterou je naplněna jeho hůl. Jeho hůl se bude během boje také lépe dobíjet.
actors.hero.herosubclass.assassin=Vrah actors.hero.herosubclass.assassin=Vrah

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@ -61,9 +61,9 @@ actors.buffs.barkskin.desc=Deine Haut verhärtet sich und fühlt sich rau und fe
actors.buffs.barrier.name=Barriere actors.buffs.barrier.name=Barriere
actors.buffs.barrier.desc=Eine widerstandsfähige Kraftblase, die jeden Schaden abhält.\n\nDie Barriere wird Schaden für das was sie schützt einstecken, solange noch Abschirmpunkte vorhanden sind. Die Abschirmung wird zusätzlich um einen Punkt pro Runde abnehmen.\n\nVerbleibende Abschirmpunkte: %d. actors.buffs.barrier.desc=Eine widerstandsfähige Kraftblase, die jeden Schaden abhält.\n\nDie Barriere wird Schaden für das was sie schützt einstecken, solange noch Abschirmpunkte vorhanden sind. Die Abschirmung wird zusätzlich um einen Punkt pro Runde abnehmen.\n\nVerbleibende Abschirmpunkte: %d.
actors.buffs.berserk.angered=Verärgert actors.buffs.berserk.angered=Verärgert
actors.buffs.berserk.berserk=Raserei actors.buffs.berserk.berserk=Raserei
actors.buffs.berserk.exhausted=Erschöpft actors.buffs.berserk.exhausted=Erschöpft
actors.buffs.berserk.recovering=Regenerieren actors.buffs.berserk.recovering=Regenerieren
actors.buffs.berserk.angered_desc=Die Schwere der Verletzungen des Berserkers verstärken seine Schläge. Wenn der Berserker verwundet wird, verstärkt sich seine Wut und er teilt mehr Schaden aus. Treffer welche durch die Rüstung abgefangen werden, bringen ihn ebenfalls weiter in Rage.\n\nDie Wut nimmt mit der Zeit ab. Je niedriger die Lebenspunkte, desto länger hält sie an.\n\nWenn der Berserker in voller Wut auf 0 Lebenspunkte fällt und sein Siegel trägt, beginnt er zu toben und _weigert sich für eine kurze Zeit lang zu sterben._\n\nAktuelle Wut: _%.0f%%_\n_+%.0f%%_ Schaden actors.buffs.berserk.angered_desc=Die Schwere der Verletzungen des Berserkers verstärken seine Schläge. Wenn der Berserker verwundet wird, verstärkt sich seine Wut und er teilt mehr Schaden aus. Treffer welche durch die Rüstung abgefangen werden, bringen ihn ebenfalls weiter in Rage.\n\nDie Wut nimmt mit der Zeit ab. Je niedriger die Lebenspunkte, desto länger hält sie an.\n\nWenn der Berserker in voller Wut auf 0 Lebenspunkte fällt und sein Siegel trägt, beginnt er zu toben und _weigert sich für eine kurze Zeit lang zu sterben._\n\nAktuelle Wut: _%.0f%%_\n_+%.0f%%_ Schaden
actors.buffs.berserk.berserk_desc=Am Rande des Todes schwinden Angst und Ungewissheit, nur die Wut verbleibt. In diesem Zustand des Nahtodes ist der Berserker unglaublich stark, _richtet doppelten Schaden an, erhält eine Zusatzpanzerung und weigert sich, zu sterben._\n\nDie Zusatzpanzerung ist stärker, je besser die Rüstung des Berserkers ist, und sie wird mit der Zeit schwächer. Fällt diese Panzerung auf 0, wird der Berserker aufgeben und sterben.\n\nJegliche Art der Heilung versetzt den Berserker in den Normalzustand, aber er wird erschöpft sein. Während er erschöpft ist, wird der Berserker für eine kurze Zeit einen stark reduzierten Schaden anrichten, danach muss er Erfahrungspunkte sammeln, bevor er wieder in Raserei verfallen kann. actors.buffs.berserk.berserk_desc=Am Rande des Todes schwinden Angst und Ungewissheit, nur die Wut verbleibt. In diesem Zustand des Nahtodes ist der Berserker unglaublich stark, _richtet doppelten Schaden an, erhält eine Zusatzpanzerung und weigert sich, zu sterben._\n\nDie Zusatzpanzerung ist stärker, je besser die Rüstung des Berserkers ist, und sie wird mit der Zeit schwächer. Fällt diese Panzerung auf 0, wird der Berserker aufgeben und sterben.\n\nJegliche Art der Heilung versetzt den Berserker in den Normalzustand, aber er wird erschöpft sein. Während er erschöpft ist, wird der Berserker für eine kurze Zeit einen stark reduzierten Schaden anrichten, danach muss er Erfahrungspunkte sammeln, bevor er wieder in Raserei verfallen kann.
@ -87,7 +87,7 @@ actors.buffs.blindness.desc=Geblendet zu sein, verhüllt die umliegende Welt in
actors.buffs.burning.name=Brennend actors.buffs.burning.name=Brennend
actors.buffs.burning.heromsg=Du hast Feuer gefangen! actors.buffs.burning.heromsg=Du hast Feuer gefangen!
actors.buffs.burning.burnsup=%s verbrennt! actors.buffs.burning.burnsup=%s verbrennt!
actors.buffs.burning.ondeath=Du bist verbrannt... actors.buffs.burning.ondeath=Du bist verbrannt...
actors.buffs.burning.rankings_desc=Zu Asche verbrannt actors.buffs.burning.rankings_desc=Zu Asche verbrannt
actors.buffs.burning.desc=Nur wenige Dinge sind besorgniserregender als die Tatsache, dass man von Flammen verschlungen wird. \n\nFeuer richtet jede Runde Schaden an, bis es durch Wasser gelöscht wird oder abklingt. Auch das Zerschmettern eines Trankes in unmittelbarer Nähe kann Feuer löschen.\n\nSolange man brennt, besteht die Gefahr, dass entflammbare Gegenstände oder Terrain entzündet werden, sobald man mit diesem in Berührung kommt.\n\nAnzahl der verbleibenden Runden: %s actors.buffs.burning.desc=Nur wenige Dinge sind besorgniserregender als die Tatsache, dass man von Flammen verschlungen wird. \n\nFeuer richtet jede Runde Schaden an, bis es durch Wasser gelöscht wird oder abklingt. Auch das Zerschmettern eines Trankes in unmittelbarer Nähe kann Feuer löschen.\n\nSolange man brennt, besteht die Gefahr, dass entflammbare Gegenstände oder Terrain entzündet werden, sobald man mit diesem in Berührung kommt.\n\nAnzahl der verbleibenden Runden: %s
@ -97,7 +97,7 @@ actors.buffs.charm.heromsg=Du wurdest betört!
actors.buffs.charm.desc=Betörung ist eine manipulative Magie, die Feinde zeitweilig dazu bringen kann, sich gegenseitig zu mögen.\n\nCharakter, die von Betörung betroffen sind, können den Feind, von dem sie betört wurden, nicht direkt angreifen. Dabei ist es aber nach wie vor möglich, andere Ziele zu attackieren. Schock durch Schmerz wird die Dauer der Betörung verringern.\n\nVerbleibende Runden der Betörung: %s. actors.buffs.charm.desc=Betörung ist eine manipulative Magie, die Feinde zeitweilig dazu bringen kann, sich gegenseitig zu mögen.\n\nCharakter, die von Betörung betroffen sind, können den Feind, von dem sie betört wurden, nicht direkt angreifen. Dabei ist es aber nach wie vor möglich, andere Ziele zu attackieren. Schock durch Schmerz wird die Dauer der Betörung verringern.\n\nVerbleibende Runden der Betörung: %s.
actors.buffs.chill.name=Unterkühlt actors.buffs.chill.name=Unterkühlt
actors.buffs.chill.freezes=%s friert ein! actors.buffs.chill.freezes=%s friert ein!
actors.buffs.chill.desc=Nicht ganz gefroren, aber trotzdem viel zu kalt\n\nUnterkühlte Ziele führen alles langsamer aus, abhängig von den restlichen Zügen des Effektes. Im schlimmsten Fall ist es das gleiche wie verlangsamt\n\nVerbleibende Züge von unterkühlung:%1$s.\nGeschwindigkeit ist reduziert um:%2$s%% actors.buffs.chill.desc=Nicht ganz gefroren, aber trotzdem viel zu kalt\n\nUnterkühlte Ziele führen alles langsamer aus, abhängig von den restlichen Zügen des Effektes. Im schlimmsten Fall ist es das gleiche wie verlangsamt\n\nVerbleibende Züge von unterkühlung:%1$s.\nGeschwindigkeit ist reduziert um:%2$s%%
actors.buffs.combo.name=Kombi actors.buffs.combo.name=Kombi
@ -113,7 +113,7 @@ actors.buffs.combo.crush_prompt=Wähle Ziel zum Zerschmettern\nFügt massiven Sc
actors.buffs.combo.crush_desc=_Zerschmettern_ ist verfügbar. Diese verheerende Attacke _fügt massiven Schaden konsistent zu._ Perfekt um mächtige Gegner mit hohen Leben zu töten! actors.buffs.combo.crush_desc=_Zerschmettern_ ist verfügbar. Diese verheerende Attacke _fügt massiven Schaden konsistent zu._ Perfekt um mächtige Gegner mit hohen Leben zu töten!
actors.buffs.combo.fury_prompt=Zorn an welchem Gegner entladen?\nGreift mehrmals in schneller Folge an actors.buffs.combo.fury_prompt=Zorn an welchem Gegner entladen?\nGreift mehrmals in schneller Folge an
actors.buffs.combo.fury_desc=_Zorn_ ist verfügbar. Diese verheerende Attacke _greift gleich der Anzahl deiner momentanen Combi an,_ fügt aber verringerten Schaden zu. Wundervoll, wenn man eine Waffenverzauberung besitzt, da sie bei jedem Treffer garantiert aktiviert wird! actors.buffs.combo.fury_desc=_Zorn_ ist verfügbar. Diese verheerende Attacke _greift gleich der Anzahl deiner momentanen Combi an,_ fügt aber verringerten Schaden zu. Wundervoll, wenn man eine Waffenverzauberung besitzt, da sie bei jedem Treffer garantiert aktiviert wird!
actors.buffs.combo.desc=Der Gladiator baut Schwung auf, indem er erfolgreiche Treffer landet. Jeder Treffer erhöht den Kombizähler um eins, aber wenn man zu lange für einen Angriff braucht, mehr als einmal den Gegner verfehlt oder einen Gegenstand benutzt, wird der Zähler auf 0 zurückgesetzt. \n\nAufgebaute Kombis schalten spezielle Vollstreckerfähigkeiten frei: Starke Angriffe, die ihr Ziel nicht verfehlen werden! Unterschiedliche Vollstreckungsangriffe sind bei einem Kombizähler von 2, 4, 6, 8 und 10 verfügbar und ihre Verwendung setzt den Zähler auf 0 zurück. actors.buffs.combo.desc=Der Gladiator baut Schwung auf, indem er erfolgreiche Treffer landet. Jeder Treffer erhöht den Kombizähler um eins, aber wenn man zu lange für einen Angriff braucht, mehr als einmal den Gegner verfehlt oder einen Gegenstand benutzt, wird der Zähler auf 0 zurückgesetzt. \n\nAufgebaute Kombis schalten spezielle Vollstreckerfähigkeiten frei: Starke Angriffe, die ihr Ziel nicht verfehlen werden! Unterschiedliche Vollstreckungsangriffe sind bei einem Kombizähler von 2, 4, 6, 8 und 10 verfügbar und ihre Verwendung setzt den Zähler auf 0 zurück.
actors.buffs.corruption.name=Korrumpiert actors.buffs.corruption.name=Korrumpiert
actors.buffs.corruption.desc=Korruption sickert in das Innerste eines Wesens, wodurch dessen Natur verkrümmt wird.\n\nKorrumpierte Kreaturen greifen ihre Verbündeten and und ignorieren ihre eigentlichen Gegner. Korruption schadet dem Opfer außerdem, wodurch es langsam verendet.\n\nKorruption ist permament und kann nur durch den Tod beendet werden. actors.buffs.corruption.desc=Korruption sickert in das Innerste eines Wesens, wodurch dessen Natur verkrümmt wird.\n\nKorrumpierte Kreaturen greifen ihre Verbündeten and und ignorieren ihre eigentlichen Gegner. Korruption schadet dem Opfer außerdem, wodurch es langsam verendet.\n\nKorruption ist permament und kann nur durch den Tod beendet werden.
@ -138,7 +138,7 @@ actors.buffs.foresight.name=Vorhersehung
actors.buffs.foresight.desc=Deine Sinne sind geschärft, so dass du sofort bemerkst, wenn etwas nicht stimmt.\n\nSolange du unter dem Effekt der Vorhersehung stehst, wird alles, was sich in deinem Suchradius befindet, sofort offenbart.\n\nVerbleibende Runden mit Vorhersehung; %s. actors.buffs.foresight.desc=Deine Sinne sind geschärft, so dass du sofort bemerkst, wenn etwas nicht stimmt.\n\nSolange du unter dem Effekt der Vorhersehung stehst, wird alles, was sich in deinem Suchradius befindet, sofort offenbart.\n\nVerbleibende Runden mit Vorhersehung; %s.
actors.buffs.frost.name=Eingefroren actors.buffs.frost.name=Eingefroren
actors.buffs.frost.freezes=%s friert ein! actors.buffs.frost.freezes=%s friert ein!
actors.buffs.frost.desc=Das Ziel ist nicht komplett eingefroren, vielmehr ist es von einer Eisschicht umgeben. \n\nEingefroren verhält sich identisch mit Lähmung, was dem Opfer jegliche Bewegung verwehrt. Anders als bei einer Lähmung endet der Effekt, wenn das eingefrorene Ziel Schaden erleidet - Das Eis zerbricht und der Effekt endet sofort. \n\nAnzahl der verbleibenen Runden : %s actors.buffs.frost.desc=Das Ziel ist nicht komplett eingefroren, vielmehr ist es von einer Eisschicht umgeben. \n\nEingefroren verhält sich identisch mit Lähmung, was dem Opfer jegliche Bewegung verwehrt. Anders als bei einer Lähmung endet der Effekt, wenn das eingefrorene Ziel Schaden erleidet - Das Eis zerbricht und der Effekt endet sofort. \n\nAnzahl der verbleibenen Runden : %s
actors.buffs.fury.name=Wütend actors.buffs.fury.name=Wütend
@ -192,7 +192,7 @@ actors.buffs.mindvision.name=Übersinnliche Wahrnehmung
actors.buffs.mindvision.desc=Irgendwie kannst du alle Kreaturen auf dieser Ebene mit Hilfe deiner Gedanken ausmachen. Es ist ein seltsames Gefühl. \n\nAlle Wesen auf dieser Ebene sind sichtbar, solange die übersinnliche Wahrnehmung aktiv ist. Eine dadurch gesichtete Kreatur gilt als gültiges Ziel für viele magische Effekte. \n\nAnzahl der verbleibenden Runden der übersinnlichen Wahrnehmung : %s actors.buffs.mindvision.desc=Irgendwie kannst du alle Kreaturen auf dieser Ebene mit Hilfe deiner Gedanken ausmachen. Es ist ein seltsames Gefühl. \n\nAlle Wesen auf dieser Ebene sind sichtbar, solange die übersinnliche Wahrnehmung aktiv ist. Eine dadurch gesichtete Kreatur gilt als gültiges Ziel für viele magische Effekte. \n\nAnzahl der verbleibenden Runden der übersinnlichen Wahrnehmung : %s
actors.buffs.momentum.name=Bewegungsmoment actors.buffs.momentum.name=Bewegungsmoment
actors.buffs.momentum.desc=Während er sich bewegt, baut der Freerunner ein Momentum auf, dass seine Geschwindigkeit und Ausweichrate verbessert.\n\nDer Geschwindigkeitsbonus basiert nur auf dem Momentum, der Ausweichbonus ist allerdings auch von der Rüstung abhängig.\n\nDer Freerunner erhält zusätzliche Ausweichchance für jeden Stärkepunkt, der die Anforderung der getragenden Rüstung übersteigt.\n\nAktuelles Momentum: %d%%. actors.buffs.momentum.desc=Während er sich bewegt, baut der Freerunner ein Momentum auf, dass seine Geschwindigkeit und Ausweichrate verbessert.\n\nDer Geschwindigkeitsbonus basiert nur auf dem Momentum, der Ausweichbonus ist allerdings auch von der Rüstung abhängig.\n\nDer Freerunner erhält zusätzliche Ausweichchance für jeden Stärkepunkt, der die Anforderung der getragenden Rüstung übersteigt.\n\nAktuelles Momentum: %d%%.
actors.buffs.ooze.name=Ätzender Schlamm actors.buffs.ooze.name=Ätzender Schlamm
actors.buffs.ooze.heromsg=Ätzender Schlamm frisst sich durch dein Fleisch! Wasch ihn ab! actors.buffs.ooze.heromsg=Ätzender Schlamm frisst sich durch dein Fleisch! Wasch ihn ab!
@ -202,8 +202,8 @@ actors.buffs.ooze.desc=Diese klebrige Säure haftet sich an Fleisch und löst es
actors.buffs.paralysis.name=Gelähmt actors.buffs.paralysis.name=Gelähmt
actors.buffs.paralysis.heromsg=Du bist gelähmt! actors.buffs.paralysis.heromsg=Du bist gelähmt!
actors.buffs.paralysis.out=resisted paralysis actors.buffs.paralysis.out=widersteht der Lähmung
actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can cause characters to resist paralysis, breaking them out of the effect.\n\nTurns of paralysis remaining: %s. actors.buffs.paralysis.desc=Häufig ist es das Schlimmste, was man tun kann, gar nichts zu tun.\n\nEine Lähmung bringt sämtliche Aktionen zum Erliegen und zwingt das Ziel somit dazu, solange auszuharren, bis der Effekt vorüber ist. Der Schmerz von erlittenen Verletzungen kann aber dazu führen, dass Opfer der Lähmung widerstehen und sich damit von der Wirkung befreien.\n\nVerbleibende Runden mit Lähmung: %s.
actors.buffs.poison.name=Vergiftet actors.buffs.poison.name=Vergiftet
actors.buffs.poison.heromsg=Du bist vergiftet! actors.buffs.poison.heromsg=Du bist vergiftet!

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@ -176,7 +176,7 @@ actors.buffs.light.desc=Incluso en la Mazmorra más oscura, una luz estable a tu
actors.buffs.lockedfloor.name=El nivel está cerrado actors.buffs.lockedfloor.name=El nivel está cerrado
actors.buffs.lockedfloor.desc=¡El nivel actual esta cerrado, y no eres capaz de salir!\n\nMientras el nivel esté cerrado, el hambre no aumentará ni te causará daño. Además, si no intentas derrotar al jefe de este piso, los efectos pasivos de regeneración también se detendrán.\n\nAdicionalmente, si eres revivido por un Ankh no bendito, el piso volverá a su estado inicial.\n\nMata al jefe del piso para romper la cerradura actors.buffs.lockedfloor.desc=¡El nivel actual esta cerrado, y no eres capaz de salir!\n\nMientras el nivel esté cerrado, el hambre no aumentará ni te causará daño. Además, si no intentas derrotar al jefe de este piso, los efectos pasivos de regeneración también se detendrán.\n\nAdicionalmente, si eres revivido por un Ankh no bendito, el piso volverá a su estado inicial.\n\nMata al jefe del piso para romper la cerradura
actors.buffs.magicalsight.name=Visión mágica actors.buffs.magicalsight.name=Visión mágica
actors.buffs.magicalsight.desc=De alguna manera, puedes ver con tu mente, en lugar de tus ojos.\n\nTodo terreno o efectos que reduzcan o bloqueen la vista se rompen mientras la visión mágica está activa.\n\nTurnos de visión mágica restantes: %s. actors.buffs.magicalsight.desc=De alguna manera, puedes ver con tu mente, en lugar de tus ojos.\n\nTodo terreno o efectos que reduzcan o bloqueen la vista se rompen mientras la visión mágica está activa.\n\nTurnos de visión mágica restantes: %s.
actors.buffs.magicalsleep.name=Sueño mágico actors.buffs.magicalsleep.name=Sueño mágico
@ -202,8 +202,8 @@ actors.buffs.ooze.desc=Este ácido pegajoso se aferra a tu piel, derritiéndola
actors.buffs.paralysis.name=Paralizado actors.buffs.paralysis.name=Paralizado
actors.buffs.paralysis.heromsg=¡Estás paralizado! actors.buffs.paralysis.heromsg=¡Estás paralizado!
actors.buffs.paralysis.out=resisted paralysis actors.buffs.paralysis.out=parálisis resistida
actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can cause characters to resist paralysis, breaking them out of the effect.\n\nTurns of paralysis remaining: %s. actors.buffs.paralysis.desc=A menudo, lo peor que se puede hacer es nada en absoluto.\n\nLa parálisis detiene por completo todas las acciones, lo que obliga al objetivo a esperar hasta que el efecto desaparezca. El dolor del daño recibido puede hacer que los personajes se resistan a la parálisis, sacándolos del efecto.\n\nTurnos de parálisis restantes: %s
actors.buffs.poison.name=Envenenado actors.buffs.poison.name=Envenenado
actors.buffs.poison.heromsg=¡Estás envenenado! actors.buffs.poison.heromsg=¡Estás envenenado!
@ -235,7 +235,7 @@ actors.buffs.roots.heromsg=¡No puedes moverte!
actors.buffs.roots.desc=El arraigo (mágico o natural) se agarra de los pies, forzándolos al suelo.\n\nEl arraigo bloquea a un objetivo en lugar, haciéndolos imposibles de mover, pero otras acciones no son afectadas.\n\nTurnos de arraigo restantes: %s. actors.buffs.roots.desc=El arraigo (mágico o natural) se agarra de los pies, forzándolos al suelo.\n\nEl arraigo bloquea a un objetivo en lugar, haciéndolos imposibles de mover, pero otras acciones no son afectadas.\n\nTurnos de arraigo restantes: %s.
actors.buffs.shadows.name=Fundido con las sombras. actors.buffs.shadows.name=Fundido con las sombras.
actors.buffs.shadows.desc=Estás fundido con las sombras a tu alrededor, concediéndote invisibilidad y ralentizando tu metabolismo\n\nMientras seas invisible, los enemigos no pueden atacarte o seguirte. La mayoría de los ataques físicos y efectos mágicos (como pergaminos y varitas) cancelarán inmediatamente la invisibilidad. Además, mientras estés fundido con las sombras, se reduce la velocidad a la que te vuelves hambriento.\n\nQuedarás fundido con las sombras hasta que salgas de ellas o un enemigo entre en contacto contigo. actors.buffs.shadows.desc=Estás fundido con las sombras a tu alrededor, concediéndote invisibilidad y ralentizando tu metabolismo\n\nMientras seas invisible, los enemigos no pueden atacarte o seguirte. La mayoría de los ataques físicos y efectos mágicos (como pergaminos y varitas) cancelarán inmediatamente la invisibilidad. Además, mientras estés fundido con las sombras, se reduce la velocidad a la que te vuelves hambriento.\n\nQuedarás fundido con las sombras hasta que salgas de ellas o un enemigo entre en contacto contigo.
actors.buffs.slow.name=Ralentizado actors.buffs.slow.name=Ralentizado
actors.buffs.slow.desc=La magia de ralentización afecta la percepción temporal del objetivo, para ellos todo se mueve super-rápido.\n\nUn personaje ralentizado realiza todas las acciones en el doble de tiempo que le costaría normalmente.\n\nTurnos de ralentización restantes: %s. actors.buffs.slow.desc=La magia de ralentización afecta la percepción temporal del objetivo, para ellos todo se mueve super-rápido.\n\nUn personaje ralentizado realiza todas las acciones en el doble de tiempo que le costaría normalmente.\n\nTurnos de ralentización restantes: %s.
@ -347,7 +347,7 @@ actors.mobs.npcs.blacksmith.un_ided=Necesito saber con que estoy trabajando, ¡i
actors.mobs.npcs.blacksmith.cursed=¡No trabajo con ítems malditos! actors.mobs.npcs.blacksmith.cursed=¡No trabajo con ítems malditos!
actors.mobs.npcs.blacksmith.degraded=¡Esto es basura, la calidad es muy pobre! actors.mobs.npcs.blacksmith.degraded=¡Esto es basura, la calidad es muy pobre!
actors.mobs.npcs.blacksmith.cant_reforge=¡No puedo reforjar estos ítems! actors.mobs.npcs.blacksmith.cant_reforge=¡No puedo reforjar estos ítems!
actors.mobs.npcs.blacksmith.desc=Este herrero troll se ve como todos los trolls se ven: es alto y enjuto, y su piel parece piedra en color y textura. El herrero troll está martillando con herramientas muy pequeñas para su tamaño. actors.mobs.npcs.blacksmith.desc=Este herrero troll se ve como todos los trolls se ven: es alto y enjuto, y su piel parece piedra en color y textura. El herrero troll está martillando con herramientas muy pequeñas para su tamaño.
actors.mobs.npcs.ghost.name=fantasma triste actors.mobs.npcs.ghost.name=fantasma triste
actors.mobs.npcs.ghost.rat_1=Saludos, %s... Alguna vez fui como tú, fuerte y confiado... Pero fui vencido por una asquerosa bestia... No puedo dejar este lugar... No hasta haber obtenido mi venganza... Acaba con la _rata fétida,_ que ha acabado con mi vida...\n\nRonda este piso... Difundiendo suciedad por todas partes... _Cuidado con su nube apestosa y su mordida corrosiva, el ácido es soluble en agua..._ actors.mobs.npcs.ghost.rat_1=Saludos, %s... Alguna vez fui como tú, fuerte y confiado... Pero fui vencido por una asquerosa bestia... No puedo dejar este lugar... No hasta haber obtenido mi venganza... Acaba con la _rata fétida,_ que ha acabado con mi vida...\n\nRonda este piso... Difundiendo suciedad por todas partes... _Cuidado con su nube apestosa y su mordida corrosiva, el ácido es soluble en agua..._
@ -407,7 +407,7 @@ actors.mobs.npcs.wandmaker.intro_huntress=Oh, ¡hola señorita! Una cara amigabl
actors.mobs.npcs.wandmaker.intro_1=\n\nVine aquí para encontrar un ingrediente poco común para una varita, pero me he perdido, y mi escudo mágico se está debilitando. Tendré que irme pronto, pero no soportaría irme sin lo que busco. actors.mobs.npcs.wandmaker.intro_1=\n\nVine aquí para encontrar un ingrediente poco común para una varita, pero me he perdido, y mi escudo mágico se está debilitando. Tendré que irme pronto, pero no soportaría irme sin lo que busco.
actors.mobs.npcs.wandmaker.intro_dust=Busco algo de _polvo cadavérico._ Es una especie de harina de hueso maldito que usualmente se encuentra en lugares como este. Debe haber una habitación barricada en los alrededores, estoy seguro de que algo de polvo se va a acumular allí. Ten cuidado, la maldición del polvo es muy potente, _vuelve a mi lo más rápido posible_ y lo purificaré para ti. actors.mobs.npcs.wandmaker.intro_dust=Busco algo de _polvo cadavérico._ Es una especie de harina de hueso maldito que usualmente se encuentra en lugares como este. Debe haber una habitación barricada en los alrededores, estoy seguro de que algo de polvo se va a acumular allí. Ten cuidado, la maldición del polvo es muy potente, _vuelve a mi lo más rápido posible_ y lo purificaré para ti.
actors.mobs.npcs.wandmaker.intro_ember=Busco _ascuas frescas_ de un elemental de fuego recién nacido. Los elementales usualmente aparecen cuando un ritual de invocación no está controlado, tan sólo tienes que encontrar algunas velas y un lugar para el ritual, y estoy seguro de que puedes hacer uno aparecer. Aunque quizá querrías tener _algún tipo de objeto congelante a mano,_ ya que los elementales son muy poderosos, pero el hielo los mantiene a raya muy fácilmente. actors.mobs.npcs.wandmaker.intro_ember=Busco _ascuas frescas_ de un elemental de fuego recién nacido. Los elementales usualmente aparecen cuando un ritual de invocación no está controlado, tan sólo tienes que encontrar algunas velas y un lugar para el ritual, y estoy seguro de que puedes hacer uno aparecer. Aunque quizá querrías tener _algún tipo de objeto congelante a mano,_ ya que los elementales son muy poderosos, pero el hielo los mantiene a raya muy fácilmente.
actors.mobs.npcs.wandmaker.intro_berry=El viejo guardia de esta prisión tenía una _planta de rotberry,_ y ando tras una de sus semillas. La planta probablemente se ha vuelto salvaje, así que convencerla para que entregue una semilla puede ser complicado. Su jardín debería estar en alguna parte en los alrededores. Intenta permanecer _alejado de sus látigos de vid_ si quieres mantenerte de una pieza. Usar fuego puede ser tentador pero por favor no, matarás la planta y destruirás sus semillas. actors.mobs.npcs.wandmaker.intro_berry=El viejo guardia de esta prisión tenía una _planta de rotberry,_ y ando tras una de sus semillas. La planta probablemente se ha vuelto salvaje, así que convencerla para que entregue una semilla puede ser complicado. Su jardín debería estar en alguna parte en los alrededores. Intenta permanecer _alejado de sus látigos de vid_ si quieres mantenerte de una pieza. Usar fuego puede ser tentador pero por favor no, matarás la planta y destruirás sus semillas.
actors.mobs.npcs.wandmaker.intro_2=\n\nSi me puedes conseguir eso, ¡estaré encantado de pagarte con una de mis varitas finamente elaboradas! Traje dos conmigo, así que puedes tomar la que prefieras. actors.mobs.npcs.wandmaker.intro_2=\n\nSi me puedes conseguir eso, ¡estaré encantado de pagarte con una de mis varitas finamente elaboradas! Traje dos conmigo, así que puedes tomar la que prefieras.
actors.mobs.npcs.wandmaker.reminder_dust=¿Has tenido suerte con el polvo cadavérico, %s? Busca barricadas. actors.mobs.npcs.wandmaker.reminder_dust=¿Has tenido suerte con el polvo cadavérico, %s? Busca barricadas.
actors.mobs.npcs.wandmaker.reminder_ember=¿Has tenido suerte con esas ascuas, %s? Necesitarás encontrar cuatro velas y el lugar para el ritual. actors.mobs.npcs.wandmaker.reminder_ember=¿Has tenido suerte con esas ascuas, %s? Necesitarás encontrar cuatro velas y el lugar para el ritual.

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@ -104,7 +104,7 @@ actors.buffs.combo.name=Combo
actors.buffs.combo.combo=Combo de %d coups ! actors.buffs.combo.combo=Combo de %d coups !
actors.buffs.combo.bad_target=Vous devez cibler un ennemi dans la portée de votre arme. actors.buffs.combo.bad_target=Vous devez cibler un ennemi dans la portée de votre arme.
actors.buffs.combo.clobber_prompt=Choisissez une cible à matraquer \nÉtourdit et repousse actors.buffs.combo.clobber_prompt=Choisissez une cible à matraquer \nÉtourdit et repousse
actors.buffs.combo.clobber_desc=Le _Matraquage_ est maintenant disponible. Cette attaque _étourdit un ennemi et le repousse,_ mais inflige des dégâts réduits. Une attaque idéale pour gagner un peu de temps en combat. actors.buffs.combo.clobber_desc=Le _Matraquage_ est maintenant disponible. Cette attaque _étourdit un ennemi et le repousse,_ mais inflige des dégâts réduits. Une attaque idéale pour gagner un peu de temps en combat.
actors.buffs.combo.cleave_prompt=Sélectionnez une cible à trancher\nSi elle meurt, le combo est préservé actors.buffs.combo.cleave_prompt=Sélectionnez une cible à trancher\nSi elle meurt, le combo est préservé
actors.buffs.combo.cleave_desc=_Trancher_ est maintenant disponible. Cette attaque inflige des dégâts supplémentaires, et _si la cible est tuée, elle conservera le combo au lieu de le réinitialiser._ C'est idéal pour construire des combos lors de combats contre de nombreux ennemis. actors.buffs.combo.cleave_desc=_Trancher_ est maintenant disponible. Cette attaque inflige des dégâts supplémentaires, et _si la cible est tuée, elle conservera le combo au lieu de le réinitialiser._ C'est idéal pour construire des combos lors de combats contre de nombreux ennemis.
actors.buffs.combo.slam_prompt=Sélectionnez une cible à démolir\nVous protège en fonction des dégâts actors.buffs.combo.slam_prompt=Sélectionnez une cible à démolir\nVous protège en fonction des dégâts
@ -132,7 +132,7 @@ actors.buffs.earthimbue.name=Imprégné par la Terre.
actors.buffs.earthimbue.desc=You are imbued with the power of earth!\n\nAll physical attacks will shift the earth under the enemy, crippling them for a short time.\n\nTurns of earth imbue remaining: %s. actors.buffs.earthimbue.desc=You are imbued with the power of earth!\n\nAll physical attacks will shift the earth under the enemy, crippling them for a short time.\n\nTurns of earth imbue remaining: %s.
actors.buffs.fireimbue.name=Imprégné par le Feu actors.buffs.fireimbue.name=Imprégné par le Feu
actors.buffs.fireimbue.desc=Vous êtes habité par la puissance du feu !\n\nVos attaques physiques ont une chance d'enflammer vos ennemis. De plus, vous êtes complètement immunisé aux effets du feu.\n\nTours de puissance de feu restants : %s. actors.buffs.fireimbue.desc=Vous êtes habité par la puissance du feu !\n\nVos attaques physiques ont une chance d'enflammer vos ennemis. De plus, vous êtes complètement immunisé aux effets du feu.\n\nTours de puissance de feu restants : %s.
actors.buffs.foresight.name=Prévoyance actors.buffs.foresight.name=Prévoyance
actors.buffs.foresight.desc=Your senses are heightened, allowing you to immediately notice anything out of place.\n\nWhile under the effect of foresight, anything that enters your search radius is immediately discovered.\n\nTurns of foresight remaining: %s. actors.buffs.foresight.desc=Your senses are heightened, allowing you to immediately notice anything out of place.\n\nWhile under the effect of foresight, anything that enters your search radius is immediately discovered.\n\nTurns of foresight remaining: %s.
@ -183,7 +183,7 @@ actors.buffs.magicalsleep.name=Sommeil magique
actors.buffs.magicalsleep.toohealthy=Vous être en trop bonne santé et résistez au besoin de dormir. actors.buffs.magicalsleep.toohealthy=Vous être en trop bonne santé et résistez au besoin de dormir.
actors.buffs.magicalsleep.fallasleep=Vous sombrez dans une profond sommeil magique. actors.buffs.magicalsleep.fallasleep=Vous sombrez dans une profond sommeil magique.
actors.buffs.magicalsleep.wakeup=Vous vous réveillez revigoré et en bonne santé. actors.buffs.magicalsleep.wakeup=Vous vous réveillez revigoré et en bonne santé.
actors.buffs.magicalsleep.desc=Ce personnage est tombé dans un profond sommeil magique dont il ne s'éveillera pas naturellement. \n\nLe sommeil magique est comme le sommeil normal, sauf que seul les dégâts pourront réveiller une cible.\n\nPour le héros, le sommeil magique à aussi des propriétés curatives, lui permettant de se régénérer pendant son somme. actors.buffs.magicalsleep.desc=Ce personnage est tombé dans un profond sommeil magique dont il ne s'éveillera pas naturellement. \n\nLe sommeil magique est comme le sommeil normal, sauf que seul les dégâts pourront réveiller une cible.\n\nPour le héros, le sommeil magique à aussi des propriétés curatives, lui permettant de se régénérer pendant son somme.
actors.buffs.magicimmune.name=Immunisé contre la Magie actors.buffs.magicimmune.name=Immunisé contre la Magie
actors.buffs.magicimmune.desc=All magical effects have lost their hold on you, you are completely impervious to them.\n\nWhile magic immune all harmful and helpful magical effects will not apply to you, including curses, enchants, wands, scrolls, etc.\n\nTurns of magic immunity remaining: %s. actors.buffs.magicimmune.desc=All magical effects have lost their hold on you, you are completely impervious to them.\n\nWhile magic immune all harmful and helpful magical effects will not apply to you, including curses, enchants, wands, scrolls, etc.\n\nTurns of magic immunity remaining: %s.
@ -235,7 +235,7 @@ actors.buffs.roots.heromsg=Vous êtes immobilisé !
actors.buffs.roots.desc=Des racines (magiques ou naturelles) s'emparent de vos pieds, les maintenant au sol.\n\nL'enracinement immobilise sa cible à un endroit, l'empêchant de bouger, mais les autres actions ne sont pas affectées.\n\nTours d'enracinement restants : %s. actors.buffs.roots.desc=Des racines (magiques ou naturelles) s'emparent de vos pieds, les maintenant au sol.\n\nL'enracinement immobilise sa cible à un endroit, l'empêchant de bouger, mais les autres actions ne sont pas affectées.\n\nTours d'enracinement restants : %s.
actors.buffs.shadows.name=Camouflé dans l'ombre actors.buffs.shadows.name=Camouflé dans l'ombre
actors.buffs.shadows.desc=Vous vous fondez dans les ombres vous entourant, devenant ainsi invisible et ralentissant votre métabolisme.\n\nTant que vous êtes invisible, les ennemis ne peuvent vous suivre ni vous attaquer. La plupart des attaques et effets magiques (comme les parchemins ou baguettes) annuleront immédiatement l'invisibilité. Tant que vous êtes camouflé dans l'ombre, votre niveau de faim augmente plus lentement.\n\nVous resterez camouflé dans l'ombre jusqu'à ce que vous quittiez l'ombre ou qu'un ennemi entre en contact avec vous. actors.buffs.shadows.desc=Vous vous fondez dans les ombres vous entourant, devenant ainsi invisible et ralentissant votre métabolisme.\n\nTant que vous êtes invisible, les ennemis ne peuvent vous suivre ni vous attaquer. La plupart des attaques et effets magiques (comme les parchemins ou baguettes) annuleront immédiatement l'invisibilité. Tant que vous êtes camouflé dans l'ombre, votre niveau de faim augmente plus lentement.\n\nVous resterez camouflé dans l'ombre jusqu'à ce que vous quittiez l'ombre ou qu'un ennemi entre en contact avec vous.
actors.buffs.slow.name=Ralenti actors.buffs.slow.name=Ralenti
actors.buffs.slow.desc=La magie de ralentissement affecte la perception du temps de la cible. Pour elle, tout bouge très vite autour d'elle.\n\nUn personnage ralenti met deux fois plus de temps que d'habitude pour effectuer toutes ses actions.\n\nTours de ralentissement restants : %s. actors.buffs.slow.desc=La magie de ralentissement affecte la perception du temps de la cible. Pour elle, tout bouge très vite autour d'elle.\n\nUn personnage ralenti met deux fois plus de temps que d'habitude pour effectuer toutes ses actions.\n\nTours de ralentissement restants : %s.
@ -350,7 +350,7 @@ actors.mobs.npcs.blacksmith.cant_reforge=Je ne peux pas reforger ces objets !
actors.mobs.npcs.blacksmith.desc=Ce forgeron troll ressemble à tout les autres trolls : il est grand et mince, sa peau ressemble à de la pierre tant par la couleur que par la texture. Le forgeron troll bricole avec des outils qui semblent proportionnellement minuscules. actors.mobs.npcs.blacksmith.desc=Ce forgeron troll ressemble à tout les autres trolls : il est grand et mince, sa peau ressemble à de la pierre tant par la couleur que par la texture. Le forgeron troll bricole avec des outils qui semblent proportionnellement minuscules.
actors.mobs.npcs.ghost.name=fantôme triste actors.mobs.npcs.ghost.name=fantôme triste
actors.mobs.npcs.ghost.rat_1=Bonjour %s... Autrefois j'étais comme vous, fort et plein de confiance... Mais j'ai été tué par une bête infâme... Je ne peut fuir cet endroit... Pas tant que je ne serai pas vengé... Tuez le _rat fétide_ qui m'a pris la vie...\n\nIl rôde dans ce niveau... Répandant sa puanteur partout... _Prennez garde à sa morsure corrosive et au nuage de puanteur qui l'entoure, seule l'eau pourra dissoudre l'acide..._ actors.mobs.npcs.ghost.rat_1=Bonjour %s... Autrefois j'étais comme vous, fort et plein de confiance... Mais j'ai été tué par une bête infâme... Je ne peut fuir cet endroit... Pas tant que je ne serai pas vengé... Tuez le _rat fétide_ qui m'a pris la vie...\n\nIl rôde dans ce niveau... Répandant sa puanteur partout... _Prennez garde à sa morsure corrosive et au nuage de puanteur qui l'entoure, seule l'eau pourra dissoudre l'acide..._
actors.mobs.npcs.ghost.rat_2=S'il te plait... Aide-moi... Tue l'abomination...\n\n_Combats-la près de l'eau... Évite la puanteur..._ actors.mobs.npcs.ghost.rat_2=S'il te plait... Aide-moi... Tue l'abomination...\n\n_Combats-la près de l'eau... Évite la puanteur..._
actors.mobs.npcs.ghost.gnoll_1=Bonjour %s... Autrefois j'étais comme toi, fort et plein de confiance... Mais j'ai été défait par un adversaire sournois... Je suis bloqué ici... Tant que je ne suis pas vengé... Tue le _gnoll filou_ qui a pris ma vie...\n\nIl est différent des autres gnolls... Il se cache et utilise des armes de jet... _Attention à ses dards empoisonnés et enflammés, attaque au corps-à-corps..._ actors.mobs.npcs.ghost.gnoll_1=Bonjour %s... Autrefois j'étais comme toi, fort et plein de confiance... Mais j'ai été défait par un adversaire sournois... Je suis bloqué ici... Tant que je ne suis pas vengé... Tue le _gnoll filou_ qui a pris ma vie...\n\nIl est différent des autres gnolls... Il se cache et utilise des armes de jet... _Attention à ses dards empoisonnés et enflammés, attaque au corps-à-corps..._
actors.mobs.npcs.ghost.gnoll_2=S'il te plait... Aide-moi... Tue le filou...\n\n_Ne le laisse pas te toucher... Va au contact..._ actors.mobs.npcs.ghost.gnoll_2=S'il te plait... Aide-moi... Tue le filou...\n\n_Ne le laisse pas te toucher... Va au contact..._
@ -397,7 +397,7 @@ actors.mobs.npcs.sheep.desc=C'est un mouton magique. Qu'a-t-il de magique ? Vous
actors.mobs.npcs.shopkeeper.name=marchand actors.mobs.npcs.shopkeeper.name=marchand
actors.mobs.npcs.shopkeeper.thief=Voleur, voleur ! actors.mobs.npcs.shopkeeper.thief=Voleur, voleur !
actors.mobs.npcs.shopkeeper.sell=Vendre un objet actors.mobs.npcs.shopkeeper.sell=Vendre un objet
actors.mobs.npcs.shopkeeper.desc=Ce gros marchand serait plus à sa place dans le centre-ville d'une grosse cité que dans un donjon. Ses prix expliquent sans doute pourquoi il préfère commercer ici. actors.mobs.npcs.shopkeeper.desc=Ce gros marchand serait plus à sa place dans le centre-ville d'une grosse cité que dans un donjon. Ses prix expliquent sans doute pourquoi il préfère commercer ici.
actors.mobs.npcs.wandmaker.name=vieux faiseur de baguettes actors.mobs.npcs.wandmaker.name=vieux faiseur de baguettes
actors.mobs.npcs.wandmaker.intro_warrior=Oh, quelle bonne surprise de rencontrer un héros dans un endroit si déprimant ! Si vous vous sentez d'aider un vieillard j'ai une quête pour vous. actors.mobs.npcs.wandmaker.intro_warrior=Oh, quelle bonne surprise de rencontrer un héros dans un endroit si déprimant ! Si vous vous sentez d'aider un vieillard j'ai une quête pour vous.
@ -498,7 +498,7 @@ actors.mobs.king.desc=Le dernier roi des nains était connu pour sa profonde com
actors.mobs.king$undead.name=nain mort-vivant actors.mobs.king$undead.name=nain mort-vivant
actors.mobs.king$undead.def_verb=bloqué actors.mobs.king$undead.def_verb=bloqué
actors.mobs.king$undead.rankings_desc=Tomba devant le roi des nains actors.mobs.king$undead.rankings_desc=Tomba devant le roi des nains
actors.mobs.king$undead.desc=Ces nains morts-vivants, invoqués par le Roi des Nains, étaient autrefois des membres de sa cour. Ils ressemblent à un squelette avec une pilosité faciale étonnamment développée. actors.mobs.king$undead.desc=Ces nains morts-vivants, invoqués par le Roi des Nains, étaient autrefois des membres de sa cour. Ils ressemblent à un squelette avec une pilosité faciale étonnamment développée.
actors.mobs.mimic.name=mimique actors.mobs.mimic.name=mimique
actors.mobs.mimic.desc=Les mimiques sont des créatures magiques pouvant prendre la forme qu'elles désirent. Dans les donjons elle se changent toujours en coffre au trésor, parce qu'elles savent comment attirer un aventurier. actors.mobs.mimic.desc=Les mimiques sont des créatures magiques pouvant prendre la forme qu'elles désirent. Dans les donjons elle se changent toujours en coffre au trésor, parce qu'elles savent comment attirer un aventurier.
@ -514,7 +514,7 @@ actors.mobs.monk.def_verb=paré
actors.mobs.monk.desc=Ces moines sont des fanatiques qui consacrent leur vie à protéger les secrets de la cité des étrangers. Il n'utilisent ni armure ni armes et s'en remettent uniquement à l'art du combat à mains nues. actors.mobs.monk.desc=Ces moines sont des fanatiques qui consacrent leur vie à protéger les secrets de la cité des étrangers. Il n'utilisent ni armure ni armes et s'en remettent uniquement à l'art du combat à mains nues.
actors.mobs.newbornelemental.name=élémentaire de feu nouveau-né actors.mobs.newbornelemental.name=élémentaire de feu nouveau-né
actors.mobs.newbornelemental.desc=Les élémentaires de feu sont des sous-produits de l'invocation d'entités plus puissantes. Trop chaotiques par nature, même le plus puissant des démonologistes ne peut les contrôler. \n\nCet élémentaire de feu vient d'être invoqué et s'en trouve affaibli. Dans cet état, il est particulièrement sensible au froid. Attention, ses capacités offensives restent grandes. actors.mobs.newbornelemental.desc=Les élémentaires de feu sont des sous-produits de l'invocation d'entités plus puissantes. Trop chaotiques par nature, même le plus puissant des démonologistes ne peut les contrôler. \n\nCet élémentaire de feu vient d'être invoqué et s'en trouve affaibli. Dans cet état, il est particulièrement sensible au froid. Attention, ses capacités offensives restent grandes.
actors.mobs.piranha.name=piranha géant actors.mobs.piranha.name=piranha géant
actors.mobs.piranha.desc=Ces poisson carnivores ne sont pas des habitants naturels de ces bassins souterrains. Ils furent élevés spécialement pour protéger les coffres au trésor submergés. actors.mobs.piranha.desc=Ces poisson carnivores ne sont pas des habitants naturels de ces bassins souterrains. Ils furent élevés spécialement pour protéger les coffres au trésor submergés.
@ -530,7 +530,7 @@ actors.mobs.rotlasher.desc=Les fouets pourris font partie des racines d'une ranc
actors.mobs.rotlasher$waiting.status=Ce(tte) %s est au repos. actors.mobs.rotlasher$waiting.status=Ce(tte) %s est au repos.
actors.mobs.scorpio.name=scorpion actors.mobs.scorpio.name=scorpion
actors.mobs.scorpio.desc=Ces énormes démons arachnéens évitent le corps-à-corps par tous les moyens, lançant leurs pointes crantées handicapantes du plus loin possible. actors.mobs.scorpio.desc=Ces énormes démons arachnéens évitent le corps-à-corps par tous les moyens, lançant leurs pointes crantées handicapantes du plus loin possible.
actors.mobs.senior.name=moine supérieur actors.mobs.senior.name=moine supérieur

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@ -208,7 +208,7 @@ actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\
actors.buffs.poison.name=Mérgezett actors.buffs.poison.name=Mérgezett
actors.buffs.poison.heromsg=Megmérgeztek! actors.buffs.poison.heromsg=Megmérgeztek!
actors.buffs.poison.ondeath=Meghaltál a méregtől... actors.buffs.poison.ondeath=Meghaltál a méregtől...
actors.buffs.poison.rankings_desc=Belehalt a mérgezésbe actors.buffs.poison.rankings_desc=Belehalt a mérgezésbe
actors.buffs.poison.desc=A méreg szétáramlik a testben, lassan károsítva a belső működését.\n\nA méreg a még hátralévő idővel arányosan, körönként sebez.\n\nA méreg még %s körig hat. actors.buffs.poison.desc=A méreg szétáramlik a testben, lassan károsítva a belső működését.\n\nA méreg a még hátralévő idővel arányosan, körönként sebez.\n\nA méreg még %s körig hat.
actors.buffs.preparation.name=Preparation actors.buffs.preparation.name=Preparation
@ -407,7 +407,7 @@ actors.mobs.npcs.wandmaker.intro_huntress=Ó, üdv, kisasszony! Kellemes meglepe
actors.mobs.npcs.wandmaker.intro_1=\n\nEgy varázspálcához szükséges ritka hozzávalóért jöttem ide, de eltévedtem, és a varázspajzsom gyengül. Hamarosan távoznom kell, de nem tudnék elmenni úgy, hogy meg ne szerezzem, amiért idejöttem. actors.mobs.npcs.wandmaker.intro_1=\n\nEgy varázspálcához szükséges ritka hozzávalóért jöttem ide, de eltévedtem, és a varázspajzsom gyengül. Hamarosan távoznom kell, de nem tudnék elmenni úgy, hogy meg ne szerezzem, amiért idejöttem.
actors.mobs.npcs.wandmaker.intro_dust=Egy kis _hullaport_ keresek. Ez egy különleges fajta átkozott csontliszt, amely általában ilyen helyeken fordul elő mint ez. Valahol itt kell lennie egy eltorlaszolt helynek, biztos vagyok benne, hogy ott van ilyen por. De légy óvatos, a porban lévő átok meglehetősen erős: _siess vele hozzám, ahogy csak tudsz,_ és én megtisztítlak tőle. actors.mobs.npcs.wandmaker.intro_dust=Egy kis _hullaport_ keresek. Ez egy különleges fajta átkozott csontliszt, amely általában ilyen helyeken fordul elő mint ez. Valahol itt kell lennie egy eltorlaszolt helynek, biztos vagyok benne, hogy ott van ilyen por. De légy óvatos, a porban lévő átok meglehetősen erős: _siess vele hozzám, ahogy csak tudsz,_ és én megtisztítlak tőle.
actors.mobs.npcs.wandmaker.intro_ember=Egy újszülött tűzelementálból való _friss szenet_ keresek. Elementálok akkor bukkannak fel, amikor egy megidéző varázslatnál nincs megfelelő irányítás, szóval csak keress néhány gyertyát és egy szertartási helyet, biztosan elő tudsz ugrasztani egyet. Azért jó, ha _kéznél tartasz valami fagyasztó eszközt,_ mert bár az elementálok nagyon erősek, a jég elég könnyen lenyomja őket. actors.mobs.npcs.wandmaker.intro_ember=Egy újszülött tűzelementálból való _friss szenet_ keresek. Elementálok akkor bukkannak fel, amikor egy megidéző varázslatnál nincs megfelelő irányítás, szóval csak keress néhány gyertyát és egy szertartási helyet, biztosan elő tudsz ugrasztani egyet. Azért jó, ha _kéznél tartasz valami fagyasztó eszközt,_ mert bár az elementálok nagyon erősek, a jég elég könnyen lenyomja őket.
actors.mobs.npcs.wandmaker.intro_berry=Ennek a börtönnek a régi vadőre gondozott egy _málóbogyó növényt,_ és én ennek a magját keresem. Valószínűleg a növény azóta elvadult, úgyhogy a mag megszerzése nem olyan egyszerű. A kertje valahol a környéken lehet. Ha szeretnéd egy darabban megúszni, igyekezz _távol maradni az indás ostoraitól,_ Csábító ötletnek tűnhet tüzet használni, de kérlek, ne tedd: megölöd vele a növényt és tönkre teszed a magjait is. actors.mobs.npcs.wandmaker.intro_berry=Ennek a börtönnek a régi vadőre gondozott egy _málóbogyó növényt,_ és én ennek a magját keresem. Valószínűleg a növény azóta elvadult, úgyhogy a mag megszerzése nem olyan egyszerű. A kertje valahol a környéken lehet. Ha szeretnéd egy darabban megúszni, igyekezz _távol maradni az indás ostoraitól,_ Csábító ötletnek tűnhet tüzet használni, de kérlek, ne tedd: megölöd vele a növényt és tönkre teszed a magjait is.
actors.mobs.npcs.wandmaker.intro_2=\n\nHa ezt megszerzed nekem, fizetségül örömmel neked adom egy szépen megmunkált varázspálcámat! Kettőt hoztam magammal, vidd el, amelyik jobban tetszik. actors.mobs.npcs.wandmaker.intro_2=\n\nHa ezt megszerzed nekem, fizetségül örömmel neked adom egy szépen megmunkált varázspálcámat! Kettőt hoztam magammal, vidd el, amelyik jobban tetszik.
actors.mobs.npcs.wandmaker.reminder_dust=Mi a helyzet a hullaporral, %s? Keresd a barikádot. actors.mobs.npcs.wandmaker.reminder_dust=Mi a helyzet a hullaporral, %s? Keresd a barikádot.
actors.mobs.npcs.wandmaker.reminder_ember=Mi a helyzet azzal a parázzsal, %s? Keresned kell négy gyertyát és a szertartás helyét. actors.mobs.npcs.wandmaker.reminder_ember=Mi a helyzet azzal a parázzsal, %s? Keresned kell négy gyertyát és a szertartás helyét.

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@ -183,7 +183,7 @@ actors.buffs.magicalsleep.name=Tidur Magis
actors.buffs.magicalsleep.toohealthy=Kau terlalu sehat, dan menolak untuk tidur. actors.buffs.magicalsleep.toohealthy=Kau terlalu sehat, dan menolak untuk tidur.
actors.buffs.magicalsleep.fallasleep=Kau tertidur lelap dalam kekuatan magis. actors.buffs.magicalsleep.fallasleep=Kau tertidur lelap dalam kekuatan magis.
actors.buffs.magicalsleep.wakeup=Kau bangun merasa segar dan sehat. actors.buffs.magicalsleep.wakeup=Kau bangun merasa segar dan sehat.
actors.buffs.magicalsleep.desc=Karakter ini tidur lelap secara ajaib yang tidak akan terbangun secara natural.\n\nTidur magis ini sama seperti tidur biasa, kecuali hanya serangan yang akan membangunkan target.\n\nUntuk sang pahlawan, tidur magis ini mempunyai kekuatan meregenerasi, yang akan menyembuhkan luka saat istirahat. actors.buffs.magicalsleep.desc=Karakter ini tidur lelap secara ajaib yang tidak akan terbangun secara natural.\n\nTidur magis ini sama seperti tidur biasa, kecuali hanya serangan yang akan membangunkan target.\n\nUntuk sang pahlawan, tidur magis ini mempunyai kekuatan meregenerasi, yang akan menyembuhkan luka saat istirahat.
actors.buffs.magicimmune.name=Immune to Magic actors.buffs.magicimmune.name=Immune to Magic
actors.buffs.magicimmune.desc=All magical effects have lost their hold on you, you are completely impervious to them.\n\nWhile magic immune all harmful and helpful magical effects will not apply to you, including curses, enchants, wands, scrolls, etc.\n\nTurns of magic immunity remaining: %s. actors.buffs.magicimmune.desc=All magical effects have lost their hold on you, you are completely impervious to them.\n\nWhile magic immune all harmful and helpful magical effects will not apply to you, including curses, enchants, wands, scrolls, etc.\n\nTurns of magic immunity remaining: %s.

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@ -202,8 +202,8 @@ actors.buffs.ooze.desc=Questo acido appiccicoso si aggrappa alla carne, scioglie
actors.buffs.paralysis.name=Paralizzato actors.buffs.paralysis.name=Paralizzato
actors.buffs.paralysis.heromsg=Sei paralizzato! actors.buffs.paralysis.heromsg=Sei paralizzato!
actors.buffs.paralysis.out=resisted paralysis actors.buffs.paralysis.out=resiste alla paralisi
actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can cause characters to resist paralysis, breaking them out of the effect.\n\nTurns of paralysis remaining: %s. actors.buffs.paralysis.desc=Spesso la peggior cosa da fare è nulla di nulla.\n\nParalisi ferma completamente tutte le azioni, forzando il bersaglio ad aspettare finché l'effetto svanisce. Il dolore causato dal subire danni può provocare ai personaggi l'uscita repentina dalla paralisi.\n\nTurni di paralisi rimanenti: %s.
actors.buffs.poison.name=Avvelenato actors.buffs.poison.name=Avvelenato
actors.buffs.poison.heromsg=Sei avvelenato! actors.buffs.poison.heromsg=Sei avvelenato!
@ -241,7 +241,7 @@ actors.buffs.slow.name=Rallentato
actors.buffs.slow.desc=Una magia rallentante influisce sullo scorrere del tempo del bersaglio, per esso ogni cosa si muove velocissima.\n\nUn personaggio rallentato esegue tutte le azioni nel doppio del tempo che impiegherebbe normalmente.\n\nTurni di rallentamento rimanenti: %s. actors.buffs.slow.desc=Una magia rallentante influisce sullo scorrere del tempo del bersaglio, per esso ogni cosa si muove velocissima.\n\nUn personaggio rallentato esegue tutte le azioni nel doppio del tempo che impiegherebbe normalmente.\n\nTurni di rallentamento rimanenti: %s.
actors.buffs.snipersmark.name=Marchio del cecchino actors.buffs.snipersmark.name=Marchio del cecchino
actors.buffs.snipersmark.desc=il cecchino si concentra su di un bersaglio vicino, incrementando velocità di attacco e di penetrazione dell'armatura mentre lo attacca.\n\nIl cecchino rimarrà concentrato finché non cambierà bersaglio, smette di attaccare, o se il bersaglio muore. actors.buffs.snipersmark.desc=il cecchino si concentra su di un bersaglio vicino, incrementando velocità di attacco e di penetrazione dell'armatura mentre lo attacca.\n\nIl cecchino rimarrà concentrato finché non cambierà bersaglio, smette di attaccare, o se il bersaglio muore.
actors.buffs.soulmark.name=Anima segnata actors.buffs.soulmark.name=Anima segnata
actors.buffs.soulmark.desc=Il warlock si è connesso all'anima di questa creatura. Guarirà e soddisferà la propria fame mentre subisce attacchi fisici.\n\nTurni di anima segnata rimanenti: %s. actors.buffs.soulmark.desc=Il warlock si è connesso all'anima di questa creatura. Guarirà e soddisferà la propria fame mentre subisce attacchi fisici.\n\nTurni di anima segnata rimanenti: %s.
@ -368,12 +368,12 @@ actors.mobs.npcs.imp.monks_2=Oh, sei ancora vivo! Sapevo che il tuo kung-fu era
actors.mobs.npcs.imp.cya=Ci vediamo, %s! actors.mobs.npcs.imp.cya=Ci vediamo, %s!
actors.mobs.npcs.imp.hey=Psst, %s! actors.mobs.npcs.imp.hey=Psst, %s!
actors.mobs.npcs.imp.def_verb=eluso actors.mobs.npcs.imp.def_verb=eluso
actors.mobs.npcs.imp.desc=I diavoletti sono demoni minori. Non sono noti né per la loro forza né per il talento con la magia, ma sono piuttosto furbi e socievoli. Molti diavoletti preferiscono vivere fra i non-demoni. actors.mobs.npcs.imp.desc=I diavoletti sono demoni minori. Non sono noti né per la loro forza né per il talento con la magia, ma sono piuttosto furbi e socievoli. Molti diavoletti preferiscono vivere fra i non-demoni.
actors.mobs.npcs.impshopkeeper.name=diavoletto ambizioso actors.mobs.npcs.impshopkeeper.name=diavoletto ambizioso
actors.mobs.npcs.impshopkeeper.greetings=Salve, %s! actors.mobs.npcs.impshopkeeper.greetings=Salve, %s!
actors.mobs.npcs.impshopkeeper.thief=Pensavo di potermi fidare di te! actors.mobs.npcs.impshopkeeper.thief=Pensavo di potermi fidare di te!
actors.mobs.npcs.impshopkeeper.desc=I diavoletti sono demoni minori. Non sono noti né per la loro forza né per il talento con la magia, ma sono piuttosto furbi e socievoli. Molti diavoletti preferiscono vivere e fare affari tra i non-demoni. actors.mobs.npcs.impshopkeeper.desc=I diavoletti sono demoni minori. Non sono noti né per la loro forza né per il talento con la magia, ma sono piuttosto furbi e socievoli. Molti diavoletti preferiscono vivere e fare affari tra i non-demoni.
actors.mobs.npcs.mirrorimage.name=immagine speculare actors.mobs.npcs.mirrorimage.name=immagine speculare
actors.mobs.npcs.mirrorimage.desc=Questa illusione presenta una stretta somiglianza con te, pare perfino brandire la tua arma e armatura attuali.\n\nLe immagini speculari andranno alla ricerca e attaccheranno i nemici usando le loro armi imitate, che si comportano come le tue ma infliggono meno danno. Le immagini appaiono all'inizio come evanescenti, ma assumeranno forma solida in modo da poter attaccare.\n\nSebbene il loro potere offensivo possa essere grande, le immagini speculari non possiedono robustezza e scompariranno nell'istante in cui subiscono danno. actors.mobs.npcs.mirrorimage.desc=Questa illusione presenta una stretta somiglianza con te, pare perfino brandire la tua arma e armatura attuali.\n\nLe immagini speculari andranno alla ricerca e attaccheranno i nemici usando le loro armi imitate, che si comportano come le tue ma infliggono meno danno. Le immagini appaiono all'inizio come evanescenti, ma assumeranno forma solida in modo da poter attaccare.\n\nSebbene il loro potere offensivo possa essere grande, le immagini speculari non possiedono robustezza e scompariranno nell'istante in cui subiscono danno.
@ -456,10 +456,10 @@ actors.mobs.eye.deathgaze_kill=Lo sguardo mortale ti ha ucciso...
actors.mobs.eye.desc=Gli Occhi Maligni sono sfere fluttuanti di energia demoniaca confinata. Sebbene siano in grado di combattere corpo a corpo, la loro vera forza deriva dalla loro magia.\n\nDopo aver accumulato energia per un breve periodo un Occhio Maligno scatenerà un devastante raggio di energia chiamato lo _sguardo mortale._ Qualunque cosa compresa nella linea visiva dell'Occhio Maligno riceverà un danno enorme, gli avventurieri saggi correranno al riparo. actors.mobs.eye.desc=Gli Occhi Maligni sono sfere fluttuanti di energia demoniaca confinata. Sebbene siano in grado di combattere corpo a corpo, la loro vera forza deriva dalla loro magia.\n\nDopo aver accumulato energia per un breve periodo un Occhio Maligno scatenerà un devastante raggio di energia chiamato lo _sguardo mortale._ Qualunque cosa compresa nella linea visiva dell'Occhio Maligno riceverà un danno enorme, gli avventurieri saggi correranno al riparo.
actors.mobs.fetidrat.name=ratto fetido actors.mobs.fetidrat.name=ratto fetido
actors.mobs.fetidrat.desc=C'è chiaramente qualcosa di sbagliato in questo ratto. Il suo pelo nero unto e la sua pelle in decomposizione sono decisamente una novità rispetto ai ratti sani visti finora. I suoi occhi verde pallido lo fanno apparire particolarmente minaccioso. \n\nIl ratto si muove avvolto da una nube dal fetore tremendo, travolgente a distanza ravvicinata. \n\nUna bava nera che corrode il terreno cola dalla bocca del ratto, ma sembra dissolversi a contatto con l'acqua. actors.mobs.fetidrat.desc=C'è chiaramente qualcosa di sbagliato in questo ratto. Il suo pelo nero unto e la sua pelle in decomposizione sono decisamente una novità rispetto ai ratti sani visti finora. I suoi occhi verde pallido lo fanno apparire particolarmente minaccioso. \n\nIl ratto si muove avvolto da una nube dal fetore tremendo, travolgente a distanza ravvicinata. \n\nUna bava nera che corrode il terreno cola dalla bocca del ratto, ma sembra dissolversi a contatto con l'acqua.
actors.mobs.gnoll.name=gnoll esploratore actors.mobs.gnoll.name=gnoll esploratore
actors.mobs.gnoll.desc=Gli Gnoll sono degli uomini-iena. Dimorano nelle fogne e nei labirinti, avventurandosi in superficie di tanto in tanto. \nGli gnoll esploratori sono membri tipici del loro branco, tuttavia non sono forti come i bruti ne' intelligenti come gli sciamani. actors.mobs.gnoll.desc=Gli Gnoll sono degli uomini-iena. Dimorano nelle fogne e nei labirinti, avventurandosi in superficie di tanto in tanto. \nGli gnoll esploratori sono membri tipici del loro branco, tuttavia non sono forti come i bruti ne' intelligenti come gli sciamani.
actors.mobs.gnolltrickster.name=gnoll imbroglione actors.mobs.gnolltrickster.name=gnoll imbroglione
actors.mobs.gnolltrickster.desc=Una creatura dall'aspetto strano, anche rispetto agli standard gnoll. È ingobbito in avanti con un ghigno perfido, quasi cullando la sacca che porta appesa alle spalle. I suoi grandi occhi trasmettono un mix di paura ed eccitazione. \n\nC'è una vasta collezione di dardi di scarsa qualità nella sua sacca, che paiono essere intinti con svariate sostanze nocive. actors.mobs.gnolltrickster.desc=Una creatura dall'aspetto strano, anche rispetto agli standard gnoll. È ingobbito in avanti con un ghigno perfido, quasi cullando la sacca che porta appesa alle spalle. I suoi grandi occhi trasmettono un mix di paura ed eccitazione. \n\nC'è una vasta collezione di dardi di scarsa qualità nella sua sacca, che paiono essere intinti con svariate sostanze nocive.
@ -479,9 +479,9 @@ actors.mobs.goo.rankings_desc=Assorbito da Goo
actors.mobs.goo.desc=Poco si sa di Goo. È possibile che non sia nemmeno una creatura, ma piuttosto un agglomerato di sostanze nauseabonde provenienti dalle fogne che in qualche modo ha ottenuto un'intelligenza elementare. In ogni caso, è magia nera quella che ha permesso a Goo di esistere.\n\nLa sua natura gelatinosa gli ha concesso di assorbire un sacco di energia oscura, avverti un brivido solo a stargli vicino. Se Goo è in grado di attaccare con tale energia non vivrai a lungo. actors.mobs.goo.desc=Poco si sa di Goo. È possibile che non sia nemmeno una creatura, ma piuttosto un agglomerato di sostanze nauseabonde provenienti dalle fogne che in qualche modo ha ottenuto un'intelligenza elementare. In ogni caso, è magia nera quella che ha permesso a Goo di esistere.\n\nLa sua natura gelatinosa gli ha concesso di assorbire un sacco di energia oscura, avverti un brivido solo a stargli vicino. Se Goo è in grado di attaccare con tale energia non vivrai a lungo.
actors.mobs.greatcrab.name=grande granchio actors.mobs.greatcrab.name=grande granchio
actors.mobs.greatcrab.noticed=Il granchio si accorge dell'attacco e lo blocca con la sua chela imponente. actors.mobs.greatcrab.noticed=Il granchio si accorge dell'attacco e lo blocca con la sua chela imponente.
actors.mobs.greatcrab.blocked=bloccato actors.mobs.greatcrab.blocked=bloccato
actors.mobs.greatcrab.desc=Questo granchio è gigantesco, anche rispetto agli altri granchi di fogna. Il suo guscio blu è ricoperto di spaccature e cirripedi, a dimostrazione della sua veneranda età. Si trascina lentamente, reggendo a malapena la sua imponente chela. \n\nNonostante il granchio abbia una sola chela, la sua dimensione è tale da compensare la mancanza dell'altra. Il granchio tiene la chela in fronte a sé ogni qual volta scorge una minaccia, facendosi scudo dietro ad un impenetrabile muro di carapace. actors.mobs.greatcrab.desc=Questo granchio è gigantesco, anche rispetto agli altri granchi di fogna. Il suo guscio blu è ricoperto di spaccature e cirripedi, a dimostrazione della sua veneranda età. Si trascina lentamente, reggendo a malapena la sua imponente chela. \n\nNonostante il granchio abbia una sola chela, la sua dimensione è tale da compensare la mancanza dell'altra. Il granchio tiene la chela in fronte a sé ogni qual volta scorge una minaccia, facendosi scudo dietro ad un impenetrabile muro di carapace.
actors.mobs.guard.name=guardia della prigione actors.mobs.guard.name=guardia della prigione
actors.mobs.guard.scorpion=Vieni qui! actors.mobs.guard.scorpion=Vieni qui!
@ -520,14 +520,14 @@ actors.mobs.piranha.name=piranha gigante
actors.mobs.piranha.desc=Questi pesci carnivori non sono abitanti naturali degli stagni sotterranei. Sono stati allevati apposta per proteggere i tesori sommersi. actors.mobs.piranha.desc=Questi pesci carnivori non sono abitanti naturali degli stagni sotterranei. Sono stati allevati apposta per proteggere i tesori sommersi.
actors.mobs.rat.name=ratto marsupiale actors.mobs.rat.name=ratto marsupiale
actors.mobs.rat.desc=I ratti marsupiali sono aggressivi ma deboli abitanti delle fogne. Hanno un morso fastidioso, ma sono una minaccia mortale solo in gran numero. actors.mobs.rat.desc=I ratti marsupiali sono aggressivi ma deboli abitanti delle fogne. Hanno un morso fastidioso, ma sono una minaccia mortale solo in gran numero.
actors.mobs.rotheart.name=cuore putrido actors.mobs.rotheart.name=cuore putrido
actors.mobs.rotheart.desc=Un frutto di Baccamarcia è decisamente unico. Invece di maturare e fornire nutrimento, il frutto cresce, si indurisce e ingloba il seme. Fornisce protezione agli organi interni che crescono dentro al frutto. Ci si riferisce a questo globo gigante come al cuore di una pianta di Baccamarcia adulta. actors.mobs.rotheart.desc=Un frutto di Baccamarcia è decisamente unico. Invece di maturare e fornire nutrimento, il frutto cresce, si indurisce e ingloba il seme. Fornisce protezione agli organi interni che crescono dentro al frutto. Ci si riferisce a questo globo gigante come al cuore di una pianta di Baccamarcia adulta.
actors.mobs.rotlasher.name=rovo putrido actors.mobs.rotlasher.name=rovo putrido
actors.mobs.rotlasher.desc=Il rovo putrido è parte delle radici di una pianta di baccamarcia matura e costituisce il suo principale mezzo di difesa. I rovi sono piantati nel terreno, ma assalgono violentemente chiunque si avvicini. Quando non c'è nessuna preda in zona rimangono immobili, tentando di mimetizzarsi con la vegetazione circostante. actors.mobs.rotlasher.desc=Il rovo putrido è parte delle radici di una pianta di baccamarcia matura e costituisce il suo principale mezzo di difesa. I rovi sono piantati nel terreno, ma assalgono violentemente chiunque si avvicini. Quando non c'è nessuna preda in zona rimangono immobili, tentando di mimetizzarsi con la vegetazione circostante.
actors.mobs.rotlasher$waiting.status=Questo %s è inattivo. actors.mobs.rotlasher$waiting.status=Questo %s è inattivo.
actors.mobs.scorpio.name=scorpione actors.mobs.scorpio.name=scorpione
actors.mobs.scorpio.desc=Questi enormi demoni aracniformi evitano il combattimento corpo a corpo con tutte le loro forze, sparando i loro aculei seghettati paralizzanti da lontano. actors.mobs.scorpio.desc=Questi enormi demoni aracniformi evitano il combattimento corpo a corpo con tutte le loro forze, sparando i loro aculei seghettati paralizzanti da lontano.
@ -544,7 +544,7 @@ actors.mobs.shielded.def_verb=bloccato
actors.mobs.skeleton.name=scheletro actors.mobs.skeleton.name=scheletro
actors.mobs.skeleton.explo_kill=Sei stato ucciso da un'esplosione d'ossa... actors.mobs.skeleton.explo_kill=Sei stato ucciso da un'esplosione d'ossa...
actors.mobs.skeleton.def_verb=bloccato actors.mobs.skeleton.def_verb=bloccato
actors.mobs.skeleton.desc=Gli scheletri sono composti dalle ossa dei cadaveri degli avventurieri sfortunati e degli abitanti del dungeon, animati dalle emanazioni di magia maligna proveniente dai livelli sottostanti. Se danneggiati a sufficienza si disintegrano in un'esplosione d'ossa. actors.mobs.skeleton.desc=Gli scheletri sono composti dalle ossa dei cadaveri degli avventurieri sfortunati e degli abitanti del dungeon, animati dalle emanazioni di magia maligna proveniente dai livelli sottostanti. Se danneggiati a sufficienza si disintegrano in un'esplosione d'ossa.
actors.mobs.spinner.name=filatore delle caverne actors.mobs.spinner.name=filatore delle caverne
actors.mobs.spinner.desc=Questi verdognoli, pelosi ragni delle caverne cercano di evitare il combattimento diretto, preferendo aspettare a distanza mentre le loro vittime, intrappolate nella ragnatela secreta, muoiono lentamente a causa del loro morso velenoso. actors.mobs.spinner.desc=Questi verdognoli, pelosi ragni delle caverne cercano di evitare il combattimento diretto, preferendo aspettare a distanza mentre le loro vittime, intrappolate nella ragnatela secreta, muoiono lentamente a causa del loro morso velenoso.
@ -585,16 +585,16 @@ actors.mobs.yog.name=Yog-Dzewa
actors.mobs.yog.notice=La speranza è un'illusione... actors.mobs.yog.notice=La speranza è un'illusione...
actors.mobs.yog.defeated=... actors.mobs.yog.defeated=...
actors.mobs.yog.rankings_desc=Divorato da Yog-Dzewa actors.mobs.yog.rankings_desc=Divorato da Yog-Dzewa
actors.mobs.yog.desc=Yog-Dzewa è un Antico Dio, una potente entità proveniente dai reami del caos. Un secolo fa, gli antichi nani vinsero a malapena la guerra contro il suo esercito di demoni, ma non riuscirono ad uccidere il dio stesso. Lo imprigionarono allora nelle sale sottostanti la loro città, ritenendolo troppo debole per potersi mai più risollevare. actors.mobs.yog.desc=Yog-Dzewa è un Antico Dio, una potente entità proveniente dai reami del caos. Un secolo fa, gli antichi nani vinsero a malapena la guerra contro il suo esercito di demoni, ma non riuscirono ad uccidere il dio stesso. Lo imprigionarono allora nelle sale sottostanti la loro città, ritenendolo troppo debole per potersi mai più risollevare.
actors.mobs.yog$rottingfist.name=pugno in decomposizione actors.mobs.yog$rottingfist.name=pugno in decomposizione
actors.mobs.yog$rottingfist.rankings_desc=Divorato da Yog-Dzewa actors.mobs.yog$rottingfist.rankings_desc=Divorato da Yog-Dzewa
actors.mobs.yog$rottingfist.desc=Yog-Dzewa è un Dio Antico, una potente entità proveniente dai reami del caos. Un secolo fa, gli antichi nani vinsero a malapena la guerra contro il suo esercito di demoni, ma non riuscirono ad uccidere il dio stesso. Lo imprigionarono allora nelle sale sottostanti la loro città, ritenendolo troppo debole per potersi mai più risollevare. actors.mobs.yog$rottingfist.desc=Yog-Dzewa è un Dio Antico, una potente entità proveniente dai reami del caos. Un secolo fa, gli antichi nani vinsero a malapena la guerra contro il suo esercito di demoni, ma non riuscirono ad uccidere il dio stesso. Lo imprigionarono allora nelle sale sottostanti la loro città, ritenendolo troppo debole per potersi mai più risollevare.
actors.mobs.yog$burningfist.name=pugno ardente actors.mobs.yog$burningfist.name=pugno ardente
actors.mobs.yog$burningfist.rankings_desc=Divorato da Yog-Dzewa actors.mobs.yog$burningfist.rankings_desc=Divorato da Yog-Dzewa
actors.mobs.yog$burningfist.desc=Yog-Dzewa è un Dio Antico, una potente entità proveniente dai reami del caos. Un secolo fa, gli antichi nani vinsero a malapena la guerra contro il suo esercito di demoni, ma non riuscirono ad uccidere il dio stesso. Lo imprigionarono allora nelle sale sottostanti la loro città, ritenendolo troppo debole per potersi mai più risollevare. actors.mobs.yog$burningfist.desc=Yog-Dzewa è un Dio Antico, una potente entità proveniente dai reami del caos. Un secolo fa, gli antichi nani vinsero a malapena la guerra contro il suo esercito di demoni, ma non riuscirono ad uccidere il dio stesso. Lo imprigionarono allora nelle sale sottostanti la loro città, ritenendolo troppo debole per potersi mai più risollevare.
actors.mobs.yog$larva.name=larva del dio actors.mobs.yog$larva.name=larva del dio
actors.mobs.yog$larva.rankings_desc=Divorato da Yog-Dzewa actors.mobs.yog$larva.rankings_desc=Divorato da Yog-Dzewa
actors.mobs.yog$larva.desc=Yog-Dzewa è un Dio Antico, una potente entità proveniente dai reami del caos. Un secolo fa, gli antichi nani vinsero a malapena la guerra contro il suo esercito di demoni, ma non riuscirono ad uccidere il dio stesso. Lo imprigionarono allora nelle sale sottostanti la loro città, ritenendolo troppo debole per potersi mai più risollevare. actors.mobs.yog$larva.desc=Yog-Dzewa è un Dio Antico, una potente entità proveniente dai reami del caos. Un secolo fa, gli antichi nani vinsero a malapena la guerra contro il suo esercito di demoni, ma non riuscirono ad uccidere il dio stesso. Lo imprigionarono allora nelle sale sottostanti la loro città, ritenendolo troppo debole per potersi mai più risollevare.

View File

@ -44,7 +44,7 @@ actors.blobs.web.desc=모든 것이 굵은 거미줄로 뒤덮혀 있다.
###buffs ###buffs
actors.buffs.adrenaline.name=아드레날린 actors.buffs.adrenaline.name=아드레날린
actors.buffs.adrenaline.desc=물리적인 힘이 솟아나게 하는 아드레날린이 공격과 이동속도를 향상시켰습니다.\n\n아드레날린은 그것의 목표를 2배 빠르게 달리게 하고, 1.5배 빠르게 공격하게 합니다.\n\n아드레날린은 %s 턴 동안 지속됩니다. actors.buffs.adrenaline.desc=물리적인 힘이 솟아나게 하는 아드레날린이 공격과 이동속도를 향상시켰습니다.\n\n아드레날린은 그것의 목표를 2배 빠르게 달리게 하고, 1.5배 빠르게 공격하게 합니다.\n\n아드레날린은 %s 턴 동안 지속됩니다.
actors.buffs.adrenalinesurge.name=아드레날린 촉진 actors.buffs.adrenalinesurge.name=아드레날린 촉진
actors.buffs.adrenalinesurge.desc=강력한 힘의 흐름이 느껴집니다. 아쉽게도 잠깐만 지속됩니다.\n\n힘 증가: +%d\n%s턴 후에 강화 효과가 약해집니다. actors.buffs.adrenalinesurge.desc=강력한 힘의 흐름이 느껴집니다. 아쉽게도 잠깐만 지속됩니다.\n\n힘 증가: +%d\n%s턴 후에 강화 효과가 약해집니다.
@ -165,7 +165,7 @@ actors.buffs.hunger.desc_intro_starving=당신은 너무 배고파서 체력이
actors.buffs.hunger.desc=\n\n던전에서 시간을 보내는 동안 배고픔이 천천히 증가하여 결국 굶주리게 됩니다. 굶주리는 동안에는 체력이 회복되지 않고 천천히 감소합니다.\n\n식량 조절은 중요합니다! 남는 체력이 있다면 나중에 더 많은 식량을 위해 잠시 굶주리는것도 나쁘지 않은 생각 입니다. 효과적인 식량 조절로 음식을 훨씬 더 많이 절약할 수 있습니다. actors.buffs.hunger.desc=\n\n던전에서 시간을 보내는 동안 배고픔이 천천히 증가하여 결국 굶주리게 됩니다. 굶주리는 동안에는 체력이 회복되지 않고 천천히 감소합니다.\n\n식량 조절은 중요합니다! 남는 체력이 있다면 나중에 더 많은 식량을 위해 잠시 굶주리는것도 나쁘지 않은 생각 입니다. 효과적인 식량 조절로 음식을 훨씬 더 많이 절약할 수 있습니다.
actors.buffs.invisibility.name=투명화 actors.buffs.invisibility.name=투명화
actors.buffs.invisibility.desc=당신은 주변 환경에 완벽하게 섞여들어 보이지 않습니다.\n\n투명화 상태 동안 적들은 공격하거나 따라올 수 없습니다. 물리적 공격이나, 주문서 혹은 마법 막대 같은 마법 효과를 사용하는 것은 투명화를 즉시 중단시킵니다.\n\n투명화는 %s턴 동안 지속됩니다. actors.buffs.invisibility.desc=당신은 주변 환경에 완벽하게 섞여들어 보이지 않습니다.\n\n 투명화 상태 동안 적들은 공격하거나 따라올 수 없습니다. 물리적 공격이나, 주문서 혹은 마법 막대 같은 마법 효과를 사용하는 것은 투명화를 즉시 중단시킵니다.\n\n투명화는 %s턴 동안 지속됩니다.
actors.buffs.levitation.name=부유 actors.buffs.levitation.name=부유
actors.buffs.levitation.desc=마법의 힘이 당신을 공중으로 띄워 마치 무게가 없는 것 처럼 느껴집니다.\n\n공중에 뜬 상태에서는 모든 지면 공격을 무시합니다. 또한 함정을 밟지 않으며, 불을 끄기 위해 물에 들어갈 수 없고, 식물을 밟을 수 없고, 뿌리에 묶이지 않으며, 구덩이 위를 날아다닐 수 있습니다. 단 해당 타일은 부유 효과가 끝나자마자 밟을 때의 효과를 발동시키니 주의하십시오.\n\n부유 효과는 %s턴 동안 지속됩니다. actors.buffs.levitation.desc=마법의 힘이 당신을 공중으로 띄워 마치 무게가 없는 것 처럼 느껴집니다.\n\n공중에 뜬 상태에서는 모든 지면 공격을 무시합니다. 또한 함정을 밟지 않으며, 불을 끄기 위해 물에 들어갈 수 없고, 식물을 밟을 수 없고, 뿌리에 묶이지 않으며, 구덩이 위를 날아다닐 수 있습니다. 단 해당 타일은 부유 효과가 끝나자마자 밟을 때의 효과를 발동시키니 주의하십시오.\n\n부유 효과는 %s턴 동안 지속됩니다.
@ -202,8 +202,8 @@ actors.buffs.ooze.desc=이 끈적한 산성 덩어리가 당신의 살에 붙어
actors.buffs.paralysis.name=마비 actors.buffs.paralysis.name=마비
actors.buffs.paralysis.heromsg=당신은 마비되었다! actors.buffs.paralysis.heromsg=당신은 마비되었다!
actors.buffs.paralysis.out=resisted paralysis actors.buffs.paralysis.out=마비 저항
actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can cause characters to resist paralysis, breaking them out of the effect.\n\nTurns of paralysis remaining: %s. actors.buffs.paralysis.desc=때로는 아무것도 하지않는것이 최악입니다.\n\n마비는 효과가 해제될때까지 기다리게 하여 모든 행동을 완전히 정지시킵니다. 캐릭터에 가해지는 피해의 고통은 마비에 저항할수 있게 하여 효과가 해제될수 있게 합니다.\n\n마비의 남은 턴: %s
actors.buffs.poison.name=중독 actors.buffs.poison.name=중독
actors.buffs.poison.heromsg=당신은 중독되었다! actors.buffs.poison.heromsg=당신은 중독되었다!
@ -350,12 +350,12 @@ actors.mobs.npcs.blacksmith.cant_reforge=이 물건들은 재주조할 수 없
actors.mobs.npcs.blacksmith.desc=저 트롤 대장장이는 다른 트롤과 비슷하게 생겼습니다. 키는 크고 늘씬하며, 피부의 색상과 질감이 바위 같습니다. 트롤 대장장이는 그의 덩치에 걸맞지 않는 작은 도구로 장비를 손질하고 있습니다. actors.mobs.npcs.blacksmith.desc=저 트롤 대장장이는 다른 트롤과 비슷하게 생겼습니다. 키는 크고 늘씬하며, 피부의 색상과 질감이 바위 같습니다. 트롤 대장장이는 그의 덩치에 걸맞지 않는 작은 도구로 장비를 손질하고 있습니다.
actors.mobs.npcs.ghost.name=슬픈 유령 actors.mobs.npcs.ghost.name=슬픈 유령
actors.mobs.npcs.ghost.rat_1=반갑네 %s여... 한때 난 당신처럼 자신감 넘치고 강한 모험가였다네... 하지만 난 추악한 짐승에 의해 죽어 버렸네... 그래서 난 이 곳을 떠날 수 없지... 복수를 하기 전 까진 말야... _악취나는 쥐_ 를 죽여 줘... 놈이 내 목숨을 앗아 갔으니...\n\n놈은 이 바닥을 돌아다니며... 오물을 여기저기 퍼트리고 있어... _악취나는 구름과 산성 이빨을 조심해... 그리고 산성 공격은 물에 씻어낼 수 있어..._ actors.mobs.npcs.ghost.rat_1=반갑네 %s여... 한때 난 당신처럼 자신감 넘치고 강한 모험가였다네... 하지만 난 추악한 짐승에 의해 죽어 버렸네... 그래서 난 이 곳을 떠날 수 없지... 복수를 하기 전 까진 말야... _악취나는 쥐_ 를 죽여 줘... 놈이 내 목숨을 앗아 갔으니...\n\n놈은 이 바닥을 돌아다니며... 오물을 여기저기 퍼트리고 있어... _악취나는 구름과 산성 이빨을 조심해... 그리고 산성 공격은 물에 씻어낼 수 있어..._
actors.mobs.npcs.ghost.rat_2=부탁하네... 날 도와줘... 그 돌연변이를 죽여...\n\n_물 근처에서 싸워... 그리고 악취 구름을 피해..._ actors.mobs.npcs.ghost.rat_2=부탁하네... 날 도와줘... 그 돌연변이를 죽여...\n\n_물 근처에서 싸워... 그리고 악취 구름을 피해..._
actors.mobs.npcs.ghost.gnoll_1=반갑네 %s여... 한때 난 당신처럼 자신감 넘치고 강한 모험가였다네... 하지만 난 비겁한 적에게 죽어 버렸네... 그래서 난 이 곳을 떠날 수 없지... 복수를 하기 전 까진 말야... _놀 사기꾼_ 을 죽여줘... 놈이 내 목숨을 앗아 갔으니...\n\n놈은 다른 놀과 달라... 숨어서 투척 무기를 사용해... _놈의 맹독과 화염 다트를 조심해... 멀리서 공격하려 하지 마..._ actors.mobs.npcs.ghost.gnoll_1=반갑네 %s여... 한때 난 당신처럼 자신감 넘치고 강한 모험가였다네... 하지만 난 비겁한 적에게 죽어 버렸네... 그래서 난 이 곳을 떠날 수 없지... 복수를 하기 전 까진 말야... _놀 사기꾼_ 을 죽여줘... 놈이 내 목숨을 앗아 갔으니...\n\n놈은 다른 놀과 달라... 숨어서 투척 무기를 사용해... _놈의 맹독과 화염 다트를 조심해... 멀리서 공격하려 하지 마..._
actors.mobs.npcs.ghost.gnoll_2=부탁하네... 날 도와줘... 그 사기꾼을 죽여...\n\n_녀석에게 공격할 틈을 줘선 안 돼... 거리를 좁혀야 해..._ actors.mobs.npcs.ghost.gnoll_2=부탁하네... 날 도와줘... 그 사기꾼을 죽여...\n\n_녀석에게 공격할 틈을 줘선 안 돼... 거리를 좁혀야 해..._
actors.mobs.npcs.ghost.crab_1=반갑네 %s여... 한때 난 당신처럼 자신감 넘치고 강한 모험가였다네... 하지만 난 고대의 존재에게 죽어 버렸네... 그래서 난 이 곳을 떠날 수 없지... 복수를 하기 전 까진 말야... _거대한 게_ 를 죽여 줘... 놈이 내 목숨을 앗아 갔으니...\n\n놈은 비정상적으로 나이 들었어... 그리고 거대한 집게발 하나와 두꺼운 갑각으로 무장했지... _놈의 집게발을 조심해... 기습을 하지 않으면 어떤 공격이든 방어할 테니까..._ actors.mobs.npcs.ghost.crab_1=반갑네 %s여... 한때 난 당신처럼 자신감 넘치고 강한 모험가였다네... 하지만 난 고대의 존재에게 죽어 버렸네... 그래서 난 이 곳을 떠날 수 없지... 복수를 하기 전 까진 말야... _거대한 게_ 를 죽여 줘... 놈이 내 목숨을 앗아 갔으니...\n\n놈은 비정상적으로 나이 들었어... 그리고 거대한 집게발 하나와 두꺼운 갑각으로 무장했지... _놈의 집게발을 조심해... 기습을 하지 않으면 어떤 공격이든 방어할 테니까..._
actors.mobs.npcs.ghost.crab_2=부탁하네... 날 도와줘... 그 게새끼를 죽여...\n\n_기습을 하지 않으면... 어떤 공격이든 막아 버려..._ actors.mobs.npcs.ghost.crab_2=부탁하네... 날 도와줘... 그 게새끼를 죽여...\n\n_기습을 하지 않으면... 어떤 공격이든 막아 버려..._
actors.mobs.npcs.ghost.def_verb=회피 actors.mobs.npcs.ghost.def_verb=회피
actors.mobs.npcs.ghost.find_me=고마워... 나를 찾아 와... actors.mobs.npcs.ghost.find_me=고마워... 나를 찾아 와...
actors.mobs.npcs.ghost.desc=이 유령은 거의 보이지 않습니다. 슬픈 얼굴을 하고 있는 형체 없는 흐릿한 빛을 띄고 있습니다. actors.mobs.npcs.ghost.desc=이 유령은 거의 보이지 않습니다. 슬픈 얼굴을 하고 있는 형체 없는 흐릿한 빛을 띄고 있습니다.
@ -407,9 +407,9 @@ actors.mobs.npcs.wandmaker.intro_huntress=아 반갑네, 여인이여! 이렇게
actors.mobs.npcs.wandmaker.intro_1=\n\n난 마법 막대를 만들 희귀할 재료를 찾으러 왔네, 하지만 여기서 길을 잃었고, 마법 보호막도 점점 힘을 잃어가는구먼. 곧 여길 떠야할 것 같지만, 그 물건을 못 얻고 그냥 갈 수는 없어서 말야. actors.mobs.npcs.wandmaker.intro_1=\n\n난 마법 막대를 만들 희귀할 재료를 찾으러 왔네, 하지만 여기서 길을 잃었고, 마법 보호막도 점점 힘을 잃어가는구먼. 곧 여길 떠야할 것 같지만, 그 물건을 못 얻고 그냥 갈 수는 없어서 말야.
actors.mobs.npcs.wandmaker.intro_dust=내가 필요한 건 _시체 먼지_ 일세. 이러한 장소에서만 나온다는 특별한 종류의 저주받은 뼛가루지. 여기 어딘가에 나무로 막힌 문이 있을 껀데, 그 문 너머에 있을 거라고 확신하지. 하지만 주의하게나. 그 먼지가 가진 저주는 꽤 강력하거든, _먼지를 얻었으면 최대한 빨리 나에게로 돌아와 주게._ 그 저주를 정화해 줄 테니 말야. actors.mobs.npcs.wandmaker.intro_dust=내가 필요한 건 _시체 먼지_ 일세. 이러한 장소에서만 나온다는 특별한 종류의 저주받은 뼛가루지. 여기 어딘가에 나무로 막힌 문이 있을 껀데, 그 문 너머에 있을 거라고 확신하지. 하지만 주의하게나. 그 먼지가 가진 저주는 꽤 강력하거든, _먼지를 얻었으면 최대한 빨리 나에게로 돌아와 주게._ 그 저주를 정화해 줄 테니 말야.
actors.mobs.npcs.wandmaker.intro_ember=내가 필요한 건 갓 소환된 불정령에서 얻을 수 있는 _신선한 잉걸불_ 일세. 정령은 조정되지 않은 소환 의식으로 쉽게 부를 수 있으니, 의식의 제단에 양초를 몇 개 가져가면 하나 소환할 수 있을 걸세. 정령은 강하지만 얼음으로 쉽게 제압할 수 있으니, _얼음을 일으키는 아이템을 가져가면 편리할 걸세._ actors.mobs.npcs.wandmaker.intro_ember=내가 필요한 건 갓 소환된 불정령에서 얻을 수 있는 _신선한 잉걸불_ 일세. 정령은 조정되지 않은 소환 의식으로 쉽게 부를 수 있으니, 의식의 제단에 양초를 몇 개 가져가면 하나 소환할 수 있을 걸세. 정령은 강하지만 얼음으로 쉽게 제압할 수 있으니, _얼음을 일으키는 아이템을 가져가면 편리할 걸세._
actors.mobs.npcs.wandmaker.intro_berry=예전에 이 감옥의 한 간수는 _썩은열매 식물_ 을 키웠다고 하더군, 그리고 난 그 씨앗을 필요로 한다네. 하지만 지금쯤 그 식물은 통제불능으로 자랐을 꺼고, 씨앗을 쉽게 얻을 수는 없을 것일세. 썩은열매가 만든 정원은 여기 근처에 있을 걸세. 살고 싶으면 _덩굴에 묶이지 않게 주의_ 하게나. 불을 쓰고 싶겠지만, 불을 이용하면 식물과 함께 씨앗을 태워 버리니 _불은 절대로 사용하면 안 된다네._ actors.mobs.npcs.wandmaker.intro_berry=예전에 이 감옥의 한 간수는 _썩은열매 식물_ 을 키웠다고 하더군, 그리고 난 그 씨앗을 필요로 한다네. 하지만 지금쯤 그 식물은 통제불능으로 자랐을 꺼고, 씨앗을 쉽게 얻을 수는 없을 것일세. 썩은열매가 만든 정원은 여기 근처에 있을 걸세. 살고 싶으면 _덩굴에 묶이지 않게 주의_ 하게나. 불을 쓰고 싶겠지만, 불을 이용하면 식물과 함께 씨앗을 태워 버리니 _불은 절대로 사용하면 안 된다네._
actors.mobs.npcs.wandmaker.intro_2=\n\n그 물건을 내게 가져오면 특별히 이 늙은이가 정성스레 만든 마법 막대를 보답으로 주지! 나 한테 두 개가 있으니, 둘 중 하나 원하는 것을 가져가면 된다네. actors.mobs.npcs.wandmaker.intro_2=\n\n그 물건을 내게 가져오면 특별히 이 늙은이가 정성스레 만든 마법 막대를 보답으로 주지! 나 한테 두 개가 있으니, 둘 중 하나 원하는 것을 가져가면 된다네.
actors.mobs.npcs.wandmaker.reminder_dust=시체 먼지는 아직인가, %s(이)여? 나무로 막힌 곳을 찾아보게나. actors.mobs.npcs.wandmaker.reminder_dust=시체 먼지는 아직인가, %s(이)여? 나무로 막힌 곳을 찾아보게나.
actors.mobs.npcs.wandmaker.reminder_ember=잉걸불은 아직인가, %s(이)여? 양초 4개를 찾아 의식의 제단으로 가게나. actors.mobs.npcs.wandmaker.reminder_ember=잉걸불은 아직인가, %s(이)여? 양초 4개를 찾아 의식의 제단으로 가게나.
actors.mobs.npcs.wandmaker.reminder_berry=썩은열매 씨앗은 아직인가, %s(이)여? 식물로 가득 찬 방을 찾아 보게나. actors.mobs.npcs.wandmaker.reminder_berry=썩은열매 씨앗은 아직인가, %s(이)여? 식물로 가득 찬 방을 찾아 보게나.
actors.mobs.npcs.wandmaker.def_verb=흡수됨 actors.mobs.npcs.wandmaker.def_verb=흡수됨
@ -496,7 +496,7 @@ actors.mobs.king.arise=일어나라, 나의 종들아!
actors.mobs.king.rankings_desc=드워프의 제왕에게 무릎 꿇음 actors.mobs.king.rankings_desc=드워프의 제왕에게 무릎 꿇음
actors.mobs.king.desc=드워프들의 마지막 왕은 삶과 죽음의 방식을 깊게 연구한 것으로 알려져 있습니다. 그는 왕국의 신하들을 꼬드겨 영생을 부여하는 의식에 강제로 참가시키게 했습니다. 최후에는 드워프 왕이 바라는 대로 영생을 얻었고, 추가로 많은 언데드 군단도 덤으로 얻었습니다. actors.mobs.king.desc=드워프들의 마지막 왕은 삶과 죽음의 방식을 깊게 연구한 것으로 알려져 있습니다. 그는 왕국의 신하들을 꼬드겨 영생을 부여하는 의식에 강제로 참가시키게 했습니다. 최후에는 드워프 왕이 바라는 대로 영생을 얻었고, 추가로 많은 언데드 군단도 덤으로 얻었습니다.
actors.mobs.king$undead.name=언데드 드워프 actors.mobs.king$undead.name=언데드 드워프
actors.mobs.king$undead.def_verb=방어 actors.mobs.king$undead.def_verb=방어
actors.mobs.king$undead.rankings_desc=드워프의 제왕에게 무릎 꿇음 actors.mobs.king$undead.rankings_desc=드워프의 제왕에게 무릎 꿇음
actors.mobs.king$undead.desc=드워프 제왕에게 일으켜진 이 언데드 드워프들은, 한때 왕국의 신하들이었습니다. 엄청난 양의 수염이 자라난 해골처럼 생겼습니다. actors.mobs.king$undead.desc=드워프 제왕에게 일으켜진 이 언데드 드워프들은, 한때 왕국의 신하들이었습니다. 엄청난 양의 수염이 자라난 해골처럼 생겼습니다.
@ -587,13 +587,13 @@ actors.mobs.yog.defeated=...
actors.mobs.yog.rankings_desc=요그제바에게 삼켜짐 actors.mobs.yog.rankings_desc=요그제바에게 삼켜짐
actors.mobs.yog.desc=요그제바는 고대의 신으로, 혼돈의 땅에서 온 강력한 존재입니다. 수 세기 전에, 고대 드워프들은 겨우 악마 군단과의 전쟁에서 이겼지만, 신을 죽일 수는 없었습니다. 대신에 그들은 요그제바가 다시는 일어날 수 없다고 여기며 도시 아래 회당에 가두었습니다. actors.mobs.yog.desc=요그제바는 고대의 신으로, 혼돈의 땅에서 온 강력한 존재입니다. 수 세기 전에, 고대 드워프들은 겨우 악마 군단과의 전쟁에서 이겼지만, 신을 죽일 수는 없었습니다. 대신에 그들은 요그제바가 다시는 일어날 수 없다고 여기며 도시 아래 회당에 가두었습니다.
actors.mobs.yog$rottingfist.name=부패하는 주먹 actors.mobs.yog$rottingfist.name=부패하는 주먹
actors.mobs.yog$rottingfist.rankings_desc=요그-제바에게 잡아먹힘 actors.mobs.yog$rottingfist.rankings_desc=요그-제바에게 잡아먹힘
actors.mobs.yog$rottingfist.desc=요그-제바는 고대의 신이며, 혼돈의 땅에서 온 강력한 존재입니다. 몇 세기 전, 고대 드워프들은 겨우 악마 군단과의 전쟁에서 이겼지만, 신을 죽일 순 없었습니다. 대신, 그들은 악마들이 다시 일어날 수 없을 정도로 약화되었다고 믿으며 그들을 도시 아래에 가두어 버렸습니다. actors.mobs.yog$rottingfist.desc=요그-제바는 고대의 신이며, 혼돈의 땅에서 온 강력한 존재입니다. 몇 세기 전, 고대 드워프들은 겨우 악마 군단과의 전쟁에서 이겼지만, 신을 죽일 순 없었습니다. 대신, 그들은 악마들이 다시 일어날 수 없을 정도로 약화되었다고 믿으며 그들을 도시 아래에 가두어 버렸습니다.
actors.mobs.yog$burningfist.name=불타오르는 주먹 actors.mobs.yog$burningfist.name=불타오르는 주먹
actors.mobs.yog$burningfist.rankings_desc=요그-제바에게 잡아먹힘 actors.mobs.yog$burningfist.rankings_desc=요그-제바에게 잡아먹힘
actors.mobs.yog$burningfist.desc=요그-제바는 고대의 신이며, 혼돈의 땅에서 온 강력한 존재입니다. 몇 세기 전, 고대 드워프들은 겨우 악마 군단과의 전쟁에서 이겼지만, 신을 죽일 순 없었습니다. 대신, 그들은 악마들이 다시 일어날 수 없을 정도로 약화되었다고 믿으며 그들을 도시 아래에 가두어 버렸습니다. actors.mobs.yog$burningfist.desc=요그-제바는 고대의 신이며, 혼돈의 땅에서 온 강력한 존재입니다. 몇 세기 전, 고대 드워프들은 겨우 악마 군단과의 전쟁에서 이겼지만, 신을 죽일 순 없었습니다. 대신, 그들은 악마들이 다시 일어날 수 없을 정도로 약화되었다고 믿으며 그들을 도시 아래에 가두어 버렸습니다.
actors.mobs.yog$larva.name=신의 애벌레 actors.mobs.yog$larva.name=신의 애벌레
actors.mobs.yog$larva.rankings_desc=요그-제바에게 잡아먹힘 actors.mobs.yog$larva.rankings_desc=요그-제바에게 잡아먹힘
actors.mobs.yog$larva.desc=요그-제바는 고대의 신이며, 혼돈의 땅에서 온 강력한 존재입니다. 몇 세기 전, 고대 드워프들은 겨우 악마 군단과의 전쟁에서 이겼지만, 신을 죽일 순 없었습니다. 대신, 그들은 악마들이 다시 일어날 수 없을 정도로 약화되었다고 믿으며 그들을 도시 아래에 가두어 버렸습니다. actors.mobs.yog$larva.desc=요그-제바는 고대의 신이며, 혼돈의 땅에서 온 강력한 존재입니다. 몇 세기 전, 고대 드워프들은 겨우 악마 군단과의 전쟁에서 이겼지만, 신을 죽일 순 없었습니다. 대신, 그들은 악마들이 다시 일어날 수 없을 정도로 약화되었다고 믿으며 그들을 도시 아래에 가두어 버렸습니다.

View File

@ -14,7 +14,7 @@ actors.blobs.freezing.desc=Tutejsze powietrze jest chłodniejsze niż normalnie.
actors.blobs.goowarn.desc=W tym miejscu aż roi się od skupisk mrocznej energii! actors.blobs.goowarn.desc=W tym miejscu aż roi się od skupisk mrocznej energii!
actors.blobs.inferno.desc=An inferno is raging here. actors.blobs.inferno.desc=W tym miejscu szaleje piekielny ogień.
actors.blobs.paralyticgas.desc=W tym miejscu wiruje chmura gazu paraliżującego. actors.blobs.paralyticgas.desc=W tym miejscu wiruje chmura gazu paraliżującego.
@ -202,8 +202,8 @@ actors.buffs.ooze.desc=Lepka, żrąca substancja przywiera do ciała, powoli je
actors.buffs.paralysis.name=Sparaliżowany actors.buffs.paralysis.name=Sparaliżowany
actors.buffs.paralysis.heromsg=Jesteś sparaliżowany! actors.buffs.paralysis.heromsg=Jesteś sparaliżowany!
actors.buffs.paralysis.out=resisted paralysis actors.buffs.paralysis.out=odparł paraliż
actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can cause characters to resist paralysis, breaking them out of the effect.\n\nTurns of paralysis remaining: %s. actors.buffs.paralysis.desc=Często najgorszą z możliwości jest niepodjęcie akcji. \n\nParaliż powoduje kompletne zatrzymanie akcji, zmusza cel do zamarcia w bezruchu do zakończenia efektu. Ból spowodowany atakami również może odeprzeć działanie efektu paraliżu.\n\nParaliż będzie jeszcze trwał przez: %s tur.
actors.buffs.poison.name=Zatrucie actors.buffs.poison.name=Zatrucie
actors.buffs.poison.heromsg=Jesteś otruty! actors.buffs.poison.heromsg=Jesteś otruty!
@ -225,7 +225,7 @@ actors.buffs.preparation.no_target=Nie ma co atakować.
actors.buffs.preparation.out_of_reach=Cel jest poza zasięgiem. actors.buffs.preparation.out_of_reach=Cel jest poza zasięgiem.
actors.buffs.prismaticguard.name=Pryzmatyczny Strażnik actors.buffs.prismaticguard.name=Pryzmatyczny Strażnik
actors.buffs.prismaticguard.desc=Jesteś chroniony przez pryzmatyczny obraz który jest nieaktywny teraz. Kiedy pojawią się przeciwnicy, pojawi się i pryzmatyczny obraz aby cię ochronić!\n\nKiedy nieaktywny, obraz będzie się leczył z otrzymanych obrażeń.\n\nAktualne HP: %d/%d. actors.buffs.prismaticguard.desc=Jesteś chroniony przez pryzmatyczny obraz który jest teraz nieaktywny. Kiedy pojawią się przeciwnicy, pojawi się i pryzmatyczny obraz aby cię ochronić!\n\nKiedy nieaktywny, obraz będzie się leczył z otrzymanych obrażeń.\n\nAktualne HP: %d/%d.
actors.buffs.recharging.name=Ładowanie actors.buffs.recharging.name=Ładowanie
actors.buffs.recharging.desc=Energia przeszywa cię, zwiększa szybkość z jaką twoje różdżki i kostury ładują się.\n\nKażda tura tego efektu zwiększy ładunek o jedną czwartą dodatkowo do zwykłego doładowania.\n\nŁadowanie będzie jeszcze trwało przez: %s tur. actors.buffs.recharging.desc=Energia przeszywa cię, zwiększa szybkość z jaką twoje różdżki i kostury ładują się.\n\nKażda tura tego efektu zwiększy ładunek o jedną czwartą dodatkowo do zwykłego doładowania.\n\nŁadowanie będzie jeszcze trwało przez: %s tur.
@ -269,7 +269,7 @@ actors.buffs.weakness.heromsg=Jesteś osłabiony!
actors.buffs.weakness.desc=Wszystko wydaje się cięższe.\n\nMagia osłabienia zmniejsza siłę bohatera. Bohater utraci 2 punkty siły, a przeciwnicy będą zadawać zmniejszone obrażenia.\n\nPozostałe tury osłabienia: %s. actors.buffs.weakness.desc=Wszystko wydaje się cięższe.\n\nMagia osłabienia zmniejsza siłę bohatera. Bohater utraci 2 punkty siły, a przeciwnicy będą zadawać zmniejszone obrażenia.\n\nPozostałe tury osłabienia: %s.
actors.buffs.wellfed.name=Najedzony actors.buffs.wellfed.name=Najedzony
actors.buffs.wellfed.desc=Jesteś usatysfakcjonowany i pełny.\n\nPodczas gdy jesteś najedzony twój głód nie wzrośnie a twoje punkty życia będą stopniowo wzrastać.\n\nPozostałych kokejek: %d. actors.buffs.wellfed.desc=Jesteś dość usatysfakcjonowany i pełny.\n\nPodczas gdy jesteś najedzony twój głód nie wzrośnie a twoje punkty życia będą stopniowo wzrastać.\n\nPozostałych kokejek: %d.
@ -361,19 +361,19 @@ actors.mobs.npcs.ghost.find_me=Dziękuję... Odszukaj mnie...
actors.mobs.npcs.ghost.desc=Duch jest prawie widoczny. Wygląda jak bezkształtna plama ze smutną twarzą. actors.mobs.npcs.ghost.desc=Duch jest prawie widoczny. Wygląda jak bezkształtna plama ze smutną twarzą.
actors.mobs.npcs.imp.name=żądny diabełek actors.mobs.npcs.imp.name=żądny diabełek
actors.mobs.npcs.imp.golems_1=Jesteś poszukiwaczem przygód? Kocham poszukiwaczy przygód! Zawsze można na nich liczyć, gdy trzeba coś zabić. Mam rację? Za zapłatą oczywiście ;)\nW moim przypadku chodzi o _golemy,_ które muszą zostać zgładzone. Widzisz, mam zamiar rozkręcić tu mały biznesik, ale te cholerne golemy mi w tym przeszkadzają. Uwierz, trudno jest negocjować z błąkającymi się grudami granitu, a niech ich...! Proszę cię, zabij... powiedzmy, _sześciu_ a nagroda cię nie ominie. actors.mobs.npcs.imp.golems_1=Jesteś poszukiwaczem przygód? Kocham poszukiwaczy przygód! Zawsze można na nich liczyć, gdy trzeba coś zabić. Mam rację? Za zapłatą oczywiście ;)\nW moim przypadku chodzi o _golemy,_ które muszą zostać zgładzone. Widzisz, mam zamiar rozkręcić tu mały biznesik, ale te cholerne golemy mi w tym przeszkadzają. Uwierz, trudno jest negocjować z błąkającymi się grudami granitu, a niech ich...! Proszę cię, zabij... powiedzmy, _sześciu_ a nagroda cię nie ominie.
actors.mobs.npcs.imp.monks_1=Jesteś poszukiwaczem przygód? Kocham poszukiwaczy przygód! Zawsze można na nich liczyć, gdy trzeba coś zabić. Mam rację? Za zapłatą oczywiście ;)\nW moim przypadku chodzi o _mnichów,_ którzy muszą zostać zgładzeni. Widzisz, mam zamiar rozkręcić tu mały biznesik, ale ci szaleńcy nigdy nic nie kupują i przeganiają innych klientów. Więc proszę, zabij... powiedzmy _ośmiu_ a nagroda cię nie ominie. actors.mobs.npcs.imp.monks_1=Jesteś poszukiwaczem przygód? Kocham poszukiwaczy przygód! Zawsze można na nich liczyć, gdy trzeba coś zabić. Mam rację? Za zapłatą oczywiście ;)\nW moim przypadku chodzi o _mnichów,_ którzy muszą zostać zgładzeni. Widzisz, mam zamiar rozkręcić tu mały biznesik, ale ci szaleńcy nigdy nic nie kupują i przeganiają innych klientów. Więc proszę, zabij... powiedzmy _ośmiu_ a nagroda cię nie ominie.
actors.mobs.npcs.imp.golems_2=Jak ci idzie polowanie na te cholerne golemy? actors.mobs.npcs.imp.golems_2=Jak ci idzie polowanie na te cholerne golemy?
actors.mobs.npcs.imp.monks_2=O, nadal żyjesz! Wiedziałem, że twoje kung-fu jest silniejsze ;) Nie zapomnij o tych mnisich żetonach, które upuszczają. actors.mobs.npcs.imp.monks_2=O, nadal żyjesz! Wiedziałem, że twoje kung-fu jest silniejsze ;) Nie zapomnij o tych mnisich żetonach, które upuszczają.
actors.mobs.npcs.imp.cya=Do zobaczenia, %s! actors.mobs.npcs.imp.cya=Do zobaczenia, %s!
actors.mobs.npcs.imp.hey=Psst, %s! actors.mobs.npcs.imp.hey=Psst, %s!
actors.mobs.npcs.imp.def_verb=unik actors.mobs.npcs.imp.def_verb=unik
actors.mobs.npcs.imp.desc=Diabełki to pomniejsze demony. Są znane z braku znajomości magii i małej siły fizycznej, są całkiem inteligentne i towarzyskie. Wielu diabełków preferuje życie pomiędzy nie-demonami. actors.mobs.npcs.imp.desc=Diabełki to pomniejsze demony. Są znane z braku znajomości magii i małej siły fizycznej, są całkiem inteligentne i towarzyskie. Wielu diabełków preferuje życie pomiędzy nie-demonami.
actors.mobs.npcs.impshopkeeper.name=żądny diabełek actors.mobs.npcs.impshopkeeper.name=żądny diabełek
actors.mobs.npcs.impshopkeeper.greetings=Witaj, %s actors.mobs.npcs.impshopkeeper.greetings=Witaj, %s
actors.mobs.npcs.impshopkeeper.thief=Myślałem, że mogę ci zaufać! actors.mobs.npcs.impshopkeeper.thief=Myślałem, że mogę ci zaufać!
actors.mobs.npcs.impshopkeeper.desc=Diabełki to pomniejsze demony. Są znane z braku znajomości magii i małej siły fizycznej, są całkiem inteligentne i towarzyskie. Wielu diabełków preferuje życie pomiędzy nie-demonami. actors.mobs.npcs.impshopkeeper.desc=Diabełki to pomniejsze demony. Są znane z braku znajomości magii i małej siły fizycznej, są całkiem inteligentne i towarzyskie. Wielu diabełków preferuje życie pomiędzy nie-demonami.
actors.mobs.npcs.mirrorimage.name=lustrzane odbicie actors.mobs.npcs.mirrorimage.name=lustrzane odbicie
actors.mobs.npcs.mirrorimage.desc=Ta iluzja do złudzenia przypomina ciebie, ma nawet taką samą zbroję i broń co ty.\n\nLustrzane odbicia będą szukać i atakować wrogów za pomocą sztucznej broni która zachowuje się jak twoja, ale zadaje mniej obrażeń. Na początku ma formę ducha, ale żeby atakować, musi zmienić swoją formę na stałą.\n\nNawet jeśli ich moc ataku może być pomocna, lustrzane odbicia nie mają wytrzymałości, i znikną w chwili otrzymania jakichkolwiek obrażeń. actors.mobs.npcs.mirrorimage.desc=Ta iluzja do złudzenia przypomina ciebie, ma nawet taką samą zbroję i broń co ty.\n\nLustrzane odbicia będą szukać i atakować wrogów za pomocą sztucznej broni która zachowuje się jak twoja, ale zadaje mniej obrażeń. Na początku ma formę ducha, ale żeby atakować, musi zmienić swoją formę na stałą.\n\nNawet jeśli ich moc ataku może być pomocna, lustrzane odbicia nie mają wytrzymałości, i znikną w chwili otrzymania jakichkolwiek obrażeń.
@ -392,7 +392,7 @@ actors.mobs.npcs.sheep.baa!=Bee!
actors.mobs.npcs.sheep.baa?=Bee? actors.mobs.npcs.sheep.baa?=Bee?
actors.mobs.npcs.sheep.baa.=Bee. actors.mobs.npcs.sheep.baa.=Bee.
actors.mobs.npcs.sheep.baa...=Bee... actors.mobs.npcs.sheep.baa...=Bee...
actors.mobs.npcs.sheep.desc=To magiczna owca. Co jest w niej takiego magicznego? Nie możesz jej zabić. Będzie sobie tak stała dopóki nie zniknie. Magicznie. actors.mobs.npcs.sheep.desc=To magiczna owca. Co jest w niej takiego magicznego? Nie możesz jej zabić. Będzie sobie tak stała dopóki nie zniknie. Magicznie.
actors.mobs.npcs.shopkeeper.name=Kupiec actors.mobs.npcs.shopkeeper.name=Kupiec
actors.mobs.npcs.shopkeeper.thief=Złodziej, złodziej! actors.mobs.npcs.shopkeeper.thief=Złodziej, złodziej!
@ -448,7 +448,7 @@ actors.mobs.dm300.repair=DM-300 naprawia się!
actors.mobs.dm300.rankings_desc=Zmiażdżony przez DM-300 actors.mobs.dm300.rankings_desc=Zmiażdżony przez DM-300
actors.mobs.dm300.desc=Jest to jedna z maszyn, stworzonych przez krasnoludy kilka wieków temu, jeszcze zanim zaczęły one wymieniać je na golemy, żywioły i demony. Ostatecznie to stało się powodem upadku ich cywilizacji. DM-300 i tego typu maszyny były na ogół używane do budowania i górnictwa, i - od czasu do czasu - do obrony miast. actors.mobs.dm300.desc=Jest to jedna z maszyn, stworzonych przez krasnoludy kilka wieków temu, jeszcze zanim zaczęły one wymieniać je na golemy, żywioły i demony. Ostatecznie to stało się powodem upadku ich cywilizacji. DM-300 i tego typu maszyny były na ogół używane do budowania i górnictwa, i - od czasu do czasu - do obrony miast.
actors.mobs.elemental.name=żywiołak ognia actors.mobs.elemental.name=żywiołak ognia
actors.mobs.elemental.desc=Wędrujące żywiołaki ognia są produktem ubocznym przyzywania większych istot. Są w swej naturze zbyt chaotyczne aby mógł je kontrolować nawet najpotężniejszy demonolog. actors.mobs.elemental.desc=Wędrujące żywiołaki ognia są produktem ubocznym przyzywania większych istot. Są w swej naturze zbyt chaotyczne aby mógł je kontrolować nawet najpotężniejszy demonolog.
actors.mobs.eye.name=złowieszcze oko actors.mobs.eye.name=złowieszcze oko
@ -456,7 +456,7 @@ actors.mobs.eye.deathgaze_kill=Śmiertelny wzrok zabił cię...
actors.mobs.eye.desc=Złowieszcze oczy są unoszącymi się kulami wypełnionymi demoniczną energią. Podczas gdy są one zdolne do walki wręcz, ich prawdziwa moc wynika z ich magii.\n\nPo załadowaniu energią, złowieszcze oko wystrzeli niszczącą wiązkę energii zwaną _śmiertelnym wzrokiem._ Wszystko w zasięgu wzroku złowieszczego oka zostanie poważnie uszkodzone, roztropni eksploratorzy uciekną, aby się chronić. actors.mobs.eye.desc=Złowieszcze oczy są unoszącymi się kulami wypełnionymi demoniczną energią. Podczas gdy są one zdolne do walki wręcz, ich prawdziwa moc wynika z ich magii.\n\nPo załadowaniu energią, złowieszcze oko wystrzeli niszczącą wiązkę energii zwaną _śmiertelnym wzrokiem._ Wszystko w zasięgu wzroku złowieszczego oka zostanie poważnie uszkodzone, roztropni eksploratorzy uciekną, aby się chronić.
actors.mobs.fetidrat.name=Cuchnący szczur actors.mobs.fetidrat.name=Cuchnący szczur
actors.mobs.fetidrat.desc=Z tym szczurem zdecydowanie jest coś nie tak. Jego tłuste, czarne futro i gnijąca skóra wyglądają zupełnie inaczej niż te, które widziałeś wcześniej u zdrowych szczurów. Jego jasnozielone oczka błyszczą złowrogo.\n\nWokół szczura unosi się cuchnący obłok, zdolny obezwładnić każdego w jego otoczeniu.\n\nZ pysku szczura cieknie ciemny szlam, przeżerając się przez podłogę. Wygląda na to, że rozpuszcza się w wodzie. actors.mobs.fetidrat.desc=Z tym szczurem zdecydowanie jest coś nie tak. Jego tłuste, czarne futro i gnijąca skóra wyglądają zupełnie inaczej niż te, które widziałeś wcześniej u zdrowych szczurów. Jego jasnozielone oczka błyszczą złowrogo.\n\nWokół szczura unosi się cuchnący obłok, zdolny obezwładnić każdego w jego otoczeniu.\n\nZ pysku szczura cieknie ciemny szlam, przeżerając się przez podłogę. Wygląda na to, że rozpuszcza się w wodzie.
actors.mobs.gnoll.name=gnoll zwiadowca actors.mobs.gnoll.name=gnoll zwiadowca
actors.mobs.gnoll.desc=Gnolle to hienopodobne humanoidy. Żyją w kanałach i lochach, od czasu do czasu wyruszają na rabunek na powierzchni. Gnolle zwiadowcy są stałymi członkami ich bandy, nie są tak silni jak brutale i nie tak inteligentni jak szamanowie. actors.mobs.gnoll.desc=Gnolle to hienopodobne humanoidy. Żyją w kanałach i lochach, od czasu do czasu wyruszają na rabunek na powierzchni. Gnolle zwiadowcy są stałymi członkami ich bandy, nie są tak silni jak brutale i nie tak inteligentni jak szamanowie.
@ -473,7 +473,7 @@ actors.mobs.goo.notice=GLUP, GLUP!
actors.mobs.goo.defeated=glup, gluuup... actors.mobs.goo.defeated=glup, gluuup...
actors.mobs.goo.!!!=!!! actors.mobs.goo.!!!=!!!
actors.mobs.goo.pumpup=Maź się wzdyma! actors.mobs.goo.pumpup=Maź się wzdyma!
actors.mobs.goo.enraged=wściekły actors.mobs.goo.enraged=wściekły
actors.mobs.goo.gluuurp=GLUUUURP! actors.mobs.goo.gluuurp=GLUUUURP!
actors.mobs.goo.rankings_desc=Pochłonięty przez Maź actors.mobs.goo.rankings_desc=Pochłonięty przez Maź
actors.mobs.goo.desc=Niewiele wiadomo o Mazi. Jest całkiem możliwe, że to nawet nie jest żywe stworzenie, tylko zlepek śmieci i śluzu ze ścieków, który dziwnym trafem zyskał prymitywną inteligencję. Tak czy siak, tylko mroczna magia pozwala istnieć czemuś takiemu.\n\nJej galaretowaty charakter pozwala jej na wchłanianie mrocznej energii, nawet z tej odległości czujesz jej chłodny powiew. Jeśli Maź będzie w stanie zaatakować z taką energią, marny Twój los. actors.mobs.goo.desc=Niewiele wiadomo o Mazi. Jest całkiem możliwe, że to nawet nie jest żywe stworzenie, tylko zlepek śmieci i śluzu ze ścieków, który dziwnym trafem zyskał prymitywną inteligencję. Tak czy siak, tylko mroczna magia pozwala istnieć czemuś takiemu.\n\nJej galaretowaty charakter pozwala jej na wchłanianie mrocznej energii, nawet z tej odległości czujesz jej chłodny powiew. Jeśli Maź będzie w stanie zaatakować z taką energią, marny Twój los.
@ -547,7 +547,7 @@ actors.mobs.skeleton.def_verb=blok
actors.mobs.skeleton.desc=Ożywione szkielety są skomponowane z kości trucheł pechowych poszukiwaczy przygód i mieszkańców lochów. Ożywione przez emanującą złą magię, której źródła znajdują się głębiej. Kiedy zostaną dostatecznie zniszczeni, ich kości eksplodują we wszystkich kierunkach raniąc okoliczne formy życia. actors.mobs.skeleton.desc=Ożywione szkielety są skomponowane z kości trucheł pechowych poszukiwaczy przygód i mieszkańców lochów. Ożywione przez emanującą złą magię, której źródła znajdują się głębiej. Kiedy zostaną dostatecznie zniszczeni, ich kości eksplodują we wszystkich kierunkach raniąc okoliczne formy życia.
actors.mobs.spinner.name=jaskiniowa prządka actors.mobs.spinner.name=jaskiniowa prządka
actors.mobs.spinner.desc=Te jaskiniowe pająki pokryte zielonym futrem starają się unikać walki. Wolą poczekać z dala, gdy ich ofiara wplątana w ich pajęczą sieć powolnie umiera w skutku trujących ugryzień. actors.mobs.spinner.desc=Te jaskiniowe pająki pokryte zielonym futrem starają się unikać walki. Wolą poczekać z dala, gdy ich ofiara wplątana w ich pajęczą sieć powolnie umiera w skutku trujących ugryzień.
actors.mobs.statue.name=ożywiona rzeźba actors.mobs.statue.name=ożywiona rzeźba
actors.mobs.statue.desc=Pomyślałbyś, że to jedna z wielu ohydnych statui w tych lochach. Jednak jej czerwone lśniące w mroku oczy cię zwodzą. \n\nSama statua zrobiona jest z kamienia, jednak _%s._ wygląda na prawdziwy. actors.mobs.statue.desc=Pomyślałbyś, że to jedna z wielu ohydnych statui w tych lochach. Jednak jej czerwone lśniące w mroku oczy cię zwodzą. \n\nSama statua zrobiona jest z kamienia, jednak _%s._ wygląda na prawdziwy.

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@ -1,5 +1,5 @@
###blobs ###blobs
actors.blobs.blizzard.desc=A blizzard is swirling here. actors.blobs.blizzard.desc=Uma nevasca está girando aqui.
actors.blobs.confusiongas.desc=Uma nuvem de gás de confusão está pairando no ar. actors.blobs.confusiongas.desc=Uma nuvem de gás de confusão está pairando no ar.
@ -14,7 +14,7 @@ actors.blobs.freezing.desc=O ar está anormalmente frio aqui.
actors.blobs.goowarn.desc=Manchas de energia escura estão se acumulando aqui! actors.blobs.goowarn.desc=Manchas de energia escura estão se acumulando aqui!
actors.blobs.inferno.desc=An inferno is raging here. actors.blobs.inferno.desc=Um inferno está acontecendo aqui.
actors.blobs.paralyticgas.desc=Uma nuvem de gás paralisante está pairando aqui. actors.blobs.paralyticgas.desc=Uma nuvem de gás paralisante está pairando aqui.
@ -129,7 +129,7 @@ actors.buffs.drowsy.name=Sonolência
actors.buffs.drowsy.desc=Uma força magica está dificultando ficar acordado.\n\nO heroi pode resistir a sonolência ao receber dano ou estar com a vida cheia.\n\nApós alguns turnos, o alvo irá cair num sono mágico profundo. actors.buffs.drowsy.desc=Uma força magica está dificultando ficar acordado.\n\nO heroi pode resistir a sonolência ao receber dano ou estar com a vida cheia.\n\nApós alguns turnos, o alvo irá cair num sono mágico profundo.
actors.buffs.earthimbue.name=Imbuído com Terra actors.buffs.earthimbue.name=Imbuído com Terra
actors.buffs.earthimbue.desc=You are imbued with the power of earth!\n\nAll physical attacks will shift the earth under the enemy, crippling them for a short time.\n\nTurns of earth imbue remaining: %s. actors.buffs.earthimbue.desc=Você está imbuído do poder da terra!\n\nTodos os ataques físicos mudarão a terra sob o inimigo, incapacitando-os por um curto período de tempo.\n\nTunos da terra imbuem restantes: %s.
actors.buffs.fireimbue.name=Imbuído com Fogo actors.buffs.fireimbue.name=Imbuído com Fogo
actors.buffs.fireimbue.desc=Você esta imbuído com o poder do fogo!\n\nTodos os ataques físicos tem uma chance de botar os inimigos em chamas. Adicionalmente, você está completamente imune aos efeitos do fogo.\n\nTurnos de imbuição de fogo restantes: %s. actors.buffs.fireimbue.desc=Você esta imbuído com o poder do fogo!\n\nTodos os ataques físicos tem uma chance de botar os inimigos em chamas. Adicionalmente, você está completamente imune aos efeitos do fogo.\n\nTurnos de imbuição de fogo restantes: %s.
@ -194,7 +194,7 @@ actors.buffs.mindvision.desc=De alguma forma você pode ver todas as criaturas d
actors.buffs.momentum.name=Impulso actors.buffs.momentum.name=Impulso
actors.buffs.momentum.desc=Enquanto move, o corredor junta impulso, aumentando sua velocidade e habilidade de desviar.\n\nO bonus de velocidade é baseado puramente no impulso, porém o bonus para desviar também é afetado pela armadura\n\nO corredor ganhará desvio adicional do impulso para cada ponto excessivo de força que ele tiver sobre sua armadura.\n\nPoder do impulso atual: %d%%. actors.buffs.momentum.desc=Enquanto move, o corredor junta impulso, aumentando sua velocidade e habilidade de desviar.\n\nO bonus de velocidade é baseado puramente no impulso, porém o bonus para desviar também é afetado pela armadura\n\nO corredor ganhará desvio adicional do impulso para cada ponto excessivo de força que ele tiver sobre sua armadura.\n\nPoder do impulso atual: %d%%.
actors.buffs.ooze.name=Lodo cáustico actors.buffs.ooze.name=Lodo cáustico
actors.buffs.ooze.heromsg=O lodo cáustico está devorando a sua carne! Lave-o na água! actors.buffs.ooze.heromsg=O lodo cáustico está devorando a sua carne! Lave-o na água!
actors.buffs.ooze.ondeath=Você derreteu... actors.buffs.ooze.ondeath=Você derreteu...
actors.buffs.ooze.rankings_desc=Dissolveu actors.buffs.ooze.rankings_desc=Dissolveu
@ -202,8 +202,8 @@ actors.buffs.ooze.desc=Esse ácido grudento prende-se à carne, lentamente derre
actors.buffs.paralysis.name=Paralisado actors.buffs.paralysis.name=Paralisado
actors.buffs.paralysis.heromsg=Você foi paralisado! actors.buffs.paralysis.heromsg=Você foi paralisado!
actors.buffs.paralysis.out=resisted paralysis actors.buffs.paralysis.out=paralisia resistida
actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can cause characters to resist paralysis, breaking them out of the effect.\n\nTurns of paralysis remaining: %s. actors.buffs.paralysis.desc=Muitas vezes, a pior coisa a fazer é nada.\n\nParalisia interrompe completamente todas as ações, forçando o alvo a esperar até que o efeito desapareça. A dor de receber dano pode fazer com que os personagens resistam à paralisia, quebrando-os do efeito.\n\nTurnos de paralisia restantes: %s.
actors.buffs.poison.name=Intoxicado actors.buffs.poison.name=Intoxicado
actors.buffs.poison.heromsg=Você foi intoxicado! actors.buffs.poison.heromsg=Você foi intoxicado!
@ -268,8 +268,8 @@ actors.buffs.weakness.name=Enfraquecido
actors.buffs.weakness.heromsg=Você se sente enfraquecido! actors.buffs.weakness.heromsg=Você se sente enfraquecido!
actors.buffs.weakness.desc=Tudo de repente parece muito mais pesado.\n\nA magia do enfraquecimento reduz a força física de um personagem. O herói perderá 2 pontos de força efetiva, enquanto os inimigos irão causar danos reduzidos.\n\nTurnos de fraqueza remanescentes:%s. actors.buffs.weakness.desc=Tudo de repente parece muito mais pesado.\n\nA magia do enfraquecimento reduz a força física de um personagem. O herói perderá 2 pontos de força efetiva, enquanto os inimigos irão causar danos reduzidos.\n\nTurnos de fraqueza remanescentes:%s.
actors.buffs.wellfed.name=Well Fed actors.buffs.wellfed.name=Bem alimentado
actors.buffs.wellfed.desc=You feel quite satisfied and full.\n\nWhile well fed, your hunger will not increase, and you will heal an additional amount of health over time.\n\nTurns remaining: %d. actors.buffs.wellfed.desc=Você se sente bastante satisfeito e cheio.\n\nEmbora bem alimentada, sua fome não aumentará e você curará uma quantidade adicional de saúde com o tempo.\n\nTurnos restantes: %d.
@ -430,7 +430,7 @@ actors.mobs.bat.def_verb=esquivou
actors.mobs.bat.desc=Esses habitantes resistentes das cavernas podem derrotar adversários muito maiores ao repor a sua vida em cada ataque bem sucedido. actors.mobs.bat.desc=Esses habitantes resistentes das cavernas podem derrotar adversários muito maiores ao repor a sua vida em cada ataque bem sucedido.
actors.mobs.bee.name=abelha dourada actors.mobs.bee.name=abelha dourada
actors.mobs.bee.desc_honey=Despite their small size, golden bees tend to protect their home fiercely. This one has been placated, and seems to want to follow you. actors.mobs.bee.desc_honey=Apesar de seu pequeno tamanho, as abelhas de ouro tendem a proteger sua casa ferozmente. Este esta zangada e parece querer segui-lo.
actors.mobs.bee.desc=Apesar do seu pequeno tamanho, as abelhas douradas tendem a proteger ferozmente a sua casa. Esta está zangada, é melhor manter-se à distância. actors.mobs.bee.desc=Apesar do seu pequeno tamanho, as abelhas douradas tendem a proteger ferozmente a sua casa. Esta está zangada, é melhor manter-se à distância.
actors.mobs.brute.name=bruto gnoll actors.mobs.brute.name=bruto gnoll
@ -453,7 +453,7 @@ actors.mobs.elemental.desc=Elementais de fogo são um subproduto gerado ao invoc
actors.mobs.eye.name=mau olhado actors.mobs.eye.name=mau olhado
actors.mobs.eye.deathgaze_kill=O olhar da morte matou você... actors.mobs.eye.deathgaze_kill=O olhar da morte matou você...
actors.mobs.eye.desc=Olhos Perversos são bolas flutuantes de pura energia demoníaca. Enquanto são capazes de combates corporais, sua força é vem de sua magia.\n\nDepois de carregar energia por um curto período de tempo um Olho Perverso dispara um raio devastador chamado _olhar da morte._ Qualquer coisa na vista dos Olhos Perversos tomarão um tremendo dano, aventureiros espertos correrão para abrigos. actors.mobs.eye.desc=Olhos Perversos são bolas flutuantes de pura energia demoníaca. Enquanto são capazes de combates corporais, sua força é vem de sua magia.\n\nDepois de carregar energia por um curto período de tempo um Olho Perverso dispara um raio devastador chamado _olhar da morte._ Qualquer coisa na vista dos Olhos Perversos tomarão um tremendo dano, aventureiros espertos correrão para abrigos.
actors.mobs.fetidrat.name=ratazana fétida actors.mobs.fetidrat.name=ratazana fétida
actors.mobs.fetidrat.desc=Algo está claramente errado com este rato. Sua pele preta oleosa e pele podre são muito diferentes dos ratos saudáveis que você viu anteriormente. Seus olhos verdes pálidos fazem parecer especialmente ameaçador.\n\nO rato carrega uma nuvem de fedor horrível com ele, é extremamente forte de perto.\n\nUm Lodo escuro escorrer da boca do rato, corrói pelo chão, mas parece se dissolver na água. actors.mobs.fetidrat.desc=Algo está claramente errado com este rato. Sua pele preta oleosa e pele podre são muito diferentes dos ratos saudáveis que você viu anteriormente. Seus olhos verdes pálidos fazem parecer especialmente ameaçador.\n\nO rato carrega uma nuvem de fedor horrível com ele, é extremamente forte de perto.\n\nUm Lodo escuro escorrer da boca do rato, corrói pelo chão, mas parece se dissolver na água.
@ -565,7 +565,7 @@ actors.mobs.tengu.notice_face=Me encare, %s!
actors.mobs.tengu.interesting=Vamos tornar isto mais interessante... actors.mobs.tengu.interesting=Vamos tornar isto mais interessante...
actors.mobs.tengu.defeated=Finalmente livre... actors.mobs.tengu.defeated=Finalmente livre...
actors.mobs.tengu.rankings_desc=Assassinado pelo Tengu actors.mobs.tengu.rankings_desc=Assassinado pelo Tengu
actors.mobs.tengu.desc=Um famoso e enigmático assassino, nomeado pela máscara transplantada em seu rosto.\n\nTengu está um amarrado com largas algemas de metal em seu joelhos e pulsos, mas aparentemente ele se livrou de suas correntes há muito tempo.\n\nEle tentará usar armadilhas, magia enganadora e ataques precisos para eliminar a única coisa que existe entre ele e sua fuga: você. actors.mobs.tengu.desc=Um famoso e enigmático assassino, nomeado pela máscara transplantada em seu rosto.\n\nTengu está um amarrado com largas algemas de metal em seu joelhos e pulsos, mas aparentemente ele se livrou de suas correntes há muito tempo.\n\nEle tentará usar armadilhas, magia enganadora e ataques precisos para eliminar a única coisa que existe entre ele e sua fuga: você.
actors.mobs.thief.name=ladrão louco actors.mobs.thief.name=ladrão louco
actors.mobs.thief.stole=O ladrão roubou %s de você! actors.mobs.thief.stole=O ladrão roubou %s de você!

View File

@ -63,7 +63,7 @@ actors.buffs.barrier.desc=Прочный магический пузырь, бл
actors.buffs.berserk.angered=Ярость actors.buffs.berserk.angered=Ярость
actors.buffs.berserk.berserk=Неистовство actors.buffs.berserk.berserk=Неистовство
actors.buffs.berserk.exhausted=Бессилие actors.buffs.berserk.exhausted=Бессилие
actors.buffs.berserk.recovering=Восстановление actors.buffs.berserk.recovering=Восстановление
actors.buffs.berserk.angered_desc=Чем глубже раны берсерка, тем яростнее его удары. При получении физического урона берсерк накапливает неистовство и наносит дополнительный урон. Заблокированный доспехом урон также учитывается при накоплении неистовства.\n\nСо временем ярость рассеивается, но тем медленнее, чем ниже уровень здоровья берсерка.\n\nЕсли здоровье берсерка опустилось до 0 ОЗ, но при этом его неистовство достигло максимума и на нем надета печать, он сможет балансировать на грани смерти и не умирать в течение некоторого времени.\n\nНеистовство: _%.0f%%_\n_+%.0f%%_ damage actors.buffs.berserk.angered_desc=Чем глубже раны берсерка, тем яростнее его удары. При получении физического урона берсерк накапливает неистовство и наносит дополнительный урон. Заблокированный доспехом урон также учитывается при накоплении неистовства.\n\nСо временем ярость рассеивается, но тем медленнее, чем ниже уровень здоровья берсерка.\n\nЕсли здоровье берсерка опустилось до 0 ОЗ, но при этом его неистовство достигло максимума и на нем надета печать, он сможет балансировать на грани смерти и не умирать в течение некоторого времени.\n\nНеистовство: _%.0f%%_\n_+%.0f%%_ damage
actors.buffs.berserk.berserk_desc=При приближении смерти страх и неуверенность отступают - остаётся лишь ярость. В близком к смерти состоянии берсерк становится ещё опаснее: _он наносит удвоенный урон, получает дополнительный щит и не умирает в течение нескольких ходов._\n\nЧем крепче броня, тем сильнее будет щит, однако со временем он тает. Когда щит пропадёт, берсерк больше не сможет поддерживать в себе силы и умрёт.\n\nЛюбое исцеление вернёт берсерка в нормальное состояние, однако он будет обессилен. Чтобы снова впасть в неистовство, берсерку потребуется набрать больше опыта. actors.buffs.berserk.berserk_desc=При приближении смерти страх и неуверенность отступают - остаётся лишь ярость. В близком к смерти состоянии берсерк становится ещё опаснее: _он наносит удвоенный урон, получает дополнительный щит и не умирает в течение нескольких ходов._\n\nЧем крепче броня, тем сильнее будет щит, однако со временем он тает. Когда щит пропадёт, берсерк больше не сможет поддерживать в себе силы и умрёт.\n\nЛюбое исцеление вернёт берсерка в нормальное состояние, однако он будет обессилен. Чтобы снова впасть в неистовство, берсерку потребуется набрать больше опыта.
@ -202,8 +202,8 @@ actors.buffs.ooze.desc=Эта липкая кислота въедается в
actors.buffs.paralysis.name=Паралич actors.buffs.paralysis.name=Паралич
actors.buffs.paralysis.heromsg=Вы парализованы! actors.buffs.paralysis.heromsg=Вы парализованы!
actors.buffs.paralysis.out=resisted paralysis actors.buffs.paralysis.out=вырывается из паралича
actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can cause characters to resist paralysis, breaking them out of the effect.\n\nTurns of paralysis remaining: %s. actors.buffs.paralysis.desc=Зачастую, не делать ничего - худшее, что можно сделать.\n\nПаралич приводит к отмене все действия и заставляет его цель ждать, пока эффект не сойдет. Однако боль отполучения урона может помочь выйти из паралича.\n\nХодов с параличом осталось: %s.
actors.buffs.poison.name=Отравление actors.buffs.poison.name=Отравление
actors.buffs.poison.heromsg=Вы отравлены! actors.buffs.poison.heromsg=Вы отравлены!

View File

@ -1,7 +1,7 @@
###blobs ###blobs
actors.blobs.blizzard.desc=Burada bir kar fırtınası dolanıyor. actors.blobs.blizzard.desc=Burada bir kar fırtınası dolanıyor.
actors.blobs.confusiongas.desc=Burada baş döndürücü bir gaz bulutu süzülüyor. actors.blobs.confusiongas.desc=Burada baş döndürücü bir gaz bulutu süzülüyor.
actors.blobs.electricity.desc=Burada bir elektrik alanı parlak bir şekilde kıvılcımlanıyor. actors.blobs.electricity.desc=Burada bir elektrik alanı parlak bir şekilde kıvılcımlanıyor.
actors.blobs.electricity.rankings_desc=Elektrik çarpmış actors.blobs.electricity.rankings_desc=Elektrik çarpmış
@ -16,27 +16,27 @@ actors.blobs.goowarn.desc=Kara enerji tanecikleri burada hızla yayılıyor!
actors.blobs.inferno.desc=An inferno is raging here. actors.blobs.inferno.desc=An inferno is raging here.
actors.blobs.paralyticgas.desc=Burada felç edici bir gaz bulutu süzülüyor. actors.blobs.paralyticgas.desc=Burada felç edici bir gaz bulutu süzülüyor.
actors.blobs.smokescreen.desc=Burada kalın bi siyah duman bulutu süzülüyor. actors.blobs.smokescreen.desc=Burada kalın bi siyah duman bulutu süzülüyor.
actors.blobs.stenchgas.desc=Burada kokuşmuş bir gaz bulutu yayılıyor. actors.blobs.stenchgas.desc=Burada kokuşmuş bir gaz bulutu yayılıyor.
actors.blobs.stormcloud.desc=Burada Su buharı bulutu dalgalar halinde dolanıyor. actors.blobs.stormcloud.desc=Burada Su buharı bulutu dalgalar halinde dolanıyor.
actors.blobs.toxicgas.desc=Burada yeşilimsi bir zehirli gaz bulutu yayılıyor. actors.blobs.toxicgas.desc=Burada yeşilimsi bir zehirli gaz bulutu yayılıyor.
actors.blobs.toxicgas.rankings_desc=Boğuldu actors.blobs.toxicgas.rankings_desc=Boğuldu
actors.blobs.toxicgas.ondeath=Toksik gazdan öldün... actors.blobs.toxicgas.ondeath=Toksik gazdan öldün...
actors.blobs.corrosivegas.desc=Burada zehirli bir aşındırıcı çamur bulutu süzülüyor. actors.blobs.corrosivegas.desc=Burada zehirli bir aşındırıcı çamur bulutu süzülüyor.
actors.blobs.waterofawareness.procced=Bir yudum alır almaz bilginin zihnine dolduğunu hissediyorsun. Artık giydiğin eşyalarla ilgili her şeyi biliyorsun. Ayrıca, bölümdeki her eşyanın varlığını hissediyor ve bölümün tüm sırlarını biliyorsun. actors.blobs.waterofawareness.procced=Bir yudum alır almaz bilginin zihnine dolduğunu hissediyorsun. Artık giydiğin eşyalarla ilgili her şeyi biliyorsun. Ayrıca, bölümdeki her eşyanın varlığını hissediyor ve bölümün tüm sırlarını biliyorsun.
actors.blobs.waterofawareness.desc=Kuyunun suyundan bilgi gücü yayılıyor. Giyilen eşyalarla ilgili tüm sırlarıığa çıkarmak için bir yudum al. actors.blobs.waterofawareness.desc=Kuyunun suyundan bilgi gücü yayılıyor. Giyilen eşyalarla ilgili tüm sırlarıığa çıkarmak için bir yudum al.
actors.blobs.waterofhealth.procced=Bir yudum alırken yaralarının tamamen iyileştiğini hissediyorsun. actors.blobs.waterofhealth.procced=Bir yudum alırken yaralarının tamamen iyileştiğini hissediyorsun.
actors.blobs.waterofhealth.desc=Kuyunun suyundan sağlık gücü yayılıyor. Açlığını geçirmek ve yaralarını iyileştirmek için bir yudum al. actors.blobs.waterofhealth.desc=Kuyunun suyundan sağlık gücü yayılıyor. Açlığını geçirmek ve yaralarını iyileştirmek için bir yudum al.
actors.blobs.wateroftransmutation.desc=Kuyunun suyundan değişim gücü yayılıyor. Attığın şeyin başka bir şeye dönüşmesi için içine bir şey at. actors.blobs.wateroftransmutation.desc=Kuyunun suyundan değişim gücü yayılıyor. Attığın şeyin başka bir şeye dönüşmesi için içine bir şey at.
actors.blobs.web.desc=Buradaki herșey kalın bir ağ ile kaplanmış. actors.blobs.web.desc=Buradaki herșey kalın bir ağ ile kaplanmış.
@ -50,7 +50,7 @@ actors.buffs.adrenalinesurge.name=Adrenalin Dalgalanması
actors.buffs.adrenalinesurge.desc=A surge of great might, but sadly not permanent.\n\nStrength boost: +%d.\nTurns until boost weakens: %s. actors.buffs.adrenalinesurge.desc=A surge of great might, but sadly not permanent.\n\nStrength boost: +%d.\nTurns until boost weakens: %s.
actors.buffs.amok.name=Çılgınlık actors.buffs.amok.name=Çılgınlık
actors.buffs.amok.desc=Çılgınlık, etkilenen hedefi büyük bir öfke ve kafa karışıklığına sokar.\n\nÇıldıran bir yaratık, yakınında ne varsa dost düşman demeden saldırır.\n\nÇılgınlığın geçmesi için kalan sıra: %s. actors.buffs.amok.desc=Çılgınlık, etkilenen hedefi büyük bir öfke ve kafa karışıklığına sokar.\n\nÇıldıran bir yaratık, yakınında ne varsa dost düşman demeden saldırır.\n\nÇılgınlığın geçmesi için kalan sıra: %s.
actors.buffs.artifactrecharge.name=Artifact Recharging actors.buffs.artifactrecharge.name=Artifact Recharging
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all be less limited by their charge meter.\n\nTurns remaining: %s. actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all be less limited by their charge meter.\n\nTurns remaining: %s.
@ -63,7 +63,7 @@ actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\n
actors.buffs.berserk.angered=Sinirlendi actors.buffs.berserk.angered=Sinirlendi
actors.buffs.berserk.berserk=Çıldırdı actors.buffs.berserk.berserk=Çıldırdı
actors.buffs.berserk.exhausted=Yorgunluktan bitmiş actors.buffs.berserk.exhausted=Yorgunluktan bitmiş
actors.buffs.berserk.recovering=Toparlanıyor actors.buffs.berserk.recovering=Toparlanıyor
actors.buffs.berserk.angered_desc=Vahşi savaşçının yaralarının ağırlığı onun yaptığı saldırıların gücünü arttıracaktır. Vahşi savaşçı fiziksel hasar aldıkça öfkesi artacak ve bu ona bonus hasar sağlayacaktır. Zırh tarafından bloklanan hasar da ona öfke olarak döner.\n\nÖfke zamanla kaybolur. Vahşi savaşçının sağlığı ne kadar azsa o kadar uzun sürer.\n\nEğer vahşi savaşçı tam öfkedeyken 0 sp'ye düşerse ve mührü zırhına iliştirili ise çıldıracak ve kısa bir süreliğine _ölmeyi reddedecektir._\n\nŞu anki öfke: _%.0f%%_\n_+%.0f%%_ hasar actors.buffs.berserk.angered_desc=Vahşi savaşçının yaralarının ağırlığı onun yaptığı saldırıların gücünü arttıracaktır. Vahşi savaşçı fiziksel hasar aldıkça öfkesi artacak ve bu ona bonus hasar sağlayacaktır. Zırh tarafından bloklanan hasar da ona öfke olarak döner.\n\nÖfke zamanla kaybolur. Vahşi savaşçının sağlığı ne kadar azsa o kadar uzun sürer.\n\nEğer vahşi savaşçı tam öfkedeyken 0 sp'ye düşerse ve mührü zırhına iliştirili ise çıldıracak ve kısa bir süreliğine _ölmeyi reddedecektir._\n\nŞu anki öfke: _%.0f%%_\n_+%.0f%%_ hasar
actors.buffs.berserk.berserk_desc=Ölümün kıyısında, öfke ve eminsizlik vücudundan çıkan kanla kaybolur ve geriye sadece öfkeyi bırakır. Vahşi savaşçı bu ölümün kıyısındaki halinde _+%50 hasar, ekstra korunma ve ölmeyi reddetmesi_ ile aşırı güçlüdür.\n\nEkstra korunma vahşi savaşçının zırhı ne kadar güçlü ise o kadar iyi olur ve zamanla kaybolur. Korunma 0'a düştüğünde vahşi savaşçı pes edecek ve ölecektir.\n\nHerhangi bir iyileşme kaynağı vahşi savaşçıyı stabil bir hale getirecektir, fakat o aşırı derecede bitkin olacaktır. Bitkin haldeyken vahşi savaşçının yeniden öfke toplayabilir bir hale gelmesi için deneyim kazanması gerekir. actors.buffs.berserk.berserk_desc=Ölümün kıyısında, öfke ve eminsizlik vücudundan çıkan kanla kaybolur ve geriye sadece öfkeyi bırakır. Vahşi savaşçı bu ölümün kıyısındaki halinde _+%50 hasar, ekstra korunma ve ölmeyi reddetmesi_ ile aşırı güçlüdür.\n\nEkstra korunma vahşi savaşçının zırhı ne kadar güçlü ise o kadar iyi olur ve zamanla kaybolur. Korunma 0'a düştüğünde vahşi savaşçı pes edecek ve ölecektir.\n\nHerhangi bir iyileşme kaynağı vahşi savaşçıyı stabil bir hale getirecektir, fakat o aşırı derecede bitkin olacaktır. Bitkin haldeyken vahşi savaşçının yeniden öfke toplayabilir bir hale gelmesi için deneyim kazanması gerekir.
@ -74,76 +74,76 @@ actors.buffs.berserk.rankings_desc=Ölümüne Çıldırdı
actors.buffs.bleeding.name=Kanama actors.buffs.bleeding.name=Kanama
actors.buffs.bleeding.ondeath=Kanamadan öldün... actors.buffs.bleeding.ondeath=Kanamadan öldün...
actors.buffs.bleeding.heromsg=Kanama geçiriyorsun! actors.buffs.bleeding.heromsg=Kanama geçiriyorsun!
actors.buffs.bleeding.rankings_desc=Kanamadan Öldü actors.buffs.bleeding.rankings_desc=Kanamadan Öldü
actors.buffs.bleeding.desc=Bu yara endişe verici miktarda kan dökmene neden oluyor. \n\nKanama her sırada zarar almana neden olur. Her sıra aldığın hasar rastgele azalır, ta ki kanama durana kadar. \n\nŞu anki kanama hasarı: %d. actors.buffs.bleeding.desc=Bu yara endişe verici miktarda kan dökmene neden oluyor. \n\nKanama her sırada zarar almana neden olur. Her sıra aldığın hasar rastgele azalır, ta ki kanama durana kadar. \n\nŞu anki kanama hasarı: %d.
actors.buffs.bless.name=Kutsanma actors.buffs.bless.name=Kutsanma
actors.buffs.bless.desc=Büyük bir odaklanma, bazıları tanrıların bu ilhamı verdiğini söyler.\n\nKutsama isabet ve savuşturma oranını oldukça yükseltir, bu da kutsanmış birini savaşta daha etkili kılar. \n\nKutsanmanın bitmesine kalan sıra: %s. actors.buffs.bless.desc=Büyük bir odaklanma, bazıları tanrıların bu ilhamı verdiğini söyler.\n\nKutsama isabet ve savuşturma oranını oldukça yükseltir, bu da kutsanmış birini savaşta daha etkili kılar. \n\nKutsanmanın bitmesine kalan sıra: %s.
actors.buffs.blindness.name=Kör actors.buffs.blindness.name=Kör
actors.buffs.blindness.heromsg=Kör oldun! actors.buffs.blindness.heromsg=Kör oldun!
actors.buffs.blindness.desc=Kör olmak dünyana karanlık bir perde inmesine neden olur. \n\nKörken, karakter etrafındaki kareler dışında bir şey göremez, bu da onun mesafeli saldırılarını etkisiz kılar ve düşmanlarının izini kolayca kaybetmesine neden olur. Üstelik kör olan bir karakter herhangi bir parşömen veya kitap okuyamaz. \n\nKördüğün geçmesi için kalan sıra: %s. actors.buffs.blindness.desc=Kör olmak dünyana karanlık bir perde inmesine neden olur. \n\nKörken, karakter etrafındaki kareler dışında bir şey göremez, bu da onun mesafeli saldırılarını etkisiz kılar ve düşmanlarının izini kolayca kaybetmesine neden olur. Üstelik kör olan bir karakter herhangi bir parşömen veya kitap okuyamaz. \n\nKördüğün geçmesi için kalan sıra: %s.
actors.buffs.burning.name=Yanma actors.buffs.burning.name=Yanma
actors.buffs.burning.heromsg=Yanmaya başladın! actors.buffs.burning.heromsg=Yanmaya başladın!
actors.buffs.burning.burnsup=%s yanıp gitti! actors.buffs.burning.burnsup=%s yanıp gitti!
actors.buffs.burning.ondeath=Yanarak öldün... actors.buffs.burning.ondeath=Yanarak öldün...
actors.buffs.burning.rankings_desc=Yanıp Kül Oldu actors.buffs.burning.rankings_desc=Yanıp Kül Oldu
actors.buffs.burning.desc=Bazı şeyler alevlerin içinde olmaktan daha sıkıntı vericidir. \n\nAteş, su tarafından söndürülene veya kendi başına sönene kadar hasar verir. Ateşi söndürmek için bir sulu karenin üzerine basabilir veya yanı başında bir iksir şişesini kırıp onun sıvısı ile ateşi söndürebilirsin. \n\nÜstelik alevler yanabilir eşyaları veya yanabilir ortamı tutuşturabilir. \n\nAlevlerin sönmesi için kalan sıra: %s. actors.buffs.burning.desc=Bazı şeyler alevlerin içinde olmaktan daha sıkıntı vericidir. \n\nAteş, su tarafından söndürülene veya kendi başına sönene kadar hasar verir. Ateşi söndürmek için bir sulu karenin üzerine basabilir veya yanı başında bir iksir şişesini kırıp onun sıvısı ile ateşi söndürebilirsin. \n\nÜstelik alevler yanabilir eşyaları veya yanabilir ortamı tutuşturabilir. \n\nAlevlerin sönmesi için kalan sıra: %s.
actors.buffs.charm.name=Tutulmuş actors.buffs.charm.name=Tutulmuş
actors.buffs.charm.heromsg=Tutuldun! actors.buffs.charm.heromsg=Tutuldun!
actors.buffs.charm.desc=A charm is manipulative magic that can make enemies temporarily adore eachother.\n\nCharacters affected by charm are unable to directly attack the enemy they are charmed by. Attacking other targets is still possible however. The shock of pain will lessen the duration of charm.\n\nTurns of charm remaining: %s. actors.buffs.charm.desc=A charm is manipulative magic that can make enemies temporarily adore eachother.\n\nCharacters affected by charm are unable to directly attack the enemy they are charmed by. Attacking other targets is still possible however. The shock of pain will lessen the duration of charm.\n\nTurns of charm remaining: %s.
actors.buffs.chill.name=Üşümüş actors.buffs.chill.name=Üşümüş
actors.buffs.chill.freezes=%s dondu! actors.buffs.chill.freezes=%s dondu!
actors.buffs.chill.desc=Tam olarak donmadın, ama yine de çok soğuk. \n\nÜşümüş hedefler, etkinin geçmesine kaç sıra kaldığına bağlı olarak eylemlerini daha yavaş gerçekleştirir. En kötüsü, bu yavaşlamaya denktir. \n\nÜşümenin geçmesine kalan sıra: %1$s. \nHız şu kadar azaldı: %2$s%% actors.buffs.chill.desc=Tam olarak donmadın, ama yine de çok soğuk. \n\nÜşümüş hedefler, etkinin geçmesine kaç sıra kaldığına bağlı olarak eylemlerini daha yavaş gerçekleştirir. En kötüsü, bu yavaşlamaya denktir. \n\nÜşümenin geçmesine kalan sıra: %1$s. \nHız şu kadar azaldı: %2$s%%
actors.buffs.combo.name=Kombo actors.buffs.combo.name=Kombo
actors.buffs.combo.combo=Art arda %d isabet! actors.buffs.combo.combo=Art arda %d isabet!
actors.buffs.combo.bad_target=Saldırı menzilindeki bir düşmanı hedeflemelisin. actors.buffs.combo.bad_target=Saldırı menzilindeki bir düşmanı hedeflemelisin.
actors.buffs.combo.clobber_prompt=Benzetilecek hedefi seç \nBaş döndürür ve rakibi geriye iter actors.buffs.combo.clobber_prompt=Benzetilecek hedefi seç \nBaş döndürür ve rakibi geriye iter
actors.buffs.combo.clobber_desc=_Benzetme_ şu an mevcut. Bu atak, _düşmanı geriye iter ve başlarını döndürür,_ fakat düşük hasar verir. Bir dövüş esnasında zaman kazanmak için mükemmeldir. actors.buffs.combo.clobber_desc=_Benzetme_ şu an mevcut. Bu atak, _düşmanı geriye iter ve başlarını döndürür,_ fakat düşük hasar verir. Bir dövüş esnasında zaman kazanmak için mükemmeldir.
actors.buffs.combo.cleave_prompt=Doğranacak hedefi seç \nEğer birisini öldürürse kombo verir actors.buffs.combo.cleave_prompt=Doğranacak hedefi seç \nEğer birisini öldürürse kombo verir
actors.buffs.combo.cleave_desc=_Doğrama_ şu an mevcut. Bu saldırı arttırılmış hasar verir, ve eğer _bir düşmanı öldürürse komboyu sıfırlamak yerine kombo ekler._ Birden fazla düşmanla savaşırken kombo oluşturmak için mükemmeldir. actors.buffs.combo.cleave_desc=_Doğrama_ şu an mevcut. Bu saldırı arttırılmış hasar verir, ve eğer _bir düşmanı öldürürse komboyu sıfırlamak yerine kombo ekler._ Birden fazla düşmanla savaşırken kombo oluşturmak için mükemmeldir.
actors.buffs.combo.slam_prompt=Çarpılacak hedefi seç \nVerilen hasara göre sana koruma sağlar actors.buffs.combo.slam_prompt=Çarpılacak hedefi seç \nVerilen hasara göre sana koruma sağlar
actors.buffs.combo.slam_desc=_Çarpma_ şu an mevcut. Bu saldırı arttırılmış hasar verir, ve verdiğin hasara göre _sana koruma sağlar._ Bir dövüşü bitirmek ve diğerine dayanıklı bir şekilde ilerlemek için mükemmeldir. actors.buffs.combo.slam_desc=_Çarpma_ şu an mevcut. Bu saldırı arttırılmış hasar verir, ve verdiğin hasara göre _sana koruma sağlar._ Bir dövüşü bitirmek ve diğerine dayanıklı bir şekilde ilerlemek için mükemmeldir.
actors.buffs.combo.crush_prompt=Ezilecek hedefi seç \nÇok fazla hasar verir actors.buffs.combo.crush_prompt=Ezilecek hedefi seç \nÇok fazla hasar verir
actors.buffs.combo.crush_desc=_Ezme_ şu an mevcut. Bu yıkıcı saldırı _çok sürekli olarak dev miktarda hasar verir._ Yüksek sağlığa sahip bir düşmanı öldürmek için mükemmeldir! actors.buffs.combo.crush_desc=_Ezme_ şu an mevcut. Bu yıkıcı saldırı _çok sürekli olarak dev miktarda hasar verir._ Yüksek sağlığa sahip bir düşmanı öldürmek için mükemmeldir!
actors.buffs.combo.fury_prompt=Hangi düşmana öfkeni boşaltacaksın? \nÜst üste çok kez saldırır actors.buffs.combo.fury_prompt=Hangi düşmana öfkeni boşaltacaksın? \nÜst üste çok kez saldırır
actors.buffs.combo.fury_desc=_Öfke_ şu an mevcut. Bu yıkıcı saldırı _şu anki kombo sayın kez düşmana vurur,_ fakat bunu azaltılmış bir hasar ile yapar. Eğer büyülü bir silahın varsa öfkeyi kullanmak mükemmeldir, çünkü büyü, her düşmana vuruşunda aktifleşecektir! actors.buffs.combo.fury_desc=_Öfke_ şu an mevcut. Bu yıkıcı saldırı _şu anki kombo sayın kez düşmana vurur,_ fakat bunu azaltılmış bir hasar ile yapar. Eğer büyülü bir silahın varsa öfkeyi kullanmak mükemmeldir, çünkü büyü, her düşmana vuruşunda aktifleşecektir!
actors.buffs.combo.desc=Gladyatör vurduğu her başarılı saldırı ile bir momentum oluşturur. Her vuruş kombo sayacını birer birer arttırır, fakat vurmak için çok beklemek, birden çok kez kaçırmak, veya bir eşya kullanmak kombo sayacını sıfırlar. \n\nBir kombo elde etmek özel bitirici hareketler yapılabilmesini sağlar; asla ıskalamayan özel saldırılar! Her 2, 4, 6, 8, 10 komboda farklı bir bitirici kullanılabilir, ve bir bitirici kullanmak kombonu sıfırlar. actors.buffs.combo.desc=Gladyatör vurduğu her başarılı saldırı ile bir momentum oluşturur. Her vuruş kombo sayacını birer birer arttırır, fakat vurmak için çok beklemek, birden çok kez kaçırmak, veya bir eşya kullanmak kombo sayacını sıfırlar. \n\nBir kombo elde etmek özel bitirici hareketler yapılabilmesini sağlar; asla ıskalamayan özel saldırılar! Her 2, 4, 6, 8, 10 komboda farklı bir bitirici kullanılabilir, ve bir bitirici kullanmak kombonu sıfırlar.
actors.buffs.corruption.name=Lanet actors.buffs.corruption.name=Lanet
actors.buffs.corruption.desc=Bozulma bir yaratığın yapısına sızar ve o yaratığı doğal yapısının tersine davranmaya zorlar. \n\nBozulmuş yaratıklar önceki düşmanlarını gormezden gelip dostlarına saldırmaya başlar. Bozulma aynı zamanda zararlıdır, ve hedefini yavaş bir şekilde öldürür.\n\nBozulma sonsuza dek sürer, ve etkileri sadece ölümle son bulur. actors.buffs.corruption.desc=Bozulma bir yaratığın yapısına sızar ve o yaratığı doğal yapısının tersine davranmaya zorlar. \n\nBozulmuş yaratıklar önceki düşmanlarını gormezden gelip dostlarına saldırmaya başlar. Bozulma aynı zamanda zararlıdır, ve hedefini yavaş bir şekilde öldürür.\n\nBozulma sonsuza dek sürer, ve etkileri sadece ölümle son bulur.
actors.buffs.cripple.name=Sakat actors.buffs.cripple.name=Sakat
actors.buffs.cripple.heromsg=Sakatlandın! actors.buffs.cripple.heromsg=Sakatlandın!
actors.buffs.cripple.desc=Bacaklarının bu şekilde eğilmemesi gerektiğine eminsin. \n\nSakatlanma hareket hızını yarıya indirir, yani bir kare ilerlemek için bir yerine iki sıra geçmesine neden olur. \n\nSakatlığın iyileşmesine kalan sıra: %s. actors.buffs.cripple.desc=Bacaklarının bu şekilde eğilmemesi gerektiğine eminsin. \n\nSakatlanma hareket hızını yarıya indirir, yani bir kare ilerlemek için bir yerine iki sıra geçmesine neden olur. \n\nSakatlığın iyileşmesine kalan sıra: %s.
actors.buffs.doom.name=Lanetli actors.buffs.doom.name=Lanetli
actors.buffs.doom.desc=Evren ölmeni isterken ilerlemek zor olacak gibi görünüyor.\n\nLanetli karakterler tüm kaynaklardan iki kat fazla hasar alırlar.\n\nLanet sonsuzdur, ve sadece ölümle son bulur. actors.buffs.doom.desc=Evren ölmeni isterken ilerlemek zor olacak gibi görünüyor.\n\nLanetli karakterler tüm kaynaklardan iki kat fazla hasar alırlar.\n\nLanet sonsuzdur, ve sadece ölümle son bulur.
actors.buffs.drowsy.name=Uykulu actors.buffs.drowsy.name=Uykulu
actors.buffs.drowsy.desc=Büyülü bir güç uyanık kalmanı zorlaştırıyor. \n\nKarakter uykulu olma durumuna hasar alarak veya tam sağlıkta olarak direnebilir. \n\nBirkaç sıra sonra, hedef derin ve büyülü bir uykuya dalar. actors.buffs.drowsy.desc=Büyülü bir güç uyanık kalmanı zorlaştırıyor. \n\nKarakter uykulu olma durumuna hasar alarak veya tam sağlıkta olarak direnebilir. \n\nBirkaç sıra sonra, hedef derin ve büyülü bir uykuya dalar.
actors.buffs.earthimbue.name=Dünya ile sarıldın actors.buffs.earthimbue.name=Dünya ile sarıldın
actors.buffs.earthimbue.desc=You are imbued with the power of earth!\n\nAll physical attacks will shift the earth under the enemy, crippling them for a short time.\n\nTurns of earth imbue remaining: %s. actors.buffs.earthimbue.desc=You are imbued with the power of earth!\n\nAll physical attacks will shift the earth under the enemy, crippling them for a short time.\n\nTurns of earth imbue remaining: %s.
actors.buffs.fireimbue.name=Ateş ile sarıldın actors.buffs.fireimbue.name=Ateş ile sarıldın
actors.buffs.fireimbue.desc=Ateşin gücü ile sarıldın! \n\nTüm fiziksel saldırılarının düşmanı alevler içinde bırakma şansı var. Üstüne, alevlerin tüm negatif etkilerine karşı dirençlisin. \n\nAteş sarılmasının bitmesine kalan sıra: %s. actors.buffs.fireimbue.desc=Ateşin gücü ile sarıldın! \n\nTüm fiziksel saldırılarının düşmanı alevler içinde bırakma şansı var. Üstüne, alevlerin tüm negatif etkilerine karşı dirençlisin. \n\nAteş sarılmasının bitmesine kalan sıra: %s.
actors.buffs.foresight.name=Öngörü actors.buffs.foresight.name=Öngörü
actors.buffs.foresight.desc=Your senses are heightened, allowing you to immediately notice anything out of place.\n\nWhile under the effect of foresight, anything that enters your search radius is immediately discovered.\n\nTurns of foresight remaining: %s. actors.buffs.foresight.desc=Your senses are heightened, allowing you to immediately notice anything out of place.\n\nWhile under the effect of foresight, anything that enters your search radius is immediately discovered.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Donuk actors.buffs.frost.name=Donuk
actors.buffs.frost.freezes=%s dondu! actors.buffs.frost.freezes=%s dondu!
actors.buffs.frost.desc=Donarak katılaşma ile karıştırılmamalıdır, bu iyi huylu dondurma daha ziyade hedefi buzla çevreler.\n\nDonma basit bir şekilde felç olma durumuna benzer şekilde işler, hedefin her hangi bir eylemde bulunmasına engel olur. Felç olmanın aksine, donma durumu hedefin hasar alması durumunda sonlanır, çünkü buz kırılacaktır.\n\nDonmanın geçmesine kalan sıra: %s. actors.buffs.frost.desc=Donarak katılaşma ile karıştırılmamalıdır, bu iyi huylu dondurma daha ziyade hedefi buzla çevreler.\n\nDonma basit bir şekilde felç olma durumuna benzer şekilde işler, hedefin her hangi bir eylemde bulunmasına engel olur. Felç olmanın aksine, donma durumu hedefin hasar alması durumunda sonlanır, çünkü buz kırılacaktır.\n\nDonmanın geçmesine kalan sıra: %s.
actors.buffs.fury.name=Öfkeli actors.buffs.fury.name=Öfkeli
actors.buffs.fury.heromsg=Öfkelendin! actors.buffs.fury.heromsg=Öfkelendin!
actors.buffs.fury.desc=Öfkelisin, düşmanlar senden öfkeliyken pek hoşlanmayacak. \n\nİçinde güçlü bir öfke alevi yanıyor ve fiziksel saldırılarının verdiği hasarı %%50 arttırıyor. \n\nBu öfke sağlığın %%50 'nin altında olduğu sürece devam edecek. actors.buffs.fury.desc=Öfkelisin, düşmanlar senden öfkeliyken pek hoşlanmayacak. \n\nİçinde güçlü bir öfke alevi yanıyor ve fiziksel saldırılarının verdiği hasarı %%50 arttırıyor. \n\nBu öfke sağlığın %%50 'nin altında olduğu sürece devam edecek.
actors.buffs.blobimmunity.name=Temizleme Bariyeri actors.buffs.blobimmunity.name=Temizleme Bariyeri
actors.buffs.blobimmunity.desc=Garip bir güç seni kalın bir koruma bariyeri içerisinde örterek havadaki zararlı maddeleri solumanı önlüyor.\n\nBu bariyer kaybolana kadar tüm bölgesel efektlere karşı bağışıklığa sahipsin.\n\nBağışıklığın bitmesine kalan sıra: %s. actors.buffs.blobimmunity.desc=Garip bir güç seni kalın bir koruma bariyeri içerisinde örterek havadaki zararlı maddeleri solumanı önlüyor.\n\nBu bariyer kaybolana kadar tüm bölgesel efektlere karşı bağışıklığa sahipsin.\n\nBağışıklığın bitmesine kalan sıra: %s.
@ -155,26 +155,26 @@ actors.buffs.healing.value=%+dHP
actors.buffs.hunger.hungry= actors.buffs.hunger.hungry=
actors.buffs.hunger.starving=Çok aç actors.buffs.hunger.starving=Çok aç
actors.buffs.hunger.onhungry=Acıktın. actors.buffs.hunger.onhungry=Acıktın.
actors.buffs.hunger.onstarving=Çok acıktın! actors.buffs.hunger.onstarving=Çok acıktın!
actors.buffs.hunger.ondeath=Açlıktan öldün... actors.buffs.hunger.ondeath=Açlıktan öldün...
actors.buffs.hunger.cursedhorn=Lanetli boru sen yemek yerken o yemeğin enerjisinden bir miktar çalıyor. actors.buffs.hunger.cursedhorn=Lanetli boru sen yemek yerken o yemeğin enerjisinden bir miktar çalıyor.
actors.buffs.hunger.rankings_desc=Açlıktan Öldü actors.buffs.hunger.rankings_desc=Açlıktan Öldü
actors.buffs.hunger.desc_intro_hungry=Midenin yemek beklediğini hissediyorsun, ama şimdilik o kadar da ciddi değil. actors.buffs.hunger.desc_intro_hungry=Midenin yemek beklediğini hissediyorsun, ama şimdilik o kadar da ciddi değil.
actors.buffs.hunger.desc_intro_starving=O kadar acıktın ki canın yanıyor. actors.buffs.hunger.desc_intro_starving=O kadar acıktın ki canın yanıyor.
actors.buffs.hunger.desc=\nAçlık, zindanda vakit geçirdiğin sürece yavaşça artar ve sonunda çok acıkmaya başlarsın. Açlık durumunda sağlığın yenilenmek yerine azalmaya başlar. \n\nSonraya saklamak önemlidir! Eğer açlık için harcayabileceğin sağlığın varsa açlıktan acı çekmek, sonra yiyebileceğin yemek olacağını bilerek ilerlemek iyi bir fikir olabilir. Etkili saklamak yiyeceğin çok daha uzun gitmesini sağlar! actors.buffs.hunger.desc=\nAçlık, zindanda vakit geçirdiğin sürece yavaşça artar ve sonunda çok acıkmaya başlarsın. Açlık durumunda sağlığın yenilenmek yerine azalmaya başlar. \n\nSonraya saklamak önemlidir! Eğer açlık için harcayabileceğin sağlığın varsa açlıktan acı çekmek, sonra yiyebileceğin yemek olacağını bilerek ilerlemek iyi bir fikir olabilir. Etkili saklamak yiyeceğin çok daha uzun gitmesini sağlar!
actors.buffs.invisibility.name=Görünmez actors.buffs.invisibility.name=Görünmez
actors.buffs.invisibility.desc=Etraftaki çevreyle iç içe girdin, bu da görünmeni imkansız kılıyor.\n\nGörünmez durumda iken düşmanların sana saldıramaz veya seni takip edemez. Fiziksel saldırılar ve büyüsel etkiler (parşömenler ve asalar) görünmezliği anında sonlandırır. \n\nGörünmezliğin geçmesine kalan sıra: %s. actors.buffs.invisibility.desc=Etraftaki çevreyle iç içe girdin, bu da görünmeni imkansız kılıyor.\n\nGörünmez durumda iken düşmanların sana saldıramaz veya seni takip edemez. Fiziksel saldırılar ve büyüsel etkiler (parşömenler ve asalar) görünmezliği anında sonlandırır. \n\nGörünmezliğin geçmesine kalan sıra: %s.
actors.buffs.levitation.name=Süzülme actors.buffs.levitation.name=Süzülme
actors.buffs.levitation.desc=Büyüsel bir güç seni havanın üzerinde asılı bırakarak ağırlıksız hissetmeni sağlıyor.\n\nHavada süzülürken yer bazlı tüm etkiler görmezden gelinir: Tuzaklar tetiklenmez, su ateşi söndürmez, bitkiler ezilmez, kökler sana tutunamaz ve çukurların üzerinde süzülmeni sağlar. Dikkat et, çünkü tüm bunlar süzülmenin bitmesiyle anında gerçekleşir!\n\nSüzülmenin geçmesine kalan sıra: %s. actors.buffs.levitation.desc=Büyüsel bir güç seni havanın üzerinde asılı bırakarak ağırlıksız hissetmeni sağlıyor.\n\nHavada süzülürken yer bazlı tüm etkiler görmezden gelinir: Tuzaklar tetiklenmez, su ateşi söndürmez, bitkiler ezilmez, kökler sana tutunamaz ve çukurların üzerinde süzülmeni sağlar. Dikkat et, çünkü tüm bunlar süzülmenin bitmesiyle anında gerçekleşir!\n\nSüzülmenin geçmesine kalan sıra: %s.
actors.buffs.light.name=Aydınlanmış actors.buffs.light.name=Aydınlanmış
actors.buffs.light.desc=En karanlık zindanda bile, senin tarafında sabit bir ışık her zaman ışıldıyor. \n\nIşık karanlığı aydinlatmanı sağlar, yani aynı noktadan daha fazla sey görebilirsin. \n\nAydinlatmanın geçmesine kalan sıra: %s. actors.buffs.light.desc=En karanlık zindanda bile, senin tarafında sabit bir ışık her zaman ışıldıyor. \n\nIşık karanlığı aydinlatmanı sağlar, yani aynı noktadan daha fazla sey görebilirsin. \n\nAydinlatmanın geçmesine kalan sıra: %s.
actors.buffs.lockedfloor.name=Bu kat kilitlendi actors.buffs.lockedfloor.name=Bu kat kilitlendi
actors.buffs.lockedfloor.desc=Şu anki kat kilitlendi, ve onu terkedemezsin!\n\nBir kat kilitlendiğinde acıkmazsın ve açlık nedeni ile hasar almazsın. Üstüne, bu katın patronu ile bir an önce yüzleşmezsen pasif rejenerasyon etkileri de duracaktır. \n\nÜstelik, eğer kat kilitliyken kutsanmamış bir ankh ile dirilirsen ankh sıfırlanır. \n\nKilidi kırmak için bu katın patronunu öldür. actors.buffs.lockedfloor.desc=Şu anki kat kilitlendi, ve onu terkedemezsin!\n\nBir kat kilitlendiğinde acıkmazsın ve açlık nedeni ile hasar almazsın. Üstüne, bu katın patronu ile bir an önce yüzleşmezsen pasif rejenerasyon etkileri de duracaktır. \n\nÜstelik, eğer kat kilitliyken kutsanmamış bir ankh ile dirilirsen ankh sıfırlanır. \n\nKilidi kırmak için bu katın patronunu öldür.
actors.buffs.magicalsight.name=Büyülü Görüş actors.buffs.magicalsight.name=Büyülü Görüş
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active.\n\nTurns of magical sight remaining: %s. actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active.\n\nTurns of magical sight remaining: %s.
@ -183,22 +183,22 @@ actors.buffs.magicalsleep.name=Büyülü uyku
actors.buffs.magicalsleep.toohealthy=Fazla sağlıklı olduğundan uyuma isteğine direniyorsun. actors.buffs.magicalsleep.toohealthy=Fazla sağlıklı olduğundan uyuma isteğine direniyorsun.
actors.buffs.magicalsleep.fallasleep=Büyülü ve derin bir uykuya dalıyorsun. actors.buffs.magicalsleep.fallasleep=Büyülü ve derin bir uykuya dalıyorsun.
actors.buffs.magicalsleep.wakeup=Kendini yenilenmiş ve sağlıklı hissederek uyanıyorsun. actors.buffs.magicalsleep.wakeup=Kendini yenilenmiş ve sağlıklı hissederek uyanıyorsun.
actors.buffs.magicalsleep.desc=Bu karakter, doğal olarak uyanamayacağı derin bir büyülü uykuya daldı. \n\nBüyülü uyku normal uykuya benzerdir, tek farkı uyanmak için karakterin hasar alması gerektiğidir. \n\nBüyülü uykunun yenileme etkileri de vardır, uyuyan kişiye uykusunda hızlı bir şekilde sağlık kazandırır. actors.buffs.magicalsleep.desc=Bu karakter, doğal olarak uyanamayacağı derin bir büyülü uykuya daldı. \n\nBüyülü uyku normal uykuya benzerdir, tek farkı uyanmak için karakterin hasar alması gerektiğidir. \n\nBüyülü uykunun yenileme etkileri de vardır, uyuyan kişiye uykusunda hızlı bir şekilde sağlık kazandırır.
actors.buffs.magicimmune.name=Büyüye Karşı Bağışıklı actors.buffs.magicimmune.name=Büyüye Karşı Bağışıklı
actors.buffs.magicimmune.desc=All magical effects have lost their hold on you, you are completely impervious to them.\n\nWhile magic immune all harmful and helpful magical effects will not apply to you, including curses, enchants, wands, scrolls, etc.\n\nTurns of magic immunity remaining: %s. actors.buffs.magicimmune.desc=All magical effects have lost their hold on you, you are completely impervious to them.\n\nWhile magic immune all harmful and helpful magical effects will not apply to you, including curses, enchants, wands, scrolls, etc.\n\nTurns of magic immunity remaining: %s.
actors.buffs.mindvision.name=Akıl görüşü actors.buffs.mindvision.name=Akıl görüşü
actors.buffs.mindvision.desc=Bir şekilde bu kattaki tüm karakterleri zihninde görebiliyorsun. Bu garip bir his. \n\nAkıl görüşüne sahip olduğun sürece bu kattaki tüm karakterler sana görünür hale gelir. Bir yaratığı akıl görüşü ile görmek onun çoğu büyüsel etki için görünen veya yakınlarda sayılmasına neden olur.\n\nAkıl görüşünün bitmesine kalan sıra: %s. actors.buffs.mindvision.desc=Bir şekilde bu kattaki tüm karakterleri zihninde görebiliyorsun. Bu garip bir his. \n\nAkıl görüşüne sahip olduğun sürece bu kattaki tüm karakterler sana görünür hale gelir. Bir yaratığı akıl görüşü ile görmek onun çoğu büyüsel etki için görünen veya yakınlarda sayılmasına neden olur.\n\nAkıl görüşünün bitmesine kalan sıra: %s.
actors.buffs.momentum.name=Momentum actors.buffs.momentum.name=Momentum
actors.buffs.momentum.desc=Parkurcu hareket ettikçe momentum üretir, bunu kullanarak hızını ve saldırılardan kaçma şansını arttırır.\n\nHız bonusu tamamen momentuma bağlıdır, fakat saldırılardan kaçınma şansını giyilen zırh ta etkiler.\n\nParkurcu giydiği zırhın üstünde olan her güç puanı için ürettiği momentumdan daha fazla saldırıdan kaçma şansına sahip olacaktır.\n\nŞu anki momentum gücü: %d%%. actors.buffs.momentum.desc=Parkurcu hareket ettikçe momentum üretir, bunu kullanarak hızını ve saldırılardan kaçma şansını arttırır.\n\nHız bonusu tamamen momentuma bağlıdır, fakat saldırılardan kaçınma şansını giyilen zırh ta etkiler.\n\nParkurcu giydiği zırhın üstünde olan her güç puanı için ürettiği momentumdan daha fazla saldırıdan kaçma şansına sahip olacaktır.\n\nŞu anki momentum gücü: %d%%.
actors.buffs.ooze.name=ındırıcı çamur actors.buffs.ooze.name=ındırıcı çamur
actors.buffs.ooze.heromsg=ındırıcı çamur derini yiyor. Yıkayarak temizle! actors.buffs.ooze.heromsg=ındırıcı çamur derini yiyor. Yıkayarak temizle!
actors.buffs.ooze.ondeath=Eriyip gittin... actors.buffs.ooze.ondeath=Eriyip gittin...
actors.buffs.ooze.rankings_desc=Eridi actors.buffs.ooze.rankings_desc=Eridi
actors.buffs.ooze.desc=Yapışkan çamur derine yapışıp onu yavaşça eritiyor. \n\nÇamur, suyla yıkanana kadar istikrarlı bir şekilde hasar verecektir. \n\nÇamur, zamanla gitmez ve su ile temizlenmesi gerekmektedir. actors.buffs.ooze.desc=Yapışkan çamur derine yapışıp onu yavaşça eritiyor. \n\nÇamur, suyla yıkanana kadar istikrarlı bir şekilde hasar verecektir. \n\nÇamur, zamanla gitmez ve su ile temizlenmesi gerekmektedir.
actors.buffs.paralysis.name=Felç actors.buffs.paralysis.name=Felç
actors.buffs.paralysis.heromsg=Felç oldun! actors.buffs.paralysis.heromsg=Felç oldun!
@ -209,7 +209,7 @@ actors.buffs.poison.name=Zehir
actors.buffs.poison.heromsg=Zehirlendin! actors.buffs.poison.heromsg=Zehirlendin!
actors.buffs.poison.ondeath=Zehirden öldün... actors.buffs.poison.ondeath=Zehirden öldün...
actors.buffs.poison.rankings_desc=Zehre Yenik Düştü actors.buffs.poison.rankings_desc=Zehre Yenik Düştü
actors.buffs.poison.desc=Zehir vücuda yayılır ve etkisini yavaşça göstermeye başlar. \n\nZehir, geçene kadar her sıra orantılı olarak hasar verir. \n\nZehrin geçmesine kalan sıra: %s. actors.buffs.poison.desc=Zehir vücuda yayılır ve etkisini yavaşça göstermeye başlar. \n\nZehir, geçene kadar her sıra orantılı olarak hasar verir. \n\nZehrin geçmesine kalan sıra: %s.
actors.buffs.preparation.name=Hazırlık actors.buffs.preparation.name=Hazırlık
actors.buffs.preparation.desc=Suikastçı, gölgelerden saldırmak için sabırla bekliyor. actors.buffs.preparation.desc=Suikastçı, gölgelerden saldırmak için sabırla bekliyor.
@ -227,24 +227,24 @@ actors.buffs.preparation.out_of_reach=Bu hedef erişebileceğin mesafeden uzakta
actors.buffs.prismaticguard.name=Prismatic Guard actors.buffs.prismaticguard.name=Prismatic Guard
actors.buffs.prismaticguard.desc=You are being guarded by a prismatic image which is currently inactive. When enemies are present the prismatic image will spring to action and protect you!\n\nWhile inactive, the prismatic image will steadily recover from any damage it has taken.\n\nCurrent HP: %d/%d. actors.buffs.prismaticguard.desc=You are being guarded by a prismatic image which is currently inactive. When enemies are present the prismatic image will spring to action and protect you!\n\nWhile inactive, the prismatic image will steadily recover from any damage it has taken.\n\nCurrent HP: %d/%d.
actors.buffs.recharging.name=Reşarj actors.buffs.recharging.name=Reşarj
actors.buffs.recharging.desc=İçinden bir enerji akıyor ve bu enerji asalarının ve değneklerinin şarj hızını arttırıyor. \n\nHer sıra, bu etki şu anki şarj etkisine bir çeyrek daha ekler. \n\nŞarj etkisinin geçmesine kalan sıra: %s. actors.buffs.recharging.desc=İçinden bir enerji akıyor ve bu enerji asalarının ve değneklerinin şarj hızını arttırıyor. \n\nHer sıra, bu etki şu anki şarj etkisine bir çeyrek daha ekler. \n\nŞarj etkisinin geçmesine kalan sıra: %s.
actors.buffs.roots.name=Köklendi actors.buffs.roots.name=Köklendi
actors.buffs.roots.heromsg=Hareket edemiyorsun! actors.buffs.roots.heromsg=Hareket edemiyorsun!
actors.buffs.roots.desc=Kökler (büyüsel veya doğal) ayağı yakalar ve yakaladığı kişiyi yere sabitler. \n\nKökler bir hedefe kilitlenir ve onun hareket etmesini imkansız hale getirir, fakat diğer eylemleri etkilemez. \n\nKökün geçmesine kalan sıra: %s. actors.buffs.roots.desc=Kökler (büyüsel veya doğal) ayağı yakalar ve yakaladığı kişiyi yere sabitler. \n\nKökler bir hedefe kilitlenir ve onun hareket etmesini imkansız hale getirir, fakat diğer eylemleri etkilemez. \n\nKökün geçmesine kalan sıra: %s.
actors.buffs.shadows.name=Gölgelerin içinde actors.buffs.shadows.name=Gölgelerin içinde
actors.buffs.shadows.desc=Etrafındaki gölgelerle iç içe girdin, bu metabolizmanı yavaşlatıyor ve sana görünmezlik sağlıyor. \n\nGörünmezken düşmanlar sana saldıramaz veya seni takip edemez. Çoğu fiziksel saldırılar veya büyüsel etkiler (parşömenler veya asalar gibi) görünmezliği anında sonlandırır. Üstelik gölgelerle iç içeyken acıkma oranın yavaşlar. \n\nBir düşman gelip seninle etkileşim kurana kadar veya gölgeleri terkedene kadar gölgelerle iç içe kalırsın. actors.buffs.shadows.desc=Etrafındaki gölgelerle iç içe girdin, bu metabolizmanı yavaşlatıyor ve sana görünmezlik sağlıyor. \n\nGörünmezken düşmanlar sana saldıramaz veya seni takip edemez. Çoğu fiziksel saldırılar veya büyüsel etkiler (parşömenler veya asalar gibi) görünmezliği anında sonlandırır. Üstelik gölgelerle iç içeyken acıkma oranın yavaşlar. \n\nBir düşman gelip seninle etkileşim kurana kadar veya gölgeleri terkedene kadar gölgelerle iç içe kalırsın.
actors.buffs.slow.name=Yavaşlama actors.buffs.slow.name=Yavaşlama
actors.buffs.slow.desc=Yavaşlama büyüsü hedefin zaman hızını etkiler, onlara göre her şey süper-hızlı hareket eder.\n\nYavaşlamış bir karakter tüm eylemleri normalden iki kat uzun sürede yapar. \n\nYavaşlamanın geçmesine kalan sıra: %s. actors.buffs.slow.desc=Yavaşlama büyüsü hedefin zaman hızını etkiler, onlara göre her şey süper-hızlı hareket eder.\n\nYavaşlamış bir karakter tüm eylemleri normalden iki kat uzun sürede yapar. \n\nYavaşlamanın geçmesine kalan sıra: %s.
actors.buffs.snipersmark.name=Keskin nişancının işareti actors.buffs.snipersmark.name=Keskin nişancının işareti
actors.buffs.snipersmark.desc=Keskin nişancı yakındaki bir hedefe kilitlendi, bunun sayesinde saldırırken saldırı hızı ve zırhı delme etkisi artacaktır.\n\nKeskin nişancı hedefine saldırmayı durdurana, hedefini değiştirene veya hedef ölene kadar kilitli kalacak. actors.buffs.snipersmark.desc=Keskin nişancı yakındaki bir hedefe kilitlendi, bunun sayesinde saldırırken saldırı hızı ve zırhı delme etkisi artacaktır.\n\nKeskin nişancı hedefine saldırmayı durdurana, hedefini değiştirene veya hedef ölene kadar kilitli kalacak.
actors.buffs.soulmark.name=Ruh işaretlenmesi actors.buffs.soulmark.name=Ruh işaretlenmesi
actors.buffs.soulmark.desc=Sihirbaz bu karakterin ruhuna odaklandı. Bu karakter hasar aldıkça iyileşecek ve açlığını doyuracak. \n\nRuh işaretinin geçmesine kalan sıra: %s. actors.buffs.soulmark.desc=Sihirbaz bu karakterin ruhuna odaklandı. Bu karakter hasar aldıkça iyileşecek ve açlığını doyuracak. \n\nRuh işaretinin geçmesine kalan sıra: %s.
actors.buffs.stamina.name=Dayanma gücü actors.buffs.stamina.name=Dayanma gücü
actors.buffs.stamina.desc=You have unending stamina, allowing for faster movement!\n\nWhile under the effects of stamina you will run at +50%% speed, but will perform all other actions at normal speed.\n\nTurns of stamina remaining: %s. actors.buffs.stamina.desc=You have unending stamina, allowing for faster movement!\n\nWhile under the effects of stamina you will run at +50%% speed, but will perform all other actions at normal speed.\n\nTurns of stamina remaining: %s.
@ -257,7 +257,7 @@ actors.buffs.toxicimbue.desc=Zehirli enerji ile sarıldın!\n\nSen hareket ettik
actors.buffs.corrosion.name=ındırma actors.buffs.corrosion.name=ındırma
actors.buffs.corrosion.heromsg=Eriyorsun! actors.buffs.corrosion.heromsg=Eriyorsun!
actors.buffs.corrosion.ondeath=Eriyip gittin... actors.buffs.corrosion.ondeath=Eriyip gittin...
actors.buffs.corrosion.rankings_desc=Eridi actors.buffs.corrosion.rankings_desc=Eridi
actors.buffs.corrosion.desc=Güçlü asit eti, metali ve kemiği endişelendirici bir hızda eritir.\n\nAşındırma hasarı hedef erimeye devam ettikçe zamanla artar.\n\nAşındırmanın geçmesine kalan sıra: %1$s.\nŞu anki aşınma hasarı:%2$d. actors.buffs.corrosion.desc=Güçlü asit eti, metali ve kemiği endişelendirici bir hızda eritir.\n\nAşındırma hasarı hedef erimeye devam ettikçe zamanla artar.\n\nAşındırmanın geçmesine kalan sıra: %1$s.\nŞu anki aşınma hasarı:%2$d.
@ -493,12 +493,12 @@ actors.mobs.king.notice=Nasıl cürret edersin!
actors.mobs.king.defeated=Beni öldüremezsin, %s... Ben... ölümsüzüm... actors.mobs.king.defeated=Beni öldüremezsin, %s... Ben... ölümsüzüm...
actors.mobs.king.def_verb=savuşturuldu actors.mobs.king.def_verb=savuşturuldu
actors.mobs.king.arise=Köleler, uyanın! actors.mobs.king.arise=Köleler, uyanın!
actors.mobs.king.rankings_desc=Cücelerin Kralı'nın Önünde Diz Çöktü actors.mobs.king.rankings_desc=Cücelerin Kralı'nın Önünde Diz Çöktü
actors.mobs.king.desc=Cücelerin son kralı hayat ve ölümün en derin aşamaları hakkındaki engin bilgisi ile bilinirdi. Mahkemesindeki üyelerini kendilerine sonsuz gençliği verecek bir ritüele katılmaya ikna etti. Sonuç olarak o gençliğe kavuşabilen tek kişi oydu - ve üstüne ek olarak ölümsüz bir ordusu oldu. actors.mobs.king.desc=Cücelerin son kralı hayat ve ölümün en derin aşamaları hakkındaki engin bilgisi ile bilinirdi. Mahkemesindeki üyelerini kendilerine sonsuz gençliği verecek bir ritüele katılmaya ikna etti. Sonuç olarak o gençliğe kavuşabilen tek kişi oydu - ve üstüne ek olarak ölümsüz bir ordusu oldu.
actors.mobs.king$undead.name=ölümsüz cüce actors.mobs.king$undead.name=ölümsüz cüce
actors.mobs.king$undead.def_verb=engellendi actors.mobs.king$undead.def_verb=engellendi
actors.mobs.king$undead.rankings_desc=Cücelerin Kralı'nın Önünde Diz Çöktü actors.mobs.king$undead.rankings_desc=Cücelerin Kralı'nın Önünde Diz Çöktü
actors.mobs.king$undead.desc=Bu ölümsüz cüceler, Cüceler Kralı tarafından uyandırıldılar, önceden onun meclisinin üyeleriydiler. Ölümlerinden yüzlerinde çarpıcı miktarda sakal ile uyandılar. actors.mobs.king$undead.desc=Bu ölümsüz cüceler, Cüceler Kralı tarafından uyandırıldılar, önceden onun meclisinin üyeleriydiler. Ölümlerinden yüzlerinde çarpıcı miktarda sakal ile uyandılar.
actors.mobs.mimic.name=mimik actors.mobs.mimic.name=mimik
actors.mobs.mimic.desc=Mimikler istedikleri şekli alabilen büyülü canlılardır. Zindanlarda nerdeyse her zaman bir hazine sandığı şeklini alırlar, çünkü bir maceracıyı nasıl yanlarına getireceklerini bilirler. actors.mobs.mimic.desc=Mimikler istedikleri şekli alabilen büyülü canlılardır. Zindanlarda nerdeyse her zaman bir hazine sandığı şeklini alırlar, çünkü bir maceracıyı nasıl yanlarına getireceklerini bilirler.
@ -506,18 +506,18 @@ actors.mobs.mimic.desc=Mimikler istedikleri şekli alabilen büyülü canlılard
actors.mobs.mob.died=Uzaklarda bir şeyin öldüğünü duydun. actors.mobs.mob.died=Uzaklarda bir şeyin öldüğünü duydun.
actors.mobs.mob.rage=#$%^ actors.mobs.mob.rage=#$%^
actors.mobs.mob.exp=%+dEXP actors.mobs.mob.exp=%+dEXP
actors.mobs.mob.rankings_desc=%s Tarafından Öldürüldü actors.mobs.mob.rankings_desc=%s Tarafından Öldürüldü
actors.mobs.monk.name=cüce keşiş actors.mobs.monk.name=cüce keşiş
actors.mobs.monk.disarm=Keşiş elindeki %s 'i düşürtüyor! actors.mobs.monk.disarm=Keşiş elindeki %s 'i düşürtüyor!
actors.mobs.monk.def_verb=savuşturuldu actors.mobs.monk.def_verb=savuşturuldu
actors.mobs.monk.desc=Bu keşişler kendilerini şehri yabancılardan korumaya atamış olan fanatiklerdir. Hiçbir silah veya zırh kullanmazlar, tamamen yumruk yumruğa dövüş sanatına dayanırlar. actors.mobs.monk.desc=Bu keşişler kendilerini şehri yabancılardan korumaya atamış olan fanatiklerdir. Hiçbir silah veya zırh kullanmazlar, tamamen yumruk yumruğa dövüş sanatına dayanırlar.
actors.mobs.newbornelemental.name=yeni doğmuş ateş elementi actors.mobs.newbornelemental.name=yeni doğmuş ateş elementi
actors.mobs.newbornelemental.desc=Ateş elementalleri daha büyük şeylerin üretiminden kalma küçük artıklardır. En güçlü şeytanolojist için bile kontrol edilmek için fazla kaotik bir doğaya sahiptirler.\n\nBu ateş elementi yeni doğduğu için zayıf bir durumda. Üstüne yeni doğmuş durumunda olması nedeniyle soğuğa fazlasıyla dayanıksız. Yine de saldırı kapasitesi hala yüksek, dikkat edilmesi önerilir. actors.mobs.newbornelemental.desc=Ateş elementalleri daha büyük şeylerin üretiminden kalma küçük artıklardır. En güçlü şeytanolojist için bile kontrol edilmek için fazla kaotik bir doğaya sahiptirler.\n\nBu ateş elementi yeni doğduğu için zayıf bir durumda. Üstüne yeni doğmuş durumunda olması nedeniyle soğuğa fazlasıyla dayanıksız. Yine de saldırı kapasitesi hala yüksek, dikkat edilmesi önerilir.
actors.mobs.piranha.name=dev pirana actors.mobs.piranha.name=dev pirana
actors.mobs.piranha.desc=Bu etçil balıklar yer altı sularının doğal üyeleri değildirler. Sulardan yüzerek yeryüzüne çıkan hazineleri korumak için özellikle yetişmiştirler. actors.mobs.piranha.desc=Bu etçil balıklar yer altı sularının doğal üyeleri değildirler. Sulardan yüzerek yeryüzüne çıkan hazineleri korumak için özellikle yetişmiştirler.
actors.mobs.rat.name=keseli sıçan actors.mobs.rat.name=keseli sıçan
actors.mobs.rat.desc=Keseli fareler, lağımların agresif fakat zayıf üyeleridir. Pis bir ısırıkları vardır fakat sadece büyük sayılar ile hayati tehlike oluştururlar. actors.mobs.rat.desc=Keseli fareler, lağımların agresif fakat zayıf üyeleridir. Pis bir ısırıkları vardır fakat sadece büyük sayılar ile hayati tehlike oluştururlar.
@ -564,37 +564,37 @@ actors.mobs.tengu.notice_mine=Benimsin, %s!
actors.mobs.tengu.notice_face=Yüzleş benimle, %s! actors.mobs.tengu.notice_face=Yüzleş benimle, %s!
actors.mobs.tengu.interesting=Hadi bunu ilginçleştirelim... actors.mobs.tengu.interesting=Hadi bunu ilginçleştirelim...
actors.mobs.tengu.defeated=Sonunda özgürüm... actors.mobs.tengu.defeated=Sonunda özgürüm...
actors.mobs.tengu.rankings_desc=Tengu'nun Suikastına Uğradı actors.mobs.tengu.rankings_desc=Tengu'nun Suikastına Uğradı
actors.mobs.tengu.desc=Ünlü ve esrarengiz bir suikastçi, ismini yüzüne iliştirili maskeden almış.\n\nTengu bileklerinde ve dizlerinde büyük tokalarla dolaşıyor, görünüşüne göre zincirlerinden uzun zaman önce kurtulmuş.\n\nAldatıcı büyüler, tuzaklar ve kurnaz saldırıları kaçışını engelleyen tek şeyi öldürmek için kullanacaktır; ki o da sensin. actors.mobs.tengu.desc=Ünlü ve esrarengiz bir suikastçi, ismini yüzüne iliştirili maskeden almış.\n\nTengu bileklerinde ve dizlerinde büyük tokalarla dolaşıyor, görünüşüne göre zincirlerinden uzun zaman önce kurtulmuş.\n\nAldatıcı büyüler, tuzaklar ve kurnaz saldırıları kaçışını engelleyen tek şeyi öldürmek için kullanacaktır; ki o da sensin.
actors.mobs.thief.name=çılgın hırsız actors.mobs.thief.name=çılgın hırsız
actors.mobs.thief.stole=Hırsız senden %s çaldı! actors.mobs.thief.stole=Hırsız senden %s çaldı!
actors.mobs.thief.carries=\n\nHırsız bir _%s._ taşıyor. Tabii ki çalıntı. actors.mobs.thief.carries=\n\nHırsız bir _%s._ taşıyor. Tabii ki çalıntı.
actors.mobs.thief.escapes=Hırsız senden çaldığı %s ile kaçtı! actors.mobs.thief.escapes=Hırsız senden çaldığı %s ile kaçtı!
actors.mobs.thief.desc=Her ne kadar hücrelerinin dışında özgürce gezinseler de bu yer hala onların hapishanesi. Zaman geçtikçe bu yer akıllarıyla beraber özgürlüklerini de ellerinden aldı. Bu hırsızlar ve haydutlar kim olduklarını ve neden çaldıklarını uzun zaman önce unutmuşlar. \n\nBu düşmanlar dövüşmekten çok kapkaç yapmaya meyillidirler. Onları gözünün önünde tuttuğuna emin ol, yoksa çalınan eşyanı bir daha göremeyebilirsin. actors.mobs.thief.desc=Her ne kadar hücrelerinin dışında özgürce gezinseler de bu yer hala onların hapishanesi. Zaman geçtikçe bu yer akıllarıyla beraber özgürlüklerini de ellerinden aldı. Bu hırsızlar ve haydutlar kim olduklarını ve neden çaldıklarını uzun zaman önce unutmuşlar. \n\nBu düşmanlar dövüşmekten çok kapkaç yapmaya meyillidirler. Onları gözünün önünde tuttuğuna emin ol, yoksa çalınan eşyanı bir daha göremeyebilirsin.
actors.mobs.warlock.name=sihirbaz cüce actors.mobs.warlock.name=sihirbaz cüce
actors.mobs.warlock.bolt_kill=Gölge oku seni öldürdü... actors.mobs.warlock.bolt_kill=Gölge oku seni öldürdü...
actors.mobs.warlock.desc=Cücelerin ilgi alanı mühendislikten gizemli sanatlara kaydığında sihirbazlar şehirde söz sahibi oldu. Önceleri elementsel büyü ile başladılar, fakat daha sonra şeytanoloji ve ruhlarla ilgilenmeye başladılar. actors.mobs.warlock.desc=Cücelerin ilgi alanı mühendislikten gizemli sanatlara kaydığında sihirbazlar şehirde söz sahibi oldu. Önceleri elementsel büyü ile başladılar, fakat daha sonra şeytanoloji ve ruhlarla ilgilenmeye başladılar.
actors.mobs.wraith.name=hayalet actors.mobs.wraith.name=hayalet
actors.mobs.wraith.def_verb=sakınıldı actors.mobs.wraith.def_verb=sakınıldı
actors.mobs.wraith.desc=Hayalet, günahkar birisinin mezarlarını veya mezar taşlarını rahatsız edenlere karşı intikam isteğiyle dolu ruhudur. Tam somut bir varlık olmadığından sıradan bir silahla ona vurmak çok zordur. actors.mobs.wraith.desc=Hayalet, günahkar birisinin mezarlarını veya mezar taşlarını rahatsız edenlere karşı intikam isteğiyle dolu ruhudur. Tam somut bir varlık olmadığından sıradan bir silahla ona vurmak çok zordur.
actors.mobs.yog.name=Yog-Dzewa actors.mobs.yog.name=Yog-Dzewa
actors.mobs.yog.notice=Umut bir ilizyondur... actors.mobs.yog.notice=Umut bir ilizyondur...
actors.mobs.yog.defeated=... actors.mobs.yog.defeated=...
actors.mobs.yog.rankings_desc=Yog-Dzewa'nın Yemeği Oldu actors.mobs.yog.rankings_desc=Yog-Dzewa'nın Yemeği Oldu
actors.mobs.yog.desc=Yog-Dzewa, kaosun güçlü bir etniği olan eski bir tanrıdır. Bir yüzyıl once, antik cüceler onun şeytanlardan oluşan ordusunu güçlükle yenmeyi başarsalar da tanrının kendisini öldüremediler. Bunun yerine onu şehirlerinin altına hapsederek orada zayıflayarak bir daha kötülük yapamamasını umdular. actors.mobs.yog.desc=Yog-Dzewa, kaosun güçlü bir etniği olan eski bir tanrıdır. Bir yüzyıl once, antik cüceler onun şeytanlardan oluşan ordusunu güçlükle yenmeyi başarsalar da tanrının kendisini öldüremediler. Bunun yerine onu şehirlerinin altına hapsederek orada zayıflayarak bir daha kötülük yapamamasını umdular.
actors.mobs.yog$rottingfist.name=çürüyen yumruk actors.mobs.yog$rottingfist.name=çürüyen yumruk
actors.mobs.yog$rottingfist.rankings_desc=Yog-Dzewa'nın Yemeği Oldu actors.mobs.yog$rottingfist.rankings_desc=Yog-Dzewa'nın Yemeği Oldu
actors.mobs.yog$rottingfist.desc=Yog-Dzewa, kaosun güçlü bir etniği olan eski bir tanrıdır. Bir yüzyıl once, antik cüceler onun şeytanlardan oluşan ordusunu güçlükle yenmeyi başarsalar da tanrının kendisini öldüremediler. Bunun yerine onu şehirlerinin altına hapsederek orada zayıflayarak bir daha kötülük yapamamasını umdular. actors.mobs.yog$rottingfist.desc=Yog-Dzewa, kaosun güçlü bir etniği olan eski bir tanrıdır. Bir yüzyıl once, antik cüceler onun şeytanlardan oluşan ordusunu güçlükle yenmeyi başarsalar da tanrının kendisini öldüremediler. Bunun yerine onu şehirlerinin altına hapsederek orada zayıflayarak bir daha kötülük yapamamasını umdular.
actors.mobs.yog$burningfist.name=yanan yumruk actors.mobs.yog$burningfist.name=yanan yumruk
actors.mobs.yog$burningfist.rankings_desc=Yog-Dzewa'nın Yemeği Oldu actors.mobs.yog$burningfist.rankings_desc=Yog-Dzewa'nın Yemeği Oldu
actors.mobs.yog$burningfist.desc=Yog-Dzewa, kaosun güçlü bir etniği olan eski bir tanrıdır. Bir yüzyıl once, antik cüceler onun şeytanlardan oluşan ordusunu güçlükle yenmeyi başarsalar da tanrının kendisini öldüremediler. Bunun yerine onu şehirlerinin altına hapsederek orada zayıflayarak bir daha kötülük yapamamasını umdular. actors.mobs.yog$burningfist.desc=Yog-Dzewa, kaosun güçlü bir etniği olan eski bir tanrıdır. Bir yüzyıl once, antik cüceler onun şeytanlardan oluşan ordusunu güçlükle yenmeyi başarsalar da tanrının kendisini öldüremediler. Bunun yerine onu şehirlerinin altına hapsederek orada zayıflayarak bir daha kötülük yapamamasını umdular.
actors.mobs.yog$larva.name=tanrı'nın larvası actors.mobs.yog$larva.name=tanrı'nın larvası
actors.mobs.yog$larva.rankings_desc=Yog-Dzewa'nın Yemeği Oldu actors.mobs.yog$larva.rankings_desc=Yog-Dzewa'nın Yemeği Oldu
actors.mobs.yog$larva.desc=Yog-Dzewa, kaosun güçlü bir etniği olan eski bir tanrıdır. Bir yüzyıl once, antik cüceler onun şeytanlardan oluşan ordusunu güçlükle yenmeyi başarsalar da tanrının kendisini öldüremediler. Bunun yerine onu şehirlerinin altına hapsederek orada zayıflayarak bir daha kötülük yapamamasını umdular. actors.mobs.yog$larva.desc=Yog-Dzewa, kaosun güçlü bir etniği olan eski bir tanrıdır. Bir yüzyıl once, antik cüceler onun şeytanlardan oluşan ordusunu güçlükle yenmeyi başarsalar da tanrının kendisini öldüremediler. Bunun yerine onu şehirlerinin altına hapsederek orada zayıflayarak bir daha kötülük yapamamasını umdular.

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@ -53,13 +53,13 @@ actors.buffs.amok.name=狂乱
actors.buffs.amok.desc=狂乱导致状态下的生物进入一种极度愤怒和混乱的状态。 \n\n狂乱的生物会不分敌我地攻击任何靠近它们的人。\n\n剩余的狂乱效果时长%s回合 actors.buffs.amok.desc=狂乱导致状态下的生物进入一种极度愤怒和混乱的状态。 \n\n狂乱的生物会不分敌我地攻击任何靠近它们的人。\n\n剩余的狂乱效果时长%s回合
actors.buffs.artifactrecharge.name=神器充能 actors.buffs.artifactrecharge.name=神器充能
actors.buffs.artifactrecharge.desc=魔力在你体内奔腾而过,提高你神器的充能速率。 \n\n每件神器受到的影响都不尽相同但它们都会少受充能余数对其的限制。\n\n剩余的神器充能效果时长%s回合 actors.buffs.artifactrecharge.desc=魔力在你体内奔腾而过,提高你手中神器的充能速率。 \n\n每件神器受到的影响都不尽相同但它们都会少受充能储备对其的限制。\n\n剩余的神器充能效果时长%s回合
actors.buffs.barkskin.name=树肤 actors.buffs.barkskin.name=树肤
actors.buffs.barkskin.desc=你的皮肤硬化了,摸起来如同树皮一样既粗糙且坚固。 \n\n硬化的皮肤增强了你的实际护甲使你能更好地抵御物理攻击。这种额外的护甲数值会以每回合1点的速度降低直到它彻底失去作用。\n\n当前增加的护甲值%d。\n距离效果衰减还有%s回合。 actors.buffs.barkskin.desc=你的皮肤硬化了,摸起来如同树皮一样既粗糙且坚固。 \n\n硬化的皮肤增强了你的实际护甲使你能更好地抵御物理攻击。这种额外的护甲数值会以每回合1点的速度降低直到它彻底失去作用。\n\n当前增加的护甲值%d。\n距离效果衰减还有%s回合。
actors.buffs.barrier.name=奥术屏障 actors.buffs.barrier.name=奥术屏障
actors.buffs.barrier.desc=一团可以抵挡全部伤害的能量屏障。\n\n若奥术屏障的能量存在,它将完全抵挡单位所受到的伤害。同时这种能量会以1点每回合的速度衰减。\n\n护盾能量剩余%d。 actors.buffs.barrier.desc=一团可以抵挡全部伤害的能量屏障。\n\n只要奥术屏障的能量仍然存在,它将完全抵挡单位所受到的任何伤害。同时这种能量会以1点每回合的速度衰减。\n\n护盾能量剩余%d。
actors.buffs.berserk.angered=愤怒 actors.buffs.berserk.angered=愤怒
actors.buffs.berserk.berserk=狂暴 actors.buffs.berserk.berserk=狂暴
@ -176,8 +176,8 @@ actors.buffs.light.desc=即使是在最黑暗的地牢中,身边有一个稳
actors.buffs.lockedfloor.name=背水一战 actors.buffs.lockedfloor.name=背水一战
actors.buffs.lockedfloor.desc=当前楼层被彻底封锁,你无法离开这里!\n\n封锁持续期间你不会更加饥饿或因极度饥饿减少生命值。此外如果你没有在与Boss战斗所有的被动回复都会停止。\n\n另外如果你在楼层封锁时被未祝福的重生十字架复活了本层将\n被完全重置。\n\n击杀本层Boss以解除封锁。 actors.buffs.lockedfloor.desc=当前楼层被彻底封锁,你无法离开这里!\n\n封锁持续期间你不会更加饥饿或因极度饥饿减少生命值。此外如果你没有在与Boss战斗所有的被动回复都会停止。\n\n另外如果你在楼层封锁时被未祝福的重生十字架复活了本层将\n被完全重置。\n\n击杀本层Boss以解除封锁。
actors.buffs.magicalsight.name=透视 actors.buffs.magicalsight.name=透视
actors.buffs.magicalsight.desc=不知为啥你感觉你可以不用眼睛看到周围发生的一切。\n\n当处于魔术透视下所有可能阻挡视野的东西都不再会阻挡你的视线。\n\n魔术透视持续时间:%s回合。 actors.buffs.magicalsight.desc=不知为何你感觉你可以不用眼睛看到周围发生的一切。\n\n当处于魔能透视下所有可能阻挡视野的东西都不再会阻挡你的视线。\n\n魔能透视持续时间:%s回合。
actors.buffs.magicalsleep.name=魔法睡眠 actors.buffs.magicalsleep.name=魔法睡眠
actors.buffs.magicalsleep.toohealthy=你十分健康,因此抵抗住了强烈的嗜睡感。 actors.buffs.magicalsleep.toohealthy=你十分健康,因此抵抗住了强烈的嗜睡感。
@ -202,8 +202,8 @@ actors.buffs.ooze.desc=这种粘稠的酸性淤泥正在紧贴你的骨肉,并
actors.buffs.paralysis.name=麻痹 actors.buffs.paralysis.name=麻痹
actors.buffs.paralysis.heromsg=你被麻痹了! actors.buffs.paralysis.heromsg=你被麻痹了!
actors.buffs.paralysis.out=resisted paralysis actors.buffs.paralysis.out=解脱麻痹
actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can cause characters to resist paralysis, breaking them out of the effect.\n\nTurns of paralysis remaining: %s. actors.buffs.paralysis.desc=通常最坏的事就是什么事都做不出来。\n\n麻痹会停止目标的一切动作使目标保持原状直到效果消失。受伤导致的疼痛也能帮助目标脱离麻痹。 \n\n剩余的麻痹效果时长%s回合
actors.buffs.poison.name=中毒 actors.buffs.poison.name=中毒
actors.buffs.poison.heromsg=你中毒了! actors.buffs.poison.heromsg=你中毒了!
@ -250,7 +250,7 @@ actors.buffs.stamina.name=体力充沛
actors.buffs.stamina.desc=你感受到了体内无尽的精力,让你可以以更快的速度移动!\n\n当你处于体力充沛状态下你的移动速度将提升50%%,但是这不影响其他活动所消耗的时间。\n\n体力充沛持续时间%s回合。 actors.buffs.stamina.desc=你感受到了体内无尽的精力,让你可以以更快的速度移动!\n\n当你处于体力充沛状态下你的移动速度将提升50%%,但是这不影响其他活动所消耗的时间。\n\n体力充沛持续时间%s回合。
actors.buffs.terror.name=恐惧 actors.buffs.terror.name=恐惧
actors.buffs.terror.desc=恐惧是使敌人陷入不可控制的恐慌的操纵性魔法。 \n\n恐惧中的角色会远离自己的敌人试图和敌人隔开尽可能多的门或墙。然而疼痛的冲击则会减少恐惧的持续时间。\n\n剩余的恐惧效果持续时长%s actors.buffs.terror.desc=恐惧是使敌人陷入不可控制的恐慌的操纵性魔法。 \n\n恐惧中的角色会远离自己的敌人试图和敌人隔开尽可能多的门或墙。然而疼痛的冲击则会减少恐惧的持续时间。\n\n剩余的恐惧效果持续时长%s
actors.buffs.toxicimbue.name=毒性之力 actors.buffs.toxicimbue.name=毒性之力
actors.buffs.toxicimbue.desc=你体内被灌注了毒性能量! \n\n在你移动时毒气会从你的身体中翻腾而出伤害你的敌人。持续时间内免疫毒气和中毒效果。 \n\n剩余的毒性之力时长%s回合 actors.buffs.toxicimbue.desc=你体内被灌注了毒性能量! \n\n在你移动时毒气会从你的身体中翻腾而出伤害你的敌人。持续时间内免疫毒气和中毒效果。 \n\n剩余的毒性之力时长%s回合

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@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=scroll of enchantment
items.scrolls.exotic.scrollofenchantment.inv_title=Enchant an item items.scrolls.exotic.scrollofenchantment.inv_title=Enchant an item
items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon. items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon.
items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor. items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling will still consume the scroll.
items.scrolls.exotic.scrollofenchantment.cancel=cancel items.scrolls.exotic.scrollofenchantment.cancel=cancel
items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued. items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued.

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@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=pergamí d'encanteri
items.scrolls.exotic.scrollofenchantment.inv_title=Encantar un ítem items.scrolls.exotic.scrollofenchantment.inv_title=Encantar un ítem
items.scrolls.exotic.scrollofenchantment.weapon=Tria un encanteri per aplicar a la teva arma. items.scrolls.exotic.scrollofenchantment.weapon=Tria un encanteri per aplicar a la teva arma.
items.scrolls.exotic.scrollofenchantment.armor=Tria un glif per aplicar a la teva armadura. items.scrolls.exotic.scrollofenchantment.armor=Tria un glif per aplicar a la teva armadura.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancel·lar-ho consumirà un pergamí igualment.
items.scrolls.exotic.scrollofenchantment.cancel=cancel·lar items.scrolls.exotic.scrollofenchantment.cancel=cancel·lar
items.scrolls.exotic.scrollofenchantment.desc=Aquest pergamí infondrà una arma o una armadura amb una potent energia màgica. El lector fins i tot té cert grau de control sobre quina màgia s'imbueix. items.scrolls.exotic.scrollofenchantment.desc=Aquest pergamí infondrà una arma o una armadura amb una potent energia màgica. El lector fins i tot té cert grau de control sobre quina màgia s'imbueix.
@ -1306,7 +1306,7 @@ items.weapon.missiles.trident.desc=Llances de llançament massiu amb tres pues m
items.weapon.weapon.identify=Estas suficientment familiaritzat amb la teva arma com per identificar-la. items.weapon.weapon.identify=Estas suficientment familiaritzat amb la teva arma com per identificar-la.
items.weapon.weapon.too_heavy=Degut a que no tens prou força, aquesta arma empitjorarà la teva velocitat d'atac, precisió i habilitat de fer un atac sorpresa. items.weapon.weapon.too_heavy=Degut a que no tens prou força, aquesta arma empitjorarà la teva velocitat d'atac, precisió i habilitat de fer un atac sorpresa.
items.weapon.weapon.excess_str=Degut al teu excès de força, infligiràs fins a _%d punts de dany extra_ amb aquesta arma. items.weapon.weapon.excess_str=Degut al teu excès de força, infligiràs fins a _%d punts de dany extra_ amb aquesta arma.
items.weapon.weapon.incompatible=La interacció dels diferents tipus de màgia han evitat l'encanteri d'aquesta arma! items.weapon.weapon.incompatible=La interacció dels diferents tipus de màgia han evitat l'encanteri d'aquesta arma!
items.weapon.weapon.cursed_worn=Com que l'arma està maleïda, no te la pots treure de sobre. items.weapon.weapon.cursed_worn=Com que l'arma està maleïda, no te la pots treure de sobre.
items.weapon.weapon.cursed=Pots sentir una màgia perversa amagada dins d'aquesta arma. items.weapon.weapon.cursed=Pots sentir una màgia perversa amagada dins d'aquesta arma.

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@ -124,7 +124,7 @@ items.armor.roguearmor.prompt=Vyber místo ke skoku
items.armor.roguearmor.desc=Nošením tohoto temného hávu může Zloděj provést úskok zvaný "Kouřová bomba", který oslepí nepřátele a umožní mu uskočit stranou. items.armor.roguearmor.desc=Nošením tohoto temného hávu může Zloděj provést úskok zvaný "Kouřová bomba", který oslepí nepřátele a umožní mu uskočit stranou.
items.armor.scalearmor.name=Šupinová zbroj items.armor.scalearmor.name=Šupinová zbroj
items.armor.scalearmor.desc=Kovové plátky našity na koženou vestu vytvořili pohyblivou, avšak spolehlivou ochranu. items.armor.scalearmor.desc=Kovové plátky našity na koženou vestu vytvořili pohyblivou, avšak spolehlivou ochranu.
items.armor.warriorarmor.name=Zbroj válečníka items.armor.warriorarmor.name=Zbroj válečníka
items.armor.warriorarmor.ac_special=HRDINNÝ SKOK items.armor.warriorarmor.ac_special=HRDINNÝ SKOK
@ -145,7 +145,7 @@ items.artifacts.artifact.not_cursed=Z artefaktu neuniká žádná zlá magie.
items.artifacts.artifact.need_to_equip=Musíš se artefaktem vybavit, pokud ho chceš použít. items.artifacts.artifact.need_to_equip=Musíš se artefaktem vybavit, pokud ho chceš použít.
items.artifacts.capeofthorns.name=Plášť trnů items.artifacts.capeofthorns.name=Plášť trnů
items.artifacts.capeofthorns.desc=Odpadlé pláty kovu z DM-300 utvořili dohromady pevný plášť. Vypadá to, že v sobě uchovává silnou energii. Možná obsahuje sílu samotného DM-300? items.artifacts.capeofthorns.desc=Odpadlé pláty kovu z DM-300 utvořili dohromady pevný plášť. Vypadá to, že v sobě uchovává silnou energii. Možná obsahuje sílu samotného DM-300?
items.artifacts.capeofthorns.desc_inactive=Plášť na tvých ramenou působí těžkým, uklidňujícím dojmem. Zdá se že získává energii z poškození které obdržíš. items.artifacts.capeofthorns.desc_inactive=Plášť na tvých ramenou působí těžkým, uklidňujícím dojmem. Zdá se že získává energii z poškození které obdržíš.
items.artifacts.capeofthorns.desc_active=Vypadá to že plášť uvolňuje uloženou energii, vyzařující ochranou sílu. items.artifacts.capeofthorns.desc_active=Vypadá to že plášť uvolňuje uloženou energii, vyzařující ochranou sílu.
items.artifacts.capeofthorns$thorns.inert=Tvůj plášť je znovu nečinný. items.artifacts.capeofthorns$thorns.inert=Tvůj plášť je znovu nečinný.
@ -220,7 +220,7 @@ items.artifacts.etherealchains.inside_wall=Tvé řetězy tě mohou jen přitahov
items.artifacts.etherealchains.nothing_to_grab=Není tu co zachytit. items.artifacts.etherealchains.nothing_to_grab=Není tu co zachytit.
items.artifacts.etherealchains.prompt=Vyber umístění cíle. items.artifacts.etherealchains.prompt=Vyber umístění cíle.
items.artifacts.etherealchains.desc=Tyto velké, ale lehké řetězy září přízračnou energií. Mohou být použity k přitáhnutí se na určité místo nebo k přitáhnutí nepřátel směrem k tobě. Přízračná vlastnost řetězů jim dokonce umožňuje se protáhnout skrze zdi! items.artifacts.etherealchains.desc=Tyto velké, ale lehké řetězy září přízračnou energií. Mohou být použity k přitáhnutí se na určité místo nebo k přitáhnutí nepřátel směrem k tobě. Přízračná vlastnost řetězů jim dokonce umožňuje se protáhnout skrze zdi!
items.artifacts.etherealchains.desc_cursed=Prokleté řetězy jsou uzamčené po tvém boku, stále se houpají a snaží se tě spoutat nebo zranit. items.artifacts.etherealchains.desc_cursed=Prokleté řetězy jsou uzamčené po tvém boku, stále se houpají a snaží se tě spoutat nebo zranit.
items.artifacts.etherealchains.desc_equipped=Řetězy spočívají po tvém boku a pomalu čerpají duchovní energii těch které zabíjíš. Každé nabití je jako článek řetězu, který ho prodlouží přesně o jedno pole. items.artifacts.etherealchains.desc_equipped=Řetězy spočívají po tvém boku a pomalu čerpají duchovní energii těch které zabíjíš. Každé nabití je jako článek řetězu, který ho prodlouží přesně o jedno pole.
items.artifacts.etherealchains$chainsrecharge.levelup=Tvé řetězy se stávají silnější! items.artifacts.etherealchains$chainsrecharge.levelup=Tvé řetězy se stávají silnější!
@ -446,7 +446,7 @@ items.food.smallration.desc=Vypadá úplně stejně jako normální balíček j
items.food.stewedmeat.name=Dušené maso items.food.stewedmeat.name=Dušené maso
items.food.stewedmeat.eat_msg=Chutnalo to dobře. items.food.stewedmeat.eat_msg=Chutnalo to dobře.
items.food.stewedmeat.desc=Stewing the meat has cleansed it of any disease or parasites. It should be safe to eat. items.food.stewedmeat.desc=Podušení očistilo maso od všech chorob a parazitů. Sníst ho by mělo být bezpečné.
@ -538,7 +538,7 @@ items.potions.potionofmindvision.desc=Po vypití bude tvá mysl citlivá na psyc
items.potions.potionofparalyticgas.name=Lektvar paralyzujícího plynu items.potions.potionofparalyticgas.name=Lektvar paralyzujícího plynu
items.potions.potionofparalyticgas.desc=Při kontaktu se vzduchem se kapalina v této lahvičce vypaří do znecitlivujícího žlutého oparu. Každý kdo plyn vdechne bude okamžitě paralyzován, neschopen se pohybovat i chvíli po tom co se plyn rozptýlí. Tento předmět může být hozen na vzdálené nepřátele k jejich zachycení uvnitř plynu. items.potions.potionofparalyticgas.desc=Při kontaktu se vzduchem se kapalina v této lahvičce vypaří do znecitlivujícího žlutého oparu. Každý kdo plyn vdechne bude okamžitě paralyzován, neschopen se pohybovat i chvíli po tom co se plyn rozptýlí. Tento předmět může být hozen na vzdálené nepřátele k jejich zachycení uvnitř plynu.
items.potions.potionofpurity.name=potion of purity items.potions.potionofpurity.name=Lektvar čistoty
items.potions.potionofpurity.freshness=Cítíš ve vzduchu neobvyklou čerstvost. items.potions.potionofpurity.freshness=Cítíš ve vzduchu neobvyklou čerstvost.
items.potions.potionofpurity.protected=Obklopuje tě nějaká ochranná vrstva! items.potions.potionofpurity.protected=Obklopuje tě nějaká ochranná vrstva!
items.potions.potionofpurity.desc=Tato magická látka rychle neutralizuje všechny škodlivé efekty v širokém okolí. Vypití ti vůči takovým efektům poskytne dočasnou imunitu. items.potions.potionofpurity.desc=Tato magická látka rychle neutralizuje všechny škodlivé efekty v širokém okolí. Vypití ti vůči takovým efektům poskytne dočasnou imunitu.
@ -554,44 +554,44 @@ items.potions.potionoftoxicgas.desc=Odzátkování nebo roztříštění této p
###brews ###brews
items.potions.brews.blizzardbrew.name=blizzard brew items.potions.brews.blizzardbrew.name=Směs ledové vichřice
items.potions.brews.blizzardbrew.desc=When shattered, this brew will unleash a swirling blizzard which spreads like a gas. items.potions.brews.blizzardbrew.desc=Po rozbití rozpoutá tato směs divokou ledovou vichřici, která se bude šířit podobně jako plyn.
items.potions.brews.frigidbrew.name=frigid brew items.potions.brews.frigidbrew.name=Směs mrazivých mračen
items.potions.brews.frigidbrew.desc=This brew combines the properties of a frost and storm clouds potion. When thrown it will erupt into a cloud which both freezes and spreads water to surrounding terrain. items.potions.brews.frigidbrew.desc=Tato směs kombinuje vlastnosti lektvaru mrazu a bouřných mračen. Po hození vybuchne do oblaku, který kolem sebe vše zmrazí a rozšíří vodu po okolním terénu.
items.potions.brews.frostfirebrew.name=frostfire brew items.potions.brews.frostfirebrew.name=Směs mrazícího ohně
items.potions.brews.frostfirebrew.desc=This brew combines the properties of a liquid flame and snap freeze potion. The area around where the vial is thrown will be snap-frozen, then set ablaze for an extended duration. items.potions.brews.frostfirebrew.desc=Tato směs kombinuje vlastnosti lektvaru tekutého ohně a přímého zmražení. Okolí místa kam je lahvička hozena okamžitě zamrzne a poté na delší dobu vzplane.
items.potions.brews.infernalbrew.name=infernal brew items.potions.brews.infernalbrew.name=Směs ohnivého pekla
items.potions.brews.infernalbrew.desc=When shattered, this brew will unleash a raging inferno which spreads like a gas. items.potions.brews.infernalbrew.desc=Po rozbití rozpoutá tato směs zuřivé ohnivé peklo, které se bude šířit podobně jako plyn.
items.potions.brews.shockingbrew.name=shocking brew items.potions.brews.shockingbrew.name=Směs elektrické bouře
items.potions.brews.shockingbrew.desc=When shattered, this brew will unleash an electrical storm in an area around the location it breaks at. items.potions.brews.shockingbrew.desc=Po rozbití rozpoutá tato směs elektrickou bouři v okolí místa kde se rozbila.
items.potions.brews.wickedbrew.name=wicked brew items.potions.brews.wickedbrew.name=Směs zákeřných plynů
items.potions.brews.wickedbrew.desc=This brew combines the properties of a toxic gas and paralytic gas potion. When exposed to open air the liquid of the brew will erupt into both gasses at once. items.potions.brews.wickedbrew.desc=Tato směs kombinuje vlastnosti lektvaru toxického a paralyzujícího plynu. Když je kapalina směsi vystavena vzduchu, vybuchne do obou plynů najednou.
###elixirs ###elixirs
items.potions.elixirs.elixirofdragonsblood.name=elixir of dragon's blood items.potions.elixirs.elixirofdragonsblood.name=Elixír dračí krve
items.potions.elixirs.elixirofdragonsblood.desc=When consumed, this elixir will send fiery power coursing through the drinker's veins. This effect will make the drinker immune to fire, and allow them to set enemies aflame with physical attacks. items.potions.elixirs.elixirofdragonsblood.desc=Po vypití vyšle elixír ohnivou sílu, která proteče žilami toho kdo jej vypil. Tento efekt ti zaručí imunitu vůči ohni a umožní zapálit nepřátele fyzickým útokem.
items.potions.elixirs.elixirofearthenpower.name=elixir of earthen power items.potions.elixirs.elixirofearthenpower.name=Elixír síly země
items.potions.elixirs.elixirofearthenpower.desc=When consumed, this elixir will allow the drinker to bend the earth around them to their will. Any physical attack the drinker makes will shift the earth under the target, slowing their movement speed. items.potions.elixirs.elixirofearthenpower.desc=Po vypití umožní elixír tomu kdo jej vypije, hýbat zemí kolem sebe podle své vůle. Veškeré fyzické útoku které provedeš, otřesou zemí pod cílem, což zpomalí jeho rychlost pochybu.
items.potions.elixirs.elixirofhoneyedhealing.name=elixir of honeyed healing items.potions.elixirs.elixirofhoneyedhealing.name=Elixír léčivého medu
items.potions.elixirs.elixirofhoneyedhealing.desc=This elixir combines healing with the sweetness of honey. When drank, it will satisfy a small amount of hunger, but it can also be thrown to heal an ally.\n\nCreatures with an affinity for honey might be pacified if this item is used on them. items.potions.elixirs.elixirofhoneyedhealing.desc=Tento elixír spojuje léčení se sladkostí medu. Po vypití uspokojí malé množství hladu, ale může být také hozen na spojence pro jejich vyléčení.\n\nStvoření s blízkým vztahem k medu by se po použití tohoto lektvaru na ně, mohli uklidnit.
items.potions.elixirs.elixirofrestoration.name=elixir of restoration items.potions.elixirs.elixirofrestoration.name=Elixír obnovení
items.potions.elixirs.elixirofrestoration.desc=This elixir combines the properties of a healing and cleansing potion. When consumed, the drinker will start to rapidly heal, and will be cleansed of all negative effects. items.potions.elixirs.elixirofrestoration.desc=Tento elixír spojuje vlastnosti léčivého a očišťujícího lektvaru. Po vypití se ten kdo jej vypije začne rychle uzdravovat a bude očištěn od všech negativních efektů.
items.potions.elixirs.elixirofvitality.name=elixir of vitality items.potions.elixirs.elixirofvitality.name=Elixír vitality
items.potions.elixirs.elixirofvitality.desc=This elixir combines the properties of a healing and shielding potion, granting a massive burst of survivability to whomever drinks it. items.potions.elixirs.elixirofvitality.desc=Tento elixír spojuje vlastnosti léčivého a chránícího lektvaru, poskytující obrovskou dávku přežití-schopnosti všem, kteří ho vypijí.
items.potions.elixirs.elixiroftoxicessence.name=elixir of toxic essence items.potions.elixirs.elixiroftoxicessence.name=Elixír toxické esence
items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will be immune to toxic gas and poison, and will continuously spread toxic gas as they move. items.potions.elixirs.elixiroftoxicessence.desc=Po vypití naplní elixír toho kdo jej vypije toxickou energií. Budeš imunní vůči toxickému plynu a jedu a při pohybu kolem sebe budeš neustále šířit toxický plyn.
@ -613,7 +613,7 @@ items.potions.exotic.exoticpotion.unknown_desc=Tato kulatá lahvička obsahuje z
items.potions.exotic.potionofadrenalinesurge.name=Lektvar adrenalinového návalu items.potions.exotic.potionofadrenalinesurge.name=Lektvar adrenalinového návalu
items.potions.exotic.potionofadrenalinesurge.desc=Tato mocná tekutina ti poskytne větší sílu, která po delší době vyprchá. items.potions.exotic.potionofadrenalinesurge.desc=Tato mocná tekutina ti poskytne větší sílu, která po delší době vyprchá.
items.potions.exotic.potionofcleansing.name=Lektvar očisty items.potions.exotic.potionofcleansing.name=Lektvar očištění
items.potions.exotic.potionofcleansing.desc=Tato mocná látka úplně neutralizuje působení všech škodlivých efektů vůči tomu kdo ji vypije. Může být i hozena na cíl pro jeho ochranu. items.potions.exotic.potionofcleansing.desc=Tato mocná látka úplně neutralizuje působení všech škodlivých efektů vůči tomu kdo ji vypije. Může být i hozena na cíl pro jeho ochranu.
items.potions.exotic.potionofcorrosivegas.name=Lektvar žíravého plynu items.potions.exotic.potionofcorrosivegas.name=Lektvar žíravého plynu
@ -627,7 +627,7 @@ items.potions.exotic.potionofearthenarmor.name=Lektvar hliněného brnění
items.potions.exotic.potionofearthenarmor.desc=Spíše než paralyzující, bude mít tato kapalina tvrdnoucí účinek na kůži, který ji změní v dočasné přírodní brnění. items.potions.exotic.potionofearthenarmor.desc=Spíše než paralyzující, bude mít tato kapalina tvrdnoucí účinek na kůži, který ji změní v dočasné přírodní brnění.
items.potions.exotic.potionofholyfuror.name=Lektvar svatého hněvu items.potions.exotic.potionofholyfuror.name=Lektvar svatého hněvu
items.potions.exotic.potionofholyfuror.desc=Síla sváté energie koncentrovaná do tekuté podoby. Tento nápoj tě požehná na prodlouženou dobu. items.potions.exotic.potionofholyfuror.desc=Síla sváté energie koncentrovaná do tekuté podoby. Tento nápoj tě na delší dobu požehná.
items.potions.exotic.potionofmagicalsight.name=Lektvar magického zraku items.potions.exotic.potionofmagicalsight.name=Lektvar magického zraku
items.potions.exotic.potionofmagicalsight.desc=Po vypití budou tvé smysly na krátkou dobu zesíleny na neuvěřitelnou úroveň, což ti umožní vidět přes zdi! items.potions.exotic.potionofmagicalsight.desc=Po vypití budou tvé smysly na krátkou dobu zesíleny na neuvěřitelnou úroveň, což ti umožní vidět přes zdi!
@ -642,7 +642,7 @@ items.potions.exotic.potionofsnapfreeze.name=Lektvar přímého zmražení
items.potions.exotic.potionofsnapfreeze.desc=Chemikálie obsažená v tomto lektvaru bude rychle reagovat se vzduchem, což okamžitě zmrazí a zakoření všechny v dosahu. items.potions.exotic.potionofsnapfreeze.desc=Chemikálie obsažená v tomto lektvaru bude rychle reagovat se vzduchem, což okamžitě zmrazí a zakoření všechny v dosahu.
items.potions.exotic.potionofstamina.name=Lektvar výdrže items.potions.exotic.potionofstamina.name=Lektvar výdrže
items.potions.exotic.potionofstamina.desc=Vypití této podivně sladké tekutiny tě naplní dlouhotrvajícím nárůstem energie, který ti umožní běžet rychlejším tempem na prodlouženou dobu. items.potions.exotic.potionofstamina.desc=Vypití této podivně sladké tekutiny tě naplní dlouhotrvajícím nárůstem energie, který ti umožní delší dobu běžet rychlejším tempem.
items.potions.exotic.potionofstormclouds.name=Lektvar bouřných mračen items.potions.exotic.potionofstormclouds.name=Lektvar bouřných mračen
items.potions.exotic.potionofstormclouds.desc=Hození tohoto lektvaru vytvoří oblak koncentrované páry, která se zkondenzuje a vylije do prostředí pod sebou. Většina terénu se změní na vodu, pasti se zaplaví a zničí. items.potions.exotic.potionofstormclouds.desc=Hození tohoto lektvaru vytvoří oblak koncentrované páry, která se zkondenzuje a vylije do prostředí pod sebou. Většina terénu se změní na vodu, pasti se zaplaví a zničí.
@ -753,7 +753,7 @@ items.scrolls.scroll.blinded=Nemůžeš číst svitek když nic nevidíš.
items.scrolls.scroll.no_magic=Nemůžeš číst svitek během magické imunity. items.scrolls.scroll.no_magic=Nemůžeš číst svitek během magické imunity.
items.scrolls.scroll.cursed=Prokletá kniha kouzel ti zabraňuje ve vyvolání magie tohoto svitu! Svitek odstranění prokletí by mohl být dost silný na to aby stále fungoval... items.scrolls.scroll.cursed=Prokletá kniha kouzel ti zabraňuje ve vyvolání magie tohoto svitu! Svitek odstranění prokletí by mohl být dost silný na to aby stále fungoval...
items.scrolls.inventoryscroll.warning=Opravdu chceš zrušit použití tohoto svitku? I v tomto případě bude spotřebován. items.scrolls.inventoryscroll.warning=Opravdu chceš zrušit použití tohoto svitku? Stejně bude spotřebován.
items.scrolls.inventoryscroll.yes=Ano, souhlasím items.scrolls.inventoryscroll.yes=Ano, souhlasím
items.scrolls.inventoryscroll.no=Ne, rozmýšlím si to items.scrolls.inventoryscroll.no=Ne, rozmýšlím si to
@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=Svitek okouzlení
items.scrolls.exotic.scrollofenchantment.inv_title=Okouzli předmět items.scrolls.exotic.scrollofenchantment.inv_title=Okouzli předmět
items.scrolls.exotic.scrollofenchantment.weapon=Vyber okouzlení které chceš použít na zbraň. items.scrolls.exotic.scrollofenchantment.weapon=Vyber okouzlení které chceš použít na zbraň.
items.scrolls.exotic.scrollofenchantment.armor=Vyber runu kterou chceš použít na zbroj. items.scrolls.exotic.scrollofenchantment.armor=Vyber runu kterou chceš použít na zbroj.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Zrušení svitek stejně spotřebuje.
items.scrolls.exotic.scrollofenchantment.cancel=Zrušit items.scrolls.exotic.scrollofenchantment.cancel=Zrušit
items.scrolls.exotic.scrollofenchantment.desc=Tento svitek naplní zbraň nebo zbroj silnou magickou energií. Ten kdo jej přečte má dokonce část kontroly nad tím, kterým kouzlem bude naplněna. items.scrolls.exotic.scrollofenchantment.desc=Tento svitek naplní zbraň nebo zbroj silnou magickou energií. Ten kdo jej přečte má dokonce část kontroly nad tím, kterým kouzlem bude naplněna.
@ -1011,8 +1011,8 @@ items.wands.wandofregrowth$dewcatcher.desc=Chytačník se maskuje mezi trávou a
items.wands.wandofregrowth$seedpod.name=Semeník items.wands.wandofregrowth$seedpod.name=Semeník
items.wands.wandofregrowth$seedpod.desc=Semeník vypadá hezky, ale semínka které obsahuje jsou ukradena z rostlin, které zabil svými kořeny. items.wands.wandofregrowth$seedpod.desc=Semeník vypadá hezky, ale semínka které obsahuje jsou ukradena z rostlin, které zabil svými kořeny.
items.wands.wandoftransfusion.name=Hůlka transfuze items.wands.wandoftransfusion.name=Hůlka transfuze
items.wands.wandoftransfusion.staff_name=Hůl transfuze items.wands.wandoftransfusion.staff_name=Hůl transfuze
items.wands.wandoftransfusion.ondeath=Zabíjíš se svou vlastní Hůlkou transfuze... items.wands.wandoftransfusion.ondeath=Zabíjíš se svou vlastní Hůlkou transfuze...
items.wands.wandoftransfusion.charged=Hůlka je nabita životní energii tvých nepřátel! items.wands.wandoftransfusion.charged=Hůlka je nabita životní energii tvých nepřátel!
items.wands.wandoftransfusion.desc=Poměrně jednoduše tvarovaná hůlka vyniká díky svému purpurovému odstínu a černému drahokamu na špičce. items.wands.wandoftransfusion.desc=Poměrně jednoduše tvarovaná hůlka vyniká díky svému purpurovému odstínu a černému drahokamu na špičce.
@ -1167,7 +1167,7 @@ items.weapon.melee.magesstaff.cursed=Nemůžeš použít prokletou hůlku.
items.weapon.melee.magesstaff.warning=Určitě chceš svou hůl naplnit silou této hůlky? Předchozí naplněná síla bude ztracena.\n\nPokud je naplňovaná hůlka stejně nebo víc vylepšená než hůl, hůl zdědí vylepšení této hůlky plus jedno ze svých vlastních vylepšení.\n\nVýsledkem tohoto naplnění bude hůl s úrovní %d. items.weapon.melee.magesstaff.warning=Určitě chceš svou hůl naplnit silou této hůlky? Předchozí naplněná síla bude ztracena.\n\nPokud je naplňovaná hůlka stejně nebo víc vylepšená než hůl, hůl zdědí vylepšení této hůlky plus jedno ze svých vlastních vylepšení.\n\nVýsledkem tohoto naplnění bude hůl s úrovní %d.
items.weapon.melee.magesstaff.yes=Ano, určitě items.weapon.melee.magesstaff.yes=Ano, určitě
items.weapon.melee.magesstaff.no=Ne, rozmýšlím si to items.weapon.melee.magesstaff.no=Ne, rozmýšlím si to
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon. Rather than having innate magical power, this staff is instead imbued with magical energy from a wand. items.weapon.melee.magesstaff.desc=Vytvořená Mágem osobně, tato hůl je unikátní magická zbraň. Než aby měla vlastní vrozenou magickou sílu, může být tato hůl naplněna magickou energií z hůlky.
items.weapon.melee.magesstaff.no_wand=V současné době v sobě hůl nemá žádnou magii. Než bude moci být použita k sesílání kouzel, musí být _naplněna silou nějaké hůlky._ items.weapon.melee.magesstaff.no_wand=V současné době v sobě hůl nemá žádnou magii. Než bude moci být použita k sesílání kouzel, musí být _naplněna silou nějaké hůlky._
items.weapon.melee.magesstaff.has_wand=_%s_ momentálně naplňuje svojí silou tuto hůl. items.weapon.melee.magesstaff.has_wand=_%s_ momentálně naplňuje svojí silou tuto hůl.
@ -1265,7 +1265,7 @@ items.weapon.missiles.bolas.name=Bola
items.weapon.missiles.bolas.desc=Tyto neobvyklé zbraně nejsou příliš škodlivé, ale odvádí skvělou práci ve zpomalování svých cílů. items.weapon.missiles.bolas.desc=Tyto neobvyklé zbraně nejsou příliš škodlivé, ale odvádí skvělou práci ve zpomalování svých cílů.
items.weapon.missiles.boomerang.name=Bumerang items.weapon.missiles.boomerang.name=Bumerang
items.weapon.missiles.boomerang.desc=Po hození po nepříteli se tato zakřivená střelná zbraň vrátí do rukou tomu kdo ji hodil. items.weapon.missiles.boomerang.desc=Po hození po nepříteli se tato zakřivená střelná zbraň vrátí do rukou tomu kdo ji hodil.
items.weapon.missiles.boomerang.durability=Díky své pevné konstrukci se tento bumerang používáním nikdy nezničí. items.weapon.missiles.boomerang.durability=Díky své pevné konstrukci se tento bumerang používáním nikdy nezničí.
items.weapon.missiles.curaredart.name=Ochromující šíp items.weapon.missiles.curaredart.name=Ochromující šíp
@ -1333,7 +1333,7 @@ items.armorkit.name=Sada pro zbroj
items.armorkit.ac_apply=POUŽÍT items.armorkit.ac_apply=POUŽÍT
items.armorkit.prompt=Vyber zbroj items.armorkit.prompt=Vyber zbroj
items.armorkit.upgraded=Použitím sady se zbroj vylepšuje na předmět: %s items.armorkit.upgraded=Použitím sady se zbroj vylepšuje na předmět: %s
items.armorkit.desc=Pomocí této sady malých nástrojů a materiálů může kdokoliv změnit jakoukoli zbroj na "epickou zbroj", která si zachová všechny vlastnosti té původní, ale také poskytne nositeli zvláštní schopnosti v závislost na typu jeho postavy. Nejsou potřeba žádné krejčovské ani kovářské schopnosti. items.armorkit.desc=Pomocí této sady malých nástrojů a materiálů může kdokoliv změnit jakoukoli zbroj na "epickou zbroj", která si zachová všechny vlastnosti té původní, ale také poskytne nositeli zvláštní schopnosti v závislost na typu jeho postavy. Nejsou potřeba žádné krejčovské ani kovářské schopnosti.
items.brokenseal.name=Rozbitá pečeť items.brokenseal.name=Rozbitá pečeť
items.brokenseal.ac_affix=PŘIPNOUT items.brokenseal.ac_affix=PŘIPNOUT

View File

@ -3,7 +3,7 @@ items.armor.curses.antientropy.name=%s der Anti-Entropie
items.armor.curses.antientropy.desc=Ein Anti-Entropie-Fluch arbeitet gegen die Kräfte des Universums, indem er Energie vom Gegner entfernt und in den Träger überführt. Dies friert den Angreifer kurz ein, wird aber den Träger anzünden! items.armor.curses.antientropy.desc=Ein Anti-Entropie-Fluch arbeitet gegen die Kräfte des Universums, indem er Energie vom Gegner entfernt und in den Träger überführt. Dies friert den Angreifer kurz ein, wird aber den Träger anzünden!
items.armor.curses.bulk.name=%s des Füllstoffs items.armor.curses.bulk.name=%s des Füllstoffs
items.armor.curses.bulk.desc=Eine Füllstoff-Rüstung sieht zwar größer und imposanter aus, schützt jedoch nicht besser. Was noch schlimmer ist: Das zusätzliche Volumen macht es sehr schwer sich durch Türöffnungen zu bewegen. items.armor.curses.bulk.desc=Eine Füllstoff-Rüstung sieht zwar größer und imposanter aus, schützt jedoch nicht besser. Was noch schlimmer ist: Das zusätzliche Volumen macht es sehr schwer sich durch Türöffnungen zu zwängen.
items.armor.curses.corrosion.name=%s der Korrosion items.armor.curses.corrosion.name=%s der Korrosion
items.armor.curses.corrosion.desc=Eine Rüstung der Korrosion ist in der Lage, mit einer zersetzenden Flüssigkeit aufzuplatzen, was alles im Gebiet mit einem klebrigen Säureschlamm bedeckt. items.armor.curses.corrosion.desc=Eine Rüstung der Korrosion ist in der Lage, mit einer zersetzenden Flüssigkeit aufzuplatzen, was alles im Gebiet mit einem klebrigen Säureschlamm bedeckt.
@ -352,7 +352,7 @@ items.bombs.bomb.ondeath=Von einer Explosion getötet worden
items.bombs.bomb.rankings_desc=Von einer Explosion getötet worden items.bombs.bomb.rankings_desc=Von einer Explosion getötet worden
items.bombs.bomb.desc=Eine ziemlich große Schwarzpulver-Bombe. Eine Explosion würde so ziemlich an jedem in ihrer Nähe viel Schaden anrichten. items.bombs.bomb.desc=Eine ziemlich große Schwarzpulver-Bombe. Eine Explosion würde so ziemlich an jedem in ihrer Nähe viel Schaden anrichten.
items.bombs.bomb.desc_fuse=Es scheint, als ob die Zündschnur eine Weile benötigt, um abzubrennen, sobald sie angezündet wird. items.bombs.bomb.desc_fuse=Es scheint, als ob die Zündschnur eine Weile benötigt, um abzubrennen, sobald sie angezündet wird.
items.bombs.bomb.desc_burning=Die Zündschnur brennt gerade, also nimm Abstand oder lösch sie! items.bombs.bomb.desc_burning=Die Zündschnur brennt gerade, also nimm Abstand oder lösch sie!
items.bombs.bomb$doublebomb.name=Zwei Bomben items.bombs.bomb$doublebomb.name=Zwei Bomben
items.bombs.bomb$doublebomb.desc=Hier liegen zwei große Schwarzpulver-Bomben! DIe Zweite gibt es anscheinend obendrauf! items.bombs.bomb$doublebomb.desc=Hier liegen zwei große Schwarzpulver-Bomben! DIe Zweite gibt es anscheinend obendrauf!
@ -411,7 +411,7 @@ items.food.chargrilledmeat.desc=Es sieht aus wie ein gutes Steak.
items.food.feast.name=Festmahl items.food.feast.name=Festmahl
items.food.feast.eat_msg=Das Mahl war unglaublich! items.food.feast.eat_msg=Das Mahl war unglaublich!
items.food.feast.desc=A great variety of delicious food! This will satiate you far more than any other meal. items.food.feast.desc=Eine enorme Vielfalt köstlichster Speisen! Diese werden dich weit besser sättigen als jede andere Mahlzeit.
items.food.food.name=Essensration items.food.food.name=Essensration
items.food.food.ac_eat=ESSEN items.food.food.ac_eat=ESSEN
@ -538,7 +538,7 @@ items.potions.potionofmindvision.desc=Nachdem dies getrunken wurde erlangt dein
items.potions.potionofparalyticgas.name=Trank des Lähmungsgases items.potions.potionofparalyticgas.name=Trank des Lähmungsgases
items.potions.potionofparalyticgas.desc=Wenn die Flüssigkeit in dieser Flasche mit der Luft in Kontakt gerät, verdunstet sie in eine gelbe Wolke. Jeder, der diese Wolke einatmet, wird sofort gelähmt und ist für eine gewisse Zeit nicht in der Lage, sich zu bewegen. Dieser Gegenstand kann auf entfernte Gegner geworfen werden. items.potions.potionofparalyticgas.desc=Wenn die Flüssigkeit in dieser Flasche mit der Luft in Kontakt gerät, verdunstet sie in eine gelbe Wolke. Jeder, der diese Wolke einatmet, wird sofort gelähmt und ist für eine gewisse Zeit nicht in der Lage, sich zu bewegen. Dieser Gegenstand kann auf entfernte Gegner geworfen werden.
items.potions.potionofpurity.name=potion of purity items.potions.potionofpurity.name=Trank der Reinheit
items.potions.potionofpurity.freshness=Du spürst ungewöhnliche Frische in der Luft. items.potions.potionofpurity.freshness=Du spürst ungewöhnliche Frische in der Luft.
items.potions.potionofpurity.protected=Eine schützende Schicht umhüllt dich! items.potions.potionofpurity.protected=Eine schützende Schicht umhüllt dich!
items.potions.potionofpurity.desc=Dieses magische Reagenz wird schnell alle gefährlichen Effekte weitreichend neutralisieren. Du wirst gegen die Effekte immun, wenn Du es trinkst. items.potions.potionofpurity.desc=Dieses magische Reagenz wird schnell alle gefährlichen Effekte weitreichend neutralisieren. Du wirst gegen die Effekte immun, wenn Du es trinkst.
@ -558,10 +558,10 @@ items.potions.brews.blizzardbrew.name=Blizzardbräu
items.potions.brews.blizzardbrew.desc=Wenn es zerbrochen wird, entfesselt dieses Gebräu einen tosenden Schneesturm, der sich wie ein Gas ausbreitet. items.potions.brews.blizzardbrew.desc=Wenn es zerbrochen wird, entfesselt dieses Gebräu einen tosenden Schneesturm, der sich wie ein Gas ausbreitet.
items.potions.brews.frigidbrew.name=Kaltgetränk items.potions.brews.frigidbrew.name=Kaltgetränk
items.potions.brews.frigidbrew.desc=This brew combines the properties of a frost and storm clouds potion. When thrown it will erupt into a cloud which both freezes and spreads water to surrounding terrain. items.potions.brews.frigidbrew.desc=Dieses Gebräu kombiniert die Eigenschaften eines Tranks des Frosts und eines der Gewitterwolken. Wirft man es, zerbirst es zu einer Wolke, die sowohl einfrierende Wirkung hat als auch Wasser im umliegenden Terrain verteilt.
items.potions.brews.frostfirebrew.name=Frostfeuerbrühe items.potions.brews.frostfirebrew.name=Frostfeuerbrühe
items.potions.brews.frostfirebrew.desc=This brew combines the properties of a liquid flame and snap freeze potion. The area around where the vial is thrown will be snap-frozen, then set ablaze for an extended duration. items.potions.brews.frostfirebrew.desc=Dieses Gebräu vereinigt die Eigenschaften eines Tranks der Flüssigen Flamme und eines Blitzeis-Tranks. Das Gebiet, in das man dieses Glasfläschchen wirft, wird erst schockgefrostet und danach für längere Zeit entzündet werden.
items.potions.brews.infernalbrew.name=Höllensud items.potions.brews.infernalbrew.name=Höllensud
items.potions.brews.infernalbrew.desc=Wenn es zerbrochen wird, entfesselt dieses Gebräu ein flammendes Inferno, das sich wie Gas ausbreitet. items.potions.brews.infernalbrew.desc=Wenn es zerbrochen wird, entfesselt dieses Gebräu ein flammendes Inferno, das sich wie Gas ausbreitet.
@ -570,7 +570,7 @@ items.potions.brews.shockingbrew.name=Schockbrause
items.potions.brews.shockingbrew.desc=Wenn es zerbrochen wird, entfesselt dieses Gebräu einen elektrischen Sturm in einem Bereich um den Ort, an dem es zerbrochen wurde. items.potions.brews.shockingbrew.desc=Wenn es zerbrochen wird, entfesselt dieses Gebräu einen elektrischen Sturm in einem Bereich um den Ort, an dem es zerbrochen wurde.
items.potions.brews.wickedbrew.name=Böse Mische items.potions.brews.wickedbrew.name=Böse Mische
items.potions.brews.wickedbrew.desc=This brew combines the properties of a toxic gas and paralytic gas potion. When exposed to open air the liquid of the brew will erupt into both gasses at once. items.potions.brews.wickedbrew.desc=Diese Brühe kombiniert die Eigenschaften eines Tranks des Giftgases und des paralytischen Gases. Kommt sie an die Luft, dann explodiert die Flüssigkeit gleichermaßen zu beiden diesen Gasen.
@ -582,13 +582,13 @@ items.potions.elixirs.elixirofearthenpower.name=Elixier der Erdkräfte
items.potions.elixirs.elixirofearthenpower.desc=Wenn dieses Elixier getrunken wird, kann der, welcher es getrunken hat, die Erde um ihn herum seinem Willen unterwerfen. Jeder physische Angriff, den der Trinkende führt, lässt die Erde unter dem Ziel beben und verringert dessen Bewegungsgeschwindigkeit. items.potions.elixirs.elixirofearthenpower.desc=Wenn dieses Elixier getrunken wird, kann der, welcher es getrunken hat, die Erde um ihn herum seinem Willen unterwerfen. Jeder physische Angriff, den der Trinkende führt, lässt die Erde unter dem Ziel beben und verringert dessen Bewegungsgeschwindigkeit.
items.potions.elixirs.elixirofhoneyedhealing.name=Elixier der honigsüßen Heilung items.potions.elixirs.elixirofhoneyedhealing.name=Elixier der honigsüßen Heilung
items.potions.elixirs.elixirofhoneyedhealing.desc=This elixir combines healing with the sweetness of honey. When drank, it will satisfy a small amount of hunger, but it can also be thrown to heal an ally.\n\nCreatures with an affinity for honey might be pacified if this item is used on them. items.potions.elixirs.elixirofhoneyedhealing.desc=Dieses Elixier vereint heilende Eigenschaften und die Süße des Honigs. Trinkt man es, dann macht es auch etwas satt, man kann es aber auch werfen, um einen Freund zu heilen.\n\nKreaturen, die eine Affinität zu Honig haben, können damit besänftigt werden, wenn man es auf sie anwendet.
items.potions.elixirs.elixirofrestoration.name=Elixier der Erneuerung items.potions.elixirs.elixirofrestoration.name=Elixier der Erneuerung
items.potions.elixirs.elixirofrestoration.desc=This elixir combines the properties of a healing and cleansing potion. When consumed, the drinker will start to rapidly heal, and will be cleansed of all negative effects. items.potions.elixirs.elixirofrestoration.desc=Dieses Elixier hat die Eigenschaften sowohl eines Heiltranks als auch eines Tranks der Reinigung. Der, welcher es trinkt, beginnt schnell zu heilen und wird von allen negativen Effekten befreit.
items.potions.elixirs.elixirofvitality.name=Elixier der Vitalität items.potions.elixirs.elixirofvitality.name=Elixier der Vitalität
items.potions.elixirs.elixirofvitality.desc=This elixir combines the properties of a healing and shielding potion, granting a massive burst of survivability to whomever drinks it. items.potions.elixirs.elixirofvitality.desc=Dieses Elixier kombiniert die Eigenschaften eines Heil- und eines Schildtranks. Dadurch erfährt der, welcher es trinkt, einen massiven Schub Überlebensfähigkeit.
items.potions.elixirs.elixiroftoxicessence.name=Elixier der toxischen Essenz items.potions.elixirs.elixiroftoxicessence.name=Elixier der toxischen Essenz
items.potions.elixirs.elixiroftoxicessence.desc=Wenn dieses Elixier getrunken wird, wird der Trinkende von giftige Energie durchdrungen. Der Trinkende wird dadurch gegenüber Giftgas und Gift immun und verströmt mit jeder Bewegung Giftgas. items.potions.elixirs.elixiroftoxicessence.desc=Wenn dieses Elixier getrunken wird, wird der Trinkende von giftige Energie durchdrungen. Der Trinkende wird dadurch gegenüber Giftgas und Gift immun und verströmt mit jeder Bewegung Giftgas.
@ -690,7 +690,7 @@ items.rings.ring.sapphire=Saphirring
items.rings.ring.quartz=Quarzring items.rings.ring.quartz=Quarzring
items.rings.ring.agate=Achatring items.rings.ring.agate=Achatring
items.rings.ring.equip_cursed=Der Ring schnürt sich schmerzhaft um deinen Finger! items.rings.ring.equip_cursed=Der Ring schnürt sich schmerzhaft um deinen Finger!
items.rings.ring.unknown_desc=Dieser metallene Fingerreif ist mit einem großen Edelstein, der in der Dunkelheit glitzert, verziert. Wer weiß, was er bewirkt, wenn man ihn trägt? items.rings.ring.unknown_desc=Dieser metallene Fingerreif ist mit einem großen Edelstein, der in der Dunkelheit glitzert, verziert. Wer weiß, was er bewirkt, wenn man ihn trägt?
items.rings.ring.known=Dies ist ein %s items.rings.ring.known=Dies ist ein %s
items.rings.ring.identify=Nun bist du mit deinem Ring vertraut genug, um ihn zu identifizieren. Es ist ein %s. items.rings.ring.identify=Nun bist du mit deinem Ring vertraut genug, um ihn zu identifizieren. Es ist ein %s.
items.rings.ring.cursed_worn=Da dieser Ring verflucht ist, bist du nicht in der Lage ihn abzustreifen. items.rings.ring.cursed_worn=Da dieser Ring verflucht ist, bist du nicht in der Lage ihn abzustreifen.
@ -855,31 +855,31 @@ items.scrolls.exotic.scrollofenchantment.name=Schriftrolle der Verzauberung
items.scrolls.exotic.scrollofenchantment.inv_title=Verzaubere einen Gegenstand items.scrolls.exotic.scrollofenchantment.inv_title=Verzaubere einen Gegenstand
items.scrolls.exotic.scrollofenchantment.weapon=Wähle eine Verzauberung. die du an diese Rüstung anbringen willst. items.scrolls.exotic.scrollofenchantment.weapon=Wähle eine Verzauberung. die du an diese Rüstung anbringen willst.
items.scrolls.exotic.scrollofenchantment.armor=Wähle eine Glyphe, die du an diese Rüstung anlegen willst. items.scrolls.exotic.scrollofenchantment.armor=Wähle eine Glyphe, die du an diese Rüstung anlegen willst.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Auch wenn du abbrichst, wird die Schriftrolle verbraucht.
items.scrolls.exotic.scrollofenchantment.cancel=Abbrechen items.scrolls.exotic.scrollofenchantment.cancel=Abbrechen
items.scrolls.exotic.scrollofenchantment.desc=Diese Schriftrolle wird eine Rüstund oder Waffe mit einer starken Magischen Energie versehen. Der Leser hat sogar eine leichte Kontrolle über die Art von Magie die verwendet wird. items.scrolls.exotic.scrollofenchantment.desc=Diese Schriftrolle wird eine Rüstund oder Waffe mit einer starken Magischen Energie versehen. Der Leser hat sogar eine leichte Kontrolle über die Art von Magie die verwendet wird.
items.scrolls.exotic.scrollofforesight.name=Schriftrolle der Vorhersehung items.scrolls.exotic.scrollofforesight.name=Schriftrolle der Vorhersehung
items.scrolls.exotic.scrollofforesight.desc=When this scroll is read, detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. For the duration of this effect, searching will not be necessary, as the reader will automatically detect everything within their search radius. items.scrolls.exotic.scrollofforesight.desc=Wird diese Schriftrolle gelesen, dann werden Details des umliegenden Terrains permanent kristallklar in den Verstand des Lesenden gepumpt. Solange dieser Effekt anhält, braucht man nichts mehr zu suchen, denn alles, was sich im Suchradius befindet, wird automatisch entdeckt.
items.scrolls.exotic.scrollofmysticalenergy.name=Schriftrolle der mystischen Energie items.scrolls.exotic.scrollofmysticalenergy.name=Schriftrolle der mystischen Energie
items.scrolls.exotic.scrollofmysticalenergy.desc=The raw magical power bound up in this parchment will, when released, charge a user's equipped artifacts over time. items.scrolls.exotic.scrollofmysticalenergy.desc=Die rohe magische Macht, die auf dieses Pergament gebannt wurde, wird, wenn man sie entfesselt, die ausgerüsteten Gegenstände des Nutzers mit der Zeit aufladen.
items.scrolls.exotic.scrollofpassage.name=Schriftrolle des Aufstiegs items.scrolls.exotic.scrollofpassage.name=Schriftrolle des Aufstiegs
items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region entrance above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofpassage.desc=Der Zauberspruch auf diesem Pergament versetzt den Lesenden sofort auf die erste Ebene der aktuellen Region. Das macht sich ziemlich gut, wenn man schnell zu einem Laden kommen möchte.
items.scrolls.exotic.scrollofpetrification.name=Schriftrolle der Versteinerung items.scrolls.exotic.scrollofpetrification.name=Schriftrolle der Versteinerung
items.scrolls.exotic.scrollofpetrification.desc=Ein helles, rotes Licht wird alle Kreaturen in deinem Blickfeld so stark überwältigen, dass sie an Ort und Stelle eingefroren werden. items.scrolls.exotic.scrollofpetrification.desc=Ein helles, rotes Licht wird alle Kreaturen in deinem Blickfeld so stark überwältigen, dass sie an Ort und Stelle eingefroren werden.
items.scrolls.exotic.scrollofpolymorph.name=Schriftrolle der Polymorphie items.scrolls.exotic.scrollofpolymorph.name=Schriftrolle der Polymorphie
items.scrolls.exotic.scrollofpolymorph.desc=This scroll contains powerful transmutation magic. When invoked, all enemies in the reader's sight will be transformed into magical sheep!\n\nThe transformation is permanent, eliminating all enemies affected. Powerful enemies will resist the effect though, and any items affected enemies were carrying are lost. items.scrolls.exotic.scrollofpolymorph.desc=Diese Schriftrolle birgt eine mächtige Magie der Umwandlung. Wird sie angerufen, dann verwandeln sich alle feindlichen Kreaturen im Sichtkreis des Lesenden in magische Schafe!\n\nDiese Umwandlung ist permanent und eliminiert somit alle betroffenen feindlichen Kreaturen. Allerdings werden mächtige Feinde diesem Effekt widerstehen, und alle Gegenstände, die von betroffenen feindlichen Kreaturen mitgeführt werden, sind verloren.
items.scrolls.exotic.scrollofprismaticimage.name=Schriftrolle der Lichtbrechung items.scrolls.exotic.scrollofprismaticimage.name=Schriftrolle der Lichtbrechung
items.scrolls.exotic.scrollofprismaticimage.desc=Das Beschwören dieser Schriftrolle wird eine Illusion des Lesers erschaffen, die in allen Farben des Regenbogens leuchtet. Dieses Abbild handelt wie ein schwächeres Abbild des Lesers mit ähnlicher Verteidigung, aber Lebensenergie und verursachter Schaden sind geringer.\n\nDas Abbild zeigt sich, wenn Gegner in der Nähe sind und wird versuche, den Leser zu verteidigen.\n\nWenn es bereits existiert, wird diese Schriftrolle das Abbild vollständig heilen. items.scrolls.exotic.scrollofprismaticimage.desc=Das Beschwören dieser Schriftrolle wird eine Illusion des Lesers erschaffen, die in allen Farben des Regenbogens leuchtet. Dieses Abbild handelt wie ein schwächeres Abbild des Lesers mit ähnlicher Verteidigung, aber Lebensenergie und verursachter Schaden sind geringer.\n\nDas Abbild zeigt sich, wenn Gegner in der Nähe sind und wird versuche, den Leser zu verteidigen.\n\nWenn es bereits existiert, wird diese Schriftrolle das Abbild vollständig heilen.
items.scrolls.exotic.scrollofpsionicblast.name=Schriftrolle der psionischen Explosion items.scrolls.exotic.scrollofpsionicblast.name=Schriftrolle der psionischen Explosion
items.scrolls.exotic.scrollofpsionicblast.ondeath=Die psionische Explosion riss deinen Geist in Stücke... items.scrolls.exotic.scrollofpsionicblast.ondeath=Die psionische Explosion riss deinen Geist in Stücke...
items.scrolls.exotic.scrollofpsionicblast.desc=This scroll contains incredible destructive energy that can be channeled to destroy the minds of all visible creatures.\n\nThere is significant feedback however, and the reader will also be damaged, blinded, and weakened. The more targets the scroll hits, the less self-damage will be taken. items.scrolls.exotic.scrollofpsionicblast.desc=Diese Schriftrolle birgt unglaubliche destruktive Energie, welche dazu verwendet werden kann, den Geist sämtlicher sichtbaren Kreaturen in Stücke zu reißen.\n\nDas hat aber auch eine bedeutende Kehrseite: Der Lesende wird auch verletzt, geblendet und geschwächt. Je mehr Ziele dieser Zauberspruch trifft, desto mehr Schaden erfährt der Lesende.
@ -934,7 +934,7 @@ items.stones.stoneofflock.desc=Dieser Runenstein beschwört für eine kurze Zeit
items.stones.stoneofintuition.name=Stein der Intuition items.stones.stoneofintuition.name=Stein der Intuition
items.stones.stoneofintuition.inv_title=Wahle einen Gegenstand items.stones.stoneofintuition.inv_title=Wahle einen Gegenstand
items.stones.stoneofintuition.desc=Dieser Runenstein besitzt eine schwächere Version der Magie welche auch in Schriftrollen der Identifizierung zu finden ist. Anstatt einen Gegenstand direkt zu identifieren, bemüht er Deine Intuition, und erlaubt Dir so den Versuch die Eigenschaften eines Trank oder einer Schriftrolle zu erraten. items.stones.stoneofintuition.desc=Dieser Runenstein besitzt eine schwächere Version der Magie welche auch in Schriftrollen der Identifizierung zu finden ist. Anstatt einen Gegenstand direkt zu identifieren, bemüht er Deine Intuition, und erlaubt Dir so den Versuch die Eigenschaften eines Trank oder einer Schriftrolle zu erraten.
items.stones.stoneofintuition$wndguess.text=Errate was der nicht identifizierte Gegenstand ist. Falls Du richtig liegt, wird der Gegenstand identifiziert. items.stones.stoneofintuition$wndguess.text=Errate was der nicht identifizierte Gegenstand ist. Falls Du richtig liegt, wird der Gegenstand identifiziert.
items.stones.stoneofintuition$wndguess.correct=Richtig. Der Gegenstand wurde identifiziert! items.stones.stoneofintuition$wndguess.correct=Richtig. Der Gegenstand wurde identifiziert!
items.stones.stoneofintuition$wndguess.incorrect=Du hast falsch geraten. items.stones.stoneofintuition$wndguess.incorrect=Du hast falsch geraten.
@ -1167,7 +1167,7 @@ items.weapon.melee.magesstaff.cursed=Du kannst einen verfluchten Zauberstab nich
items.weapon.melee.magesstaff.warning=Bist du dir sicher, dass du deinen Zauberstab mit diesem Stab verschmelzen möchtest? Die Magie der vorherigen Verschmelzung wird verloren gehen.\n\nWenn der zu verschmelzende Zauberstab die selbe oder eine höhere Stufe als dieser Stab hat wird er die Stufe des neuen Zauberstabs plus eine einzige seiner eigenen Verbesserungen übernehmen.\n\nDiese Verschmelzung wird in einem Stufe %d Stab resultieren. items.weapon.melee.magesstaff.warning=Bist du dir sicher, dass du deinen Zauberstab mit diesem Stab verschmelzen möchtest? Die Magie der vorherigen Verschmelzung wird verloren gehen.\n\nWenn der zu verschmelzende Zauberstab die selbe oder eine höhere Stufe als dieser Stab hat wird er die Stufe des neuen Zauberstabs plus eine einzige seiner eigenen Verbesserungen übernehmen.\n\nDiese Verschmelzung wird in einem Stufe %d Stab resultieren.
items.weapon.melee.magesstaff.yes=Ja, ich bin mir sicher. items.weapon.melee.magesstaff.yes=Ja, ich bin mir sicher.
items.weapon.melee.magesstaff.no=Nein, lieber doch nicht... items.weapon.melee.magesstaff.no=Nein, lieber doch nicht...
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon. Rather than having innate magical power, this staff is instead imbued with magical energy from a wand. items.weapon.melee.magesstaff.desc=Vom Magier selbst gefertigt, ist dieser Stab eine einzigartige magische Waffe. Anstatt eigene, ihm innewohnende Magie zu besitzen, bezieht dieser Stab die Energie eines mit ihm verschmolzenen Stabes.
items.weapon.melee.magesstaff.no_wand=In diesem Stab ruht aktuell keine Magie. Zuerst muss dieser Zauberstab mit _der Kraft eines anderen Zauberstabs verschmolzen werden,_ damit dieser Zauber wirken kann. items.weapon.melee.magesstaff.no_wand=In diesem Stab ruht aktuell keine Magie. Zuerst muss dieser Zauberstab mit _der Kraft eines anderen Zauberstabs verschmolzen werden,_ damit dieser Zauber wirken kann.
items.weapon.melee.magesstaff.has_wand=Der Stab ist derzeit mit einem _%s_ verschmolzen. items.weapon.melee.magesstaff.has_wand=Der Stab ist derzeit mit einem _%s_ verschmolzen.

View File

@ -409,13 +409,13 @@ items.food.blandfruit$chunks.desc=Naŭzfrukto eksplodis je falo, disfalante al m
items.food.chargrilledmeat.name=rostita viandaĵo items.food.chargrilledmeat.name=rostita viandaĵo
items.food.chargrilledmeat.desc=Ĝi aspektas kiel bongusta viandotranĉaĵo. items.food.chargrilledmeat.desc=Ĝi aspektas kiel bongusta viandotranĉaĵo.
items.food.feast.name=feast items.food.feast.name=festeno
items.food.feast.eat_msg=That meal was incredible! items.food.feast.eat_msg=Tiu ĉi manĝaĵo estis franda!
items.food.feast.desc=A great variety of delicious food! This will satiate you far more than any other meal. items.food.feast.desc=Multege da diversaj bongustaj manĝaĵoj! Tio ĉi satigos vin por pli longe ol ĉiu alia manĝaĵo.
items.food.food.name=porcio da manĝaĵo items.food.food.name=porcio da manĝaĵo
items.food.food.ac_eat=MANĜI items.food.food.ac_eat=MANĜI
items.food.food.eat_msg=Tiu ĉi manĝaĵo estis bongustega! items.food.food.eat_msg=Tiu ĉi manĝaĵo estis bongusta!
items.food.food.desc=Nenio nekutima tie ĉi: sekigita viando, kelkaj biskvitoj - kaj simile. items.food.food.desc=Nenio nekutima tie ĉi: sekigita viando, kelkaj biskvitoj - kaj simile.
items.food.frozencarpaccio.name=glaciigita karpaĉo items.food.frozencarpaccio.name=glaciigita karpaĉo
@ -444,9 +444,9 @@ items.food.smallration.name=eta porcio da manĝaĵo
items.food.smallration.eat_msg=Tiu ĉi manĝaĵo estis eĉ bongusta. items.food.smallration.eat_msg=Tiu ĉi manĝaĵo estis eĉ bongusta.
items.food.smallration.desc=Ĝi aspektas ekzakte same kiel norma porcio da manĝaĵo, sed malpli grandas. items.food.smallration.desc=Ĝi aspektas ekzakte same kiel norma porcio da manĝaĵo, sed malpli grandas.
items.food.stewedmeat.name=stewed meat items.food.stewedmeat.name=rostita viando
items.food.stewedmeat.eat_msg=Tiu ĉi manĝaĵo estis eĉ bongusta. items.food.stewedmeat.eat_msg=Tiu ĉi manĝaĵo estis eĉ bongusta.
items.food.stewedmeat.desc=Stewing the meat has cleansed it of any disease or parasites. It should be safe to eat. items.food.stewedmeat.desc=Rostigado purigis ĝin de ĉiuj malsanigoj kaj parazitoj. Ĝi povas esti sekure manĝita.
@ -538,7 +538,7 @@ items.potions.potionofmindvision.desc=Kiam vi trinkos tiun ĉi, via menso estos
items.potions.potionofparalyticgas.name=eliksiro de paraliza gaso items.potions.potionofparalyticgas.name=eliksiro de paraliza gaso
items.potions.potionofparalyticgas.desc=En kontakto kun libera aero, la likvo en tiu ĉi boteleto vaporiĝos formante flavetan nebulon. Iu ajn kiu enspiros la nubeton estos tuj paralizita kaj neebliganta movi ĝis la nubeto disiĝos. Tiu ĉi boteleto povas esti ĵetita al foraj kontraŭuloj por kapti ilin per efiko de la gaso.. items.potions.potionofparalyticgas.desc=En kontakto kun libera aero, la likvo en tiu ĉi boteleto vaporiĝos formante flavetan nebulon. Iu ajn kiu enspiros la nubeton estos tuj paralizita kaj neebliganta movi ĝis la nubeto disiĝos. Tiu ĉi boteleto povas esti ĵetita al foraj kontraŭuloj por kapti ilin per efiko de la gaso..
items.potions.potionofpurity.name=potion of purity items.potions.potionofpurity.name=eliksiro de purigo
items.potions.potionofpurity.freshness=Vi sentas nekutiman freŝecon en la aero. items.potions.potionofpurity.freshness=Vi sentas nekutiman freŝecon en la aero.
items.potions.potionofpurity.protected=Protekta tavolo ĉirkaŭas vin! items.potions.potionofpurity.protected=Protekta tavolo ĉirkaŭas vin!
items.potions.potionofpurity.desc=Tiu ĉi magia ĥemiaĵo subite neŭtrigos ĉiujn danĝerajn efikojn en vasta areo. Trinki ĝin igos vin portempe rezista al tiaj efikoj. items.potions.potionofpurity.desc=Tiu ĉi magia ĥemiaĵo subite neŭtrigos ĉiujn danĝerajn efikojn en vasta areo. Trinki ĝin igos vin portempe rezista al tiaj efikoj.
@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=skribrulaĵo de enmagiigo
items.scrolls.exotic.scrollofenchantment.inv_title=Enmagiigi aĵon items.scrolls.exotic.scrollofenchantment.inv_title=Enmagiigi aĵon
items.scrolls.exotic.scrollofenchantment.weapon=Elektu ensorĉon por apliki al via armilo. items.scrolls.exotic.scrollofenchantment.weapon=Elektu ensorĉon por apliki al via armilo.
items.scrolls.exotic.scrollofenchantment.armor=Elektu skribaĵon por apliki al via defendaĵo. items.scrolls.exotic.scrollofenchantment.armor=Elektu skribaĵon por apliki al via defendaĵo.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling will still consume the scroll.
items.scrolls.exotic.scrollofenchantment.cancel=rezigni items.scrolls.exotic.scrollofenchantment.cancel=rezigni
items.scrolls.exotic.scrollofenchantment.desc=Tiu ĉi skribrulaĵo ensorĉos vian armilon aŭ defendaĵon per potenca magia energio. La leganto eĉ povas parte elekti ensorĉon por apliki. items.scrolls.exotic.scrollofenchantment.desc=Tiu ĉi skribrulaĵo ensorĉos vian armilon aŭ defendaĵon per potenca magia energio. La leganto eĉ povas parte elekti ensorĉon por apliki.

View File

@ -179,7 +179,7 @@ items.artifacts.cloakofshadows$cloakstealth.desc=Tu manto de sombras está otorg
items.artifacts.driedrose.name=rosa marchita items.artifacts.driedrose.name=rosa marchita
items.artifacts.driedrose.ac_summon=INVOCAR items.artifacts.driedrose.ac_summon=INVOCAR
items.artifacts.driedrose.ac_outfit=Atuendo items.artifacts.driedrose.ac_outfit=ATUENDO
items.artifacts.driedrose.spawned=Ya has invocado al fantasma. items.artifacts.driedrose.spawned=Ya has invocado al fantasma.
items.artifacts.driedrose.no_charge=Tu rosa no está totalmente cargada todavía. items.artifacts.driedrose.no_charge=Tu rosa no está totalmente cargada todavía.
items.artifacts.driedrose.cursed=No puedes utilizar una rosa maldita. items.artifacts.driedrose.cursed=No puedes utilizar una rosa maldita.
@ -272,7 +272,7 @@ items.artifacts.sandalsofnature.desc_1=¡Lo que originalmente parecían sandalia
items.artifacts.sandalsofnature.desc_2=El calzado ha crecido y ahora se asemeja estrechamente a dos zapatos adaptados. Algo de color regresó a ellos, ¿Quizás todavía pueden crecer más? items.artifacts.sandalsofnature.desc_2=El calzado ha crecido y ahora se asemeja estrechamente a dos zapatos adaptados. Algo de color regresó a ellos, ¿Quizás todavía pueden crecer más?
items.artifacts.sandalsofnature.desc_3=Las plantas han crecido de nuevo y ahora asemeja ser un par de sólidas botas hechas de cáscaras. Parece que las plantas han retomado su fuerza, ¿Acaso pueden crecer aún más? items.artifacts.sandalsofnature.desc_3=Las plantas han crecido de nuevo y ahora asemeja ser un par de sólidas botas hechas de cáscaras. Parece que las plantas han retomado su fuerza, ¿Acaso pueden crecer aún más?
items.artifacts.sandalsofnature.desc_4=Las plantas parecen haber alcanzado su tamaño máximo, asemejan un par de rodilleras blindadas. Las rodilleras son de un marrón profundo y asemeja a un arbol muy sólido. items.artifacts.sandalsofnature.desc_4=Las plantas parecen haber alcanzado su tamaño máximo, asemejan un par de rodilleras blindadas. Las rodilleras son de un marrón profundo y asemeja a un arbol muy sólido.
items.artifacts.sandalsofnature.desc_hint=Te sientes más afinado a la naturaleza mientras llevas puesto este artefacto. items.artifacts.sandalsofnature.desc_hint=Te sientes más en sintonía con la naturaleza mientras llevas puesto este artefacto.
items.artifacts.sandalsofnature.desc_cursed=Las sandalias malditas están bloqueando cualquier sintonía con la naturaleza. items.artifacts.sandalsofnature.desc_cursed=Las sandalias malditas están bloqueando cualquier sintonía con la naturaleza.
items.artifacts.sandalsofnature.desc_ability=El calzado ha alcanzado la habilidad de formarse en un tipo de armadura natural inmóvil, pero necesitará cargarse para eso. items.artifacts.sandalsofnature.desc_ability=El calzado ha alcanzado la habilidad de formarse en un tipo de armadura natural inmóvil, pero necesitará cargarse para eso.
items.artifacts.sandalsofnature.desc_seeds=Has nutrido tu calzado con %d semillas. items.artifacts.sandalsofnature.desc_seeds=Has nutrido tu calzado con %d semillas.
@ -319,10 +319,10 @@ items.artifacts.unstablespellbook.prompt=Selecciona un pergamino
items.artifacts.unstablespellbook.infuse_scroll=Has infundido la energía del pergamino en el libro. items.artifacts.unstablespellbook.infuse_scroll=Has infundido la energía del pergamino en el libro.
items.artifacts.unstablespellbook.unable_scroll=Eres incapaz de añadir este pergamino en el libro. items.artifacts.unstablespellbook.unable_scroll=Eres incapaz de añadir este pergamino en el libro.
items.artifacts.unstablespellbook.unknown_scroll=No estás seguro de que tipo de pergamino es todavía. items.artifacts.unstablespellbook.unknown_scroll=No estás seguro de que tipo de pergamino es todavía.
items.artifacts.unstablespellbook.desc=Este tomo está en una condición sorprendentemente buena dada a su edad. Burbujea y cruje mientras pasas las páginas, agitándose con una energía inestable. Si lees de este libro, no se sabe que hechizo puedas arrojar. items.artifacts.unstablespellbook.desc=Este tomo está en una condición sorprendentemente buena dada a su edad. Burbujea y cruje mientras pasas las páginas, agitándose con una energía inestable. Si lees de este libro, no se sabe qué hechizo podrás arrojar.
items.artifacts.unstablespellbook.desc_cursed=El libro maldito se te ha ligado, está inhibiendo tu capacidad de usar la mayoría de pergaminos. items.artifacts.unstablespellbook.desc_cursed=El libro maldito se te ha ligado, está inhibiendo tu capacidad de usar la mayoría de pergaminos.
items.artifacts.unstablespellbook.desc_index=El libro está incompleto. El índice apunta en este momento a las siguientes páginas en blanco: items.artifacts.unstablespellbook.desc_index=El libro está incompleto. El índice apunta en este momento a las siguientes páginas en blanco:
items.artifacts.unstablespellbook.desc_empowered=Los pergaminos que ha agregado al libro brillan con poder. Podrá elegir la versión exótica de los efectos de estos pergaminos, pero a cambio de un costo adicional. items.artifacts.unstablespellbook.desc_empowered=Los pergaminos que ha agregado al libro brillan con poder. Podrás elegir la versión exótica de los efectos de estos pergaminos, pero a cambio de un coste adicional.
items.artifacts.unstablespellbook.read_empowered=El pergamino que agregaste al libro de hechizos surge con energía. Eres capaz de canalizar la versión regular o exótica del efecto de este pergamino.\n\nElegir la variante exótica costará 2 cargas en lugar de 1. items.artifacts.unstablespellbook.read_empowered=El pergamino que agregaste al libro de hechizos surge con energía. Eres capaz de canalizar la versión regular o exótica del efecto de este pergamino.\n\nElegir la variante exótica costará 2 cargas en lugar de 1.
@ -336,11 +336,11 @@ items.bags.potionbandolier.desc=Esta bandolera gruesa se ajusta alrededor del pe
items.bags.scrollholder.name=contenedor de pergaminos items.bags.scrollholder.name=contenedor de pergaminos
items.bags.scrollholder.desc=Este contenedor puede que guardase los mapas de un astrónomo, pero tus pergaminos se ajustan igual de bien.\n\nEl envase no parece muy inflamable, por lo que sus pergaminos deberían estar a salvo de fuego en su interior. items.bags.scrollholder.desc=Este contenedor puede que guardase los mapas de un astrónomo, pero tus pergaminos se ajustan igual de bien.\n\nEl envase no parece muy inflamable, por lo que sus pergaminos deberían estar a salvo de fuego en su interior.
items.bags.velvetpouch.name=Bolsa de velvet items.bags.velvetpouch.name=bolsa de terciopelo
items.bags.velvetpouch.desc=Esta pequeña bolsa de velvet puede almacenar muchos objetos pequeños, como semillas y piedras rúnicas. items.bags.velvetpouch.desc=Esta pequeña bolsa de terciopelo puede almacenar muchos objetos pequeños, como semillas y piedras rúnicas.
items.bags.magicalholster.name=Contenedor mágico items.bags.magicalholster.name=Contenedor mágico
items.bags.magicalholster.desc=Este delgado contenedor que esta hecho de algún animal exótico posee magia poderosa que te permite almacenar una cantidad masiva de armas a distancia.\n\nSolo alcanza la bolsa y busca lo que estas buscando.\n\nDebido a la magia del contenedor, las varitas se recargaran un poco mas rapido y armas arrojadizas duraran ligeramente mas. items.bags.magicalholster.desc=Este delgado contenedor que esta hecho de algún animal exótico posee magia poderosa que te permite almacenar una cantidad masiva de armas a distancia.\n\nSolo alcanza la bolsa y busca lo que estas buscando.\n\nDebido a la magia del contenedor, las varitas se recargarán un poco mas rápido y las armas arrojadizas durarán ligeramente más.
@ -411,7 +411,7 @@ items.food.chargrilledmeat.desc=Parece un filete comestible.
items.food.feast.name=banquete items.food.feast.name=banquete
items.food.feast.eat_msg=¡Esa comida fue increíble! items.food.feast.eat_msg=¡Esa comida fue increíble!
items.food.feast.desc=A great variety of delicious food! This will satiate you far more than any other meal. items.food.feast.desc=¡Una gran variedad de deliciosa comida! Esto te saciará mucho más que cualquier otra comida.
items.food.food.name=ración de comida items.food.food.name=ración de comida
items.food.food.ac_eat=COMER items.food.food.ac_eat=COMER
@ -704,7 +704,7 @@ items.rings.ringofelements.name=anillo de los elementos
items.rings.ringofelements.desc=Este anillo te dará resistencia hacia la mayoría de efectos elementales y mágicos, reduciendo el daño y la duración de los efectos. Naturalmente un anillo maldito empeorará estos efectos. items.rings.ringofelements.desc=Este anillo te dará resistencia hacia la mayoría de efectos elementales y mágicos, reduciendo el daño y la duración de los efectos. Naturalmente un anillo maldito empeorará estos efectos.
items.rings.ringofevasion.name=anillo de evasión items.rings.ringofevasion.name=anillo de evasión
items.rings.ringofevasion.desc=Este anillo vuelve más rápidas la reacciones del portador, haciéndolo mas difícil de golpear. Un anillo maldito hará al usuario mas fácil de atacar. items.rings.ringofevasion.desc=Este anillo vuelve más rápidas la reacciones del portador, haciéndolo mas difícil de golpear. Un anillo maldito hará al usuario más fácil de atacar.
items.rings.ringofforce.name=anillo de fuerza items.rings.ringofforce.name=anillo de fuerza
items.rings.ringofforce.avg_dmg=Mientras estés desarmado, con tu fuerza actual, este anillo provocará _%1$d-%2$d de daño._ items.rings.ringofforce.avg_dmg=Mientras estés desarmado, con tu fuerza actual, este anillo provocará _%1$d-%2$d de daño._
@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=pergamino de encantamiento
items.scrolls.exotic.scrollofenchantment.inv_title=Encantar un Ítem items.scrolls.exotic.scrollofenchantment.inv_title=Encantar un Ítem
items.scrolls.exotic.scrollofenchantment.weapon=Selecciona un encantamiento para aplicar a tu arma. items.scrolls.exotic.scrollofenchantment.weapon=Selecciona un encantamiento para aplicar a tu arma.
items.scrolls.exotic.scrollofenchantment.armor=Seleccione un glifo para aplicar a tu armadura. items.scrolls.exotic.scrollofenchantment.armor=Seleccione un glifo para aplicar a tu armadura.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Si cancelas, aún se consumirá el pergamino
items.scrolls.exotic.scrollofenchantment.cancel=cancelar items.scrolls.exotic.scrollofenchantment.cancel=cancelar
items.scrolls.exotic.scrollofenchantment.desc=Este pergamino infundirá un arma o armadura con poderosa energía mágica. El lector incluso tiene cierto grado de control sobre qué magia está imbuida. items.scrolls.exotic.scrollofenchantment.desc=Este pergamino infundirá un arma o armadura con poderosa energía mágica. El lector incluso tiene cierto grado de control sobre qué magia está imbuida.
@ -974,12 +974,12 @@ items.wands.wandofcorruption.stats_desc=Esta varita lanzará una ráfaga de ener
items.wands.wandofdisintegration.name=Varita de desintegración items.wands.wandofdisintegration.name=Varita de desintegración
items.wands.wandofdisintegration.staff_name=bastón de desintegración items.wands.wandofdisintegration.staff_name=bastón de desintegración
items.wands.wandofdisintegration.desc=Esta varita está hecha de un sólido pedazo de obsidiana pulida, con una luz púrpura profunda recorriéndo su contorno, terminando en la extremidad. Resplandece con energía destructiva, esperando para disparar. items.wands.wandofdisintegration.desc=Esta varita está hecha de un sólido pedazo de obsidiana pulida, con una luz púrpura profunda recorriéndo su contorno, terminando en la extremidad. Resplandece con energía destructiva, esperando para disparar.
items.wands.wandofdisintegration.stats_desc=Esta varita tira un laser que atravieza cualquier obstáculo, y podrá ir mas lejos mientras sea mejorada. El laser inflige _%1$d-%2$d de daño_ y también infligirá daño extra por cada enemigo y pared que penetre. items.wands.wandofdisintegration.stats_desc=Esta varita tira un láser que atraviesa cualquier obstáculo, y podrá ir más lejos cuando sea mejorada. El láser inflige _%1$d-%2$d de daño_ y también infligirá daño adicional por cada enemigo y pared que penetre.
items.wands.wandoffireblast.name=Varita de llamarada items.wands.wandoffireblast.name=Varita de llamarada
items.wands.wandoffireblast.staff_name=bastón de explosión de fuego items.wands.wandoffireblast.staff_name=bastón de explosión de fuego
items.wands.wandoffireblast.desc=Esta varita está hecha de madera roja laqueada con hojas doradas usadas deliberadamente para hacerla ver más regia. Crepita y sisea en el extremo, ansiosa de liberar su poderosa magia. items.wands.wandoffireblast.desc=Esta varita está hecha de madera roja laqueada con hojas doradas usadas deliberadamente para hacerla ver más regia. Crepita y sisea en el extremo, ansiosa de liberar su poderosa magia.
items.wands.wandoffireblast.stats_desc=Esta varita produce una ráfaga de fuego cuando es utilizada, extendiéndose en forma de cono. Mientras se mejora esta varita consumirá mas cargas, y el efecto se vuelve significativamente más poderoso mientras se usen más cargas. Su próximo ataque consumirá _%1$d cargas_ e infligirá _%2$d-%3$d de daño._ items.wands.wandoffireblast.stats_desc=Esta varita produce una ráfaga de fuego cuando es utilizada, extendiéndose en forma de cono. Mientras se mejora esta varita consumirá más cargas, y el efecto se vuelve significativamente más poderoso mientras se usen más cargas. Su próximo ataque consumirá _%1$d cargas_ e infligirá _%2$d-%3$d de daño._
items.wands.wandoffrost.name=varita de hielo items.wands.wandoffrost.name=varita de hielo
items.wands.wandoffrost.staff_name=bastón de hielo items.wands.wandoffrost.staff_name=bastón de hielo
@ -1274,10 +1274,10 @@ items.weapon.missiles.curaredart.desc=Estos dardos tienen en la punta un compone
items.weapon.missiles.fishingspear.name=Lanza de pesca items.weapon.missiles.fishingspear.name=Lanza de pesca
items.weapon.missiles.fishingspear.desc=Pequeñas lanzas arrojadizas diseñadas para pescar. También funcionan como un arma improvisada. items.weapon.missiles.fishingspear.desc=Pequeñas lanzas arrojadizas diseñadas para pescar. También funcionan como un arma improvisada.
items.weapon.missiles.javelin.name=javalina items.weapon.missiles.javelin.name=jabalina
items.weapon.missiles.javelin.desc=Estas grandes lanzas arrojadizas son pesadas para mantener el pico hacia en frente mientras navega por el aire. items.weapon.missiles.javelin.desc=Estas grandes lanzas arrojadizas son pesadas para mantener el pico hacia en frente mientras navega por el aire.
items.weapon.missiles.missileweapon.stats=Este proyectil inflige _%1$d-%2$d de daño_ y requiere _%3$d de fuerza_ para ser utilizada apropiadamente. items.weapon.missiles.missileweapon.stats=Este proyectil inflige _%1$d-%2$d de daño_ y requiere _%3$d de fuerza_ para ser utilizada apropiadamente.
items.weapon.missiles.missileweapon.distance=Esta arma está diseñada para ser usada a distancia, es mucho menos precisa cuerpo a cuerpo. items.weapon.missiles.missileweapon.distance=Esta arma está diseñada para ser usada a distancia, es mucho menos precisa cuerpo a cuerpo.
items.weapon.missiles.missileweapon.durability=Las armas de proyectiles se desgastarán y romperán a medida que se usen. items.weapon.missiles.missileweapon.durability=Las armas de proyectiles se desgastarán y romperán a medida que se usen.
items.weapon.missiles.missileweapon.uses_left=Esta pila de armas tiene _%d/%d_ usos restantes antes de que se rompa. items.weapon.missiles.missileweapon.uses_left=Esta pila de armas tiene _%d/%d_ usos restantes antes de que se rompa.

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@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=scroll of enchantment
items.scrolls.exotic.scrollofenchantment.inv_title=Lumoa esine items.scrolls.exotic.scrollofenchantment.inv_title=Lumoa esine
items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon. items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon.
items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor. items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling will still consume the scroll.
items.scrolls.exotic.scrollofenchantment.cancel=cancel items.scrolls.exotic.scrollofenchantment.cancel=cancel
items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued. items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued.

View File

@ -140,7 +140,7 @@ items.artifacts.alchemiststoolkit.ac_brew=BRASSER
items.artifacts.artifact.cannot_wear_two=Vous ne pouvez pas porter deux exemplaires du même artefact. items.artifacts.artifact.cannot_wear_two=Vous ne pouvez pas porter deux exemplaires du même artefact.
items.artifacts.artifact.equip_cursed=L'artefact se lie à vous douloureusement. items.artifacts.artifact.equip_cursed=L'artefact se lie à vous douloureusement.
items.artifacts.artifact.curse_known=Vous pouvez sentir une aura malveillante émaner de l'artefact. items.artifacts.artifact.curse_known=Vous pouvez sentir une aura malveillante émaner de l'artefact.
items.artifacts.artifact.not_cursed=Cet artefact est dépourvu de toute aura malveillante. items.artifacts.artifact.not_cursed=Cet artefact est dépourvu de toute aura malveillante.
items.artifacts.artifact.need_to_equip=Vous devez équiper votre artéfact pour pouvoir faire cela items.artifacts.artifact.need_to_equip=Vous devez équiper votre artéfact pour pouvoir faire cela
@ -172,7 +172,7 @@ items.artifacts.cloakofshadows.ac_stealth=FURTIF
items.artifacts.cloakofshadows.cooldown=Votre cape a besoin d'encore %d tours pour être ré-énergisée. items.artifacts.cloakofshadows.cooldown=Votre cape a besoin d'encore %d tours pour être ré-énergisée.
items.artifacts.cloakofshadows.no_charge=Votre cape n'est pas assez chargée pour être utilisée. items.artifacts.cloakofshadows.no_charge=Votre cape n'est pas assez chargée pour être utilisée.
items.artifacts.cloakofshadows.desc=Une inestimable cape magique, dérobé à l'armurerie royale de nombreuses années auparavant par le voleur. Lorsqu'elle est portée, elle peut être utilisée pour se rendre invisible pendant une courte durée.\n\nPlus la cape est utilisée, plus elle deviendra puissante, permettant au voleur de devenir invisible plus fréquemment et pour des périodes plus longues. items.artifacts.cloakofshadows.desc=Une inestimable cape magique, dérobé à l'armurerie royale de nombreuses années auparavant par le voleur. Lorsqu'elle est portée, elle peut être utilisée pour se rendre invisible pendant une courte durée.\n\nPlus la cape est utilisée, plus elle deviendra puissante, permettant au voleur de devenir invisible plus fréquemment et pour des périodes plus longues.
items.artifacts.cloakofshadows$cloakstealth.no_charge=Votre cape a épuisé toute son énergie. items.artifacts.cloakofshadows$cloakstealth.no_charge=Votre cape a épuisé toute son énergie.
items.artifacts.cloakofshadows$cloakstealth.levelup=Votre cape gagne en puissance ! items.artifacts.cloakofshadows$cloakstealth.levelup=Votre cape gagne en puissance !
items.artifacts.cloakofshadows$cloakstealth.name=Masqué items.artifacts.cloakofshadows$cloakstealth.name=Masqué
items.artifacts.cloakofshadows$cloakstealth.desc=Votre cape d'ombres vous rend invisible tant que vous êtes enveloppé dedans.\n\nTant que vous êtes invisible, vos ennemis sont incapables de vous attaquer ou de vous suivre. Les attaques physiques ou magiques (comme les parchemins ou les baguettes) feront disparaître automatiquement votre invisibilité.\n\nVous resterez masqué jusqu'à ce que vous brisiez l'invisibilité ou que votre cape n'ait plus de charge. items.artifacts.cloakofshadows$cloakstealth.desc=Votre cape d'ombres vous rend invisible tant que vous êtes enveloppé dedans.\n\nTant que vous êtes invisible, vos ennemis sont incapables de vous attaquer ou de vous suivre. Les attaques physiques ou magiques (comme les parchemins ou les baguettes) feront disparaître automatiquement votre invisibilité.\n\nVous resterez masqué jusqu'à ce que vous brisiez l'invisibilité ou que votre cape n'ait plus de charge.
@ -235,20 +235,20 @@ items.artifacts.hornofplenty.reject=La corne rejette le fruifade cru.
items.artifacts.hornofplenty.maxlevel=Votre corne ne peut plus contenir de nourriture supplémentaire ! items.artifacts.hornofplenty.maxlevel=Votre corne ne peut plus contenir de nourriture supplémentaire !
items.artifacts.hornofplenty.levelup=La corne consomme votre offrande et devient plus puissante ! items.artifacts.hornofplenty.levelup=La corne consomme votre offrande et devient plus puissante !
items.artifacts.hornofplenty.feed=La corne consomme votre offrande de nourriture. items.artifacts.hornofplenty.feed=La corne consomme votre offrande de nourriture.
items.artifacts.hornofplenty.desc=On ne peut pas souffler dans cette corne, mais elle semble plutôt se remplir de nourriture à mesure que vous explorez et gagnez de l'expérience. items.artifacts.hornofplenty.desc=On ne peut pas souffler dans cette corne, mais elle semble plutôt se remplir de nourriture à mesure que vous explorez et gagnez de l'expérience.
items.artifacts.hornofplenty.desc_hint=Peut-être y a-t-il un moyen d'augmenter le pouvoir de la corne en lui donnant l'énergie de votre nourriture. items.artifacts.hornofplenty.desc_hint=Peut-être y a-t-il un moyen d'augmenter le pouvoir de la corne en lui donnant l'énergie de votre nourriture.
items.artifacts.hornofplenty.desc_cursed=La corne maudite s'est attaché à votre flanc, elle semble plus avide de votre nourriture qu'elle ne peut en produire. items.artifacts.hornofplenty.desc_cursed=La corne maudite s'est attaché à votre flanc, elle semble plus avide de votre nourriture qu'elle ne peut en produire.
items.artifacts.lloydsbeacon.name=balise de Lloyd items.artifacts.lloydsbeacon.name=balise de Lloyd
items.artifacts.lloydsbeacon.ac_zap=UTILISER items.artifacts.lloydsbeacon.ac_zap=UTILISER
items.artifacts.lloydsbeacon.ac_set=FIXER items.artifacts.lloydsbeacon.ac_set=FIXER
items.artifacts.lloydsbeacon.ac_return=RETOURNER items.artifacts.lloydsbeacon.ac_return=RETOURNER
items.artifacts.lloydsbeacon.no_charge=Votre balise manque d'énergie pour l'instant. items.artifacts.lloydsbeacon.no_charge=Votre balise manque d'énergie pour l'instant.
items.artifacts.lloydsbeacon.tele_fail=Votre sort de téléportation échoue. items.artifacts.lloydsbeacon.tele_fail=Votre sort de téléportation échoue.
items.artifacts.lloydsbeacon.prompt=Choisissez où jeter le sort. items.artifacts.lloydsbeacon.prompt=Choisissez où jeter le sort.
items.artifacts.lloydsbeacon.levelup=Votre balise devient plus puissante ! items.artifacts.lloydsbeacon.levelup=Votre balise devient plus puissante !
items.artifacts.lloydsbeacon.preventing=La puissante magie imprégnant cet endroit vous empêche d'utiliser la balise de Lloyd ! items.artifacts.lloydsbeacon.preventing=La puissante magie imprégnant cet endroit vous empêche d'utiliser la balise de Lloyd !
items.artifacts.lloydsbeacon.creatures=L'aura psychique des créatures avoisinantes empêche la balise de Lloyd de fonctionner. items.artifacts.lloydsbeacon.creatures=L'aura psychique des créatures avoisinantes empêche la balise de Lloyd de fonctionner.
items.artifacts.lloydsbeacon.return=La balise de Lloyd s'est correctement réglée sur votre emplacement actuel, vous pouvez désormais revenir ici à tout moment. items.artifacts.lloydsbeacon.return=La balise de Lloyd s'est correctement réglée sur votre emplacement actuel, vous pouvez désormais revenir ici à tout moment.
items.artifacts.lloydsbeacon.desc=La balise de Lloyd est un instrument magique complexe qui confère à son porteur le pouvoir de la téléportation. La balise peut être utilisée pour revenir à un endroit défini, mais elle peut également lancer des éclats de magie téléportatrice une fois qu'elle s'est rechargée à force d'être équipée. Cette magie peut être utilisée sur une cible ou sur vous-même. items.artifacts.lloydsbeacon.desc=La balise de Lloyd est un instrument magique complexe qui confère à son porteur le pouvoir de la téléportation. La balise peut être utilisée pour revenir à un endroit défini, mais elle peut également lancer des éclats de magie téléportatrice une fois qu'elle s'est rechargée à force d'être équipée. Cette magie peut être utilisée sur une cible ou sur vous-même.
items.artifacts.lloydsbeacon.desc_set=Cette balise à été réglée quelque part dans le niveau %d de Pixel Dungeon. items.artifacts.lloydsbeacon.desc_set=Cette balise à été réglée quelque part dans le niveau %d de Pixel Dungeon.
@ -265,14 +265,14 @@ items.artifacts.sandalsofnature.ac_feed=NOURRIR
items.artifacts.sandalsofnature.ac_root=ENRACINER items.artifacts.sandalsofnature.ac_root=ENRACINER
items.artifacts.sandalsofnature.no_charge=Elles n'ont pas d'énergie actuellement. items.artifacts.sandalsofnature.no_charge=Elles n'ont pas d'énergie actuellement.
items.artifacts.sandalsofnature.prompt=Sélectionnez une graine à jeter items.artifacts.sandalsofnature.prompt=Sélectionnez une graine à jeter
items.artifacts.sandalsofnature.already_fed=Vos chaussures ont déjà reçu des nutriments de cette graine récemment. items.artifacts.sandalsofnature.already_fed=Vos chaussures ont déjà reçu des nutriments de cette graine récemment.
items.artifacts.sandalsofnature.levelup=Vos chaussures grandissent brusquement ! items.artifacts.sandalsofnature.levelup=Vos chaussures grandissent brusquement !
items.artifacts.sandalsofnature.absorb_seed=Les chaussures absorbent la graine, elles semblent en meilleur état. items.artifacts.sandalsofnature.absorb_seed=Les chaussures absorbent la graine, elles semblent en meilleur état.
items.artifacts.sandalsofnature.desc_1=Ce qui semble de prime abord être des sandales faites de ficelles est en fait deux plantes ! Elles semblent faibles et pâles, peut-être ont-elles besoin de nutriments ? items.artifacts.sandalsofnature.desc_1=Ce qui semble de prime abord être des sandales faites de ficelles est en fait deux plantes ! Elles semblent faibles et pâles, peut-être ont-elles besoin de nutriments ?
items.artifacts.sandalsofnature.desc_2=Les sandales ont grandi et ressemblent maintenant plus à des chaussures taillées sur mesure. Elles sont aussi plus colorées, peut-être peuvent-elles encore grandir ? items.artifacts.sandalsofnature.desc_2=Les sandales ont grandi et ressemblent maintenant plus à des chaussures taillées sur mesure. Elles sont aussi plus colorées, peut-être peuvent-elles encore grandir ?
items.artifacts.sandalsofnature.desc_3=Les plantes ont encore grandi et ressemblent maintenant à une paire de bottes solides faites d'écorces. Les plantes semblent avoir récupéré leur puissance, mais peuvent-elles encore grandir ? items.artifacts.sandalsofnature.desc_3=Les plantes ont encore grandi et ressemblent maintenant à une paire de bottes solides faites d'écorces. Les plantes semblent avoir récupéré leur puissance, mais peuvent-elles encore grandir ?
items.artifacts.sandalsofnature.desc_4=Les plantes semblent avoir atteint leur taille maximale, elles ressemblent à une paire de jambières blindées. Elles sont d'un marron profond comme le tronc d'un arbre robuste. items.artifacts.sandalsofnature.desc_4=Les plantes semblent avoir atteint leur taille maximale, elles ressemblent à une paire de jambières blindées. Elles sont d'un marron profond comme le tronc d'un arbre robuste.
items.artifacts.sandalsofnature.desc_hint=Vous vous sentez plus proche de la nature en portant cet artefact. items.artifacts.sandalsofnature.desc_hint=Vous vous sentez plus proche de la nature en portant cet artefact.
items.artifacts.sandalsofnature.desc_cursed=Les sandales maudites empêchent toute harmonie avec la nature. items.artifacts.sandalsofnature.desc_cursed=Les sandales maudites empêchent toute harmonie avec la nature.
items.artifacts.sandalsofnature.desc_ability=Les chaussures semblent avoir gagné la capacité de former une sorte d'armure végétale immobile, mais elles demanderont du temps pour se charger. items.artifacts.sandalsofnature.desc_ability=Les chaussures semblent avoir gagné la capacité de former une sorte d'armure végétale immobile, mais elles demanderont du temps pour se charger.
items.artifacts.sandalsofnature.desc_seeds=Vous avez nourri les chaussures avec une graine de %s. items.artifacts.sandalsofnature.desc_seeds=Vous avez nourri les chaussures avec une graine de %s.
@ -313,7 +313,7 @@ items.artifacts.unstablespellbook.name=livre de sorts instable
items.artifacts.unstablespellbook.ac_read=LIRE items.artifacts.unstablespellbook.ac_read=LIRE
items.artifacts.unstablespellbook.ac_add=AJOUTER items.artifacts.unstablespellbook.ac_add=AJOUTER
items.artifacts.unstablespellbook.blinded=Vous ne pouvez pas lire le livre tant que vous êtes aveugle. items.artifacts.unstablespellbook.blinded=Vous ne pouvez pas lire le livre tant que vous êtes aveugle.
items.artifacts.unstablespellbook.no_charge=Votre livre de sorts n'a plus d'énergie pour l'instant. items.artifacts.unstablespellbook.no_charge=Votre livre de sorts n'a plus d'énergie pour l'instant.
items.artifacts.unstablespellbook.cursed=Vous ne pouvez lire un livre de sort maudit. items.artifacts.unstablespellbook.cursed=Vous ne pouvez lire un livre de sort maudit.
items.artifacts.unstablespellbook.prompt=Sélectionnez un parchemin items.artifacts.unstablespellbook.prompt=Sélectionnez un parchemin
items.artifacts.unstablespellbook.infuse_scroll=Vous insufflez l'énergie du parchemin dans le livre. items.artifacts.unstablespellbook.infuse_scroll=Vous insufflez l'énergie du parchemin dans le livre.
@ -321,7 +321,7 @@ items.artifacts.unstablespellbook.unable_scroll=Vous ne pouvez pas ajouter ce pa
items.artifacts.unstablespellbook.unknown_scroll=Vous ne connaissez pas encore le pouvoir de ce parchemin. items.artifacts.unstablespellbook.unknown_scroll=Vous ne connaissez pas encore le pouvoir de ce parchemin.
items.artifacts.unstablespellbook.desc=Ce livre est en très bon état pour son âge. Il scintille et crépite quand vous bougez les pages, dégageant une énergie instable. Si vous lisez ce livre, vous ne savez pas quel sort vous pourriez lancer. items.artifacts.unstablespellbook.desc=Ce livre est en très bon état pour son âge. Il scintille et crépite quand vous bougez les pages, dégageant une énergie instable. Si vous lisez ce livre, vous ne savez pas quel sort vous pourriez lancer.
items.artifacts.unstablespellbook.desc_cursed=Le livre maudit s'est lié à vous, il vous empêche de lire la plupart des parchemins. items.artifacts.unstablespellbook.desc_cursed=Le livre maudit s'est lié à vous, il vous empêche de lire la plupart des parchemins.
items.artifacts.unstablespellbook.desc_index=Le livre est incomplet. L'index pointe actuellement aux pages blanches suivantes : items.artifacts.unstablespellbook.desc_index=Le livre est incomplet. L'index pointe actuellement aux pages blanches suivantes :
items.artifacts.unstablespellbook.desc_empowered=The scrolls that you've added to the book are glowing with power. You will be able to choose the exotic version of these scroll's effects, but at the cost of an additional charge. items.artifacts.unstablespellbook.desc_empowered=The scrolls that you've added to the book are glowing with power. You will be able to choose the exotic version of these scroll's effects, but at the cost of an additional charge.
items.artifacts.unstablespellbook.read_empowered=Le parchemin que vous avez ajouté au livre de sorts afflue d'energie. Vous pouvez canaliser soit la variante régulière de l'effet de ce parchemin, soit la variante exotique.\n\nChoisir la variante exotique va consommer 2 charges a la place de 1. items.artifacts.unstablespellbook.read_empowered=Le parchemin que vous avez ajouté au livre de sorts afflue d'energie. Vous pouvez canaliser soit la variante régulière de l'effet de ce parchemin, soit la variante exotique.\n\nChoisir la variante exotique va consommer 2 charges a la place de 1.
@ -608,7 +608,7 @@ items.potions.exotic.exoticpotion.amber=potion ambrée exotique
items.potions.exotic.exoticpotion.bistre=potion brune exotique items.potions.exotic.exoticpotion.bistre=potion brune exotique
items.potions.exotic.exoticpotion.indigo=potion indigo exotique items.potions.exotic.exoticpotion.indigo=potion indigo exotique
items.potions.exotic.exoticpotion.silver=potion argentée exotique items.potions.exotic.exoticpotion.silver=potion argentée exotique
items.potions.exotic.exoticpotion.unknown_desc=Cette fiole ronde contient un liquide granuleux coloré. Il semble étranger a cette terre, qui sait ce que qu'il peut faire quand bu ou lancé? items.potions.exotic.exoticpotion.unknown_desc=Cette fiole ronde contient un liquide granuleux coloré. Il semble étranger a cette terre, qui sait ce que qu'il peut faire quand bu ou lancé?
items.potions.exotic.potionofadrenalinesurge.name=potion d'afflux d'adrénaline items.potions.exotic.potionofadrenalinesurge.name=potion d'afflux d'adrénaline
items.potions.exotic.potionofadrenalinesurge.desc=Ce liquide puissant va vous donner un grand boost de force qui disparaît après une période de temps prolongée. items.potions.exotic.potionofadrenalinesurge.desc=Ce liquide puissant va vous donner un grand boost de force qui disparaît après une période de temps prolongée.
@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=parchemin d'enchantement
items.scrolls.exotic.scrollofenchantment.inv_title=Enchante un objet items.scrolls.exotic.scrollofenchantment.inv_title=Enchante un objet
items.scrolls.exotic.scrollofenchantment.weapon=Choisissez un enchantement à appliquer à votre arme. items.scrolls.exotic.scrollofenchantment.weapon=Choisissez un enchantement à appliquer à votre arme.
items.scrolls.exotic.scrollofenchantment.armor=Choisissez un glyphe à appliquer à votre armure. items.scrolls.exotic.scrollofenchantment.armor=Choisissez un glyphe à appliquer à votre armure.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling will still consume the scroll.
items.scrolls.exotic.scrollofenchantment.cancel=annuler items.scrolls.exotic.scrollofenchantment.cancel=annuler
items.scrolls.exotic.scrollofenchantment.desc=Ce parchemin va infuser une arme ou une armure avec une puissante énergie magique. Le lecteur a un certain degré de contrôle sur quelle magie est imprégnée. items.scrolls.exotic.scrollofenchantment.desc=Ce parchemin va infuser une arme ou une armure avec une puissante énergie magique. Le lecteur a un certain degré de contrôle sur quelle magie est imprégnée.
@ -973,7 +973,7 @@ items.wands.wandofcorruption.stats_desc=Cette baguette libèrera une explosion d
items.wands.wandofdisintegration.name=baguette de désintégration items.wands.wandofdisintegration.name=baguette de désintégration
items.wands.wandofdisintegration.staff_name=baguette de désintégration items.wands.wandofdisintegration.staff_name=baguette de désintégration
items.wands.wandofdisintegration.desc=Cette baguette magique est faite d'un morceau lisse d'obsidienne, une lumière d'un pourpre profond court sur ses flancs et se concentre à son bout . Elle brille d'une énergie destructive, prête à jaillir. items.wands.wandofdisintegration.desc=Cette baguette magique est faite d'un morceau lisse d'obsidienne, une lumière d'un pourpre profond court sur ses flancs et se concentre à son bout . Elle brille d'une énergie destructive, prête à jaillir.
items.wands.wandofdisintegration.stats_desc=Cette baguette lance un rayon qui perce tous les obstacles qu'il rencontre. La portée de ce rayon augmente avec le nombre d'améliorations. Le rayon inflige _%1$d à %2$d_ dégâts et inflige des dégâts supplémentaires pour chaque ennemi ou mur qu'il traverse. items.wands.wandofdisintegration.stats_desc=Cette baguette lance un rayon qui perce tous les obstacles qu'il rencontre. La portée de ce rayon augmente avec le nombre d'améliorations. Le rayon inflige _%1$d à %2$d_ dégâts et inflige des dégâts supplémentaires pour chaque ennemi ou mur qu'il traverse.
items.wands.wandoffireblast.name=baguette de souffle de feu items.wands.wandoffireblast.name=baguette de souffle de feu
@ -1021,7 +1021,7 @@ items.wands.wandoftransfusion.stats_desc=Cette baguette prend de votre vie et la
items.wands.wandofcorrosion.name=Baguette de corrosion items.wands.wandofcorrosion.name=Baguette de corrosion
items.wands.wandofcorrosion.staff_name=Baguette de corrosion items.wands.wandofcorrosion.staff_name=Baguette de corrosion
items.wands.wandofcorrosion.desc=Cette baguette est formée d'un corps cendré qui s'ouvre sur une éclatante gemme orange. items.wands.wandofcorrosion.desc=Cette baguette est formée d'un corps cendré qui s'ouvre sur une éclatante gemme orange.
items.wands.wandofcorrosion.stats_desc=Cette baguette tire un jet qui explose au contact des ennemis en un nuage de gaz hautement corrosif. Tout ce qui est pris dans ce nuage subira des dégats qui augmenteront avec le temps. items.wands.wandofcorrosion.stats_desc=Cette baguette tire un jet qui explose au contact des ennemis en un nuage de gaz hautement corrosif. Tout ce qui est pris dans ce nuage subira des dégats qui augmenteront avec le temps.
@ -1030,7 +1030,7 @@ items.weapon.curses.annoying.name=%s pénible
items.weapon.curses.annoying.msg_1=HOOO, NOUS BATTONS NOUS CONTRE QUELQUE CHOSE ? items.weapon.curses.annoying.msg_1=HOOO, NOUS BATTONS NOUS CONTRE QUELQUE CHOSE ?
items.weapon.curses.annoying.msg_2=OUAIS, VAS-Y ! items.weapon.curses.annoying.msg_2=OUAIS, VAS-Y !
items.weapon.curses.annoying.msg_3=HÉ, ÉCOUTE ! items.weapon.curses.annoying.msg_3=HÉ, ÉCOUTE !
items.weapon.curses.annoying.msg_4=EST CE QU'ON EST DÉJA EST AU BOSS ? items.weapon.curses.annoying.msg_4=EST CE QU'ON EST DÉJA EST AU BOSS ?
items.weapon.curses.annoying.msg_5=AIE, NE ME SECOUE PAS COMME ÇA ! items.weapon.curses.annoying.msg_5=AIE, NE ME SECOUE PAS COMME ÇA !
items.weapon.curses.annoying.desc=Les armes pénibles sont douées de parole, cependant ce sont des vraies bavardes. Elles attireront souvent l'attention sur vous sans le vouloir. items.weapon.curses.annoying.desc=Les armes pénibles sont douées de parole, cependant ce sont des vraies bavardes. Elles attireront souvent l'attention sur vous sans le vouloir.
@ -1143,7 +1143,7 @@ items.weapon.melee.greatsword.desc=Cette imposante lame inflige d'énormes dég
items.weapon.melee.handaxe.name=hachette items.weapon.melee.handaxe.name=hachette
items.weapon.melee.handaxe.stats_desc=C'est une arme plutôt précise. items.weapon.melee.handaxe.stats_desc=C'est une arme plutôt précise.
items.weapon.melee.handaxe.desc=Une hache légère, plus communément utilisée pour couper des branches. La large lame fonctionne également assez bien contre les ennemis. items.weapon.melee.handaxe.desc=Une hache légère, plus communément utilisée pour couper des branches. La large lame fonctionne également assez bien contre les ennemis.
items.weapon.melee.knuckles.name=poing américain items.weapon.melee.knuckles.name=poing américain
items.weapon.melee.knuckles.stats_desc=C'est une arme très rapide. items.weapon.melee.knuckles.stats_desc=C'est une arme très rapide.
@ -1168,7 +1168,7 @@ items.weapon.melee.magesstaff.warning=Voulez-vous vraiment imprégner votre bât
items.weapon.melee.magesstaff.yes=Oui je suis sûr. items.weapon.melee.magesstaff.yes=Oui je suis sûr.
items.weapon.melee.magesstaff.no=Non, j'ai changé d'avis items.weapon.melee.magesstaff.no=Non, j'ai changé d'avis
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon. Rather than having innate magical power, this staff is instead imbued with magical energy from a wand. items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon. Rather than having innate magical power, this staff is instead imbued with magical energy from a wand.
items.weapon.melee.magesstaff.no_wand=Le bâton n'a pas de magie en lui. Il doit être _infusé par le pouvoir d'une baguette_ avant de pouvoir lancer des sorts. items.weapon.melee.magesstaff.no_wand=Le bâton n'a pas de magie en lui. Il doit être _infusé par le pouvoir d'une baguette_ avant de pouvoir lancer des sorts.
items.weapon.melee.magesstaff.has_wand=Le bâton est imprégné avec _%s._ items.weapon.melee.magesstaff.has_wand=Le bâton est imprégné avec _%s._
items.weapon.melee.meleeweapon.stats_known=Cette arme de mêlée de _niveau %1$d_ inflige _de %2$d à %3$d dégâts_ et nécessite _%4$d de force_ pour être correctement utilisée. items.weapon.melee.meleeweapon.stats_known=Cette arme de mêlée de _niveau %1$d_ inflige _de %2$d à %3$d dégâts_ et nécessite _%4$d de force_ pour être correctement utilisée.
@ -1193,7 +1193,7 @@ items.weapon.melee.runicblade.desc=Une arme mystérieuse d'une contrée lointain
items.weapon.melee.sai.name=saï items.weapon.melee.sai.name=saï
items.weapon.melee.sai.stats_desc=C'est une arme très rapide.\nCette arme bloque une partie des dégâts. items.weapon.melee.sai.stats_desc=C'est une arme très rapide.\nCette arme bloque une partie des dégâts.
items.weapon.melee.sai.desc=Deux lames jumelles, destinées à être portées dans chaque main. Excellentes autant pour effectuer des attaques rapides que pour parer les coup. items.weapon.melee.sai.desc=Deux lames jumelles, destinées à être portées dans chaque main. Excellentes autant pour effectuer des attaques rapides que pour parer les coup.
items.weapon.melee.scimitar.name=cimeterre items.weapon.melee.scimitar.name=cimeterre
items.weapon.melee.scimitar.stats_desc=C'est une arme plutôt rapide. items.weapon.melee.scimitar.stats_desc=C'est une arme plutôt rapide.
@ -1211,7 +1211,7 @@ items.weapon.melee.warhammer.stats_desc=C'est une arme plutôt précise.
items.weapon.melee.warhammer.desc=Bien peu de créatures peuvent résister aux coups devastateurs de cette masse imposante de plomb et d'acier, mais elle nécessite une grande force pour être efficacement utilisée. items.weapon.melee.warhammer.desc=Bien peu de créatures peuvent résister aux coups devastateurs de cette masse imposante de plomb et d'acier, mais elle nécessite une grande force pour être efficacement utilisée.
items.weapon.melee.whip.name=fouet items.weapon.melee.whip.name=fouet
items.weapon.melee.whip.stats_desc=Cette arme à une énorme portée. items.weapon.melee.whip.stats_desc=Cette arme à une énorme portée.
items.weapon.melee.whip.desc=Bien que l'extrémité barbelée de cette corde n'inflige que peu de dégâts, sa portée est inégalée. items.weapon.melee.whip.desc=Bien que l'extrémité barbelée de cette corde n'inflige que peu de dégâts, sa portée est inégalée.
items.weapon.melee.wornshortsword.name=épée courte usée items.weapon.melee.wornshortsword.name=épée courte usée
@ -1239,12 +1239,12 @@ items.weapon.missiles.darts.healingdart.name=fléchette régénératives
items.weapon.missiles.darts.healingdart.desc=Ces fléchettes sont enduites d'un extrait de Solherbe qui vont donner un bonus de régénération à leur cible. Par contre la fléchette en elle même inflige toujours des dégats. items.weapon.missiles.darts.healingdart.desc=Ces fléchettes sont enduites d'un extrait de Solherbe qui vont donner un bonus de régénération à leur cible. Par contre la fléchette en elle même inflige toujours des dégats.
items.weapon.missiles.darts.holydart.name=fléchette bénie items.weapon.missiles.darts.holydart.name=fléchette bénie
items.weapon.missiles.darts.holydart.desc=Ces fléchettes sont enduites d'un extrait de Fleurétoile qui vont donner un bonus de puissance à leur cible. Par contre la fléchette en elle même inflige toujours des dégats. items.weapon.missiles.darts.holydart.desc=Ces fléchettes sont enduites d'un extrait de Fleurétoile qui vont donner un bonus de puissance à leur cible. Par contre la fléchette en elle même inflige toujours des dégats.
items.weapon.missiles.darts.paralyticdart.name=fléchette paralysante items.weapon.missiles.darts.paralyticdart.name=fléchette paralysante
items.weapon.missiles.darts.paralyticdart.desc=Ces fléchettes ont leur pointe enduite d'un extrait de Terracine qui va paralyser leur cible pour un court instant items.weapon.missiles.darts.paralyticdart.desc=Ces fléchettes ont leur pointe enduite d'un extrait de Terracine qui va paralyser leur cible pour un court instant
items.weapon.missiles.darts.incendiarydart.name=dard incendiaire items.weapon.missiles.darts.incendiarydart.name=dard incendiaire
items.weapon.missiles.darts.incendiarydart.desc=Ces fléchettes sont enduites d'un extrait de Pyroflore et exploseront dans de brillantes flammes à l'impact. items.weapon.missiles.darts.incendiarydart.desc=Ces fléchettes sont enduites d'un extrait de Pyroflore et exploseront dans de brillantes flammes à l'impact.
items.weapon.missiles.darts.poisondart.name=fléchette empoisonnée items.weapon.missiles.darts.poisondart.name=fléchette empoisonnée
@ -1369,7 +1369,7 @@ items.heap.locked_chest=Coffre fermé à clé
items.heap.locked_chest_desc=Vous ne saurez pas ce qu'il y a dedans jusqu'à ce que vous l'ouvriez ! Mais pour l'ouvrir, vous avez besoin d'une clé en or. items.heap.locked_chest_desc=Vous ne saurez pas ce qu'il y a dedans jusqu'à ce que vous l'ouvriez ! Mais pour l'ouvrir, vous avez besoin d'une clé en or.
items.heap.crystal_chest=Coffre en cristal items.heap.crystal_chest=Coffre en cristal
items.heap.crystal_chest_desc=Vous pouvez voir _%s_ à l'intérieur, mais pour ouvrir le coffre vous avez besoin d'une clé en cristal. items.heap.crystal_chest_desc=Vous pouvez voir _%s_ à l'intérieur, mais pour ouvrir le coffre vous avez besoin d'une clé en cristal.
items.heap.artifact=un artefact items.heap.artifact=un artefact
items.heap.wand=une baguette items.heap.wand=une baguette
items.heap.ring=une bague items.heap.ring=une bague
items.heap.tomb=Tombe items.heap.tomb=Tombe
@ -1393,7 +1393,7 @@ items.item.rankings_desc=Tué par : %s.
items.item.curse=malédiction items.item.curse=malédiction
items.kindofmisc.unequip_title=Déséquipez un objet items.kindofmisc.unequip_title=Déséquipez un objet
items.kindofmisc.unequip_message=Vous ne pouvez porter que 2 objets (anneau, artefact) à la fois. items.kindofmisc.unequip_message=Vous ne pouvez porter que 2 objets (anneau, artefact) à la fois.
items.kindofweapon.equip_cursed=Votre main se contracte involontairement autour de la poignée de l'arme. items.kindofweapon.equip_cursed=Votre main se contracte involontairement autour de la poignée de l'arme.

View File

@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=scroll of enchantment
items.scrolls.exotic.scrollofenchantment.inv_title=Enchant an item items.scrolls.exotic.scrollofenchantment.inv_title=Enchant an item
items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon. items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon.
items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor. items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling will still consume the scroll.
items.scrolls.exotic.scrollofenchantment.cancel=cancel items.scrolls.exotic.scrollofenchantment.cancel=cancel
items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued. items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued.
@ -1058,7 +1058,7 @@ items.weapon.curses.wayward.desc=A csökönyös fegyver nagyon nehezen talál c
###enchantments ###enchantments
items.weapon.enchantments.blazing.name=lángoló %s items.weapon.enchantments.blazing.name=lángoló %s
items.weapon.enchantments.blazing.desc=A bűvöléstől a fegyver tüzet okád, lángra lobbantva az ellenségeket és a földet egyaránt. items.weapon.enchantments.blazing.desc=A bűvöléstől a fegyver tüzet okád, lángra lobbantva az ellenségeket és a földet egyaránt.
items.weapon.enchantments.chilling.name=dermesztő %s items.weapon.enchantments.chilling.name=dermesztő %s
items.weapon.enchantments.chilling.desc=A bűvölt fegyver csapásai megdermesztik az ellenfeleket, így csökken a mozgási és támadási sebességük. items.weapon.enchantments.chilling.desc=A bűvölt fegyver csapásai megdermesztik az ellenfeleket, így csökken a mozgási és támadási sebességük.

View File

@ -354,7 +354,7 @@ items.bombs.bomb.desc=A fairly hefty black powder bomb. An explosion from this w
items.bombs.bomb.desc_fuse=It looks like the fuse will take a couple rounds to burn down once it is lit. items.bombs.bomb.desc_fuse=It looks like the fuse will take a couple rounds to burn down once it is lit.
items.bombs.bomb.desc_burning=The bomb's fuse is burning away, keep your distance or put it out! items.bombs.bomb.desc_burning=The bomb's fuse is burning away, keep your distance or put it out!
items.bombs.bomb$doublebomb.name=dua bom items.bombs.bomb$doublebomb.name=dua bom
items.bombs.bomb$doublebomb.desc=Tumpukan dua bom serbuk hitam yang besar dan kuat, sepertinya kau dapat satu gratis! items.bombs.bomb$doublebomb.desc=Tumpukan dua bom hitam yang besar dan kuat, sepertinya kau dapat satu gratis!
items.bombs.firebomb.name=firebomb items.bombs.firebomb.name=firebomb
items.bombs.firebomb.desc=This bomb has been modified to burst into a sustained firestorm when it explodes. items.bombs.firebomb.desc=This bomb has been modified to burst into a sustained firestorm when it explodes.
@ -672,7 +672,7 @@ items.quest.pickaxe.no_vein=Tidak ada emas gelap di dekatmu untuk ditambang.
items.quest.pickaxe.desc=Alat yang besar dan kokoh untuk menghancurkan batu. Mungkin juga bisa dipakai sebagai senjata. items.quest.pickaxe.desc=Alat yang besar dan kokoh untuk menghancurkan batu. Mungkin juga bisa dipakai sebagai senjata.
items.quest.ratskull.name=tengkorak tikus raksasa items.quest.ratskull.name=tengkorak tikus raksasa
items.quest.ratskull.desc=Tengkorak tikus yang besar. Akan sangat bagus untuk trofi berburu, jika kau punya cukup ruang di dinding untuk menggantungnya items.quest.ratskull.desc=Tengkorak tikus yang besar. Akan sangat bagus untuk trofi berburu, jika kau punya cukup ruang di dinding untuk menggantungnya
@ -787,7 +787,7 @@ items.scrolls.scrollofrage.desc=Saat dibaca keras-keras, gulungan ini akan menge
items.scrolls.scrollofrecharging.name=gulungan isi ulang items.scrolls.scrollofrecharging.name=gulungan isi ulang
items.scrolls.scrollofrecharging.surge=Energi mengalir di tubuhmu, menyegarkan tongkat sihirmu! items.scrolls.scrollofrecharging.surge=Energi mengalir di tubuhmu, menyegarkan tongkat sihirmu!
items.scrolls.scrollofrecharging.desc=Kekuatan sihir yang murni tertuang di perkamen ini, saat dikeluarkan, akan mengisiulang semua tongkat sihir secara berkala. items.scrolls.scrollofrecharging.desc=Kekuatan sihir yang murni tertuang di perkamen ini, saat dikeluarkan, akan mengisiulang semua tongkat sihir secara berkala.
items.scrolls.scrollofremovecurse.name=gulungan penghapus kutukan items.scrolls.scrollofremovecurse.name=gulungan penghapus kutukan
items.scrolls.scrollofremovecurse.inv_title=Bersihkan sebuah item items.scrolls.scrollofremovecurse.inv_title=Bersihkan sebuah item
@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=scroll of enchantment
items.scrolls.exotic.scrollofenchantment.inv_title=Beri sebuah item kekuatan items.scrolls.exotic.scrollofenchantment.inv_title=Beri sebuah item kekuatan
items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon. items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon.
items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor. items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling will still consume the scroll.
items.scrolls.exotic.scrollofenchantment.cancel=cancel items.scrolls.exotic.scrollofenchantment.cancel=cancel
items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued. items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued.

View File

@ -79,7 +79,7 @@ items.armor.armor.equip_cursed=L'armatura ti si stringe addosso dolorosamente.
items.armor.armor.identify=Ora hai abbastanza familiarità con la tua armatura da poterla identificare. items.armor.armor.identify=Ora hai abbastanza familiarità con la tua armatura da poterla identificare.
items.armor.armor.incompatible=L'interazione di diversi tipi di magia ha cancellato il glifo su quest'armatura! items.armor.armor.incompatible=L'interazione di diversi tipi di magia ha cancellato il glifo su quest'armatura!
items.armor.armor.curr_absorb=Questa armatura blocca _%1$d-%2$d punti danno_ e richiede _%3$d punti forza_ per essere usata correttamente. items.armor.armor.curr_absorb=Questa armatura blocca _%1$d-%2$d punti danno_ e richiede _%3$d punti forza_ per essere usata correttamente.
items.armor.armor.avg_absorb=Di solito quest'armatura blocca _%1$d-%2$d punti danno_ e richiede _%3$d punti forza_ per essere usata correttamente. items.armor.armor.avg_absorb=Di solito quest'armatura blocca _%1$d-%2$d punti danno_ e richiede _%3$d punti forza_ per essere usata correttamente.
items.armor.armor.too_heavy=A causa della tua forza inadeguata indossare quest'armatura diminuirà la tua abilità di muoversi, schivare e diferdersi. items.armor.armor.too_heavy=A causa della tua forza inadeguata indossare quest'armatura diminuirà la tua abilità di muoversi, schivare e diferdersi.
items.armor.armor.probably_too_heavy=Probabilmente questa armatura è troppo pesante per te. items.armor.armor.probably_too_heavy=Probabilmente questa armatura è troppo pesante per te.
items.armor.armor.excess_str=Per via della tua forza in eccesso, sei _più sfuggente_ mentre indossi quest'armatura. items.armor.armor.excess_str=Per via della tua forza in eccesso, sei _più sfuggente_ mentre indossi quest'armatura.
@ -280,7 +280,7 @@ items.artifacts.sandalsofnature.desc_seeds=Hai nutrito le calzature con i semi d
items.artifacts.talismanofforesight.name=talismano della preveggenza items.artifacts.talismanofforesight.name=talismano della preveggenza
items.artifacts.talismanofforesight.ac_scry=PROFETIZZA items.artifacts.talismanofforesight.ac_scry=PROFETIZZA
items.artifacts.talismanofforesight.no_charge=Il tuo talismano non è ancora completamente carico. items.artifacts.talismanofforesight.no_charge=Il tuo talismano non è ancora completamente carico.
items.artifacts.talismanofforesight.scry=Il talismano inonda la tua mente con informazioni relative al piano attuale. items.artifacts.talismanofforesight.scry=Il talismano inonda la tua mente con informazioni relative al piano attuale.
items.artifacts.talismanofforesight.desc=Una pietra liscia ricoperta con strane incisioni. Hai l'impressione che stia osservando ogni cosa attorno a te, alla ricerca di qualcosa di insolito. items.artifacts.talismanofforesight.desc=Una pietra liscia ricoperta con strane incisioni. Hai l'impressione che stia osservando ogni cosa attorno a te, alla ricerca di qualcosa di insolito.
items.artifacts.talismanofforesight.desc_worn=Quando stringi il talismano avverti tuoi sensi amplificarsi. items.artifacts.talismanofforesight.desc_worn=Quando stringi il talismano avverti tuoi sensi amplificarsi.
items.artifacts.talismanofforesight.desc_cursed=Il talismano maledetto scruta intensamente dentro di te, rendendo impossibile concentrarsi. items.artifacts.talismanofforesight.desc_cursed=Il talismano maledetto scruta intensamente dentro di te, rendendo impossibile concentrarsi.
@ -411,7 +411,7 @@ items.food.chargrilledmeat.desc=Sembra una bistecca niente male.
items.food.feast.name=banchetto items.food.feast.name=banchetto
items.food.feast.eat_msg=Quel pasto era incredibile! items.food.feast.eat_msg=Quel pasto era incredibile!
items.food.feast.desc=A great variety of delicious food! This will satiate you far more than any other meal. items.food.feast.desc=Un grande assortimento di cibo delizioso! Ti sazierà molto più di ogni altro pasto.
items.food.food.name=razione di cibo items.food.food.name=razione di cibo
items.food.food.ac_eat=MANGIA items.food.food.ac_eat=MANGIA
@ -536,9 +536,9 @@ items.potions.potionofmindvision.see_none=Puoi in qualche modo sentire che al mo
items.potions.potionofmindvision.desc=Dopo aver bevuto questa pozione, la tua mente si sintonizzerà sulla frequenza psichica di creature lontane, permettendoti di sentirne la presenza biologica attraverso le pareti. Ti permetterà anche di vedere attraverso muri e porte vicine. items.potions.potionofmindvision.desc=Dopo aver bevuto questa pozione, la tua mente si sintonizzerà sulla frequenza psichica di creature lontane, permettendoti di sentirne la presenza biologica attraverso le pareti. Ti permetterà anche di vedere attraverso muri e porte vicine.
items.potions.potionofparalyticgas.name=pozione del gas paralizzante items.potions.potionofparalyticgas.name=pozione del gas paralizzante
items.potions.potionofparalyticgas.desc=In seguito all'esposizione all'aria aperta, il liquido contenuto si vaporizzerà creando un'ipnotica foschia gialla. Chiunque la respiri sarà paralizzato all'istante, incapace di muoversi per un po' di tempo dopo che il gas si sarà diradato. Questo oggetto può essere lanciato verso nemici distanti per intrappolarli nell'effetto del gas. items.potions.potionofparalyticgas.desc=In seguito all'esposizione all'aria aperta, il liquido contenuto si vaporizzerà creando un'ipnotica foschia gialla. Chiunque la respiri sarà paralizzato all'istante, incapace di muoversi per un po' di tempo dopo che il gas si sarà diradato. Questo oggetto può essere lanciato verso nemici distanti per intrappolarli nell'effetto del gas.
items.potions.potionofpurity.name=potion of purity items.potions.potionofpurity.name=pozione di purificazione
items.potions.potionofpurity.freshness=Avverti un'inconsueta freschezza nell'aria. items.potions.potionofpurity.freshness=Avverti un'inconsueta freschezza nell'aria.
items.potions.potionofpurity.protected=Una membrana protettiva ti avvolge! items.potions.potionofpurity.protected=Una membrana protettiva ti avvolge!
items.potions.potionofpurity.desc=Questo reagente magico neutralizzerà rapidamente tutti gli effetti dannosi in un'area estesa. Berla ti donerà un'immunità temporanea agli effetti stessi. items.potions.potionofpurity.desc=Questo reagente magico neutralizzerà rapidamente tutti gli effetti dannosi in un'area estesa. Berla ti donerà un'immunità temporanea agli effetti stessi.
@ -546,10 +546,10 @@ items.potions.potionofpurity.desc=Questo reagente magico neutralizzerà rapidame
items.potions.potionofstrength.name=pozione di forza items.potions.potionofstrength.name=pozione di forza
items.potions.potionofstrength.msg_1=+1 for items.potions.potionofstrength.msg_1=+1 for
items.potions.potionofstrength.msg_2=Un'ondata di nuova forza scorre nel tuo corpo. items.potions.potionofstrength.msg_2=Un'ondata di nuova forza scorre nel tuo corpo.
items.potions.potionofstrength.desc=Questo potente liquido scorrerà nei tuoi muscoli, aumentando permanentemente la tua forza di un punto. items.potions.potionofstrength.desc=Questo potente liquido scorrerà nei tuoi muscoli, aumentando permanentemente la tua forza di un punto.
items.potions.potionoftoxicgas.name=pozione di gas tossico items.potions.potionoftoxicgas.name=pozione di gas tossico
items.potions.potionoftoxicgas.desc=Stappare o frantumare questa ampolla pressurizzata provocherà un'esplosione, creando una nube letale di gas tossico verde. Potresti scegliere di scagliare questa pozione verso nemici distanti invece di stapparla a mano. items.potions.potionoftoxicgas.desc=Stappare o frantumare questa ampolla pressurizzata provocherà un'esplosione, creando una nube letale di gas tossico verde. Potresti scegliere di scagliare questa pozione verso nemici distanti invece di stapparla a mano.
@ -651,20 +651,20 @@ items.potions.exotic.potionofstormclouds.desc=Lanciare questa pozione creerà un
###quest items ###quest items
items.quest.ceremonialcandle.name=candela cerimoniale items.quest.ceremonialcandle.name=candela cerimoniale
items.quest.ceremonialcandle.desc=Un set di candele, sciolte e unite in seguito all'uso. \n\nSingolarmente non servono a nulla, ma usate con altre candele nel modo giusto, possono concentrare l'energia per un rituale di evocazione. items.quest.ceremonialcandle.desc=Un set di candele, sciolte e unite in seguito all'uso. \n\nSingolarmente non servono a nulla, ma usate con altre candele nel modo giusto, possono concentrare l'energia per un rituale di evocazione.
items.quest.corpsedust.name=polvere di cadavere items.quest.corpsedust.name=polvere di cadavere
items.quest.corpsedust.chill=Un brivido ti scorre giù per la schiena. items.quest.corpsedust.chill=Un brivido ti scorre giù per la schiena.
items.quest.corpsedust.desc=Questa palla di polvere di cadavere non è tanto diversa da una normale palla di polvere. Ma puoi avvertire un'energia maligna nascondersi in essa. \n\nLiberarsene al più presto sarebbe una buona idea. items.quest.corpsedust.desc=Questa palla di polvere di cadavere non è tanto diversa da una normale palla di polvere. Ma puoi avvertire un'energia maligna nascondersi in essa. \n\nLiberarsene al più presto sarebbe una buona idea.
items.quest.darkgold.name=minerale di oro oscuro items.quest.darkgold.name=minerale di oro oscuro
items.quest.darkgold.desc=Questo metallo è chiamato oscuro non tanto per il suo colore (che non è diverso dal normale oro), ma perché si fonde alla luce del sole, rendendolo inutile in superficie. items.quest.darkgold.desc=Questo metallo è chiamato oscuro non tanto per il suo colore (che non è diverso dal normale oro), ma perché si fonde alla luce del sole, rendendolo inutile in superficie.
items.quest.dwarftoken.name=gettone nanico items.quest.dwarftoken.name=gettone nanico
items.quest.dwarftoken.desc=Molti nani e alcune delle loro creazioni più grandi recano con sé questi piccoli pezzi di metallo per chissà quale motivo. Forse sono gioielli o un qualche tipo di identificativo. I nani sono gente strana. items.quest.dwarftoken.desc=Molti nani e alcune delle loro creazioni più grandi recano con sé questi piccoli pezzi di metallo per chissà quale motivo. Forse sono gioielli o un qualche tipo di identificativo. I nani sono gente strana.
items.quest.embers.name=braci elementali items.quest.embers.name=braci elementali
items.quest.embers.desc=Braci speciali che possono essere raccolti da giovani elementali del fuoco. Irradiano energia termica. items.quest.embers.desc=Braci speciali che possono essere raccolti da giovani elementali del fuoco. Irradiano energia termica.
items.quest.pickaxe.name=piccone items.quest.pickaxe.name=piccone
items.quest.pickaxe.ac_mine=ESTRAI items.quest.pickaxe.ac_mine=ESTRAI
@ -672,7 +672,7 @@ items.quest.pickaxe.no_vein=Vicino a te non c'è nessuna vena di oro oscuro da m
items.quest.pickaxe.desc=Questo è un attrezzo grande e grosso che serve a rompere le rocce. Probabilmente può essere usato come arma. items.quest.pickaxe.desc=Questo è un attrezzo grande e grosso che serve a rompere le rocce. Probabilmente può essere usato come arma.
items.quest.ratskull.name=teschio di ratto gigante items.quest.ratskull.name=teschio di ratto gigante
items.quest.ratskull.desc=Un teschio di ratto incredibilmente grande. Sarebbe un bel trofeo di caccia, se avessi una parete in cui appenderlo. items.quest.ratskull.desc=Un teschio di ratto incredibilmente grande. Sarebbe un bel trofeo di caccia, se avessi una parete in cui appenderlo.
@ -697,7 +697,7 @@ items.rings.ring.cursed_worn=Poiché l'anello è maledetto, non ti è possibile
items.rings.ring.curse_known=Puoi percepire una magia maligna nascondersi all'interno di questo anello. items.rings.ring.curse_known=Puoi percepire una magia maligna nascondersi all'interno di questo anello.
items.rings.ring.not_cursed=Questo anello è libero da magia ostile. items.rings.ring.not_cursed=Questo anello è libero da magia ostile.
items.rings.ringofaccuracy.name=anello della precisione items.rings.ringofaccuracy.name=anello della precisione
items.rings.ringofaccuracy.desc=Questo anello aumenta la tua concentrazione, riducendo l'abilità del nemico di schivare i tuoi colpi. Un anello maledetto invece permetterà ai nemici di schivare più facilmente i tuoi attacchi. items.rings.ringofaccuracy.desc=Questo anello aumenta la tua concentrazione, riducendo l'abilità del nemico di schivare i tuoi colpi. Un anello maledetto invece permetterà ai nemici di schivare più facilmente i tuoi attacchi.
items.rings.ringofelements.name=anello degli elementi items.rings.ringofelements.name=anello degli elementi
@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=pergamena dell'incantamento
items.scrolls.exotic.scrollofenchantment.inv_title=Incanta un oggetto items.scrolls.exotic.scrollofenchantment.inv_title=Incanta un oggetto
items.scrolls.exotic.scrollofenchantment.weapon=Seleziona un incantamento da applicare alla tua arma. items.scrolls.exotic.scrollofenchantment.weapon=Seleziona un incantamento da applicare alla tua arma.
items.scrolls.exotic.scrollofenchantment.armor=Seleziona un glifo da applicare alla tua armatura. items.scrolls.exotic.scrollofenchantment.armor=Seleziona un glifo da applicare alla tua armatura.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Annullare consumerà in ogni caso la pergamena.
items.scrolls.exotic.scrollofenchantment.cancel=annulla items.scrolls.exotic.scrollofenchantment.cancel=annulla
items.scrolls.exotic.scrollofenchantment.desc=Questa pergamena infonderà un'arma o un'armatura con una potente energia magica. Il lettore ha persino qualche capacità di controllo sul tipo di magia infusa. items.scrolls.exotic.scrollofenchantment.desc=Questa pergamena infonderà un'arma o un'armatura con una potente energia magica. Il lettore ha persino qualche capacità di controllo sul tipo di magia infusa.
@ -1004,7 +1004,7 @@ items.wands.wandofprismaticlight.stats_desc=Questa bacchetta emette raggi di luc
items.wands.wandofregrowth.name=bacchetta della ricrescita items.wands.wandofregrowth.name=bacchetta della ricrescita
items.wands.wandofregrowth.staff_name=bastone della ricrescita items.wands.wandofregrowth.staff_name=bastone della ricrescita
items.wands.wandofregrowth.desc=Questa bacchetta è ricavata da una sottile asta di legno abilmente scolpito. In qualche modo è ancora viva e vibrante, di un verde brillante come il cuore di un giovane albero. items.wands.wandofregrowth.desc=Questa bacchetta è ricavata da una sottile asta di legno abilmente scolpito. In qualche modo è ancora viva e vibrante, di un verde brillante come il cuore di un giovane albero.
items.wands.wandofregrowth.stats_desc=Quando usata, questa bacchetta consumerà tutta la sua carica sprigionando un cono di energia magica di ricrescita. Tale potere farà nascere e spuntare erbe, radici e piante rare. "Quando la vita termina, nuova vita sempre inizia a crescere... L'eterno ciclo sempre perdura!" items.wands.wandofregrowth.stats_desc=Quando usata, questa bacchetta consumerà tutta la sua carica sprigionando un cono di energia magica di ricrescita. Tale potere farà nascere e spuntare erbe, radici e piante rare. "Quando la vita termina, nuova vita sempre inizia a crescere... L'eterno ciclo sempre perdura!"
items.wands.wandofregrowth$dewcatcher.name=Catturarugiada items.wands.wandofregrowth$dewcatcher.name=Catturarugiada
items.wands.wandofregrowth$dewcatcher.desc=Le catturarugiada si mimetizzano da erba per sviare l'attenzione, ma le sue protuberanze ripiene di rugiada la rendono riconoscibile. items.wands.wandofregrowth$dewcatcher.desc=Le catturarugiada si mimetizzano da erba per sviare l'attenzione, ma le sue protuberanze ripiene di rugiada la rendono riconoscibile.
@ -1016,7 +1016,7 @@ items.wands.wandoftransfusion.staff_name=bastone della trasfusione
items.wands.wandoftransfusion.ondeath=Ti sei ucciso con la tua stessa bacchetta della trasfusione... items.wands.wandoftransfusion.ondeath=Ti sei ucciso con la tua stessa bacchetta della trasfusione...
items.wands.wandoftransfusion.charged=Il tuo bastone si è ricaricato con l'energia vitale del tuo nemico! items.wands.wandoftransfusion.charged=Il tuo bastone si è ricaricato con l'energia vitale del tuo nemico!
items.wands.wandoftransfusion.desc=Una bacchetta dalla forma piuttosto semplice, si distingue grazie alla sua tonalità magenta e alla gemma nerissima sulla punta. items.wands.wandoftransfusion.desc=Una bacchetta dalla forma piuttosto semplice, si distingue grazie alla sua tonalità magenta e alla gemma nerissima sulla punta.
items.wands.wandoftransfusion.stats_desc=Questa bacchetta sottrarrà un po' della tua energia vitale e la sparerà sul bersaglio. Questo effetto è molto versatile: gli alleati verranno curati o protetti, i nemici saranno temporaneamente ammaliati ed i non-morti ostili riceveranno danni considerevoli. items.wands.wandoftransfusion.stats_desc=Questa bacchetta sottrarrà un po' della tua energia vitale e la sparerà sul bersaglio. Questo effetto è molto versatile: gli alleati verranno curati o protetti, i nemici saranno temporaneamente ammaliati ed i non-morti ostili riceveranno danni considerevoli.
items.wands.wandofcorrosion.name=bacchetta della corrosione items.wands.wandofcorrosion.name=bacchetta della corrosione
items.wands.wandofcorrosion.staff_name=bastone della corrosione items.wands.wandofcorrosion.staff_name=bastone della corrosione
@ -1057,7 +1057,7 @@ items.weapon.curses.wayward.desc=Un'arma ribelle ha molta difficoltà nel trovar
###enchantments ###enchantments
items.weapon.enchantments.blazing.name=%s ardente items.weapon.enchantments.blazing.name=%s ardente
items.weapon.enchantments.blazing.desc=Questo incantamento provoca l'emissione di fiamme da un'arma, bruciando nemici e terreno allo stesso modo. items.weapon.enchantments.blazing.desc=Questo incantamento provoca l'emissione di fiamme da un'arma, bruciando nemici e terreno allo stesso modo.
items.weapon.enchantments.chilling.name=%s ghiacciante items.weapon.enchantments.chilling.name=%s ghiacciante
@ -1066,10 +1066,10 @@ items.weapon.enchantments.chilling.desc=I nemici colpiti con questo incantamento
items.weapon.enchantments.dazzling.name=%s abbacinante items.weapon.enchantments.dazzling.name=%s abbacinante
items.weapon.enchantments.dazzling.desc=Questo incantamento abbaglia i nemici quando colpiti, rendendoli ciechi per un breve periodo. items.weapon.enchantments.dazzling.desc=Questo incantamento abbaglia i nemici quando colpiti, rendendoli ciechi per un breve periodo.
items.weapon.enchantments.eldritch.name=%s inquietante items.weapon.enchantments.eldritch.name=%s inquietante
items.weapon.enchantments.eldritch.desc=Le armi inquietanti incutono paura ai nemici, facendoli così fuggire dall'attaccante. items.weapon.enchantments.eldritch.desc=Le armi inquietanti incutono paura ai nemici, facendoli così fuggire dall'attaccante.
items.weapon.enchantments.grim.name=%s feroce items.weapon.enchantments.grim.name=%s feroce
items.weapon.enchantments.grim.desc=Questo potente incantamento possiede il potere di uccidere instantaneamente un nemico. L'effetto è tanto più probabile quanto più debole è il nemico. items.weapon.enchantments.grim.desc=Questo potente incantamento possiede il potere di uccidere instantaneamente un nemico. L'effetto è tanto più probabile quanto più debole è il nemico.
items.weapon.enchantments.lucky.name=%s fortunata items.weapon.enchantments.lucky.name=%s fortunata
@ -1143,7 +1143,7 @@ items.weapon.melee.greatsword.desc=Quest'imponente lama infligge danni pesanti c
items.weapon.melee.handaxe.name=accetta items.weapon.melee.handaxe.name=accetta
items.weapon.melee.handaxe.stats_desc=Questa è un'arma piuttosto accurata. items.weapon.melee.handaxe.stats_desc=Questa è un'arma piuttosto accurata.
items.weapon.melee.handaxe.desc=Un'ascia leggera, comunemente usata per abbattere alberi. La larga lama funziona altrettanto bene contro gli avversari. items.weapon.melee.handaxe.desc=Un'ascia leggera, comunemente usata per abbattere alberi. La larga lama funziona altrettanto bene contro gli avversari.
items.weapon.melee.knuckles.name=tirapugni items.weapon.melee.knuckles.name=tirapugni
items.weapon.melee.knuckles.stats_desc=Questa è un'arma molto veloce. items.weapon.melee.knuckles.stats_desc=Questa è un'arma molto veloce.
@ -1212,7 +1212,7 @@ items.weapon.melee.warhammer.desc=Poche creature possono resistere al devastante
items.weapon.melee.whip.name=frusta items.weapon.melee.whip.name=frusta
items.weapon.melee.whip.stats_desc=Quest'arma ha una portata straordinaria. items.weapon.melee.whip.stats_desc=Quest'arma ha una portata straordinaria.
items.weapon.melee.whip.desc=Sebbene la corda spinata posta alla fine di quest'arma infligga poco danno, la sua portata è impareggiabile. items.weapon.melee.whip.desc=Sebbene la corda spinata posta alla fine di quest'arma infligga poco danno, la sua portata è impareggiabile.
items.weapon.melee.wornshortsword.name=spada corta logora items.weapon.melee.wornshortsword.name=spada corta logora
items.weapon.melee.wornshortsword.desc=Una spada piuttosto corta, logorata dall'uso pesante. È sia più debole che più leggera di una spada corta regolare. items.weapon.melee.wornshortsword.desc=Una spada piuttosto corta, logorata dall'uso pesante. È sia più debole che più leggera di una spada corta regolare.
@ -1339,7 +1339,7 @@ items.brokenseal.name=sigillo rotto
items.brokenseal.ac_affix=APPLICA items.brokenseal.ac_affix=APPLICA
items.brokenseal.prompt=Seleziona un'armatura items.brokenseal.prompt=Seleziona un'armatura
items.brokenseal.unknown_armor=Devi identificare quell'armatura prima. items.brokenseal.unknown_armor=Devi identificare quell'armatura prima.
items.brokenseal.degraded_armor=Quest'armatura è troppo in cattivo stato. items.brokenseal.degraded_armor=Quest'armatura è troppo in cattivo stato.
items.brokenseal.affix=Applichi il sigillo alla tua armatura! items.brokenseal.affix=Applichi il sigillo alla tua armatura!
items.brokenseal.desc=Un sigillo di cera, applicato all'armatura come simbolo di valore. Tutti i contrassegni sul sigillo sono consumati dal tempo ed è rotto a metà.\n\nUn cimelio di casa, il sigillo aiuta il guerriero a perseverare. Mentre indossa il sigillo il guerriero genererà lentamente uno scudo al di sopra della salute basato sulla qualità della sua armatura.\n\nIl sigillo può essere _applicato all'armatura,_ e trasferito tra armature. Può portare con sé un singolo upgrade. items.brokenseal.desc=Un sigillo di cera, applicato all'armatura come simbolo di valore. Tutti i contrassegni sul sigillo sono consumati dal tempo ed è rotto a metà.\n\nUn cimelio di casa, il sigillo aiuta il guerriero a perseverare. Mentre indossa il sigillo il guerriero genererà lentamente uno scudo al di sopra della salute basato sulla qualità della sua armatura.\n\nIl sigillo può essere _applicato all'armatura,_ e trasferito tra armature. Può portare con sé un singolo upgrade.

View File

@ -305,7 +305,7 @@ items.artifacts.timekeepershourglass.desc_hint=모래시계의 모래가 조금
items.artifacts.timekeepershourglass.desc_cursed=저주받은 모래시계가 당신의 곁에 붙어 있으며, 당신이 느끼는 시간을 마음대로 조절하려는 것 같습니다. items.artifacts.timekeepershourglass.desc_cursed=저주받은 모래시계가 당신의 곁에 붙어 있으며, 당신이 느끼는 시간을 마음대로 조절하려는 것 같습니다.
items.artifacts.timekeepershourglass$sandbag.name=마법 모래 주머니 items.artifacts.timekeepershourglass$sandbag.name=마법 모래 주머니
items.artifacts.timekeepershourglass$sandbag.levelup=당신은 모래시계에 모래를 더 넣었다. items.artifacts.timekeepershourglass$sandbag.levelup=당신은 모래시계에 모래를 더 넣었다.
items.artifacts.timekeepershourglass$sandbag.maxlevel=당신의 모래시계는 마법의 모래를 가득 찼다! items.artifacts.timekeepershourglass$sandbag.maxlevel=당신의 모래시계는 마법의 모래를 가득 찼다!
items.artifacts.timekeepershourglass$sandbag.no_hourglass=이 모래를 담을 모래시계가 없다. items.artifacts.timekeepershourglass$sandbag.no_hourglass=이 모래를 담을 모래시계가 없다.
items.artifacts.timekeepershourglass$sandbag.desc=이 고운 모래가 든 작은 가방은 당신의 모래시계와 매우 잘 맞습니다.\n\n당신이 꼭 필요한 물건을 하필 상인이 가지고 있다는게 조금 미심쩍긴 합니다만... items.artifacts.timekeepershourglass$sandbag.desc=이 고운 모래가 든 작은 가방은 당신의 모래시계와 매우 잘 맞습니다.\n\n당신이 꼭 필요한 물건을 하필 상인이 가지고 있다는게 조금 미심쩍긴 합니다만...
@ -322,7 +322,7 @@ items.artifacts.unstablespellbook.unknown_scroll=당신은 아직 이 주문서
items.artifacts.unstablespellbook.desc=이 마법책은 오래된 것임에도 불구하고 놀랍도록 새 것같이 느껴집니다. 페이지를 넘길 때 마다 불안정한 에너지로 종이가 떨리고 있습니다. 당신이 이 책을 읽을 때, 어떤 주문이 시전될 것인지는 아무도 모릅니다. items.artifacts.unstablespellbook.desc=이 마법책은 오래된 것임에도 불구하고 놀랍도록 새 것같이 느껴집니다. 페이지를 넘길 때 마다 불안정한 에너지로 종이가 떨리고 있습니다. 당신이 이 책을 읽을 때, 어떤 주문이 시전될 것인지는 아무도 모릅니다.
items.artifacts.unstablespellbook.desc_cursed=저주받은 책은 당신과 꼭 붙어 있으며, 주문서의 사용을 막고 있습니다. items.artifacts.unstablespellbook.desc_cursed=저주받은 책은 당신과 꼭 붙어 있으며, 주문서의 사용을 막고 있습니다.
items.artifacts.unstablespellbook.desc_index=이 책의 몇몇 부분은 미완성입니다. 그리고 책에 없는 빈 부분은 다음과 같습니다: items.artifacts.unstablespellbook.desc_index=이 책의 몇몇 부분은 미완성입니다. 그리고 책에 없는 빈 부분은 다음과 같습니다:
items.artifacts.unstablespellbook.desc_empowered=책에 추가된 주문서가 강력한 힘을 발산하고 있습니다. 당신은 더 강력한 효과를 가진 주문서를 사용할 수 있게 되었지만, 이 주문서는 추가적인 충전량을 요구할 것입니다. items.artifacts.unstablespellbook.desc_empowered=책에 추가된 주문서가 강력한 힘을 발산하고 있습니다. 당신은 더 강력한 효과를 가진 주문서를 사용할 수 있게 되었지만, 이 주문서는 추가적인 충전량을 요구할 것입니다.
items.artifacts.unstablespellbook.read_empowered=당신이 마법책에 넣은 주문서가 힘으로 요동칩니다. 해당 주문서의 기존 효과와 특이한 효과를 선택해서 사용할 수 있게 되었습니다.\n\n특이한 효과를 사용하면 주문서의 충전량을 2만큼 감소시킵니다. items.artifacts.unstablespellbook.read_empowered=당신이 마법책에 넣은 주문서가 힘으로 요동칩니다. 해당 주문서의 기존 효과와 특이한 효과를 선택해서 사용할 수 있게 되었습니다.\n\n특이한 효과를 사용하면 주문서의 충전량을 2만큼 감소시킵니다.
@ -533,7 +533,7 @@ items.potions.potionofmight.desc=이 강력한 용액은 당신의 근육을 타
items.potions.potionofmindvision.name=심안의 물약 items.potions.potionofmindvision.name=심안의 물약
items.potions.potionofmindvision.see_mobs=당신은 어떻게든 다른 존재들의 생각을 느낄 수 있게 되었다! items.potions.potionofmindvision.see_mobs=당신은 어떻게든 다른 존재들의 생각을 느낄 수 있게 되었다!
items.potions.potionofmindvision.see_none=당신은 어떻게든 이 층에서 혼자 남았다는 사실을 알게 되었다. items.potions.potionofmindvision.see_none=당신은 어떻게든 이 층에서 혼자 남았다는 사실을 알게 되었다.
items.potions.potionofmindvision.desc=이 용액을 마시면, 당신의 생각은 잠시 동안 근처의 생물체들의 정신적인 흔적과 동화됩니다. 그래서 벽 너머로 생명체를 탐지할 수 있고, 문이나 벽 너머로 무었이 있는지 볼 수 있습니다. items.potions.potionofmindvision.desc=이 용액을 마시면, 당신의 생각은 잠시 동안 근처의 생물체들의 정신적인 흔적과 동화됩니다. 그래서 벽 너머로 생명체를 탐지할 수 있고, 문이나 벽 너머로 무었이 있는지 볼 수 있습니다.
items.potions.potionofparalyticgas.name=마비 가스의 물약 items.potions.potionofparalyticgas.name=마비 가스의 물약
items.potions.potionofparalyticgas.desc=이 용액이 공기에 노출되면 감각을 마비시키는 노란 안개로 기화하게 됩니다. 이 안개를 들이마시면 즉시 온 몸에 마비가 오게 되며, 구름이 사라진 후에도 얼마 동안은 움직일 수가 없게 됩니다. 던져서 먼 거리에 있는 적들에게 이 구름을 씌워 줄 수 있습니다. items.potions.potionofparalyticgas.desc=이 용액이 공기에 노출되면 감각을 마비시키는 노란 안개로 기화하게 됩니다. 이 안개를 들이마시면 즉시 온 몸에 마비가 오게 되며, 구름이 사라진 후에도 얼마 동안은 움직일 수가 없게 됩니다. 던져서 먼 거리에 있는 적들에게 이 구름을 씌워 줄 수 있습니다.
@ -558,7 +558,7 @@ items.potions.brews.blizzardbrew.name=눈보라 혼합물
items.potions.brews.blizzardbrew.desc=이 혼합물은 깨지는 순간 가스처럼 퍼져나가는 매서운 눈보라를 방출할 것입니다. items.potions.brews.blizzardbrew.desc=이 혼합물은 깨지는 순간 가스처럼 퍼져나가는 매서운 눈보라를 방출할 것입니다.
items.potions.brews.frigidbrew.name=냉랭한 혼합물 items.potions.brews.frigidbrew.name=냉랭한 혼합물
items.potions.brews.frigidbrew.desc=이 혼합물은 서리의 물약과 폭풍우의 물약을 뒤섞어 만들었으며, 던져지는 순간 구름으로 승화하여 주변 지형을 물로 뒤덮고 얼려버릴 것입니다. items.potions.brews.frigidbrew.desc=이 혼합물은 서리의 물약과 폭풍우의 물약을 뒤섞어 만들었으며, 던져지는 순간 구름으로 승화하여 주변 지형을 물로 뒤덮고 얼려버릴 것입니다.
items.potions.brews.frostfirebrew.name=냉염 혼합물 items.potions.brews.frostfirebrew.name=냉염 혼합물
items.potions.brews.frostfirebrew.desc=이 혼합물은 액체 화염 물약과 서리의 물약을 섞어 만들었으며, 던져진 곳 주변을 순간적으로 동결시킨 후 그곳을 불바다로 만들 것입니다. items.potions.brews.frostfirebrew.desc=이 혼합물은 액체 화염 물약과 서리의 물약을 섞어 만들었으며, 던져진 곳 주변을 순간적으로 동결시킨 후 그곳을 불바다로 만들 것입니다.
@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=마법 부여의 주문서
items.scrolls.exotic.scrollofenchantment.inv_title=마법 부여할 아이템 선택 items.scrolls.exotic.scrollofenchantment.inv_title=마법 부여할 아이템 선택
items.scrolls.exotic.scrollofenchantment.weapon=무기에 부여할 마법 선택 items.scrolls.exotic.scrollofenchantment.weapon=무기에 부여할 마법 선택
items.scrolls.exotic.scrollofenchantment.armor=갑옷에 부여할 상형문자 선택 items.scrolls.exotic.scrollofenchantment.armor=갑옷에 부여할 상형문자 선택
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling will still consume the scroll.
items.scrolls.exotic.scrollofenchantment.cancel=취소 items.scrolls.exotic.scrollofenchantment.cancel=취소
items.scrolls.exotic.scrollofenchantment.desc=이 주문서는 무기나 갑옷에 강력한 마법 에너지를 융합합니다. 또한 시전자가 부여할 마법을 어느정도 결정할 수도 있습니다. items.scrolls.exotic.scrollofenchantment.desc=이 주문서는 무기나 갑옷에 강력한 마법 에너지를 융합합니다. 또한 시전자가 부여할 마법을 어느정도 결정할 수도 있습니다.
@ -968,7 +968,7 @@ items.wands.wandofblastwave.stats_desc=이 막대는 해당 지점에 착탄해
items.wands.wandofcorruption.name=타락의 마법 막대 items.wands.wandofcorruption.name=타락의 마법 막대
items.wands.wandofcorruption.staff_name=타락의 지팡이 items.wands.wandofcorruption.staff_name=타락의 지팡이
items.wands.wandofcorruption.already_corrupted=그 대상에게 더 영향을 줄 수 없다. items.wands.wandofcorruption.already_corrupted=그 대상에게 더 영향을 줄 수 없다.
items.wands.wandofcorruption.desc=이 막대는 끝 부분에 달린 해골 모양 장식에서 알 수 있듯이 혼란스럽고 어두운 에너지를 발하고 있습니다. items.wands.wandofcorruption.desc=이 막대는 끝 부분에 달린 해골 모양 장식에서 알 수 있듯이 혼란스럽고 어두운 에너지를 발하고 있습니다.
items.wands.wandofcorruption.stats_desc=이 막대는 타락의 에너지를 발사하여, 적을 약화시키다가 끝내는 정신을 조종할 수 있게 합니다. 적들은 타락에 저항할 수 있지만, 약화된 적들은 훨씬 더 쉽게 타락시킬 수 있습니다. items.wands.wandofcorruption.stats_desc=이 막대는 타락의 에너지를 발사하여, 적을 약화시키다가 끝내는 정신을 조종할 수 있게 합니다. 적들은 타락에 저항할 수 있지만, 약화된 적들은 훨씬 더 쉽게 타락시킬 수 있습니다.
items.wands.wandofdisintegration.name=붕괴의 마법 막대 items.wands.wandofdisintegration.name=붕괴의 마법 막대
@ -983,7 +983,7 @@ items.wands.wandoffireblast.stats_desc=이 막대를 사용하면 화염의 폭
items.wands.wandoffrost.name=서리의 마법 막대 items.wands.wandoffrost.name=서리의 마법 막대
items.wands.wandoffrost.staff_name=서리의 지팡이 items.wands.wandoffrost.staff_name=서리의 지팡이
items.wands.wandoffrost.desc=이 막대는 일종의 마법 얼음으로 만들어진 것 같습니다. 둥근 끝 부분으로 갈수록 밝게 빛이 납니다. 잡고 있으면 매우 차갑지만, 손이 얼어버리지는 않습니다. items.wands.wandoffrost.desc=이 막대는 일종의 마법 얼음으로 만들어진 것 같습니다. 둥근 끝 부분으로 갈수록 밝게 빛이 납니다. 잡고 있으면 매우 차갑지만, 손이 얼어버리지는 않습니다.
items.wands.wandoffrost.stats_desc= 이 막대는 사용자의 적에게 얼음 에너지를 발사하여 _%1$d-%2$d 의 피해를_ 주며 냉동시켜 속도를 느리게 만듭니다. 물 속에 있는 적에게 사용하면 냉동 효과가 더 강해집니다. 냉동되거나 얼어 버린 적들은 이미 차가운 상태라서 이 막대에 피해를 적게 입습니다. items.wands.wandoffrost.stats_desc= 이 막대는 사용자의 적에게 얼음 에너지를 발사하여 _%1$d-%2$d 의 피해를_ 주며 냉동시켜 속도를 느리게 만듭니다. 물 속에 있는 적에게 사용하면 냉동 효과가 더 강해집니다. 냉동되거나 얼어 버린 적들은 이미 차가운 상태라서 이 막대에 피해를 적게 입습니다.
items.wands.wandoflightning.name=번개의 마법 막대 items.wands.wandoflightning.name=번개의 마법 막대
@ -1289,7 +1289,7 @@ items.weapon.missiles.throwinghammer.name=투척용 망치
items.weapon.missiles.throwinghammer.desc=이 묵직한 망치는 적에게 던지기 위해 만들어졌습니다. 주는 피해는 비교적 부족하지만, 튼튼하고 매끈한 무쇠로 만들어져 내구성이 높고 적에게 달라붙지 않습니다. items.weapon.missiles.throwinghammer.desc=이 묵직한 망치는 적에게 던지기 위해 만들어졌습니다. 주는 피해는 비교적 부족하지만, 튼튼하고 매끈한 무쇠로 만들어져 내구성이 높고 적에게 달라붙지 않습니다.
items.weapon.missiles.throwingknife.name=투척용 칼 items.weapon.missiles.throwingknife.name=투척용 칼
items.weapon.missiles.throwingknife.desc=이 가벼운 칼들은 바람을 가르며 목표의 목을 가르기에도 적합합니다. 무방비 상태의 적들에게 가장 효과적입니다. items.weapon.missiles.throwingknife.desc=이 가벼운 칼들은 바람을 가르며 목표의 목을 가르기에도 적합합니다. 무방비 상태의 적들에게 가장 효과적입니다.
items.weapon.missiles.throwingspear.name=투척용 창 items.weapon.missiles.throwingspear.name=투척용 창
items.weapon.missiles.throwingspear.desc=이 가벼운 창들은 얇은 몸체를 가져 직접 찌르기엔 부적합하지만, 던져 날리기엔 적합합니다. items.weapon.missiles.throwingspear.desc=이 가벼운 창들은 얇은 몸체를 가져 직접 찌르기엔 부적합하지만, 던져 날리기엔 적합합니다.
@ -1321,7 +1321,7 @@ items.weapon.weapon$enchantment.enchant=마법
items.amulet.name=옌더의 부적 items.amulet.name=옌더의 부적
items.amulet.ac_end=게임을 끝낸다 items.amulet.ac_end=게임을 끝낸다
items.amulet.rankings_desc=옌더의 부적 획득 items.amulet.rankings_desc=옌더의 부적 획득
items.amulet.desc=옌더의 부적은 현재까지 가장 강력한 유물로 그 기원조차 불분명합니다. 전설에 따르면 주인의 의지가 이것을 "설득"할 정도로 충분히 강하다는 전제 하에 소유자의 어떠한 소원이라도 들어 주는 것으로 알려져 있습니다. items.amulet.desc=옌더의 부적은 현재까지 가장 강력한 유물로 그 기원조차 불분명합니다. 전설에 따르면 주인의 의지가 이것을 "설득"할 정도로 충분히 강하다는 전제 하에 소유자의 어떠한 소원이라도 들어 주는 것으로 알려져 있습니다.
items.ankh.name=앙크 items.ankh.name=앙크
items.ankh.ac_bless=축복한다 items.ankh.ac_bless=축복한다

View File

@ -236,7 +236,7 @@ items.artifacts.hornofplenty.maxlevel=Twój róg zużył całą żywność jaką
items.artifacts.hornofplenty.levelup=Twój róg pochłania oferowaną przez Ciebie żywność i wzrasta w siłę! items.artifacts.hornofplenty.levelup=Twój róg pochłania oferowaną przez Ciebie żywność i wzrasta w siłę!
items.artifacts.hornofplenty.feed=Twój róg pochłania oferowaną przez Ciebie żywność. items.artifacts.hornofplenty.feed=Twój róg pochłania oferowaną przez Ciebie żywność.
items.artifacts.hornofplenty.desc=W ten róg nie można zadąć, za to za każdym razem gdy go założysz, napełnia się pokarmem. items.artifacts.hornofplenty.desc=W ten róg nie można zadąć, za to za każdym razem gdy go założysz, napełnia się pokarmem.
items.artifacts.hornofplenty.desc_hint=Być może istnieje sposób na zwiększenie mocy rogu przez dostarczenie mu energii z żywności. items.artifacts.hornofplenty.desc_hint=Być może istnieje sposób na zwiększenie mocy rogu przez dostarczenie mu energii z żywności.
items.artifacts.hornofplenty.desc_cursed=Przeklęty róg przypiął się sam do Twego boku, i wygląda na to, że zabiera żywność zamiast ją dawać. items.artifacts.hornofplenty.desc_cursed=Przeklęty róg przypiął się sam do Twego boku, i wygląda na to, że zabiera żywność zamiast ją dawać.
items.artifacts.lloydsbeacon.name=latarnia Lloyda items.artifacts.lloydsbeacon.name=latarnia Lloyda
@ -411,7 +411,7 @@ items.food.chargrilledmeat.desc=Wygląda na przyzwoity stek.
items.food.feast.name=uczta items.food.feast.name=uczta
items.food.feast.eat_msg=Ten posiłek był przepyszny! items.food.feast.eat_msg=Ten posiłek był przepyszny!
items.food.feast.desc=A great variety of delicious food! This will satiate you far more than any other meal. items.food.feast.desc=Spora różnorodność pysznego jedzenia! To nasyci cię znacznie bardziej niż cokolwiek innego.
items.food.food.name=porcja prowiantu items.food.food.name=porcja prowiantu
items.food.food.ac_eat=JEDZ items.food.food.ac_eat=JEDZ
@ -538,7 +538,7 @@ items.potions.potionofmindvision.desc=Po wypiciu tego twój umysł stanie się w
items.potions.potionofparalyticgas.name=mikstura paraliżującego gazu items.potions.potionofparalyticgas.name=mikstura paraliżującego gazu
items.potions.potionofparalyticgas.desc=Po otwarciu, ciecz w fiolce wyparuje tworząc żółtą mgiełkę. Każdy, kto się nią zaciągnie zostanie natychmiastowo sparaliżowany i nie będzie się mógł ruszyć na pewien czas po tym jak mgiełka rozrzedzi się. Ten przedmiot można rzucić na odległych wrogów, aby złapać ich efektem gazu. items.potions.potionofparalyticgas.desc=Po otwarciu, ciecz w fiolce wyparuje tworząc żółtą mgiełkę. Każdy, kto się nią zaciągnie zostanie natychmiastowo sparaliżowany i nie będzie się mógł ruszyć na pewien czas po tym jak mgiełka rozrzedzi się. Ten przedmiot można rzucić na odległych wrogów, aby złapać ich efektem gazu.
items.potions.potionofpurity.name=potion of purity items.potions.potionofpurity.name=mikstura czystości
items.potions.potionofpurity.freshness=Czujesz nadzwyczajną świeżość w powietrzu. items.potions.potionofpurity.freshness=Czujesz nadzwyczajną świeżość w powietrzu.
items.potions.potionofpurity.protected=Cienka błona z powietrza chroni cię! items.potions.potionofpurity.protected=Cienka błona z powietrza chroni cię!
items.potions.potionofpurity.desc=Ten magiczny czynnik szybko neutralizuje wszystkie szkodliwe gazy na dużym obszarze. Wypicie go da ci na nie odporność. items.potions.potionofpurity.desc=Ten magiczny czynnik szybko neutralizuje wszystkie szkodliwe gazy na dużym obszarze. Wypicie go da ci na nie odporność.
@ -554,8 +554,8 @@ items.potions.potionoftoxicgas.desc=Odkorkowanie lub rozbicie szklanej fiolki sp
###brews ###brews
items.potions.brews.blizzardbrew.name=blizzard brew items.potions.brews.blizzardbrew.name=burzowa mieszanina
items.potions.brews.blizzardbrew.desc=When shattered, this brew will unleash a swirling blizzard which spreads like a gas. items.potions.brews.blizzardbrew.desc=Po uwolnieniu, ciecz stworzy wirującą burzę rozprzestrzeniającą się jak gaz.
items.potions.brews.frigidbrew.name=lodowata mieszanina items.potions.brews.frigidbrew.name=lodowata mieszanina
items.potions.brews.frigidbrew.desc=Ta mieszanka ma właściwości mrozu i burzowych chmur. Kiedy rzucona, wyrzuci chmurę która zalewa pobliski teren i go zamraża. items.potions.brews.frigidbrew.desc=Ta mieszanka ma właściwości mrozu i burzowych chmur. Kiedy rzucona, wyrzuci chmurę która zalewa pobliski teren i go zamraża.
@ -563,11 +563,11 @@ items.potions.brews.frigidbrew.desc=Ta mieszanka ma właściwości mrozu i burzo
items.potions.brews.frostfirebrew.name=mroźno-ogniowa mieszanina items.potions.brews.frostfirebrew.name=mroźno-ogniowa mieszanina
items.potions.brews.frostfirebrew.desc=Ta mieszanina łączy właściwości ciekłego płomienia i błyskawicznego mrożenia. Teren pobliski gdzie płyn zostanie uwolniony, będzie błyskawicznie zamrożony, a potem podpalony na długi czas. items.potions.brews.frostfirebrew.desc=Ta mieszanina łączy właściwości ciekłego płomienia i błyskawicznego mrożenia. Teren pobliski gdzie płyn zostanie uwolniony, będzie błyskawicznie zamrożony, a potem podpalony na długi czas.
items.potions.brews.infernalbrew.name=infernal brew items.potions.brews.infernalbrew.name=piekielna mieszanina
items.potions.brews.infernalbrew.desc=When shattered, this brew will unleash a raging inferno which spreads like a gas. items.potions.brews.infernalbrew.desc=Po roztrzaskaniu, płyn uwolni niebezpieczny piekielny ogień, rozprzestrzeniający się jak gaz.
items.potions.brews.shockingbrew.name=shocking brew items.potions.brews.shockingbrew.name=szokująca mieszanina
items.potions.brews.shockingbrew.desc=When shattered, this brew will unleash an electrical storm in an area around the location it breaks at. items.potions.brews.shockingbrew.desc=Po roztrzaskaniu, zostanie stworzony piorunująca burza w pobliżu miejsca rozbicia.
items.potions.brews.wickedbrew.name=nikczemna mieszanina items.potions.brews.wickedbrew.name=nikczemna mieszanina
items.potions.brews.wickedbrew.desc=Ta mieszanina ma właściwości toksycznego i paraliżującego gazu. Kiedy uwolniony na powietrze, sparaliżuje i otruje pobliskie kreatury. items.potions.brews.wickedbrew.desc=Ta mieszanina ma właściwości toksycznego i paraliżującego gazu. Kiedy uwolniony na powietrze, sparaliżuje i otruje pobliskie kreatury.
@ -590,8 +590,8 @@ items.potions.elixirs.elixirofrestoration.desc=Ten eliksir łączy efekty mikstu
items.potions.elixirs.elixirofvitality.name=eliksir witalności items.potions.elixirs.elixirofvitality.name=eliksir witalności
items.potions.elixirs.elixirofvitality.desc=Ten eliksir łączy właściwości mikstury zdrowia i tarczy, masywnie zwiększając możliwość przetrwania ktokolwiek go wypije. items.potions.elixirs.elixirofvitality.desc=Ten eliksir łączy właściwości mikstury zdrowia i tarczy, masywnie zwiększając możliwość przetrwania ktokolwiek go wypije.
items.potions.elixirs.elixiroftoxicessence.name=elixir of toxic essence items.potions.elixirs.elixiroftoxicessence.name=eliksir toksycznej esencji
items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will be immune to toxic gas and poison, and will continuously spread toxic gas as they move. items.potions.elixirs.elixiroftoxicessence.desc=Po spożyciu, ten eliksir wzmocni pijącego z toksyczną energią, która nadaje odporność na toksyczny gaz i truciznę, oraz będzie on toksycznie gazował otoczenie w ruchu.
@ -636,7 +636,7 @@ items.potions.exotic.potionofshielding.name=mikstura tarczy
items.potions.exotic.potionofshielding.desc=Zamiast leczyć, ta mikstura stworzy wytrzymałą tarczę wokół ciała wypijającego, blokując sporą ilość obrażeń. items.potions.exotic.potionofshielding.desc=Zamiast leczyć, ta mikstura stworzy wytrzymałą tarczę wokół ciała wypijającego, blokując sporą ilość obrażeń.
items.potions.exotic.potionofshroudingfog.name=mikstura okrywającej mgły items.potions.exotic.potionofshroudingfog.name=mikstura okrywającej mgły
items.potions.exotic.potionofshroudingfog.desc=W kontakcie z powietrzem płyn w tej butelce zmieni się w gęstą chmurę oparów przypominających dym, który całkowicie blokuje pole widzenia. items.potions.exotic.potionofshroudingfog.desc=W kontakcie z powietrzem płyn w tej butelce zmieni się w gęstą chmurę oparów przypominających dym, który całkowicie blokuje pole widzenia.
items.potions.exotic.potionofsnapfreeze.name=mikstura błyskawicznego mrożenia items.potions.exotic.potionofsnapfreeze.name=mikstura błyskawicznego mrożenia
items.potions.exotic.potionofsnapfreeze.desc=Składniki zawarte w tej miksturze gwałtownie reagują z powietrzem, natychmiastowo zamrażając i unieruchamiając wszystko w jej zasięgu. items.potions.exotic.potionofsnapfreeze.desc=Składniki zawarte w tej miksturze gwałtownie reagują z powietrzem, natychmiastowo zamrażając i unieruchamiając wszystko w jej zasięgu.
@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=zwój zaklęcia
items.scrolls.exotic.scrollofenchantment.inv_title=Zaczaruj przedmiot items.scrolls.exotic.scrollofenchantment.inv_title=Zaczaruj przedmiot
items.scrolls.exotic.scrollofenchantment.weapon=Wybierz zaklęcie do nałożenia na twoją broń. items.scrolls.exotic.scrollofenchantment.weapon=Wybierz zaklęcie do nałożenia na twoją broń.
items.scrolls.exotic.scrollofenchantment.armor=Wybierz glif do nałożenia na twoją zbroję. items.scrolls.exotic.scrollofenchantment.armor=Wybierz glif do nałożenia na twoją zbroję.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Anulowanie zużyje zwój.
items.scrolls.exotic.scrollofenchantment.cancel=pomiń items.scrolls.exotic.scrollofenchantment.cancel=pomiń
items.scrolls.exotic.scrollofenchantment.desc=Ten zwój zaklnie broń lub zbroję z potężnym magicznym glifem. Czytelnik ma nawet w pewnym stopniu kontrolę nad używanym typem magii. items.scrolls.exotic.scrollofenchantment.desc=Ten zwój zaklnie broń lub zbroję z potężnym magicznym glifem. Czytelnik ma nawet w pewnym stopniu kontrolę nad używanym typem magii.
@ -872,7 +872,7 @@ items.scrolls.exotic.scrollofpetrification.name=zwój petryfikacji
items.scrolls.exotic.scrollofpetrification.desc=Jasny błysk czerwonego światła przytłoczy przeciwników w zasięgu wzroku tak potężną magią terroru, że ze strachu niemal wszystkie znieruchomieją. items.scrolls.exotic.scrollofpetrification.desc=Jasny błysk czerwonego światła przytłoczy przeciwników w zasięgu wzroku tak potężną magią terroru, że ze strachu niemal wszystkie znieruchomieją.
items.scrolls.exotic.scrollofpolymorph.name=zwój polimorfii items.scrolls.exotic.scrollofpolymorph.name=zwój polimorfii
items.scrolls.exotic.scrollofpolymorph.desc=Ten zwój zawiera potężną magię transmutacji. Gdy zostanie ona przywołana, wszyscy przeciwnicy w zasięgu wzroku zostaną zmienieni w owce!\n\nTransformacja ta jest permanentna, skutecznie eliminując wszystkich przeciwników w polu działania. Silniejsi wrogowie będą w stanie się oprzeć tej magii, a przedmioty używane lub noszone przez przemienionych przeciwników zostaną bezpowrotnie stracone. items.scrolls.exotic.scrollofpolymorph.desc=Ten zwój zawiera potężną magię transmutacji. Gdy zostanie ona przywołana, wszyscy przeciwnicy w zasięgu wzroku zostaną zmienieni w owce!\n\nTransformacja ta jest permanentna, skutecznie eliminując wszystkich przeciwników w polu działania. Silniejsi wrogowie będą w stanie się oprzeć tej magii, a przedmioty używane lub noszone przez przemienionych przeciwników zostaną bezpowrotnie stracone.
items.scrolls.exotic.scrollofprismaticimage.name=zwój pryzmatycznego obrazu items.scrolls.exotic.scrollofprismaticimage.name=zwój pryzmatycznego obrazu
items.scrolls.exotic.scrollofprismaticimage.desc=Inkantacja na tym zwoju stworzy iluzorycznego bliźniaka odczytującego. Będzie on słabszy od czytelnika, z podobną obroną, ale niższym zdrowiem i obrażeniami. \n\nPryzmatyczny obraz ukazuje się gdy zostaną zauważeni wrogowie, i będzie bronił czytelnika.\n\nJeśli już pryzmatyczny obraz istnieje, to ten zwój go uleczy. items.scrolls.exotic.scrollofprismaticimage.desc=Inkantacja na tym zwoju stworzy iluzorycznego bliźniaka odczytującego. Będzie on słabszy od czytelnika, z podobną obroną, ale niższym zdrowiem i obrażeniami. \n\nPryzmatyczny obraz ukazuje się gdy zostaną zauważeni wrogowie, i będzie bronił czytelnika.\n\nJeśli już pryzmatyczny obraz istnieje, to ten zwój go uleczy.
@ -890,7 +890,7 @@ items.stones.stoneofaggression.name=kamień agresji
items.stones.stoneofaggression.desc=Gdy ten kamień runiczny zostanie rzucony nieopodal przeciwnika, ześle na niego magię agresji.\n\nPrzeciwnik pod wpływem magii agresji zostanie zmuszony do atakowania ciebie zamiast twoich sojuszników, jeśli takowi są w pobliżu. items.stones.stoneofaggression.desc=Gdy ten kamień runiczny zostanie rzucony nieopodal przeciwnika, ześle na niego magię agresji.\n\nPrzeciwnik pod wpływem magii agresji zostanie zmuszony do atakowania ciebie zamiast twoich sojuszników, jeśli takowi są w pobliżu.
items.stones.stoneofaggression$aggression.name=Agresja items.stones.stoneofaggression$aggression.name=Agresja
items.stones.stoneofaugmentation.name=kamień wyważenia items.stones.stoneofaugmentation.name=Kamień Rozszerzania
items.stones.stoneofaugmentation.inv_title=Rozszerz przedmiot items.stones.stoneofaugmentation.inv_title=Rozszerz przedmiot
items.stones.stoneofaugmentation.desc=Ten kamień runiczny posiada potężną magię która może rozszerzać przedmioty o jedną właściwość kosztem innej.\n\nUżycie na broni pozwoli rozszerzyć prędkość lub obrażenia.\n\nUżycie na zbroi pozwoli rozszerzyć obronę lub uniki. items.stones.stoneofaugmentation.desc=Ten kamień runiczny posiada potężną magię która może rozszerzać przedmioty o jedną właściwość kosztem innej.\n\nUżycie na broni pozwoli rozszerzyć prędkość lub obrażenia.\n\nUżycie na zbroi pozwoli rozszerzyć obronę lub uniki.
items.stones.stoneofaugmentation$wndaugment.choice=Co chciałbyś rozszerzyć? items.stones.stoneofaugmentation$wndaugment.choice=Co chciałbyś rozszerzyć?
@ -1354,7 +1354,7 @@ items.dewvial.value=%+dPŻ
items.dewvial.collected=Zebrałeś kroplę rosy do swojej fiolki. items.dewvial.collected=Zebrałeś kroplę rosy do swojej fiolki.
items.dewvial.full=Twoja fiolka z rosą jest pełna! items.dewvial.full=Twoja fiolka z rosą jest pełna!
items.dewvial.empty=Twoja fiolka z rosą jest pusta! items.dewvial.empty=Twoja fiolka z rosą jest pusta!
items.dewvial.desc=Możesz zbierać dodatkowe krople w tej niewielkiej fiolce by wypić je później. Im bardziej napełniona jest fiolka tym lepiej natychmiastowo wyleczy cię rosa. Wypijesz tylko tyle, ile jest ci potrzebne.\n\nFiolki, takie jak ta, są używane do napełniania przedmiotów magią wskrzeszenia, ale ta moc prawie zanikła. Wygląda na to, że zostało jeszcze trochę mocy, być może napełniona fiolka może błogosławić inny przedmiot wskrzeszający. items.dewvial.desc=Możesz zbierać dodatkowe krople w tej niewielkiej fiolce by wypić je później. Im bardziej napełniona jest fiolka tym lepiej natychmiastowo wyleczy cię rosa. Wypijesz tylko tyle, ile jest ci potrzebne.\n\nFiolki, takie jak ta, są używane do napełniania przedmiotów magią wskrzeszenia, ale ta moc prawie zanikła. Wygląda na to, że zostało jeszcze trochę mocy, być może napełniona fiolka może błogosławić inny przedmiot wskrzeszający.
items.equipableitem.unequip_cursed=Nie możesz zdjąć przeklętego przedmiotu! items.equipableitem.unequip_cursed=Nie możesz zdjąć przeklętego przedmiotu!
items.equipableitem.ac_equip=ZAŁÓŻ items.equipableitem.ac_equip=ZAŁÓŻ

View File

@ -186,7 +186,7 @@ items.artifacts.driedrose.cursed=Você não pode usar uma rosa amaldiçoada.
items.artifacts.driedrose.no_space=Não há espaço suficiente ao seu redor. items.artifacts.driedrose.no_space=Não há espaço suficiente ao seu redor.
items.artifacts.driedrose.charged=Sua rosa está totalmente carregada! items.artifacts.driedrose.charged=Sua rosa está totalmente carregada!
items.artifacts.driedrose.desc=É esta a rosa que o fantasma mencionou antes de desaparecer? Ela parece conter uma forma de poder espiritual, talvez ela possa ser usada para canalizar a energia daquele guerreiro falecido. items.artifacts.driedrose.desc=É esta a rosa que o fantasma mencionou antes de desaparecer? Ela parece conter uma forma de poder espiritual, talvez ela possa ser usada para canalizar a energia daquele guerreiro falecido.
items.artifacts.driedrose.desc_no_quest=Uma rosa seca envelhecida que de algum jeito ainda esta inteira.\n\nEla parece ter algum poder espiritual, mas você não tem ideá de como usa-lá agora. items.artifacts.driedrose.desc_no_quest=Uma rosa seca envelhecida que de algum jeito ainda esta inteira.\n\nEla parece ter algum poder espiritual, mas você não tem ideá de como usa-lá agora.
items.artifacts.driedrose.desc_hint=Algumas pétalas parecem estar faltando. Talvez reanexá-las possa fortalecer a rosa. items.artifacts.driedrose.desc_hint=Algumas pétalas parecem estar faltando. Talvez reanexá-las possa fortalecer a rosa.
items.artifacts.driedrose.desc_cursed=A rosa amaldiçoada está presa à sua mão, ela está estranhamente fria. items.artifacts.driedrose.desc_cursed=A rosa amaldiçoada está presa à sua mão, ela está estranhamente fria.
items.artifacts.driedrose$petal.name=pétala seca items.artifacts.driedrose$petal.name=pétala seca
@ -204,8 +204,8 @@ items.artifacts.driedrose$wndghosthero.title=Equipamento do fantasma
items.artifacts.driedrose$wndghosthero.desc=O fantasma é fraco sozinho, porem sua forma é solida o suficiente para ser equipado com armas e armaduras. Ele pode usar esses itens assim como você.\n\nO fantasma pode equipar itens que requiram até _%d de força._ items.artifacts.driedrose$wndghosthero.desc=O fantasma é fraco sozinho, porem sua forma é solida o suficiente para ser equipado com armas e armaduras. Ele pode usar esses itens assim como você.\n\nO fantasma pode equipar itens que requiram até _%d de força._
items.artifacts.driedrose$wndghosthero.weapon_prompt=Selecione uma arma items.artifacts.driedrose$wndghosthero.weapon_prompt=Selecione uma arma
items.artifacts.driedrose$wndghosthero.armor_prompt=Escolha uma armadura items.artifacts.driedrose$wndghosthero.armor_prompt=Escolha uma armadura
items.artifacts.driedrose$wndghosthero.cant_unique=O fantasma não pode usar itens únicos items.artifacts.driedrose$wndghosthero.cant_unique=O fantasma não pode usar itens únicos
items.artifacts.driedrose$wndghosthero.cant_unidentified=Você não sabe o suficiente sobre o item items.artifacts.driedrose$wndghosthero.cant_unidentified=Você não sabe o suficiente sobre o item
items.artifacts.driedrose$wndghosthero.cant_cursed=Você não pode dar ao fantasma itens amaldiçoados items.artifacts.driedrose$wndghosthero.cant_cursed=Você não pode dar ao fantasma itens amaldiçoados
items.artifacts.driedrose$wndghosthero.cant_strength=O fantasma não é forte o suficiente para usar aquilo. items.artifacts.driedrose$wndghosthero.cant_strength=O fantasma não é forte o suficiente para usar aquilo.
@ -237,7 +237,7 @@ items.artifacts.hornofplenty.levelup=o chifre consumiu a sua oferenda de comida
items.artifacts.hornofplenty.feed=O chifre consome o alimento oferecido. items.artifacts.hornofplenty.feed=O chifre consome o alimento oferecido.
items.artifacts.hornofplenty.desc=Esse chifre não pode ser soprado,mas parece se encher de comida ao longo de sua aventura e ganho de experiencia. items.artifacts.hornofplenty.desc=Esse chifre não pode ser soprado,mas parece se encher de comida ao longo de sua aventura e ganho de experiencia.
items.artifacts.hornofplenty.desc_hint=talvez aja um jeito de aumentar o poder do chifre lhe dando energia de uma comida items.artifacts.hornofplenty.desc_hint=talvez aja um jeito de aumentar o poder do chifre lhe dando energia de uma comida
items.artifacts.hornofplenty.desc_cursed=o chifre amaldiçoado se prendeu a você,ele parece estar roubando a efetividade da comida em vez de produzi-la. items.artifacts.hornofplenty.desc_cursed=o chifre amaldiçoado se prendeu a você,ele parece estar roubando a efetividade da comida em vez de produzi-la.
items.artifacts.lloydsbeacon.name=Farol de Lloyd items.artifacts.lloydsbeacon.name=Farol de Lloyd
items.artifacts.lloydsbeacon.ac_zap=ATIRAR items.artifacts.lloydsbeacon.ac_zap=ATIRAR
@ -267,7 +267,7 @@ items.artifacts.sandalsofnature.no_charge=ele não tem energia agora.
items.artifacts.sandalsofnature.prompt=selecione uma semente. items.artifacts.sandalsofnature.prompt=selecione uma semente.
items.artifacts.sandalsofnature.already_fed=seus calçados já ganharam nutrientes dessa semente recentemente. items.artifacts.sandalsofnature.already_fed=seus calçados já ganharam nutrientes dessa semente recentemente.
items.artifacts.sandalsofnature.levelup=seus calçados cresceram em tamanho! items.artifacts.sandalsofnature.levelup=seus calçados cresceram em tamanho!
items.artifacts.sandalsofnature.absorb_seed=seus calçados absorveram a semente,agora eles parecem mais saudaveis items.artifacts.sandalsofnature.absorb_seed=seus calçados absorveram a semente,agora eles parecem mais saudaveis
items.artifacts.sandalsofnature.desc_1=oque inicialmente pareciam sandalias feitas de vinhas são na verdade duas plantas!elas parecem muito fracas e palidas,talvez você tenha que lhes dar nutrientes. items.artifacts.sandalsofnature.desc_1=oque inicialmente pareciam sandalias feitas de vinhas são na verdade duas plantas!elas parecem muito fracas e palidas,talvez você tenha que lhes dar nutrientes.
items.artifacts.sandalsofnature.desc_2=O calçado tem crescido e agora mais se assemelham a dois sapatos sob medida. Um pouco de cor voltou para eles, talvez eles ainda podem crescer ainda mais ? items.artifacts.sandalsofnature.desc_2=O calçado tem crescido e agora mais se assemelham a dois sapatos sob medida. Um pouco de cor voltou para eles, talvez eles ainda podem crescer ainda mais ?
items.artifacts.sandalsofnature.desc_3=As plantas cresceram novamente e agora se assemelhma a um par de botas sólidas feitas de casca de arvore. As plantas parecem ter recuperado a sua força, mas talvez elas ainda podem crescer ainda mais ? items.artifacts.sandalsofnature.desc_3=As plantas cresceram novamente e agora se assemelhma a um par de botas sólidas feitas de casca de arvore. As plantas parecem ter recuperado a sua força, mas talvez elas ainda podem crescer ainda mais ?
@ -409,9 +409,9 @@ items.food.blandfruit$chunks.desc=O blandfruit explodiu no impacto, deixando ped
items.food.chargrilledmeat.name=carne grelhada items.food.chargrilledmeat.name=carne grelhada
items.food.chargrilledmeat.desc=Parece ser um bife decente. items.food.chargrilledmeat.desc=Parece ser um bife decente.
items.food.feast.name=feast items.food.feast.name=festa
items.food.feast.eat_msg=That meal was incredible! items.food.feast.eat_msg=Essa refeição foi incrível!
items.food.feast.desc=A great variety of delicious food! This will satiate you far more than any other meal. items.food.feast.desc=Uma grande variedade de comida deliciosa! Isso vai saciá-lo muito mais do que qualquer outra refeição.
items.food.food.name=ração items.food.food.name=ração
items.food.food.ac_eat=COMER items.food.food.ac_eat=COMER
@ -444,9 +444,9 @@ items.food.smallration.name=ração pequena
items.food.smallration.eat_msg=Esta comida estava com um gosto OK. items.food.smallration.eat_msg=Esta comida estava com um gosto OK.
items.food.smallration.desc=Parece exatamente como uma ração comum, mas um pouco menor. items.food.smallration.desc=Parece exatamente como uma ração comum, mas um pouco menor.
items.food.stewedmeat.name=stewed meat items.food.stewedmeat.name=carne cozida
items.food.stewedmeat.eat_msg=Esta comida estava com um gosto OK. items.food.stewedmeat.eat_msg=Esta comida estava com um gosto OK.
items.food.stewedmeat.desc=Stewing the meat has cleansed it of any disease or parasites. It should be safe to eat. items.food.stewedmeat.desc=Ensopar a carne limpou-a de qualquer doença ou parasita. Deve ser seguro comer.
@ -457,7 +457,7 @@ items.journal.documentpage.desc=Uma página sólitaria, provavelmente rasgada de
items.journal.alchemypage.name=Página do livro de alquimia rasgada items.journal.alchemypage.name=Página do livro de alquimia rasgada
items.journal.alchemypage.desc=Uma página rasgada de um guia sobre alquimia.\n\nA maior parte do texto é pequena demais para ler à distância, mas você pode ver o título da página:\n\n_"%s"_ items.journal.alchemypage.desc=Uma página rasgada de um guia sobre alquimia.\n\nA maior parte do texto é pequena demais para ler à distância, mas você pode ver o título da página:\n\n_"%s"_
items.journal.guidepage.name=Página rasgada do guia items.journal.guidepage.name=Página rasgada do guia
items.journal.guidepage.desc=Uma pagina rasgado do livro guia de aventura.\n\nA maioria de seu texto é muito pequeno para ser lido a distancia, mas você consegue identificar o titulo da pagina.\n\n_"%s"_ items.journal.guidepage.desc=Uma pagina rasgado do livro guia de aventura.\n\nA maioria de seu texto é muito pequeno para ser lido a distancia, mas você consegue identificar o titulo da pagina.\n\n_"%s"_
@ -538,7 +538,7 @@ items.potions.potionofmindvision.desc=Após beber isto, sua mente se tornará si
items.potions.potionofparalyticgas.name=poção do Gás Paralítico items.potions.potionofparalyticgas.name=poção do Gás Paralítico
items.potions.potionofparalyticgas.desc=Após a exposição ao ar, o líquido deste frasco irá vaporizar em uma névoa amarela entorpecente. Qualquer um que inale da nuvem será paralisado instantaneamente, incapaz de se mover por algum tempo. Este item pode ser jogado em inimigos distantes para envolvê-los no efeito do gás. items.potions.potionofparalyticgas.desc=Após a exposição ao ar, o líquido deste frasco irá vaporizar em uma névoa amarela entorpecente. Qualquer um que inale da nuvem será paralisado instantaneamente, incapaz de se mover por algum tempo. Este item pode ser jogado em inimigos distantes para envolvê-los no efeito do gás.
items.potions.potionofpurity.name=potion of purity items.potions.potionofpurity.name=poção de pureza
items.potions.potionofpurity.freshness=Você sente um frescor incomum no ar. items.potions.potionofpurity.freshness=Você sente um frescor incomum no ar.
items.potions.potionofpurity.protected=Uma película protetora te envolve! items.potions.potionofpurity.protected=Uma película protetora te envolve!
items.potions.potionofpurity.desc=Este reagente mágico neutralizará rapidamente todos os efeitos nocivos em uma grande área. Beber isso lhe dará imunidade temporária a tais efeitos. items.potions.potionofpurity.desc=Este reagente mágico neutralizará rapidamente todos os efeitos nocivos em uma grande área. Beber isso lhe dará imunidade temporária a tais efeitos.
@ -554,44 +554,44 @@ items.potions.potionoftoxicgas.desc=Removendo a rolha ou quebrando esse vidro pr
###brews ###brews
items.potions.brews.blizzardbrew.name=blizzard brew items.potions.brews.blizzardbrew.name=Bebida da nevasca
items.potions.brews.blizzardbrew.desc=When shattered, this brew will unleash a swirling blizzard which spreads like a gas. items.potions.brews.blizzardbrew.desc=Quando quebrada, esta bebida vai desencadear uma tempestade rodopiante que se espalha como um gás.
items.potions.brews.frigidbrew.name=frigid brew items.potions.brews.frigidbrew.name=Bebida de Gelo
items.potions.brews.frigidbrew.desc=This brew combines the properties of a frost and storm clouds potion. When thrown it will erupt into a cloud which both freezes and spreads water to surrounding terrain. items.potions.brews.frigidbrew.desc=Esta bebida combina as propriedades de uma poção de gelo e nuvens de tempestade. Quando lançado, irromperá em uma nuvem que congela e espalha a água para o terreno circundante.
items.potions.brews.frostfirebrew.name=frostfire brew items.potions.brews.frostfirebrew.name=Bebida Fogo Congelante
items.potions.brews.frostfirebrew.desc=This brew combines the properties of a liquid flame and snap freeze potion. The area around where the vial is thrown will be snap-frozen, then set ablaze for an extended duration. items.potions.brews.frostfirebrew.desc=Esta bebida combina as propriedades de uma chama líquida e uma poção de congelamento. A área em torno do local onde o frasco é lançado será congelada e, em seguida, incendiada por um longo período.
items.potions.brews.infernalbrew.name=infernal brew items.potions.brews.infernalbrew.name=Bebida Infernal
items.potions.brews.infernalbrew.desc=When shattered, this brew will unleash a raging inferno which spreads like a gas. items.potions.brews.infernalbrew.desc=Quando quebrada, esta bebida vai desencadear um inferno que se espalha como um gás.
items.potions.brews.shockingbrew.name=shocking brew items.potions.brews.shockingbrew.name=Bebida de Choque
items.potions.brews.shockingbrew.desc=When shattered, this brew will unleash an electrical storm in an area around the location it breaks at. items.potions.brews.shockingbrew.desc=Quando quebrada, esta bebida irá desencadear uma tempestade elétrica em uma área ao redor do local onde ela quebra.
items.potions.brews.wickedbrew.name=wicked brew items.potions.brews.wickedbrew.name=Bebida Perversa
items.potions.brews.wickedbrew.desc=This brew combines the properties of a toxic gas and paralytic gas potion. When exposed to open air the liquid of the brew will erupt into both gasses at once. items.potions.brews.wickedbrew.desc=Esta mistura combina as propriedades de um gás tóxico e uma poção de gás paralisante. Quando exposto ao ar livre, o líquido da infusão entrará em erupção nos dois gases ao mesmo tempo.
###elixirs ###elixirs
items.potions.elixirs.elixirofdragonsblood.name=elixir of dragon's blood items.potions.elixirs.elixirofdragonsblood.name=elixir do sangue de dragão
items.potions.elixirs.elixirofdragonsblood.desc=When consumed, this elixir will send fiery power coursing through the drinker's veins. This effect will make the drinker immune to fire, and allow them to set enemies aflame with physical attacks. items.potions.elixirs.elixirofdragonsblood.desc=Quando consumido, esse elixir enviará poder impetuoso pelas veias do bebedor. Esse efeito deixará o bebedor imune ao fogo e permitirá que ataquem os inimigos com ataques físicos.
items.potions.elixirs.elixirofearthenpower.name=elixir of earthen power items.potions.elixirs.elixirofearthenpower.name=elixir do poder de barro
items.potions.elixirs.elixirofearthenpower.desc=When consumed, this elixir will allow the drinker to bend the earth around them to their will. Any physical attack the drinker makes will shift the earth under the target, slowing their movement speed. items.potions.elixirs.elixirofearthenpower.desc=Quando consumido, esse elixir permitirá que o bebedor dobre a terra ao seu redor. Qualquer ataque físico que o bebedor fizer mudará a Terra sob o alvo, diminuindo sua velocidade de movimento.
items.potions.elixirs.elixirofhoneyedhealing.name=elixir of honeyed healing items.potions.elixirs.elixirofhoneyedhealing.name=elixir da cura com mel
items.potions.elixirs.elixirofhoneyedhealing.desc=This elixir combines healing with the sweetness of honey. When drank, it will satisfy a small amount of hunger, but it can also be thrown to heal an ally.\n\nCreatures with an affinity for honey might be pacified if this item is used on them. items.potions.elixirs.elixirofhoneyedhealing.desc=Este elixir combina a cura com a doçura do mel. Quando bebe, satisfaz uma pequena quantidade de fome, mas também pode ser usada para curar um aliado.\n\nCriaturas com afinidade por mel podem ser pacificadas se este item for usado nelas.
items.potions.elixirs.elixirofrestoration.name=elixir of restoration items.potions.elixirs.elixirofrestoration.name=elixir da restauração
items.potions.elixirs.elixirofrestoration.desc=This elixir combines the properties of a healing and cleansing potion. When consumed, the drinker will start to rapidly heal, and will be cleansed of all negative effects. items.potions.elixirs.elixirofrestoration.desc=Este elixir combina as propriedades de uma poção de cura e limpeza. Quando consumido, o bebedor começará a cicatrizar rapidamente e será limpo de todos os efeitos negativos.
items.potions.elixirs.elixirofvitality.name=elixir of vitality items.potions.elixirs.elixirofvitality.name=elixir da vitalidade
items.potions.elixirs.elixirofvitality.desc=This elixir combines the properties of a healing and shielding potion, granting a massive burst of survivability to whomever drinks it. items.potions.elixirs.elixirofvitality.desc=Este elixir combina as propriedades de uma poção de cura e proteção, concedendo uma enorme explosão de sobrevivência a quem a bebe.
items.potions.elixirs.elixiroftoxicessence.name=elixir of toxic essence items.potions.elixirs.elixiroftoxicessence.name=elixir da essência tóxica
items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will be immune to toxic gas and poison, and will continuously spread toxic gas as they move. items.potions.elixirs.elixiroftoxicessence.desc=Quando consumido, este elixir irá imbuir o bebedor de energia tóxica. O bebedor estará imune ao gás tóxico e ao veneno, e espalhará continuamente o gás tóxico enquanto se move.
@ -718,7 +718,7 @@ items.rings.ringofhaste.name=anel da Pressa
items.rings.ringofhaste.desc=Este anel reduz o impacto de movimento sobre o usuário, permitindo-lhe correr a velocidades sobre-humanas. Um anel amaldiçoado, em vez disso, tornara o usuário pesado tornando-o lento. items.rings.ringofhaste.desc=Este anel reduz o impacto de movimento sobre o usuário, permitindo-lhe correr a velocidades sobre-humanas. Um anel amaldiçoado, em vez disso, tornara o usuário pesado tornando-o lento.
items.rings.ringofenergy.name=anel da energia items.rings.ringofenergy.name=anel da energia
items.rings.ringofenergy.desc=Sua varinha será recarregada mais rapidamente na área arcana que emana desse anel. Um anel amaldiçoado, em vez disso, retardará o carregamento da varinha. items.rings.ringofenergy.desc=Sua varinha será recarregada mais rapidamente na área arcana que emana desse anel. Um anel amaldiçoado, em vez disso, retardará o carregamento da varinha.
items.rings.ringofmight.name=anel do Poder items.rings.ringofmight.name=anel do Poder
items.rings.ringofmight.desc=Este anel melhora as características físicas do portador, concedendo-lhes maior força física e constituição. Um anel amaldiçoado vai enfraquecer o portador. items.rings.ringofmight.desc=Este anel melhora as características físicas do portador, concedendo-lhes maior força física e constituição. Um anel amaldiçoado vai enfraquecer o portador.
@ -798,7 +798,7 @@ items.scrolls.scrollofremovecurse.desc=A incantação neste pergaminho removerá
items.scrolls.scrollofteleportation.name=pergaminho de teletransportação items.scrolls.scrollofteleportation.name=pergaminho de teletransportação
items.scrolls.scrollofteleportation.tele=Em um piscar de olhos, você foi teletransportado para outro lugar do andar. items.scrolls.scrollofteleportation.tele=Em um piscar de olhos, você foi teletransportado para outro lugar do andar.
items.scrolls.scrollofteleportation.no_tele=Uma aura potente neste lugar não permite que você teletransporte. items.scrolls.scrollofteleportation.no_tele=Uma aura potente neste lugar não permite que você teletransporte.
items.scrolls.scrollofteleportation.cant_reach=Você não pode teletransportar ali items.scrolls.scrollofteleportation.cant_reach=Você não pode teletransportar ali
items.scrolls.scrollofteleportation.prompt=Escolha uma localização para se teletransportar items.scrolls.scrollofteleportation.prompt=Escolha uma localização para se teletransportar
items.scrolls.scrollofteleportation.desc=O feitiço deste pergaminho transporta instantaneamente o leitor para um local diferente no nível da masmorra. O pergaminho prioriza áreas para as quais o leitor nunca esteve antes, através dele não é capaz de se teletransportar além de portas trancadas ou barricadas. items.scrolls.scrollofteleportation.desc=O feitiço deste pergaminho transporta instantaneamente o leitor para um local diferente no nível da masmorra. O pergaminho prioriza áreas para as quais o leitor nunca esteve antes, através dele não é capaz de se teletransportar além de portas trancadas ou barricadas.
@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=pergaminho do encantamento
items.scrolls.exotic.scrollofenchantment.inv_title=Encante um item items.scrolls.exotic.scrollofenchantment.inv_title=Encante um item
items.scrolls.exotic.scrollofenchantment.weapon=Selecione um encantamento para aplicar em sua arma. items.scrolls.exotic.scrollofenchantment.weapon=Selecione um encantamento para aplicar em sua arma.
items.scrolls.exotic.scrollofenchantment.armor=Selecione um glifo para aplicar à sua armadura. items.scrolls.exotic.scrollofenchantment.armor=Selecione um glifo para aplicar à sua armadura.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=O cancelamento ainda consumirá a lista
items.scrolls.exotic.scrollofenchantment.cancel=cancelar items.scrolls.exotic.scrollofenchantment.cancel=cancelar
items.scrolls.exotic.scrollofenchantment.desc=Este pergaminho infundirá uma arma ou armadura com poderosa energia mágica. O leitor ainda tem algum grau de controle sobre qual mágica está imbuída. items.scrolls.exotic.scrollofenchantment.desc=Este pergaminho infundirá uma arma ou armadura com poderosa energia mágica. O leitor ainda tem algum grau de controle sobre qual mágica está imbuída.
@ -917,10 +917,10 @@ items.stones.stoneofclairvoyance.desc=Esta pedra irá procurar instantaneamente
items.stones.stoneofdeepenedsleep.name=pedra de sono profundo items.stones.stoneofdeepenedsleep.name=pedra de sono profundo
items.stones.stoneofdeepenedsleep.desc=Quando esta pedra é lançada perto de um inimigo adormecido, magicamente aprofundará seu sono. Magicamente dormiram inimigos vão dormir para sempre até perturbado. items.stones.stoneofdeepenedsleep.desc=Quando esta pedra é lançada perto de um inimigo adormecido, magicamente aprofundará seu sono. Magicamente dormiram inimigos vão dormir para sempre até perturbado.
items.stones.stoneofdetectcurse.name=pedra de detectar maldição items.stones.stoneofdetectcurse.name=pedra de detectar maldição
items.stones.stoneofdetectcurse.inv_title=Detectar um item items.stones.stoneofdetectcurse.inv_title=Detectar um item
items.stones.stoneofdetectcurse.cursed=Você sente que o item está amaldiçoado! items.stones.stoneofdetectcurse.cursed=Você sente que o item está amaldiçoado!
items.stones.stoneofdetectcurse.not_cursed=Não há magia maligna neste item. items.stones.stoneofdetectcurse.not_cursed=Não há magia maligna neste item.
items.stones.stoneofdetectcurse.desc=Este runestone detém uma versão mais fraca da magia encontrada em pergaminhos de remover a maldição. Enquanto maldições não podem ser removidas de um item, elas serão detectadas. items.stones.stoneofdetectcurse.desc=Este runestone detém uma versão mais fraca da magia encontrada em pergaminhos de remover a maldição. Enquanto maldições não podem ser removidas de um item, elas serão detectadas.
items.stones.stoneofenchantment.name=pedra de encantamento items.stones.stoneofenchantment.name=pedra de encantamento
@ -932,12 +932,12 @@ items.stones.stoneofenchantment.desc=Essa pedra rúnica contém poder de encanta
items.stones.stoneofflock.name=pedra de rebanho items.stones.stoneofflock.name=pedra de rebanho
items.stones.stoneofflock.desc=Esta runestone invoca ovelhas mágicas por um curto período de tempo em torno do local onde é lançada. items.stones.stoneofflock.desc=Esta runestone invoca ovelhas mágicas por um curto período de tempo em torno do local onde é lançada.
items.stones.stoneofintuition.name=pedra de intuição items.stones.stoneofintuition.name=pedra de intuição
items.stones.stoneofintuition.inv_title=Selecione um item items.stones.stoneofintuition.inv_title=Selecione um item
items.stones.stoneofintuition.desc=Essa pedra rúnica guarda uma versão mais fraca da magia encontrada nos pergaminhos de identificação. Ao invés de identificar um item, ela trabalhará com sua intuição, permitindo que você tente adivinhar os segredos de uma poção ou pergaminho. items.stones.stoneofintuition.desc=Essa pedra rúnica guarda uma versão mais fraca da magia encontrada nos pergaminhos de identificação. Ao invés de identificar um item, ela trabalhará com sua intuição, permitindo que você tente adivinhar os segredos de uma poção ou pergaminho.
items.stones.stoneofintuition$wndguess.text=Adivinhe qual é o item não identificado. Se você acertar, ele será revelado! items.stones.stoneofintuition$wndguess.text=Adivinhe qual é o item não identificado. Se você acertar, ele será revelado!
items.stones.stoneofintuition$wndguess.correct=Correto. O item foi identificado! items.stones.stoneofintuition$wndguess.correct=Correto. O item foi identificado!
items.stones.stoneofintuition$wndguess.incorrect=Seu palpite está incorreto. items.stones.stoneofintuition$wndguess.incorrect=Seu palpite está incorreto.
items.stones.stoneofshock.name=pedra de choque items.stones.stoneofshock.name=pedra de choque
items.stones.stoneofshock.desc=Esta pedra rúnica desencadeia uma explosão de energia elétrica que brevemente atordoa todos os alvos próximos e concede a carga do lançador para cada alvo atingido. items.stones.stoneofshock.desc=Esta pedra rúnica desencadeia uma explosão de energia elétrica que brevemente atordoa todos os alvos próximos e concede a carga do lançador para cada alvo atingido.
@ -1167,7 +1167,7 @@ items.weapon.melee.magesstaff.cursed=Você não pode usar uma varinha amaldiçoa
items.weapon.melee.magesstaff.warning=Você tem certeza que quer fundir seu cajado com esta varinha? A anterior será perdida.\n\nSe a varinha a ser fundida for de mesmo ou maior level que seu cajado, este irá adquirir o level da varinha mais um nível de seus upgrades. \n\nEsta fundição resultará num cajado de level %d. items.weapon.melee.magesstaff.warning=Você tem certeza que quer fundir seu cajado com esta varinha? A anterior será perdida.\n\nSe a varinha a ser fundida for de mesmo ou maior level que seu cajado, este irá adquirir o level da varinha mais um nível de seus upgrades. \n\nEsta fundição resultará num cajado de level %d.
items.weapon.melee.magesstaff.yes=Sim, tenho certeza. items.weapon.melee.magesstaff.yes=Sim, tenho certeza.
items.weapon.melee.magesstaff.no=Não, eu mudei de ideia. items.weapon.melee.magesstaff.no=Não, eu mudei de ideia.
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon. Rather than having innate magical power, this staff is instead imbued with magical energy from a wand. items.weapon.melee.magesstaff.desc=Feito pelo próprio Mago, esta equipe é uma arma mágica única. Ao invés de ter um poder mágico inato, esta equipe é imbuída de energia mágica de uma varinha.
items.weapon.melee.magesstaff.no_wand=O bastão não tem magia neste momento, tendo de ser _recarregado com o poder da varinha_ antes de poder ser usado para lançar feitiços. items.weapon.melee.magesstaff.no_wand=O bastão não tem magia neste momento, tendo de ser _recarregado com o poder da varinha_ antes de poder ser usado para lançar feitiços.
items.weapon.melee.magesstaff.has_wand=Está inscrita com um %s. items.weapon.melee.magesstaff.has_wand=Está inscrita com um %s.

View File

@ -78,7 +78,7 @@ items.armor.armor.detach_seal=Вы открепили печать от брон
items.armor.armor.equip_cursed=Броня больно сжимает ваше тело. items.armor.armor.equip_cursed=Броня больно сжимает ваше тело.
items.armor.armor.identify=Вы использовали ваш доспех достаточно долго для того, чтобы опознать его. items.armor.armor.identify=Вы использовали ваш доспех достаточно долго для того, чтобы опознать его.
items.armor.armor.incompatible=Взаимодействие разных типов магии стерло руну с этой брони! items.armor.armor.incompatible=Взаимодействие разных типов магии стерло руну с этой брони!
items.armor.armor.curr_absorb=Эта броня поглощает _%1$d-%2$d урона_ за удар и требует _%3$d очков силы_ для комфортного использования. items.armor.armor.curr_absorb=Эта броня поглощает _%1$d-%2$d урона_ за удар и требует _%3$d очков силы_ для комфортного использования.
items.armor.armor.avg_absorb=Как правило, такая броня поглощает _%1$d-%2$d урона_ за удар и требует _%3$d очков силы_ для комфортного использования. items.armor.armor.avg_absorb=Как правило, такая броня поглощает _%1$d-%2$d урона_ за удар и требует _%3$d очков силы_ для комфортного использования.
items.armor.armor.too_heavy=Вы недостаточно сильны для того, чтобы носить эту броню, поэтому в ней ваши защита, уклонение и скорость передвижения будут понижены. items.armor.armor.too_heavy=Вы недостаточно сильны для того, чтобы носить эту броню, поэтому в ней ваши защита, уклонение и скорость передвижения будут понижены.
items.armor.armor.probably_too_heavy=Вероятно, эта броня будет слишком тяжела для вас. items.armor.armor.probably_too_heavy=Вероятно, эта броня будет слишком тяжела для вас.
@ -93,10 +93,10 @@ items.armor.armor.seal_attached=К этой броне прикреплена с
items.armor.armor$glyph.glyph=руна items.armor.armor$glyph.glyph=руна
items.armor.armor$glyph.killed=%s убила вас... items.armor.armor$glyph.killed=%s убила вас...
items.armor.classarmor.low_hp=У вас слишком мало здоровья! items.armor.classarmor.low_hp=У вас слишком мало здоровья!
items.armor.classarmor.not_equipped=Вам надо надеть эту броню, чтобы использовать даруемые ей способности! items.armor.classarmor.not_equipped=Вам надо надеть эту броню, чтобы использовать даруемые ей способности!
items.armor.clotharmor.name=тканая броня items.armor.clotharmor.name=тканая броня
items.armor.clotharmor.desc=Эта легкая броня обеспечивает минимальную защиту. Лучше, чем ничего. items.armor.clotharmor.desc=Эта легкая броня обеспечивает минимальную защиту. Лучше, чем ничего.
items.armor.huntressarmor.name=плащ охотницы items.armor.huntressarmor.name=плащ охотницы
@ -105,7 +105,7 @@ items.armor.huntressarmor.no_enemies=Нет врагов в поле зрени
items.armor.huntressarmor.desc=Охотница, надевшая этот плащ, может вызывать призрачные клинки для того, чтобы нанести удар всем своим врагам в поле зрения. Урон клинков зависит от экипированного оружия. items.armor.huntressarmor.desc=Охотница, надевшая этот плащ, может вызывать призрачные клинки для того, чтобы нанести удар всем своим врагам в поле зрения. Урон клинков зависит от экипированного оружия.
items.armor.leatherarmor.name=кожаная броня items.armor.leatherarmor.name=кожаная броня
items.armor.leatherarmor.desc=Броня из выделанной шкуры какого-то животного. Она не так легка, как тканевая, но зато обеспечивает большую защиту. items.armor.leatherarmor.desc=Броня из выделанной шкуры какого-то животного. Она не так легка, как тканевая, но зато обеспечивает большую защиту.
items.armor.magearmor.name=одеяние мага items.armor.magearmor.name=одеяние мага
items.armor.magearmor.ac_special=ДРОЖЬ ЗЕМЛИ items.armor.magearmor.ac_special=ДРОЖЬ ЗЕМЛИ
@ -538,7 +538,7 @@ items.potions.potionofmindvision.desc=Глоток этого зелья пом
items.potions.potionofparalyticgas.name=Зелье Парализующего Газа items.potions.potionofparalyticgas.name=Зелье Парализующего Газа
items.potions.potionofparalyticgas.desc=При контакте с открытым воздухом жидкость в этой бутыли испарится, превращаясь в обездвиживающий жёлтый газ. Любой, кто вдохнёт его, будет мгновенно парализован, теряя возможность сопротивляться до тех пор, пока облако не развеется.\n\nЭто зелье лучше кидать во врагов, находящихся на расстоянии. items.potions.potionofparalyticgas.desc=При контакте с открытым воздухом жидкость в этой бутыли испарится, превращаясь в обездвиживающий жёлтый газ. Любой, кто вдохнёт его, будет мгновенно парализован, теряя возможность сопротивляться до тех пор, пока облако не развеется.\n\nЭто зелье лучше кидать во врагов, находящихся на расстоянии.
items.potions.potionofpurity.name=potion of purity items.potions.potionofpurity.name=Зелье Чистоты
items.potions.potionofpurity.freshness=Вы чувствуете, что на вас неожиданно пахнуло свежим воздухом. items.potions.potionofpurity.freshness=Вы чувствуете, что на вас неожиданно пахнуло свежим воздухом.
items.potions.potionofpurity.protected=Некое подобие защитной пленки обволакивает вас! items.potions.potionofpurity.protected=Некое подобие защитной пленки обволакивает вас!
items.potions.potionofpurity.desc=Этот магический реагент способен моментально нейтрализовать все вредоносные газы в большой зоне. Выпив его, вы получите временный иммунитет к газам любого рода. items.potions.potionofpurity.desc=Этот магический реагент способен моментально нейтрализовать все вредоносные газы в большой зоне. Выпив его, вы получите временный иммунитет к газам любого рода.
@ -558,28 +558,28 @@ items.potions.brews.blizzardbrew.name=буран
items.potions.brews.blizzardbrew.desc=Если разбить, то этот навар испустит вихрь пурги, который распространяется как газ. items.potions.brews.blizzardbrew.desc=Если разбить, то этот навар испустит вихрь пурги, который распространяется как газ.
items.potions.brews.frigidbrew.name=заморозка items.potions.brews.frigidbrew.name=заморозка
items.potions.brews.frigidbrew.desc=В этой микстуре объединены свойства зелий шторма и холода. При броске оно создаст замораживающее облако, которое разольёт воду на прилегающие территории. items.potions.brews.frigidbrew.desc=В этой микстуре объединены свойства зелий шторма и холода. При броске оно создаст замораживающее облако, которое разольёт воду на прилегающие территории.
items.potions.brews.frostfirebrew.name=ледяное пламя items.potions.brews.frostfirebrew.name=ледяное пламя
items.potions.brews.frostfirebrew.desc=Эта микстура объединяет эффекты зелий жидкого пламени и мгновенной заморозки. Область воздействия зелья будет заморожена, после чего на продолжительное время вспыхнет огонь. items.potions.brews.frostfirebrew.desc=Эта микстура объединяет эффекты зелий жидкого пламени и мгновенной заморозки. Область воздействия зелья будет заморожена, после чего на продолжительное время вспыхнет огонь.
items.potions.brews.infernalbrew.name=адское пламя items.potions.brews.infernalbrew.name=адское пламя
items.potions.brews.infernalbrew.desc=Разбившись о пол, эта микстура призовёт бушующее адское пламя, распространяющееся, как газ. items.potions.brews.infernalbrew.desc=Разбившись о пол, эта микстура призовёт бушующее адское пламя, распространяющееся, как газ.
items.potions.brews.shockingbrew.name=электрошок items.potions.brews.shockingbrew.name=электрошок
items.potions.brews.shockingbrew.desc=Разбившись, эта микстура призовёт электрическую бурю на территории вокруг места падения. items.potions.brews.shockingbrew.desc=Разбившись, эта микстура призовёт электрическую бурю на территории вокруг места падения.
items.potions.brews.wickedbrew.name=коварное варево items.potions.brews.wickedbrew.name=коварное варево
items.potions.brews.wickedbrew.desc=Эта микстура объединяет в себе свойства зелий парализующего и отравляющего газа. При контакте с воздухом, она распадётся сразу на оба. items.potions.brews.wickedbrew.desc=Эта микстура объединяет в себе свойства зелий парализующего и отравляющего газа. При контакте с воздухом, она распадётся сразу на оба.
###elixirs ###elixirs
items.potions.elixirs.elixirofdragonsblood.name=эликсир крови дракона items.potions.elixirs.elixirofdragonsblood.name=эликсир крови дракона
items.potions.elixirs.elixirofdragonsblood.desc=Будучи выпитым, эликсир наделит героя силой огня, протекающей по его венам. Этот эффект подарит ему иммунитет к огню и позволит поджигать врагов своими ударами. items.potions.elixirs.elixirofdragonsblood.desc=Будучи выпитым, эликсир наделит героя силой огня, протекающей по его венам. Этот эффект подарит ему иммунитет к огню и позволит поджигать врагов своими ударами.
items.potions.elixirs.elixirofearthenpower.name=эликсир силы земли items.potions.elixirs.elixirofearthenpower.name=эликсир силы земли
items.potions.elixirs.elixirofearthenpower.desc=Будучи выпитым, эликсир наделит героя способностью подчинять землю вокруг своей воле. Любая физическая атака будет сотрясать землю под ногами врага, уменьшая их скорость. items.potions.elixirs.elixirofearthenpower.desc=Будучи выпитым, эликсир наделит героя способностью подчинять землю вокруг своей воле. Любая физическая атака будет сотрясать землю под ногами врага, уменьшая их скорость.
items.potions.elixirs.elixirofhoneyedhealing.name=эликсир медового исцеления items.potions.elixirs.elixirofhoneyedhealing.name=эликсир медового исцеления
items.potions.elixirs.elixirofhoneyedhealing.desc=Этот эликсир совмещает исцеление и сладость мёда. Когда его пьёшь, он немного утоляет голод, но его можно и бросить на друга, и тот исцелится.\n\nС помощью этого эликсира можно укротить те существа, которые любят мёд. items.potions.elixirs.elixirofhoneyedhealing.desc=Этот эликсир совмещает исцеление и сладость мёда. Когда его пьёшь, он немного утоляет голод, но его можно и бросить на друга, и тот исцелится.\n\nС помощью этого эликсира можно укротить те существа, которые любят мёд.
@ -838,7 +838,7 @@ items.scrolls.exotic.exoticscroll.tiwaz=экзотический свиток Т
items.scrolls.exotic.exoticscroll.unknown_desc=Этот чёрный манускрипт покрыт непонятными светящимися письменами. Похоже, он не из этих краёв. Кто знает, что будет, если прочитать его вслух? items.scrolls.exotic.exoticscroll.unknown_desc=Этот чёрный манускрипт покрыт непонятными светящимися письменами. Похоже, он не из этих краёв. Кто знает, что будет, если прочитать его вслух?
items.scrolls.exotic.scrollofaffection.name=свиток приворожения items.scrolls.exotic.scrollofaffection.name=свиток приворожения
items.scrolls.exotic.scrollofaffection.desc=При прочтении этот свиток испустит соблазняющий смешок, который очарует всех, кто его услышит. items.scrolls.exotic.scrollofaffection.desc=При прочтении этот свиток испустит соблазняющий смешок, который очарует всех, кто его услышит.
items.scrolls.exotic.scrollofantimagic.name=свиток антимагии items.scrolls.exotic.scrollofantimagic.name=свиток антимагии
items.scrolls.exotic.scrollofantimagic.desc=Заклинание в этом свитке окружит вас волшебной аурой, временно блокирующей любые вредные и полезные магические эффекты. items.scrolls.exotic.scrollofantimagic.desc=Заклинание в этом свитке окружит вас волшебной аурой, временно блокирующей любые вредные и полезные магические эффекты.
@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=свиток зачаровани
items.scrolls.exotic.scrollofenchantment.inv_title=Зачаровать предмет items.scrolls.exotic.scrollofenchantment.inv_title=Зачаровать предмет
items.scrolls.exotic.scrollofenchantment.weapon=Выберите, какое зачарование применить к вашему оружию. items.scrolls.exotic.scrollofenchantment.weapon=Выберите, какое зачарование применить к вашему оружию.
items.scrolls.exotic.scrollofenchantment.armor=Выберите, какую руну нанести на вашу броню. items.scrolls.exotic.scrollofenchantment.armor=Выберите, какую руну нанести на вашу броню.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Отмена всё равно истратит свиток.
items.scrolls.exotic.scrollofenchantment.cancel=отменить items.scrolls.exotic.scrollofenchantment.cancel=отменить
items.scrolls.exotic.scrollofenchantment.desc=Этот свиток наполнит оружие или броню мощной волшебной энергией. Прочитавший даже сможет в некоторой степени контролировать тип применяемого зачарования. items.scrolls.exotic.scrollofenchantment.desc=Этот свиток наполнит оружие или броню мощной волшебной энергией. Прочитавший даже сможет в некоторой степени контролировать тип применяемого зачарования.
@ -921,7 +921,7 @@ items.stones.stoneofdetectcurse.name=камень обнаружения
items.stones.stoneofdetectcurse.inv_title=Проверить предмет items.stones.stoneofdetectcurse.inv_title=Проверить предмет
items.stones.stoneofdetectcurse.cursed=Вы чувствуете, что этот предмет проклят! items.stones.stoneofdetectcurse.cursed=Вы чувствуете, что этот предмет проклят!
items.stones.stoneofdetectcurse.not_cursed=В этом предмете нет темной магии. items.stones.stoneofdetectcurse.not_cursed=В этом предмете нет темной магии.
items.stones.stoneofdetectcurse.desc=Этот рунный камень содержит ослабленную версию заклинания, содержащегося в свитках рассеяния. Он не сможет снять проклятие с предмета, но он может помочь обнаружить его. items.stones.stoneofdetectcurse.desc=Этот рунный камень содержит ослабленную версию заклинания, содержащегося в свитках рассеяния. Он не сможет снять проклятие с предмета, но он может помочь обнаружить его.
items.stones.stoneofenchantment.name=камень зачарования items.stones.stoneofenchantment.name=камень зачарования
items.stones.stoneofenchantment.inv_title=Зачаровать предмет items.stones.stoneofenchantment.inv_title=Зачаровать предмет

View File

@ -75,9 +75,9 @@ items.armor.glyphs.viscosity.desc=Bu rün giyen kişinin aldığı hasarı depol
###armor ###armor
items.armor.armor.ac_detach=SÖK items.armor.armor.ac_detach=SÖK
items.armor.armor.detach_seal=Mührü zırhından söktün. items.armor.armor.detach_seal=Mührü zırhından söktün.
items.armor.armor.equip_cursed=Zırh vücudunu acıyla sarıyor. items.armor.armor.equip_cursed=Zırh vücudunu acıyla sarıyor.
items.armor.armor.identify=Artık zırhına onu tanımlayabilecek kadar alışıksın. items.armor.armor.identify=Artık zırhına onu tanımlayabilecek kadar alışıksın.
items.armor.armor.incompatible=Etkileşime girilen farklı büyüler bu zırhın üzerindeki rünü sildi! items.armor.armor.incompatible=Etkileşime girilen farklı büyüler bu zırhın üzerindeki rünü sildi!
items.armor.armor.curr_absorb=Bu zırh _%1$d-%2$d hasarı önler_ ve düzgün kullanılması için _%3$d kuvvet_ gerektirir. items.armor.armor.curr_absorb=Bu zırh _%1$d-%2$d hasarı önler_ ve düzgün kullanılması için _%3$d kuvvet_ gerektirir.
items.armor.armor.avg_absorb=Tipik olarak bu zırh _%1$d-%2$d hasarı_ önler ve düzgün olarak kullanılabilmesi için _%3$d güç_ gerekir. items.armor.armor.avg_absorb=Tipik olarak bu zırh _%1$d-%2$d hasarı_ önler ve düzgün olarak kullanılabilmesi için _%3$d güç_ gerekir.
items.armor.armor.too_heavy=Gücün yetersiz olduğu için bu zırhı giymek hareket, kaçınma ve savunma yeteneklerini azaltacaktır. items.armor.armor.too_heavy=Gücün yetersiz olduğu için bu zırhı giymek hareket, kaçınma ve savunma yeteneklerini azaltacaktır.
@ -86,50 +86,50 @@ items.armor.armor.excess_str=Fazladan gücünden dolayı, bu zırhı giyerken _d
items.armor.armor.evasion=_Kaçınmayı_ arttırmak için yükseltilmiş items.armor.armor.evasion=_Kaçınmayı_ arttırmak için yükseltilmiş
items.armor.armor.defense=_Korunmayı_ arttırmak için yükseltilmiş items.armor.armor.defense=_Korunmayı_ arttırmak için yükseltilmiş
items.armor.armor.inscribed=Üzerine _%s_ yazılmış. items.armor.armor.inscribed=Üzerine _%s_ yazılmış.
items.armor.armor.cursed_worn=Bu zırh lanetli olduğundan onu çıkarmak için yeterli güce sahip değilsin. items.armor.armor.cursed_worn=Bu zırh lanetli olduğundan onu çıkarmak için yeterli güce sahip değilsin.
items.armor.armor.cursed=Bu zırhın etrafında kötü bir büyünün varlığını hissediyorsun. items.armor.armor.cursed=Bu zırhın etrafında kötü bir büyünün varlığını hissediyorsun.
items.armor.armor.not_cursed=Bu zırhta kötücül bir büyü yok. items.armor.armor.not_cursed=Bu zırhta kötücül bir büyü yok.
items.armor.armor.seal_attached=Savaşçı'nın kırık mührü zırha tutturulmuş. items.armor.armor.seal_attached=Savaşçı'nın kırık mührü zırha tutturulmuş.
items.armor.armor$glyph.glyph=rün items.armor.armor$glyph.glyph=rün
items.armor.armor$glyph.killed=%s seni öldürdü... items.armor.armor$glyph.killed=%s seni öldürdü...
items.armor.classarmor.low_hp=Sağlığın çok düşük! items.armor.classarmor.low_hp=Sağlığın çok düşük!
items.armor.classarmor.not_equipped=Bu zırhın özel yeteneğini kullanabilmek için onu giyiyor olman gerek! items.armor.classarmor.not_equipped=Bu zırhın özel yeteneğini kullanabilmek için onu giyiyor olman gerek!
items.armor.clotharmor.name=kumaş zırh items.armor.clotharmor.name=kumaş zırh
items.armor.clotharmor.desc=Bu hafif ağırlıktaki zırh, basit koruma sağlar. items.armor.clotharmor.desc=Bu hafif ağırlıktaki zırh, basit koruma sağlar.
items.armor.huntressarmor.name=avcı pelerini items.armor.huntressarmor.name=avcı pelerini
items.armor.huntressarmor.ac_special=RUHANİ BIÇAKLAR items.armor.huntressarmor.ac_special=RUHANİ BIÇAKLAR
items.armor.huntressarmor.no_enemies=Görüşünde düşman yok items.armor.huntressarmor.no_enemies=Görüşünde düşman yok
items.armor.huntressarmor.desc=Avcı tırtıklı bıçaklar fırlatabilen özel bir pelerinin içinde. Bu bıçaklar avcının görüş açısında olan her düşmanı hedefleyip avcının elinde olan yakın dövüş silahına göre hasar verecektir. items.armor.huntressarmor.desc=Avcı tırtıklı bıçaklar fırlatabilen özel bir pelerinin içinde. Bu bıçaklar avcının görüş açısında olan her düşmanı hedefleyip avcının elinde olan yakın dövüş silahına göre hasar verecektir.
items.armor.leatherarmor.name=deri zırh items.armor.leatherarmor.name=deri zırh
items.armor.leatherarmor.desc=İşlenmiş canavar derisinden yapılma zırh. Kumaş zırh kadar hafif olmasa da daha iyi koruma sağlar. items.armor.leatherarmor.desc=İşlenmiş canavar derisinden yapılma zırh. Kumaş zırh kadar hafif olmasa da daha iyi koruma sağlar.
items.armor.magearmor.name=büyücü kaftanı items.armor.magearmor.name=büyücü kaftanı
items.armor.magearmor.ac_special=DÜNYAYI ERİT items.armor.magearmor.ac_special=DÜNYAYI ERİT
items.armor.magearmor.desc=Bu muhteşem kaftanı giyen büyücü, dünyanın elementlerini kullanarak bir büyü yapabilir, bu büyü tüm düşmanlarını ateşe verir ve aynı zamanda hareket etmelerini engeller. items.armor.magearmor.desc=Bu muhteşem kaftanı giyen büyücü, dünyanın elementlerini kullanarak bir büyü yapabilir, bu büyü tüm düşmanlarını ateşe verir ve aynı zamanda hareket etmelerini engeller.
items.armor.mailarmor.name=zincir zırh items.armor.mailarmor.name=zincir zırh
items.armor.mailarmor.desc=Birbirine kilitlenmiş metal halkalar sert fakat rahat bir zırh oluşturmuş. items.armor.mailarmor.desc=Birbirine kilitlenmiş metal halkalar sert fakat rahat bir zırh oluşturmuş.
items.armor.platearmor.name=levha zırh items.armor.platearmor.name=levha zırh
items.armor.platearmor.desc=Büyük metal parçalar, ağırlığını kaldırabilecek her maceracı için büyük bir koruma sağlamak için bir araya getirilmiş. items.armor.platearmor.desc=Büyük metal parçalar, ağırlığını kaldırabilecek her maceracı için büyük bir koruma sağlamak için bir araya getirilmiş.
items.armor.roguearmor.name=haydut kıyafeti items.armor.roguearmor.name=haydut kıyafeti
items.armor.roguearmor.ac_special=SİS BOMBASI items.armor.roguearmor.ac_special=SİS BOMBASI
items.armor.roguearmor.fov=Sadece görüşündeki bir bölgeye atlayabilirsin items.armor.roguearmor.fov=Sadece görüşündeki bir bölgeye atlayabilirsin
items.armor.roguearmor.prompt=Atlayacağın yeri seç items.armor.roguearmor.prompt=Atlayacağın yeri seç
items.armor.roguearmor.desc=Bu karanlık elbiseyi giyen haydut "gaz bombası" denilen bir numara yapabilir; bu numara onu görebilen her düşmanı kör eder ve bir noktaya zıplatır. items.armor.roguearmor.desc=Bu karanlık elbiseyi giyen haydut "gaz bombası" denilen bir numara yapabilir; bu numara onu görebilen her düşmanı kör eder ve bir noktaya zıplatır.
items.armor.scalearmor.name=pul zırh items.armor.scalearmor.name=pul zırh
items.armor.scalearmor.desc=Metal pullar deri bir zırhın etrafını rahat ve iyi korunma sağlayacak bir zırh oluşturacak şekilde sarmış. items.armor.scalearmor.desc=Metal pullar deri bir zırhın etrafını rahat ve iyi korunma sağlayacak bir zırh oluşturacak şekilde sarmış.
items.armor.warriorarmor.name=savaşçı zırh seti items.armor.warriorarmor.name=savaşçı zırh seti
items.armor.warriorarmor.ac_special=KAHRAMANCA SIÇRAMA items.armor.warriorarmor.ac_special=KAHRAMANCA SIÇRAMA
items.armor.warriorarmor.prompt=Atılım yapılacak yönü seç items.armor.warriorarmor.prompt=Atılım yapılacak yönü seç
items.armor.warriorarmor.desc=Bu zırh ağır görünse de savaşçının hedeflediği yaratığa bir atlama yapmasını sağlar, bu atılım yaratığı yere serecek ve yakınındaki diğer yaratıkların başını döndürecektir. items.armor.warriorarmor.desc=Bu zırh ağır görünse de savaşçının hedeflediği yaratığa bir atlama yapmasını sağlar, bu atılım yaratığı yere serecek ve yakınındaki diğer yaratıkların başını döndürecektir.
@ -258,8 +258,8 @@ items.artifacts.masterthievesarmband.desc=Bu mor kadife kol bandı usta bir hır
items.artifacts.masterthievesarmband.desc_worn=Bu kol bandı bileğindeyken, bulduğun her altın parçası seni başkalarının mallarına daha da düşkün yapıyor. Belki pixel mart'tan çalmak o kadar da zor olmayabilir... items.artifacts.masterthievesarmband.desc_worn=Bu kol bandı bileğindeyken, bulduğun her altın parçası seni başkalarının mallarına daha da düşkün yapıyor. Belki pixel mart'tan çalmak o kadar da zor olmayabilir...
items.artifacts.sandalsofnature.name=doğanın sandaletleri items.artifacts.sandalsofnature.name=doğanın sandaletleri
items.artifacts.sandalsofnature.name_1=doğanın ayakkabıları items.artifacts.sandalsofnature.name_1=doğanın ayakkabıları
items.artifacts.sandalsofnature.name_2=doğanın botları items.artifacts.sandalsofnature.name_2=doğanın botları
items.artifacts.sandalsofnature.name_3=doğanın çizmeleri items.artifacts.sandalsofnature.name_3=doğanın çizmeleri
items.artifacts.sandalsofnature.ac_feed=BESLE items.artifacts.sandalsofnature.ac_feed=BESLE
items.artifacts.sandalsofnature.ac_root=KÖKLEN items.artifacts.sandalsofnature.ac_root=KÖKLEN
@ -303,7 +303,7 @@ items.artifacts.timekeepershourglass.prompt=Kumsaatinin büyüsünü nasıl kull
items.artifacts.timekeepershourglass.desc=Bu büyük antika kum saati bayağı mütevazı duruyor, ancak harika biçimde oyulmuş çerçevesinde müthiş bir güç hissediyorsun. Kum saatini döndürdükçe ve kumun akışını izledikçe büyüsünün sana yöneldiğini hissediyorsun, bu büyüyü kullanmak sana kesinlikle zaman üzerinde biraz kontrol verecek items.artifacts.timekeepershourglass.desc=Bu büyük antika kum saati bayağı mütevazı duruyor, ancak harika biçimde oyulmuş çerçevesinde müthiş bir güç hissediyorsun. Kum saatini döndürdükçe ve kumun akışını izledikçe büyüsünün sana yöneldiğini hissediyorsun, bu büyüyü kullanmak sana kesinlikle zaman üzerinde biraz kontrol verecek
items.artifacts.timekeepershourglass.desc_hint=Kum saati biraz kum kaybetmiş gibi duruyor, keşke biraz bulabilseydin... items.artifacts.timekeepershourglass.desc_hint=Kum saati biraz kum kaybetmiş gibi duruyor, keşke biraz bulabilseydin...
items.artifacts.timekeepershourglass.desc_cursed=Lanetli kum saati yanına kilitlendi, zaman akışını değiştirmeye çalıştığını hissedebiliyorsun. items.artifacts.timekeepershourglass.desc_cursed=Lanetli kum saati yanına kilitlendi, zaman akışını değiştirmeye çalıştığını hissedebiliyorsun.
items.artifacts.timekeepershourglass$sandbag.name=büyülü kum çantası items.artifacts.timekeepershourglass$sandbag.name=büyülü kum çantası
items.artifacts.timekeepershourglass$sandbag.levelup=Kumu kum saatine ekledin. items.artifacts.timekeepershourglass$sandbag.levelup=Kumu kum saatine ekledin.
items.artifacts.timekeepershourglass$sandbag.maxlevel=Kum saatin büyülü kumla doldu! items.artifacts.timekeepershourglass$sandbag.maxlevel=Kum saatin büyülü kumla doldu!
items.artifacts.timekeepershourglass$sandbag.no_hourglass=Bu kumu ekleyecek kum saatin yok. items.artifacts.timekeepershourglass$sandbag.no_hourglass=Bu kumu ekleyecek kum saatin yok.
@ -334,7 +334,7 @@ items.bags.potionbandolier.name=iksir palaskası
items.bags.potionbandolier.desc=Kalın palaska, göğsünü bir kuşak gibi sarıyor, üzerinde iksir şişelerini tutmak için yapılmış tutacaklar bulunuyor. \n\nBu palaskanın içindeyken iksirlerin soğuktan korunuyor olmalı. items.bags.potionbandolier.desc=Kalın palaska, göğsünü bir kuşak gibi sarıyor, üzerinde iksir şişelerini tutmak için yapılmış tutacaklar bulunuyor. \n\nBu palaskanın içindeyken iksirlerin soğuktan korunuyor olmalı.
items.bags.scrollholder.name=parşomen tutacağı items.bags.scrollholder.name=parşomen tutacağı
items.bags.scrollholder.desc=Bu tüp tutacağı bir yıldız bilimcinin tabloları için gibi görünüyor, ama parşömenlerin de içine uyuyor. \n\nTutacak pek yanıcı görünmüyor, yani parşömenlerin içeride ateşe karşı güvende olmalı. items.bags.scrollholder.desc=Bu tüp tutacağı bir yıldız bilimcinin tabloları için gibi görünüyor, ama parşömenlerin de içine uyuyor. \n\nTutacak pek yanıcı görünmüyor, yani parşömenlerin içeride ateşe karşı güvende olmalı.
items.bags.velvetpouch.name=kadife kese items.bags.velvetpouch.name=kadife kese
items.bags.velvetpouch.desc=Bu küçük kadife tohum ekinler ve rüntaşları gibi birçok küçük eşyayı içinde saklayabilir. items.bags.velvetpouch.desc=Bu küçük kadife tohum ekinler ve rüntaşları gibi birçok küçük eşyayı içinde saklayabilir.
@ -349,7 +349,7 @@ items.bombs.bomb.name=bomba
items.bombs.bomb.ac_lightthrow=YAK & FIRLAT items.bombs.bomb.ac_lightthrow=YAK & FIRLAT
items.bombs.bomb.snuff_fuse=Bombanın fitilini çabucak söndürdün. items.bombs.bomb.snuff_fuse=Bombanın fitilini çabucak söndürdün.
items.bombs.bomb.ondeath=Bir patlama tarafından öldürüldü items.bombs.bomb.ondeath=Bir patlama tarafından öldürüldü
items.bombs.bomb.rankings_desc=Bir patlama tarafından öldürüldü items.bombs.bomb.rankings_desc=Bir patlama tarafından öldürüldü
items.bombs.bomb.desc=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby. items.bombs.bomb.desc=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.
items.bombs.bomb.desc_fuse=It looks like the fuse will take a couple rounds to burn down once it is lit. items.bombs.bomb.desc_fuse=It looks like the fuse will take a couple rounds to burn down once it is lit.
items.bombs.bomb.desc_burning=The bomb's fuse is burning away, keep your distance or put it out! items.bombs.bomb.desc_burning=The bomb's fuse is burning away, keep your distance or put it out!
@ -386,20 +386,20 @@ items.food.blandfruit.sunfruit=güneş meyvesi
items.food.blandfruit.rotfruit=çürük meyve items.food.blandfruit.rotfruit=çürük meyve
items.food.blandfruit.earthfruit=dünya meyvesi items.food.blandfruit.earthfruit=dünya meyvesi
items.food.blandfruit.blindfruit=kör meyve items.food.blandfruit.blindfruit=kör meyve
items.food.blandfruit.firefruit=ateş meyvesi items.food.blandfruit.firefruit=ateş meyvesi
items.food.blandfruit.icefruit=buz meyvesi items.food.blandfruit.icefruit=buz meyvesi
items.food.blandfruit.fadefruit=soluk meyve items.food.blandfruit.fadefruit=soluk meyve
items.food.blandfruit.sorrowfruit=üzüntü meyvesi items.food.blandfruit.sorrowfruit=üzüntü meyvesi
items.food.blandfruit.stormfruit=fırtına meyvesi items.food.blandfruit.stormfruit=fırtına meyvesi
items.food.blandfruit.dreamfruit=hayal meyvesi items.food.blandfruit.dreamfruit=hayal meyvesi
items.food.blandfruit.starfruit=yıldız meyvesi items.food.blandfruit.starfruit=yıldız meyvesi
items.food.blandfruit.swiftfruit=çevikmeyve items.food.blandfruit.swiftfruit=çevikmeyve
items.food.blandfruit.raw=Bunu çiğ yemeye için elvermiyor. items.food.blandfruit.raw=Bunu çiğ yemeye için elvermiyor.
items.food.blandfruit.ice_msg=Bu buz meyvesinin Donmuş Et gibi bir tadı var. items.food.blandfruit.ice_msg=Bu buz meyvesinin Donmuş Et gibi bir tadı var.
items.food.blandfruit.fire_msg=İçinde büyük bir ateşin yandığını hissediyorsun! items.food.blandfruit.fire_msg=İçinde büyük bir ateşin yandığını hissediyorsun!
items.food.blandfruit.toxic_msg=İğrenç zehirli bir güç ile sarıldın! items.food.blandfruit.toxic_msg=İğrenç zehirli bir güç ile sarıldın!
items.food.blandfruit.para_msg=Dünyanın gücünün etrafında süzüldüğünü hissediyorsun! items.food.blandfruit.para_msg=Dünyanın gücünün etrafında süzüldüğünü hissediyorsun!
items.food.blandfruit.desc=Çok kuru ve temelsiz, belki başka bir malzeme ile pişirmek onu geliştirebilir. items.food.blandfruit.desc=Çok kuru ve temelsiz, belki başka bir malzeme ile pişirmek onu geliştirebilir.
items.food.blandfruit.desc_cooked=Bu meyve tencerede kaynarken bolca suyun yanında beraber pişirildiği ekinin özelliklerini de emdi. items.food.blandfruit.desc_cooked=Bu meyve tencerede kaynarken bolca suyun yanında beraber pişirildiği ekinin özelliklerini de emdi.
items.food.blandfruit.desc_eat=Yenilmeye hazır görünüyor! items.food.blandfruit.desc_eat=Yenilmeye hazır görünüyor!
items.food.blandfruit.desc_throw=Baya uçucu görünüyor, onu fırlatmak yapılacak en iyi şey olabilir. items.food.blandfruit.desc_throw=Baya uçucu görünüyor, onu fırlatmak yapılacak en iyi şey olabilir.
@ -407,7 +407,7 @@ items.food.blandfruit$chunks.name=tatsızmeyve parçacıkları
items.food.blandfruit$chunks.desc=Tatsız meyve bir darbe nedeniyle parçalandı ve sonuç olarak arkasında parçalarını bıraktı.\n\nBirazcık tozlanmış olsalar da bu pişirilmiş tatsız meyve parçacıkları tamamen yenebilir gibi duruyor. items.food.blandfruit$chunks.desc=Tatsız meyve bir darbe nedeniyle parçalandı ve sonuç olarak arkasında parçalarını bıraktı.\n\nBirazcık tozlanmış olsalar da bu pişirilmiş tatsız meyve parçacıkları tamamen yenebilir gibi duruyor.
items.food.chargrilledmeat.name=kızartılmış et items.food.chargrilledmeat.name=kızartılmış et
items.food.chargrilledmeat.desc=Normal pişmiş bir et gibi görünüyor. items.food.chargrilledmeat.desc=Normal pişmiş bir et gibi görünüyor.
items.food.feast.name=feast items.food.feast.name=feast
items.food.feast.eat_msg=That meal was incredible! items.food.feast.eat_msg=That meal was incredible!
@ -416,36 +416,36 @@ items.food.feast.desc=A great variety of delicious food! This will satiate you f
items.food.food.name=yemek paketi items.food.food.name=yemek paketi
items.food.food.ac_eat=YE items.food.food.ac_eat=YE
items.food.food.eat_msg=Bu yemek lezzetliydi! items.food.food.eat_msg=Bu yemek lezzetliydi!
items.food.food.desc=Burada şık bir şey yok: kurumuş et, biraz bisküvi - bunun gibi şeyler. items.food.food.desc=Burada şık bir şey yok: kurumuş et, biraz bisküvi - bunun gibi şeyler.
items.food.frozencarpaccio.name=donmuş et items.food.frozencarpaccio.name=donmuş et
items.food.frozencarpaccio.invis=Ellerinin görünmez olduğunu görüyorsun! items.food.frozencarpaccio.invis=Ellerinin görünmez olduğunu görüyorsun!
items.food.frozencarpaccio.hard=Derinin sertleştiğini hissediyorsun! items.food.frozencarpaccio.hard=Derinin sertleştiğini hissediyorsun!
items.food.frozencarpaccio.refresh=Tazeleyici! items.food.frozencarpaccio.refresh=Tazeleyici!
items.food.frozencarpaccio.better=Daha iyi hissediyorsun! items.food.frozencarpaccio.better=Daha iyi hissediyorsun!
items.food.frozencarpaccio.desc=Bu bir parça donmuş et. Bunu yemenin tek yolu onu küçük parçalara ayırmak. Ve bu şekilde tadı şaşırtıcı derecede güzel. items.food.frozencarpaccio.desc=Bu bir parça donmuş et. Bunu yemenin tek yolu onu küçük parçalara ayırmak. Ve bu şekilde tadı şaşırtıcı derecede güzel.
items.food.mysterymeat.name=gizemli et items.food.mysterymeat.name=gizemli et
items.food.mysterymeat.eat_msg=Bu yemeğin tadı... garipti. items.food.mysterymeat.eat_msg=Bu yemeğin tadı... garipti.
items.food.mysterymeat.hot=Oh, bu sıcak! items.food.mysterymeat.hot=Oh, bu sıcak!
items.food.mysterymeat.legs=Bacaklarını hissedemiyorsun! items.food.mysterymeat.legs=Bacaklarını hissedemiyorsun!
items.food.mysterymeat.not_well=İyi hissetmiyorsun. items.food.mysterymeat.not_well=İyi hissetmiyorsun.
items.food.mysterymeat.stuffed=Tıkandın. items.food.mysterymeat.stuffed=Tıkandın.
items.food.mysterymeat.desc=Kendi riskine ye! items.food.mysterymeat.desc=Kendi riskine ye!
items.food.pasty.pasty=etli börek items.food.pasty.pasty=etli börek
items.food.pasty.pie=bal kabağı turtası items.food.pasty.pie=bal kabağı turtası
items.food.pasty.cane=şeker kamışı items.food.pasty.cane=şeker kamışı
items.food.pasty.pasty_desc=Bu otantik Kelt mantısı geleneksel bir şekilde et ve patates ile doldurulmuş. items.food.pasty.pasty_desc=Bu otantik Kelt mantısı geleneksel bir şekilde et ve patates ile doldurulmuş.
items.food.pasty.pie_desc=Büyük bir bal kabağı turtası dilimi! Onun tatlı ve baharatlı tadı seni doyurur ve sana ufak bir iyileştirme verir.\n\nMutlu Cadılar Bayramı! items.food.pasty.pie_desc=Büyük bir bal kabağı turtası dilimi! Onun tatlı ve baharatlı tadı seni doyurur ve sana ufak bir iyileştirme verir.\n\nMutlu Cadılar Bayramı!
items.food.pasty.cane_desc=Bu dev bir şekerimsi bir şeker kamışı! Seni doyurmak için yeterince büyük, ve şeker, asalarına birazcık ekstra şarj verebilir. \n\nMutlu Tatiller! items.food.pasty.cane_desc=Bu dev bir şekerimsi bir şeker kamışı! Seni doyurmak için yeterince büyük, ve şeker, asalarına birazcık ekstra şarj verebilir. \n\nMutlu Tatiller!
items.food.smallration.name=küçük yemek paketi items.food.smallration.name=küçük yemek paketi
items.food.smallration.eat_msg=Bu yemeğin tadı fena değildi. items.food.smallration.eat_msg=Bu yemeğin tadı fena değildi.
items.food.smallration.desc=Tam olarak standart bir yemek paketi gibi görünüyor ama daha küçük. items.food.smallration.desc=Tam olarak standart bir yemek paketi gibi görünüyor ama daha küçük.
items.food.stewedmeat.name=stewed meat items.food.stewedmeat.name=stewed meat
items.food.stewedmeat.eat_msg=Bu yemeğin tadı fena değildi. items.food.stewedmeat.eat_msg=Bu yemeğin tadı fena değildi.
items.food.stewedmeat.desc=Stewing the meat has cleansed it of any disease or parasites. It should be safe to eat. items.food.stewedmeat.desc=Stewing the meat has cleansed it of any disease or parasites. It should be safe to eat.
@ -469,7 +469,7 @@ items.keys.crystalkey.name=Kristal anahtar
items.keys.crystalkey.desc=Bu kristal anahtarın kesilmiş bölgeleri karanlıkta ışıldıyor. Acaba kristal bir sandığı açabilir mi? items.keys.crystalkey.desc=Bu kristal anahtarın kesilmiş bölgeleri karanlıkta ışıldıyor. Acaba kristal bir sandığı açabilir mi?
items.keys.ironkey.name=demir anahtar items.keys.ironkey.name=demir anahtar
items.keys.ironkey.desc=Bu anahtarın üzerindeki çentikler aşınmış; üzerindeki deri kordon yıllar geçtikçe çürümüş. Acaba bu anahtar ile hangi kapıılabilir? items.keys.ironkey.desc=Bu anahtarın üzerindeki çentikler aşınmış; üzerindeki deri kordon yıllar geçtikçe çürümüş. Acaba bu anahtar ile hangi kapıılabilir?
items.keys.skeletonkey.name=iskelet anahtar items.keys.skeletonkey.name=iskelet anahtar
items.keys.skeletonkey.desc=Bu anahtar ciddi gözüküyor: tutma yeri kafatası şeklinde. Muhtemelen ciddi bir kapıyı açabilir. items.keys.skeletonkey.desc=Bu anahtar ciddi gözüküyor: tutma yeri kafatası şeklinde. Muhtemelen ciddi bir kapıyı açabilir.
@ -501,7 +501,7 @@ items.potions.potion.shatter=Cam kırılıyor ve içindeki sıvı zararsızca et
items.potions.potion$seedtopotion.name=Rastgele İksir items.potions.potion$seedtopotion.name=Rastgele İksir
items.potions.potionofexperience.name=deneyim İksiri items.potions.potionofexperience.name=deneyim İksiri
items.potions.potionofexperience.desc=Burada yaşanan savaşların deneyimleri sıvı bir formda toplamış, bundan bir yudum almak deneyim seviyeni anında yükseltecektir. items.potions.potionofexperience.desc=Burada yaşanan savaşların deneyimleri sıvı bir formda toplamış, bundan bir yudum almak deneyim seviyeni anında yükseltecektir.
items.potions.potionoffrost.name=dondurma iksiri items.potions.potionoffrost.name=dondurma iksiri
items.potions.potionoffrost.desc=Bu iksirin içindeki kimyasal, hava ile temas ettiğinde dondurucu bir bulut oluşturacaktır. items.potions.potionoffrost.desc=Bu iksirin içindeki kimyasal, hava ile temas ettiğinde dondurucu bir bulut oluşturacaktır.
@ -515,7 +515,7 @@ items.potions.potionofhealing.heal=Yaraların kapanmaya başlıyor.
items.potions.potionofhealing.desc=Bu iksir canını hızlıca dolduracak ve birçok rahatsızlığı iyileştirecektir. items.potions.potionofhealing.desc=Bu iksir canını hızlıca dolduracak ve birçok rahatsızlığı iyileştirecektir.
items.potions.potionofinvisibility.name=görünmezlik iksiri items.potions.potionofinvisibility.name=görünmezlik iksiri
items.potions.potionofinvisibility.invisible=Ellerinin görünmez olduğunu görüyorsun! items.potions.potionofinvisibility.invisible=Ellerinin görünmez olduğunu görüyorsun!
items.potions.potionofinvisibility.desc=Bu iksiri içmek seni geçici olarak görünmez yapar. Görünmezken düşmanların seni göremez. Görünmezken bir düşmana saldırır ya da gözlerinin önünde bir asa veya büyülü parşömen kullanırsan görünmezlik efekti iptal olur. items.potions.potionofinvisibility.desc=Bu iksiri içmek seni geçici olarak görünmez yapar. Görünmezken düşmanların seni göremez. Görünmezken bir düşmana saldırır ya da gözlerinin önünde bir asa veya büyülü parşömen kullanırsan görünmezlik efekti iptal olur.
items.potions.potionoflevitation.name=uçma iksiri items.potions.potionoflevitation.name=uçma iksiri
@ -526,27 +526,27 @@ items.potions.potionofliquidflame.name=sıvı ateş iksiri
items.potions.potionofliquidflame.desc=Bu cam şişe içinde hava ile temas halinde şiddetli bir biçimde ateş alan dengesiz bir bileşik bulunuyor. items.potions.potionofliquidflame.desc=Bu cam şişe içinde hava ile temas halinde şiddetli bir biçimde ateş alan dengesiz bir bileşik bulunuyor.
items.potions.potionofmight.name=yücelik iksiri items.potions.potionofmight.name=yücelik iksiri
items.potions.potionofmight.msg_1=+1 güç, +5 sağlık items.potions.potionofmight.msg_1=+1 güç, +5 sağlık
items.potions.potionofmight.msg_2=Yeni bulunan güç, bedenini sarıyor. items.potions.potionofmight.msg_2=Yeni bulunan güç, bedenini sarıyor.
items.potions.potionofmight.desc=Bu güçlü sıvı, kasların boyunca ilerleyip kalıcı olarak gücünü bir puan ve sağlığını beş puan arttırır. items.potions.potionofmight.desc=Bu güçlü sıvı, kasların boyunca ilerleyip kalıcı olarak gücünü bir puan ve sağlığını beş puan arttırır.
items.potions.potionofmindvision.name=akıl görüşü iksiri items.potions.potionofmindvision.name=akıl görüşü iksiri
items.potions.potionofmindvision.see_mobs=Bir şekilde diğer yaratıkların zihinlerinin varlığını hissediyorsun! items.potions.potionofmindvision.see_mobs=Bir şekilde diğer yaratıkların zihinlerinin varlığını hissediyorsun!
items.potions.potionofmindvision.see_none=Bir şekilde bu seviyede şu anda yalnız olduğunu hissediyorsun. items.potions.potionofmindvision.see_none=Bir şekilde bu seviyede şu anda yalnız olduğunu hissediyorsun.
items.potions.potionofmindvision.desc=Bunu içtikten sonra zihnin yakınlardaki yaratıkların fiziksel imzası ile bağdaşacak, bu da biyolojik varlıkları duvarların ardından görebilmeni sağlayacak. Ayrıca bu iksir, yakındaki kapı ve duvarları da görmeni sağlar. items.potions.potionofmindvision.desc=Bunu içtikten sonra zihnin yakınlardaki yaratıkların fiziksel imzası ile bağdaşacak, bu da biyolojik varlıkları duvarların ardından görebilmeni sağlayacak. Ayrıca bu iksir, yakındaki kapı ve duvarları da görmeni sağlar.
items.potions.potionofparalyticgas.name=felç edici gaz iksiri items.potions.potionofparalyticgas.name=felç edici gaz iksiri
items.potions.potionofparalyticgas.desc=ık hava ile temas ettiğinde bu şişenin içindeki sıvı felç edici sarı bir duman oluşturur. Bu dumanı soluyan herkes anında felç olarak duman dağıldıktan sonra bir zamana kadar hareket edemez hale gelir. Bu eşyayı uzaktaki düşmanlara fırlatarak onları gazın etkisi içinde yakalamak mümkündür. items.potions.potionofparalyticgas.desc=ık hava ile temas ettiğinde bu şişenin içindeki sıvı felç edici sarı bir duman oluşturur. Bu dumanı soluyan herkes anında felç olarak duman dağıldıktan sonra bir zamana kadar hareket edemez hale gelir. Bu eşyayı uzaktaki düşmanlara fırlatarak onları gazın etkisi içinde yakalamak mümkündür.
items.potions.potionofpurity.name=potion of purity items.potions.potionofpurity.name=potion of purity
items.potions.potionofpurity.freshness=Havada sıradışı bir tazelik hissediyorsun. items.potions.potionofpurity.freshness=Havada sıradışı bir tazelik hissediyorsun.
items.potions.potionofpurity.protected=Koruyucu bir tabaka seni örtüyor! items.potions.potionofpurity.protected=Koruyucu bir tabaka seni örtüyor!
items.potions.potionofpurity.desc=Bu büyülü tepkime geniş bir alandaki zararlı etkileri çabucak nötralize eder. Bu iksiri içmek sana o etkilere karşı bağışıklık kazandırır. items.potions.potionofpurity.desc=Bu büyülü tepkime geniş bir alandaki zararlı etkileri çabucak nötralize eder. Bu iksiri içmek sana o etkilere karşı bağışıklık kazandırır.
items.potions.potionofstrength.name=güç iksiri items.potions.potionofstrength.name=güç iksiri
items.potions.potionofstrength.msg_1=+1 güç items.potions.potionofstrength.msg_1=+1 güç
items.potions.potionofstrength.msg_2=Yeni bulunan güç, bedenini sarıyor. items.potions.potionofstrength.msg_2=Yeni bulunan güç, bedenini sarıyor.
items.potions.potionofstrength.desc=Bu güçlü sıvı kasların boyunca ilerleyip kalıcı olarak gücünü bir puan arttıracaktır. items.potions.potionofstrength.desc=Bu güçlü sıvı kasların boyunca ilerleyip kalıcı olarak gücünü bir puan arttıracaktır.
items.potions.potionoftoxicgas.name=zehirli gaz iksiri items.potions.potionoftoxicgas.name=zehirli gaz iksiri
items.potions.potionoftoxicgas.desc=Bu basınçlı şişeyi açmak ya da parçalamak içindekilerin ölümcül bir zehirli gaz bulutu oluşturmasına neden olur. Bu iksiri elle açmaktansa uzaktaki düşmanlarına fırlatmayı tercih edebilirsin. items.potions.potionoftoxicgas.desc=Bu basınçlı şişeyi açmak ya da parçalamak içindekilerin ölümcül bir zehirli gaz bulutu oluşturmasına neden olur. Bu iksiri elle açmaktansa uzaktaki düşmanlarına fırlatmayı tercih edebilirsin.
@ -651,28 +651,28 @@ items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a
###quest items ###quest items
items.quest.ceremonialcandle.name=seromonik mum items.quest.ceremonialcandle.name=seromonik mum
items.quest.ceremonialcandle.desc=Bir dizi mum, kullanım sonucu erimiş ve aşınmış. \n\nYalnızken değersizdirler, fakat diğer mumlarla bir şekil üzerinde kullanılırsa bir rituel oluşturmak üzerinde yoğunlaşabilirler. items.quest.ceremonialcandle.desc=Bir dizi mum, kullanım sonucu erimiş ve aşınmış. \n\nYalnızken değersizdirler, fakat diğer mumlarla bir şekil üzerinde kullanılırsa bir rituel oluşturmak üzerinde yoğunlaşabilirler.
items.quest.corpsedust.name=ceset tozu items.quest.corpsedust.name=ceset tozu
items.quest.corpsedust.chill=Sırtından bir ürperti iniyor. items.quest.corpsedust.chill=Sırtından bir ürperti iniyor.
items.quest.corpsedust.desc=Bu ceset tozu normal bir toz yığınından pek de fark etmiyor. Ama etrafında kötü bir enerjinin süzüldüğünü hissedebiliyorsun. \n\nBundan bir an önce kurtulmak iyi bir fikir olabilir. items.quest.corpsedust.desc=Bu ceset tozu normal bir toz yığınından pek de fark etmiyor. Ama etrafında kötü bir enerjinin süzüldüğünü hissedebiliyorsun. \n\nBundan bir an önce kurtulmak iyi bir fikir olabilir.
items.quest.darkgold.name=kara altın cevheri items.quest.darkgold.name=kara altın cevheri
items.quest.darkgold.desc=Bu metalin adı kara, ama rengi yüzünden değil (normal altından farksız), daha çok güneş ışığı altında eriyip yeryüzünde işe yaramaz olması yüzünden. items.quest.darkgold.desc=Bu metalin adı kara, ama rengi yüzünden değil (normal altından farksız), daha çok güneş ışığı altında eriyip yeryüzünde işe yaramaz olması yüzünden.
items.quest.dwarftoken.name=cüce jetonu items.quest.dwarftoken.name=cüce jetonu
items.quest.dwarftoken.desc=Çoğu cüce ve onların bazı büyük yapıtları bu küçük metal parçalarını bilinmeyen bir nedenden dolayı taşıyordu. Belki de bir çeşit mücevher veya kimlik görevi görüyorlardı. Cüceler garip bir halk. items.quest.dwarftoken.desc=Çoğu cüce ve onların bazı büyük yapıtları bu küçük metal parçalarını bilinmeyen bir nedenden dolayı taşıyordu. Belki de bir çeşit mücevher veya kimlik görevi görüyorlardı. Cüceler garip bir halk.
items.quest.embers.name=elementer köz items.quest.embers.name=elementer köz
items.quest.embers.desc=Sadece genç ateş elementallerinden elde edilebilen özel közler. Termal enerji yayıyorlar. items.quest.embers.desc=Sadece genç ateş elementallerinden elde edilebilen özel közler. Termal enerji yayıyorlar.
items.quest.pickaxe.name=kazma items.quest.pickaxe.name=kazma
items.quest.pickaxe.ac_mine=KAZ items.quest.pickaxe.ac_mine=KAZ
items.quest.pickaxe.no_vein=Yakınlarda kazabileceğin kara altın cevheri yok. items.quest.pickaxe.no_vein=Yakınlarda kazabileceğin kara altın cevheri yok.
items.quest.pickaxe.desc=Bu geniş ve sağlam alet taşları kırmakta kullanılır. Muhtemelen bir silah olarak da kullanılabilir. items.quest.pickaxe.desc=Bu geniş ve sağlam alet taşları kırmakta kullanılır. Muhtemelen bir silah olarak da kullanılabilir.
items.quest.ratskull.name=geniş fare kafatası items.quest.ratskull.name=geniş fare kafatası
items.quest.ratskull.desc=Şaşırtıcı derecede geniş bir fare kafatası. Eğer asacak bir duvarın olsaydı harika bir zafer hatırası olabilirdi. items.quest.ratskull.desc=Şaşırtıcı derecede geniş bir fare kafatası. Eğer asacak bir duvarın olsaydı harika bir zafer hatırası olabilirdi.
@ -693,17 +693,17 @@ items.rings.ring.equip_cursed=Yüzük parmağının etrafında acı verici bir
items.rings.ring.unknown_desc=Bu metal halka karanlıkta ışıldayan büyük bir mücevherle donatılmış. Giyildiğinde hangi etkisi olacağını kim bilir? items.rings.ring.unknown_desc=Bu metal halka karanlıkta ışıldayan büyük bir mücevherle donatılmış. Giyildiğinde hangi etkisi olacağını kim bilir?
items.rings.ring.known=Bu bir %s items.rings.ring.known=Bu bir %s
items.rings.ring.identify=Artık yüzüğüne onu tanımlayabilecek kadar alışıksın. Bu bir %s. items.rings.ring.identify=Artık yüzüğüne onu tanımlayabilecek kadar alışıksın. Bu bir %s.
items.rings.ring.cursed_worn=Bu yüzük lanetli olduğu için onu çıkartacak güce sahip değilsin. items.rings.ring.cursed_worn=Bu yüzük lanetli olduğu için onu çıkartacak güce sahip değilsin.
items.rings.ring.curse_known=Bu yüzüğün etrafında kötücül bir büyünün varlığını hissediyorsun. items.rings.ring.curse_known=Bu yüzüğün etrafında kötücül bir büyünün varlığını hissediyorsun.
items.rings.ring.not_cursed=Bu yüzükte kötücül bir büyü yok. items.rings.ring.not_cursed=Bu yüzükte kötücül bir büyü yok.
items.rings.ringofaccuracy.name=isabet yüzüğü items.rings.ringofaccuracy.name=isabet yüzüğü
items.rings.ringofaccuracy.desc=Bu yüzük giyen kişinin konsantrasyonunu arttırıp, düşmanının giyenin saldırılarından kurtulma yeteneğini düşürecektir. Lanetli bir yüzük ise düşmanlarının giyen kişinin saldırılarından kaçmasını kolaylaştıracaktır. items.rings.ringofaccuracy.desc=Bu yüzük giyen kişinin konsantrasyonunu arttırıp, düşmanının giyenin saldırılarından kurtulma yeteneğini düşürecektir. Lanetli bir yüzük ise düşmanlarının giyen kişinin saldırılarından kaçmasını kolaylaştıracaktır.
items.rings.ringofelements.name=elementlerin yüzüğü items.rings.ringofelements.name=elementlerin yüzüğü
items.rings.ringofelements.desc=Bu yüzük çoğu elemental ve büyülü etkiye karşı onların verdiği hasarları ve zararlı etkilerinin sürelerini azaltarak direnç sağlar. Doğal olarak lanetli bir yüzük bu etkileri daha kötü bir hale getirir. items.rings.ringofelements.desc=Bu yüzük çoğu elemental ve büyülü etkiye karşı onların verdiği hasarları ve zararlı etkilerinin sürelerini azaltarak direnç sağlar. Doğal olarak lanetli bir yüzük bu etkileri daha kötü bir hale getirir.
items.rings.ringofevasion.name=sakınma yüzüğü items.rings.ringofevasion.name=sakınma yüzüğü
items.rings.ringofevasion.desc=Bu yüzük giyen kişinin reaksiyonlarını hızlandırarak ona vurmayı zorlaştırır. Lanetli bir yüzük onu giyen kişiye vurulmasını kolaylaştıracaktır. items.rings.ringofevasion.desc=Bu yüzük giyen kişinin reaksiyonlarını hızlandırarak ona vurmayı zorlaştırır. Lanetli bir yüzük onu giyen kişiye vurulmasını kolaylaştıracaktır.
items.rings.ringofforce.name=güç yüzüğü items.rings.ringofforce.name=güç yüzüğü
@ -855,7 +855,7 @@ items.scrolls.exotic.scrollofenchantment.name=scroll of enchantment
items.scrolls.exotic.scrollofenchantment.inv_title=Bir eşyayı efsunla items.scrolls.exotic.scrollofenchantment.inv_title=Bir eşyayı efsunla
items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon. items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon.
items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor. items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor.
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling will still consume the scroll.
items.scrolls.exotic.scrollofenchantment.cancel=cancel items.scrolls.exotic.scrollofenchantment.cancel=cancel
items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued. items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued.
@ -901,7 +901,7 @@ items.stones.stoneofaugmentation$wndaugment.defense=Korunma
items.stones.stoneofaugmentation$wndaugment.none=Yükseltmeyi Kaldır items.stones.stoneofaugmentation$wndaugment.none=Yükseltmeyi Kaldır
items.stones.stoneofaugmentation$wndaugment.cancel=Boşver items.stones.stoneofaugmentation$wndaugment.cancel=Boşver
items.stones.stoneofavoidance.name=kaçınma taşı items.stones.stoneofavoidance.name=kaçınma taşı
items.stones.stoneofavoidance.desc=Bu taş, bir düşmanın yanına atıldığı zaman onları kaçınma büyüsü ile etkileyecektir.\n\nKaçınma büyüsünün etkisi altındaki düşmanlar eğer bir dostun varsa senin yerine dostuna saldıracaktır. items.stones.stoneofavoidance.desc=Bu taş, bir düşmanın yanına atıldığı zaman onları kaçınma büyüsü ile etkileyecektir.\n\nKaçınma büyüsünün etkisi altındaki düşmanlar eğer bir dostun varsa senin yerine dostuna saldıracaktır.
items.stones.stoneofavoidance$avoidance.name=Kaçınma items.stones.stoneofavoidance$avoidance.name=Kaçınma
@ -989,7 +989,7 @@ items.wands.wandoffrost.stats_desc=Bu asa düşmanlarına doğru buzlu bir enerj
items.wands.wandoflightning.name=yıldırım asası items.wands.wandoflightning.name=yıldırım asası
items.wands.wandoflightning.staff_name=yıldırım değneği items.wands.wandoflightning.staff_name=yıldırım değneği
items.wands.wandoflightning.ondeath=Kendini kendi Yıldırım Asan ile öldürdün... items.wands.wandoflightning.ondeath=Kendini kendi Yıldırım Asan ile öldürdün...
items.wands.wandoflightning.desc=Bu asa sert çelikten yapılmış, bu da onu şaşırtıcı biçimde ağır yapıyor. Ucuna doğru iki diş çıkıyor ve aralarında elektrik atlıyor. items.wands.wandoflightning.desc=Bu asa sert çelikten yapılmış, bu da onu şaşırtıcı biçimde ağır yapıyor. Ucuna doğru iki diş çıkıyor ve aralarında elektrik atlıyor.
items.wands.wandoflightning.stats_desc=Bu asa vurulan her neyse ondan seken güçlü bir yıldırım göndererek _%1$d-%2$d hasar_ verir. Bu elektrik yakındaki düşmanlardan sekerek onlara hasarı dağıtır. Yıldırım ve hasar suyun üzerinde daha etkili dağıtılır. Eğer çok yakındaysan, sen de çarpılabilirsin! items.wands.wandoflightning.stats_desc=Bu asa vurulan her neyse ondan seken güçlü bir yıldırım göndererek _%1$d-%2$d hasar_ verir. Bu elektrik yakındaki düşmanlardan sekerek onlara hasarı dağıtır. Yıldırım ve hasar suyun üzerinde daha etkili dağıtılır. Eğer çok yakındaysan, sen de çarpılabilirsin!
items.wands.wandofmagicmissile.name=büyülü ok asası items.wands.wandofmagicmissile.name=büyülü ok asası

View File

@ -322,8 +322,8 @@ items.artifacts.unstablespellbook.unknown_scroll=你仍然不清楚这个卷轴
items.artifacts.unstablespellbook.desc=这本魔典就其年岁而言被保养得异常好。当你翻动页面时它不断地噼啪作响并发出嘶嘶声,涌动着不稳定的能量。一旦诵读这本书,没人能笃定你会释放出什么咒语。 items.artifacts.unstablespellbook.desc=这本魔典就其年岁而言被保养得异常好。当你翻动页面时它不断地噼啪作响并发出嘶嘶声,涌动着不稳定的能量。一旦诵读这本书,没人能笃定你会释放出什么咒语。
items.artifacts.unstablespellbook.desc_cursed=被诅咒的魔典将自己绑在了你身上,并在抑制你使用大部分卷轴的能力。 items.artifacts.unstablespellbook.desc_cursed=被诅咒的魔典将自己绑在了你身上,并在抑制你使用大部分卷轴的能力。
items.artifacts.unstablespellbook.desc_index=这本魔典的目录并不完整,目录指向的白页上写着: items.artifacts.unstablespellbook.desc_index=这本魔典的目录并不完整,目录指向的白页上写着:
items.artifacts.unstablespellbook.desc_empowered=你将卷轴添加进魔典后,你利用魔典所释放的该种卷轴会被改变。你可以释放这种卷轴的异生版本,但这会消耗额外的魔典充能。 items.artifacts.unstablespellbook.desc_empowered=被你放进书中的卷轴闪耀着魔力的微光。你能够利用魔典进一步激发卷轴能力,展现出秘卷效果,但这样也会消耗你额外的充能。
items.artifacts.unstablespellbook.read_empowered=你将卷轴添加进魔典后,你利用魔典所释放的该种卷轴的力量将会被强化。你可以取消释放这种卷轴,或者释放这种卷轴的异生卷轴。\n\n如果选择释放异生卷轴则会消耗2点魔典充能。 items.artifacts.unstablespellbook.read_empowered=被你放入魔典的卷轴都充满了魔法能量。你可以自主选择导引出该卷轴的通常或是秘卷能力。\n\n如果选择释放秘卷能力则会消耗2点魔典充能。
@ -348,8 +348,8 @@ items.bags.magicalholster.desc=这款细长的皮制筒袋由某种异域动物
items.bombs.bomb.name=炸弹 items.bombs.bomb.name=炸弹
items.bombs.bomb.ac_lightthrow=点燃并扔出 items.bombs.bomb.ac_lightthrow=点燃并扔出
items.bombs.bomb.snuff_fuse=你迅速掐灭了炸弹引线。 items.bombs.bomb.snuff_fuse=你迅速掐灭了炸弹引线。
items.bombs.bomb.ondeath=被炸死 items.bombs.bomb.ondeath=死于爆炸
items.bombs.bomb.rankings_desc=被炸死 items.bombs.bomb.rankings_desc=死于爆炸
items.bombs.bomb.desc=一颗颇庞大的黑火药炸弹。它炸起来周围全得遭殃。 items.bombs.bomb.desc=一颗颇庞大的黑火药炸弹。它炸起来周围全得遭殃。
items.bombs.bomb.desc_fuse=看起来引信在点燃后还能烧几回合。 items.bombs.bomb.desc_fuse=看起来引信在点燃后还能烧几回合。
items.bombs.bomb.desc_burning=引信快烧完了,保持距离或者赶紧掐灭! items.bombs.bomb.desc_burning=引信快烧完了,保持距离或者赶紧掐灭!
@ -357,28 +357,28 @@ items.bombs.bomb$doublebomb.name=一对炸弹
items.bombs.bomb$doublebomb.desc=两枚装的黑火药重装炸弹,看起来多出来的那个是免费送你的! items.bombs.bomb$doublebomb.desc=两枚装的黑火药重装炸弹,看起来多出来的那个是免费送你的!
items.bombs.firebomb.name=火焰弹 items.bombs.firebomb.name=火焰弹
items.bombs.firebomb.desc=这枚改造过的炸弹会在爆炸时持续释放一片火海。 items.bombs.firebomb.desc=这枚改造过的炸弹会在爆炸时释放一片燃烧的火海。
items.bombs.flashbang.name=闪光弹 items.bombs.flashbang.name=闪光弹
items.bombs.flashbang.desc=这枚改造过的炸弹不会爆炸,但会释放一阵强烈闪光。任何看到闪光的生物都会晕头转向一阵子。 items.bombs.flashbang.desc=这枚改造过的炸弹不会爆炸,但会释放一阵强烈闪光。任何看到闪光的生物都会晕头转向一阵子。
items.bombs.frostbomb.name=寒霜炸弹 items.bombs.frostbomb.name=寒霜炸弹
items.bombs.frostbomb.desc=这枚改造过的炸弹会在爆炸时持续释放一阵寒风。 items.bombs.frostbomb.desc=这枚改造过的炸弹会在爆炸时向周围释放出强大的冰霜之风。
items.bombs.healingbomb.name=治愈炸弹 items.bombs.healingbomb.name=治愈炸弹
items.bombs.healingbomb.desc=这枚改造过的炸弹不会爆炸,但会向四周溅射治愈药水。任何被波及的生物都会受到大幅治疗。 items.bombs.healingbomb.desc=这枚改造过的炸弹不会爆炸,而是向周围喷洒治愈性的药液。任何被波及的生物都会受到大幅治疗。
items.bombs.holybomb.name=神圣炸弹 items.bombs.holybomb.name=神圣炸弹
items.bombs.holybomb.desc=这枚改造过的炸弹会在爆炸时闪出神圣的光芒,对亡灵类和恶魔类敌人造成额外伤害。 items.bombs.holybomb.desc=这枚改造过的炸弹会在爆炸的一瞬间闪耀出神圣的光芒,对亡灵和恶魔类敌人造成额外伤害。
items.bombs.noisemaker.name=鞭炮 items.bombs.noisemaker.name=鞭炮
items.bombs.noisemaker.desc=这枚改造过的炸弹不会爆炸,但会反复制造响动。没有其他要是的敌人会被反复吸引到引爆处。 items.bombs.noisemaker.desc=这枚改造过的炸弹不会爆炸,但会持续不断的放出杂音。没有目标的敌人听到声响后都会逐渐聚集到引爆处。
items.bombs.shockbomb.name=电击炸弹 items.bombs.shockbomb.name=电击炸弹
items.bombs.shockbomb.desc=这枚改造过的炸弹会在爆炸时释放一片雷电风暴。 items.bombs.shockbomb.desc=这枚改造过的炸弹会在爆炸时释放一片雷电风暴。
items.bombs.woollybomb.name=绵绵炸弹 items.bombs.woollybomb.name=绵绵炸弹
items.bombs.woollybomb.desc=这枚改造过的炸弹不会爆炸,但会召出一群魔法绵羊。这群羊会当作能阻挡行动的障壁存在一阵子 items.bombs.woollybomb.desc=这枚改造过的炸弹不会爆炸,但会召出一群魔法绵羊。这群羊会留在原地一阵,在此期间成为阻碍几乎一切行动的障碍物
###food ###food
items.food.blandfruit.name=无味果 items.food.blandfruit.name=无味果
@ -411,7 +411,7 @@ items.food.chargrilledmeat.desc=看起来像块好肉排。
items.food.feast.name=饕餮盛宴 items.food.feast.name=饕餮盛宴
items.food.feast.eat_msg=这顿饭真棒! items.food.feast.eat_msg=这顿饭真棒!
items.food.feast.desc=A great variety of delicious food! This will satiate you far more than any other meal. items.food.feast.desc=一份种类繁多的美味佳肴!保证比你吃到的所有其他食物都更加有营养。
items.food.food.name=口粮 items.food.food.name=口粮
items.food.food.ac_eat=食用 items.food.food.ac_eat=食用
@ -498,7 +498,7 @@ items.potions.potion.no=不,我改变主意了
items.potions.potion.sure_drink=你确定要饮用它吗? 大多数情况下你该把它扔向敌人的。 items.potions.potion.sure_drink=你确定要饮用它吗? 大多数情况下你该把它扔向敌人的。
items.potions.potion.sure_throw=你确定要投掷它吗? 大多数情况下把它喝下去会更有用。 items.potions.potion.sure_throw=你确定要投掷它吗? 大多数情况下把它喝下去会更有用。
items.potions.potion.shatter=药瓶碎裂开,溅出了无害的液体。 items.potions.potion.shatter=药瓶碎裂开,溅出了无害的液体。
items.potions.potion$seedtopotion.name=随机药 items.potions.potion$seedtopotion.name=随机药
items.potions.potionofexperience.name=经验药剂 items.potions.potionofexperience.name=经验药剂
items.potions.potionofexperience.desc=众多战斗积累而来的经验被浓缩为液态,这种药剂能够瞬间提升你的等级。 items.potions.potionofexperience.desc=众多战斗积累而来的经验被浓缩为液态,这种药剂能够瞬间提升你的等级。
@ -538,7 +538,7 @@ items.potions.potionofmindvision.desc=喝下这个,你的心智将与大范围
items.potions.potionofparalyticgas.name=麻痹药剂 items.potions.potionofparalyticgas.name=麻痹药剂
items.potions.potionofparalyticgas.desc=暴露于空气时,烧瓶里的液体会气化成一片令人失去知觉的黄色云雾。任何吸入气雾的生物都可能立即麻痹,直到云雾消散后一段时间才能行动。可以把该物件扔到远处的敌群中,让气体覆盖影响它们。 items.potions.potionofparalyticgas.desc=暴露于空气时,烧瓶里的液体会气化成一片令人失去知觉的黄色云雾。任何吸入气雾的生物都可能立即麻痹,直到云雾消散后一段时间才能行动。可以把该物件扔到远处的敌群中,让气体覆盖影响它们。
items.potions.potionofpurity.name=potion of purity items.potions.potionofpurity.name=净化药剂
items.potions.potionofpurity.freshness=你闻到了空气中不寻常的清新气息。 items.potions.potionofpurity.freshness=你闻到了空气中不寻常的清新气息。
items.potions.potionofpurity.protected=你被一层薄薄的魔法屏障包裹住保护着! items.potions.potionofpurity.protected=你被一层薄薄的魔法屏障包裹住保护着!
items.potions.potionofpurity.desc=这种魔法试剂能迅速中和掉大范围内的各种有害环境。饮用它将使你暂时免疫这种环境。 items.potions.potionofpurity.desc=这种魔法试剂能迅速中和掉大范围内的各种有害环境。饮用它将使你暂时免疫这种环境。
@ -554,23 +554,23 @@ items.potions.potionoftoxicgas.desc=打开或摔碎这个密封的药瓶将导
###brews ###brews
items.potions.brews.blizzardbrew.name=雪纯酿 items.potions.brews.blizzardbrew.name=暴魔药
items.potions.brews.blizzardbrew.desc=当瓶子破裂时,这瓶纯酿会使周围刮起一阵暴风雪。 items.potions.brews.blizzardbrew.desc=当瓶子破裂时,这瓶魔药会使周围卷起一阵不断扩散的暴风雪。
items.potions.brews.frigidbrew.name=寒霜纯酿 items.potions.brews.frigidbrew.name=霜雾魔药
items.potions.brews.frigidbrew.desc=这瓶杂酿融合了冰霜药剂和暴风骤雨药剂的特性。当它被丢出去后会迅速生成一片云,同时周围地形会被水淹没并且结冰。 items.potions.brews.frigidbrew.desc=这瓶魔药融合了冰霜药剂和暴风骤雨药剂的特性。当它被丢出去后会迅速生成一片霜雾,同时周围地形会被水淹没并结冰。
items.potions.brews.frostfirebrew.name=冰火杂酿 items.potions.brews.frostfirebrew.name=冰火魔药
items.potions.brews.frostfirebrew.desc=这瓶杂酿融合了液火药剂和极速冷却药剂的特性。这瓶纯酿被丢向的地区会被极速冰冻,同时再燃起一阵持续一段时间的烈焰。 items.potions.brews.frostfirebrew.desc=这瓶魔药融合了液火药剂和极速冷却药剂的特性。这瓶魔药被丢向的地区会被极速冰冻,同时再燃起一阵持续一段时间的烈焰。
items.potions.brews.infernalbrew.name=地狱纯酿 items.potions.brews.infernalbrew.name=炼狱魔药
items.potions.brews.infernalbrew.desc=当瓶子破裂时,这瓶纯酿会释放出一阵四处肆虐的狂暴烈焰。 items.potions.brews.infernalbrew.desc=当瓶子破裂时,这瓶魔药会释放出一阵四处肆虐的狂暴烈焰。
items.potions.brews.shockingbrew.name=雷鸣纯酿 items.potions.brews.shockingbrew.name=雷鸣魔药
items.potions.brews.shockingbrew.desc=当瓶子破裂时,这瓶纯酿会在附近释放出一阵闪电风暴。 items.potions.brews.shockingbrew.desc=当瓶子破裂时,这瓶魔药会在附近释放出一阵闪电风暴。
items.potions.brews.wickedbrew.name=邪恶纯酿 items.potions.brews.wickedbrew.name=奸奇魔药
items.potions.brews.wickedbrew.desc=这瓶纯酿融合了毒气药剂和麻痹药剂的特性。当暴露在空气中时这瓶纯酿会立刻迸发出这两种气体。 items.potions.brews.wickedbrew.desc=这瓶魔药融合了毒气药剂和麻痹药剂的特性。当暴露在空气中时这瓶魔药会同时迸发出这两种气体。
@ -590,62 +590,62 @@ items.potions.elixirs.elixirofrestoration.desc=这瓶秘药融合了治疗药剂
items.potions.elixirs.elixirofvitality.name=生命秘药 items.potions.elixirs.elixirofvitality.name=生命秘药
items.potions.elixirs.elixirofvitality.desc=这瓶秘药包含了治疗药剂和保护药剂的属性,能够在一段时间内给予使用者强大的生命力。 items.potions.elixirs.elixirofvitality.desc=这瓶秘药包含了治疗药剂和保护药剂的属性,能够在一段时间内给予使用者强大的生命力。
items.potions.elixirs.elixiroftoxicessence.name=秘药 items.potions.elixirs.elixiroftoxicessence.name=秘药
items.potions.elixirs.elixiroftoxicessence.desc=该秘药能够向使用者注入强大的毒素之力,使用者在持续时间内将免疫毒气和毒素,并会在周身不断释放出致命的毒雾。 items.potions.elixirs.elixiroftoxicessence.desc=该秘药能够向使用者注入强大的毒素之力,使用者在持续时间内将免疫毒气和毒素,并会在周身不断释放出致命的毒雾。
###exotic potions ###exotic potions
items.potions.exotic.exoticpotion.turquoise=异生青绿药 items.potions.exotic.exoticpotion.turquoise=青绿合
items.potions.exotic.exoticpotion.crimson=异生猩红药 items.potions.exotic.exoticpotion.crimson=猩红合
items.potions.exotic.exoticpotion.azure=异生湛蓝药 items.potions.exotic.exoticpotion.azure=湛蓝合
items.potions.exotic.exoticpotion.jade=异生碧绿药 items.potions.exotic.exoticpotion.jade=碧绿合
items.potions.exotic.exoticpotion.golden=异生金黄药 items.potions.exotic.exoticpotion.golden=金黄合
items.potions.exotic.exoticpotion.magenta=异生品红药 items.potions.exotic.exoticpotion.magenta=品红合
items.potions.exotic.exoticpotion.charcoal=异生煤黑药 items.potions.exotic.exoticpotion.charcoal=煤黑合
items.potions.exotic.exoticpotion.ivory=异生乳白药 items.potions.exotic.exoticpotion.ivory=乳白合
items.potions.exotic.exoticpotion.amber=异生琥珀药 items.potions.exotic.exoticpotion.amber=琥珀合
items.potions.exotic.exoticpotion.bistre=异生深褐药 items.potions.exotic.exoticpotion.bistre=深褐合
items.potions.exotic.exoticpotion.indigo=异生靛紫药 items.potions.exotic.exoticpotion.indigo=靛紫合
items.potions.exotic.exoticpotion.silver=异生银灰药 items.potions.exotic.exoticpotion.silver=银灰合
items.potions.exotic.exoticpotion.unknown_desc=这口圆底瓶里装着些有沉淀物的彩色液体。它似乎并不属于这个世界,谁知道饮用或投掷它时会有什么效果呢? items.potions.exotic.exoticpotion.unknown_desc=这口圆底瓶里装着些有沉淀物的彩色液体。它似乎并不属于这个世界,谁知道饮用或投掷它时会有什么效果呢?
items.potions.exotic.potionofadrenalinesurge.name=激素涌动 items.potions.exotic.potionofadrenalinesurge.name=激素涌动
items.potions.exotic.potionofadrenalinesurge.desc=饮用这种强大的异生药剂将给与你临时的力量加成。该加成将会在持续很长时间 items.potions.exotic.potionofadrenalinesurge.desc=饮用这种强力的合剂能够给予使用者异常强大的力量加成,这样的加成将随时间逐渐流逝消失
items.potions.exotic.potionofcleansing.name=全面净化 items.potions.exotic.potionofcleansing.name=全面净化
items.potions.exotic.potionofcleansing.desc=该种异生药剂被饮用后,它可以完全驱散饮用者的所有负面状态,包括但不限于饥饿,中毒,燃烧等。它同样可以扔向某个单位来驱散该单位的异常状态。 items.potions.exotic.potionofcleansing.desc=这种合剂被饮用时,它可以完全驱散饮用者的所有负面状态,包括但不限于饥饿,中毒,燃烧等。它同样可以扔向某个单位来驱散该单位的异常状态。
items.potions.exotic.potionofcorrosivegas.name=腐蚀酸雾 items.potions.exotic.potionofcorrosivegas.name=腐蚀酸雾
items.potions.exotic.potionofcorrosivegas.desc=打开或摔碎这个密封的异生药瓶将导致内容物爆发成一团高腐蚀性的黄色酸雾。你应该选择从远处将这瓶药剂扔向敌人,而不是手动开封 items.potions.exotic.potionofcorrosivegas.desc=打开或摔碎这个密封的药瓶将导致内容物爆发成一团高腐蚀性的锈色酸雾。不过爆发出的酸雾浓度较低,不能保留太久
items.potions.exotic.potionofdragonsbreath.name=龙息药 items.potions.exotic.potionofdragonsbreath.name=火龙吐息合
items.potions.exotic.potionofdragonsbreath.prompt=选择要灼烧的位置 items.potions.exotic.potionofdragonsbreath.prompt=选择要灼烧的位置
items.potions.exotic.potionofdragonsbreath.desc=瓶子内奇特的异生化合物会在接触口水后爆燃。迅速吐出这瓶液体能让使用者从口中喷涂火焰! items.potions.exotic.potionofdragonsbreath.desc=瓶子内奇特的化合物会在接触口腔后爆燃。迅速吐出液体就能让使用者从口中喷射火焰!
items.potions.exotic.potionofearthenarmor.name=大地护甲 items.potions.exotic.potionofearthenarmor.name=大地护甲
items.potions.exotic.potionofearthenarmor.desc=与麻痹药剂不同的是,使用这瓶异生药剂将为饮用者提供一层大地护甲。 items.potions.exotic.potionofearthenarmor.desc=与麻痹药剂不同的是,饮用这瓶合剂能够使使用者的皮肤硬化,在一段时间内形成一道天然护甲。
items.potions.exotic.potionofholyfuror.name=神圣祝福 items.potions.exotic.potionofholyfuror.name=神圣祝福
items.potions.exotic.potionofholyfuror.desc=神圣的能量被浓缩为液态,这种异生药剂能够长时间地赐予你祝福。 items.potions.exotic.potionofholyfuror.desc=神圣的能量被浓缩为液态,这瓶合剂能够赐予你更长时间的祝福。
items.potions.exotic.potionofmagicalsight.name=术透视药 items.potions.exotic.potionofmagicalsight.name=能透视合
items.potions.exotic.potionofmagicalsight.desc=饮用这瓶异生药剂,你将获得极大的视野,并允许你看到墙壁后面的事物! items.potions.exotic.potionofmagicalsight.desc=饮用这瓶合剂后,你的五感被提高到了一种无法想象的地步,使你看穿墙壁后面的事物!
items.potions.exotic.potionofshielding.name=奥术护盾 items.potions.exotic.potionofshielding.name=奥术护盾
items.potions.exotic.potionofshielding.desc=与治疗药剂不同的是,使用这瓶异生药剂将为使用者提供大量的随时间消失的护盾,用于抵挡所受到的伤害。 items.potions.exotic.potionofshielding.desc=与治疗药剂不同的是,饮用这瓶合剂能够使周身被护盾环绕,抵挡所受到的伤害。
items.potions.exotic.potionofshroudingfog.name=黑烟浓雾药 items.potions.exotic.potionofshroudingfog.name=暗夜迷雾合
items.potions.exotic.potionofshroudingfog.desc=瓶中的异生液体遇到空气会产生能完全阻挡视野的浓浓烟雾。 items.potions.exotic.potionofshroudingfog.desc=瓶中的合剂遇到空气就会释放出能完全阻挡视线的浓浓烟雾。
items.potions.exotic.potionofsnapfreeze.name=极速冷却药 items.potions.exotic.potionofsnapfreeze.name=极速冰冻合
items.potions.exotic.potionofsnapfreeze.desc=一旦暴露在空气里,这种异生化学药剂会瞬间冻结并缠绕范围内一切对象。 items.potions.exotic.potionofsnapfreeze.desc=一旦暴露在空气里,这种化学混合物会瞬间冻结并缠绕范围内一切对象。
items.potions.exotic.potionofstamina.name=耐久跋涉药 items.potions.exotic.potionofstamina.name=精力回复合
items.potions.exotic.potionofstamina.desc=喝下这甜到掉牙的奇怪异生液体后,体内会爆发一股巨大的能量,让你可以长时间内飞速奔跑。 items.potions.exotic.potionofstamina.desc=喝下这甜到掉牙的奇怪液体后,体内会爆发一股巨大的能量,让你可以长时间内飞速奔跑。
items.potions.exotic.potionofstormclouds.name=暴风骤雨 items.potions.exotic.potionofstormclouds.name=暴风骤雨
items.potions.exotic.potionofstormclouds.desc=这瓶异生药剂被丢出后会形成一团浓厚的水汽,其凝结后会化为雨水降下。大部分地形都会化为水滩,且陷阱会浸透而损毁。 items.potions.exotic.potionofstormclouds.desc=这瓶剂被丢出后会形成一团浓厚的水汽,其凝结后会化为雨水降下。大部分地形都会化为水滩,且陷阱会浸透而损毁。
@ -760,11 +760,11 @@ items.scrolls.inventoryscroll.no=不,我改主意了
items.scrolls.scrollofidentify.name=鉴定卷轴 items.scrolls.scrollofidentify.name=鉴定卷轴
items.scrolls.scrollofidentify.inv_title=选择一样要鉴定的物品 items.scrolls.scrollofidentify.inv_title=选择一样要鉴定的物品
items.scrolls.scrollofidentify.it_is=你的卷轴鉴定出了%s。 items.scrolls.scrollofidentify.it_is=你的卷轴鉴定出了%s。
items.scrolls.scrollofidentify.desc=该卷轴能永久揭示一件物品的所有秘密。 items.scrolls.scrollofidentify.desc=该卷轴能永久揭示一件物品的所有秘密。
items.scrolls.scrolloflullaby.name=催眠卷轴 items.scrolls.scrolloflullaby.name=催眠卷轴
items.scrolls.scrolloflullaby.sooth=卷轴发出了某种舒缓的旋律。你觉得非常困倦。 items.scrolls.scrolloflullaby.sooth=卷轴发出了某种舒缓的旋律。你觉得非常困倦。
items.scrolls.scrolloflullaby.desc=阅读这张卷轴会释放出一段舒缓的旋律,让所有听到它的人陷入魔法沉眠。 items.scrolls.scrolloflullaby.desc=阅读这张卷轴会释放出一段舒缓的旋律,让所有听到它的人陷入魔法沉眠。
items.scrolls.scrollofmagicalinfusion.name=注魔卷轴 items.scrolls.scrollofmagicalinfusion.name=注魔卷轴
items.scrolls.scrollofmagicalinfusion.inv_title=灌注一件物品/道具 items.scrolls.scrollofmagicalinfusion.inv_title=灌注一件物品/道具
@ -778,8 +778,8 @@ items.scrolls.scrollofmagicmapping.desc=阅读这张卷轴时,一副明晰的
items.scrolls.scrollofmirrorimage.name=镜像卷轴 items.scrolls.scrollofmirrorimage.name=镜像卷轴
items.scrolls.scrollofmirrorimage.desc=卷轴上的咒文会创造使用者的两个镜像。这些像使用者的弱化版克隆体的镜像会对敌人展开追杀。不过镜像非常脆弱,受到伤害就会瞬间消散。 items.scrolls.scrollofmirrorimage.desc=卷轴上的咒文会创造使用者的两个镜像。这些像使用者的弱化版克隆体的镜像会对敌人展开追杀。不过镜像非常脆弱,受到伤害就会瞬间消散。
items.scrolls.scrollofretribution.name=复卷轴 items.scrolls.scrollofretribution.name=卷轴
items.scrolls.scrollofretribution.desc=这张卷轴可以将使用者的伤势转化为能量释放。使用者的伤势越重,所释放的能量越大。使用者处于低血量的情况下所释放的这种能量足以杀死大部分敌人。\n\n即便如此这张卷轴依然会影响使用者给予他虚弱和致盲 items.scrolls.scrollofretribution.desc=这张卷轴可以将使用者的所受的伤痛转化为能量释放而出。使用者的伤势越重,所释放的能量越大。使用者处于低血量的情况下所释放的这种能量足以杀死大部分敌人。\n\n即便如此这张卷轴依然会影响使用者使其短时间目盲并虚弱无比
items.scrolls.scrollofrage.name=盛怒卷轴 items.scrolls.scrollofrage.name=盛怒卷轴
items.scrolls.scrollofrage.roar=卷轴产生的激怒咆哮在地牢中回荡! items.scrolls.scrollofrage.roar=卷轴产生的激怒咆哮在地牢中回荡!
@ -787,7 +787,7 @@ items.scrolls.scrollofrage.desc=大声诵读内容时,卷轴将释放出一声
items.scrolls.scrollofrecharging.name=充能卷轴 items.scrolls.scrollofrecharging.name=充能卷轴
items.scrolls.scrollofrecharging.surge=一股能量在体内奔腾而过,使你的法杖力量充沛! items.scrolls.scrollofrecharging.surge=一股能量在体内奔腾而过,使你的法杖力量充沛!
items.scrolls.scrollofrecharging.desc=纯正的魔法能量被禁锢在羊皮纸内,当这股能量被释放时会在短时间内持续为阅读者的所有法杖充能。 items.scrolls.scrollofrecharging.desc=纯正的魔法能量被禁锢在羊皮纸内,当这股能量被释放时会在短时间内持续为阅读者的所有法杖充能。
items.scrolls.scrollofremovecurse.name=祛邪卷轴 items.scrolls.scrollofremovecurse.name=祛邪卷轴
items.scrolls.scrollofremovecurse.inv_title=选择一件要净化的物品 items.scrolls.scrollofremovecurse.inv_title=选择一件要净化的物品
@ -823,63 +823,63 @@ items.scrolls.scrollofupgrade.desc=这张卷轴可以升级一件物品,提升
###exotic scrolls ###exotic scrolls
items.scrolls.exotic.exoticscroll.kaunan=异生KAUNAN卷 items.scrolls.exotic.exoticscroll.kaunan=KAUNAN
items.scrolls.exotic.exoticscroll.sowilo=异生SOWILO卷 items.scrolls.exotic.exoticscroll.sowilo=SOWILO
items.scrolls.exotic.exoticscroll.laguz=异生LAGUZ卷 items.scrolls.exotic.exoticscroll.laguz=LAGUZ
items.scrolls.exotic.exoticscroll.yngvi=异生YNGVI卷 items.scrolls.exotic.exoticscroll.yngvi=YNGVI
items.scrolls.exotic.exoticscroll.gyfu=异生GYFU卷 items.scrolls.exotic.exoticscroll.gyfu=GYFU
items.scrolls.exotic.exoticscroll.raido=异生RAIDO卷 items.scrolls.exotic.exoticscroll.raido=RAIDO
items.scrolls.exotic.exoticscroll.isaz=异生ISAZ卷 items.scrolls.exotic.exoticscroll.isaz=ISAZ
items.scrolls.exotic.exoticscroll.mannaz=异生MANNAZ卷 items.scrolls.exotic.exoticscroll.mannaz=MANNAZ
items.scrolls.exotic.exoticscroll.naudiz=异生NAUDIZ卷 items.scrolls.exotic.exoticscroll.naudiz=NAUDIZ
items.scrolls.exotic.exoticscroll.berkanan=异生BERKANAN卷 items.scrolls.exotic.exoticscroll.berkanan=BERKANAN
items.scrolls.exotic.exoticscroll.odal=异生ODAL卷 items.scrolls.exotic.exoticscroll.odal=ODAL
items.scrolls.exotic.exoticscroll.tiwaz=异生TIWAZ卷 items.scrolls.exotic.exoticscroll.tiwaz=TIWAZ
items.scrolls.exotic.exoticscroll.unknown_desc=这张闪耀的羊皮纸上写满了难以破译的魔法文字。看起来这不是这个世界的物品。大声念出来会发生什么? items.scrolls.exotic.exoticscroll.unknown_desc=这张漆黑的羊皮纸上刻满了闪耀着魔力光芒的晦涩符文。看起来这不是这个世界的物品。大声念出来会发生什么?
items.scrolls.exotic.scrollofaffection.name=心灵魅惑卷轴 items.scrolls.exotic.scrollofaffection.name=心灵魅惑卷轴
items.scrolls.exotic.scrollofaffection.desc=阅读这张异生卷轴会释放出一段诱人的笑声,让所有听到它的人陷入魅惑之中。 items.scrolls.exotic.scrollofaffection.desc=阅读这张秘卷会释放出一段诱人的笑声,让所有听到它的人陷入魅惑之中。
items.scrolls.exotic.scrollofantimagic.name=魔法反制卷轴 items.scrolls.exotic.scrollofantimagic.name=魔法驱散卷轴
items.scrolls.exotic.scrollofantimagic.desc=使用这张异生卷轴将会使各类魔法对你失效,无论它是有利的或是有害的 items.scrolls.exotic.scrollofantimagic.desc=使用这张秘卷会让你被包裹在一个能够阻挡其他所有法术的魔力结界中,无论它是有利或是有害
items.scrolls.exotic.scrollofconfusion.name=失心迷乱卷轴 items.scrolls.exotic.scrollofconfusion.name=失心迷乱卷轴
items.scrolls.exotic.scrollofconfusion.desc=当阅读这张异生卷轴后,所有你视野范围内的生物都会陷入眩晕和失明。 items.scrolls.exotic.scrollofconfusion.desc=当阅读这张秘卷后,所有你视野范围内的生物都会陷入眩晕和失明。
items.scrolls.exotic.scrollofdivination.name=未知占卜卷轴 items.scrolls.exotic.scrollofdivination.name=神圣预言卷轴
items.scrolls.exotic.scrollofdivination.nothing_left=没有可以鉴定的道具了! items.scrolls.exotic.scrollofdivination.nothing_left=没有可以鉴定的道具了!
items.scrolls.exotic.scrollofdivination.desc=枚异生卷轴会永久性鉴定药水,卷轴或戒指中的随机四种道具。被鉴定的道具不一定会是你包裹中拥有的。 items.scrolls.exotic.scrollofdivination.desc=张秘卷会永久性鉴定药水,卷轴或戒指中的随机四种道具。不过被鉴定的道具不一定会是你包裹中拥有的。
items.scrolls.exotic.scrollofdivination$wnddivination.desc=你的未知占卜卷轴鉴定了下列道具: items.scrolls.exotic.scrollofdivination$wnddivination.desc=你的神圣预言卷轴鉴定了下列道具:
items.scrolls.exotic.scrollofenchantment.name=选取附魔卷轴 items.scrolls.exotic.scrollofenchantment.name=力灌注卷轴
items.scrolls.exotic.scrollofenchantment.inv_title=附魔一件物品 items.scrolls.exotic.scrollofenchantment.inv_title=附魔一件物品
items.scrolls.exotic.scrollofenchantment.weapon=为你的武器选择附魔。 items.scrolls.exotic.scrollofenchantment.weapon=为你的武器选择附魔。
items.scrolls.exotic.scrollofenchantment.armor=为你的防具选择刻印。 items.scrolls.exotic.scrollofenchantment.armor=为你的防具选择刻印。
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel_warn=取消该行动仍然会消耗卷轴
items.scrolls.exotic.scrollofenchantment.cancel=取消 items.scrolls.exotic.scrollofenchantment.cancel=取消
items.scrolls.exotic.scrollofenchantment.desc=这张异生卷轴可以为武器或护甲注入强大的魔力。使用者甚至可以选择注入魔力的类型。 items.scrolls.exotic.scrollofenchantment.desc=这张秘卷可以为武器或护甲注入强大的魔力。使用者甚至可以选择注入魔力的类型。
items.scrolls.exotic.scrollofforesight.name=危险预知卷轴 items.scrolls.exotic.scrollofforesight.name=危险预知卷轴
items.scrolls.exotic.scrollofforesight.desc=当这件异生卷轴被使用后,使用者的灵感会被最大幅度激发。在很长的持续时间内,使用者将会立刻发现周围所隐藏的事物 items.scrolls.exotic.scrollofforesight.desc=当这件秘卷被使用后,使用者的灵感会被最大幅度激发。在很长的持续时间内,使用者将会立刻发现周围所隐藏的事物
items.scrolls.exotic.scrollofmysticalenergy.name=神秘能量卷轴 items.scrolls.exotic.scrollofmysticalenergy.name=神秘能量卷轴
items.scrolls.exotic.scrollofmysticalenergy.desc=纯正的魔法能量被禁锢在异生羊皮纸内,当这股能量被释放时会在短时间内持续为阅读者的所有神器充能。 items.scrolls.exotic.scrollofmysticalenergy.desc=奇异的魔法能量被禁锢在秘卷羊皮纸内,当这股能量被释放时会在短时间内持续为阅读者的所有神器充能。
items.scrolls.exotic.scrollofpassage.name=返回入口卷轴 items.scrolls.exotic.scrollofpassage.name=返回入口卷轴
items.scrolls.exotic.scrollofpassage.desc=这张异生羊皮卷内所含有的能量能帮助使用者快速回到初始楼层。如果想要回商店的话使用这张异生卷轴会非常方便 items.scrolls.exotic.scrollofpassage.desc=这张羊皮卷内所含有的符文法术能帮助使用者快速回到本区域的初始楼层。如果想要回到商店的话使用这张秘卷会非常有用
items.scrolls.exotic.scrollofpetrification.name=石化凝视卷轴 items.scrolls.exotic.scrollofpetrification.name=石化凝视卷轴
items.scrolls.exotic.scrollofpetrification.desc=一道红色的闪光将以恐惧压垮使用者视觉范围内生物的心智并使它们在原地。 items.scrolls.exotic.scrollofpetrification.desc=一道红色的异闪光将以恐惧压垮使用者视觉范围内生物的心智并使它们呆立在原地。
items.scrolls.exotic.scrollofpolymorph.name=群体羊化卷轴 items.scrolls.exotic.scrollofpolymorph.name=群体羊化卷轴
items.scrolls.exotic.scrollofpolymorph.desc=这张异生卷轴富含强大的转换能力。当使用时,所有在使用者视野范围内的单位都将变形成一只魔法绵羊!\n\n这种变形过程是不可逆的但不是所有敌人都会被影响。强大的敌人将抵抗这种魔法。同时变形后目标敌人身上的物品将会消失。 items.scrolls.exotic.scrollofpolymorph.desc=这张秘卷富含强大的转换能力。当使用时,所有在使用者视野范围内的单位都将变形成一只魔法绵羊!\n\n这种变形过程是不可逆的但不是所有敌人都会被影响。强大的敌人将抵抗这种魔法。同时变形后目标敌人身上的物品将会消失。
items.scrolls.exotic.scrollofprismaticimage.name=虹色幻影卷轴 items.scrolls.exotic.scrollofprismaticimage.name=虹色幻影卷轴
items.scrolls.exotic.scrollofprismaticimage.desc=这张异生卷轴上的咒文会创造使用者的一个虹色幻影。这个像使用者的弱化版克隆体的幻影有着相同的防御,但生命值和造成的伤害更低。\n\n虹色幻影将吸引敌人的火力从而保护使用者。\n\n当虹色幻影存在时阅读这张异生卷轴将会为其恢复所有生命。 items.scrolls.exotic.scrollofprismaticimage.desc=这张秘卷上的咒文会创造使用者的一个虹色幻影。这个像使用者的弱化版克隆体的幻影有着相同的防御,但生命值和造成的伤害更低。\n\n虹色幻影将吸引敌人的火力从而保护使用者。\n\n当虹色幻影存在时阅读这张秘卷将会为其恢复所有生命。
items.scrolls.exotic.scrollofpsionicblast.name=灵能震爆卷轴 items.scrolls.exotic.scrollofpsionicblast.name=灵能震爆卷轴
items.scrolls.exotic.scrollofpsionicblast.ondeath=灵能震爆撕碎了你的意识…… items.scrolls.exotic.scrollofpsionicblast.ondeath=灵能震爆撕碎了你的意识……
items.scrolls.exotic.scrollofpsionicblast.desc=这张异生卷轴蕴含着毁灭性的能量,一旦引导出来将撕裂视野内所有生物的心灵。\n\n这股力量的释放也会对阅读者产生严重伤害并导致暂时性的失明和眩晕。 items.scrolls.exotic.scrollofpsionicblast.desc=这张秘卷蕴含着毁灭性的能量,一旦引导出来将撕裂视野内所有生物的心灵。\n\n这股力量的释放也会对阅读者产生严重伤害并导致暂时性的失明和眩晕。

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@ -42,7 +42,7 @@ journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite
journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds.
journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=well of health journal.notes$landmark.well_of_health=well of health
journal.notes$landmark.well_of_awareness=well of awareness journal.notes$landmark.well_of_awareness=well of awareness

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@ -42,7 +42,7 @@ journal.document.alchemy_guide.heal_elixirs.body=Els elixirs curatius també só
journal.document.alchemy_guide.aoe_brews.title=Beuratges d'àrea d'efecte journal.document.alchemy_guide.aoe_brews.title=Beuratges d'àrea d'efecte
journal.document.alchemy_guide.aoe_brews.body=Els beuratges d'àrea d'efecte propaguen un efecte nociu sobre una gran àrea. Són més cars que els beuratges combinats, però també més potents.\n\nUn beuratge infernal es crea barrejant una poció d'alè de drac i una poció de flama líquida.\n\nUn beuratge de rufaga es crea barrejant una poció de congelació instantània i una poció de gelada.\n\nUn beuratge xocant es crea barrejant una poció de gas paralític i una poció de núvols de tempesta. journal.document.alchemy_guide.aoe_brews.body=Els beuratges d'àrea d'efecte propaguen un efecte nociu sobre una gran àrea. Són més cars que els beuratges combinats, però també més potents.\n\nUn beuratge infernal es crea barrejant una poció d'alè de drac i una poció de flama líquida.\n\nUn beuratge de rufaga es crea barrejant una poció de congelació instantània i una poció de gelada.\n\nUn beuratge xocant es crea barrejant una poció de gas paralític i una poció de núvols de tempesta.
journal.document.alchemy_guide.imbue_elixirs.title=Elixirs imbuïts journal.document.alchemy_guide.imbue_elixirs.title=Elixirs imbuïts
journal.document.alchemy_guide.imbue_elixirs.body=Els elixirs imbuïts imbuiran al bevedor amb un poder únic durant un període curt de temps. Són més cars que elixirs curatius, però també més potents.\n\nUn elixir de sang de drac es crea barrejant una poció de flama líquida i una poció de puresa.\n\nUn elixir d'essència tòxica es crea barrejant una poció de gas tòxic i una poció de puresa.\n\nUn elixir de poder terrestre es crea barrejant una poció de gas paralític i una poció de pressa journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=pou de salut journal.notes$landmark.well_of_health=pou de salut
journal.notes$landmark.well_of_awareness=pou de coneixement journal.notes$landmark.well_of_awareness=pou de coneixement

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@ -36,13 +36,13 @@ journal.document.alchemy_guide.food.body=Ne všechny recepty zahrnují magické
journal.document.alchemy_guide.bombs.title=Vylepšené bomby journal.document.alchemy_guide.bombs.title=Vylepšené bomby
journal.document.alchemy_guide.bombs.body=Obyčejná černá prachová bomba může být smíchána s konkrétním předmětem k vytvoření vylepšené bomby. Množství potřebné energie se mění podle použitého předmětu.\n\nVylepšenou bombu lze vytvořit z těchto předmětů:\n- Lektvar tekutého ohně\n- Lektvar mrazu\n- Lektvar léčení\n- Lektvar neviditelnosti\n- Svitek nabíjení\n- Svitek odstranění prokletí\n- Svitek zrcadlového obrazu\n- Svitek vzteku journal.document.alchemy_guide.bombs.body=Obyčejná černá prachová bomba může být smíchána s konkrétním předmětem k vytvoření vylepšené bomby. Množství potřebné energie se mění podle použitého předmětu.\n\nVylepšenou bombu lze vytvořit z těchto předmětů:\n- Lektvar tekutého ohně\n- Lektvar mrazu\n- Lektvar léčení\n- Lektvar neviditelnosti\n- Svitek nabíjení\n- Svitek odstranění prokletí\n- Svitek zrcadlového obrazu\n- Svitek vzteku
journal.document.alchemy_guide.combo_brews.title=Sloučené směsi journal.document.alchemy_guide.combo_brews.title=Sloučené směsi
journal.document.alchemy_guide.combo_brews.body=Combination brews are the most simple form of brew, combining the effects of two harmful potions into one.\n\nA wicked brew is created by mixing a potion of toxic gas with a potion of paralytic gas.\n\nA frigid brew is created by mixing a potion of frost with a potion of storm clouds.\n\nA frostfire brew is created by mixing a potion of liquid flame with a potion of snap freeze. journal.document.alchemy_guide.combo_brews.body=Sloučené směsi jsou tou nejjednodušší formou směsí, kombinující efekty dvou škodlivých lektvarů do jednoho.\n\nSměs zákeřných plynů je vytvořena smícháním lektvaru toxického plynu s lektvarem paralyzujícího plynu.\n\nSměs mrazivých mračen je vytvořena smícháním lektvaru mrazu s lektvarem bouřných mračen.\n\nSměs mrazícího ohně je vytvořena smícháním lektvaru tekutého ohně s lektvarem přímého zmražení.
journal.document.alchemy_guide.heal_elixirs.title=Léčivé elixíry journal.document.alchemy_guide.heal_elixirs.title=Léčivé elixíry
journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite simple, combining healing and another effect into one item.\n\nAn elixir of restoration is created by mixing a potion of healing with a potion of cleansing.\n\nAn elixir of vitality is created by mixing a potion of healing with a potion of shielding.\n\nAn elixir of honeyed healing is created by mixing a potion of healing with a shattered honeypot. journal.document.alchemy_guide.heal_elixirs.body=Léčivé elixíry jsou také velmi lehké, kombinující léčení a jiný efekt do jednoho předmětu.\n\nElixír obnovení je vytvořen smícháním lektvaru léčení s lektvarem očištění.\n\nElixír vitality je vytvořen smícháním lektvaru léčení s lektvarem chránění.\n\nElixír léčivého medu je vytvořen smícháním lektvaru léčení s rozbitým hrncem medu.
journal.document.alchemy_guide.aoe_brews.title=Směsi plošných efektů journal.document.alchemy_guide.aoe_brews.title=Směsi plošných efektů
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=Směsi plošných efektů rozšíří škodlivý efekt po velké oblasti. Jsou dražší než sloučené směsi, ale také silnější.\n\nSměs ohnivého pekla je vytvořena smícháním lektvaru dračího dechu a lektvaru tekutého ohně.\n\nSměs ledové vichřice je vytvořena smícháním lektvaru přímého zmražení a lektvaru mrazu.\n\nSměs elektrické bouře je vytvořena smícháním lektvaru paralyzujícího plynu a lektvaru bouřných mračen.
journal.document.alchemy_guide.imbue_elixirs.title=Elixíry naplnění journal.document.alchemy_guide.imbue_elixirs.title=Elixíry naplnění
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=Studna zdraví journal.notes$landmark.well_of_health=Studna zdraví
journal.notes$landmark.well_of_awareness=Studna vědomí journal.notes$landmark.well_of_awareness=Studna vědomí

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@ -28,21 +28,21 @@ journal.document.alchemy_guide.stones.body=Wird eine Schriftrolle in den Alchemi
journal.document.alchemy_guide.darts.title=Pfeile präparieren journal.document.alchemy_guide.darts.title=Pfeile präparieren
journal.document.alchemy_guide.darts.body=Ein einzelner Samen kann mit ein oder zwei Pfeilen gekocht werden, um sie zu präparieren. Die Sorte des Samens bestimmt die Art des Pfeils und damit dessen Wirkung.\n\nAllerdings wirken die präparierten Pfeile nur einmal und sind, wenn sie danach wieder aufgenommen werden, normale Pfeile. journal.document.alchemy_guide.darts.body=Ein einzelner Samen kann mit ein oder zwei Pfeilen gekocht werden, um sie zu präparieren. Die Sorte des Samens bestimmt die Art des Pfeils und damit dessen Wirkung.\n\nAllerdings wirken die präparierten Pfeile nur einmal und sind, wenn sie danach wieder aufgenommen werden, normale Pfeile.
journal.document.alchemy_guide.exotics.title=Exotische Tränke und Schriftrollen journal.document.alchemy_guide.exotics.title=Exotische Tränke und Schriftrollen
journal.document.alchemy_guide.exotics.body=The power of a potion or scroll can be augmented to create a new 'exotic' variant. These exotic items have more powerful effects, but they are often useful in different ways as well.\n\nCombining a potion and any two seeds will produce an exotic potion. Combining a scroll with any two runestones will produce an exotic scroll. journal.document.alchemy_guide.exotics.body=Die Macht eines Tranks oder einer Schriftrolle kann zu einer 'exotischen' Variante ausgebaut werden. Die daraus entstehenden exotischen Gegenstände sind deutlich mächtiger, aber oft auch in anderer Hinsicht hilfreich.\n\nDie Kombination aus einem Trank und zwei Samen ergibt einen exotischen Trank. Wer eine Schriftrolle mit zwei beliebigen Runensteinen kombiniert, erhält eine exotische Schriftrolle.
journal.document.alchemy_guide.energy.title=Energie der Alchemie journal.document.alchemy_guide.energy.title=Energie der Alchemie
journal.document.alchemy_guide.energy.body=While the recipes we have discussed so far only need their ingredients, some recipes require energy from the alchemy pot itself. This Energy is a limited resource, but can be used to make recipes that are more than the sum of their ingredients. Some recipes will require a small amount of energy, some require a lot.\n\nAll further recipes discussed in this book will make use of Alchemical Energy. journal.document.alchemy_guide.energy.body=Während die Rezepte, die wir bisher besprochen haben, nur ihre jeweiligen Zutaten benötigen, brauchen andere wiederum die Energie des Alchemietopfs selbst. Diese Energie ist eine begrenzte Ressource, aber man kann sie bei Rezepten einsetzen, die mehr ergeben als einfach nur die Summe ihrer Zutaten. Manche Rezepte brauchen weniger, manche sehr viel dieser Energie.\n\nAlle Rezepte dieses Buchs ab hier benötigen die alchemistische Energie.
journal.document.alchemy_guide.food.title=Rezepte für Nahrungsmittel journal.document.alchemy_guide.food.title=Rezepte für Nahrungsmittel
journal.document.alchemy_guide.food.body=Nicht alle Rezepte brauchen magische Tränke oder Schriftrollen, manche sind althergebracht.\n\nRohes Fleisch kann im Kessel geschmort werden, und die Energie des Alchemie-Kessels wird das Fleisch von Krankheitserregern reinigen. Je mehr Fleisch gleichzeitig verwendet wird, desto wirkungsvoller ist das Rezept.\n\nEine ungekochte Fadfrucht kann mit einem Samen kombiniert werde, um eine gekochte Fadfrucht zu erhalten. Die gekochte Frucht wird einem Trank der zu dem Samen gehört entsprechen.\n\nEine Pastete, Essenration und ein Stück Fleisch (egal welches) kombiniert ergeben ein Festmahl. Ein Festmahl ist eine unvergleichliche kulinarische Erfahrung, kostet aber eine erhebliche Menge Energie journal.document.alchemy_guide.food.body=Nicht alle Rezepte brauchen magische Tränke oder Schriftrollen, manche sind althergebracht.\n\nRohes Fleisch kann im Kessel geschmort werden, und die Energie des Alchemie-Kessels wird das Fleisch von Krankheitserregern reinigen. Je mehr Fleisch gleichzeitig verwendet wird, desto wirkungsvoller ist das Rezept.\n\nEine ungekochte Fadfrucht kann mit einem Samen kombiniert werde, um eine gekochte Fadfrucht zu erhalten. Die gekochte Frucht wird einem Trank der zu dem Samen gehört entsprechen.\n\nEine Pastete, Essenration und ein Stück Fleisch (egal welches) kombiniert ergeben ein Festmahl. Ein Festmahl ist eine unvergleichliche kulinarische Erfahrung, kostet aber eine erhebliche Menge Energie
journal.document.alchemy_guide.bombs.title=Verstärkte Bomben journal.document.alchemy_guide.bombs.title=Verstärkte Bomben
journal.document.alchemy_guide.bombs.body=A standard black powder bomb can be mixed with a specific item to create an enhanced bomb. The amount of energy needed varies by the item used.\n\nThe following items can produce an enhanced bomb:\n- Potion of Liquid Flame\n- Potion of Frost\n- Potion of Healing\n- Potion of Invisibility\n- Scroll of Recharging\n- Scroll of Remove Curse\n- Scroll of Mirror Image\n- Scroll of Rage journal.document.alchemy_guide.bombs.body=Eine ganz normale Schwarzpulver-Bombe kann mit einem bestimmten Gegenstand verknüpft werden, um eine verstärkte Bombe herzustellen. Die Energiemenge, die dazu vonnöten ist, variiert je nachdem, welchen Gegenstand man einsetzt.\n\nMit den folgenden Gegenständen kann man verstärkte Bomben herstellen:\n- Trank der Flüssigen Flamme\n- Trank des Frosts\n- Heiltrank\n- Trank der Unsichtbarkeit\n- Schriftrolle der Aufladung\n- Schriftrolle des Spiegelbildes\n- Schriftrolle des Zorns
journal.document.alchemy_guide.combo_brews.title=Combination Brews journal.document.alchemy_guide.combo_brews.title=Kombinierte Brühen
journal.document.alchemy_guide.combo_brews.body=Combination brews are the most simple form of brew, combining the effects of two harmful potions into one.\n\nA wicked brew is created by mixing a potion of toxic gas with a potion of paralytic gas.\n\nA frigid brew is created by mixing a potion of frost with a potion of storm clouds.\n\nA frostfire brew is created by mixing a potion of liquid flame with a potion of snap freeze. journal.document.alchemy_guide.combo_brews.body=Kombinierte Brühen sind die einfachste Art Gebräu; sie vereinen die Effekte von zwei schädigenden Tränken in einen.\n\nBöse Mische entsteht, wenn man einen Trank des Giftgases mit einem Trank des Lähmungsgases mischt.\n\nKaltgetränk ergibt sich aus der Mischung eines Tranks des Frosts und eines Tranks der Gewitterwolken.\n\nFrostfeuerbrühe entsteht, wenn man einen Trank der Flüssigen Flamme mit einem Blitzeis-Trank vermengt.
journal.document.alchemy_guide.heal_elixirs.title=Healing Elixirs journal.document.alchemy_guide.heal_elixirs.title=Heilende Elixiere
journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite simple, combining healing and another effect into one item.\n\nAn elixir of restoration is created by mixing a potion of healing with a potion of cleansing.\n\nAn elixir of vitality is created by mixing a potion of healing with a potion of shielding.\n\nAn elixir of honeyed healing is created by mixing a potion of healing with a shattered honeypot. journal.document.alchemy_guide.heal_elixirs.body=Auch heilende Elixiere sind recht simpel, da sie den Heileffekt und einen weiteren in einem Trank vereinen.\n\nEin Elixier der Erneuerung entsteht, wenn man einen Heiltrank mit einem Trank der Reinigung mischt.\n\nEin Elixier der Vitalität ergibt sich aus der Mischung eines Heiltranks mit einem Schildtrank.\n\nDas Elixier der honigsüßen Heilung erhält man, wenn man einen Heiltrank mit einem zerbrochenen Honigtopf zusammentut.
journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews journal.document.alchemy_guide.aoe_brews.title=Brühen mit Wirkradius
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=Brühen mit Wirkradius haben in einem bestimmten Umkreis einen schädigenden Effekt. Sie sind teurer als kombinierte Brühen, aber auch stärker.\n\nHöllensud entsteht, wenn man einen Trank des Drachenodems mit einem Trank der Flüssigen Flamme vermischt.\n\nBlizzardbräu ergibt sich, wenn man einen Blitzeis-Trank und einen Trank des Frosts mischt.\n\nSchockbrause entsteht, indem man einen Trank des Lähmungsgases und einen Trank der Gewitterwolken vermengt.
journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs journal.document.alchemy_guide.imbue_elixirs.title=Elixiere der Durchtränkung
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=Brunnen der Gesundheit journal.notes$landmark.well_of_health=Brunnen der Gesundheit
journal.notes$landmark.well_of_awareness=Brunnen der Wahrnehmung journal.notes$landmark.well_of_awareness=Brunnen der Wahrnehmung

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@ -42,7 +42,7 @@ journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite
journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds.
journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=puto de sano journal.notes$landmark.well_of_health=puto de sano
journal.notes$landmark.well_of_awareness=puto de scio journal.notes$landmark.well_of_awareness=puto de scio

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@ -12,7 +12,7 @@ journal.document.adventurers_guide.food.body=Usar la comida eficientemente es un
journal.document.adventurers_guide.levelling.title=Ganando Experiencia journal.document.adventurers_guide.levelling.title=Ganando Experiencia
journal.document.adventurers_guide.levelling.body=A medida que derrotas a tus enemigos, su nivel de experiencia aumentará. Su experiencia determina la precisión de sus ataques, la facilidad con la puede esquivarlos y la cantidad de salud que tenga.\n\nTu nivel de experiencia marca una gran diferencia en el combate. Lo mejor es tener al menos un nivel de experiencia por cada piso de la mazmorra.\n\nPuede ser tentador precipitarse a través de una mazmorra, evitando la exploración y el combate, pero al hacerlo se privará tanto de suministros como de experiencia.\n\n(Puedes ver información sobre su héroe, incluido exp, en el panel de estado en la parte superior de la interfaz del juego. Toque en su retrato de héroe para obtener aún más información) journal.document.adventurers_guide.levelling.body=A medida que derrotas a tus enemigos, su nivel de experiencia aumentará. Su experiencia determina la precisión de sus ataques, la facilidad con la puede esquivarlos y la cantidad de salud que tenga.\n\nTu nivel de experiencia marca una gran diferencia en el combate. Lo mejor es tener al menos un nivel de experiencia por cada piso de la mazmorra.\n\nPuede ser tentador precipitarse a través de una mazmorra, evitando la exploración y el combate, pero al hacerlo se privará tanto de suministros como de experiencia.\n\n(Puedes ver información sobre su héroe, incluido exp, en el panel de estado en la parte superior de la interfaz del juego. Toque en su retrato de héroe para obtener aún más información)
journal.document.adventurers_guide.surprise_attacks.title=Ataques Sorpresa journal.document.adventurers_guide.surprise_attacks.title=Ataques Sorpresa
journal.document.adventurers_guide.surprise_attacks.body=Uno de los mejores modos de sacar ventaja en el combate es con ataques sorpresa.\n\nUn ataque sorpresa ocurre siempre que usted ataque a un enemigo mientras usted está fuera de vista, o justo cuando usted se le aparece. ¡Incluso el más evasivo de enemigos no puede esquivar un ataque sorpresa!\n\nUna de las partes más comunes del entorno en la que puede sorprender enemigos es una puerta. Un enemigo estará abierto a un ataque sorpresa justo cuando se mueva por una puerta cerrada.\n\n(Cuando usted consigue un ataque sorpresa, un signo de exclamación amarillo aparecerá brevemente encima del enemigo que usted golpeó) journal.document.adventurers_guide.surprise_attacks.body=Uno de los mejores modos de sacar ventaja en el combate es con ataques sorpresa.\n\nUn ataque sorpresa ocurre siempre que usted ataque a un enemigo mientras usted está fuera de vista, o justo cuando usted se le aparece. ¡Incluso el más evasivo de enemigos no puede esquivar un ataque sorpresa!\n\nUna de las partes más comunes del entorno en la que puede sorprender enemigos es una puerta. Un enemigo estará abierto a un ataque sorpresa justo cuando se mueva por una puerta cerrada.\n\n(Cuando usted consigue un ataque sorpresa, un signo de exclamación amarillo aparecerá brevemente encima del enemigo que usted golpeó)
journal.document.adventurers_guide.dieing.title=Manejando la derrota journal.document.adventurers_guide.dieing.title=Manejando la derrota
journal.document.adventurers_guide.dieing.body=Si ves negra la situación, no te avergüences de huir a la carrera. Escapar a otra zona de la mazmorra puede darte tiempo suficiente para recuperarte antes de intentarlo de nuevo.\n\nPor desgracia, el mazmorrismo es una profesión de riesgo y muchos aventureros acaban por encontrar la muerte. Si bien la suerte juega cierto papel, los mejores aventureros son los que usan todos los trucos a su alcance para mejorar su probabilidades.\n\n(No te desanimes si mueres muy a menudo. ¡Es normal no llegar muy lejos en los primeros intentos: ¡El juego es difícil! Concéntrate en aprender el juego y mejorar continuamente, más que en ganar directamente.) journal.document.adventurers_guide.dieing.body=Si ves negra la situación, no te avergüences de huir a la carrera. Escapar a otra zona de la mazmorra puede darte tiempo suficiente para recuperarte antes de intentarlo de nuevo.\n\nPor desgracia, el mazmorrismo es una profesión de riesgo y muchos aventureros acaban por encontrar la muerte. Si bien la suerte juega cierto papel, los mejores aventureros son los que usan todos los trucos a su alcance para mejorar su probabilidades.\n\n(No te desanimes si mueres muy a menudo. ¡Es normal no llegar muy lejos en los primeros intentos: ¡El juego es difícil! Concéntrate en aprender el juego y mejorar continuamente, más que en ganar directamente.)
journal.document.adventurers_guide.looting.title=Saqueo efectivo journal.document.adventurers_guide.looting.title=Saqueo efectivo
@ -38,11 +38,11 @@ journal.document.alchemy_guide.bombs.body=Una bomba estándar de pólvora se pue
journal.document.alchemy_guide.combo_brews.title=Combinación de Infusiones journal.document.alchemy_guide.combo_brews.title=Combinación de Infusiones
journal.document.alchemy_guide.combo_brews.body=Las infusiones combinadas son la forma más simple de infusión, combinando los efectos de dos pociones dañinas en una sola.\n\nUna infusión malvada se crea mezclando una poción de gas tóxico con una poción de gas paralizante.\n\nUna infusión frígida se crea mezclando una poción de escarcha con una poción de nubes de tormenta.\n\nUna infusión de escarcha se crea mezclando una poción de llama líquida con una poción de congelación rápida. journal.document.alchemy_guide.combo_brews.body=Las infusiones combinadas son la forma más simple de infusión, combinando los efectos de dos pociones dañinas en una sola.\n\nUna infusión malvada se crea mezclando una poción de gas tóxico con una poción de gas paralizante.\n\nUna infusión frígida se crea mezclando una poción de escarcha con una poción de nubes de tormenta.\n\nUna infusión de escarcha se crea mezclando una poción de llama líquida con una poción de congelación rápida.
journal.document.alchemy_guide.heal_elixirs.title=Elixires Curativos journal.document.alchemy_guide.heal_elixirs.title=Elixires Curativos
journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite simple, combining healing and another effect into one item.\n\nAn elixir of restoration is created by mixing a potion of healing with a potion of cleansing.\n\nAn elixir of vitality is created by mixing a potion of healing with a potion of shielding.\n\nAn elixir of honeyed healing is created by mixing a potion of healing with a shattered honeypot. journal.document.alchemy_guide.heal_elixirs.body=Los elixires curativos también son bastante simples, combinando curación y otro efecto en un sólo ítem.\n\nUn elixir de restauración se crea al mezclar una poción de curación con una poción de purificación.\n\nUn elixir de vitalidad se crea mezclando una poción de curación con una poción de protección.\n\nUn elixir de curación melosa se crea al mezclar una poción de gas tóxico con un tarro de miel destrozado.
journal.document.alchemy_guide.aoe_brews.title=Infusiones de Efecto de Área journal.document.alchemy_guide.aoe_brews.title=Infusiones de Efecto de Área
journal.document.alchemy_guide.aoe_brews.body=Las infusiones de efecto propagan un efecto dañino sobre un área grande. Son más caras que las infusiones combinadas, pero también más potentes.\n\nUna infusión infernal se crea mezclando una poción de aliento de dragón y una poción de llama líquida.\n\nUna infusión de ventisca se crea mezclando una poción de congelación rápida y una poción de escarcha.\n\nUna infusión impactante se crea al mezclar una poción de gas paralizante y una poción de nubes de tormenta. journal.document.alchemy_guide.aoe_brews.body=Las infusiones de efecto propagan un efecto dañino sobre un área grande. Son más caras que las infusiones combinadas, pero también más potentes.\n\nUna infusión infernal se crea mezclando una poción de aliento de dragón y una poción de llama líquida.\n\nUna infusión de ventisca se crea mezclando una poción de congelación rápida y una poción de escarcha.\n\nUna infusión impactante se crea al mezclar una poción de gas paralizante y una poción de nubes de tormenta.
journal.document.alchemy_guide.imbue_elixirs.title=Elixires Imbuidos journal.document.alchemy_guide.imbue_elixirs.title=Elixires Imbuidos
journal.document.alchemy_guide.imbue_elixirs.body=Los elixires imbuidos infundirán al bebedor una potencia única durante un corto tiempo. Son más costosos que los elixires curativos, pero también más poderosos.\n\nUn elixir de sangre de dragón se crea mezclando una poción de llama líquida y una poción de purificación.\n\nUn elixir de esencia tóxica se crea mezclando una poción de gas tóxico y una poción de purificación.\n\nUn elixir de poder de tierra se crea mezclando una poción de gas paralizante y una poción de velocidad. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=pozo de vitalidad journal.notes$landmark.well_of_health=pozo de vitalidad
journal.notes$landmark.well_of_awareness=pozo del conocimiento journal.notes$landmark.well_of_awareness=pozo del conocimiento

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@ -42,7 +42,7 @@ journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite
journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds.
journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=elinvoiman kaivo journal.notes$landmark.well_of_health=elinvoiman kaivo
journal.notes$landmark.well_of_awareness=tietämyksen kaivo journal.notes$landmark.well_of_awareness=tietämyksen kaivo

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@ -42,7 +42,7 @@ journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite
journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds.
journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=puits de santé journal.notes$landmark.well_of_health=puits de santé
journal.notes$landmark.well_of_awareness=puits de connaissance journal.notes$landmark.well_of_awareness=puits de connaissance

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@ -42,7 +42,7 @@ journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite
journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds.
journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=élet vize journal.notes$landmark.well_of_health=élet vize
journal.notes$landmark.well_of_awareness=éberség kútja journal.notes$landmark.well_of_awareness=éberség kútja

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@ -42,7 +42,7 @@ journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite
journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds.
journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=sumur kesehatan journal.notes$landmark.well_of_health=sumur kesehatan
journal.notes$landmark.well_of_awareness=sumur pengetahuan journal.notes$landmark.well_of_awareness=sumur pengetahuan

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@ -12,7 +12,7 @@ journal.document.adventurers_guide.food.body=Usare il cibo efficacemente è una
journal.document.adventurers_guide.levelling.title=Acquisire Esperienza journal.document.adventurers_guide.levelling.title=Acquisire Esperienza
journal.document.adventurers_guide.levelling.body=Mano a mano che sconfiggerai nemici il tuo livello di esperienza aumenterà. La tua esperienza determina quanto accurati saranno i tuoi attacchi, quanto facilmente potrai schivare e quanta salute possiedi.\n\nIl tuo livello di esperienza fa una grossa differenza durante il combattimento. È meglio avanzare almeno di un livello per ogni piano del dungeon.\n\nPuò essere allettante precipitarsi in fretta attraverso un dungeon, evitando esplorazione e combattimento, ma così facendo sarai privato sia di rifornimenti che di esperienza.\n\n(Puoi ottenere informazioni sul tuo eroe, esperienza inclusa, nel pannello di stato in cima all'interfaccia di gioco. Tocca sul ritratto del tuo eroe per avere ancora più informazioni) journal.document.adventurers_guide.levelling.body=Mano a mano che sconfiggerai nemici il tuo livello di esperienza aumenterà. La tua esperienza determina quanto accurati saranno i tuoi attacchi, quanto facilmente potrai schivare e quanta salute possiedi.\n\nIl tuo livello di esperienza fa una grossa differenza durante il combattimento. È meglio avanzare almeno di un livello per ogni piano del dungeon.\n\nPuò essere allettante precipitarsi in fretta attraverso un dungeon, evitando esplorazione e combattimento, ma così facendo sarai privato sia di rifornimenti che di esperienza.\n\n(Puoi ottenere informazioni sul tuo eroe, esperienza inclusa, nel pannello di stato in cima all'interfaccia di gioco. Tocca sul ritratto del tuo eroe per avere ancora più informazioni)
journal.document.adventurers_guide.surprise_attacks.title=Attacchi a Sorpresa journal.document.adventurers_guide.surprise_attacks.title=Attacchi a Sorpresa
journal.document.adventurers_guide.surprise_attacks.body=Uno dei migliori modi per ottenere vantaggio in combattimento è usare gli attacchi a sorpresa.\n\nUn attacco a sorpresa si verifica ogni volta che attacchi un nemico mentre sei al di fuori del suo campo visivo, o non appena compari in vista. Anche il più sfuggente dei nemici non può schivare un attacco a sorpresa!\n\nUno degli elementi più comuni dell'ambiente, che puoi usare per sorprendere i nemici, è la porta. Un nemico sarà esposto ad un attacco a sorpresa nel momento esatto in cui varca la soglia di una porta chiusa.\n\n(Quando userai con successo un attacco a sorpresa, un punto esclamativo giallo comparirà brevemente in cima al nemico appena colpito) journal.document.adventurers_guide.surprise_attacks.body=Uno dei migliori modi per ottenere vantaggio in combattimento è usare gli attacchi a sorpresa.\n\nUn attacco a sorpresa si verifica ogni volta che attacchi un nemico mentre sei al di fuori del suo campo visivo, o non appena compari in vista. Anche il più sfuggente dei nemici non può schivare un attacco a sorpresa!\n\nUno degli elementi più comuni dell'ambiente, che puoi usare per sorprendere i nemici, è la porta. Un nemico sarà esposto ad un attacco a sorpresa nel momento esatto in cui varca la soglia di una porta chiusa.\n\n(Quando userai con successo un attacco a sorpresa, un punto esclamativo giallo comparirà brevemente in cima al nemico appena colpito)
journal.document.adventurers_guide.dieing.title=Gestire la Sconfitta journal.document.adventurers_guide.dieing.title=Gestire la Sconfitta
journal.document.adventurers_guide.dieing.body=Se la situazione si fa brutta, non c'è vergogna nello scappare via. Fuggire in un'altra zona nel dungeon può darvi un po' di tempo per recuperare le forze prima di riprovare ancora.\n\nSfortunatamente, esplorare i dungeon è un mestiere molto pericoloso e la maggior parte degli avventurieri alla fine andranno incontro alla propria rovina. Anche se la fortuna può sicuramente giocare un ruolo, i migliori avventurieri sono quelli che usano ogni possibile trucchetto per aumentare le proprie probabilità di successo.\n\n(Non perderti d'animo se stai morendo un sacco di volte. Non dovresti aspettarti di andare molto lontano durante i tuoi primi tentativi, questo gioco è difficile! Concentrati nell'imparare il gioco e a migliorare con costanza, non concentrarti sulla vittoria per il momento.) journal.document.adventurers_guide.dieing.body=Se la situazione si fa brutta, non c'è vergogna nello scappare via. Fuggire in un'altra zona nel dungeon può darvi un po' di tempo per recuperare le forze prima di riprovare ancora.\n\nSfortunatamente, esplorare i dungeon è un mestiere molto pericoloso e la maggior parte degli avventurieri alla fine andranno incontro alla propria rovina. Anche se la fortuna può sicuramente giocare un ruolo, i migliori avventurieri sono quelli che usano ogni possibile trucchetto per aumentare le proprie probabilità di successo.\n\n(Non perderti d'animo se stai morendo un sacco di volte. Non dovresti aspettarti di andare molto lontano durante i tuoi primi tentativi, questo gioco è difficile! Concentrati nell'imparare il gioco e a migliorare con costanza, non concentrarti sulla vittoria per il momento.)
journal.document.adventurers_guide.looting.title=Saccheggio Efficace journal.document.adventurers_guide.looting.title=Saccheggio Efficace
@ -38,11 +38,11 @@ journal.document.alchemy_guide.bombs.body=Una bomba di polvere nera standard pu
journal.document.alchemy_guide.combo_brews.title=Miscele di Infusi journal.document.alchemy_guide.combo_brews.title=Miscele di Infusi
journal.document.alchemy_guide.combo_brews.body=Le miscele di infusi sono la forma più semplice di miscuglio, combinando così gli effetti di due pozioni nocive in una sola.\n\nUna miscela perfida è creata mescolando una pozione di gas tossico con una pozione di gas paralizzante.\n\nUna miscela glaciale è creata mescolando una pozione di congelamento con una pozione delle nubi tempestose.\n\nUna miscela fuocogelo è creata mescolando una pozione del fuoco liquido con una pozione del surgelamento. journal.document.alchemy_guide.combo_brews.body=Le miscele di infusi sono la forma più semplice di miscuglio, combinando così gli effetti di due pozioni nocive in una sola.\n\nUna miscela perfida è creata mescolando una pozione di gas tossico con una pozione di gas paralizzante.\n\nUna miscela glaciale è creata mescolando una pozione di congelamento con una pozione delle nubi tempestose.\n\nUna miscela fuocogelo è creata mescolando una pozione del fuoco liquido con una pozione del surgelamento.
journal.document.alchemy_guide.heal_elixirs.title=Elisir curativi journal.document.alchemy_guide.heal_elixirs.title=Elisir curativi
journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite simple, combining healing and another effect into one item.\n\nAn elixir of restoration is created by mixing a potion of healing with a potion of cleansing.\n\nAn elixir of vitality is created by mixing a potion of healing with a potion of shielding.\n\nAn elixir of honeyed healing is created by mixing a potion of healing with a shattered honeypot. journal.document.alchemy_guide.heal_elixirs.body=Gli elisir curativi sono anch'essi piuttosto semplici, combinando guarigione e un altro effetto in un solo oggetto.\n\nUn elisir di ripristino è creato miscelando una pozione della guarigione con una pozione detergente.\n\nUn elisir della vitalità è creato miscelando una pozione della guarigione con una pozione dello scudo.\n\nUn elisir della guarigione melliflua è creato miscelando una pozione della guarigione con un vaso di miele frantumato.
journal.document.alchemy_guide.aoe_brews.title=Miscele a Effetto Area journal.document.alchemy_guide.aoe_brews.title=Miscele a Effetto Area
journal.document.alchemy_guide.aoe_brews.body=Le miscele a effetto area diffondono i loro effetti nocivi su un'area estesa. Sono più costose delle miscele di infusi, ma anche più potenti.\n\nUna miscela infernale è creata miscelando una pozione del sangue di drago e una pozione del fuoco liquido.\n\nUna miscela bufera è creata miscelando una pozione di surgelamento e una pozione di congelamento.\n\nUna miscela fulminante è creata miscelando una pozione di gas paralizzante e una pozione delle nubi tempestose. journal.document.alchemy_guide.aoe_brews.body=Le miscele a effetto area diffondono i loro effetti nocivi su un'area estesa. Sono più costose delle miscele di infusi, ma anche più potenti.\n\nUna miscela infernale è creata miscelando una pozione del sangue di drago e una pozione del fuoco liquido.\n\nUna miscela bufera è creata miscelando una pozione di surgelamento e una pozione di congelamento.\n\nUna miscela fulminante è creata miscelando una pozione di gas paralizzante e una pozione delle nubi tempestose.
journal.document.alchemy_guide.imbue_elixirs.title=Elisir Permeanti journal.document.alchemy_guide.imbue_elixirs.title=Elisir Permeanti
journal.document.alchemy_guide.imbue_elixirs.body=Gli elisir permeanti soffonderanno il loro bevitore con un esclusivo potere per un breve periodo. Sono più costosi degli elisir curativi, ma anche più potenti.\n\nUn elisir del sangue di drago è creato miscelando una pozione del fuoco liquido e una pozione di purificazione.\n\nUn elisir di essenza tossica è creato miscelando una pozione di gas tossico e una pozione di purificazione.\n\nUn elisir di potere terreno è creato miscelando una pozione di gas paralizzante e una pozione di fretta. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=pozzo della salute journal.notes$landmark.well_of_health=pozzo della salute
journal.notes$landmark.well_of_awareness=pozzo della consapevolezza journal.notes$landmark.well_of_awareness=pozzo della consapevolezza

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@ -21,9 +21,9 @@ journal.document.adventurers_guide.magic.title=마법 공격
journal.document.adventurers_guide.magic.body=피하기가 매우 어려우며 갑옷을 관통합니다.\n\n즉 당신이 마법 막대로 공격하여 피해를 주는 것이 안정적이지만, 마법을 사용하는 적들이 매우 위험하다는 것도 의미합니다.\n\n그러나 마법 공격이 항상 장점만 있는 것은 아닙니다. 마법 막대의 경우에는 제한된 사용으로 충전할 시간이 주어지지 않으면 마법 막대는 무용지물이 되고 맙니다. 적들이 사용하는 마법도 항상 어떤 형태로든 약점을 가지고 있을 것입니다. \n\n마법을 사용하는 적들과 맞설 때는 마법을 그저 맞고만 있는 것보다 피하는 방법을 생각하는 것이 중요합니다. journal.document.adventurers_guide.magic.body=피하기가 매우 어려우며 갑옷을 관통합니다.\n\n즉 당신이 마법 막대로 공격하여 피해를 주는 것이 안정적이지만, 마법을 사용하는 적들이 매우 위험하다는 것도 의미합니다.\n\n그러나 마법 공격이 항상 장점만 있는 것은 아닙니다. 마법 막대의 경우에는 제한된 사용으로 충전할 시간이 주어지지 않으면 마법 막대는 무용지물이 되고 맙니다. 적들이 사용하는 마법도 항상 어떤 형태로든 약점을 가지고 있을 것입니다. \n\n마법을 사용하는 적들과 맞설 때는 마법을 그저 맞고만 있는 것보다 피하는 방법을 생각하는 것이 중요합니다.
journal.document.alchemy_guide.title=연금술 가이드 journal.document.alchemy_guide.title=연금술 가이드
journal.document.alchemy_guide.potions.title=Creating Potions journal.document.alchemy_guide.potions.title=창조의 포션
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nThis book serves as a recipe reference for hobbyist alchemists and adventurers looking to get their hands dirty.\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a potion!\n\nEvery seed type has a potion counterpart. The potion you create may relate to one of the seeds used, but there is a chance it will be random as well. Using multiple of the same type of seed will decrease the chance for a random potion. journal.document.alchemy_guide.potions.body=연금술의 실용적인 응용에 오신걸 환영합니다!\n\n이 책은 취미 연금술사나 손이 지저분해지기를 바라는 모험가들에게 레시피를 제공합니다.\n\n우리는 연금술의 가장 대표적인 레시피부터 시작할 예정입니다. 연금솥에 아무 씨앗 세개를 넣어 포션을 양조해보세요!\n\n모든씨앗의 특성은 포션과 짝을 이룹니다! 당신이 만든 포션은 사용한 씨앗과 연관이 있을 수 있습니다. 하지만 무작위일 가능성도 있습니다. 같은 특성을 가진 씨앗 여러개를 사용하면 무작위포션의 생성가능성을 낮춰줍니다.
journal.document.alchemy_guide.stones.title=Creating Runestones journal.document.alchemy_guide.stones.title=룬스톤 생성
journal.document.alchemy_guide.stones.body=Mixing a single scroll into an alchemy pot will imbue its magic into two or three rocks within the pot. This creates runestones that correspond to that scroll.\n\nRunestones are a lesser variant of scrolls, just as seeds are a lesser variant of potions. Unlike seeds however, runestones cannot be combined to make a scroll. journal.document.alchemy_guide.stones.body=Mixing a single scroll into an alchemy pot will imbue its magic into two or three rocks within the pot. This creates runestones that correspond to that scroll.\n\nRunestones are a lesser variant of scrolls, just as seeds are a lesser variant of potions. Unlike seeds however, runestones cannot be combined to make a scroll.
journal.document.alchemy_guide.darts.title=Tipping Darts journal.document.alchemy_guide.darts.title=Tipping Darts
journal.document.alchemy_guide.darts.body=A single seed can be combined with one or two darts to tip them. Each type of seed produces its own type of tipped dart, with a unique effect.\n\nTipped darts only last for one use however, and will revert to regular darts when recovered. journal.document.alchemy_guide.darts.body=A single seed can be combined with one or two darts to tip them. Each type of seed produces its own type of tipped dart, with a unique effect.\n\nTipped darts only last for one use however, and will revert to regular darts when recovered.
@ -42,7 +42,7 @@ journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite
journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds.
journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=회복의 우물 journal.notes$landmark.well_of_health=회복의 우물
journal.notes$landmark.well_of_awareness=지식의 우물 journal.notes$landmark.well_of_awareness=지식의 우물

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@ -8,21 +8,21 @@ journal.document.adventurers_guide.examining_and_searching.body=Agresywne wpadni
journal.document.adventurers_guide.strength.title=Siła i Ulepszenia journal.document.adventurers_guide.strength.title=Siła i Ulepszenia
journal.document.adventurers_guide.strength.body=Nie będzie czasu na trening z bronią i zbroją którą znalazłeś gdzieś w lochu, więc potrzebny ci będzie zastrzyk siły aby używać ich efektywnie.\n\nMikstury siły bezpośrednio zwiększają twoją fizyczną moc i są najbardziej efektywnym sposobem aby spełnić oczekiwania sprzętu o wyższym poziomie.\n\nZwoje ulepszenia są ważnym elementem gdyż pozwalają ulepszać Twój oręż, ale także robić go lżejszym. Jednak że, co każde ulepszenie waga jest obniżana mniej efektywnie niż poprzednio.\n\nWażne jest aby pracować ku lepszym przedmiotom, ale nie ignorować kompletnie sprzętu, który można wykorzystać później. journal.document.adventurers_guide.strength.body=Nie będzie czasu na trening z bronią i zbroją którą znalazłeś gdzieś w lochu, więc potrzebny ci będzie zastrzyk siły aby używać ich efektywnie.\n\nMikstury siły bezpośrednio zwiększają twoją fizyczną moc i są najbardziej efektywnym sposobem aby spełnić oczekiwania sprzętu o wyższym poziomie.\n\nZwoje ulepszenia są ważnym elementem gdyż pozwalają ulepszać Twój oręż, ale także robić go lżejszym. Jednak że, co każde ulepszenie waga jest obniżana mniej efektywnie niż poprzednio.\n\nWażne jest aby pracować ku lepszym przedmiotom, ale nie ignorować kompletnie sprzętu, który można wykorzystać później.
journal.document.adventurers_guide.food.title=Postępowanie z głodem journal.document.adventurers_guide.food.title=Postępowanie z głodem
journal.document.adventurers_guide.food.body=Efektywne korzystanie z żywności jest jedną z najlepszych rzeczy które możesz zrobić żeby zwiększyć swoje szanse na przetrwanie.\n\nGłód w dużym stopniu wpływa na twoje zdrowie: będziesz powoli regenerował swoje życie kiedy twój głód będzie zaspokojony oraz powoli je tracił kiedy będziesz zagłodzony.Utrata zdrowia może wydawać się zła, ale dopóki będziesz trwać przy życiu oprócz utraty zdrowia nie ma żadnej bezpośredniej kary. \n\nNajlepiej pomyśleć o zdrowiu i głodzie jako zasobach które muszą być dobrze zarządzane a nie stale pełne.\n\nNa przykład, jeśli masz pełne zdrowie, regeneracja zdrowia od bycia nasyconym będzie zmarnowana. journal.document.adventurers_guide.food.body=Efektywne korzystanie z żywności jest jedną z najlepszych rzeczy które możesz zrobić żeby zwiększyć swoje szanse na przetrwanie.\n\nGłód w dużym stopniu wpływa na twoje zdrowie: będziesz powoli regenerował swoje życie kiedy twój głód będzie zaspokojony oraz powoli je tracił kiedy będziesz zagłodzony.Utrata zdrowia może wydawać się zła, ale dopóki będziesz trwać przy życiu oprócz utraty zdrowia nie ma żadnej bezpośredniej kary. \n\nNajlepiej pomyśleć o zdrowiu i głodzie jako zasobach które muszą być dobrze zarządzane a nie stale pełne.\n\nNa przykład, jeśli masz pełne zdrowie, regeneracja zdrowia od bycia nasyconym będzie zmarnowana.
journal.document.adventurers_guide.levelling.title=Zdobywanie doświadczenia journal.document.adventurers_guide.levelling.title=Zdobywanie doświadczenia
journal.document.adventurers_guide.levelling.body=Gdy pokonujesz przeciwników dostajesz doświadczenie. Doświadczenie określa jak dokładne są Twoje ataki, jak łatwo możesz unikać ciosów oraz jak dużo masz życia.\n\nTwój poziom doświadczenia robi wielką różnicę w walce. Najlepiej zyskać jeden poziom na każde piętro lochu.\n\nKuszące jest przebiegnięcie przez piętra, omijając eksplorację i walkę, ale robiąc tak pozbawiasz się przedmiotów i doświadczenia.\n\n(Możesz zobaczyć informacje o swoim bohaterze, razem z doświadczeniem, na panelu statystyk na górze interfejsu gry. Kliknij na portret swojego bohatera aby zobaczyć więcej informacji.) journal.document.adventurers_guide.levelling.body=Gdy pokonujesz przeciwników dostajesz doświadczenie. Doświadczenie określa jak dokładne są Twoje ataki, jak łatwo możesz unikać ciosów oraz jak dużo masz życia.\n\nTwój poziom doświadczenia robi wielką różnicę w walce. Najlepiej zyskać jeden poziom na każde piętro lochu.\n\nKuszące jest przebiegnięcie przez piętra, omijając eksplorację i walkę, ale robiąc tak pozbawiasz się przedmiotów i doświadczenia.\n\n(Możesz zobaczyć informacje o swoim bohaterze, razem z doświadczeniem, na panelu statystyk na górze interfejsu gry. Kliknij na portret swojego bohatera aby zobaczyć więcej informacji.)
journal.document.adventurers_guide.surprise_attacks.title=Ataki z zaskoczenia journal.document.adventurers_guide.surprise_attacks.title=Ataki z zaskoczenia
journal.document.adventurers_guide.surprise_attacks.body=Jednym z najlepszych sposobów aby mieć przewagę w boju jest użycie ataku z zaskoczenia.\n\nAtak z zaskoczenia można wykonać gdy atakujesz przeciwnika gdy nie jesteś widoczny lub od razu po ujawnieniu się. Nawet najbardziej wykrętny przeciwnik nie umknie ataku z zaskoczenia! \n\nNajczęstszym elementem do ataku z zaskoczenia są drzwi. Przeciwnik będzie otwarty na atak z zaskoczenia od razu po przejściu przez zamknięte drzwi.\n\n(Gdy atak z zaskoczenia się uda, żółty wykrzyknik pojawi się nad przeciwnikiem którego zaatakowałeś.) journal.document.adventurers_guide.surprise_attacks.body=Jednym z najlepszych sposobów aby mieć przewagę w boju jest użycie ataku z zaskoczenia.\n\nAtak z zaskoczenia można wykonać gdy atakujesz przeciwnika gdy nie jesteś widoczny lub od razu po ujawnieniu się. Nawet najbardziej wykrętny przeciwnik nie umknie ataku z zaskoczenia! \n\nNajczęstszym elementem do ataku z zaskoczenia są drzwi. Przeciwnik będzie otwarty na atak z zaskoczenia od razu po przejściu przez zamknięte drzwi.\n\n(Gdy atak z zaskoczenia się uda, żółty wykrzyknik pojawi się nad przeciwnikiem którego zaatakowałeś.)
journal.document.adventurers_guide.dieing.title=Postępowanie z porażką journal.document.adventurers_guide.dieing.title=Postępowanie z porażką
journal.document.adventurers_guide.dieing.body=Gdy sytuacja wygląda ponuro, nie ma nic wstydliwego aby po prostu zwiać.Uciekanie do innej części lochu daje Ci możliwość do przygotowania i spróbowania ponownie.\n\nNiestety, lochowanie jest bardzo niebezpiecznym zawodem i większość wypraw kończy się tragicznym końcem. Chociaż szczęście gra tu rolę, tylko ci którzy wykorzystują nawet najmniejszą sztuczkę aby zwiększyć szansę na sukces, można nazwać najlepszymi strategami.\n\n(Nie bądź zniechęcony gdy zginiesz wiele razy. Nie licz na to aby zajść daleko w pierwszych próbach, ta gra jest trudna! Skup się na nauce gry i stale się doskonal, nie próbuj wygrać tak od razu.) journal.document.adventurers_guide.dieing.body=Gdy sytuacja wygląda ponuro, nie ma nic wstydliwego aby po prostu zwiać.Uciekanie do innej części lochu daje Ci możliwość do przygotowania i spróbowania ponownie.\n\nNiestety, lochowanie jest bardzo niebezpiecznym zawodem i większość wypraw kończy się tragicznym końcem. Chociaż szczęście gra tu rolę, tylko ci którzy wykorzystują nawet najmniejszą sztuczkę aby zwiększyć szansę na sukces, można nazwać najlepszymi strategami.\n\n(Nie bądź zniechęcony gdy zginiesz wiele razy. Nie licz na to aby zajść daleko w pierwszych próbach, ta gra jest trudna! Skup się na nauce gry i stale się doskonal, nie próbuj wygrać tak od razu.)
journal.document.adventurers_guide.looting.title=Skutecznie łupienie journal.document.adventurers_guide.looting.title=Skutecznie łupienie
journal.document.adventurers_guide.looting.body=Niektóre pokoje zawierają często lepsze łupy niż inne. Pokoje tę są zamknięte na klucz lub posiadają przeszkody przez które trzeba ominąć.\n\nJeżeli przeszkoda uniemożliwia ci przejście dalej, poszukaj rozwiązania wokół siebie. Często są to klucze lub coś bardziej złożonego, najczęściej na tym samym piętrze znajduję się jakiś przedmiot który może ci w tym pomóc.\n\nMikstury siły i zwoje ulepszenia to najlepsze wskaźniki tego jak sobie radzisz z eksploracją i grabieżą. Będziesz mógł znaleźć 3 zwoje ulepszeń i 2 mikstury siły na każdy regionie lochu.\n\n(Możesz zobaczyć listę ważnych miejsc i nieużytych kluczy w zakładce notatek z okna dziennika.) journal.document.adventurers_guide.looting.body=Niektóre pokoje zawierają często lepsze łupy niż inne. Pokoje tę są zamknięte na klucz lub posiadają przeszkody przez które trzeba ominąć.\n\nJeżeli przeszkoda uniemożliwia ci przejście dalej, poszukaj rozwiązania wokół siebie. Często są to klucze lub coś bardziej złożonego, najczęściej na tym samym piętrze znajduję się jakiś przedmiot który może ci w tym pomóc.\n\nMikstury siły i zwoje ulepszenia to najlepsze wskaźniki tego jak sobie radzisz z eksploracją i grabieżą. Będziesz mógł znaleźć 3 zwoje ulepszeń i 2 mikstury siły na każdy regionie lochu.\n\n(Możesz zobaczyć listę ważnych miejsc i nieużytych kluczy w zakładce notatek z okna dziennika.)
journal.document.adventurers_guide.magic.title=Ataki magiczne journal.document.adventurers_guide.magic.title=Ataki magiczne
journal.document.adventurers_guide.magic.body=Magiczne ataki przebijają się przez zbroję i są bardzo trudne do ominięcia.\n\nTo oznacza że obrażenia zadane różdżką są godne zaufania, lecz to także oznacza iż magiczni przeciwnicy są bardzo niebezpieczni.\n\nAtaki magiczne mają także swoje wady. W przypadku różdżek z ograniczoną mocą, są one bezużyteczne jeżeli nie da im się czasu na naładowanie. Magiczni przeciwnicy także mają swoje słabości.\n\nGdy zmierzasz się z przeciwnikiem używającym magii bardzo ważnym jest wyszukanie sposobu na uniknięcie ich ataku zamiast po prostu przyjmowania go na siebie. journal.document.adventurers_guide.magic.body=Magiczne ataki przebijają się przez zbroję i są bardzo trudne do ominięcia.\n\nTo oznacza że obrażenia zadane różdżką są godne zaufania, lecz to także oznacza iż magiczni przeciwnicy są bardzo niebezpieczni.\n\nAtaki magiczne mają także swoje wady. W przypadku różdżek z ograniczoną mocą, są one bezużyteczne jeżeli nie da im się czasu na naładowanie. Magiczni przeciwnicy także mają swoje słabości.\n\nGdy zmierzasz się z przeciwnikiem używającym magii bardzo ważnym jest wyszukanie sposobu na uniknięcie ich ataku zamiast po prostu przyjmowania go na siebie.
journal.document.alchemy_guide.title=Poradnik alchemiczny journal.document.alchemy_guide.title=Poradnik alchemiczny
journal.document.alchemy_guide.potions.title=Tworzenie mikstur journal.document.alchemy_guide.potions.title=Tworzenie mikstur
journal.document.alchemy_guide.potions.body=Witaj w Zastosowaniach Praktycznych i Niepraktycznych Alchemii!\n\nTa książka powinna pomóc początkującym alchemikom i podróżnikom którzy chcą troszkę pobrudzić się.\n\nNajprostszym przepisem który może pojąć każdy, to mikstura. Tworzymy je z trzech dowolnych nasion.\n\nKażda roślina, i jej nasienie ma odpowiednik w miksturze. Mikstura może być powiązana z jednym nasionkiem które użyłeś, ale możesz gdzieś pomylić się, i mikstura będzie kompletnie losowa. Na szczęście używanie kilku tych samych nasion zwiększa szansę otrzymania mikstury, którą chcesz. journal.document.alchemy_guide.potions.body=Witaj w Zastosowaniach Praktycznych i Niepraktycznych Alchemii!\n\nTa książka powinna pomóc początkującym alchemikom i podróżnikom którzy chcą się troszkę pobrudzić.\n\nNajprostszym przepisem który może pojąć każdy, to mikstura. Tworzymy je z trzech dowolnych nasion.\n\nKażda roślina, i jej nasienie ma odpowiednik w miksturze. Mikstura może być powiązana z jednym nasionkiem które użyłeś, ale możesz gdzieś pomylić się, i mikstura będzie kompletnie losowa. Na szczęście używanie kilku tych samych nasion zwiększa szansę otrzymania mikstury, którą chcesz.
journal.document.alchemy_guide.stones.title=Tworzenie kamieni runicznych journal.document.alchemy_guide.stones.title=Tworzenie kamieni runicznych
journal.document.alchemy_guide.stones.body=Rozdrabniając zwój na drobne kawałeczki i wrzucenie go do kociołka, kawałki zwoju zostaną wchłonięte przez parę kamieni (2 lub 3) w kotle. To tworzy kamienie runiczne odpowiadające temu zwojowi.\n\nKamienie runiczne to słabszy odpowiedniki zwojów, tak samo jak nasiona są słabszymi miksturami. Niestety procesu nie da się odwrócić, i nie możesz kamieniami runicznymi zrobić zwoju. journal.document.alchemy_guide.stones.body=Rozdrabniając zwój na drobne kawałeczki i wrzucenie go do kociołka, kawałki zwoju zostaną wchłonięte przez parę kamieni (2 lub 3) w kotle. To tworzy kamienie runiczne odpowiadające temu zwojowi.\n\nKamienie runiczne to słabszy odpowiedniki zwojów, tak samo jak nasiona są słabszymi miksturami. Niestety procesu nie da się odwrócić, i nie możesz kamieniami runicznymi zrobić zwoju.
journal.document.alchemy_guide.darts.title=Nasączanie rzutek journal.document.alchemy_guide.darts.title=Nasączanie rzutek
@ -38,11 +38,11 @@ journal.document.alchemy_guide.bombs.body=Zwykła czarnoprochowa bomba może by
journal.document.alchemy_guide.combo_brews.title=Kombinacje mikstur journal.document.alchemy_guide.combo_brews.title=Kombinacje mikstur
journal.document.alchemy_guide.combo_brews.body=Alchemicy lali dwie mikstury o negatywnych efektach do jednego kotła i patrzyli co się dzieje. Czasem powstawała mikstura jeszcze mocniejsza. To wszystko co znaleźli:\n\nNikczemna mieszanina tworzona jest mieszając miksturę toksycznego gazu z miksturą paraliżującego gazu\n\nLodowata mieszanina tworzona jest mieszając miksturę mrozu z miksturą burzowych chmur.\n\nMroźno-ogniowa mieszanina tworzona jest mieszając miksturę ciekłego płomienia z miksturą błyskawicznego mrożenia. journal.document.alchemy_guide.combo_brews.body=Alchemicy lali dwie mikstury o negatywnych efektach do jednego kotła i patrzyli co się dzieje. Czasem powstawała mikstura jeszcze mocniejsza. To wszystko co znaleźli:\n\nNikczemna mieszanina tworzona jest mieszając miksturę toksycznego gazu z miksturą paraliżującego gazu\n\nLodowata mieszanina tworzona jest mieszając miksturę mrozu z miksturą burzowych chmur.\n\nMroźno-ogniowa mieszanina tworzona jest mieszając miksturę ciekłego płomienia z miksturą błyskawicznego mrożenia.
journal.document.alchemy_guide.heal_elixirs.title=Eliksiry Leczące journal.document.alchemy_guide.heal_elixirs.title=Eliksiry Leczące
journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite simple, combining healing and another effect into one item.\n\nAn elixir of restoration is created by mixing a potion of healing with a potion of cleansing.\n\nAn elixir of vitality is created by mixing a potion of healing with a potion of shielding.\n\nAn elixir of honeyed healing is created by mixing a potion of healing with a shattered honeypot. journal.document.alchemy_guide.heal_elixirs.body=Alchemicy pracują zamiast spać. Mieszając wszystko co popadnie, znaleźli przepisy na eliksiry lecznicze, łącząc leczenie i efekt jakiegoś przedmiotu.\n\nEliksir odnowienia tworzy się z pomocą mikstury leczenia i oczyszczenia.\n\nEliksir witalności tworzy się z pomocą mikstury leczenia i tarczy.\n\nEliksir miodowego leczenia jest tworzony mieszając miksturę leczenia z rozbitym dzbanem miodu.
journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews journal.document.alchemy_guide.aoe_brews.title=Obszar mieszanin efektowych
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=Mieszaniny efektowe rozprzestrzeniają negatywne efekty po rozległym terenie. Cały magazyn takich kosztował cały skarbiec króla, ponieważ są znacznie droższe, ale za to mocniejsze.\n\npiekielna mieszanina tworzona jest mieszając miksturę smoczego oddechu i ciekłego płomienia.\n\nburzowa mieszanina tworzona jest mieszając miksturę błyskawicznego mrożenia i mrozu.\n\nszokująca mieszanina tworzona jest mieszając miksturę paraliżującego gazu i burzowych chmur.
journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs journal.document.alchemy_guide.imbue_elixirs.title=Wzmacniające eliksiry
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=studnia zdrowia journal.notes$landmark.well_of_health=studnia zdrowia
journal.notes$landmark.well_of_awareness=studnia czujności journal.notes$landmark.well_of_awareness=studnia czujności

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@ -28,21 +28,21 @@ journal.document.alchemy_guide.stones.body=Misturar um único pergaminho em um p
journal.document.alchemy_guide.darts.title=Derrubar dardos journal.document.alchemy_guide.darts.title=Derrubar dardos
journal.document.alchemy_guide.darts.body=Uma única semente pode ser combinada com um ou dois dardos para derrubá-los. Cada tipo de semente produz seu próprio tipo de dardo com ponta, com um efeito único.\n\nDardos derrubados duram apenas um uso, e serão revertidos para dardos regulares quando recuperados. journal.document.alchemy_guide.darts.body=Uma única semente pode ser combinada com um ou dois dardos para derrubá-los. Cada tipo de semente produz seu próprio tipo de dardo com ponta, com um efeito único.\n\nDardos derrubados duram apenas um uso, e serão revertidos para dardos regulares quando recuperados.
journal.document.alchemy_guide.exotics.title=Poções Exóticas e Pergaminhos journal.document.alchemy_guide.exotics.title=Poções Exóticas e Pergaminhos
journal.document.alchemy_guide.exotics.body=The power of a potion or scroll can be augmented to create a new 'exotic' variant. These exotic items have more powerful effects, but they are often useful in different ways as well.\n\nCombining a potion and any two seeds will produce an exotic potion. Combining a scroll with any two runestones will produce an exotic scroll. journal.document.alchemy_guide.exotics.body=O poder de uma poção ou pergaminho pode ser incrementado para criar uma variante exótica. Os itens Exóticos possuem efeitos mais poderosos, mas são usados frequentemente de maneiras diferentes.\n\nCombinar uma poção e duas sementes aleatórias irá produzir uma poção exótica. Combinar um pergaminho com duas runas irá produzir um pergaminho exótico.
journal.document.alchemy_guide.energy.title=Alchemical Energy journal.document.alchemy_guide.energy.title=Energia alquímica
journal.document.alchemy_guide.energy.body=While the recipes we have discussed so far only need their ingredients, some recipes require energy from the alchemy pot itself. This Energy is a limited resource, but can be used to make recipes that are more than the sum of their ingredients. Some recipes will require a small amount of energy, some require a lot.\n\nAll further recipes discussed in this book will make use of Alchemical Energy. journal.document.alchemy_guide.energy.body=As receitas discutidas até agora precisavam somente de seus ingredientes, entretanto, algumas receitas irão demandar energia do caldeirão de alquimia. Tal energia é um recurso limitado, mas pode ser utilizado para fazer receitas que serão mais fortes do que somente somando seus ingredientes. Algumas receitas irão necessitar de uma pequena quantidade de energia, já outras demandarão bastante.\n\nTodas as próximas receitas discutidas neste livro farão uso da Energia Alquímica
journal.document.alchemy_guide.food.title=Food Recipes journal.document.alchemy_guide.food.title=Receitas de comida
journal.document.alchemy_guide.food.body=Not all recipes involve magical potions or scrolls, some are more traditional.\n\nRaw meat can be stewed in an alchemy pot, and the pot's energy will cleanse the meat of disease. The more meat that is used at once, the greater the efficiency of the recipe.\n\nA raw blandfruit can be combined with a seed to create a cooked blandfruit. The cooked fruit will emulate whatever potion the seed corresponds to.\n\nA pasty, full ration, and a piece of meat (any type will do) can be combined to create a feast! Feasts provide an unparalleled culinary experience, but cost a fair amount of energy. journal.document.alchemy_guide.food.body=Nem todas as receitas envolvem poções mágicas ou pergaminhos, algumas são mais tradicionais.\n\nCarne crua pode ser cozida em uma panela de alquimia, e a energia da panela vai limpar a carne da doença. Quanto mais carne utilizada de uma só vez, maior a eficiência da receita.\n\nUm blandfruit cru pode ser combinado com uma semente para criar um blandfruit cozinhado. A fruta cozida vai emular qualquer poção a que a semente corresponda.\n\nUma ração completa, pastosa e um pedaço de carne (qualquer tipo serve) podem ser combinados para criar um banquete! As festas proporcionam uma experiência culinária incomparável, mas custam uma boa quantidade de energia.
journal.document.alchemy_guide.bombs.title=Bombas Aprimoradas journal.document.alchemy_guide.bombs.title=Bombas Aprimoradas
journal.document.alchemy_guide.bombs.body=A standard black powder bomb can be mixed with a specific item to create an enhanced bomb. The amount of energy needed varies by the item used.\n\nThe following items can produce an enhanced bomb:\n- Potion of Liquid Flame\n- Potion of Frost\n- Potion of Healing\n- Potion of Invisibility\n- Scroll of Recharging\n- Scroll of Remove Curse\n- Scroll of Mirror Image\n- Scroll of Rage journal.document.alchemy_guide.bombs.body=Uma bomba de pó preto padrão pode ser misturada com um item específico para criar uma bomba aprimorada. A quantidade de energia necessária varia de acordo com o item usado.\n\nOs itens a seguir podem produzir uma bomba aprimorada:\n- Poção da Chama Líquida\n- Poção de Gelo\n- Poção de Cura\n- Poção da Invisibilidade\n- Pergaminho de Recarregamento\n- Pergaminho de Remove Curse\n- Pergaminho da Imagem Espelhada\n- Pergaminho da Raiva
journal.document.alchemy_guide.combo_brews.title=Combination Brews journal.document.alchemy_guide.combo_brews.title=Combinações de Bebidas
journal.document.alchemy_guide.combo_brews.body=Combination brews are the most simple form of brew, combining the effects of two harmful potions into one.\n\nA wicked brew is created by mixing a potion of toxic gas with a potion of paralytic gas.\n\nA frigid brew is created by mixing a potion of frost with a potion of storm clouds.\n\nA frostfire brew is created by mixing a potion of liquid flame with a potion of snap freeze. journal.document.alchemy_guide.combo_brews.body=As bebidas combinadas são a forma mais simples de fermentação, combinando os efeitos de duas poções nocivas em uma só.\n\nUma poção malvada é criada misturando-se uma poção de gás tóxico com uma poção de gás paralisante.\n\nUma bebida gelada é criada misturando uma poção de gelo com uma poção de nuvens de tempestade.\n\nUma poção frostfire é criada misturando uma poção de chama líquida com uma poção de congelamento instantâneo.
journal.document.alchemy_guide.heal_elixirs.title=Healing Elixirs journal.document.alchemy_guide.heal_elixirs.title=Elixires de Cura
journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite simple, combining healing and another effect into one item.\n\nAn elixir of restoration is created by mixing a potion of healing with a potion of cleansing.\n\nAn elixir of vitality is created by mixing a potion of healing with a potion of shielding.\n\nAn elixir of honeyed healing is created by mixing a potion of healing with a shattered honeypot. journal.document.alchemy_guide.heal_elixirs.body=Elixires de cura também são bastante simples, combinando cura e outro efeito em um item.\n\nUm elixir de restauração é criado misturando uma poção de cura com uma poção de limpeza.\n\nUm elixir de vitalidade é criado misturando uma poção de cura com uma poção de proteção.\n\nUm elixir de cura com mel é criado pela mistura de uma poção de cura com um pote de mel quebrado.
journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews journal.document.alchemy_guide.aoe_brews.title=Área de Efeito das Bebidas
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=Área de efeito das bebidas espalhar um efeito nocivo sobre uma grande área. Eles são mais caros do que combinações de bebidas, mas também mais poderosos.\n\nUma mistura infernal é criada misturando uma poção de respiração de dragão e uma poção de chama líquida.\n\nUma mistura de nevasca é criada misturando uma poção de congelamento instantâneo e uma poção de gelo.\n\nUma bebida chocante é criada misturando-se uma poção de gás paralisante e uma poção de nuvens de tempestade.
journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs journal.document.alchemy_guide.imbue_elixirs.title=Imbuindo Elixires
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=poço de saúde journal.notes$landmark.well_of_health=poço de saúde
journal.notes$landmark.well_of_awareness=poço de consciência journal.notes$landmark.well_of_awareness=poço de consciência

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@ -18,7 +18,7 @@ journal.document.adventurers_guide.dieing.body=Если ситуация пах
journal.document.adventurers_guide.looting.title=Обыскивай каждый уголок! journal.document.adventurers_guide.looting.title=Обыскивай каждый уголок!
journal.document.adventurers_guide.looting.body=Некоторые виды комнат содержат особо ценные сокровища. Как правило, такие комнаты либо заперты на замок, либо вход в них заграждён чем-то увесистым.\n\nКаждый раз, когда на пути встаёт такая преграда, ищи решение неподалёку. Будь это ключ или что-то похитрее, необходимый предмет почти всегда будет находиться где-то в пределах того же уровня.\n\nЗелья силы и свитки улучшения — отличный показатель того, насколько тщательно были обысканы предыдущие этажи. В каждом регионе подземелья всегда будет по 3 свитка улучшения и 2 зелья силы.\n\n(Список важных достопримечательностей и неиспользованных ключей можно посмотреть в журнале, в разделе "Заметки") journal.document.adventurers_guide.looting.body=Некоторые виды комнат содержат особо ценные сокровища. Как правило, такие комнаты либо заперты на замок, либо вход в них заграждён чем-то увесистым.\n\nКаждый раз, когда на пути встаёт такая преграда, ищи решение неподалёку. Будь это ключ или что-то похитрее, необходимый предмет почти всегда будет находиться где-то в пределах того же уровня.\n\nЗелья силы и свитки улучшения — отличный показатель того, насколько тщательно были обысканы предыдущие этажи. В каждом регионе подземелья всегда будет по 3 свитка улучшения и 2 зелья силы.\n\n(Список важных достопримечательностей и неиспользованных ключей можно посмотреть в журнале, в разделе "Заметки")
journal.document.adventurers_guide.magic.title=Не забывай о магии! journal.document.adventurers_guide.magic.title=Не забывай о магии!
journal.document.adventurers_guide.magic.body=Магические атаки игнорируют любую броню и оставляют мало возможностей уклониться.\n\nЭто означает как то, что жезлы весьма эффективны в бою, так и то, что стоит быть осторожнее с противниками, способными использовать магию.\n\nТем не менее, магия имеет свои ограничения. Например, жезлы имеют ограниченное число зарядов, и требуют времени на перезарядку. Вражеская магия так же всегда имеет какой-либо недостаток.\n\nСтолкнувшись с врагом, практикующим магию, крайне важно понять, как можно было избежать получения урона от неё, а не надеяться на свою удачу или живучесть. journal.document.adventurers_guide.magic.body=Магические атаки игнорируют любую броню и оставляют мало возможностей уклониться.\n\nЭто означает как то, что жезлы весьма эффективны в бою, так и то, что стоит быть осторожнее с противниками, способными использовать магию.\n\nТем не менее, магия имеет свои ограничения. Например, жезлы имеют ограниченное число зарядов, и требуют времени на перезарядку. Вражеская магия так же всегда имеет какой-либо недостаток.\n\nСтолкнувшись с врагом, практикующим магию, крайне важно понять, как можно было избежать получения урона от неё, а не надеяться на свою удачу или живучесть.
journal.document.alchemy_guide.title=Учебник алхимии journal.document.alchemy_guide.title=Учебник алхимии
journal.document.alchemy_guide.potions.title=Варка зелий journal.document.alchemy_guide.potions.title=Варка зелий
@ -28,21 +28,21 @@ journal.document.alchemy_guide.stones.body=Свиток, который вы с
journal.document.alchemy_guide.darts.title=Наконечники для дротиков journal.document.alchemy_guide.darts.title=Наконечники для дротиков
journal.document.alchemy_guide.darts.body=Одно семечко может быть использовано на одном или двух дротиках в качестве наконечника. Реакция семечки с дротиком создает определенный тип смазанных дротиков, со своими уникальными эффектами.\n\nСмазанные дротики могут быть использованы лишь один раз, после чего вы получите простые дротики journal.document.alchemy_guide.darts.body=Одно семечко может быть использовано на одном или двух дротиках в качестве наконечника. Реакция семечки с дротиком создает определенный тип смазанных дротиков, со своими уникальными эффектами.\n\nСмазанные дротики могут быть использованы лишь один раз, после чего вы получите простые дротики
journal.document.alchemy_guide.exotics.title=Экзотические зелья и свитки journal.document.alchemy_guide.exotics.title=Экзотические зелья и свитки
journal.document.alchemy_guide.exotics.body=The power of a potion or scroll can be augmented to create a new 'exotic' variant. These exotic items have more powerful effects, but they are often useful in different ways as well.\n\nCombining a potion and any two seeds will produce an exotic potion. Combining a scroll with any two runestones will produce an exotic scroll. journal.document.alchemy_guide.exotics.body=Зелье или свиток могут быть усилены до их новых, "экзотических" разновидностей. Эти экзотические предметы имеют более мощные эффекты, но часто используются по-другому.\n\nЭкзотическое зелье получается при смешивании зелья и любых двух семян, а экзотический свиток - при объединении свитка и любых двух рунных камней.
journal.document.alchemy_guide.energy.title=Alchemical Energy journal.document.alchemy_guide.energy.title=Алхимическая энергия
journal.document.alchemy_guide.energy.body=While the recipes we have discussed so far only need their ingredients, some recipes require energy from the alchemy pot itself. This Energy is a limited resource, but can be used to make recipes that are more than the sum of their ingredients. Some recipes will require a small amount of energy, some require a lot.\n\nAll further recipes discussed in this book will make use of Alchemical Energy. journal.document.alchemy_guide.energy.body=В то время, как рецепты, о которых мы пока говорили, нуждаются только в своих добавках, есть и рецепты, в которых необходима энергия самого алхимического котла. Эта энергия - ограниченный ресурс, но её можно использовать для изготовления по рецептам, результат которых будет больше чем просто сумма добавок. В некоторых рецептах требуется малое количество энергии, в некоторых других - большое.\n\nВсе следующие рецепты, обсуждаемые в настоящей книге, используют Алхимическую энергию.
journal.document.alchemy_guide.food.title=Food Recipes journal.document.alchemy_guide.food.title=Рецепты еды
journal.document.alchemy_guide.food.body=Not all recipes involve magical potions or scrolls, some are more traditional.\n\nRaw meat can be stewed in an alchemy pot, and the pot's energy will cleanse the meat of disease. The more meat that is used at once, the greater the efficiency of the recipe.\n\nA raw blandfruit can be combined with a seed to create a cooked blandfruit. The cooked fruit will emulate whatever potion the seed corresponds to.\n\nA pasty, full ration, and a piece of meat (any type will do) can be combined to create a feast! Feasts provide an unparalleled culinary experience, but cost a fair amount of energy. journal.document.alchemy_guide.food.body=Не все рецепты требуют применения волшебных зельев или свитков; некоторые из них, скорее, традициональны.\n\nСырое мясо можно сварить в алхимическом котле, и энергия котла очистит его от всякой заразы. Чем больше мяса готовится одновременно, тем больше эффективность рецепта.\n\nСырой пустофрукт можно сочетать с семенем, чтобы приготовить варёный пустофрукт. Вареный фрукт, соответственно, имеет свойства, похожие на зелье, которому соответствует семя.\n\nИз пирога, полного рациона пищи и куска мяса (любой его вид) можно приготовить праздничное блюдо! Праздничные блюда - изысканный кулинарный опыт, правда, требуют достаточное количество энергии.
journal.document.alchemy_guide.bombs.title=Совершенствование бомб journal.document.alchemy_guide.bombs.title=Совершенствование бомб
journal.document.alchemy_guide.bombs.body=A standard black powder bomb can be mixed with a specific item to create an enhanced bomb. The amount of energy needed varies by the item used.\n\nThe following items can produce an enhanced bomb:\n- Potion of Liquid Flame\n- Potion of Frost\n- Potion of Healing\n- Potion of Invisibility\n- Scroll of Recharging\n- Scroll of Remove Curse\n- Scroll of Mirror Image\n- Scroll of Rage journal.document.alchemy_guide.bombs.body=Обычную пороховую бомбу можно сложить с определенным предметом, чтобы получить усиленную бомбу. Количество необходимой для этого энергии бывает разное в зависимости от используемого предмета.\n\nСледующие предметы можно использовать для получения усиленной бомбы:\n- Зелье Алхимического огня\n- Зелье Холода\n- Зелье Ицеления\n- Зелье Невидимости\n- Свиток Перезарядки\n- Свиток Рассеяния\n- Свиток Иллюзий\n- Свиток Ярости
journal.document.alchemy_guide.combo_brews.title=Combination Brews journal.document.alchemy_guide.combo_brews.title=Комбинированные варева
journal.document.alchemy_guide.combo_brews.body=Combination brews are the most simple form of brew, combining the effects of two harmful potions into one.\n\nA wicked brew is created by mixing a potion of toxic gas with a potion of paralytic gas.\n\nA frigid brew is created by mixing a potion of frost with a potion of storm clouds.\n\nA frostfire brew is created by mixing a potion of liquid flame with a potion of snap freeze. journal.document.alchemy_guide.combo_brews.body=Комбинированные варева - самый простой вид варева, сочетающий эффекты двух вредных зельев воедино.\n\nКоварное варево можнополучить из слияния зелья Ядовитого газа и зелья Парализующего газа.\n\nЗаморозка получается из смешения зелья Холода и зелья Грозовых туч.\n\nЛедяное пламя можно изготовить при смешении зелья Алхимического огня и зелья Ледяного хвата.
journal.document.alchemy_guide.heal_elixirs.title=Healing Elixirs journal.document.alchemy_guide.heal_elixirs.title=Исцеляющие эликсиры
journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite simple, combining healing and another effect into one item.\n\nAn elixir of restoration is created by mixing a potion of healing with a potion of cleansing.\n\nAn elixir of vitality is created by mixing a potion of healing with a potion of shielding.\n\nAn elixir of honeyed healing is created by mixing a potion of healing with a shattered honeypot. journal.document.alchemy_guide.heal_elixirs.body=Исцеляющие эликсиры тоже довольно просты в изготовлении. Они сочетают эффект исцеления и определенный другой эффект в одном флаконе.\n\nЭликсир Восстановления можно получить, смесив зелье Исцеления с зельем Очищения.\n\nЭликсир Жизненной силы изготавливается из зелья Исцеления и зелья Защиты.\n\nЭликсир Медового исцеления - приготовленное в расколотом горшке с медом зелье Исцеления.
journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews journal.document.alchemy_guide.aoe_brews.title=Варева с зоной действия
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=Варева с зоной действия распротраняют вредоносный эффект на больших площадях. Они дороже чем комбинированные варева, но зато много мощнее.\n\nАдское пламя делается из смешения зелья Драконьего дыхания с зельем Алхимического огня.\n\nВарево "Буран" изготавливается, смесив зелье Ледяного хвата с зельем Холода.\n\nВарево "Электрошок" получается из смеси зелья Парализующего газа и зелья Грозовых туч.
journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs journal.document.alchemy_guide.imbue_elixirs.title=Пропитывающие эликсиры
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=источник жизни journal.notes$landmark.well_of_health=источник жизни
journal.notes$landmark.well_of_awareness=источник мудрости journal.notes$landmark.well_of_awareness=источник мудрости

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@ -42,7 +42,7 @@ journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite
journal.document.alchemy_guide.aoe_brews.title=Efekt Alanı journal.document.alchemy_guide.aoe_brews.title=Efekt Alanı
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds.
journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=sağlık kuyusu journal.notes$landmark.well_of_health=sağlık kuyusu
journal.notes$landmark.well_of_awareness=farkındalık kuyusu journal.notes$landmark.well_of_awareness=farkındalık kuyusu

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@ -27,22 +27,22 @@ journal.document.alchemy_guide.stones.title=锻造符石
journal.document.alchemy_guide.stones.body=将一纸卷轴放入炼金釜里就能够在炼制过程中使卷轴的魔力被抽取并封印在釜底的石头里。这样的方式一次能够创造出2-3个符合放入卷轴特性的符石。\n\n符石表现出的能力略逊于魔法卷轴正如种子的能力略逊于药剂一样。不过和种子不同符石无法在炼金釜中重新合并成魔法卷轴。 journal.document.alchemy_guide.stones.body=将一纸卷轴放入炼金釜里就能够在炼制过程中使卷轴的魔力被抽取并封印在釜底的石头里。这样的方式一次能够创造出2-3个符合放入卷轴特性的符石。\n\n符石表现出的能力略逊于魔法卷轴正如种子的能力略逊于药剂一样。不过和种子不同符石无法在炼金釜中重新合并成魔法卷轴。
journal.document.alchemy_guide.darts.title=浸泡飞镖 journal.document.alchemy_guide.darts.title=浸泡飞镖
journal.document.alchemy_guide.darts.body=在炼金釜中一颗种子酿造的汁液足够浸泡1-2根飞镖。使用不同的种子浸泡也会得到不同种类的飞镖这些飞镖将带有额外的属性。\n\n不过浸泡过的飞镖只能触发一次特效回收时它们就会失去药性变回普通的飞镖。 journal.document.alchemy_guide.darts.body=在炼金釜中一颗种子酿造的汁液足够浸泡1-2根飞镖。使用不同的种子浸泡也会得到不同种类的飞镖这些飞镖将带有额外的属性。\n\n不过浸泡过的飞镖只能触发一次特效回收时它们就会失去药性变回普通的飞镖。
journal.document.alchemy_guide.exotics.title=秘卷和秘药 journal.document.alchemy_guide.exotics.title=秘卷与合剂
journal.document.alchemy_guide.exotics.body=药剂或卷轴的力量可以被增强以创造一个新的秘卷/秘药。它们有着更强大的效果,但同时它们通常也在不同方面有所增强。\n\n将一个药剂和任意两个种子结合可以产出一个秘药。\n将一个卷轴和任意两个符石结合可以产出一个秘卷。 journal.document.alchemy_guide.exotics.body=药剂或卷轴的力量可以被增强以创造一个新的秘卷/合剂。它们有着更强大的效果,但通常也会在这个过程中改变药剂本身的性质。\n\n将一个药剂和任意两个种子结合可以产出一个合剂。\n将一个卷轴和任意两个符石结合可以产出一个秘卷。
journal.document.alchemy_guide.energy.title=炼金能量 journal.document.alchemy_guide.energy.title=炼金能量
journal.document.alchemy_guide.energy.body=不同于我们之前所讨论的只需要材料配方,有些配方需要来自炼金釜自身的能量。这种能量是一种有限的资源,但可以用来制作超过材料价值的配方。有些配方只需要一点炼金能量,有些需要很多。\n\n所有本书接下来将要讨论的配方都需要炼金能量。 journal.document.alchemy_guide.energy.body=不同于我们之前所讨论的材料配方,有些配方需要来自炼金釜自身的能量。炼金能量是一种有限的资源,但可以用来制作超过材料价值的配方。有些配方只需要一点炼金能量,有些需要很多。\n\n所有本书接下来将要讨论的配方都需要消耗炼金能量。
journal.document.alchemy_guide.food.title=食谱 journal.document.alchemy_guide.food.title=食谱
journal.document.alchemy_guide.food.body=并非所有炼金配方都涉及到魔法药水或卷轴,有些配方更加普通。\n\n生的神秘肉可以在炼金釜中料理炼金釜的能量会把肉中的疾病清除。一次性投入的肉越多,配方的效率越高。\n\n一个生的无味果可以和一个种子结合可以制作一个熟的无味果。熟的无味果有着和制作该无味果所用的种子相对应的药水的效果。\n\n一个肉馅饼一个口粮以及一块肉无论是神秘肉冻肉炖肉或烤肉可以结合制造一份盛宴盛宴提供无与伦比的舌尖享受,但需要消耗相当多的炼金能量。 journal.document.alchemy_guide.food.body=并非所有炼金配方都涉及到魔法药水或卷轴,有些配方来的更加普通。\n\n生的神秘肉可以在炼金釜中料理炼金釜的能量能清理掉肉中的疾病。一次性向炼金釜投入的肉越多,料理单个生肉所需的能量越少。\n\n一个无味果和一个种子结合可以制作出一个熟制无味果。熟制无味果能够吸收并展现出熬制用种子对应的药剂效果。\n\n一个肉馅饼一个口粮以及一块肉种类不限可以结合制造出一份盛宴盛宴可以提供无与伦比的舌尖美味,但需要消耗相当多的炼金能量。
journal.document.alchemy_guide.bombs.title=元素炸弹 journal.document.alchemy_guide.bombs.title=改造炸弹
journal.document.alchemy_guide.bombs.body=一个标准的黑火药炸弹可以和特定物品混合制造一个元素炸弹。制作所消耗能量多少与使用的物品有关。\n\n下列物品为元素炸弹的材料:\n液火药剂\n冰霜药剂\n治疗药剂\n隐身药剂\n充能卷轴\n祛邪卷轴\n镜像卷轴\n盛怒卷轴 journal.document.alchemy_guide.bombs.body=一个标准的黑火药炸弹可以和特定物品混合制造出一个强化版炸弹。制作所消耗能量多少与使用的物品有关。\n\n下列物品均是能够用来改造炸弹的材料:\n液火药剂\n冰霜药剂\n治疗药剂\n隐身药剂\n充能卷轴\n祛邪卷轴\n镜像卷轴\n盛怒卷轴
journal.document.alchemy_guide.combo_brews.title=Combination Brews journal.document.alchemy_guide.combo_brews.title=组合酿造
journal.document.alchemy_guide.combo_brews.body=Combination brews are the most simple form of brew, combining the effects of two harmful potions into one.\n\nA wicked brew is created by mixing a potion of toxic gas with a potion of paralytic gas.\n\nA frigid brew is created by mixing a potion of frost with a potion of storm clouds.\n\nA frostfire brew is created by mixing a potion of liquid flame with a potion of snap freeze. journal.document.alchemy_guide.combo_brews.body=组合酿造法是在药剂制造中最简单的一种方法,只需结合两瓶不同的有害药剂就能达到效果。\n\n制作一瓶奸奇魔药需要混合一瓶毒气药剂和一瓶麻痹药剂。\n\n制作一瓶霜雾魔药需要混合一瓶冰霜药剂和一瓶暴风骤雨合剂。\n\n制作一瓶冰火魔药需要混合一瓶液火药剂和一瓶极速冰冻合剂。
journal.document.alchemy_guide.heal_elixirs.title=Healing Elixirs journal.document.alchemy_guide.heal_elixirs.title=治愈秘药
journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite simple, combining healing and another effect into one item.\n\nAn elixir of restoration is created by mixing a potion of healing with a potion of cleansing.\n\nAn elixir of vitality is created by mixing a potion of healing with a potion of shielding.\n\nAn elixir of honeyed healing is created by mixing a potion of healing with a shattered honeypot. journal.document.alchemy_guide.heal_elixirs.body=治愈性秘药的制作也十分简单,通过结合一瓶治疗药剂和另一个不同效果的药剂药效即可获得。\n\n制作一瓶恢复秘药需要一瓶治疗药剂和一瓶涤净药剂。\n\n制作一瓶生命秘药需要一瓶治疗药剂和一瓶护盾药剂。\n\n制作一瓶圣愈蜜药需要一瓶治疗药水和一个破碎的蜜蜂罐。
journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews journal.document.alchemy_guide.aoe_brews.title=精炼酿造
journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds. journal.document.alchemy_guide.aoe_brews.body=精炼酿造而出的魔药能够在大范围内造成持续的伤害和减益效果。他们比起组合酿造出的魔药更加昂贵,但也更加强大。\n\n制作一瓶炼狱魔药需要混合一瓶火龙吐息合剂和一瓶液火药剂。\n\n制作一瓶冰暴魔药需要混合一瓶极速冰冻合剂和一瓶冰霜药剂。\n\n制作一瓶雷鸣魔药需要混合一瓶暴风骤雨合剂和一瓶麻痹药剂。
journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs journal.document.alchemy_guide.imbue_elixirs.title=赐福秘药
journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas an a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste. journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.
journal.notes$landmark.well_of_health=生命之泉 journal.notes$landmark.well_of_health=生命之泉
journal.notes$landmark.well_of_awareness=觉察之泉 journal.notes$landmark.well_of_awareness=觉察之泉

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@ -97,7 +97,7 @@ levels.traps.rockfalltrap.name=Zasypávající past
levels.traps.rockfalltrap.ondeath=Byl jsi rozdrcen zasypávající pastí... levels.traps.rockfalltrap.ondeath=Byl jsi rozdrcen zasypávající pastí...
levels.traps.rockfalltrap.desc=Tato past je napojena na řadu uvolněných kamenů výše. Spuštění způsobí že se zřítí dolů přes celou místnost!\n\nNaštěstí, spouštěcí mechanismus není skrytý. levels.traps.rockfalltrap.desc=Tato past je napojena na řadu uvolněných kamenů výše. Spuštění způsobí že se zřítí dolů přes celou místnost!\n\nNaštěstí, spouštěcí mechanismus není skrytý.
levels.traps.shockingtrap.name=Šoková past levels.traps.shockingtrap.name=Elektrická past
levels.traps.shockingtrap.desc=Mechanismus s velkým množstvím energie uloženým uvnitř. Spuštění této pasti vypustí energii do oblasti okolo ní. levels.traps.shockingtrap.desc=Mechanismus s velkým množstvím energie uloženým uvnitř. Spuštění této pasti vypustí energii do oblasti okolo ní.
levels.traps.stormtrap.name=Bouřlivá past levels.traps.stormtrap.name=Bouřlivá past

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@ -101,7 +101,7 @@ levels.traps.shockingtrap.name=Schockende Falle
levels.traps.shockingtrap.desc=Ein Mechanismus, in dem eine große Menge Energie gespeichert ist. Die Energie entläd sich in einem Feld um die Falle, sobald diese ausgelöst wird. levels.traps.shockingtrap.desc=Ein Mechanismus, in dem eine große Menge Energie gespeichert ist. Die Energie entläd sich in einem Feld um die Falle, sobald diese ausgelöst wird.
levels.traps.stormtrap.name=Sturmfalle levels.traps.stormtrap.name=Sturmfalle
levels.traps.stormtrap.desc=Ein Mechanismus, in dem eine riesige Menge Energie gespeichert ist. Sobald die Falle auslöst, entläd sich die Energie in einem großen elektrischen Sturm. levels.traps.stormtrap.desc=Ein Mechanismus, in dem eine riesige Menge Energie gespeichert ist. Sobald die Falle auslöst, entläd sich die Energie in einem großen elektrischen Sturm.
levels.traps.summoningtrap.name=Beschwörungsfalle levels.traps.summoningtrap.name=Beschwörungsfalle
levels.traps.summoningtrap.desc=Das Auslösen dieser Falle wird eine zufällige Anzahl von Monstern in diesem Gebiet beschwören. levels.traps.summoningtrap.desc=Das Auslösen dieser Falle wird eine zufällige Anzahl von Monstern in diesem Gebiet beschwören.
@ -142,7 +142,7 @@ levels.citylevel.water_name=Merkwürdig-gefärbtes Wasser
levels.citylevel.high_grass_name=Ausgewachsene Pflanzen levels.citylevel.high_grass_name=Ausgewachsene Pflanzen
levels.citylevel.entrance_desc=Eine Rampe führt hinauf auf eine höhere Ebene. levels.citylevel.entrance_desc=Eine Rampe führt hinauf auf eine höhere Ebene.
levels.citylevel.exit_desc=Eine Rampe führt auf die Ebene darunter. levels.citylevel.exit_desc=Eine Rampe führt auf die Ebene darunter.
levels.citylevel.deco_desc=Mehrere Bodenplatten fehlen hier. levels.citylevel.deco_desc=Mehrere Bodenplatten fehlen hier.
levels.citylevel.sp_desc=Ein dicker Teppich verziert den Raum. levels.citylevel.sp_desc=Ein dicker Teppich verziert den Raum.
levels.citylevel.statue_desc=Diese Zwergenstatue posiert in einer heroischen Haltung. levels.citylevel.statue_desc=Diese Zwergenstatue posiert in einer heroischen Haltung.
levels.citylevel.bookshelf_desc=Eine Reihe von verschiedenen Büchern mit unterschiedlichen Themen füllt dieses Bücherregal. levels.citylevel.bookshelf_desc=Eine Reihe von verschiedenen Büchern mit unterschiedlichen Themen füllt dieses Bücherregal.
@ -191,7 +191,7 @@ levels.level.locked_exit_desc=Dicke Eisenstangen versperren den Zugang zu den we
levels.level.barricade_desc=EIne Barrikade aus Holz wurde hier sorgfältig errichtet, aber das Holz scheint sehr vertrocket zu sein. Ob man die Barrikade entzünden kann? levels.level.barricade_desc=EIne Barrikade aus Holz wurde hier sorgfältig errichtet, aber das Holz scheint sehr vertrocket zu sein. Ob man die Barrikade entzünden kann?
levels.level.sign_desc=Du kannst den Text von hier aus nicht lesen. levels.level.sign_desc=Du kannst den Text von hier aus nicht lesen.
levels.level.inactive_trap_desc=Diese Falle wurde bereits ausgelöst und kann keinen Schaden mehr anrichten. levels.level.inactive_trap_desc=Diese Falle wurde bereits ausgelöst und kann keinen Schaden mehr anrichten.
levels.level.statue_desc=Irgendjemand hat versucht diesen Ort anschaulich zu gestalten, doch war er hat es - offensichtlich - nur versucht. levels.level.statue_desc=Irgendjemand hat versucht diesen Ort anschaulich zu gestalten, doch war er hat es - offensichtlich - nur versucht.
levels.level.alchemy_desc=Werf´ einige Samen rein um einen Trank zu brauen. levels.level.alchemy_desc=Werf´ einige Samen rein um einen Trank zu brauen.
levels.level.empty_well_desc=Der Brunnen ist ausgetrocknet. levels.level.empty_well_desc=Der Brunnen ist ausgetrocknet.

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@ -19,7 +19,7 @@ levels.rooms.special.massgraveroom$bones.name=Fosse commune
levels.rooms.special.massgraveroom$bones.desc=Des os recouvrent le sol, qu'est-il arrivé ici ? levels.rooms.special.massgraveroom$bones.desc=Des os recouvrent le sol, qu'est-il arrivé ici ?
levels.rooms.standard.ritualsiteroom$ritualmarker.name=Marque rituelle levels.rooms.standard.ritualsiteroom$ritualmarker.name=Marque rituelle
levels.rooms.standard.ritualsiteroom$ritualmarker.desc=Une marque rituelle pour un culte obscure. Des bougies y sont habituellement placées aux quatre angles. levels.rooms.standard.ritualsiteroom$ritualmarker.desc=Une marque rituelle pour un culte obscure. Des bougies y sont habituellement placées aux quatre angles.
levels.rooms.special.weakfloorroom$hiddenwell.name=Puit profond levels.rooms.special.weakfloorroom$hiddenwell.name=Puit profond
levels.rooms.special.weakfloorroom$hiddenwell.desc=Vous distinguez seulement un puits dans les profondeurs, peut être y a t-il quelque chose d'intéressant en bas ? levels.rooms.special.weakfloorroom$hiddenwell.desc=Vous distinguez seulement un puits dans les profondeurs, peut être y a t-il quelque chose d'intéressant en bas ?
@ -27,7 +27,7 @@ levels.rooms.special.weakfloorroom$hiddenwell.desc=Vous distinguez seulement un
###traps ###traps
levels.traps.alarmtrap.name=Piège à alarme levels.traps.alarmtrap.name=Piège à alarme
levels.traps.alarmtrap.alarm=Le piège émet un son perçant qui se réverbère dans le donjon ! levels.traps.alarmtrap.alarm=Le piège émet un son perçant qui se réverbère dans le donjon !
levels.traps.alarmtrap.desc=Ce piège semble lié à un mécanisme d'alarme bruyante. Le déclencher va probablement alerter tout ce qui se trouve à cet étage. levels.traps.alarmtrap.desc=Ce piège semble lié à un mécanisme d'alarme bruyante. Le déclencher va probablement alerter tout ce qui se trouve à cet étage.
levels.traps.blazingtrap.name=Piège de flammes levels.traps.blazingtrap.name=Piège de flammes
@ -79,13 +79,13 @@ levels.traps.grippingtrap.name=Piège barbelé
levels.traps.grippingtrap.desc=Ce piège se referme sur les pieds de celui qui le déclenche, le blessant et ralentissant son déplacement.\n\nGrâce à sa conception simple, ce piège peut se déclencher de nombreuses fois sans se casser. levels.traps.grippingtrap.desc=Ce piège se referme sur les pieds de celui qui le déclenche, le blessant et ralentissant son déplacement.\n\nGrâce à sa conception simple, ce piège peut se déclencher de nombreuses fois sans se casser.
levels.traps.guardiantrap.name=piège du gardien levels.traps.guardiantrap.name=piège du gardien
levels.traps.guardiantrap.alarm=Le piège émet un son perçant qui se réverbère dans le donjon ! levels.traps.guardiantrap.alarm=Le piège émet un son perçant qui se réverbère dans le donjon !
levels.traps.guardiantrap.desc=Ce piège est relié à un drôle de mécanisme qui invoquera un gardien et alertera tous les ennemis du niveau. levels.traps.guardiantrap.desc=Ce piège est relié à un drôle de mécanisme qui invoquera un gardien et alertera tous les ennemis du niveau.
levels.traps.guardiantrap$guardian.name=gardien invoqué levels.traps.guardiantrap$guardian.name=gardien invoqué
levels.traps.guardiantrap$guardian.desc=Cette apparition bleue semble être un copie floue de l'un des gardiens de pierre du donjon.\n\nAlors que la statue elle-même est presque irréelle, le _%s,_ qu'elle brandit semble, lui, très réel. levels.traps.guardiantrap$guardian.desc=Cette apparition bleue semble être un copie floue de l'un des gardiens de pierre du donjon.\n\nAlors que la statue elle-même est presque irréelle, le _%s,_ qu'elle brandit semble, lui, très réel.
levels.traps.oozetrap.name=piège de vase levels.traps.oozetrap.name=piège de vase
levels.traps.oozetrap.desc=Ce piège aspergera de limon caustique ce qui l'aura activé. Le limon brûlera jusqu'à ce qu'il soit nettoyé. levels.traps.oozetrap.desc=Ce piège aspergera de limon caustique ce qui l'aura activé. Le limon brûlera jusqu'à ce qu'il soit nettoyé.
levels.traps.pitfalltrap.name=piège de chute levels.traps.pitfalltrap.name=piège de chute
levels.traps.pitfalltrap.desc=Cette plaque de pression posée sur un sol fragile s'effondrera dans le trou situé dessous si l'on appuie dessus. levels.traps.pitfalltrap.desc=Cette plaque de pression posée sur un sol fragile s'effondrera dans le trou situé dessous si l'on appuie dessus.
@ -132,7 +132,7 @@ levels.traps.worndarttrap.desc=Un petit lanceur de fléchettes doit être caché
levels.caveslevel.grass_name=Mousse fluorescente levels.caveslevel.grass_name=Mousse fluorescente
levels.caveslevel.high_grass_name=Champignons fluorescents levels.caveslevel.high_grass_name=Champignons fluorescents
levels.caveslevel.water_name=Eau glacée. levels.caveslevel.water_name=Eau glacée.
levels.caveslevel.entrance_desc=L'échelle mène au niveau supérieur. levels.caveslevel.entrance_desc=L'échelle mène au niveau supérieur.
levels.caveslevel.exit_desc=L'échelle descend au niveau suivant. levels.caveslevel.exit_desc=L'échelle descend au niveau suivant.
levels.caveslevel.high_grass_desc=D'immense champignons bloque la vue. levels.caveslevel.high_grass_desc=D'immense champignons bloque la vue.
levels.caveslevel.wall_deco_desc=Une veine de minerai est visible dans le mur. De l'or ? levels.caveslevel.wall_deco_desc=Une veine de minerai est visible dans le mur. De l'or ?
@ -140,7 +140,7 @@ levels.caveslevel.bookshelf_desc=Qui aurait besoin d'une bibliothèque dans une
levels.citylevel.water_name=Eau de couleur douteuse levels.citylevel.water_name=Eau de couleur douteuse
levels.citylevel.high_grass_name=Grandes fleurs épanouies levels.citylevel.high_grass_name=Grandes fleurs épanouies
levels.citylevel.entrance_desc=Une rampe mène au niveau supérieur. levels.citylevel.entrance_desc=Une rampe mène au niveau supérieur.
levels.citylevel.exit_desc=Une rampe descends au niveau inférieur. levels.citylevel.exit_desc=Une rampe descends au niveau inférieur.
levels.citylevel.deco_desc=Des carreaux manquent au sol. levels.citylevel.deco_desc=Des carreaux manquent au sol.
levels.citylevel.sp_desc=Un épais tapis recouvre le sol. levels.citylevel.sp_desc=Un épais tapis recouvre le sol.
@ -182,14 +182,14 @@ levels.level.alchemy_name=Marmite d'alchimie
levels.level.default_name=??? levels.level.default_name=???
levels.level.chasm_desc=Vous ne voyez pas le fond. levels.level.chasm_desc=Vous ne voyez pas le fond.
levels.level.water_desc=En cas de feu, marchez dans l'eau pour l'éteindre. levels.level.water_desc=En cas de feu, marchez dans l'eau pour l'éteindre.
levels.level.entrance_desc=Ces escaliers mènent au niveau supérieur. levels.level.entrance_desc=Ces escaliers mènent au niveau supérieur.
levels.level.exit_desc=Ces escaliers descendent au niveau suivant. levels.level.exit_desc=Ces escaliers descendent au niveau suivant.
levels.level.embers_desc=Des braises couvrent le sol. levels.level.embers_desc=Des braises couvrent le sol.
levels.level.high_grass_desc=Une végétation épaisse bloque la vue. levels.level.high_grass_desc=Une végétation épaisse bloque la vue.
levels.level.locked_door_desc=La porte est verrouillée, vous devez trouver la bonne clé pour l'ouvrir. levels.level.locked_door_desc=La porte est verrouillée, vous devez trouver la bonne clé pour l'ouvrir.
levels.level.locked_exit_desc=De lourdes grilles bloquent les escaliers qui descendent. levels.level.locked_exit_desc=De lourdes grilles bloquent les escaliers qui descendent.
levels.level.barricade_desc=La cloison de bois est fermement fixée mais a séché au fil du temps. Pourrait-elle brûler ? levels.level.barricade_desc=La cloison de bois est fermement fixée mais a séché au fil du temps. Pourrait-elle brûler ?
levels.level.sign_desc=Vous ne pouvez lire le texte d'ici. levels.level.sign_desc=Vous ne pouvez lire le texte d'ici.
levels.level.inactive_trap_desc=Le piège à déjà été activé et ne présente plus de danger. levels.level.inactive_trap_desc=Le piège à déjà été activé et ne présente plus de danger.
levels.level.statue_desc=Quelqu'un à tenté de décorer cet endroit, mais visiblement n'y est pas parvenu. levels.level.statue_desc=Quelqu'un à tenté de décorer cet endroit, mais visiblement n'y est pas parvenu.
levels.level.alchemy_desc=Déposez des graines ici pour concocter une potion. levels.level.alchemy_desc=Déposez des graines ici pour concocter une potion.
@ -197,8 +197,8 @@ levels.level.empty_well_desc=Le puits s'est asséché.
levels.prisonlevel.water_name=Eau sombre et froide. levels.prisonlevel.water_name=Eau sombre et froide.
levels.prisonlevel.empty_deco_desc=Il y a de vieilles tâches de sang sur le sol. levels.prisonlevel.empty_deco_desc=Il y a de vieilles tâches de sang sur le sol.
levels.prisonlevel.bookshelf_desc=C'est probablement les vestiges de la bibliothèque de la prison. Est ce que ça brûle ? levels.prisonlevel.bookshelf_desc=C'est probablement les vestiges de la bibliothèque de la prison. Est ce que ça brûle ?
levels.sewerlevel.water_name=Eau sombre levels.sewerlevel.water_name=Eau sombre
levels.sewerlevel.empty_deco_desc=De la mousse jaunâtre couvre le sol. levels.sewerlevel.empty_deco_desc=De la mousse jaunâtre couvre le sol.
levels.sewerlevel.bookshelf_desc=La bibliothèque est remplie de livres bon marché et sans intérêt. Est ce que ça brûle ? levels.sewerlevel.bookshelf_desc=La bibliothèque est remplie de livres bon marché et sans intérêt. Est ce que ça brûle ?

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@ -136,7 +136,7 @@ levels.caveslevel.entrance_desc=A létra a felsőbb pinceszintre vezet.
levels.caveslevel.exit_desc=A létra az alsóbb pinceszintre vezet. levels.caveslevel.exit_desc=A létra az alsóbb pinceszintre vezet.
levels.caveslevel.high_grass_desc=Nem lehet látni a hatalmas gombáktól. levels.caveslevel.high_grass_desc=Nem lehet látni a hatalmas gombáktól.
levels.caveslevel.wall_deco_desc=A falon ércerezet látható. Arany? levels.caveslevel.wall_deco_desc=A falon ércerezet látható. Arany?
levels.caveslevel.bookshelf_desc=Kinek kellhet könyvespolc egy barlangban? levels.caveslevel.bookshelf_desc=Kinek kellhet könyvespolc egy barlangban?
levels.citylevel.water_name=Gyanús színű víz levels.citylevel.water_name=Gyanús színű víz
levels.citylevel.high_grass_name=Magas, virágba borult növények levels.citylevel.high_grass_name=Magas, virágba borult növények
@ -186,7 +186,7 @@ levels.level.entrance_desc=A lépcsők a felsőbb pinceszintre vezetnek.
levels.level.exit_desc=A lépcsők az alsóbb pinceszintre vezetnek. levels.level.exit_desc=A lépcsők az alsóbb pinceszintre vezetnek.
levels.level.embers_desc=Parázs borítja a földet. levels.level.embers_desc=Parázs borítja a földet.
levels.level.high_grass_desc=Nem lehet látni a sűrű növényzettől. levels.level.high_grass_desc=Nem lehet látni a sűrű növényzettől.
levels.level.locked_door_desc=Az ajtó zárva van, egy beleillő kulcsra van szükséged, hogy ki tudd nyitni. levels.level.locked_door_desc=Az ajtó zárva van, egy beleillő kulcsra van szükséged, hogy ki tudd nyitni.
levels.level.locked_exit_desc=Nehéz rácsok torlaszolják el a lefelé vezető lépcsőket. levels.level.locked_exit_desc=Nehéz rácsok torlaszolják el a lefelé vezető lépcsőket.
levels.level.barricade_desc=A fából készült barikádot erősre építették, de az évek során kiszáradt. Meg lehetne gyújtani? levels.level.barricade_desc=A fából készült barikádot erősre építették, de az évek során kiszáradt. Meg lehetne gyújtani?
levels.level.sign_desc=Nem tudod elolvasni a szöveget innen. levels.level.sign_desc=Nem tudod elolvasni a szöveget innen.

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@ -63,7 +63,7 @@ levels.traps.explosivetrap.name=trappola esplosiva
levels.traps.explosivetrap.desc=Questa trappola contiene un qualche esplosivo polverizzato e un meccanismo d'innesco. Attivandosi causerà un'esplosione nell'area circostante. levels.traps.explosivetrap.desc=Questa trappola contiene un qualche esplosivo polverizzato e un meccanismo d'innesco. Attivandosi causerà un'esplosione nell'area circostante.
levels.traps.flashingtrap.name=trappola abbagliante levels.traps.flashingtrap.name=trappola abbagliante
levels.traps.flashingtrap.desc=All'attivazione, questa trappola innescherà la potente polvere abbagliante in essa contenuta, accecando, azzoppando temporaneamente e danneggiando la sua vittima.\n\nLa trappola dovrà contenere una grossa scorta di polvere, dato che può attivarsi molte volte senza rompersi. levels.traps.flashingtrap.desc=All'attivazione, questa trappola innescherà la potente polvere abbagliante in essa contenuta, accecando, azzoppando temporaneamente e danneggiando la sua vittima.\n\nLa trappola dovrà contenere una grossa scorta di polvere, dato che può attivarsi molte volte senza rompersi.
levels.traps.flocktrap.name=trappola del gregge levels.traps.flocktrap.name=trappola del gregge
levels.traps.flocktrap.desc=Forse una burla di qualche mago dilettante, innescare questa trappola creerà un gregge di pecore magiche. levels.traps.flocktrap.desc=Forse una burla di qualche mago dilettante, innescare questa trappola creerà un gregge di pecore magiche.

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@ -47,7 +47,7 @@ levels.traps.cursingtrap.curse=Ekwipunek, którego używasz został przeklęty!
levels.traps.cursingtrap.desc=Ta pułapka zawiera tą samą złowrogą magię co przeklęte przedmioty. Nastąpienie na nią rzuci klątwę na przedmioty, które na niej są oraz te które nosisz. levels.traps.cursingtrap.desc=Ta pułapka zawiera tą samą złowrogą magię co przeklęte przedmioty. Nastąpienie na nią rzuci klątwę na przedmioty, które na niej są oraz te które nosisz.
levels.traps.disarmingtrap.name=pułapka rozbrajająca levels.traps.disarmingtrap.name=pułapka rozbrajająca
levels.traps.disarmingtrap.disarm=Twoja broń została teleportowana! levels.traps.disarmingtrap.disarm=Twoja broń została teleportowana!
levels.traps.disarmingtrap.desc=Ta pułapka zawiera dość specyficzny rodzaj magii teleportacji, który wyśle broń nieostrożnej ofiary w jakieś inne miejsce. levels.traps.disarmingtrap.desc=Ta pułapka zawiera dość specyficzny rodzaj magii teleportacji, który wyśle broń nieostrożnej ofiary w jakieś inne miejsce.
levels.traps.disintegrationtrap.name=pułapka dezintegracji levels.traps.disintegrationtrap.name=pułapka dezintegracji

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@ -6,22 +6,22 @@ badges$badge.monsters_slain_2=50 Gegner getötet
badges$badge.monsters_slain_3=150 Gegner getötet badges$badge.monsters_slain_3=150 Gegner getötet
badges$badge.monsters_slain_4=250 Gegner getötet badges$badge.monsters_slain_4=250 Gegner getötet
badges$badge.gold_collected_1=100 Gold gesammelt badges$badge.gold_collected_1=100 Gold gesammelt
badges$badge.gold_collected_2=500 Gold gesammelt badges$badge.gold_collected_2=500 Gold gesammelt
badges$badge.gold_collected_3=2500 Gold gesammelt badges$badge.gold_collected_3=2500 Gold gesammelt
badges$badge.gold_collected_4=7500 Gold gesammelt badges$badge.gold_collected_4=7500 Gold gesammelt
badges$badge.level_reached_1=Stufe 6 erreicht badges$badge.level_reached_1=Stufe 6 erreicht
badges$badge.level_reached_2=Stufe 12 erreicht badges$badge.level_reached_2=Stufe 12 erreicht
badges$badge.level_reached_3=Stufe 18 erreicht badges$badge.level_reached_3=Stufe 18 erreicht
badges$badge.level_reached_4=Stufe 24 erreicht badges$badge.level_reached_4=Stufe 24 erreicht
badges$badge.all_weapons_identified=Alle Waffen identifiziert badges$badge.all_weapons_identified=Alle Waffen identifiziert
badges$badge.all_armor_identified=Alle Rüstungen identifiziert badges$badge.all_armor_identified=Alle Rüstungen identifiziert
badges$badge.all_wands_identified=Alle Zauberstäbe identifiziert badges$badge.all_wands_identified=Alle Zauberstäbe identifiziert
badges$badge.all_rings_identified=Alle Ringe identifiziert badges$badge.all_rings_identified=Alle Ringe identifiziert
badges$badge.all_artifacts_identified=Alle Artefakte identifiziert badges$badge.all_artifacts_identified=Alle Artefakte identifiziert
badges$badge.all_potions_identified=Alle Tränke identifiziert badges$badge.all_potions_identified=Alle Tränke identifiziert
badges$badge.all_scrolls_identified=Alle Schriftrollen identifiziert badges$badge.all_scrolls_identified=Alle Schriftrollen identifiziert
badges$badge.all_items_identified=Alle Gegenstände identifiziert badges$badge.all_items_identified=Alle Gegenstände identifiziert
badges$badge.all_bags_bought=Alle Taschen gekauft badges$badge.all_bags_bought=Alle Taschen gekauft
badges$badge.death_from_fire=Tod durch Feuer badges$badge.death_from_fire=Tod durch Feuer
badges$badge.death_from_poison=Tod durch Vergiftung badges$badge.death_from_poison=Tod durch Vergiftung
badges$badge.death_from_gas=Tod durch Giftgas badges$badge.death_from_gas=Tod durch Giftgas
@ -30,10 +30,10 @@ badges$badge.death_from_glyph=Tod durch verzögerten Schaden
badges$badge.death_from_falling=Tod durch Herunterfallen badges$badge.death_from_falling=Tod durch Herunterfallen
badges$badge.yasd=Tod durch Feuer, Vergiftung, toxisches Gas, Hunger, Glyphen & Sturz badges$badge.yasd=Tod durch Feuer, Vergiftung, toxisches Gas, Hunger, Glyphen & Sturz
badges$badge.boss_slain_1=1. Boss erschlagen badges$badge.boss_slain_1=1. Boss erschlagen
badges$badge.boss_slain_2=2. Boss erschlagen badges$badge.boss_slain_2=2. Boss erschlagen
badges$badge.boss_slain_3=3. Boss erschlagen badges$badge.boss_slain_3=3. Boss erschlagen
badges$badge.boss_slain_4=4. Boss erschlagen badges$badge.boss_slain_4=4. Boss erschlagen
badges$badge.boss_slain_1_all_classes=1. Boss von Krieger, Magier, Schurke & Jägerin erschlagen badges$badge.boss_slain_1_all_classes=1. Boss von Krieger, Magier, Schurke & Jägerin erschlagen
badges$badge.boss_slain_3_all_subclasses=3. Boss von Gladiator, Berserker, Hexenmeister, Kampfmagier, Freerunner, Assassine, Scharfschütze und Wächter erschlagen badges$badge.boss_slain_3_all_subclasses=3. Boss von Gladiator, Berserker, Hexenmeister, Kampfmagier, Freerunner, Assassine, Scharfschütze und Wächter erschlagen
badges$badge.strength_attained_1=13 Stärkepunkte erlangt badges$badge.strength_attained_1=13 Stärkepunkte erlangt
badges$badge.strength_attained_2=15 Stärkepunkte erlangt badges$badge.strength_attained_2=15 Stärkepunkte erlangt
@ -41,12 +41,12 @@ badges$badge.strength_attained_3=17 Stärkepunkte erlangt
badges$badge.strength_attained_4=19 Stärkepunkte erlangt badges$badge.strength_attained_4=19 Stärkepunkte erlangt
badges$badge.food_eaten_1=10 Stücke Nahrung gegessen badges$badge.food_eaten_1=10 Stücke Nahrung gegessen
badges$badge.food_eaten_2=20 Stücke Nahrung gegessen badges$badge.food_eaten_2=20 Stücke Nahrung gegessen
badges$badge.food_eaten_3=30 Stücke Nahrung gegessen badges$badge.food_eaten_3=30 Stücke Nahrung gegessen
badges$badge.food_eaten_4=40 Stücke Nahrung gegessen badges$badge.food_eaten_4=40 Stücke Nahrung gegessen
badges$badge.item_level_1=Gegenstand der Stufe 3 erworben badges$badge.item_level_1=Gegenstand der Stufe 3 erworben
badges$badge.item_level_2=Gegenstand der Stufe 6 erworben badges$badge.item_level_2=Gegenstand der Stufe 6 erworben
badges$badge.item_level_3=Gegenstand der Stufe 9 erworben badges$badge.item_level_3=Gegenstand der Stufe 9 erworben
badges$badge.item_level_4=Gegenstand der Stufe 12 erworben badges$badge.item_level_4=Gegenstand der Stufe 12 erworben
badges$badge.victory=Amulett von Yendor erhalten badges$badge.victory=Amulett von Yendor erhalten
badges$badge.victory_all_classes=Amulett von Yendor mit Krieger, Magier, Schurke und Jägerin erhalten badges$badge.victory_all_classes=Amulett von Yendor mit Krieger, Magier, Schurke und Jägerin erhalten
badges$badge.mastery_combo=10-Treffer-Kombi badges$badge.mastery_combo=10-Treffer-Kombi

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@ -28,7 +28,7 @@ badges$badge.death_from_gas=Morte por gás tóxico
badges$badge.death_from_hunger=Morte por fome badges$badge.death_from_hunger=Morte por fome
badges$badge.death_from_glyph=Morte por dano diferido badges$badge.death_from_glyph=Morte por dano diferido
badges$badge.death_from_falling=Morte por queda badges$badge.death_from_falling=Morte por queda
badges$badge.yasd=Morto de fogo, veneno, gas toxico, fome, glifo, e cair badges$badge.yasd=Morto de fogo, veneno, gas toxico, fome, glifo, e cair
badges$badge.boss_slain_1=1° chefe morto badges$badge.boss_slain_1=1° chefe morto
badges$badge.boss_slain_2=2° chefe morto badges$badge.boss_slain_2=2° chefe morto
badges$badge.boss_slain_3=3° chefe morto badges$badge.boss_slain_3=3° chefe morto

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@ -17,7 +17,7 @@ badges$badge.all_weapons_identified=Bütün silahlar tanımlandı
badges$badge.all_armor_identified=Bütün zırhlar tanımlandı badges$badge.all_armor_identified=Bütün zırhlar tanımlandı
badges$badge.all_wands_identified=Tüm asalar tanımlandı badges$badge.all_wands_identified=Tüm asalar tanımlandı
badges$badge.all_rings_identified=Tüm yüzükler tanımlandı badges$badge.all_rings_identified=Tüm yüzükler tanımlandı
badges$badge.all_artifacts_identified=Tüm artifaktlar tanındı badges$badge.all_artifacts_identified=Tüm artifaktlar tanındı
badges$badge.all_potions_identified=Tüm iksirler tanımlandı badges$badge.all_potions_identified=Tüm iksirler tanımlandı
badges$badge.all_scrolls_identified=Tüm parşömenler tanımlandı badges$badge.all_scrolls_identified=Tüm parşömenler tanımlandı
badges$badge.all_items_identified=Bütün eşyalar tanımlandı badges$badge.all_items_identified=Bütün eşyalar tanımlandı
@ -28,7 +28,7 @@ badges$badge.death_from_gas=Zehirli gazdan ölüm
badges$badge.death_from_hunger=Açlıktan ölüm badges$badge.death_from_hunger=Açlıktan ölüm
badges$badge.death_from_glyph=Geciktirilmiş hasardan ölüm badges$badge.death_from_glyph=Geciktirilmiş hasardan ölüm
badges$badge.death_from_falling=Düşmekten ölüm badges$badge.death_from_falling=Düşmekten ölüm
badges$badge.yasd=Ateş, zehir, zehirli gaz, açlık, rün ve düşmekten ölüm badges$badge.yasd=Ateş, zehir, zehirli gaz, açlık, rün ve düşmekten ölüm
badges$badge.boss_slain_1=1. patron öldürüldü badges$badge.boss_slain_1=1. patron öldürüldü
badges$badge.boss_slain_2=2. patron öldürüldü badges$badge.boss_slain_2=2. patron öldürüldü
badges$badge.boss_slain_3=3. patron öldürüldü badges$badge.boss_slain_3=3. patron öldürüldü

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@ -1,5 +1,5 @@
plants.blandfruitbush.name=Keř Popelice plants.blandfruitbush.name=Keř Popelice
plants.blandfruitbush.desc=Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked. plants.blandfruitbush.desc=Vzdálený příbuzný Hnilůvky, plod hruškovitého tvaru rostoucí na keři Popelice chutná jako ztvrdlý prach. Plod je mohutný a pevný, ale není jedovatý. Nejspíš by se dal uvařit.
plants.blandfruitbush$seed.name=Semínko Popelice plants.blandfruitbush$seed.name=Semínko Popelice
plants.blindweed.name=Oslepník plants.blindweed.name=Oslepník

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@ -1,5 +1,5 @@
plants.blandfruitbush.name=Fadfrucht plants.blandfruitbush.name=Fadfrucht
plants.blandfruitbush.desc=Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked. plants.blandfruitbush.desc=Ein entfernter Verwandter der Fäulnisbeere, welcher ein birnenförmiges Aussehen besitzt und wie gebackener Staub schmeckt. Diese Frucht ist recht widerwärtig und hat kaum Substanz, ist aber nicht giftig. Vielleicht sollte man sie kochen.
plants.blandfruitbush$seed.name=Fadfrucht-Samen plants.blandfruitbush$seed.name=Fadfrucht-Samen
plants.blindweed.name=Blindkraut plants.blindweed.name=Blindkraut
@ -7,7 +7,7 @@ plants.blindweed.desc=Sobald das Blindkraut berührt wird, vergeht es in einem h
plants.blindweed$seed.name=Blindkraut-Samen plants.blindweed$seed.name=Blindkraut-Samen
plants.dreamfoil.name=Traumblatt plants.dreamfoil.name=Traumblatt
plants.dreamfoil.refreshed=Du fühlst dich erholt. plants.dreamfoil.refreshed=Du fühlst dich erholt.
plants.dreamfoil.desc=Das Traumblatt trägt eine chemische Substanz in sich, welche dafür bekannt ist betäubende Wirkung zu entfalten. Schwächere Kreaturen können beim einatmen der chemischen Substanz ohnmächtig werden. plants.dreamfoil.desc=Das Traumblatt trägt eine chemische Substanz in sich, welche dafür bekannt ist betäubende Wirkung zu entfalten. Schwächere Kreaturen können beim einatmen der chemischen Substanz ohnmächtig werden.
plants.dreamfoil$seed.name=Traumblatt-Samen plants.dreamfoil$seed.name=Traumblatt-Samen

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@ -1,5 +1,5 @@
plants.blandfruitbush.name=Fruta insípida plants.blandfruitbush.name=Fruta insípida
plants.blandfruitbush.desc=Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked. plants.blandfruitbush.desc=Prima distante de la Putrebaya, el producto en forma de pera del arbusto de Fruta Insípida sabe como una torta de polvo y ceniza. La fruta es asquerosa e insustancial, pero no es venenosa. Tal vez podría ser cocinada.
plants.blandfruitbush$seed.name=semilla de fruta insípida plants.blandfruitbush$seed.name=semilla de fruta insípida
plants.blindweed.name=Ciegahierba plants.blindweed.name=Ciegahierba

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@ -1,5 +1,5 @@
plants.blandfruitbush.name=Blandofrutto plants.blandfruitbush.name=Blandofrutto
plants.blandfruitbush.desc=Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked. plants.blandfruitbush.desc=Lontano cugino della Baccamarcia, i prodotti a forma di pera del cespuglio Blandofrutto sanno di polvere rappresa. Il frutto è disgustoso e inconsistente ma non è velenoso. Forse potrebbe essere cucinato.
plants.blandfruitbush$seed.name=seme di blandofrutto plants.blandfruitbush$seed.name=seme di blandofrutto
plants.blindweed.name=Erbacieca plants.blindweed.name=Erbacieca
@ -42,7 +42,7 @@ plants.sorrowmoss.desc=Un Tristemuschio è un fiore (non un muschio) con petali
plants.sorrowmoss$seed.name=seme di tristemuschio plants.sorrowmoss$seed.name=seme di tristemuschio
plants.starflower.name=Fiorestella plants.starflower.name=Fiorestella
plants.starflower.desc=Una pianta estremamente rara, la Fiorestella si dice conceda un potere sacro a chiunque la tocchi. plants.starflower.desc=Una pianta estremamente rara, la Fiorestella si dice conceda un potere sacro a chiunque la tocchi.
plants.starflower$seed.name=seme di fiorestella plants.starflower$seed.name=seme di fiorestella
plants.stormvine.name=Tempestavite plants.stormvine.name=Tempestavite

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@ -1,5 +1,5 @@
plants.blandfruitbush.name=Mdły owoc plants.blandfruitbush.name=Mdły owoc
plants.blandfruitbush.desc=Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked. plants.blandfruitbush.desc=Daleki kuzyn Przegniłej Jagody, gruszkowaty twór krzaku Mdłego Owocu smakuje jak zlepiony kurz. Owoc jest bujny i nietreściwy, ale nie trujący. Być może mógłby zostać ugotowany.
plants.blandfruitbush$seed.name=Nasiono Mdłego Owocu plants.blandfruitbush$seed.name=Nasiono Mdłego Owocu
plants.blindweed.name=Ślepoziele plants.blindweed.name=Ślepoziele

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@ -1,5 +1,5 @@
plants.blandfruitbush.name=Frutinsossa plants.blandfruitbush.name=Frutinsossa
plants.blandfruitbush.desc=Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked. plants.blandfruitbush.desc=Primo distante do Rotberry, o produto em forma de pêra do mato Blandfruit tem gosto de pó endurecido. A fruta é grosseira e insubstancial, mas não é venenosa. Talvez pudesse ser cozido.
plants.blandfruitbush$seed.name=semente de frutinsossa plants.blandfruitbush$seed.name=semente de frutinsossa
plants.blindweed.name=Erva-da-cegueira plants.blindweed.name=Erva-da-cegueira

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@ -1,5 +1,5 @@
plants.blandfruitbush.name=Пустофрукт plants.blandfruitbush.name=Пустофрукт
plants.blandfruitbush.desc=Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked. plants.blandfruitbush.desc=Дальний родственник Гнилоягоды, грушеобразный плод куста Пустофрукта на вкус как липкая пыль. Фрукт довольно мерзкий и плохо утоляет голод, однако он не ядовит. Возможно, если его приготовить, он станет более съедобным.
plants.blandfruitbush$seed.name=семя пустофрукта plants.blandfruitbush$seed.name=семя пустофрукта
plants.blindweed.name=Слепняк plants.blindweed.name=Слепняк
@ -11,7 +11,7 @@ plants.dreamfoil.refreshed=Вы чувствуете себя взбодрённ
plants.dreamfoil.desc=Колючие цветы Дрёмолиста содержат химический состав, который знаменит за его очень сильные нейтрализующие свойства. Но неподготовленных этот эффект может ошеломить и даже лишить сознания, что и дало имя этому растению. plants.dreamfoil.desc=Колючие цветы Дрёмолиста содержат химический состав, который знаменит за его очень сильные нейтрализующие свойства. Но неподготовленных этот эффект может ошеломить и даже лишить сознания, что и дало имя этому растению.
plants.dreamfoil$seed.name=семя дрёмолиста plants.dreamfoil$seed.name=семя дрёмолиста
plants.earthroot.name=Земляной корень plants.earthroot.name=Земляной корень
plants.earthroot.desc=Если дотронутся до Земляного корня, его корни немедленно обволокут вас, создавая некое подобие естественной брони. Действие этой защиты продолжается, только пока вы остаетесь на том же месте. plants.earthroot.desc=Если дотронутся до Земляного корня, его корни немедленно обволокут вас, создавая некое подобие естественной брони. Действие этой защиты продолжается, только пока вы остаетесь на том же месте.
plants.earthroot$seed.name=семя земляного корня plants.earthroot$seed.name=семя земляного корня
plants.earthroot$armor.name=Покровительство природы plants.earthroot$armor.name=Покровительство природы

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@ -1,5 +1,5 @@
plants.blandfruitbush.name=无味果 plants.blandfruitbush.name=无味果
plants.blandfruitbush.desc=Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked. plants.blandfruitbush.desc=腐莓的远亲,来自无味果树丛的梨状产物,尝起来犹如一团泥巴。果实粗糙且松软,但并没有毒性。也许可以煮食。
plants.blandfruitbush$seed.name=无味果之种 plants.blandfruitbush$seed.name=无味果之种
plants.blindweed.name=致盲草 plants.blindweed.name=致盲草

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@ -29,7 +29,7 @@ scenes.gamescene.water=Durch hörst das Plätschern von Wasser in deiner Nähe.
scenes.gamescene.grass=Ein beißender Geruch von Vegetation liegt in der Luft. scenes.gamescene.grass=Ein beißender Geruch von Vegetation liegt in der Luft.
scenes.gamescene.dark=Du hörst die Bewegungen von Feinden in der Dunkelheit... scenes.gamescene.dark=Du hörst die Bewegungen von Feinden in der Dunkelheit...
scenes.gamescene.secrets=Die Atmosphäre dieser Ebene deutet auf viele versteckte Geheimnisse hin. scenes.gamescene.secrets=Die Atmosphäre dieser Ebene deutet auf viele versteckte Geheimnisse hin.
scenes.gamescene.choose_examine=Wähle zum Untersuchen scenes.gamescene.choose_examine=Wähle zum Untersuchen
scenes.gamescene.multiple_examine=Hier gibt es verschiedene interessante Dinge, welches willst du untersuchen? scenes.gamescene.multiple_examine=Hier gibt es verschiedene interessante Dinge, welches willst du untersuchen?
scenes.gamescene.dont_know=Du weißt nicht, was sich hier befindet. scenes.gamescene.dont_know=Du weißt nicht, was sich hier befindet.
@ -69,7 +69,7 @@ scenes.welcomescene.patch_translations=Dieser Patch enthält Updates.
scenes.welcomescene.patch_balance=Dieser Patch beinhaltet Balancing-Änderungen. scenes.welcomescene.patch_balance=Dieser Patch beinhaltet Balancing-Änderungen.
scenes.welcomescene.patch_msg=Dieser Patch beinhaltet auch kleine Optimierungen und Leistungs-Verbesserungen. scenes.welcomescene.patch_msg=Dieser Patch beinhaltet auch kleine Optimierungen und Leistungs-Verbesserungen.
scenes.welcomescene.what_msg=Es scheint deine vorhandenen Spielstände sind von einer zukünftigen Version von Shattered Pixel Dungeon!\n\nSei vorsichtig! Deine Spielstände können Dinge enthalten, welche noch nicht in dieser Version vorhanden sind. Dies könnte sehr merkwürdige Fehler hervorrufen. scenes.welcomescene.what_msg=Es scheint deine vorhandenen Spielstände sind von einer zukünftigen Version von Shattered Pixel Dungeon!\n\nSei vorsichtig! Deine Spielstände können Dinge enthalten, welche noch nicht in dieser Version vorhanden sind. Dies könnte sehr merkwürdige Fehler hervorrufen.
scenes.welcomescene.lang_warning_title=Unvollständige Übersetzung scenes.welcomescene.lang_warning_title=Unvollständige Übersetzung
scenes.welcomescene.lang_warning_msg=Einige der Inhalte dieses Updates wurden noch nicht übersetzt.\n\nEin paar Beschreibungen könnten in Englisch geschrieben sein.\n\nDie Übersetzungsteams arbeiten daran und eine vollständige Übersetzung sollte bald verfügbar sein.\n\nDanke für dein Verständnis. scenes.welcomescene.lang_warning_msg=Einige der Inhalte dieses Updates wurden noch nicht übersetzt.\n\nEin paar Beschreibungen könnten in Englisch geschrieben sein.\n\nDie Übersetzungsteams arbeiten daran und eine vollständige Übersetzung sollte bald verfügbar sein.\n\nDanke für dein Verständnis.
scenes.welcomescene.continue=Fortfahren scenes.welcomescene.continue=Fortfahren
scenes.welcomescene.changelist=Änderungsliste scenes.welcomescene.changelist=Änderungsliste

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@ -64,7 +64,7 @@ scenes.welcomescene.welcome_msg=¡Shattered Pixel Dungeon es un RPG "roguelike",
scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado! scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado!
scenes.welcomescene.update_msg=Esta actualizacion esta esta enfocada en las armaduras y el frenético! Armaduras tienen mas opciones de personalizacion, y muchos glifos fueron mejorados. El frenético a recibido una mini-revision.\n\nRevisa la lista de cambios para todos los detalles. scenes.welcomescene.update_msg=Esta actualizacion esta esta enfocada en las armaduras y el frenético! Armaduras tienen mas opciones de personalizacion, y muchos glifos fueron mejorados. El frenético a recibido una mini-revision.\n\nRevisa la lista de cambios para todos los detalles.
scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado! scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado!
scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores. scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores.
scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción. scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción.
scenes.welcomescene.patch_balance=Este parche contiene ajustes en el balance del juego. scenes.welcomescene.patch_balance=Este parche contiene ajustes en el balance del juego.
scenes.welcomescene.patch_msg=Este parche también contiene pequeñas ajustes y mejoras de rendimiento. scenes.welcomescene.patch_msg=Este parche también contiene pequeñas ajustes y mejoras de rendimiento.

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@ -30,7 +30,7 @@ scenes.gamescene.grass=Vous sentez une forte odeur de végétation dans l'air.
scenes.gamescene.dark=Vous entendez vos ennemis se déplacer dans l'obscurité... scenes.gamescene.dark=Vous entendez vos ennemis se déplacer dans l'obscurité...
scenes.gamescene.secrets=L'atmosphère particulière vous laisse deviner que ce niveau recèle de nombreux secrets. scenes.gamescene.secrets=L'atmosphère particulière vous laisse deviner que ce niveau recèle de nombreux secrets.
scenes.gamescene.choose_examine=Choisissez d'Examiner scenes.gamescene.choose_examine=Choisissez d'Examiner
scenes.gamescene.multiple_examine=Il y à beaucoup de choses intéressantes ici, laquelle voulez vous examiner ? scenes.gamescene.multiple_examine=Il y à beaucoup de choses intéressantes ici, laquelle voulez vous examiner ?
scenes.gamescene.dont_know=Vous ne savez pas ce qu'il y a ici. scenes.gamescene.dont_know=Vous ne savez pas ce qu'il y a ici.
scenes.interlevelscene$mode.descend=Vous descendez... scenes.interlevelscene$mode.descend=Vous descendez...
@ -70,6 +70,6 @@ scenes.welcomescene.patch_balance=Ce correctif contient des ajustements pour l'
scenes.welcomescene.patch_msg=Ce patch contient aussi quelques adaptation et améliorations de performances. scenes.welcomescene.patch_msg=Ce patch contient aussi quelques adaptation et améliorations de performances.
scenes.welcomescene.what_msg=Il semblerait que votre sauvegarde actuelle provienne d'une version future de Shattered Pixel Dungeon !\n\nAttention ! Votre sauvegarde pourrait contenir des éléments qui n'existent pas dans cette version, ceci peut engendrer des erreurs bizarres. scenes.welcomescene.what_msg=Il semblerait que votre sauvegarde actuelle provienne d'une version future de Shattered Pixel Dungeon !\n\nAttention ! Votre sauvegarde pourrait contenir des éléments qui n'existent pas dans cette version, ceci peut engendrer des erreurs bizarres.
scenes.welcomescene.lang_warning_title=Traduction incomplète scenes.welcomescene.lang_warning_title=Traduction incomplète
scenes.welcomescene.lang_warning_msg=Certains des contenus de cette mise à jour n'ont pas encore été traduits. \n\nCertaines phrases pourront être écrites en anglais. \n\nNotre équipe de traducteurs est en train de finaliser la traduction et une version entièrement traduite sera bientôt disponible. \n\nMerci de votre patience. scenes.welcomescene.lang_warning_msg=Certains des contenus de cette mise à jour n'ont pas encore été traduits. \n\nCertaines phrases pourront être écrites en anglais. \n\nNotre équipe de traducteurs est en train de finaliser la traduction et une version entièrement traduite sera bientôt disponible. \n\nMerci de votre patience.
scenes.welcomescene.continue=Continuer scenes.welcomescene.continue=Continuer
scenes.welcomescene.changelist=Liste des changements scenes.welcomescene.changelist=Liste des changements

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@ -40,7 +40,7 @@ scenes.interlevelscene$mode.resurrect=Wskrzeszanie...
scenes.interlevelscene$mode.return=Powracanie... scenes.interlevelscene$mode.return=Powracanie...
scenes.interlevelscene$mode.fall=Spadanie... scenes.interlevelscene$mode.fall=Spadanie...
scenes.interlevelscene$mode.reset=Resetowanie... scenes.interlevelscene$mode.reset=Resetowanie...
scenes.interlevelscene.file_not_found=Plik z zapisem gry nie znaleziony. Jeśli problem występuje dalej po restarcie, może oznaczać to że plik jest uszkodzony. Przepraszamy. scenes.interlevelscene.file_not_found=Plik z zapisem gry nie znaleziony. Jeśli problem występuje dalej po restarcie, może oznaczać to że plik jest uszkodzony. Przepraszamy.
scenes.interlevelscene.io_error=Nie można odczytać pliku zapisu gry. Jeśli problem występuje dalej po restarcie, może oznaczać to że plik jest uszkodzony. Przepraszamy. scenes.interlevelscene.io_error=Nie można odczytać pliku zapisu gry. Jeśli problem występuje dalej po restarcie, może oznaczać to że plik jest uszkodzony. Przepraszamy.
scenes.introscene.text=Wielu bohaterów z miasta na powierzchni odważyło się wejść do tego lochu przed tobą. Część wróciła ze skarbami i magicznymi artefaktami, o większość słuch zaginął.\n\nJakkolwiek nikt nie zszedł do samego dna i nikt nie odzyskał Amuletu Yendora, o którym mówią, że jest chroniony przez pradawne zło w otchłaniach. Nawet teraz ciemna energia emanuje spod ziemi i dociera do miasta.\n\nUznałeś, że jesteś gotowy przyjąć wyzwanie. Co ważniejsze, czujesz, że fortuna uśmiecha się do ciebie. Czas rozpocząć swoją własną przygodę! scenes.introscene.text=Wielu bohaterów z miasta na powierzchni odważyło się wejść do tego lochu przed tobą. Część wróciła ze skarbami i magicznymi artefaktami, o większość słuch zaginął.\n\nJakkolwiek nikt nie zszedł do samego dna i nikt nie odzyskał Amuletu Yendora, o którym mówią, że jest chroniony przez pradawne zło w otchłaniach. Nawet teraz ciemna energia emanuje spod ziemi i dociera do miasta.\n\nUznałeś, że jesteś gotowy przyjąć wyzwanie. Co ważniejsze, czujesz, że fortuna uśmiecha się do ciebie. Czas rozpocząć swoją własną przygodę!
@ -71,5 +71,5 @@ scenes.welcomescene.patch_msg=Ta łatka zawiera również kilka małych poprawek
scenes.welcomescene.what_msg=Wygląda na to, że twój obecny zapis jest z przyszłej wersji Shattered Pixel Dungeon!\n\nDziałaj ostrożnie! Twoje zapisy mogą zawierać rzeczy, której nie istnieją w tej wersji, to może spowodować wiele dziwnych błędów. scenes.welcomescene.what_msg=Wygląda na to, że twój obecny zapis jest z przyszłej wersji Shattered Pixel Dungeon!\n\nDziałaj ostrożnie! Twoje zapisy mogą zawierać rzeczy, której nie istnieją w tej wersji, to może spowodować wiele dziwnych błędów.
scenes.welcomescene.lang_warning_title=Tłumaczenie niepełne scenes.welcomescene.lang_warning_title=Tłumaczenie niepełne
scenes.welcomescene.lang_warning_msg=Część nowej zawartości z tej aktualizacji może nie być jeszcze przetłumaczona.\n\nCzęść zdań może być napisana po angielsku.\n\nGrupy tłumaczące pracują nad tym i pełne tłumaczenie powinno być dostępne niedługo.\n\nDziękujemy za cierpliwość. scenes.welcomescene.lang_warning_msg=Część nowej zawartości z tej aktualizacji może nie być jeszcze przetłumaczona.\n\nCzęść zdań może być napisana po angielsku.\n\nGrupy tłumaczące pracują nad tym i pełne tłumaczenie powinno być dostępne niedługo.\n\nDziękujemy za cierpliwość.
scenes.welcomescene.continue=Kontynuuj scenes.welcomescene.continue=Kontynuuj
scenes.welcomescene.changelist=Lista zmian scenes.welcomescene.changelist=Lista zmian

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@ -3,8 +3,8 @@
scenes.alchemyscene.title=Alquimia scenes.alchemyscene.title=Alquimia
scenes.alchemyscene.text=Combine os ingredientes para criar algo novo! scenes.alchemyscene.text=Combine os ingredientes para criar algo novo!
scenes.alchemyscene.select=Selecione um item scenes.alchemyscene.select=Selecione um item
scenes.alchemyscene.cost=Energy: %d scenes.alchemyscene.cost=Energia: %d
scenes.alchemyscene.energy=Alchemical Energy: %d scenes.alchemyscene.energy=Energia alquímica: %d
scenes.amuletscene.exit=Já fiz o que tinha que fazer scenes.amuletscene.exit=Já fiz o que tinha que fazer
scenes.amuletscene.stay=Ainda não terminei scenes.amuletscene.stay=Ainda não terminei

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@ -1,9 +1,9 @@
#scenes.aboutscene.= #scenes.aboutscene.=
scenes.alchemyscene.title= scenes.alchemyscene.title=
scenes.alchemyscene.text=放入材料以制作新的道具! scenes.alchemyscene.text=放入材料以制作新的道具!
scenes.alchemyscene.select=选择一件物品 scenes.alchemyscene.select=选择一件物品
scenes.alchemyscene.cost=能量%d scenes.alchemyscene.cost=能量消耗%d
scenes.alchemyscene.energy=炼金能量:%d scenes.alchemyscene.energy=炼金能量:%d
scenes.amuletscene.exit=现在就到此为止吧 scenes.amuletscene.exit=现在就到此为止吧

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@ -21,7 +21,7 @@ windows.wndgame.menu=Menú principal
windows.wndgame.exit=Sortir del joc windows.wndgame.exit=Sortir del joc
windows.wndgame.return=Tornar al joc windows.wndgame.return=Tornar al joc
windows.wndgameinprogress.title=%2$s de nivell %1$d windows.wndgameinprogress.title=%2$s de nivell %1$d
windows.wndgameinprogress.challenges=Desafiaments windows.wndgameinprogress.challenges=Desafiaments
windows.wndgameinprogress.exp=Experiència windows.wndgameinprogress.exp=Experiència
windows.wndgameinprogress.str=Força windows.wndgameinprogress.str=Força
@ -37,7 +37,7 @@ windows.wndgameinprogress.erase_warn_no=No, vull continuar
windows.wndhero.stats=Recompte windows.wndhero.stats=Recompte
windows.wndhero.buffs=Efectes windows.wndhero.buffs=Efectes
windows.wndhero$statstab.title=%2$s de nivell %1$d windows.wndhero$statstab.title=%2$s de nivell %1$d
windows.wndhero$statstab.exp=Experiència windows.wndhero$statstab.exp=Experiència
windows.wndhero$statstab.str=Força windows.wndhero$statstab.str=Força
windows.wndhero$statstab.health=Salut windows.wndhero$statstab.health=Salut
@ -71,7 +71,7 @@ windows.wndranking.error=No s'ha pogut carregar informació addicional
windows.wndranking.stats=Recompte windows.wndranking.stats=Recompte
windows.wndranking.items=Ítems windows.wndranking.items=Ítems
windows.wndranking.badges=Medalles windows.wndranking.badges=Medalles
windows.wndranking$statstab.title=%2$s de nivell %1$d windows.wndranking$statstab.title=%2$s de nivell %1$d
windows.wndranking$statstab.challenges=Desafiaments windows.wndranking$statstab.challenges=Desafiaments
windows.wndranking$statstab.health=Salut windows.wndranking$statstab.health=Salut
windows.wndranking$statstab.str=Força windows.wndranking$statstab.str=Força

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@ -140,7 +140,7 @@ windows.wndstory.halls=En el pasado, estos niveles eran las afueras de la Metró
windows.wndtradeitem.sale=A LA VENTA: %1$s - %2$dg windows.wndtradeitem.sale=A LA VENTA: %1$s - %2$dg
windows.wndtradeitem.buy=Comprar por %dg windows.wndtradeitem.buy=Comprar por %dg
windows.wndtradeitem.steal=Robar con una probabilidad del %d%% windows.wndtradeitem.steal=Robar con una probabilidad del %d%%
windows.wndtradeitem.sell=Vender por %dg windows.wndtradeitem.sell=Vender por %dg
windows.wndtradeitem.sell_1=Vender 1 por %dg windows.wndtradeitem.sell_1=Vender 1 por %dg
windows.wndtradeitem.sell_all=Vender todo por %dg windows.wndtradeitem.sell_all=Vender todo por %dg

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@ -21,7 +21,7 @@ windows.wndgame.menu=Menu Princ.
windows.wndgame.exit=Esci dal gioco windows.wndgame.exit=Esci dal gioco
windows.wndgame.return=Torna al gioco windows.wndgame.return=Torna al gioco
windows.wndgameinprogress.title=%2$s di livello %1$d windows.wndgameinprogress.title=%2$s di livello %1$d
windows.wndgameinprogress.challenges=Sfide windows.wndgameinprogress.challenges=Sfide
windows.wndgameinprogress.exp=Esperienza windows.wndgameinprogress.exp=Esperienza
windows.wndgameinprogress.str=Forza windows.wndgameinprogress.str=Forza

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@ -105,7 +105,7 @@ windows.wndsettings$displaytab.scale=화면 스케일
windows.wndsettings$displaytab.saver=절전 모드 windows.wndsettings$displaytab.saver=절전 모드
windows.wndsettings$displaytab.saver_desc=절전 모드는 게임을 작은 화면으로 출력한 뒤, 액정 크기에 맞에 확대해서 보여줍니다.\n\n게임의 그래픽이 약간 저하되고 UI의 크기가 커지지만, 속도와 배터리 수명을 개선해줍니다.\n\n변경점이 적용되려면 게임을 다시 시작해야 합니다. windows.wndsettings$displaytab.saver_desc=절전 모드는 게임을 작은 화면으로 출력한 뒤, 액정 크기에 맞에 확대해서 보여줍니다.\n\n게임의 그래픽이 약간 저하되고 UI의 크기가 커지지만, 속도와 배터리 수명을 개선해줍니다.\n\n변경점이 적용되려면 게임을 다시 시작해야 합니다.
windows.wndsettings$displaytab.okay=좋습니다. windows.wndsettings$displaytab.okay=좋습니다.
windows.wndsettings$displaytab.cancel=취소 windows.wndsettings$displaytab.cancel=취소
windows.wndsettings$displaytab.portrait=화면방향: 세로 windows.wndsettings$displaytab.portrait=화면방향: 세로
windows.wndsettings$displaytab.landscape=화면방향: 가로 windows.wndsettings$displaytab.landscape=화면방향: 가로
windows.wndsettings$displaytab.brightness=밝기 windows.wndsettings$displaytab.brightness=밝기
@ -136,7 +136,7 @@ windows.wndstory.sewers=이 던전은 도시의 바로 아래에 위치해 있
windows.wndstory.prison=수년 전 이 곳에는 악질 죄수들을 수용하기 위해 감옥이 지어졌습니다. 엄격한 통제 속에서, 온 땅에서 온 악랄한 죄수들이 이곳으로 몰려와 복역했습니다..\n\n하지만 머지않아 불쾌한 어둠의 기운이 아래에서 올라오기 시작했습니다. 이 기운은 죄수들 뿐만 아니라 간수들의 마음까지 악하게 만들기에 충분했습니다.\n\n자라나는 혼돈에 대한 해결책으로, 도시에서는 감옥을 아예 봉쇄해 버렸습니다. 감옥 안에 죽도록 방치된 자들이 어떻게 되었는지는 아무도 알지 못한 채로요... windows.wndstory.prison=수년 전 이 곳에는 악질 죄수들을 수용하기 위해 감옥이 지어졌습니다. 엄격한 통제 속에서, 온 땅에서 온 악랄한 죄수들이 이곳으로 몰려와 복역했습니다..\n\n하지만 머지않아 불쾌한 어둠의 기운이 아래에서 올라오기 시작했습니다. 이 기운은 죄수들 뿐만 아니라 간수들의 마음까지 악하게 만들기에 충분했습니다.\n\n자라나는 혼돈에 대한 해결책으로, 도시에서는 감옥을 아예 봉쇄해 버렸습니다. 감옥 안에 죽도록 방치된 자들이 어떻게 되었는지는 아무도 알지 못한 채로요...
windows.wndstory.caves=감옥의 아래의 깊숙한 곳 까지 연결된 동굴들은 인적이 드뭅니다. 인간에게 활용되기엔 너무 깊고, 드워프들의 관심을 끌기엔 자원이 그다지 많지 않기 때문입니다. 과거에는 두개의 국가를 잇는 소도시가 존재하기도 했었지만, 드워프 대도시의 몰락 이후엔 사라져 버렸습니다. 현재에는 어디에나 존재하는 놀과 지하 생물들이 서식할 뿐입니다. windows.wndstory.caves=감옥의 아래의 깊숙한 곳 까지 연결된 동굴들은 인적이 드뭅니다. 인간에게 활용되기엔 너무 깊고, 드워프들의 관심을 끌기엔 자원이 그다지 많지 않기 때문입니다. 과거에는 두개의 국가를 잇는 소도시가 존재하기도 했었지만, 드워프 대도시의 몰락 이후엔 사라져 버렸습니다. 현재에는 어디에나 존재하는 놀과 지하 생물들이 서식할 뿐입니다.
windows.wndstory.city=한때 드워프 대도시는 드워프 도시국가 중에서도 으뜸이였습니다. 전성기 때에는 기계화된 드워프 용사들이 고대 신과 그의 악마 부대의 침공을 무찌르기도 했었습니다. 하지만, 전해져 내려오는 이야기에 따르면, 전사들이 부패의 씨앗을 가지고 돌아온 후, 전쟁의 승리가 왕국 몰락의 시초가 되었다고 합니다. windows.wndstory.city=한때 드워프 대도시는 드워프 도시국가 중에서도 으뜸이였습니다. 전성기 때에는 기계화된 드워프 용사들이 고대 신과 그의 악마 부대의 침공을 무찌르기도 했었습니다. 하지만, 전해져 내려오는 이야기에 따르면, 전사들이 부패의 씨앗을 가지고 돌아온 후, 전쟁의 승리가 왕국 몰락의 시초가 되었다고 합니다.
windows.wndstory.halls=이 층들은 한때 대도시의 외곽 지역이였다. 그러나 고대 신과의 힘겨운 승리 끝에 노쇠해진 드워프들은 남은 악마들을 처치하지 못했다. 결국 악마들은 그들의 세력을 넓혀나갔고, 현재 이곳은 악마의 전당이라고 불리우게 됐다.\n\n이곳에는 아주 극소수의 모험가들만이 도달했다... windows.wndstory.halls=이 층들은 한때 대도시의 외곽 지역이였다. 그러나 고대 신과의 힘겨운 승리 끝에 노쇠해진 드워프들은 남은 악마들을 처치하지 못했다. 결국 악마들은 그들의 세력을 넓혀나갔고, 현재 이곳은 악마의 전당이라고 불리우게 됐다.\n\n이곳에는 아주 극소수의 모험가들만이 도달했다...
windows.wndtradeitem.sale=판매 중: %1$s - %2$dg windows.wndtradeitem.sale=판매 중: %1$s - %2$dg
windows.wndtradeitem.buy=구매 가격 %dg windows.wndtradeitem.buy=구매 가격 %dg

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@ -28,7 +28,7 @@ windows.wndgameinprogress.str=Siła
windows.wndgameinprogress.health=Życie windows.wndgameinprogress.health=Życie
windows.wndgameinprogress.gold=Zebrane złoto windows.wndgameinprogress.gold=Zebrane złoto
windows.wndgameinprogress.depth=Maks. głębokość windows.wndgameinprogress.depth=Maks. głębokość
windows.wndgameinprogress.continue=Kontynuuj windows.wndgameinprogress.continue=Kontynuuj
windows.wndgameinprogress.erase=Wyczyść windows.wndgameinprogress.erase=Wyczyść
windows.wndgameinprogress.erase_warn_title=Czy jesteś pewien, że chcesz usunąć ten zapis? windows.wndgameinprogress.erase_warn_title=Czy jesteś pewien, że chcesz usunąć ten zapis?
windows.wndgameinprogress.erase_warn_body=Cały postęp tej gry zostanie usunięty windows.wndgameinprogress.erase_warn_body=Cały postęp tej gry zostanie usunięty

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@ -1,4 +1,4 @@
windows.wndblacksmith.prompt=Ok, promessa é promessa. O que posso fazê pro'cê: eu posso reforjá 2 itens em um outro item de melhor qualidade. windows.wndblacksmith.prompt=Ok, promessa é promessa. O que posso fazê pro'cê: eu posso reforjá 2 itens iguais em um outro item de melhor qualidade.
windows.wndblacksmith.select=Reforjar um item windows.wndblacksmith.select=Reforjar um item
windows.wndblacksmith.reforge=Reforjá-los windows.wndblacksmith.reforge=Reforjá-los
@ -16,7 +16,7 @@ windows.wnderror.title=ERRO
windows.wndgame.settings=Configurações windows.wndgame.settings=Configurações
windows.wndgame.challenges=Desafios windows.wndgame.challenges=Desafios
windows.wndgame.rankings=Rankings windows.wndgame.rankings=Rankings
windows.wndgame.start=Começar um Jogo Novo windows.wndgame.start=Começar novo jogo
windows.wndgame.menu=Menu windows.wndgame.menu=Menu
windows.wndgame.exit=Sair do Jogo windows.wndgame.exit=Sair do Jogo
windows.wndgame.return=Retornar ao Jogo windows.wndgame.return=Retornar ao Jogo
@ -132,7 +132,7 @@ windows.wndstartgame.title=Escolha seu personagem
windows.wndstartgame.huntress_unlock=Derrote o chefe no andar 15 para desbloquear esse personagem windows.wndstartgame.huntress_unlock=Derrote o chefe no andar 15 para desbloquear esse personagem
windows.wndstartgame.start=Iniciar o jogo windows.wndstartgame.start=Iniciar o jogo
windows.wndstory.sewers=A Masmorra se estende por debaixo da Cidade. Seus níveis superiores na verdade são o sistema de esgoto da Cidade.\n\nConforme a energia negra se esgueirou das profundezas, as criaturas antigamente inofensivas tornaram-se cada vez mais perigosas. A Cidade envia patrulhas de guardas para tentar manter a segurança dos habitantes da superfície, mas eles estão lentamente falhando.\n\nEste lugar é perigoso. Mas ao menos a magia maléfica aqui ainda está fraca. windows.wndstory.sewers=A Masmorra se estende por debaixo da Cidade. Seus níveis superiores na verdade são o sistema de esgoto da Cidade.\n\nConforme a energia negra se esgueirou das profundezas, as criaturas antigamente inofensivas tornaram-se cada vez mais perigosas. A Cidade envia patrulhas de guardas para tentar manter a segurança dos habitantes da superfície, mas eles estão lentamente falhando.\n\nEste lugar é perigoso. Mas ao menos a magia maléfica aqui ainda está fraca.
windows.wndstory.prison=Há muitos anos atrás, uma prisão foi construída aqui para trancar criminosos perigosos. Fortemente controlada e segura, condenados de todos os lugares foram trazidos aqui para cumprirem suas penas.\n\nMas rapidamente uma pestilência negra começou a emanar das profundezas, deturpando a mente tanto dos guardas como dos prisioneiros.\n\nEm resposta à confusão que estava se alastrando, a Cidade selou toda a prisão. Ninguém sabe o que aconteceu com aqueles que foram deixados para morrer dentro destas paredes... windows.wndstory.prison=Há muitos anos atrás, uma prisão foi construída aqui para trancar criminosos perigosos. Fortemente controlada e segura, condenados de todos os lugares foram trazidos aqui para cumprirem suas penas.\n\nMas rapidamente uma pestilência negra começou a emanar das profundezas, deturpando a mente tanto dos guardas como dos prisioneiros.\n\nEm resposta à confusão que estava se alastrando, a Cidade selou toda a prisão. Ninguém sabe o que aconteceu com aqueles que foram deixados para morrer dentro destas paredes...
windows.wndstory.caves=As cavernas, que se esticam por debaixo da prisão abandonada, são esparsamente populadas. Elas ficam muito distantes da superfície para serem exploradas pela Cidade e são muito pobres em minerais para serem de interesse dos anões. No passado havia um posto de troca em algum lugar por aqui, na rota entre estes dois Estados, mas ele pereceu desde o declínio da Metrópole dos Anões. Apenas os gnolls onipresentes e animais subterrâneos habitam por aqui agora. windows.wndstory.caves=As cavernas, que se esticam por debaixo da prisão abandonada, são esparsamente populadas. Elas ficam muito distantes da superfície para serem exploradas pela Cidade e são muito pobres em minerais para serem de interesse dos anões. No passado havia um posto de troca em algum lugar por aqui, na rota entre estes dois Estados, mas ele pereceu desde o declínio da Metrópole dos Anões. Apenas os gnolls onipresentes e animais subterrâneos habitam por aqui agora.
windows.wndstory.city=A Metrópole dos Anões era a maior das cidades-estado dos anões. No seu auge, o exército mecanizado dos anões repeliu com sucesso a invasão do deus antigo e seu exército de demônios. Mas diz a lenda, que os guerreiros sobreviventes trouxeram consigo sementes de corrupção dentro deles, e que a vitória foi apenas o começo do fim para o reino subterrâneo. windows.wndstory.city=A Metrópole dos Anões era a maior das cidades-estado dos anões. No seu auge, o exército mecanizado dos anões repeliu com sucesso a invasão do deus antigo e seu exército de demônios. Mas diz a lenda, que os guerreiros sobreviventes trouxeram consigo sementes de corrupção dentro deles, e que a vitória foi apenas o começo do fim para o reino subterrâneo.

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@ -93,7 +93,7 @@ windows.wndsadghost.crab_title=BÜYÜK YENGECİ YENDİN
windows.wndsadghost.rat=Teşekkür ederim, şu korkunç fare yenildi ve artık rahatlayabilirim... Acaba hangi çarpık bir büyü böylesine iğrenç bir canavarı yarattı... windows.wndsadghost.rat=Teşekkür ederim, şu korkunç fare yenildi ve artık rahatlayabilirim... Acaba hangi çarpık bir büyü böylesine iğrenç bir canavarı yarattı...
windows.wndsadghost.gnoll=Teşekkür ederim, şu entrikacı gnoll artık yenildi ve artık rahatlayabilirim... Acaba hangi çarpık bir büyü bunu bu denli akıllı yaptı... windows.wndsadghost.gnoll=Teşekkür ederim, şu entrikacı gnoll artık yenildi ve artık rahatlayabilirim... Acaba hangi çarpık bir büyü bunu bu denli akıllı yaptı...
windows.wndsadghost.crab=Teşekkür ederim, şu dev yengeç sonunda yenildi ve artık rahatlayabilirim... Acaba hangi çarpık bir büyü onun bu denli uzun yaşamasını sağladı... windows.wndsadghost.crab=Teşekkür ederim, şu dev yengeç sonunda yenildi ve artık rahatlayabilirim... Acaba hangi çarpık bir büyü onun bu denli uzun yaşamasını sağladı...
windows.wndsadghost.give_item=\n\nLütfen bu eşyalardan birini al, bunlar bana şu anda yararsız... Belki bunlar sana youlcuğunda sana yardım edebilir...\n\nBir de... Bu zindanda kayıp olan ve benim için çok değerli olan bir eşya daha var... Eğer sen benim... gülümü... bulabilirsen... windows.wndsadghost.give_item=\n\nLütfen bu eşyalardan birini al, bunlar bana şu anda yararsız... Belki bunlar sana youlcuğunda sana yardım edebilir...\n\nBir de... Bu zindanda kayıp olan ve benim için çok değerli olan bir eşya daha var... Eğer sen benim... gülümü... bulabilirsen...
windows.wndsadghost.weapon=Hayaletin silahı windows.wndsadghost.weapon=Hayaletin silahı
windows.wndsadghost.armor=Hayaletin zırhı windows.wndsadghost.armor=Hayaletin zırhı
windows.wndsadghost.farewell=Yolun açık olsun, maceracı! windows.wndsadghost.farewell=Yolun açık olsun, maceracı!
@ -146,7 +146,7 @@ windows.wndtradeitem.sell_1=1 tanesini %dg karşılığında sat
windows.wndtradeitem.sell_all=Hepsini %dg karşılığında sat windows.wndtradeitem.sell_all=Hepsini %dg karşılığında sat
windows.wndtradeitem.cancel=Boşver windows.wndtradeitem.cancel=Boşver
windows.wndwandmaker.dust=Ah, görüyorum ki tozu bulmuşsun! Hayaletler hakkında endişelenme, onlarla ben ilgilenirim. Söz verdiğim gibi, benim yüksek kaliteli asalarımdan birini seçebilirsin. windows.wndwandmaker.dust=Ah, görüyorum ki tozu bulmuşsun! Hayaletler hakkında endişelenme, onlarla ben ilgilenirim. Söz verdiğim gibi, benim yüksek kaliteli asalarımdan birini seçebilirsin.
windows.wndwandmaker.ember=Ah, görüyorum ki közü getirmişsin! Umarım o ateş elementali sana fazla sorun çıkarmamıştır. Söz verdiğim gibi, benim yüksek kaliteli asalarımdan birini seçebilirsin. windows.wndwandmaker.ember=Ah, görüyorum ki közü getirmişsin! Umarım o ateş elementali sana fazla sorun çıkarmamıştır. Söz verdiğim gibi, benim yüksek kaliteli asalarımdan birini seçebilirsin.
windows.wndwandmaker.berry=Ah, göryorum ki meyveyi bulmuşsun! Umarım çürük dut bitkisi fazla sorun çıkarmamıştır. Söz verdiğim gibi, benim yüksek kaliteli asalarımdan birini seçebilirsin. windows.wndwandmaker.berry=Ah, göryorum ki meyveyi bulmuşsun! Umarım çürük dut bitkisi fazla sorun çıkarmamıştır. Söz verdiğim gibi, benim yüksek kaliteli asalarımdan birini seçebilirsin.
windows.wndwandmaker.farewell=Yolculuğunda iyi şanslar, %s! windows.wndwandmaker.farewell=Yolculuğunda iyi şanslar, %s!