v0.9.3c: fixed death mark improperly applying fear

This commit is contained in:
Evan Debenham 2021-06-21 22:17:12 -04:00
parent 0f9dff4560
commit 9cece3c84e

View File

@ -104,7 +104,7 @@ public class DeathMark extends ArmorAbility {
if (Dungeon.hero.hasTalent(Talent.FEAR_THE_REAPER)) {
if (Dungeon.hero.pointsInTalent(Talent.FEAR_THE_REAPER) >= 2) {
Buff.prolong(ch, Terror.class, 5f).target = Dungeon.hero;
Buff.prolong(ch, Terror.class, 5f).object = Dungeon.hero.id();
}
Buff.prolong(ch, Cripple.class, 5f);
@ -116,7 +116,7 @@ public class DeathMark extends ArmorAbility {
if (near != ch && near.alignment == Char.Alignment.ENEMY
&& PathFinder.distance[near.pos] != Integer.MAX_VALUE) {
if (Dungeon.hero.pointsInTalent(Talent.FEAR_THE_REAPER) == 4) {
Buff.prolong(near, Terror.class, 5f).target = Dungeon.hero;
Buff.prolong(near, Terror.class, 5f).object = Dungeon.hero.id();
}
Buff.prolong(near, Cripple.class, 5f);
}