v1.2.2: fixed great crab being able to block attacks from invis enemies
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6a1c05be4b
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9c8b6d44f5
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@ -72,8 +72,12 @@ public class GreatCrab extends Crab {
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public void damage( int dmg, Object src ){
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public void damage( int dmg, Object src ){
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//crab blocks all wand damage from the hero if it sees them.
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//crab blocks all wand damage from the hero if it sees them.
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//Direct damage is negated, but add-on effects and environmental effects go through as normal.
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//Direct damage is negated, but add-on effects and environmental effects go through as normal.
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if ((enemySeen && state != SLEEPING && paralysed == 0)
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if (enemySeen
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&& (src instanceof Wand && enemy == Dungeon.hero)){
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&& state != SLEEPING
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&& paralysed == 0
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&& src instanceof Wand
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&& enemy == Dungeon.hero
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&& enemy.invisible == 0){
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GLog.n( Messages.get(this, "noticed") );
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GLog.n( Messages.get(this, "noticed") );
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sprite.showStatus( CharSprite.NEUTRAL, Messages.get(this, "def_verb") );
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sprite.showStatus( CharSprite.NEUTRAL, Messages.get(this, "def_verb") );
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Sample.INSTANCE.play( Assets.Sounds.HIT_PARRY, 1, Random.Float(0.96f, 1.05f));
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Sample.INSTANCE.play( Assets.Sounds.HIT_PARRY, 1, Random.Float(0.96f, 1.05f));
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@ -85,7 +89,11 @@ public class GreatCrab extends Crab {
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@Override
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@Override
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public int defenseSkill( Char enemy ) {
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public int defenseSkill( Char enemy ) {
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//crab blocks all melee attacks from its current target
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//crab blocks all melee attacks from its current target
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if (enemySeen && state != SLEEPING && paralysed == 0 && enemy == this.enemy){
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if (enemySeen
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&& state != SLEEPING
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&& paralysed == 0
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&& enemy == this.enemy
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&& enemy.invisible == 0){
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if (sprite != null && sprite.visible) {
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if (sprite != null && sprite.visible) {
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Sample.INSTANCE.play(Assets.Sounds.HIT_PARRY, 1, Random.Float(0.96f, 1.05f));
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Sample.INSTANCE.play(Assets.Sounds.HIT_PARRY, 1, Random.Float(0.96f, 1.05f));
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GLog.n( Messages.get(this, "noticed") );
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GLog.n( Messages.get(this, "noticed") );
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