v0.6.2a: reduced the chance for golden chests to appear
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@ -325,7 +325,7 @@ public abstract class RegularLevel extends Level {
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Item toDrop = Generator.random();
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Item toDrop = Generator.random();
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if ((toDrop instanceof Artifact && Random.Int(2) == 0) ||
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if ((toDrop instanceof Artifact && Random.Int(2) == 0) ||
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(toDrop.isUpgradable() && Random.Int(3) <= toDrop.level())){
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(toDrop.isUpgradable() && Random.Int(4 - toDrop.level()) == 0)){
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Heap dropped = drop( toDrop, cell );
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Heap dropped = drop( toDrop, cell );
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if (heaps.get(cell) == dropped) {
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if (heaps.get(cell) == dropped) {
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dropped.type = Heap.Type.LOCKED_CHEST;
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dropped.type = Heap.Type.LOCKED_CHEST;
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