v0.3.0: corrected wand hitsplashes
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@ -40,7 +40,7 @@ public class WandOfFrost extends Wand {
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if (ch.buff(Chill.class) != null){
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damage = Math.round(damage * ch.buff(Chill.class).speedFactor());
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} else {
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ch.sprite.burst(0x99FFFFFF, level / 2 + 2);
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ch.sprite.burst( 0xFF99CCFF, level / 2 + 2 );
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}
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ch.damage(damage, this);
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@ -77,9 +77,9 @@ public class WandOfMagicMissile extends Wand {
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int level = level();
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ch.damage( Random.NormalIntRange( 3+level, 6+level*2 ), this );
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ch.sprite.burst( 0xFF99CCFF, level / 2 + 2 );
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ch.damage(Random.NormalIntRange(3 + level, 6 + level * 2), this);
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ch.sprite.burst(0xFFFFFFFF, level / 2 + 2);
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if (ch == curUser && !ch.isAlive()) {
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Dungeon.fail( Utils.format( ResultDescriptions.ITEM, name ) );
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