v0.9.2: fixed shared upgrades bonus on bow persisting too long
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@ -164,9 +164,9 @@ public class SpiritBow extends Weapon {
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}
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}
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damage = Math.round(damage * (1f + sniperSpecialBonusDamage));
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if (sniperSpecial){
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damage = Math.round(damage * (1f + sniperSpecialBonusDamage));
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switch (augment){
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case NONE:
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damage = Math.round(damage * 0.667f);
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