v0.3.0: added Wand of Frost

This commit is contained in:
Evan Debenham 2015-04-25 21:53:48 -04:00
parent 476e2eb59b
commit 98f5dbd295
4 changed files with 84 additions and 1 deletions

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@ -59,6 +59,9 @@ public class ShatteredPixelDungeon extends Game {
com.watabou.utils.Bundle.addAlias( com.watabou.utils.Bundle.addAlias(
com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfVenom.class, com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfVenom.class,
"com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfPoison" ); "com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfPoison" );
com.watabou.utils.Bundle.addAlias(
com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFrost.class,
"com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfSlowness" );
} }

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@ -266,7 +266,7 @@ public abstract class Wand extends KindOfWeapon {
} }
protected void fx( Ballistica bolt, Callback callback ) { protected void fx( Ballistica bolt, Callback callback ) {
MagicMissile.blueLight( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback ); MagicMissile.whiteLight( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback );
Sample.INSTANCE.play( Assets.SND_ZAP ); Sample.INSTANCE.play( Assets.SND_ZAP );
} }

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@ -0,0 +1,80 @@
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Chill;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Slow;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Callback;
import com.watabou.utils.Random;
/**
* Created by debenhame on 23/04/2015.
*/
public class WandOfFrost extends Wand {
{
image = ItemSpriteSheet.WAND_FROST;
}
@Override
protected void onZap(Ballistica bolt) {
Char ch = Actor.findChar(bolt.collisionPos);
if (ch != null){
int damage = Random.NormalIntRange(5+level, 10+(level*level/3));
if (ch.buff(Frost.class) != null){
return; //do nothing, can't affect a frozen target
}
if (ch.buff(Chill.class) != null){
damage = Math.round(damage * ch.buff(Chill.class).speedFactor());
} else {
ch.sprite.burst(0x99FFFFFF, level / 2 + 2);
}
ch.damage(damage, this);
if (ch.isAlive()){
if (Level.water[ch.pos]){
//20+(10*level)% chance
if (Random.Int(10) >= 8-level )
Buff.affect(ch, Frost.class, Frost.duration(ch)*Random.Float(2f, 4f));
else
Buff.prolong(ch, Chill.class, 6+level);
} else {
Buff.prolong(ch, Chill.class, 4+level);
}
}
}
}
@Override
protected void fx(Ballistica bolt, Callback callback) {
MagicMissile.blueLight(curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback);
Sample.INSTANCE.play(Assets.SND_ZAP);
}
@Override
public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
new Slow().proc(staff, attacker, defender, damage);
}
@Override
public String desc() {
return "This wand seems to be made out of some kind of magical ice. It grows brighter towards its " +
"rounded tip. It feels very cold when held, but somehow your hand stays warm.\n\n" +
"This wand shoots blasts of icy energy toward your foes, dealing significant damage and chilling, " +
"which reduces speed. The effect seems stronger in water. Chilled and frozen enemies " +
"take less damage from this wand, as they are already cold.";
}
}