From 98a8a36039c44a1036772a4dd017e3a506d66c14 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 9 Aug 2016 14:53:50 -0400 Subject: [PATCH] v0.4.1a: nerfed runic blade --- .../items/weapon/melee/RunicBlade.java | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RunicBlade.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RunicBlade.java index aef6231c7..200dcbc2a 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RunicBlade.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RunicBlade.java @@ -30,18 +30,12 @@ public class RunicBlade extends MeleeWeapon { tier = 4; } - //Essentially it's a tier 4 weapon, with tier 3 base damage, and tier 6 scaling. - //equal to tier 4 in damage at +3, equal to tier 5 at + - - @Override - public int min(int lvl) { - return tier-1 + //3 base, down from 4 - lvl*2; //+2 per level, up from +1 - } + //Essentially it's a tier 4 weapon, with tier 3 base max damage, and slightly more than tier 5 scaling. + //equal to tier 4 in damage at +4 @Override public int max(int lvl) { - return 5*(tier) + //20 base, down from 25 - lvl*(tier+2); //+6 per level, up from +5 + return 5*(tier) + //20 base, down from 25 + Math.round(lvl*(tier+2.25f)); //+6.25 per level, up from +5 } }